Client/Natives/IV: Difference between revisions

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{{DISPLAYTITLE:GTA IV - Native Functions}}
{{DISPLAYTITLE:GTA IV - Native Functions}}
This is a list of all GTA IV natives that are supported in GTAC client-side scripting. (Extracted from dumpdoc XML in client version 1.5.3)<br>
This is a list of all GTA IV natives that are supported in GTAC client-side scripting. (Extracted from dumpdoc XML in client version 1.5.3)<br>


natives.abortAllGarageActivity ( void )<br>
natives.abortAllGarageActivity ( void )<br>
Line 9: Line 10:
natives.activateCheat ( int )<br>
natives.activateCheat ( int )<br>
natives.activateFrontend ( void )<br>
natives.activateFrontend ( void )<br>
natives.activateHeliSpeedCheat ( class, int )<br>
natives.activateHeliSpeedCheat ( Vehicle, int )<br>
natives.activateInterior ( int, bool )<br>
natives.activateInterior ( int, bool )<br>
natives.activateMenuItem ( int, int, bool )<br>
natives.activateMenuItem ( int, int, bool )<br>
Line 19: Line 20:
natives.activateViewport ( int, bool )<br>
natives.activateViewport ( int, bool )<br>
natives.addAdditionalPopulationModel ( int )<br>
natives.addAdditionalPopulationModel ( int )<br>
natives.addAmmoToChar ( class, int, int )<br>
natives.addAmmoToChar ( Ped, int, int )<br>
natives.addArmourToChar ( class, int )<br>
natives.addArmourToChar ( Ped, int )<br>
natives.addBlipForCar ( class )<br>
natives.addBlipForCar ( Vehicle )<br>
natives.addBlipForChar ( class )<br>
natives.addBlipForChar ( Ped )<br>
natives.addBlipForContact ( Vec3 )<br>
natives.addBlipForContact ( Vec3 )<br>
natives.addBlipForCoord ( Vec3 )<br>
natives.addBlipForCoord ( Vec3 )<br>
Line 29: Line 30:
natives.addBlipForWeapon ( Vec3 )<br>
natives.addBlipForWeapon ( Vec3 )<br>
natives.addCamSplineNode ( int, int )<br>
natives.addCamSplineNode ( int, int )<br>
natives.addCarToMissionDeletionList ( class )<br>
natives.addCarToMissionDeletionList ( Vehicle )<br>
natives.addCharDecisionMakerEventResponse ( int, int, int, float, float, float, float, int, int )<br>
natives.addCharDecisionMakerEventResponse ( int, int, int, float, float, float, float, int, int )<br>
natives.addExplosion ( Vec3, int, float, bool, bool, float )<br>
natives.addExplosion ( Vec3, int, float, bool, bool, float )<br>
Line 43: Line 44:
natives.addNewFrontendConversationSpeaker ( int, int )<br>
natives.addNewFrontendConversationSpeaker ( int, int )<br>
natives.addNextMessageToPreviousBriefs ( bool )<br>
natives.addNextMessageToPreviousBriefs ( bool )<br>
natives.addPedToCinematographyAi ( int, class )<br>
natives.addPedToCinematographyAi ( int, Ped )<br>
natives.addPedToMissionDeletionList ( class, bool )<br>
natives.addPedToMissionDeletionList ( Ped, bool )<br>
natives.addPointToGpsRaceTrack ( void )<br>
natives.addPointToGpsRaceTrack ( void )<br>
natives.addPoliceRestart ( Vec3, float, int )<br>
natives.addPoliceRestart ( Vec3, float, int )<br>
Line 52: Line 53:
natives.addStringToNewsScrollbar ( string )<br>
natives.addStringToNewsScrollbar ( string )<br>
natives.addStringWithThisTextLabelToPreviousBrief ( string )<br>
natives.addStringWithThisTextLabelToPreviousBrief ( string )<br>
natives.addStuckCarCheck ( class, float, int )<br>
natives.addStuckCarCheck ( Vehicle, float, int )<br>
natives.addStuckCarCheckWithWarp ( class, float, int, bool, bool, bool, bool )<br>
natives.addStuckCarCheckWithWarp ( Vehicle, float, int, bool, bool, bool, bool )<br>
natives.addStuntJump ( Vec3, Vec3, Vec3, Vec3, Vec3, int )<br>
natives.addStuntJump ( Vec3, Vec3, Vec3, Vec3, Vec3, int )<br>
natives.addToHtmlScriptObject ( int, string )<br>
natives.addToHtmlScriptObject ( int, string )<br>
natives.addToPreviousBrief ( string )<br>
natives.addToPreviousBrief ( string )<br>
natives.addToPreviousBriefWithUnderscore ( string )<br>
natives.addToPreviousBriefWithUnderscore ( string )<br>
natives.addUpsidedownCarCheck ( class )<br>
natives.addUpsidedownCarCheck ( Vehicle )<br>
natives.allocateScriptToObject ( string, int, int, float, int )<br>
natives.allocateScriptToObject ( string, int, int, float, int )<br>
natives.allocateScriptToRandomPed ( string, int, int, bool )<br>
natives.allocateScriptToRandomPed ( string, int, int, bool )<br>
natives.allowAutoConversationLookats ( class, bool )<br>
natives.allowAutoConversationLookats ( object, bool )<br>
natives.allowEmergencyServices ( bool )<br>
natives.allowEmergencyServices ( bool )<br>
natives.allowGameToPauseForStreaming ( bool )<br>
natives.allowGameToPauseForStreaming ( bool )<br>
Line 70: Line 71:
natives.allowOneTimeOnlyCommandsToRun ( void )<br>
natives.allowOneTimeOnlyCommandsToRun ( void )<br>
natives.allowPlayerToCarryNonMissionObjects ( int, bool )<br>
natives.allowPlayerToCarryNonMissionObjects ( int, bool )<br>
natives.allowReactionAnims ( class, bool )<br>
natives.allowReactionAnims ( object, bool )<br>
natives.allowScenarioPedsToBeReturnedByNextCommand ( bool )<br>
natives.allowScenarioPedsToBeReturnedByNextCommand ( bool )<br>
natives.allowStuntJumpsToTrigger ( bool )<br>
natives.allowStuntJumpsToTrigger ( bool )<br>
natives.allowTargetWhenInjured ( class, bool )<br>
natives.allowTargetWhenInjured ( object, bool )<br>
natives.allowThisScriptToBePaused ( bool )<br>
natives.allowThisScriptToBePaused ( bool )<br>
natives.alterWantedLevel ( int, int )<br>
natives.alterWantedLevel ( int, int )<br>
natives.alterWantedLevelNoDrop ( int, int )<br>
natives.alterWantedLevelNoDrop ( int, int )<br>
natives.alwaysUseHeadOnHornAnimWhenDeadInCar ( class, bool )<br>
natives.alwaysUseHeadOnHornAnimWhenDeadInCar ( Vehicle, bool )<br>
natives.ambientAudioBankNoLongerNeeded ( void )<br>
natives.ambientAudioBankNoLongerNeeded ( void )<br>
natives.anchorBoat ( class, bool )<br>
natives.anchorBoat ( Vehicle, bool )<br>
natives.applyForceToCar ( class, int, Vec3, float, float, float, int, int, int, int )<br>
natives.applyForceToCar ( Vehicle, int, Vec3, float, float, float, int, int, int, int )<br>
natives.applyForceToPed ( class, int, Vec3, float, float, float, int, int, int, int )<br>
natives.applyForceToPed ( Ped, int, Vec3, float, float, float, int, int, int, int )<br>
natives.applyWantedLevelChangeNow ( int )<br>
natives.applyWantedLevelChangeNow ( int )<br>
natives.areAllNavmeshRegionsLoaded ( void )<br>
natives.areAllNavmeshRegionsLoaded ( void )<br>
natives.areAnyCharsNearChar ( class, float )<br>
natives.areAnyCharsNearChar ( Ped, float )<br>
natives.areCreditsFinished ( void )<br>
natives.areCreditsFinished ( void )<br>
natives.areEnemyPedsInArea ( class, Vec3, float )<br>
natives.areEnemyPedsInArea ( Ped, Vec3, float )<br>
natives.areTaxiLightsOn ( class )<br>
natives.areTaxiLightsOn ( Vehicle )<br>
natives.areWidescreenBordersActive ( void )<br>
natives.areWidescreenBordersActive ( void )<br>
natives.asciiIntToString ( int )<br>
natives.asciiIntToString ( int )<br>
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natives.atan2 ( float, float )<br>
natives.atan2 ( float, float )<br>
natives.attachAnimsToModel ( int, string )<br>
natives.attachAnimsToModel ( int, string )<br>
natives.attachCamToPed ( int, class )<br>
natives.attachCamToPed ( int, Ped )<br>
natives.attachCamToVehicle ( int, class )<br>
natives.attachCamToVehicle ( int, Vehicle )<br>
natives.attachCamToViewport ( int, int )<br>
natives.attachCamToViewport ( int, int )<br>
natives.attachCarToCar ( class, class, int, Vec3, Vec3 )<br>
natives.attachCarToCar ( Vehicle, Vehicle, int, Vec3, Vec3 )<br>
natives.attachCarToCarPhysically ( int, int, bool, int, Vec3, Vec3, Vec2, float, float, float )<br>
natives.attachCarToCarPhysically ( int, int, bool, int, Vec3, Vec3, Vec2, float, float, float )<br>
natives.attachPedToCar ( class, class, int, float, float, float, float, float, bool, bool )<br>
natives.attachPedToCar ( Vehicle, Vehicle, int, float, float, float, float, float, bool, bool )<br>
natives.attachPedToCarPhysically ( class, class, int, Vec3, float, float, bool, bool )<br>
natives.attachPedToCarPhysically ( Vehicle, Vehicle, int, Vec3, float, float, bool, bool )<br>
natives.attachPedToShimmyEdge ( class, Vec3, float )<br>
natives.attachPedToShimmyEdge ( Ped, Vec3, float )<br>
natives.awardPlayerMissionRespect ( float )<br>
natives.awardPlayerMissionRespect ( float )<br>
natives.beginCamCommands ( void )<br>
natives.beginCamCommands ( void )<br>
natives.beginCharSearchCriteria ( void )<br>
natives.beginCharSearchCriteria ( void )<br>
natives.blendFromNmWithAnim ( class, string, string, int, Vec3 )<br>
natives.blendFromNmWithAnim ( object, string, string, int, Vec3 )<br>
natives.blendOutCharMoveAnims ( class )<br>
natives.blendOutCharMoveAnims ( Ped )<br>
natives.blockCharAmbientAnims ( class, bool )<br>
natives.blockCharAmbientAnims ( Ped, bool )<br>
natives.blockCharGestureAnims ( class, bool )<br>
natives.blockCharGestureAnims ( Ped, bool )<br>
natives.blockCharHeadIk ( class, bool )<br>
natives.blockCharHeadIk ( Ped, bool )<br>
natives.blockCharVisemeAnims ( class, bool )<br>
natives.blockCharVisemeAnims ( Ped, bool )<br>
natives.blockCoweringInCover ( class, bool )<br>
natives.blockCoweringInCover ( object, bool )<br>
natives.blockPedWeaponSwitching ( class, bool )<br>
natives.blockPedWeaponSwitching ( Ped, bool )<br>
natives.blockPeekingInCover ( class, bool )<br>
natives.blockPeekingInCover ( object, bool )<br>
natives.blockStatsMenuActions ( int )<br>
natives.blockStatsMenuActions ( int )<br>
natives.breakCarDoor ( class, int, bool )<br>
natives.breakCarDoor ( Vehicle, int, bool )<br>
natives.burstCarTyre ( class, int )<br>
natives.burstCarTyre ( Vehicle, int )<br>
natives.calculateTravelDistanceBetweenNodes ( Vec3, Vec3 )<br>
natives.calculateTravelDistanceBetweenNodes ( Vec3, Vec3 )<br>
