ServerSyncMethods: Difference between revisions
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{{DISPLAYTITLE:Server Sync Methods}} | {{DISPLAYTITLE:Server Sync Methods}} | ||
There are a few different [[ServerConfiguration|server configuration]] options for server sync. Here is the list of them and a brief description of each | There are a few different [[ServerConfiguration|server configuration]] options for server sync. Here is the list of them and a brief description of each: | ||
{{ServerSyncMethods}} | {{ServerSyncMethods}} |
Latest revision as of 04:46, 10 November 2020
There are a few different server configuration options for server sync. Here is the list of them and a brief description of each:
Name | Description |
---|---|
none | Disables element sync entirely. Not recommended for multiplayer environments. |
replay | This will sync elements as soon as they're processed. If CPU usage is too busy and processing is slow, sync will be too. |
interval | Default. This forces sync of elements at a specified interval. Use <syncinterval> in server config to set the interval time in milliseconds (ms) |