Template:ServerSyncMethods
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Name | Description |
---|---|
none | Disables element sync entirely. Not recommended for multiplayer environments. |
replay | Default. This will sync elements as soon as they're processed. If CPU usage is too busy and processing is slow, sync will be too. |
interval | This forces sync of elements at a specified interval. Use <syncinterval> in server config to set the interval time in milliseconds (ms) |
peer2peer | Syncs elements from client to client directly. Server receives sync every few seconds to keep up to date. |