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- 15:49, 1 June 2026 Client/Natives/IV/1.7.20 (hist | edit) [280,603 bytes] PerikiyoXD (talk | contribs) (Created page with "__FORCETOC__ {{DISPLAYTITLE:GTA IV - Native Functions}} This is a list of all GTA IV natives that are supported in GTAC client-side scripting.<br> == Game Natives == natives.abortAllGarageActivity(void) : unknownType<br> natives.abortScriptedConversation(bool abort) : int<br> natives.absf(float value) : float<br> natives.absi(float value) : float<br> natives.acos...")
- 23:01, 7 April 2026 OnRequestSession (hist | edit) [441 bytes] PerikiyoXD (talk | contribs) (Created page with "{{ScriptItem2 |name = OnRequestSession |side = server |type = event |games = iv |desc = when a client requests a session in GTA IV |arg1 = Client client The client that sent the request |arg2 = Episode integer The episode number requested by the client |cancel = true |ExampleSSJS = addEventHandler("OnRequestSession", (event, client, episode) => { console.log(`${client.name} requested session for episode ${episode}`); }); }}")
- 16:56, 4 March 2026 ped.clearAnimations (hist | edit) [444 bytes] Vortrex (talk | contribs) (Created page with "{{ScriptItem |endpoint = client |games = vc sa |type = method |class = Ped |name = clearAnimations |parameters = void |usage = makes the ped stop playing all animations |return1 = void |returnFail1 = void |notes = Play an animation with ped.addAnimation |exampleJSCS = addCommandHandler("stopanim", function(command, params) { localPlayer.clearAnimations(); // GTA Vice City, make your player ped stop using their animations }); }}")
- 16:31, 4 March 2026 ped.addAnimation (hist | edit) [1,298 bytes] Vortrex (talk | contribs) (Created page with "{{ScriptItem2 |endpoint = client |type = method |class = Ped |name = addAnimation |parameters = Int groupId, Int animId |usage = makes the ped play an animation |return1 = void |returnFail1 = void |notes = More than one animation can be applied, which is why the function is called "add animation" instead of "play animation". This usually leads to undesired results as most animation were not designed to be played together. If you want to reset the current animation(s) to...")