triggerNetworkEvent
Function Server and Client 
 
 
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Online Only
Available since Server 1.0.0, Client 1.0.0
| Server: | void triggerNetworkEvent(string networkEventName, null or Client client, [ ... ])  | 
| Client: | void triggerNetworkEvent(string networkEventName, [ ... ])  | 
The triggerNetworkEvent function is used to trigger a custom network event.
Parameters
| 1) | string | networkEventName | The name of the network event, case-insensitive. | 
| 2) | Client | client | Can be null. The client to trigger the network event for. | 
| 3) | vararg | ... | Optional, defaults to n/a. Arguments to send to the scripting functions that are bound to the network event. | 
Return
| void | This function doesn't return a value. | 
Notes
- When used in a server script, use null to send the event to all clients or specify a client object. See addNetworkHandler for information regarding custom event handler functions.
 - Passing 
varargarguments that are not default types of GTA:C, the function will fail. 
Examples
Example 1 - JavaScript - Server-Side:
function makeCivilianWalkToPos(civilian, x, y, z) {
   triggerNetworkEvent("walkToPos", null, civilian, x, y);
}
Compatibility
There isn't any compatibility information for this function.
Related
Server Related
        addNetworkHandler
        removeNetworkHandler
Client Related
        addNetworkHandler
        connect
        disconnect
     gta.shutdownAndLaunchNetworkGame
        isConnected
        isConnecting
        removeNetworkHandler