natives.camIsSphereVisible ( int, float, float, float, float )<br>
natives.camIsSphereVisible ( int, float, float, float, float )<br>
Line 129: Line 130:
natives.camSequenceStop ( int )<br>
natives.camSequenceStop ( int )<br>
natives.camSequenceWait ( int, int )<br>
natives.camSequenceWait ( int, int )<br>
natives.camSetCinematic ( class, bool )<br>
natives.camSetCinematic ( object, bool )<br>
natives.camSetDollyZoomLock ( int, bool )<br>
natives.camSetDollyZoomLock ( int, bool )<br>
natives.camSetInterpGraphPos ( int, int )<br>
natives.camSetInterpGraphPos ( int, int )<br>
Line 136: Line 137:
natives.camSetInterpStateSrc ( int, int )<br>
natives.camSetInterpStateSrc ( int, int )<br>
natives.camSetInterpStateSrc ( int, int )<br>
natives.camSetInterpStateSrc ( int, int )<br>
natives.canBeDescribedAsACar ( class )<br>
natives.canBeDescribedAsACar ( Vehicle )<br>
natives.cancelCurrentlyPlayingAmbientSpeech ( class )<br>
natives.cancelCurrentlyPlayingAmbientSpeech ( object )<br>
natives.cancelCurrentlyPlayingAmbientSpeech ( class )<br>
natives.cancelCurrentlyPlayingAmbientSpeech ( object )<br>
natives.cancelOverrideRestart ( void )<br>
natives.cancelOverrideRestart ( void )<br>
natives.canCharSeeDeadChar ( class, class )<br>
natives.canCharSeeDeadChar ( Ped, Ped )<br>
natives.canCreateRandomChar ( bool, bool )<br>
natives.canCreateRandomChar ( bool, bool )<br>
natives.canFontBeLoaded ( int )<br>
natives.canFontBeLoaded ( int )<br>
natives.canPedShimmyInDirection ( class, int )<br>
natives.canPedShimmyInDirection ( Ped, int )<br>
natives.canPhoneBeSeenOnScreen ( void )<br>
natives.canPhoneBeSeenOnScreen ( void )<br>
natives.canPlayerStartMission ( int )<br>
natives.canPlayerStartMission ( int )<br>
Line 153: Line 154:
natives.ceil ( float )<br>
natives.ceil ( float )<br>
natives.cellCamActivate ( bool, bool )<br>
natives.cellCamActivate ( bool, bool )<br>
natives.cellCamIsCharVisible ( class )<br>
natives.cellCamIsCharVisible ( Ped )<br>
natives.cellCamIsCharVisibleNoFaceCheck ( class )<br>
natives.cellCamIsCharVisibleNoFaceCheck ( Ped )<br>
natives.cellCamSetCentrePos ( Vec2 )<br>
natives.cellCamSetCentrePos ( Vec2 )<br>
natives.cellCamSetColourBrightness ( float, float, float, float )<br>
natives.cellCamSetColourBrightness ( float, float, float, float )<br>
Line 169: Line 170:
natives.changeBlipSprite ( int, int )<br>
natives.changeBlipSprite ( int, int )<br>
natives.changeBlipTeamRelevance ( int, int )<br>
natives.changeBlipTeamRelevance ( int, int )<br>
natives.changeCarColour ( class, int, int )<br>
natives.changeCarColour ( Vehicle, int, int )<br>
natives.changeGarageType ( int, int )<br>
natives.changeGarageType ( int, int )<br>
natives.changePickupBlipColour ( int )<br>
natives.changePickupBlipColour ( int )<br>
Line 176: Line 177:
natives.changePickupBlipScale ( float )<br>
natives.changePickupBlipScale ( float )<br>
natives.changePickupBlipSprite ( int )<br>
natives.changePickupBlipSprite ( int )<br>
natives.changePlaybackToUseAi ( class )<br>
natives.changePlaybackToUseAi ( object )<br>
natives.changePlayerModel ( int, int )<br>
natives.changePlayerModel ( int, int )<br>
natives.changePlayerPhoneModel ( int, int )<br>
natives.changePlayerPhoneModel ( int, int )<br>
Line 182: Line 183:
natives.changeTerritoryBlipScale ( int, float, float )<br>
natives.changeTerritoryBlipScale ( int, float, float )<br>
natives.cheatHappenedRecently ( int, int )<br>
natives.cheatHappenedRecently ( int, int )<br>
natives.checkNmFeedback ( class, int, bool )<br>
natives.checkNmFeedback ( object, int, bool )<br>
natives.checkStuckTimer ( class, int, int )<br>
natives.checkStuckTimer ( object, int, int )<br>
natives.clearAdditionalText ( int, bool )<br>
natives.clearAdditionalText ( int, bool )<br>
natives.clearAllCharProps ( class )<br>
natives.clearAllCharProps ( Ped )<br>
natives.clearAllCharRelationships ( class, int )<br>
natives.clearAllCharRelationships ( Ped, int )<br>
natives.clearAngledAreaOfCars ( Vec3, Vec3, float )<br>
natives.clearAngledAreaOfCars ( Vec3, Vec3, float )<br>
natives.clearArea ( Vec3, float, bool )<br>
natives.clearArea ( Vec3, float, bool )<br>
Line 195: Line 196:
natives.clearBit ( int )<br>
natives.clearBit ( int )<br>
natives.clearBrief ( void )<br>
natives.clearBrief ( void )<br>
natives.clearCarLastDamageEntity ( class )<br>
natives.clearCarLastDamageEntity ( Vehicle )<br>
natives.clearCarLastWeaponDamage ( class )<br>
natives.clearCarLastWeaponDamage ( Vehicle )<br>
natives.clearCharLastDamageBone ( class )<br>
natives.clearCharLastDamageBone ( Ped )<br>
natives.clearCharLastDamageEntity ( class )<br>
natives.clearCharLastDamageEntity ( Ped )<br>
natives.clearCharLastWeaponDamage ( class )<br>
natives.clearCharLastWeaponDamage ( Ped )<br>
natives.clearCharProp ( class, bool )<br>
natives.clearCharProp ( Ped, bool )<br>
natives.clearCharRelationship ( class, int, int )<br>
natives.clearCharRelationship ( Ped, int, int )<br>
natives.clearCharSecondaryTask ( class )<br>
natives.clearCharSecondaryTask ( Ped )<br>
natives.clearCharTasks ( class )<br>
natives.clearCharTasks ( Ped )<br>
natives.clearCharTasksImmediately ( class )<br>
natives.clearCharTasksImmediately ( Ped )<br>
natives.clearCutscene ( void )<br>
natives.clearCutscene ( void )<br>
natives.clearGroupDecisionMakerEventResponse ( int, int )<br>
natives.clearGroupDecisionMakerEventResponse ( int, int )<br>
Line 219: Line 220:
natives.clearPrints ( void )<br>
natives.clearPrints ( void )<br>
natives.clearRelationship ( int, int, int )<br>
natives.clearRelationship ( int, int, int )<br>
natives.clearRoomForCar ( class )<br>
natives.clearRoomForCar ( Vehicle )<br>
natives.clearRoomForChar ( class )<br>
natives.clearRoomForChar ( Ped )<br>
natives.clearRoomForViewport ( int )<br>
natives.clearRoomForViewport ( int )<br>
natives.clearScriptArrayFromScratchpad ( int )<br>
natives.clearScriptArrayFromScratchpad ( int )<br>
Line 234: Line 235:
natives.clearWantedLevel ( int )<br>
natives.clearWantedLevel ( int )<br>
natives.cloneCam ( int )<br>
natives.cloneCam ( int )<br>
natives.closeAllCarDoors ( class )<br>
natives.closeAllCarDoors ( Vehicle )<br>
natives.closeDebugFile ( void )<br>
natives.closeDebugFile ( void )<br>
natives.closeGarage ( string )<br>
natives.closeGarage ( string )<br>
natives.closeMicPed ( int, class )<br>
natives.closeMicPed ( int, Ped )<br>
natives.closeSequenceTask ( int )<br>
natives.closeSequenceTask ( int )<br>
natives.codeWantsMobilePhoneRemoved ( void )<br>
natives.codeWantsMobilePhoneRemoved ( void )<br>
Line 243: Line 244:
natives.compareString ( string, string )<br>
natives.compareString ( string, string )<br>
natives.compareTwoDates ( int, int, int, int )<br>
natives.compareTwoDates ( int, int, int, int )<br>
natives.controlCarDoor ( class, int, int, float )<br>
natives.controlCarDoor ( Vehicle, int, int, float )<br>
natives.convertIntToPlayerindex ( int )<br>
natives.convertIntToPlayerindex ( int )<br>
natives.convertMetresToFeet ( float )<br>
natives.convertMetresToFeet ( float )<br>
natives.convertMetresToFeetInt ( int )<br>
natives.convertMetresToFeetInt ( int )<br>
natives.convertThenAddStringToHtmlScriptObject ( int, string )<br>
natives.convertThenAddStringToHtmlScriptObject ( int, string )<br>
natives.copyAnimations ( class, class, float )<br>
natives.copyAnimations ( object, object, float )<br>
natives.copyCharDecisionMaker ( int )<br>
natives.copyCharDecisionMaker ( int )<br>
natives.copyCombatDecisionMaker ( int )<br>
natives.copyCombatDecisionMaker ( int )<br>
Line 264: Line 265:
natives.createCarsOnGeneratorsInArea ( Vec3, Vec3 )<br>
natives.createCarsOnGeneratorsInArea ( Vec3, Vec3 )<br>
natives.createChar ( int, int, Vec3, bool )<br>
natives.createChar ( int, int, Vec3, bool )<br>
natives.createCharAsPassenger ( class, int, int, int )<br>
natives.createCharAsPassenger ( Ped, int, int, int )<br>
natives.createCharInsideCar ( class, int, int )<br>
natives.createCharInsideCar ( Vehicle, int, int )<br>
natives.createCheckpoint ( int, Vec3, float, float )<br>
natives.createCheckpoint ( int, Vec3, float, float )<br>
natives.createEmergencyServicesCar ( int, Vec3 )<br>
natives.createEmergencyServicesCar ( int, Vec3 )<br>
Line 285: Line 286:
natives.createRandomCarForCarPark ( Vec3, float )<br>
natives.createRandomCarForCarPark ( Vec3, float )<br>
natives.createRandomChar ( Vec3 )<br>
natives.createRandomChar ( Vec3 )<br>
natives.createRandomCharAsDriver ( class )<br>
natives.createRandomCharAsDriver ( Ped )<br>
natives.createRandomCharAsPassenger ( class, int )<br>
natives.createRandomCharAsPassenger ( Ped, int )<br>
natives.createRandomFemaleChar ( Vec3 )<br>
natives.createRandomFemaleChar ( Vec3 )<br>
natives.createRandomMaleChar ( Vec3 )<br>
natives.createRandomMaleChar ( Vec3 )<br>
natives.createTemporaryRadarBlipsForPickupsInArea ( Vec3, float, int )<br>
natives.createTemporaryRadarBlipsForPickupsInArea ( Vec3, float, int )<br>
natives.createViewport ( void )<br>
natives.createViewport ( void )<br>
natives.damageCar ( class, Vec3, float, float, bool )<br>
natives.damageCar ( Vehicle, Vec3, float, float, bool )<br>
natives.damageChar ( class, int, bool )<br>
natives.damageChar ( Ped, int, bool )<br>
natives.damagePedBodyPart ( class, int, int )<br>
natives.damagePedBodyPart ( Ped, int, int )<br>
natives.deactivateFrontend ( void )<br>
natives.deactivateFrontend ( void )<br>
natives.deactivateNetworkSettingsMenu ( void )<br>
natives.deactivateNetworkSettingsMenu ( void )<br>
Line 321: Line 322:
natives.destroyViewport ( int )<br>
natives.destroyViewport ( int )<br>
natives.detachCamFromViewport ( int )<br>
natives.detachCamFromViewport ( int )<br>
natives.detachCar ( class )<br>
