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- 16:56, 4 March 2026 ped.clearAnimations (hist | edit) [444 bytes] Vortrex (talk | contribs) (Created page with "{{ScriptItem |endpoint = client |games = vc sa |type = method |class = Ped |name = clearAnimations |parameters = void |usage = makes the ped stop playing all animations |return1 = void |returnFail1 = void |notes = Play an animation with ped.addAnimation |exampleJSCS = addCommandHandler("stopanim", function(command, params) { localPlayer.clearAnimations(); // GTA Vice City, make your player ped stop using their animations }); }}")
- 16:31, 4 March 2026 ped.addAnimation (hist | edit) [1,298 bytes] Vortrex (talk | contribs) (Created page with "{{ScriptItem2 |endpoint = client |type = method |class = Ped |name = addAnimation |parameters = Int groupId, Int animId |usage = makes the ped play an animation |return1 = void |returnFail1 = void |notes = More than one animation can be applied, which is why the function is called "add animation" instead of "play animation". This usually leads to undesired results as most animation were not designed to be played together. If you want to reset the current animation(s) to...")
- 11:43, 23 February 2026 MinimalResourceSkeleton (hist | edit) [3,282 bytes] PerikiyoXD (talk | contribs) (Created page with "{{DISPLAYTITLE:MinimalResourceSkeleton}} = Minimal Resource Skeleton = This page provides the smallest functional scripted resource required to: * Handle a player joining the server * Spawn the player at a fixed position * Fade in the camera * Log basic server-side activity This is intended as a starting point for custom game modes. == Purpose == When building a custom server mode, you must: * Create a player element * Spawn the player * Fade in the camera * Handl...")
- 03:40, 20 February 2026 meta.xml (hist | edit) [3,810 bytes] PerikiyoXD (talk | contribs) (Easy redirect by keyword "meta.xml") Tag: New redirect
- 16:10, 2 February 2026 Resources/GTAIV/Events (hist | edit) [964 bytes] Vortrex (talk | contribs) (Created page with "0 - REQUEST_CONTROL_EVENT 1 - GIVE_CONTROL_EVENT 2 - OBJECT_ID_FREED_EVENT 3 - WEAPON_DAMAGE_EVENT 4 - REQUEST_PICKUP_EVENT 5 - GAME_CLOCK_AND_WEATHER_EVENT 6 - RESURRECT_PLAYER_EVENT 7 - RESURRECTED_LOCAL_PLAYER_EVENT 8 - GIVE_WEAPON_EVENT 9 - REMOVE_WEAPON_EVENT 10 - REMOVE_ALL_WEAPONS_EVENT 11 - VEHICLE_COMPONENT_CONTROL_EVENT 12 - REQUEST_FIRE_EVENT 13 - START_FIRE_EVENT 14 - REQUEST_EXPLOSION_EVENT 15 - START_EXPLOSION_EVENT 16 - START_PROJECTILE_EVENT 17 - SESSION_...")
- 02:43, 31 January 2026 OnAddIVNetworkEvent (hist | edit) [769 bytes] Vortrex (talk | contribs) (Created page with "{{ScriptItem2 |name = OnAddIVNetworkEvent |side = shared |type = event |games = iv |desc = when a built-in event is sent in GTA IV |arg1 = Client client The client that sent the event |arg2 = Int type The type of event sent |arg3 = String string The name of the client |arg4 = Integer data1 The 1st data arg |arg4 = Integer data2 The 2nd data arg |cancel = true |notes = See the IV events page for a list of event types }}")
- 04:37, 10 January 2026 natives.setStateOfClosestDoorOfType (hist | edit) [1,142 bytes] ChrisGame20 (talk | contribs) (Created page with "{{ScriptItem |endpoint = client |games = iv |type = function |name = natives.setStateOfClosestDoorOfType |parameters = int modelHash, Vec3 position, int locked, float state |parameter1 = int modelHash The door model hash (use natives.getHashKey) |parameter2 = Vec3 position The position of the door |parameter3 = int locked 0 = door can move, 1 = door locked (cannot move) |parameter4 = float state 0.0 = door visually closed, 1.0 = door visually open |usage = Control the st...")
- 00:36, 4 January 2026 element.ref (hist | edit) [568 bytes] Vortrex (talk | contribs) (Created page with "{{ScriptItem |endpoint = client |type = property |class = Element |name = ref |returnTypes = int |readonly = true |usage = gets the internal GTA reference ID of the element |returnInfo = the internal GTA reference ID of the element |notes = This is NOT the GTAC element ID!<br>The ref ID here is used in GTA natives for GTA 3, Vice City, and San Andreas |exampleJSCS = addComma...")