All public logs
Jump to navigation
Jump to search
Combined display of all available logs of GTA Connected. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 14:23, 28 November 2025 ChrisGame20 talk contribs uploaded File:radar objective.png
- 14:21, 28 November 2025 ChrisGame20 talk contribs created page File:radar revenge.png
- 14:21, 28 November 2025 ChrisGame20 talk contribs uploaded File:radar revenge.png
- 14:19, 28 November 2025 ChrisGame20 talk contribs created page File:radar multiplayer tutorial.png
- 14:19, 28 November 2025 ChrisGame20 talk contribs uploaded File:radar multiplayer tutorial.png
- 14:14, 28 November 2025 ChrisGame20 talk contribs created page File:radar destination.png
- 14:14, 28 November 2025 ChrisGame20 talk contribs uploaded File:radar destination.png
- 14:12, 28 November 2025 ChrisGame20 talk contribs created page File:radar destination 2.png
- 14:12, 28 November 2025 ChrisGame20 talk contribs uploaded File:radar destination 2.png
- 14:11, 28 November 2025 ChrisGame20 talk contribs created page File:radar destination 1.png
- 14:11, 28 November 2025 ChrisGame20 talk contribs uploaded File:radar destination 1.png
- 12:19, 28 November 2025 ChrisGame20 talk contribs created page natives.setTextColour (Created page with "{{ScriptItem |endpoint = client |games = iv |type = function |name = natives.setTextColour |parameters = int r, int g, int b, int a |parameter1 = int r Red component (0–255) |parameter2 = int g Green component (0–255) |parameter3 = int b Blue component (0–255) |parameter4 = int a Alpha component (0–255), controls opacity (0 = fully transparent, 255 = fully opaque) |usage = Sets the RGBA colour and opacity of text drawn on the screen |notes = - Must be called bef...")
- 12:15, 28 November 2025 ChrisGame20 talk contribs created page natives.setTextFont (Created page with "{{ScriptItem |endpoint = client |games = iv |type = function |name = natives.setTextFont |parameters = int fontId |parameter1 = int fontId Font style index (0–8 available) |usage = Sets the font style used for text drawn on the screen |notes = - Must be called before natives.displayTextWithLiteralString or similar text drawing functions - Available font IDs range from 0 to 8 - Each font ID corresponds to a different style; some may look similar depending on the ga...")
- 12:10, 28 November 2025 ChrisGame20 talk contribs created page natives.setTextScale (Created page with "{{ScriptItem |endpoint = client |games = iv |type = function |name = natives.setTextScale |parameters = float xScale, float yScale |parameter1 = float xScale Horizontal scale factor for the text (0.20) |parameter2 = float yScale Vertical scale factor for the text (0.40) |usage = Sets the horizontal and vertical scale of text drawn on the screen |notes = - Set the scale in the same frame before calling natives.displayTextWithLiteralString or other text draw functions...")
- 11:50, 28 November 2025 ChrisGame20 talk contribs created page natives.displayTextWithLiteralString (Created page with "{{ScriptItem |endpoint = client |games = iv |type = function |name = natives.displayTextWithLiteralString |parameters = Vec2 position, string literal, string text |parameter1 = Vec2 position Normalized screen coordinates (0.0–1.0) where the text will be drawn |parameter2 = string literal Literal type for the text, usually "STRING" |parameter3 = string text The actual text content to display |usage = Draws a text string on the screen at the specified position using a li...")
- 00:45, 28 November 2025 ChrisGame20 talk contribs created page natives.requestStreamedTxd (Created page with "{{ScriptItem |endpoint = client |games = iv |type = function |name = natives.requestStreamedTxd |parameters = string txdName, bool persistent |parameter1 = string txdName Name of the streamed TXD (texture dictionary) to request |parameter2 = bool persistent If true, keeps the TXD loaded persistently; if false, it may be unloaded when not needed |usage = Requests a streamed TXD to be loaded into memory so its textures can be accessed |notes = - Unlike natives.loadTxd...")
- 00:44, 28 November 2025 ChrisGame20 talk contribs created page natives.getTextureFromStreamedTxd (Created page with "{{ScriptItem |endpoint = client |games = iv |type = function |name = natives.getTextureFromStreamedTxd |parameters = string txdName, string textureName |parameter1 = string txdName Name of the streamed TXD previously requested |parameter2 = string textureName Name of the texture inside the streamed TXD |usage = Retrieves a texture handle from a streamed TXD by name |notes = - Requires that the TXD has been requested with natives.requestStreamedTxd - Allows accessing...")