natives.detachCar ( Vehicle )<br>
natives.detachPed ( class, bool )<br>
natives.detachPed ( Ped, bool )<br>
natives.didSaveCompleteSuccessfully ( void )<br>
natives.didSaveCompleteSuccessfully ( void )<br>
natives.dimBlip ( int, bool )<br>
natives.dimBlip ( int, bool )<br>
Line 335: Line 336:
natives.disableLocalPlayerPickups ( bool )<br>
natives.disableLocalPlayerPickups ( bool )<br>
natives.disablePauseMenu ( bool )<br>
natives.disablePauseMenu ( bool )<br>
natives.disablePlayerAutoVehicleExit ( class, bool )<br>
natives.disablePlayerAutoVehicleExit ( Vehicle, bool )<br>
natives.disablePlayerLockon ( int, bool )<br>
natives.disablePlayerLockon ( int, bool )<br>
natives.disablePlayerSprint ( int, bool )<br>
natives.disablePlayerSprint ( int, bool )<br>
natives.disablePlayerVehicleEntry ( int, bool )<br>
natives.disablePlayerVehicleEntry ( int, bool )<br>
natives.disablePoliceScanner ( void )<br>
natives.disablePoliceScanner ( void )<br>
natives.disableStickyBombActiveSound ( class, bool )<br>
natives.disableStickyBombActiveSound ( object, bool )<br>
natives.displayAltimeterThisFrame ( void )<br>
natives.displayAltimeterThisFrame ( void )<br>
natives.displayAmmo ( bool )<br>
natives.displayAmmo ( bool )<br>
Line 372: Line 373:
natives.doesBlipExist ( int )<br>
natives.doesBlipExist ( int )<br>
natives.doesCamExist ( int )<br>
natives.doesCamExist ( int )<br>
natives.doesCarHaveHydraulics ( class )<br>
natives.doesCarHaveHydraulics ( Vehicle )<br>
natives.doesCarHaveRoof ( class )<br>
natives.doesCarHaveRoof ( Vehicle )<br>
natives.doesCarHaveStuckCarCheck ( class )<br>
natives.doesCarHaveStuckCarCheck ( Vehicle )<br>
natives.doesCharExist ( class )<br>
natives.doesCharExist ( Ped )<br>
natives.doesDecisionMakerExist ( int )<br>
natives.doesDecisionMakerExist ( int )<br>
natives.doesGameCodeWantToLeaveNetworkSession ( void )<br>
natives.doesGameCodeWantToLeaveNetworkSession ( void )<br>
Line 387: Line 388:
natives.doesTextLabelExist ( string )<br>
natives.doesTextLabelExist ( string )<br>
natives.doesThisMinigameScriptAllowNonMinigameHelpMessages ( void )<br>
natives.doesThisMinigameScriptAllowNonMinigameHelpMessages ( void )<br>
natives.doesVehicleExist ( class )<br>
natives.doesVehicleExist ( Vehicle )<br>
natives.doesVehicleExistWithNetworkId ( int )<br>
natives.doesVehicleExistWithNetworkId ( int )<br>
natives.doesViewportExist ( int )<br>
natives.doesViewportExist ( int )<br>
Line 394: Line 395:
natives.dontDispatchCopsForPlayer ( int, bool )<br>
natives.dontDispatchCopsForPlayer ( int, bool )<br>
natives.dontDisplayLoadingOnFadeThisFrame ( void )<br>
natives.dontDisplayLoadingOnFadeThisFrame ( void )<br>
natives.dontRemoveChar ( class )<br>
natives.dontRemoveChar ( Ped )<br>
natives.dontSuppressAnyCarModels ( void )<br>
natives.dontSuppressAnyCarModels ( void )<br>
natives.dontSuppressAnyPedModels ( void )<br>
natives.dontSuppressAnyPedModels ( void )<br>
Line 424: Line 425:
natives.drawWindow ( float, float, float, float, string, int )<br>
natives.drawWindow ( float, float, float, float, string, int )<br>
natives.drawWindowText ( float, float, float, int, string, int )<br>
natives.drawWindowText ( float, float, float, int, string, int )<br>
natives.dropObject ( class, bool )<br>
natives.dropObject ( object, bool )<br>
natives.enableAllPedHelmets ( bool )<br>
natives.enableAllPedHelmets ( bool )<br>
natives.enableCamCollision ( int, bool )<br>
natives.enableCamCollision ( int, bool )<br>
Line 434: Line 435:
natives.enableFovLodMultiplier ( bool )<br>
natives.enableFovLodMultiplier ( bool )<br>
natives.enableFrontendRadio ( void )<br>
natives.enableFrontendRadio ( void )<br>
natives.enableGpsInVehicle ( class, bool )<br>
natives.enableGpsInVehicle ( Vehicle, bool )<br>
natives.enableMaxAmmoCap ( bool )<br>
natives.enableMaxAmmoCap ( bool )<br>
natives.enablePedHelmet ( class, bool )<br>
natives.enablePedHelmet ( Ped, bool )<br>
natives.enablePoliceScanner ( void )<br>
natives.enablePoliceScanner ( void )<br>
natives.enableSaveHouse ( int, bool )<br>
natives.enableSaveHouse ( int, bool )<br>
Line 447: Line 448:
natives.evolvePtfx ( int, string, float )<br>
natives.evolvePtfx ( int, string, float )<br>
natives.exp ( float )<br>
natives.exp ( float )<br>
natives.explodeCar ( class, bool, bool )<br>
natives.explodeCar ( Vehicle, bool, bool )<br>
natives.explodeCarInCutscene ( class, bool )<br>
natives.explodeCarInCutscene ( Vehicle, bool )<br>
natives.explodeCarInCutsceneShakeAndBit ( class, bool, bool, bool )<br>
natives.explodeCarInCutsceneShakeAndBit ( Vehicle, bool, bool, bool )<br>
natives.explodeCharHead ( class )<br>
natives.explodeCharHead ( Ped )<br>
natives.extinguishCarFire ( class )<br>
natives.extinguishCarFire ( Vehicle )<br>
natives.extinguishCharFire ( class )<br>
natives.extinguishCharFire ( Ped )<br>
natives.extinguishFireAtPoint ( Vec3, float )<br>
natives.extinguishFireAtPoint ( Vec3, float )<br>
natives.failKillFrenzy ( void )<br>
natives.failKillFrenzy ( void )<br>
Line 460: Line 461:
natives.findNearestEntitiesWithSpecialAttribute ( Vec3 )<br>
natives.findNearestEntitiesWithSpecialAttribute ( Vec3 )<br>
natives.findNetworkKillerOfPlayer ( int )<br>
natives.findNetworkKillerOfPlayer ( int )<br>
natives.findPositionInRecording ( class )<br>
natives.findPositionInRecording ( object )<br>
natives.findPrimaryPopulationZoneGroup ( void )<br>
natives.findPrimaryPopulationZoneGroup ( void )<br>
natives.findStaticEmitterIndex ( string )<br>
natives.findStaticEmitterIndex ( string )<br>
natives.findStreetNameAtPosition ( float, float, float )<br>
natives.findStreetNameAtPosition ( float, float, float )<br>
natives.findTimePositionInRecording ( class )<br>
natives.findTimePositionInRecording ( object )<br>
natives.findTrainDirection ( class )<br>
natives.findTrainDirection ( Vehicle )<br>
natives.finishStreamingRequestList ( void )<br>
natives.finishStreamingRequestList ( void )<br>
natives.firePedWeapon ( class, Vec3 )<br>
natives.firePedWeapon ( Ped, Vec3 )<br>
natives.fireSingleBullet ( Vec3, float, float, float, int )<br>
natives.fireSingleBullet ( Vec3, float, float, float, int )<br>
natives.fixAmbienceOrientation ( bool )<br>
natives.fixAmbienceOrientation ( bool )<br>
natives.fixCar ( class )<br>
natives.fixCar ( Vehicle )<br>
natives.fixCarTyre ( class, int )<br>
natives.fixCarTyre ( Vehicle, int )<br>
natives.fixScriptMicToCurrentPosisition ( void )<br>
natives.fixScriptMicToCurrentPosisition ( void )<br>
natives.flashBlip ( int, bool )<br>
natives.flashBlip ( int, bool )<br>
Line 487: Line 488:
natives.forceAirDragMultForPlayersCar ( int, float )<br>
natives.forceAirDragMultForPlayersCar ( int, float )<br>
natives.forceAllVehicleLightsOff ( bool )<br>
natives.forceAllVehicleLightsOff ( bool )<br>
natives.forceCarLights ( class, int )<br>
natives.forceCarLights ( Vehicle, int )<br>
natives.forceCharToDropWeapon ( class )<br>
natives.forceCharToDropWeapon ( Ped )<br>
natives.forceFullVoice ( class )<br>
natives.forceFullVoice ( object )<br>
natives.forceGameTelescopeCam ( bool )<br>
natives.forceGameTelescopeCam ( bool )<br>
natives.forceGenerateParkedCarsTooCloseToOthers ( bool )<br>
natives.forceGenerateParkedCarsTooCloseToOthers ( bool )<br>
Line 498: Line 499:
natives.forceNoCamPause ( bool )<br>
natives.forceNoCamPause ( bool )<br>
natives.forceNoiseOff ( bool )<br>
natives.forceNoiseOff ( bool )<br>
natives.forcePedPinnedDown ( class, bool, int )<br>
natives.forcePedPinnedDown ( Ped, bool, int )<br>
natives.forcePedToFleeWhilstDrivingVehicle ( class, class )<br>
natives.forcePedToFleeWhilstDrivingVehicle ( Vehicle, Vehicle )<br>
natives.forcePedToLoadCover ( class, bool )<br>
natives.forcePedToLoadCover ( Ped, bool )<br>
natives.forcePopulationInit ( void )<br>
natives.forcePopulationInit ( void )<br>
natives.forceRadioTrack ( string, string, int, int )<br>
natives.forceRadioTrack ( string, string, int, int )<br>
Line 511: Line 512:
natives.forceWind ( float )<br>
natives.forceWind ( float )<br>
natives.forwardToTimeOfDay ( int, int )<br>
natives.forwardToTimeOfDay ( int, int )<br>
natives.freezeCarPosition ( class, bool )<br>
natives.freezeCarPosition ( Vehicle, bool )<br>
natives.freezeCarPositionAndDontLoadCollision ( class, bool )<br>
natives.freezeCarPositionAndDontLoadCollision ( Vehicle, bool )<br>
natives.freezeCharPosition ( class, bool )<br>
natives.freezeCharPosition ( Ped, bool )<br>
natives.freezeCharPositionAndDontLoadCollision ( class, bool )<br>
natives.freezeCharPositionAndDontLoadCollision ( Ped, bool )<br>
natives.freezeOnscreenTimer ( bool )<br>
natives.freezeOnscreenTimer ( bool )<br>
natives.freezePositionOfClosestObjectOfType ( Vec3, float, int, bool )<br>
natives.freezePositionOfClosestObjectOfType ( Vec3, float, int, bool )<br>
Line 524: Line 525:
natives.generateRandomIntInRange ( int, int )<br>
natives.generateRandomIntInRange ( int, int )<br>
natives.getAcceptButton ( void )<br>
natives.getAcceptButton ( void )<br>
natives.getAmmoInCharWeapon ( class, int )<br>
natives.getAmmoInCharWeapon ( Ped, int )<br>
natives.getAmmoInClip ( class, int )<br>
natives.getAmmoInClip ( object, int )<br>
natives.getAngleBetween2dVectors ( Vec2, Vec2 )<br>
natives.getAngleBetween2dVectors ( Vec2, Vec2 )<br>
natives.getAnimGroupFromChar ( class )<br>
natives.getAnimGroupFromChar ( Ped )<br>
natives.getAsciiJustPressed ( int, int )<br>
natives.getAsciiJustPressed ( int, int )<br>
natives.getAsciiPressed ( int )<br>
natives.getAsciiPressed ( int )<br>
Line 556: Line 557:
natives.getCamRot ( int )<br>
natives.getCamRot ( int )<br>
natives.getCamState ( int )<br>
natives.getCamState ( int )<br>
natives.getCarAnimCurrentTime ( class, string, string )<br>
natives.getCarAnimCurrentTime ( Vehicle, string, string )<br>
