natives.STORE_CAR_PLAYER_IS_IN_NO_SAVE

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Function Client Only icon-vc.png Online and Offline

Available since Client 1.0.0
void natives.STORE_CAR_PLAYER_IS_IN_NO_SAVE(int car)
The natives.STORE_CAR_PLAYER_IS_IN_NO_SAVE function is used to stores car player is in no save.

Parameters

1) int car Vehicle handle to act upon.

Return

void This function doesn't return a value.

Notes

There aren't any notes for this function.

Examples

There aren't any examples for this function.

Compatibility

There isn't any compatibility information for this function.

Related

Client Related

        createPlayer
getPlayerCount
getPlayers
        gta.createPlayer
        gta.setPlayerControl
gta.shutdownAndLaunchSinglePlayerGame
        localPlayer
setLocalPlayer
        spawnPlayer

      player.addAnimation
        player.affectedByGravity
  player.alcoholLevel
  player.alpha
        player.armour
        player.bleeding
player.blendAnimation
      player.boundingCentre
        player.boundingMax
        player.boundingMin
        player.boundingRadius
        player.buyIceCream
  player.canBeKnockedOffBike
player.canExitVehicle
        player.centerOfMass
  player.changeBodyPart
        player.children
    player.clearAnimations
        player.clearExistsFor
        player.clearObjective
player.clearPointGunAt
        player.clearThreatSearch
        player.clearWeapons
        player.collisionBoxCount
        player.collisionBoxes
        player.collisionLineCount
        player.collisionLines
      player.collisionPower
        player.collisionsEnabled
        player.collisionSphereCount
        player.collisionSpheres
        player.collisionVertexCount
      player.collisionVertices
        player.contactEntity
    player.contactEntityOffset
        player.crouching
player.crouchingTime
        player.dimension
player.displayedMoney
      player.distanceFromCentreOfMassToBaseOfModel
        player.dropObject
        player.duck
        player.enterVehicle
        player.existsFor
        player.exitVehicle
player.getComponentOffset
player.getComponentPosition
player.getControlState
        player.getData
player.getNearestDoorPosition
player.getNearestPassengerDoorPosition
player.getPositionToOpenVehicleDoor
        player.getRotation
      player.getWeaponAmmunition
        player.getWeaponClipAmmunition
player.getWeaponSlotAmmunition
player.getWeaponSlotClipAmmunition
  player.giveHelmet
        player.giveWeapon
    player.hailTaxi
        player.heading
player.health
        player.health
        player.heedThreats
        player.holdObject
        player.id
player.instantVehicleExit
player.instantVehicleJack
        player.interior
        player.invincible
player.inWater
        player.isCreatedFor
        player.isEnteringVehicle
        player.isExitingVehicle
        player.isInVehicle
player.island
        player.isLocal
        player.isOnScreen
        player.isOwner
        player.isSyncer
        player.isType
        player.jumping
  player.lookAt
      player.markAsNoLongerNeeded
        player.mass
        player.matrix
player.maxArmour
    player.maxHealth
  player.maxStamina
player.model
        player.modelIndex
        player.money
player.money
        player.name
        player.netFlags
  player.objective
player.onScreen
        player.parent
        player.pedType
        player.pointGunAt
player.pointGunAtPosition
        player.position
        player.removeAllData
        player.removeBodyPart
        player.removeData
        player.removeFromVehicle
  player.removeHelmet
player.removeNametag
        player.resource
        player.resurrect
player.roomToBeVehicleJacked
        player.rotation
        player.runTo
        player.say
        player.seat
        player.setData
        player.setExistsFor
player.setFightStyle
        player.setInitialState
  player.setNametag
        player.setPedStats
        player.setProofs
        player.setRotation
  player.setSeek
        player.setSyncer
        player.setThreatSearch
  player.setWaitState
        player.setWanderPath
        player.setWeaponAmmunition
        player.setWeaponClipAmmunition
player.setWeaponSlotAmmunition
player.setWeaponSlotClipAmmunition
        player.skin
      player.sprintTo
        player.stamina
        player.staminaDuration
  player.state
      player.status
        player.stayInSamePlace
player.storedMoney
        player.streamInDistance
        player.streamOutDistance
        player.syncer
        player.syncerId
        player.turnVelocity
        player.type
        player.upperTorsoRotation
        player.vehicle
        player.velocity
player.visible
  player.waitState
    player.walkStyle
        player.walkTo
        player.wantedLevel
        player.warpIntoVehicle
        player.weapon
player.weapons
player.weaponSlot
player.weaponSlots
        player.weaponState