- 00:37, 28 November 2025 ChrisGame20 talk contribs created page natives.drawSprite (Created page with "{{ScriptItem |endpoint = client |games = iv |type = function |name = natives.drawSprite |parameters = int texture, float x, float y, float width, float height, float rotation, int r, int g, int b, int a |parameter1 = int texture Handle of the texture obtained with natives.getTexture |parameter2 = float x Normalized X coordinate (0.0–1.0) for the sprite’s center |parameter3 = float y Normalized Y coordinate (0.0–1.0) for the sprite’s center |parameter4 = float...")
- 00:34, 28 November 2025 ChrisGame20 talk contribs created page natives.getTexture (Created page with "{{ScriptItem |endpoint = client |games = iv |type = function |name = natives.getTexture |parameters = int txdId, string textureName |parameter1 = int txdId Handle ID of a previously loaded TXD |parameter2 = string textureName Name of the texture inside the TXD |usage = Retrieves a texture handle from a loaded TXD by name |notes = The TXD must be loaded first using natives.loadTxd; the returned texture can be drawn with natives.drawSprite |return1 = object Texture...")
- 00:33, 28 November 2025 ChrisGame20 talk contribs created page natives.loadTxd (Created page with "{{ScriptItem |endpoint = client |games = iv |type = function |name = natives.loadTxd |parameters = string txdName |parameter1 = string txdName Name of the TXD (texture dictionary) to load |usage = Loads a texture dictionary (TXD) into memory so its textures can be accessed |notes = - Must be called before using natives.getTexture or natives.drawSprite with textures from that TXD - This native can only load texture dictionaries that exist inside the **game’s te...")
- 02:56, 27 November 2025 ChrisGame20 talk contribs created page natives.DRAW SPHERE (Created page with "{{ScriptItem |endpoint = client |games = vc |type = function |name = natives.DRAW_SPHERE |parameters = Vec3 position, float radius |parameter1 = Vec3 position World coordinates where the sphere is drawn (x, y, z) |parameter2 = float radius Sphere radius/size |usage = Draw a solid sphere at a specific world position in Vice City |notes = The sphere is rendered in a default pink color and does not accept custom RGB values. |return1 = void |returnFail1 = void |exampleJS = a...")
- 15:19, 26 November 2025 ChrisGame20 talk contribs created page natives.ADD EXPLOSION NO SOUND (Created page with "{{ScriptItem |endpoint = client |games = vc |type = function |name = natives.ADD_EXPLOSION_NO_SOUND |parameters = Vec3 position, int type |parameter1 = Vec3 position World coordinates where the explosion occurs (x, y, z) |parameter2 = int type Explosion type (0–11) |usage = Create an explosion at a specific world position in Vice City without sound |notes = Explosion type determines the visual and physical effect. This variant suppresses the explosion sound effect. |re...")
- 15:15, 26 November 2025 ChrisGame20 talk contribs created page natives.ADD EXPLOSION (Created page with "{{ScriptItem |endpoint = client |games = vc |type = function |name = natives.ADD_EXPLOSION |parameters = Vec3 position, int type |parameter1 = Vec3 position World coordinates where the explosion occurs (x, y, z) |parameter2 = int type Explosion type (0–11) |usage = Create an explosion at a specific world position in Vice City |notes = Explosion type determines the visual and physical effect. Use carefully as explosions affect gameplay and nearby entities. |return1 = vo...")
- 14:56, 26 November 2025 ChrisGame20 talk contribs created page natives.ADD SPHERE (Created page with "{{ScriptItem |endpoint = client |games = vc |type = function |name = natives.DRAW_SPHERE |parameters = Vec3 position, float radius |parameter1 = Vec3 position World coordinates where the sphere is drawn (x, y, z) |parameter2 = float radius Sphere radius/size |usage = Draw a solid sphere at a specific world position in Vice City |notes = The sphere is rendered in a default pink color and does not accept custom RGB values. |return1 = void |returnFail1 = void |exampleJS = a...")
- 14:47, 26 November 2025 ChrisGame20 talk contribs created page natives.DRAW CORONA (Created page with "{{ScriptItem |endpoint = client |games = vc |type = function |name = natives.DRAW_CORONA |parameters = Vec3 position, float radius, int type, int flare, int r, int g, int a |parameter1 = Vec3 position World coordinates where the corona is drawn (x, y, z) |parameter2 = float radius Corona radius/size (1.0 , 1.5 , 2.0) |parameter3 = int type Corona style (available 0–8) |parameter4 = int flare Lensflare option (0 = none, 1 = yellow, 2 = white) |parameter5 = int r Red co...")
- 07:47, 24 November 2025 ChrisGame20 talk contribs created page natives.drawRect (Created page with "{{ScriptItem |endpoint = client |games = iv |type = function |name = natives.drawRect |parameters = Vec2 position, Vec2 size, int r, int g, int b, int a |parameter1 = Vec2 position Normalized screen coordinates (0.0–1.0) for the rectangle’s center |parameter2 = Vec2 size Rectangle size relative to screen (width, height) |parameter3 = int r Red color value (0–255) |parameter4 = int g Green color value (0–255) |parameter5 = int b Blue color value (0–255) |paramet...")