natives.getCarAnimTotalTime ( class, string, string )<br>
natives.getCarAnimTotalTime ( Vehicle, string, string )<br>
natives.getCarBlockingCar ( class )<br>
natives.getCarBlockingCar ( Vehicle )<br>
natives.getCarCharIsUsing ( class )<br>
natives.getCarCharIsUsing ( Vehicle )<br>
natives.getCarColours ( class )<br>
natives.getCarColours ( Vehicle )<br>
natives.getCarCoordinates ( class )<br>
natives.getCarCoordinates ( Vehicle )<br>
natives.getCarDeformationAtPos ( class, Vec3 )<br>
natives.getCarDeformationAtPos ( Vehicle, Vec3 )<br>
natives.getCarDoorLockStatus ( class )<br>
natives.getCarDoorLockStatus ( Vehicle )<br>
natives.getCarForwardVector ( class )<br>
natives.getCarForwardVector ( Vehicle )<br>
natives.getCarForwardX ( class )<br>
natives.getCarForwardX ( Vehicle )<br>
natives.getCarForwardY ( class )<br>
natives.getCarForwardY ( Vehicle )<br>
natives.getCarHeading ( class )<br>
natives.getCarHeading ( Vehicle )<br>
natives.getCarHealth ( class )<br>
natives.getCarHealth ( Vehicle )<br>
natives.getCarLivery ( class )<br>
natives.getCarLivery ( Vehicle )<br>
natives.getCarMass ( class )<br>
natives.getCarMass ( Vehicle )<br>
natives.getCarModel ( class )<br>
natives.getCarModel ( Vehicle )<br>
natives.getCarModelValue ( class )<br>
natives.getCarModelValue ( Vehicle )<br>
natives.getCarPitch ( class )<br>
natives.getCarPitch ( Vehicle )<br>
natives.getCarRoll ( class )<br>
natives.getCarRoll ( Vehicle )<br>
natives.getCarSirenHealth ( class )<br>
natives.getCarSirenHealth ( Vehicle )<br>
natives.getCarSpeed ( class )<br>
natives.getCarSpeed ( Vehicle )<br>
natives.getCarSpeedVector ( class, bool )<br>
natives.getCarSpeedVector ( Vehicle, bool )<br>
natives.getCarUprightValue ( class )<br>
natives.getCarUprightValue ( Vehicle )<br>
natives.getCellphoneRanked ( void )<br>
natives.getCellphoneRanked ( void )<br>
natives.getCharAllowedToRunOnBoats ( class )<br>
natives.getCharAllowedToRunOnBoats ( Vehicle )<br>
natives.getCharAnimBlendAmount ( class, string, string )<br>
natives.getCharAnimBlendAmount ( Ped, string, string )<br>
natives.getCharAnimCurrentTime ( class, string, string )<br>
natives.getCharAnimCurrentTime ( Ped, string, string )<br>
natives.getCharAnimIsEvent ( class, string, string, bool )<br>
natives.getCharAnimIsEvent ( Ped, string, string, bool )<br>
natives.getCharAnimTotalTime ( class, string, string )<br>
natives.getCharAnimTotalTime ( Ped, string, string )<br>
natives.getCharArmour ( class )<br>
natives.getCharArmour ( Ped )<br>
natives.getCharCoordinates ( class )<br>
natives.getCharCoordinates ( Ped )<br>
natives.getCharDrawableVariation ( class, int )<br>
natives.getCharDrawableVariation ( Ped, int )<br>
natives.getCharExtractedDisplacement ( class, bool )<br>
natives.getCharExtractedDisplacement ( Ped, bool )<br>
natives.getCharExtractedVelocity ( class, bool )<br>
natives.getCharExtractedVelocity ( Ped, bool )<br>
natives.getCharGravity ( class )<br>
natives.getCharGravity ( Ped )<br>
natives.getCharHeading ( class )<br>
natives.getCharHeading ( Ped )<br>
natives.getCharHealth ( class )<br>
natives.getCharHealth ( Ped )<br>
natives.getCharHeightAboveGround ( class )<br>
natives.getCharHeightAboveGround ( Ped )<br>
natives.getCharHighestPriorityEvent ( class )<br>
natives.getCharHighestPriorityEvent ( Ped )<br>
natives.getCharInCarPassengerSeat ( class, int )<br>
natives.getCharInCarPassengerSeat ( Vehicle, int )<br>
natives.getCharMaxMoveBlendRatio ( class )<br>
natives.getCharMaxMoveBlendRatio ( Ped )<br>
natives.getCharMeleeActionFlag0 ( class )<br>
natives.getCharMeleeActionFlag0 ( Ped )<br>
natives.getCharMeleeActionFlag1 ( class )<br>
natives.getCharMeleeActionFlag1 ( Ped )<br>
natives.getCharMeleeActionFlag2 ( class )<br>
natives.getCharMeleeActionFlag2 ( Ped )<br>
natives.getCharModel ( class )<br>
natives.getCharModel ( Ped )<br>
natives.getCharMoney ( class )<br>
natives.getCharMoney ( Ped )<br>
natives.getCharMoveAnimSpeedMultiplier ( class )<br>
natives.getCharMoveAnimSpeedMultiplier ( Ped )<br>
natives.getCharMovementAnimsBlocked ( class )<br>
natives.getCharMovementAnimsBlocked ( Ped )<br>
natives.getCharPropIndex ( class, bool )<br>
natives.getCharPropIndex ( Ped, bool )<br>
natives.getCharReadyToBeExecuted ( class )<br>
natives.getCharReadyToBeExecuted ( Ped )<br>
natives.getCharReadyToBeStunned ( class )<br>
natives.getCharReadyToBeStunned ( Ped )<br>
natives.getCharSpeed ( class )<br>
natives.getCharSpeed ( Ped )<br>
natives.getCharSwimState ( class )<br>
natives.getCharSwimState ( Ped )<br>
natives.getCharTextureVariation ( class, int )<br>
natives.getCharTextureVariation ( Ped, int )<br>
natives.getCharVelocity ( class )<br>
natives.getCharVelocity ( Ped )<br>
natives.getCharWalkAlongsideLeaderWhenAppropriate ( class )<br>
natives.getCharWalkAlongsideLeaderWhenAppropriate ( Ped )<br>
natives.getCharWeaponInSlot ( class, int )<br>
natives.getCharWeaponInSlot ( Ped, int )<br>
natives.getCharWillCowerInsteadOfFleeing ( class )<br>
natives.getCharWillCowerInsteadOfFleeing ( Ped )<br>
natives.getCharWillTryToLeaveBoatAfterLeader ( class )<br>
natives.getCharWillTryToLeaveBoatAfterLeader ( Vehicle )<br>
natives.getCharWillTryToLeaveWater ( class )<br>
natives.getCharWillTryToLeaveWater ( Ped )<br>
natives.getCinematicCam ( void )<br>
natives.getCinematicCam ( void )<br>
natives.getClosestCar ( Vec3, float, bool, int )<br>
natives.getClosestCar ( Vec3, float, bool, int )<br>
Line 632: Line 633:
natives.getCurrentBasicCopModel ( void )<br>
natives.getCurrentBasicCopModel ( void )<br>
natives.getCurrentBasicPoliceCarModel ( void )<br>
natives.getCurrentBasicPoliceCarModel ( void )<br>
natives.getCurrentCharWeapon ( class )<br>
natives.getCurrentCharWeapon ( Ped )<br>
natives.getCurrentCopModel ( void )<br>
natives.getCurrentCopModel ( void )<br>
natives.getCurrentDate ( void )<br>
natives.getCurrentDate ( void )<br>
Line 638: Line 639:
natives.getCurrentEpisode ( void )<br>
natives.getCurrentEpisode ( void )<br>
natives.getCurrentLanguage ( void )<br>
natives.getCurrentLanguage ( void )<br>
natives.getCurrentPlaybackNumberForCar ( class )<br>
natives.getCurrentPlaybackNumberForCar ( Vehicle )<br>
natives.getCurrentPoliceCarModel ( void )<br>
natives.getCurrentPoliceCarModel ( void )<br>
natives.getCurrentPopulationZoneType ( void )<br>
natives.getCurrentPopulationZoneType ( void )<br>
Line 652: Line 653:
natives.getCutsceneSectionPlaying ( void )<br>
natives.getCutsceneSectionPlaying ( void )<br>
natives.getCutsceneTime ( void )<br>
natives.getCutsceneTime ( void )<br>
natives.getDamageToPedBodyPart ( class, int )<br>
natives.getDamageToPedBodyPart ( Ped, int )<br>
natives.getDeadCarCoordinates ( class )<br>
natives.getDeadCarCoordinates ( Vehicle )<br>
natives.getDeadCharPickupCoords ( class )<br>
natives.getDeadCharPickupCoords ( Ped )<br>
natives.getDebugCam ( void )<br>
natives.getDebugCam ( void )<br>
natives.getDestroyerOfNetworkId ( int, int )<br>
natives.getDestroyerOfNetworkId ( int, int )<br>
Line 660: Line 661:
natives.getDistanceBetweenCoords2d ( Vec2, Vec2 )<br>
natives.getDistanceBetweenCoords2d ( Vec2, Vec2 )<br>
natives.getDistanceBetweenCoords3d ( Vec3, Vec3 )<br>
natives.getDistanceBetweenCoords3d ( Vec3, Vec3 )<br>
natives.getDoorAngleRatio ( class, int )<br>
natives.getDoorAngleRatio ( object, int )<br>
natives.getDriverOfCar ( class )<br>
natives.getDriverOfCar ( Vehicle )<br>
natives.getEngineHealth ( class )<br>
natives.getEngineHealth ( object )<br>
natives.getEpisodeIndexFromSummons ( void )<br>
natives.getEpisodeIndexFromSummons ( void )<br>
natives.getEpisodeName ( int )<br>
natives.getEpisodeName ( int )<br>
natives.getExtraCarColours ( class )<br>
natives.getExtraCarColours ( Vehicle )<br>
natives.getFilterMenuOn ( void )<br>
natives.getFilterMenuOn ( void )<br>
natives.getFilterSaveSetting ( int )<br>
natives.getFilterSaveSetting ( int )<br>
Line 685: Line 686:
natives.getGfwlHasSafeHouse ( void )<br>
natives.getGfwlHasSafeHouse ( void )<br>
natives.getGfwlIsReturningToSinglePlayer ( void )<br>
natives.getGfwlIsReturningToSinglePlayer ( void )<br>
natives.getGroupCharDucksWhenAimedAt ( class )<br>
natives.getGroupCharDucksWhenAimedAt ( Ped )<br>
natives.getGroupFormation ( int )<br>
natives.getGroupFormation ( int )<br>
natives.getGroupFormationSpacing ( int )<br>
natives.getGroupFormationSpacing ( int )<br>
Line 693: Line 694:
natives.getHashKey ( string )<br>
natives.getHashKey ( string )<br>
natives.getHeadingFromVector2d ( Vec2 )<br>
natives.getHeadingFromVector2d ( Vec2 )<br>
natives.getHeightOfVehicle ( class, Vec3, bool, bool )<br>
natives.getHeightOfVehicle ( Vehicle, Vec3, bool, bool )<br>
natives.getHelpMessageBoxSize ( void )<br>
natives.getHelpMessageBoxSize ( void )<br>
natives.getHostId ( void )<br>
natives.getHostId ( void )<br>
Line 701: Line 702:
natives.getIdOfThisThread ( void )<br>
natives.getIdOfThisThread ( void )<br>
natives.getInteriorAtCoords ( Vec3 )<br>
natives.getInteriorAtCoords ( Vec3 )<br>
natives.getInteriorFromCar ( class )<br>
natives.getInteriorFromCar ( Vehicle )<br>
natives.getInteriorFromChar ( class )<br>
natives.getInteriorFromChar ( Ped )<br>
natives.getInteriorHeading ( int )<br>
natives.getInteriorHeading ( int )<br>
natives.getIntStat ( int )<br>
natives.getIntStat ( int )<br>
Line 710: Line 711:
natives.getIsHidef ( void )<br>
natives.getIsHidef ( void )<br>
natives.getIsProjectileTypeInArea ( Vec3, Vec3, int )<br>
natives.getIsProjectileTypeInArea ( Vec3, Vec3, int )<br>
natives.getIsStickyBombStuckToVehicle ( class )<br>
natives.getIsStickyBombStuckToVehicle ( Vehicle )<br>
natives.getIsWidescreen ( void )<br>
natives.getIsWidescreen ( void )<br>
