getObjects: Difference between revisions
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Latest revision as of 18:23, 4 October 2019
Function
Client Only
Online and Offline
array getObjects(void)
Parameters
void | This function doesn't take any parameters. |
Return
array | An array of all objects with syntax array<int index, Object object> .
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Notes
There aren't any notes for this function.
Examples
There aren't any examples for this function.
Compatibility
There isn't any compatibility information for this function.
Related
Client Related
getObjectCount
getObjects
gta.convertAllObjectsToDummyObjects
gta.createObject
gta.removeWorldObject
gta.setVisibilityOfClosestObjectOfType
registerNetObject
object.affectedByGravity
object.alpha
object.boundingCentre
object.boundingMax
object.boundingMin
object.boundingRadius
object.centerOfMass
object.children
object.clearExistsFor
object.collisionBoxCount
object.collisionBoxes
object.collisionLineCount
object.collisionLines
object.collisionPower
object.collisionsEnabled
object.collisionSphereCount
object.collisionSpheres
object.collisionVertexCount
object.collisionVertices
object.dimension
object.distanceFromCentreOfMassToBaseOfModel
object.existsFor
object.getData
object.getRotation
object.heading
object.health
object.id
object.interior
object.inWater
object.isCreatedFor
object.island
object.isLocal
object.isOnScreen
object.isOwner
object.isSyncer
object.isType
object.markAsNoLongerNeeded
object.mass
object.matrix
object.model
object.modelIndex
object.name
object.netFlags
object.onScreen
object.parent
object.position
object.removeAllData
object.removeData
object.resource
object.rotation
object.setData
object.setExistsFor
object.setProofs
object.setRotation
object.setSyncer
object.status
object.streamInDistance
object.streamOutDistance
object.syncer
object.syncerId
object.turnVelocity
object.type
object.velocity
object.visible