- 19:32, 12 November 2025 Vortrex talk contribs created page natives.areTaxiLightsOn (Created page with "{{ScriptItem |endpoint = client |type = function |name = natives.areTaxiLightsOn |parameters = vehicle Vehicle |parameter1 = vehicle Vehicle The vehicle |usage = turn the taxi light on/off for a vehicle |notes = Use natives.setTaxiLights to turn on and off the taxi light |return1 = bool |returnFail1 = void |exampleJS = addCommandHandler("taxilight", function(command, params, client) { natives.setTaxiLights(localPlayer.vehicle, !natives.areTa...")
- 19:31, 12 November 2025 Vortrex talk contribs created page natives.setTaxiLights (Created page with "{{ScriptItem |endpoint = client |type = function |name = natives.setTaxiLights |parameters = vehicle Vehicle, bool Enabled |parameter1 = bool enabled The vehicle |parameter2 = bool enabled Whether the taxi light should be on or off |usage = turn the taxi light on/off for a vehicle |notes = Use natives.areTaxiLightsOn to get whether the taxi light is currently on |return1 = void |returnFail1 = void |exampleJS = addCommandHandler("taxilight", fu...")
- 19:06, 12 November 2025 User account ChrisGame20 talk contribs was created by Vortrex talk contribs and password was sent by email
- 16:56, 9 November 2025 Vortrex talk contribs created page OnResourceFileDownloaded (Created page with "{{ScriptItem2 |name = OnResourceFileDownloaded |side = client |type = event |games = iii vc sa iv |desc = a resource file is downloaded |arg1 = Resource resource The resource which the file downloaded for. |arg2 = String filePath The file path of the file, relative to the resource's folder |arg3 = bool downloaded Whether or not the file was downloaded. If false, the file was grabbed from the cache because it already matched the server's file. |cancel = false |exampleJS =...")
- 15:15, 9 November 2025 Vortrex talk contribs created page File:ClientLogLauncher.png
- 15:15, 9 November 2025 Vortrex talk contribs uploaded File:ClientLogLauncher.png
- 15:12, 9 November 2025 Vortrex talk contribs created page ClientLog (Created page with "{{DISPLAYTITLE:Client Log}} == What is it? == The client log is a simple text file containing all output to the client console for a single game session. A new log is created every time the game starts. == Where do I find it? == Open GTAC launcher. Click "Tools" at the bottom right, then choose "Logs". A folder window will appear. Go into the folder named "Game".<br /> If you just had a problem in-game, you'll probably need the newest log file. Sorting by the "date mod...")
- 03:14, 19 October 2025 Vortrex talk contribs created page ClientsAndPlayers (Created page with "{{DISPLAYTITLE:Clients and Players}} == What's the difference? == The easiest way to remember it, is the client doesn't exist in the game world. It can't have a position or anything "physical". The player ped ''does'' exist in the game world, which is why it has position and stuff. == Notes == * A client also known as a "net machine". It's just an entity that's connected to the server. In scripting, client.player is the ped attached to the client. * You can have a...")
- 05:34, 5 September 2025 Vortrex talk contribs created page ScriptingExamples/PedAttackPlayer (Created page with "For GTA III, Vice City, and San Andreas you can use natives or the GTAC functions to set a ped to consider something as a threat, and the ped will target/attack it.<br> {{JSCode|1= ped.setThreatSearch(1); // To make the ped target the player ped.heedThreats = true; // To enable attacking threats }} == Notes == * A list of ped [https://wiki.gtaconnected.com/Defines/III#GTA_III_-_Threat_Defines threat types for GTA 3]. Vice City threats aren't documented, but they're the...")
- 08:50, 1 September 2025 Vortrex talk contribs created page Template:InlineCode (Created page with "<code>code</code>")
- 08:23, 1 September 2025 Vortrex talk contribs created page NetworkEvents (Created page with "{{DISPLAYTITLE:Network Events}} == What are Network Events? == Custom scripted events between server and client. They allow a server to tell a client something and vice verse. Useful for providing extra sync, calling functions, or simply sending data between the server and clients. == How do I use them? == Network events are universal, regardless of which side is sending and receiving (server or client). On the "sender" side, use triggerNetworkEvent|triggerNetworkEve...")