natives.getKeyboardMoveInput ( void )<br>
natives.getKeyboardMoveInput ( void )<br>
natives.getKeyForCarInRoom ( class )<br>
natives.getKeyForCarInRoom ( Vehicle )<br>
natives.getKeyForCharInRoom ( class )<br>
natives.getKeyForCharInRoom ( Ped )<br>
natives.getKeyForViewportInRoom ( int )<br>
natives.getKeyForViewportInRoom ( int )<br>
natives.getLatestConsoleCommand ( void )<br>
natives.getLatestConsoleCommand ( void )<br>
Line 726: Line 727:
natives.getLocalPlayerWeaponStat ( int, int )<br>
natives.getLocalPlayerWeaponStat ( int, int )<br>
natives.getMapAreaFromCoords ( Vec3 )<br>
natives.getMapAreaFromCoords ( Vec3 )<br>
natives.getMaxAmmo ( class, int )<br>
natives.getMaxAmmo ( object, int )<br>
natives.getMaxAmmoInClip ( class, int )<br>
natives.getMaxAmmoInClip ( object, int )<br>
natives.getMaximumNumberOfPassengers ( class )<br>
natives.getMaximumNumberOfPassengers ( object )<br>
natives.getMaxWantedLevel ( void )<br>
natives.getMaxWantedLevel ( void )<br>
natives.getMenuItemAccepted ( int )<br>
natives.getMenuItemAccepted ( int )<br>
Line 738: Line 739:
natives.getMobilePhoneRenderId ( void )<br>
natives.getMobilePhoneRenderId ( void )<br>
natives.getMobilePhoneScale ( void )<br>
natives.getMobilePhoneScale ( void )<br>
natives.getMobilePhoneTaskSubTask ( class )<br>
natives.getMobilePhoneTaskSubTask ( object )<br>
natives.getModelDimensions ( int )<br>
natives.getModelDimensions ( int )<br>
natives.getModelNameForDebug ( int )<br>
natives.getModelNameForDebug ( int )<br>
natives.getModelPedIsHolding ( class )<br>
natives.getModelPedIsHolding ( Ped )<br>
natives.getMouseInput ( void )<br>
natives.getMouseInput ( void )<br>
natives.getMousePosition ( void )<br>
natives.getMousePosition ( void )<br>
Line 750: Line 751:
natives.getNavmeshRouteResult ( int )<br>
natives.getNavmeshRouteResult ( int )<br>
natives.getNearestCableCar ( Vec3, float )<br>
natives.getNearestCableCar ( Vec3, float )<br>
natives.getNetworkIdFromPed ( class )<br>
natives.getNetworkIdFromPed ( Ped )<br>
natives.getNetworkIdFromVehicle ( class )<br>
natives.getNetworkIdFromVehicle ( Vehicle )<br>
natives.getNetworkJoinFail ( void )<br>
natives.getNetworkJoinFail ( void )<br>
natives.getNetworkTimer ( void )<br>
natives.getNetworkTimer ( void )<br>
Line 772: Line 773:
natives.getNumberLinesWithLiteralStrings ( float, float, string, string, string )<br>
natives.getNumberLinesWithLiteralStrings ( float, float, string, string, string )<br>
natives.getNumberLinesWithSubstrings ( float, float, string, string, string )<br>
natives.getNumberLinesWithSubstrings ( float, float, string, string, string )<br>
natives.getNumberOfActiveStickyBombsOwnedByPed ( class )<br>
natives.getNumberOfActiveStickyBombsOwnedByPed ( Ped )<br>
natives.getNumberOfCharDrawableVariations ( class, int )<br>
natives.getNumberOfCharDrawableVariations ( Ped, int )<br>
natives.getNumberOfCharTextureVariations ( class, int, int )<br>
natives.getNumberOfCharTextureVariations ( Ped, int, int )<br>
natives.getNumberOfFiresInArea ( Vec3, Vec3 )<br>
natives.getNumberOfFiresInArea ( Vec3, Vec3 )<br>
natives.getNumberOfFiresInRange ( Vec3, float )<br>
natives.getNumberOfFiresInRange ( Vec3, float )<br>
natives.getNumberOfFollowers ( class )<br>
natives.getNumberOfFollowers ( object )<br>
natives.getNumberOfInjuredPedsInRange ( Vec3, float )<br>
natives.getNumberOfInjuredPedsInRange ( Vec3, float )<br>
natives.getNumberOfInstancesOfStreamedScript ( string )<br>
natives.getNumberOfInstancesOfStreamedScript ( string )<br>
natives.getNumberOfPassengers ( class )<br>
natives.getNumberOfPassengers ( object )<br>
natives.getNumberOfPlayers ( void )<br>
natives.getNumberOfPlayers ( void )<br>
natives.getNumberOfStickyBombsStuckToVehicle ( class )<br>
natives.getNumberOfStickyBombsStuckToVehicle ( Vehicle )<br>
natives.getNumberOfWebPageLinks ( int )<br>
natives.getNumberOfWebPageLinks ( int )<br>
natives.getNumCarColours ( class )<br>
natives.getNumCarColours ( Vehicle )<br>
natives.getNumCarLiveries ( class )<br>
natives.getNumCarLiveries ( Vehicle )<br>
natives.getNumOfModelsKilledByPlayer ( int, int )<br>
natives.getNumOfModelsKilledByPlayer ( int, int )<br>
natives.getNumStreamingRequests ( void )<br>
natives.getNumStreamingRequests ( void )<br>
natives.getObjectFromNetworkId ( int )<br>
natives.getObjectFromNetworkId ( int )<br>
natives.getObjectPedIsHolding ( class )<br>
natives.getObjectPedIsHolding ( Ped )<br>
natives.getOffsetFromCarGivenWorldCoords ( class, Vec3 )<br>
natives.getOffsetFromCarGivenWorldCoords ( Vehicle, Vec3 )<br>
natives.getOffsetFromCarInWorldCoords ( class, Vec3 )<br>
natives.getOffsetFromCarInWorldCoords ( Vehicle, Vec3 )<br>
natives.getOffsetFromCharInWorldCoords ( class, Vec3 )<br>
natives.getOffsetFromCharInWorldCoords ( Ped, Vec3 )<br>
natives.getOffsetFromInteriorInWorldCoords ( int, Vec3 )<br>
natives.getOffsetFromInteriorInWorldCoords ( int, Vec3 )<br>
natives.getOffsetsForAttachCarToCar ( class, class )<br>
natives.getOffsetsForAttachCarToCar ( Vehicle, Vehicle )<br>
natives.getOnlineLan ( void )<br>
natives.getOnlineLan ( void )<br>
natives.getOnlineScore ( int )<br>
natives.getOnlineScore ( int )<br>
natives.getPadPitchRoll ( int )<br>
natives.getPadPitchRoll ( int )<br>
natives.getPadState ( int, int )<br>
natives.getPadState ( int, int )<br>
natives.getPedBonePosition ( class, int, Vec3 )<br>
natives.getPedBonePosition ( Ped, int, Vec3 )<br>
natives.getPedClimbState ( class )<br>
natives.getPedClimbState ( Ped )<br>
natives.getPedFromNetworkId ( int )<br>
natives.getPedFromNetworkId ( int )<br>
natives.getPedGroupIndex ( class )<br>
natives.getPedGroupIndex ( Ped )<br>
natives.getPedModelFromIndex ( int )<br>
natives.getPedModelFromIndex ( int )<br>
natives.getPedPathMayDropFromHeight ( class )<br>
natives.getPedPathMayDropFromHeight ( Ped )<br>
natives.getPedPathMayUseClimbovers ( class )<br>
natives.getPedPathMayUseClimbovers ( Ped )<br>
natives.getPedPathMayUseLadders ( class )<br>
natives.getPedPathMayUseLadders ( Ped )<br>
natives.getPedPathWillAvoidDynamicObjects ( class )<br>
natives.getPedPathWillAvoidDynamicObjects ( Ped )<br>
natives.getPedSteersAroundObjects ( class )<br>
natives.getPedSteersAroundObjects ( Ped )<br>
natives.getPedSteersAroundPeds ( class )<br>
natives.getPedSteersAroundPeds ( Ped )<br>
natives.getPedType ( class )<br>
natives.getPedType ( Ped )<br>
natives.getPetrolTankHealth ( class )<br>
natives.getPetrolTankHealth ( object )<br>
natives.getPhysicalScreenResolution ( void )<br>
natives.getPhysicalScreenResolution ( void )<br>
natives.getPlaneUndercarriagePosition ( class )<br>
natives.getPlaneUndercarriagePosition ( Vehicle )<br>
natives.getPlayerChar ( int )<br>
natives.getPlayerChar ( int )<br>
natives.getPlayerColour ( int )<br>
natives.getPlayerColour ( int )<br>
Line 819: Line 820:
natives.getPlayerHasTracks ( void )<br>
natives.getPlayerHasTracks ( void )<br>
natives.getPlayerId ( void )<br>
natives.getPlayerId ( void )<br>
natives.getPlayerIdForThisPed ( class )<br>
natives.getPlayerIdForThisPed ( Ped )<br>
natives.getPlayerMaxArmour ( int )<br>
natives.getPlayerMaxArmour ( int )<br>
natives.getPlayerMaxHealth ( int )<br>
natives.getPlayerMaxHealth ( int )<br>
Line 864: Line 865:
natives.getScriptFireCoords ( int )<br>
natives.getScriptFireCoords ( int )<br>
natives.getScriptRendertargetRenderId ( void )<br>
natives.getScriptRendertargetRenderId ( void )<br>
natives.getScriptTaskStatus ( class, int )<br>
natives.getScriptTaskStatus ( object, int )<br>
natives.getSequenceProgress ( int )<br>
natives.getSequenceProgress ( int )<br>
natives.getServerId ( void )<br>
natives.getServerId ( void )<br>
natives.getSimpleBlipId ( void )<br>
natives.getSimpleBlipId ( void )<br>
natives.getSoundId ( void )<br>
natives.getSoundId ( void )<br>
natives.getSoundLevelAtCoords ( class, Vec3 )<br>
natives.getSoundLevelAtCoords ( object, Vec3 )<br>
natives.getSpeechForEmergencyServiceCall ( void )<br>
natives.getSpeechForEmergencyServiceCall ( void )<br>
natives.getStartFromFilterMenu ( void )<br>
natives.getStartFromFilterMenu ( void )<br>
Line 902: Line 903:
natives.getTimeSincePlayerHitPed ( int )<br>
natives.getTimeSincePlayerHitPed ( int )<br>
natives.getTimeSincePlayerRanLight ( int )<br>
natives.getTimeSincePlayerRanLight ( int )<br>
natives.getTimeTilNextStation ( class )<br>
natives.getTimeTilNextStation ( object )<br>
natives.getTotalDurationOfCarRecording ( int )<br>
natives.getTotalDurationOfCarRecording ( int )<br>
natives.getTotalNumberOfStats ( void )<br>
natives.getTotalNumberOfStats ( void )<br>
natives.getTrainCaboose ( class )<br>
natives.getTrainCaboose ( Vehicle )<br>
natives.getTrainCarriage ( class, int )<br>
natives.getTrainCarriage ( Vehicle, int )<br>
natives.getTrainPlayerWouldEnter ( int )<br>
natives.getTrainPlayerWouldEnter ( int )<br>
natives.getTxd ( string )<br>
natives.getTxd ( string )<br>
natives.getVehicleComponentInfo ( class, int, bool )<br>
natives.getVehicleComponentInfo ( Vehicle, int, bool )<br>
natives.getVehicleDirtLevel ( class )<br>
natives.getVehicleDirtLevel ( Vehicle )<br>
natives.getVehicleEngineRevs ( class )<br>
natives.getVehicleEngineRevs ( Vehicle )<br>
natives.getVehicleFromNetworkId ( int )<br>
natives.getVehicleFromNetworkId ( int )<br>
natives.getVehicleGear ( class )<br>
natives.getVehicleGear ( Vehicle )<br>
natives.getVehicleModelFromIndex ( int )<br>
natives.getVehicleModelFromIndex ( int )<br>
natives.getVehiclePlayerWouldEnter ( int )<br>
natives.getVehiclePlayerWouldEnter ( int )<br>
natives.getVehicleQuaternion ( class )<br>
natives.getVehicleQuaternion ( Vehicle )<br>
natives.getVehicleTypeOfModel ( int )<br>
natives.getVehicleTypeOfModel ( int )<br>
natives.getViewportPosAndSize ( int )<br>
