NOTE: Most of the limits in this section are for the elements in-range/on-screen. The overall limit in total will only be the limit of all elements (see next section for that number).
Game Elements
| Type
|
III
|
VC
|
SA
|
IV
|
Notes
|
| Blip
|
127
|
127
|
127
|
127
|
|
| Building
|
0
|
0
|
0
|
0
|
|
| Effect
|
0
|
0
|
0
|
0
|
|
| Marker
|
32
|
32
|
32
|
32
|
|
| Object
|
2048
|
2048
|
2048
|
2048
|
|
| Ped
|
512
|
512
|
512
|
512
|
The limit includes peds generated by civilian AI (if enabled).
|
| Pickup
|
0
|
0
|
0
|
0
|
|
| Player Peds
|
127
|
127
|
127
|
32
|
|
| Spheres (On Screen)
|
16
|
16
|
16
|
16
|
|
| Train
|
0
|
0
|
0
|
0
|
|
| Vehicle
|
512
|
512
|
512
|
512
|
The limit includes vehicles generated by traffic AI (if enabled).
|
Other Limits
| Type
|
Amount
|
Notes
|
| Clients
|
127
|
|
| Chat box message size
|
4096
|
Size represents byte count, not character count.
|
| Player Name Length
|
32
|
|
| Server Resources
|
0
|
|
| Client Resources
|
0
|
|
| Resource Script Files
|
0
|
255
|
| Resource Client Files
|
0
|
|
| Players in Session/Lobby (IV)
|
32
|
|