addNetworkHandler

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Function Server and Client icon-iii.png icon-vc.png icon-sa.png icon-iv.png Online and Offline

Available since Server 1.0.0, Client 1.0.0

void addNetworkHandler(string networkEventName, function handler)

The addNetworkHandler function is used to add a handler for a custom network event that can be triggered via a server or client script.

Parameters

1) string networkEventName The name of the network event, case-insensitive.
2) function handler The scripting function to call when the network event occurs.

Return

void This function doesn't return a value.

Callbacks

Server-Side Callbacks

function handler(Client client, ...)

1) Client client The client that triggered the network event.
2) ... vararg The arguments that were triggered with the network event.

Client-Side Callbacks

function handler(...)

1) ... vararg The arguments that were triggered with the network event.

Notes

  • Use triggerNetworkEvent call a custom network event. Clients can only trigger server-side handlers, while the server can trigger a handler on either end.

Examples

Example 1 - JavaScript - Client-Side:

addNetworkHandler("walkToPos", function(civilian, x, y) {

   let walkToPos = new Vec2(x, y);
   civilian.walkTo(walkToPos);

});

Compatibility

There isn't any compatibility information for this function.

Related

Server Related

icon-iii.png icon-vc.png icon-sa.png icon-iv.png addNetworkHandler
icon-iii.png icon-vc.png icon-sa.png icon-iv.png removeNetworkHandler


Client Related

icon-iii.png icon-vc.png icon-sa.png icon-iv.png addNetworkHandler
icon-iii.png icon-vc.png icon-sa.png icon-iv.png connect
icon-iii.png icon-vc.png icon-sa.png icon-iv.png disconnect
icon-iv.png gta.shutdownAndLaunchNetworkGame
icon-iii.png icon-vc.png icon-sa.png icon-iv.png isConnected
icon-iii.png icon-vc.png icon-sa.png icon-iv.png isConnecting
icon-iii.png icon-vc.png icon-sa.png icon-iv.png removeNetworkHandler