natives.getViewportPosAndSize ( int )<br>
Line 929: Line 930:
natives.getWebPageLinkPosn ( int, int )<br>
natives.getWebPageLinkPosn ( int, int )<br>
natives.getWidthOfLiteralString ( string )<br>
natives.getWidthOfLiteralString ( string )<br>
natives.giveDelayedWeaponToChar ( class, int, int, bool )<br>
natives.giveDelayedWeaponToChar ( Ped, int, int, bool )<br>
natives.givePedAmbientObject ( class, int )<br>
natives.givePedAmbientObject ( Ped, int )<br>
natives.givePedFakeNetworkName ( class, string, int, int, int, int )<br>
natives.givePedFakeNetworkName ( Ped, string, int, int, int, int )<br>
natives.givePedHelmet ( class )<br>
natives.givePedHelmet ( Ped )<br>
natives.givePedHelmetWithOpts ( class, bool )<br>
natives.givePedHelmetWithOpts ( Ped, bool )<br>
natives.givePlayerRagdollControl ( int, bool )<br>
natives.givePlayerRagdollControl ( int, bool )<br>
natives.giveWeaponToChar ( class, int, int, bool )<br>
natives.giveWeaponToChar ( Ped, int, int, bool )<br>
natives.grabNearbyObjectWithSpecialAttribute ( int )<br>
natives.grabNearbyObjectWithSpecialAttribute ( int )<br>
natives.handleAudioAnimEvent ( class, string )<br>
natives.handleAudioAnimEvent ( object, string )<br>
natives.handVehicleControlBackToPlayer ( class )<br>
natives.handVehicleControlBackToPlayer ( Vehicle )<br>
natives.hasAchievementBeenPassed ( int )<br>
natives.hasAchievementBeenPassed ( int )<br>
natives.hasAdditionalTextLoaded ( int )<br>
natives.hasAdditionalTextLoaded ( int )<br>
natives.hasCarBeenDamagedByCar ( class, class )<br>
natives.hasCarBeenDamagedByCar ( Vehicle, Vehicle )<br>
natives.hasCarBeenDamagedByChar ( class, class )<br>
natives.hasCarBeenDamagedByChar ( Vehicle, Vehicle )<br>
natives.hasCarBeenDamagedByWeapon ( class, int )<br>
natives.hasCarBeenDamagedByWeapon ( Vehicle, int )<br>
natives.hasCarBeenDroppedOff ( class )<br>
natives.hasCarBeenDroppedOff ( Vehicle )<br>
natives.hasCarBeenResprayed ( class )<br>
natives.hasCarBeenResprayed ( Vehicle )<br>
natives.hasCarRecordingBeenLoaded ( int )<br>
natives.hasCarRecordingBeenLoaded ( int )<br>
natives.hasCarStoppedBecauseOfLight ( class )<br>
natives.hasCarStoppedBecauseOfLight ( Vehicle )<br>
natives.hasCharAnimFinished ( class, string, string )<br>
natives.hasCharAnimFinished ( Ped, string, string )<br>
natives.hasCharBeenArrested ( class )<br>
natives.hasCharBeenArrested ( Ped )<br>
natives.hasCharBeenDamagedByCar ( class, class )<br>
natives.hasCharBeenDamagedByCar ( Vehicle, Vehicle )<br>
natives.hasCharBeenDamagedByChar ( class, class, bool )<br>
natives.hasCharBeenDamagedByChar ( Ped, Ped, bool )<br>
natives.hasCharBeenDamagedByWeapon ( class, int )<br>
natives.hasCharBeenDamagedByWeapon ( Ped, int )<br>
natives.hasCharBeenPhotographed ( class )<br>
natives.hasCharBeenPhotographed ( Ped )<br>
natives.hasCharGotWeapon ( class, int )<br>
natives.hasCharGotWeapon ( Ped, int )<br>
natives.hasCharSpottedChar ( class, class )<br>
natives.hasCharSpottedChar ( Ped, Ped )<br>
natives.hasCharSpottedCharInFront ( class, class )<br>
natives.hasCharSpottedCharInFront ( Ped, Ped )<br>
natives.hasClosestObjectOfTypeBeenDamagedByCar ( Vec3, float, int, class )<br>
natives.hasClosestObjectOfTypeBeenDamagedByCar ( Vec3, float, int, Vehicle )<br>
natives.hasClosestObjectOfTypeBeenDamagedByChar ( Vec3, float, int, class )<br>
natives.hasClosestObjectOfTypeBeenDamagedByChar ( Vec3, float, int, Ped )<br>
natives.hasCollisionForModelLoaded ( int )<br>
natives.hasCollisionForModelLoaded ( int )<br>
natives.hasControlOfNetworkId ( int )<br>
natives.hasControlOfNetworkId ( int )<br>
Line 968: Line 969:
natives.hasModelLoaded ( int )<br>
natives.hasModelLoaded ( int )<br>
natives.hasNetworkPlayerLeftGame ( int )<br>
natives.hasNetworkPlayerLeftGame ( int )<br>
natives.hasOverridenSitIdleAnimFinished ( class )<br>
natives.hasOverridenSitIdleAnimFinished ( object )<br>
natives.hasPlayerDamagedAtLeastOnePed ( int )<br>
natives.hasPlayerDamagedAtLeastOnePed ( int )<br>
natives.hasPlayerDamagedAtLeastOneVehicle ( int )<br>
natives.hasPlayerDamagedAtLeastOneVehicle ( int )<br>
Line 979: Line 980:
natives.haveAnimsLoaded ( string )<br>
natives.haveAnimsLoaded ( string )<br>
natives.haveRequestedPathNodesBeenLoaded ( int )<br>
natives.haveRequestedPathNodesBeenLoaded ( int )<br>
natives.heliAudioShouldSkipStartup ( class, bool )<br>
natives.heliAudioShouldSkipStartup ( Vehicle, bool )<br>
natives.hideCharWeaponForScriptedCutscene ( class, bool )<br>
natives.hideCharWeaponForScriptedCutscene ( Ped, bool )<br>
natives.hideHelpTextThisFrame ( void )<br>
natives.hideHelpTextThisFrame ( void )<br>
natives.hideHudAndRadarThisFrame ( void )<br>
natives.hideHudAndRadarThisFrame ( void )<br>
natives.highFallScream ( class )<br>
natives.highFallScream ( object )<br>
natives.highlightMenuItem ( int, int, bool )<br>
natives.highlightMenuItem ( int, int, bool )<br>
natives.hintCam ( Vec3, int, int, int, int )<br>
natives.hintCam ( Vec3, int, int, int, int )<br>
Line 997: Line 998:
natives.initDebugWidgets ( void )<br>
natives.initDebugWidgets ( void )<br>
natives.initFrontendHelperText ( void )<br>
natives.initFrontendHelperText ( void )<br>
natives.isAmbientSpeechDisabled ( class )<br>
natives.isAmbientSpeechDisabled ( object )<br>
natives.isAmbientSpeechPlaying ( class )<br>
natives.isAmbientSpeechPlaying ( object )<br>
natives.isAnyCharShootingInArea ( Vec3, Vec3, bool )<br>
natives.isAnyCharShootingInArea ( Vec3, Vec3, bool )<br>
natives.isAnyPickupAtCoords ( Vec3 )<br>
natives.isAnyPickupAtCoords ( Vec3 )<br>
natives.isAnySpeechPlaying ( class )<br>
natives.isAnySpeechPlaying ( object )<br>
natives.isAreaOccupied ( Vec3, Vec3, bool, bool, bool, bool, bool )<br>
natives.isAreaOccupied ( Vec3, Vec3, bool, bool, bool, bool, bool )<br>
natives.isAutoAimingOn ( void )<br>
natives.isAutoAimingOn ( void )<br>
natives.isAutoSaveInProgress ( void )<br>
natives.isAutoSaveInProgress ( void )<br>
natives.isBigVehicle ( class )<br>
natives.isBigVehicle ( Vehicle )<br>
natives.isBitSet ( int, int )<br>
natives.isBitSet ( int, int )<br>
natives.isBlipShortRange ( int )<br>
natives.isBlipShortRange ( int )<br>
Line 1,018: Line 1,019:
natives.isCamSequenceComplete ( int )<br>
natives.isCamSequenceComplete ( int )<br>
natives.isCamShaking ( void )<br>
natives.isCamShaking ( void )<br>
natives.isCarAMissionCar ( class )<br>
natives.isCarAMissionCar ( Vehicle )<br>
natives.isCarAttached ( class )<br>
natives.isCarAttached ( Vehicle )<br>
natives.isCarDead ( class )<br>
natives.isCarDead ( Vehicle )<br>
natives.isCarDoorDamaged ( class, int )<br>
natives.isCarDoorDamaged ( Vehicle, int )<br>
natives.isCarDoorFullyOpen ( class, int )<br>
natives.isCarDoorFullyOpen ( Vehicle, int )<br>
natives.isCarHealthGreater ( class, float )<br>
natives.isCarHealthGreater ( Vehicle, float )<br>
natives.isCarInAirProper ( class )<br>
natives.isCarInAirProper ( Vehicle )<br>
natives.isCarInArea2d ( class, Vec2, Vec2, bool )<br>
natives.isCarInArea2d ( Vehicle, Vec2, Vec2, bool )<br>
natives.isCarInArea3d ( class, Vec3, Vec3, int )<br>
natives.isCarInArea3d ( Vehicle, Vec3, Vec3, int )<br>
natives.isCarInGarageArea ( string, class )<br>
natives.isCarInGarageArea ( string, Vehicle )<br>
natives.isCarInWater ( class )<br>
natives.isCarInWater ( Vehicle )<br>
natives.isCarLowRider ( class )<br>
natives.isCarLowRider ( Vehicle )<br>
natives.isCarModel ( class, int )<br>
natives.isCarModel ( Vehicle, int )<br>
natives.isCarOnFire ( class )<br>
natives.isCarOnFire ( Vehicle )<br>
natives.isCarOnScreen ( class )<br>
natives.isCarOnScreen ( Vehicle )<br>
natives.isCarPassengerSeatFree ( class, int )<br>
natives.isCarPassengerSeatFree ( Vehicle, int )<br>
natives.isCarPlayingAnim ( class, string, string )<br>
natives.isCarPlayingAnim ( Vehicle, string, string )<br>
natives.isCarSirenOn ( class )<br>
natives.isCarSirenOn ( Vehicle )<br>
natives.isCarStopped ( class )<br>
natives.isCarStopped ( Vehicle )<br>
natives.isCarStoppedAtTrafficLights ( class )<br>
natives.isCarStoppedAtTrafficLights ( Vehicle )<br>
natives.isCarStreetRacer ( class )<br>
natives.isCarStreetRacer ( Vehicle )<br>
natives.isCarStuck ( class )<br>
natives.isCarStuck ( Vehicle )<br>
natives.isCarStuckOnRoof ( class )<br>
natives.isCarStuckOnRoof ( Vehicle )<br>
natives.isCarTouchingCar ( class, class )<br>
natives.isCarTouchingCar ( Vehicle, Vehicle )<br>
natives.isCarTyreBurst ( class, int )<br>
natives.isCarTyreBurst ( Vehicle, int )<br>
natives.isCarUpright ( class )<br>
natives.isCarUpright ( Vehicle )<br>
natives.isCarUpsidedown ( class )<br>
natives.isCarUpsidedown ( Vehicle )<br>
natives.isCarWaitingForWorldCollision ( class )<br>
natives.isCarWaitingForWorldCollision ( Vehicle )<br>
natives.isCharArmed ( class, int )<br>
natives.isCharArmed ( Ped, int )<br>
natives.isCharDead ( class )<br>
natives.isCharDead ( Ped )<br>
natives.isCharDucking ( class )<br>
natives.isCharDucking ( Ped )<br>
natives.isCharFacingChar ( class, class, float )<br>
natives.isCharFacingChar ( Ped, Ped, float )<br>
natives.isCharFatallyInjured ( class )<br>
natives.isCharFatallyInjured ( Ped )<br>
natives.isCharGesturing ( class )<br>
natives.isCharGesturing ( Ped )<br>
natives.isCharGettingInToACar ( class )<br>
natives.isCharGettingInToACar ( Vehicle )<br>
natives.isCharGettingUp ( class )<br>
natives.isCharGettingUp ( Ped )<br>
natives.isCharHealthGreater ( class, int )<br>
natives.isCharHealthGreater ( Ped, int )<br>
natives.isCharInAir ( class )<br>
natives.isCharInAir ( Ped )<br>
natives.isCharInAngledArea2d ( class, Vec2, Vec2, float, bool )<br>
natives.isCharInAngledArea2d ( Ped, Vec2, Vec2, float, bool )<br>
natives.isCharInAngledArea3d ( class, Vec3, Vec3, float, bool )<br>
