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Combined display of all available logs of GTA Connected. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).

Logs
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  • 05:34, 5 September 2025 Vortrex talk contribs created page ScriptingExamples/PedAttackPlayer (Created page with "For GTA III, Vice City, and San Andreas you can use natives or the GTAC functions to set a ped to consider something as a threat, and the ped will target/attack it.<br> {{JSCode|1= ped.setThreatSearch(1); // To make the ped target the player ped.heedThreats = true; // To enable attacking threats }} == Notes == * A list of ped [https://wiki.gtaconnected.com/Defines/III#GTA_III_-_Threat_Defines threat types for GTA 3]. Vice City threats aren't documented, but they're the...")
  • 08:50, 1 September 2025 Vortrex talk contribs created page Template:InlineCode (Created page with "<code>code</code>")
  • 08:23, 1 September 2025 Vortrex talk contribs created page NetworkEvents (Created page with "{{DISPLAYTITLE:Network Events}} == What are Network Events? == Custom scripted events between server and client. They allow a server to tell a client something and vice verse. Useful for providing extra sync, calling functions, or simply sending data between the server and clients. == How do I use them? == Network events are universal, regardless of which side is sending and receiving (server or client). On the "sender" side, use triggerNetworkEvent|triggerNetworkEve...")
  • 08:22, 1 September 2025 Vortrex talk contribs created page ScriptingExamples/PlayerSetPositionNativeMP (Created page with "{{DISPLAYTITLE:Set Player Position (GTA IV, Native MP Mode}} == Description == This code sets the position for a player in GTA IV NativeMultiplayer|native MP mode}}. This is necessary because in native MP mode, the server is '''not''' aware of '''ANY''' game elements, including player peds. The server will need to tell a client to set it's own player ped's position. Note: This is not necessary if you're not using native MP mode, or are running the server for another g...")
  • 09:18, 9 August 2025 Vortrex talk contribs created page SteamDeck (Created page with "{{DISPLAYTITLE:GTA Connected on Steam Deck}} == Prerequisites == * [https://usebottles.com/download/ Bottles] == Setup Instructions == * Since Bottles is a Flatpak, you'll need to run a simple one-liner in a terminal to grant it filesystem access:<br> <code>flatpak --user override com.usebottles.bottles --filesystem=host</code><br><br> * If you're using an SD card or any other (external storage), additional lines are needed per device:<br> <code>flatpak --user overrid...")
  • 05:33, 23 July 2025 Vortrex talk contribs created page Template:ScriptingLanguages (Created page with "{{DISPLAYTITLE:Supported Scripting Languages}} There are currently three scripting languages that GTA Connected supports: JavaScript, Lua, and Squirrel.<br> Multiple scripting languages can be used in the same server/client instance, and even in the same resource. == Meta.xml Language Attribute == In a resource's meta.xml, each <script> entry needs a language attribute. The table below shows the accepted values: {| class="wikitable" |- ! Full Name !! Attribute Name |-...")
  • 05:33, 23 July 2025 Vortrex talk contribs created page ScriptingLanguages (Created page with "{{DISPLAYTITLE:Supported Scripting Languages}} There are currently three scripting languages that GTA Connected supports: JavaScript, Lua, and Squirrel.<br> Multiple scripting languages can be used in the same server/client instance, and even in the same resource. == Meta.xml Language Attribute == In a resource's meta.xml, each <script> entry needs a language attribute. The table below shows the accepted values: {| class="wikitable" |- ! Full Name !! Attribute Name |-...")
  • 05:33, 23 July 2025 Vortrex talk contribs deleted page Template:ScriptingLanguages (content was: "{{DISPLAYTITLE:Supported Scripting Languages}} There are currently three scripting languages that GTA Connected supports: JavaScript, Lua, and Squirrel.<br> Multiple scripting languages can be used in the same server/client instance, and even in the same resource. == Meta.xml Language Attribute == In a resource's meta.xml, each <script> entry needs a language attribute. The...", and the only contributor was "Vortrex" (talk))
  • 05:32, 23 July 2025 Vortrex talk contribs created page Template:ScriptingLanguages (Created page with "{{DISPLAYTITLE:Supported Scripting Languages}} There are currently three scripting languages that GTA Connected supports: JavaScript, Lua, and Squirrel. Multiple scripting languages can be used in the same server/client instance, and even in the same resource. == Meta.xml Language Attribute == In a resource's meta.xml, each <script> entry needs a language attribute. The table below shows the accepted values: {| class="wikitable" |- ! Full Name !! Attribute Name |- | Ja...")
  • 00:22, 22 July 2025 Vortrex talk contribs created page File:GTAIV Logo Large.webp
  • 00:22, 22 July 2025 Vortrex talk contribs uploaded File:GTAIV Logo Large.webp
  • 16:17, 20 July 2025 Vortrex talk contribs created page ServerFAQ (Created page with "{{DISPLAYTITLE:Server FAQ}} {{AlertInformationBox|This FAQ is for the server only. For the player/client FAQ, click here}} <br><br> ==Why does my server say "Failed to ping the server"?== Before adding your server to the list, the masterlist server will try to connect to it first. If the masterlist can't connect to your server, then other players won't be able to connect to it either. To fix this, if you're hosting at home you might need to open ports on your rou...")
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