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Showing below up to 50 results in range #1,451 to #1,500.

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  1. JS/Client/Functions/Vehicle/Matrix‏‎ (2 links)
  2. natives.PRINT NOW‏‎ (2 links)
  3. natives.IS CHAR ON FOOT‏‎ (2 links)
  4. Lua/Client/Functions/Ped/Velocity‏‎ (2 links)
  5. natives.SET CUTSCENE OFFSET‏‎ (2 links)
  6. natives.DOES OBJECT EXIST‏‎ (2 links)
  7. JS/Client/Functions/Vehicle/SetProofs‏‎ (2 links)
  8. natives.PRINT WITH 3 NUMBERS‏‎ (2 links)
  9. Gta.isDirect3D9‏‎ (2 links)
  10. natives.IS CHAR STOPPED IN AREA 2D‏‎ (2 links)
  11. natives.DRAW RECT‏‎ (2 links)
  12. Shared/Properties/Element/syncer‏‎ (2 links)
  13. natives.PRINT WITH NUMBER‏‎ (2 links)
  14. Shared/Properties/Resource/name‏‎ (2 links)
  15. Shared/ScriptingSystem‏‎ (2 links)
  16. natives.FORCE WEATHER‏‎ (2 links)
  17. sdl.getKeyName‏‎ (2 links)
  18. natives.SET OBJECT COLLISION‏‎ (2 links)
  19. Socket.stop‏‎ (2 links)
  20. natives.GENERATE RANDOM INT IN RANGE‏‎ (2 links)
  21. natives.REGISTER LIFE SAVED‏‎ (2 links)
  22. natives.IS PLAYER IN ANGLED AREA ON FOOT 3D‏‎ (2 links)
  23. natives.SET OBJECT ROTATION‏‎ (2 links)
  24. natives.GET CAR FORWARD X‏‎ (2 links)
  25. natives.IS PLAYER IN AREA IN CAR 3D‏‎ (2 links)
  26. natives.GET CHAR HEADING‏‎ (2 links)
  27. Resources/GTAEFLC/Objects‏‎ (2 links)
  28. natives.ADD ARMOUR TO PLAYER‏‎ (2 links)
  29. natives.SET PLAYER HEALTH‏‎ (2 links)
  30. natives.REMOVE SOUND‏‎ (2 links)
  31. natives.ADD BLIP FOR COORD OLD‏‎ (2 links)
  32. JS/Client/Functions/Element/Type‏‎ (2 links)
  33. natives.IS PLAYER SHOOTING‏‎ (2 links)
  34. natives.SET PROGRESS TOTAL‏‎ (2 links)
  35. natives.GET CUTSCENE TIME‏‎ (2 links)
  36. JS/Client/Functions/Entity/Matrix‏‎ (2 links)
  37. natives.IS PLAYER STOPPED IN ANGLED AREA IN CAR 3D‏‎ (2 links)
  38. natives.GET FADING STATUS‏‎ (2 links)
  39. Resources/GTAIV/PedStats‏‎ (2 links)
  40. natives.ADD ONE OFF SOUND‏‎ (2 links)
  41. natives.IS PLAYER STOPPED IN AREA ON FOOT 3D‏‎ (2 links)
  42. Manual/ServerFunctions‏‎ (2 links)
  43. natives.GET NUMBER OF FOLLOWERS‏‎ (2 links)
  44. Resources/GTAIV/Weather‏‎ (2 links)
  45. natives.ADD ROUTE POINT‏‎ (2 links)
  46. natives.IS POINT OBSCURED BY A MISSION ENTITY‏‎ (2 links)
  47. natives.SET TEXT RIGHT JUSTIFY‏‎ (2 links)
  48. Vec2.x‏‎ (2 links)
  49. natives.requestAnims‏‎ (2 links)
  50. natives.ADD SPRITE BLIP FOR CONTACT POINT‏‎ (2 links)

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