- 08:22, 1 September 2025 Vortrex talk contribs created page ScriptingExamples/PlayerSetPositionNativeMP (Created page with "{{DISPLAYTITLE:Set Player Position (GTA IV, Native MP Mode}} == Description == This code sets the position for a player in GTA IV NativeMultiplayer|native MP mode}}. This is necessary because in native MP mode, the server is '''not''' aware of '''ANY''' game elements, including player peds. The server will need to tell a client to set it's own player ped's position. Note: This is not necessary if you're not using native MP mode, or are running the server for another g...")
- 09:18, 9 August 2025 Vortrex talk contribs created page SteamDeck (Created page with "{{DISPLAYTITLE:GTA Connected on Steam Deck}} == Prerequisites == * [https://usebottles.com/download/ Bottles] == Setup Instructions == * Since Bottles is a Flatpak, you'll need to run a simple one-liner in a terminal to grant it filesystem access:<br> <code>flatpak --user override com.usebottles.bottles --filesystem=host</code><br><br> * If you're using an SD card or any other (external storage), additional lines are needed per device:<br> <code>flatpak --user overrid...")
- 05:33, 23 July 2025 Vortrex talk contribs created page Template:ScriptingLanguages (Created page with "{{DISPLAYTITLE:Supported Scripting Languages}} There are currently three scripting languages that GTA Connected supports: JavaScript, Lua, and Squirrel.<br> Multiple scripting languages can be used in the same server/client instance, and even in the same resource. == Meta.xml Language Attribute == In a resource's meta.xml, each <script> entry needs a language attribute. The table below shows the accepted values: {| class="wikitable" |- ! Full Name !! Attribute Name |-...")
- 05:33, 23 July 2025 Vortrex talk contribs created page ScriptingLanguages (Created page with "{{DISPLAYTITLE:Supported Scripting Languages}} There are currently three scripting languages that GTA Connected supports: JavaScript, Lua, and Squirrel.<br> Multiple scripting languages can be used in the same server/client instance, and even in the same resource. == Meta.xml Language Attribute == In a resource's meta.xml, each <script> entry needs a language attribute. The table below shows the accepted values: {| class="wikitable" |- ! Full Name !! Attribute Name |-...")
- 05:33, 23 July 2025 Vortrex talk contribs deleted page Template:ScriptingLanguages (content was: "{{DISPLAYTITLE:Supported Scripting Languages}} There are currently three scripting languages that GTA Connected supports: JavaScript, Lua, and Squirrel.<br> Multiple scripting languages can be used in the same server/client instance, and even in the same resource. == Meta.xml Language Attribute == In a resource's meta.xml, each <script> entry needs a language attribute. The...", and the only contributor was "Vortrex" (talk))
- 05:32, 23 July 2025 Vortrex talk contribs created page Template:ScriptingLanguages (Created page with "{{DISPLAYTITLE:Supported Scripting Languages}} There are currently three scripting languages that GTA Connected supports: JavaScript, Lua, and Squirrel. Multiple scripting languages can be used in the same server/client instance, and even in the same resource. == Meta.xml Language Attribute == In a resource's meta.xml, each <script> entry needs a language attribute. The table below shows the accepted values: {| class="wikitable" |- ! Full Name !! Attribute Name |- | Ja...")
- 00:22, 22 July 2025 Vortrex talk contribs created page File:GTAIV Logo Large.webp
- 00:22, 22 July 2025 Vortrex talk contribs uploaded File:GTAIV Logo Large.webp
- 16:17, 20 July 2025 Vortrex talk contribs created page ServerFAQ (Created page with "{{DISPLAYTITLE:Server FAQ}} {{AlertInformationBox|This FAQ is for the server only. For the player/client FAQ, click here}} <br><br> ==Why does my server say "Failed to ping the server"?== Before adding your server to the list, the masterlist server will try to connect to it first. If the masterlist can't connect to your server, then other players won't be able to connect to it either. To fix this, if you're hosting at home you might need to open ports on your rou...")
- 15:13, 20 July 2025 Vortrex talk contribs created page Template:AlertInformationBox (Created page with "{{#tag:code|{{{1|undocumented-information}}}|id={{{id|unknownendpoint}}}|style=border: 1px solid black; background-color: {{{colour|rgba(230,230,0,0.35)}}}; padding: 5px;}}")
- 01:07, 19 July 2025 Vortrex talk contribs created page binkw132.dll (Created page with "File:binkw32.dll")
- 23:31, 18 July 2025 User account Wizzwow talk contribs was created by Vortrex talk contribs and password was sent by email (Edit wiki)
- 05:02, 15 April 2025 Vortrex talk contribs created page element.syncerId (Created page with "{{ScriptItem |endpoint = shared |type = property |class = Element |name = syncer |returnTypes = int |readonly = cs |usage = fetch the ID of the client who is syncing the element. |returnInfo = a client ID representing the client responsible for syncing the element |notes = The syncer of an element controls synchronization of the element, whilst the owner of an element controls whether the element exists for other players }}")