natives.isCharInAngledArea3d ( Ped, Vec3, Vec3, float, bool )<br>
natives.isCharInAnyBoat ( class )<br>
natives.isCharInAnyBoat ( Vehicle )<br>
natives.isCharInAnyCar ( class )<br>
natives.isCharInAnyCar ( Vehicle )<br>
natives.isCharInAnyHeli ( class )<br>
natives.isCharInAnyHeli ( Vehicle )<br>
natives.isCharInAnyPlane ( class )<br>
natives.isCharInAnyPlane ( Vehicle )<br>
natives.isCharInAnyPoliceVehicle ( class )<br>
natives.isCharInAnyPoliceVehicle ( Vehicle )<br>
natives.isCharInAnyTrain ( class )<br>
natives.isCharInAnyTrain ( Vehicle )<br>
natives.isCharInArea2d ( class, Vec2, Vec2, bool )<br>
natives.isCharInArea2d ( Ped, Vec2, Vec2, bool )<br>
natives.isCharInArea3d ( class, Vec3, Vec3, bool )<br>
natives.isCharInArea3d ( Ped, Vec3, Vec3, bool )<br>
natives.isCharInAreaOnFoot2d ( class, Vec2, Vec2, bool )<br>
natives.isCharInAreaOnFoot2d ( Ped, Vec2, Vec2, bool )<br>
natives.isCharInCar ( class, class )<br>
natives.isCharInCar ( Vehicle, Vehicle )<br>
natives.isCharInFlyingVehicle ( class )<br>
natives.isCharInFlyingVehicle ( Vehicle )<br>
natives.isCharInjured ( class )<br>
natives.isCharInjured ( Ped )<br>
natives.isCharInMeleeCombat ( class )<br>
natives.isCharInMeleeCombat ( Ped )<br>
natives.isCharInModel ( class, int )<br>
natives.isCharInModel ( Ped, int )<br>
natives.isCharInTaxi ( class )<br>
natives.isCharInTaxi ( Vehicle )<br>
natives.isCharInWater ( class )<br>
natives.isCharInWater ( Ped )<br>
natives.isCharInZone ( class, string )<br>
natives.isCharInZone ( Ped, string )<br>
natives.isCharMale ( class )<br>
natives.isCharMale ( Ped )<br>
natives.isCharModel ( class, int )<br>
natives.isCharModel ( Ped, int )<br>
natives.isCharOnAnyBike ( class )<br>
natives.isCharOnAnyBike ( Vehicle )<br>
natives.isCharOnFire ( class )<br>
natives.isCharOnFire ( Ped )<br>
natives.isCharOnFoot ( class )<br>
natives.isCharOnFoot ( Ped )<br>
natives.isCharOnScreen ( class )<br>
natives.isCharOnScreen ( Ped )<br>
natives.isCharPlayingAnim ( class, string, string )<br>
natives.isCharPlayingAnim ( Ped, string, string )<br>
natives.isCharRespondingToAnyEvent ( class )<br>
natives.isCharRespondingToAnyEvent ( Ped )<br>
natives.isCharRespondingToEvent ( class, int )<br>
natives.isCharRespondingToEvent ( Ped, int )<br>
natives.isCharShooting ( class )<br>
natives.isCharShooting ( Ped )<br>
natives.isCharShootingInArea ( class, Vec2, Vec2, bool )<br>
natives.isCharShootingInArea ( Ped, Vec2, Vec2, bool )<br>
natives.isCharSittingIdle ( class )<br>
natives.isCharSittingIdle ( Ped )<br>
natives.isCharSittingInAnyCar ( class )<br>
natives.isCharSittingInAnyCar ( Vehicle )<br>
natives.isCharSittingInCar ( class, class )<br>
natives.isCharSittingInCar ( Vehicle, Vehicle )<br>
natives.isCharStopped ( class )<br>
natives.isCharStopped ( Ped )<br>
natives.isCharStuckUnderCar ( class )<br>
natives.isCharStuckUnderCar ( Vehicle )<br>
natives.isCharSwimming ( class )<br>
natives.isCharSwimming ( Ped )<br>
natives.isCharTouchingChar ( class, class )<br>
natives.isCharTouchingChar ( Ped, Ped )<br>
natives.isCharTouchingVehicle ( class, class )<br>
natives.isCharTouchingVehicle ( Vehicle, Vehicle )<br>
natives.isCharTryingToEnterALockedCar ( class )<br>
natives.isCharTryingToEnterALockedCar ( Vehicle )<br>
natives.isCharUsingAnyScenario ( class )<br>
natives.isCharUsingAnyScenario ( Ped )<br>
natives.isCharUsingMapAttractor ( class )<br>
natives.isCharUsingMapAttractor ( Ped )<br>
natives.isCharUsingScenario ( class, string )<br>
natives.isCharUsingScenario ( Ped, string )<br>
natives.isCharVisible ( class )<br>
natives.isCharVisible ( Ped )<br>
natives.isCharWaitingForWorldCollision ( class )<br>
natives.isCharWaitingForWorldCollision ( Ped )<br>
natives.isClosestObjectOfTypeSmashedOrDamaged ( Vec3, float, int, bool, bool )<br>
natives.isClosestObjectOfTypeSmashedOrDamaged ( Vec3, float, int, bool, bool )<br>
natives.isControlJustPressed ( int, int )<br>
natives.isControlJustPressed ( int, int )<br>
Line 1,106: Line 1,107:
natives.isCopVehicleInArea3dNoSave ( Vec3, Vec3 )<br>
natives.isCopVehicleInArea3dNoSave ( Vec3, Vec3 )<br>
natives.isDebugCameraOn ( void )<br>
natives.isDebugCameraOn ( void )<br>
natives.isEmergencyServicesVehicle ( class )<br>
natives.isEmergencyServicesVehicle ( Vehicle )<br>
natives.isEpisodeAvailable ( int )<br>
natives.isEpisodeAvailable ( int )<br>
natives.isEpisodicDiscBuild ( void )<br>
natives.isEpisodicDiscBuild ( void )<br>
Line 1,123: Line 1,124:
natives.isGarageClosed ( string )<br>
natives.isGarageClosed ( string )<br>
natives.isGarageOpen ( string )<br>
natives.isGarageOpen ( string )<br>
natives.isGroupLeader ( class, int )<br>
natives.isGroupLeader ( object, int )<br>
natives.isGroupMember ( class, int )<br>
natives.isGroupMember ( object, int )<br>
natives.isHeliPartBroken ( class, bool, bool, bool )<br>
natives.isHeliPartBroken ( Vehicle, bool, bool, bool )<br>
natives.isHelpMessageBeingDisplayed ( void )<br>
natives.isHelpMessageBeingDisplayed ( void )<br>
natives.isHintRunning ( void )<br>
natives.isHintRunning ( void )<br>
Line 1,156: Line 1,157:
natives.isNetworkPlayerActive ( int )<br>
natives.isNetworkPlayerActive ( int )<br>
natives.isNetworkSession ( void )<br>
natives.isNetworkSession ( void )<br>
natives.isNextStationAllowed ( class )<br>
natives.isNextStationAllowed ( object )<br>
natives.isNonFragObjectSmashed ( Vec3, float, int )<br>
natives.isNonFragObjectSmashed ( Vec3, float, int )<br>
natives.isNumlockEnabled ( void )<br>
natives.isNumlockEnabled ( void )<br>
natives.isObjectReassignmentInProgress ( void )<br>
natives.isObjectReassignmentInProgress ( void )<br>
natives.isOurPlayerHigherPriorityForCarGeneration ( int )<br>
natives.isOurPlayerHigherPriorityForCarGeneration ( int )<br>
natives.isPainPlaying ( class )<br>
natives.isPainPlaying ( object )<br>
natives.isPartyMode ( void )<br>
natives.isPartyMode ( void )<br>
natives.isPauseMenuActive ( void )<br>
natives.isPauseMenuActive ( void )<br>
Line 1,167: Line 1,168:
natives.isPcUsingJoypad ( void )<br>
natives.isPcUsingJoypad ( void )<br>
natives.isPcVersion ( void )<br>
natives.isPcVersion ( void )<br>
natives.isPedAMissionPed ( class )<br>
natives.isPedAMissionPed ( Ped )<br>
natives.isPedAttachedToAnyCar ( class )<br>
natives.isPedAttachedToAnyCar ( Vehicle )<br>
natives.isPedBeingJacked ( class )<br>
natives.isPedBeingJacked ( Ped )<br>
natives.isPedClimbing ( class )<br>
natives.isPedClimbing ( Ped )<br>
natives.isPedDoingDriveby ( class )<br>
natives.isPedDoingDriveby ( Ped )<br>
natives.isPedFleeing ( class )<br>
natives.isPedFleeing ( Ped )<br>
natives.isPedHoldingAnObject ( class )<br>
natives.isPedHoldingAnObject ( Ped )<br>
natives.isPedInCombat ( class )<br>
natives.isPedInCombat ( Ped )<br>
natives.isPedInCover ( class )<br>
natives.isPedInCover ( Ped )<br>
natives.isPedInCutsceneBlockingBounds ( class )<br>
natives.isPedInCutsceneBlockingBounds ( Ped )<br>
natives.isPedInGroup ( class )<br>
natives.isPedInGroup ( Ped )<br>
natives.isPedJacking ( class )<br>
natives.isPedJacking ( Ped )<br>
natives.isPedLookingAtCar ( class, class )<br>
natives.isPedLookingAtCar ( Vehicle, Vehicle )<br>
natives.isPedLookingAtPed ( class, class )<br>
natives.isPedLookingAtPed ( Ped, Ped )<br>
natives.isPedPinnedDown ( class )<br>
natives.isPedPinnedDown ( Ped )<br>
natives.isPedRagdoll ( class )<br>
natives.isPedRagdoll ( Ped )<br>
natives.isPedRetreating ( class )<br>
natives.isPedRetreating ( Ped )<br>
natives.isPedsVehicleHot ( class )<br>
natives.isPedsVehicleHot ( Vehicle )<br>
natives.isPlaceCarBombActive ( void )<br>
natives.isPlaceCarBombActive ( void )<br>
natives.isPlaybackGoingOnForCar ( class )<br>
natives.isPlaybackGoingOnForCar ( Vehicle )<br>
natives.isPlayerBeingArrested ( void )<br>
natives.isPlayerBeingArrested ( void )<br>
natives.isPlayerClimbing ( int )<br>
natives.isPlayerClimbing ( int )<br>
natives.isPlayerControlOn ( int )<br>
natives.isPlayerControlOn ( int )<br>
natives.isPlayerDead ( int )<br>
natives.isPlayerDead ( int )<br>
natives.isPlayerFreeAimingAtChar ( int, class )<br>
natives.isPlayerFreeAimingAtChar ( int, Ped )<br>
natives.isPlayerFreeForAmbientTask ( int )<br>
natives.isPlayerFreeForAmbientTask ( int )<br>
natives.isPlayerInRemoteMode ( int )<br>
natives.isPlayerInRemoteMode ( int )<br>
Line 1,203: Line 1,204:
natives.isPlayerSignedInLocally ( void )<br>
natives.isPlayerSignedInLocally ( void )<br>
natives.isPlayerTargettingAnything ( int )<br>
natives.isPlayerTargettingAnything ( int )<br>
natives.isPlayerTargettingChar ( int, class )<br>
natives.isPlayerTargettingChar ( int, Ped )<br>
natives.isPlayerVehicleEntryDisabled ( int )<br>
natives.isPlayerVehicleEntryDisabled ( int )<br>
natives.isPointObscuredByAMissionEntity ( float, float, float, float, float, float )<br>
natives.isPointObscuredByAMissionEntity ( float, float, float, float, float, float )<br>
Line 1,220: Line 1,221:
natives.isScreenFadingOut ( void )<br>
natives.isScreenFadingOut ( void )<br>
natives.isScriptedConversationOngoing ( void )<br>
natives.isScriptedConversationOngoing ( void )<br>
natives.isScriptedSpeechPlaying ( class )<br>
natives.isScriptedSpeechPlaying ( object )<br>
natives.isScriptFireExtinguished ( int )<br>
natives.isScriptFireExtinguished ( int )<br>
natives.isSittingObjectNear ( Vec3, int )<br>
natives.isSittingObjectNear ( Vec3, int )<br>
Line 1,243: Line 1,244:
natives.isThisModelATrain ( int )<br>
natives.isThisModelATrain ( int )<br>
natives.isThisModelAVehicle ( int )<br>
natives.isThisModelAVehicle ( int )<br>
natives.isThisPedAPlayer ( class )<br>
natives.isThisPedAPlayer ( Ped )<br>
natives.isThreadActive ( int )<br>
natives.isThreadActive ( int )<br>
natives.isUsingController ( void )<br>
