server.maxClients

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Revision as of 15:28, 24 August 2019 by Mex (talk | contribs) (Mex moved page Server.maxClients to server.maxClients)
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Variable Server Only icon-iii.png icon-vc.png icon-sa.png icon-iv.png Online and Offline Read-Only

Available since Server 1.0.72

int server.maxClients

The server.maxClients variable is used to fetch the maximum amount of clients that can be connected to the server.

Value

int An integer representing the maximum amount of clients that can be connected to the server.
readonly This variable cannot be changed.

Notes

There aren't any notes for this variable.

Examples

There aren't any examples for this variable.

Compatibility

There isn't any compatibility information for this variable.

Related

Server Related

icon-iii.png icon-vc.png icon-sa.png icon-iv.png getClient
icon-iii.png icon-vc.png icon-sa.png icon-iv.png getClientFromPlayerElement
icon-iii.png icon-vc.png icon-sa.png icon-iv.png getClients
icon-iii.png icon-vc.png icon-sa.png icon-iv.png localClient

icon-iii.png icon-vc.png icon-sa.png icon-iv.png client.administrator
icon-iii.png icon-vc.png icon-sa.png icon-iv.png client.cameraInterior
icon-iii.png icon-vc.png icon-sa.png icon-iv.png client.console
icon-iii.png icon-vc.png icon-sa.png icon-iv.png client.despawnPlayer
icon-iii.png icon-vc.png icon-sa.png icon-iv.png client.disconnect
icon-iii.png icon-vc.png icon-sa.png icon-iv.png client.game
icon-iii.png icon-vc.png icon-sa.png icon-iv.png client.gameVersion
icon-iii.png icon-vc.png icon-sa.png icon-iv.png client.getData
icon-iii.png icon-vc.png icon-sa.png icon-iv.png client.index
icon-iii.png icon-vc.png icon-sa.png icon-iv.png client.ip
icon-iii.png icon-vc.png icon-sa.png icon-iv.png client.name
icon-iii.png icon-vc.png icon-sa.png icon-iv.png client.ping
icon-iii.png icon-vc.png icon-sa.png icon-iv.png client.player
icon-iii.png icon-vc.png icon-sa.png icon-iv.png client.removeAllData
icon-iii.png icon-vc.png icon-sa.png icon-iv.png client.removeData
icon-iii.png icon-vc.png icon-sa.png icon-iv.png client.setData