natives.isUsingController ( void )<br>
natives.isVehDriveable ( class )<br>
natives.isVehDriveable ( object )<br>
natives.isVehicleExtraTurnedOn ( class, int )<br>
natives.isVehicleExtraTurnedOn ( Vehicle, int )<br>
natives.isVehicleOnAllWheels ( class )<br>
natives.isVehicleOnAllWheels ( Vehicle )<br>
natives.isVehStuck ( class, int, bool, bool, bool )<br>
natives.isVehStuck ( object, int, bool, bool, bool )<br>
natives.isVehWindowIntact ( class, int )<br>
natives.isVehWindowIntact ( object, int )<br>
natives.isViewportActive ( int )<br>
natives.isViewportActive ( int )<br>
natives.isWantedLevelGreater ( int, int )<br>
natives.isWantedLevelGreater ( int, int )<br>
natives.isWorldPointWithinBrainActivationRange ( void )<br>
natives.isWorldPointWithinBrainActivationRange ( void )<br>
natives.isXbox360Version ( void )<br>
natives.isXbox360Version ( void )<br>
natives.knockPedOffBike ( class )<br>
natives.knockPedOffBike ( Vehicle )<br>
natives.launchLocalPlayerInNetworkGame ( void )<br>
natives.launchLocalPlayerInNetworkGame ( void )<br>
natives.limitAngle ( float )<br>
natives.limitAngle ( float )<br>
natives.limitTwoPlayerDistance ( float )<br>
natives.limitTwoPlayerDistance ( float )<br>
natives.line ( Vec3, Vec3 )<br>
natives.line ( Vec3, Vec3 )<br>
natives.listenToPlayerGroupCommands ( class, bool )<br>
natives.listenToPlayerGroupCommands ( object, bool )<br>
natives.loadAdditionalText ( string, int )<br>
natives.loadAdditionalText ( string, int )<br>
natives.loadAllObjectsNow ( void )<br>
natives.loadAllObjectsNow ( void )<br>
Line 1,274: Line 1,275:
natives.loadWebPage ( int, string )<br>
natives.loadWebPage ( int, string )<br>
natives.localPlayerIsReadyToStartPlaying ( void )<br>
natives.localPlayerIsReadyToStartPlaying ( void )<br>
natives.locateCar2d ( class, Vec2, Vec2, bool )<br>
natives.locateCar2d ( Vehicle, Vec2, Vec2, bool )<br>
natives.locateCar3d ( class, Vec3, Vec3, bool )<br>
natives.locateCar3d ( Vehicle, Vec3, Vec3, bool )<br>
natives.locateCharAnyMeans2d ( class, Vec2, Vec2, bool )<br>
natives.locateCharAnyMeans2d ( Ped, Vec2, Vec2, bool )<br>
natives.locateCharAnyMeans3d ( class, Vec3, Vec3, bool )<br>
natives.locateCharAnyMeans3d ( Ped, Vec3, Vec3, bool )<br>
natives.locateCharAnyMeansCar2d ( class, class, Vec2, bool )<br>
natives.locateCharAnyMeansCar2d ( Vehicle, Vehicle, Vec2, bool )<br>
natives.locateCharAnyMeansCar3d ( class, class, Vec3, bool )<br>
natives.locateCharAnyMeansCar3d ( Vehicle, Vehicle, Vec3, bool )<br>
natives.locateCharAnyMeansChar2d ( class, class, Vec2, bool )<br>
natives.locateCharAnyMeansChar2d ( Ped, Ped, Vec2, bool )<br>
natives.locateCharAnyMeansChar3d ( class, class, Vec3, bool )<br>
natives.locateCharAnyMeansChar3d ( Ped, Ped, Vec3, bool )<br>
natives.locateCharInCar2d ( class, Vec2, Vec2, bool )<br>
natives.locateCharInCar2d ( Vehicle, Vec2, Vec2, bool )<br>
natives.locateCharInCar3d ( class, Vec3, Vec3, bool )<br>
natives.locateCharInCar3d ( Vehicle, Vec3, Vec3, bool )<br>
natives.locateCharInCarCar2d ( class, class, Vec2, bool )<br>
natives.locateCharInCarCar2d ( Vehicle, Vehicle, Vec2, bool )<br>
natives.locateCharInCarCar3d ( class, class, Vec3, bool )<br>
natives.locateCharInCarCar3d ( Vehicle, Vehicle, Vec3, bool )<br>
natives.locateCharInCarChar2d ( class, class, Vec2, bool )<br>
natives.locateCharInCarChar2d ( Vehicle, Vehicle, Vec2, bool )<br>
natives.locateCharInCarChar3d ( class, class, Vec3, bool )<br>
natives.locateCharInCarChar3d ( Vehicle, Vehicle, Vec3, bool )<br>
natives.locateCharOnFoot2d ( class, Vec2, Vec2, bool )<br>
natives.locateCharOnFoot2d ( Ped, Vec2, Vec2, bool )<br>
natives.locateCharOnFoot3d ( class, Vec3, Vec3, bool )<br>
natives.locateCharOnFoot3d ( Ped, Vec3, Vec3, bool )<br>
natives.locateCharOnFootCar2d ( class, class, Vec2, bool )<br>
natives.locateCharOnFootCar2d ( Vehicle, Vehicle, Vec2, bool )<br>
natives.locateCharOnFootCar3d ( class, class, Vec3, bool )<br>
natives.locateCharOnFootCar3d ( Vehicle, Vehicle, Vec3, bool )<br>
natives.locateCharOnFootChar2d ( class, class, Vec2, bool )<br>
natives.locateCharOnFootChar2d ( Ped, Ped, Vec2, bool )<br>
natives.locateCharOnFootChar3d ( class, class, Vec3, bool )<br>
natives.locateCharOnFootChar3d ( Ped, Ped, Vec3, bool )<br>
natives.locateDeadCar3d ( class, Vec3, Vec3, bool )<br>
natives.locateDeadCar3d ( Vehicle, Vec3, Vec3, bool )<br>
natives.lockCarDoors ( class, int )<br>
natives.lockCarDoors ( Vehicle, int )<br>
natives.lockLazlowStation ( void )<br>
natives.lockLazlowStation ( void )<br>
natives.lockPlayerSettingsGenreChange ( int )<br>
natives.lockPlayerSettingsGenreChange ( int )<br>
Line 1,305: Line 1,306:
natives.makePlayerGangReappear ( void )<br>
natives.makePlayerGangReappear ( void )<br>
natives.makePlayerSafeForCutscene ( int )<br>
natives.makePlayerSafeForCutscene ( int )<br>
natives.markCarAsConvoyCar ( class, bool )<br>
natives.markCarAsConvoyCar ( Vehicle, bool )<br>
natives.markCarAsNoLongerNeeded ( void )<br>
natives.markCarAsNoLongerNeeded ( void )<br>
natives.markCharAsNoLongerNeeded ( void )<br>
natives.markCharAsNoLongerNeeded ( void )<br>
Line 1,316: Line 1,317:
natives.markStreamedTxdAsNoLongerNeeded ( string )<br>
natives.markStreamedTxdAsNoLongerNeeded ( string )<br>
natives.missionAudioBankNoLongerNeeded ( void )<br>
natives.missionAudioBankNoLongerNeeded ( void )<br>
natives.modifyCharMoveState ( class, int )<br>
natives.modifyCharMoveState ( Ped, int )<br>
natives.mpGetAmountOfAnchorPoints ( class, int )<br>
natives.mpGetAmountOfAnchorPoints ( object, int )<br>
natives.mpGetAmountOfVariationComponent ( class, int )<br>
natives.mpGetAmountOfVariationComponent ( object, int )<br>
natives.mpGetPreferenceValue ( int )<br>
natives.mpGetPreferenceValue ( int )<br>
natives.mpGetPropSetup ( class, int, int, int, int )<br>
natives.mpGetPropSetup ( object, int, int, int, int )<br>
natives.mpGetVariationSetup ( class, int, int, int, int )<br>
natives.mpGetVariationSetup ( object, int, int, int, int )<br>
natives.mpSetPreferenceValue ( int, int )<br>
natives.mpSetPreferenceValue ( int, int )<br>
natives.muteGameworldAndPositionedRadioForTv ( bool )<br>
natives.muteGameworldAndPositionedRadioForTv ( bool )<br>
Line 1,331: Line 1,332:
natives.obfuscateInt ( int, int )<br>
natives.obfuscateInt ( int, int )<br>
natives.obfuscateString ( string )<br>
natives.obfuscateString ( string )<br>
natives.onFireScream ( class )<br>
natives.onFireScream ( object )<br>
natives.openCarDoor ( class, int )<br>
natives.openCarDoor ( Vehicle, int )<br>
natives.openDebugFile ( void )<br>
natives.openDebugFile ( void )<br>
natives.openGarage ( string )<br>
natives.openGarage ( string )<br>
Line 1,339: Line 1,340:
natives.overrideNextRestart ( Vec3, float )<br>
natives.overrideNextRestart ( Vec3, float )<br>
natives.overrideNumberOfParkedCars ( int )<br>
natives.overrideNumberOfParkedCars ( int )<br>
natives.panicScream ( class )<br>
natives.panicScream ( object )<br>
natives.pauseGame ( void )<br>
natives.pauseGame ( void )<br>
natives.pausePlaybackRecordedCar ( class )<br>
natives.pausePlaybackRecordedCar ( Vehicle )<br>
natives.pauseScriptedConversation ( bool )<br>
natives.pauseScriptedConversation ( bool )<br>
natives.pedQueueConsiderPedsWithFlagFalse ( int )<br>
natives.pedQueueConsiderPedsWithFlagFalse ( int )<br>
Line 1,348: Line 1,349:
natives.pedQueueRejectPedsWithFlagTrue ( int )<br>
natives.pedQueueRejectPedsWithFlagTrue ( int )<br>
natives.pickupsPassTime ( int )<br>
natives.pickupsPassTime ( int )<br>
natives.planeStartsInAir ( class )<br>
natives.planeStartsInAir ( Vehicle )<br>
natives.playAudioEvent ( string )<br>
natives.playAudioEvent ( string )<br>
natives.playAudioEventFromPed ( string, class )<br>
natives.playAudioEventFromPed ( string, Ped )<br>
natives.playAudioEventFromVehicle ( string, class )<br>
natives.playAudioEventFromVehicle ( string, Vehicle )<br>
natives.playCarAnim ( class, string, string, float, bool, bool )<br>
natives.playCarAnim ( Vehicle, string, string, float, bool, bool )<br>
natives.playerHasChar ( int )<br>
natives.playerHasChar ( int )<br>
natives.playerHasFlashingStarsAboutToDrop ( int )<br>
natives.playerHasFlashingStarsAboutToDrop ( int )<br>
Line 1,364: Line 1,365:
natives.playScriptedConversationFrontend ( bool )<br>
natives.playScriptedConversationFrontend ( bool )<br>
natives.playSound ( int, string )<br>
natives.playSound ( int, string )<br>
natives.playSoundFromPed ( int, string, class )<br>
natives.playSoundFromPed ( int, string, Ped )<br>
natives.playSoundFromPosition ( int, string, Vec3 )<br>
natives.playSoundFromPosition ( int, string, Vec3 )<br>
natives.playSoundFromVehicle ( int, string, class )<br>
natives.playSoundFromVehicle ( int, string, Vehicle )<br>
natives.playSoundFrontend ( int, string )<br>
natives.playSoundFrontend ( int, string )<br>
natives.playstatsCheat ( int )<br>
natives.playstatsCheat ( int )<br>
Line 1,374: Line 1,375:
natives.playstatsMissionPassed ( string )<br>
natives.playstatsMissionPassed ( string )<br>
natives.playstatsMissionStarted ( int )<br>
natives.playstatsMissionStarted ( int )<br>
natives.playStreamFromPed ( class )<br>
natives.playStreamFromPed ( Ped )<br>
natives.playStreamFrontend ( void )<br>
natives.playStreamFrontend ( void )<br>
natives.pointCamAtCam ( int, int )<br>
natives.pointCamAtCam ( int, int )<br>
natives.pointCamAtCoord ( int, Vec3 )<br>
natives.pointCamAtCoord ( int, Vec3 )<br>
natives.pointCamAtPed ( int, class )<br>
natives.pointCamAtPed ( int, Ped )<br>
natives.pointCamAtVehicle ( int, class )<br>
natives.pointCamAtVehicle ( int, Vehicle )<br>
natives.pointFixedCam ( Vec3, int )<br>
natives.pointFixedCam ( Vec3, int )<br>
natives.pointFixedCamAtPed ( class, int )<br>
natives.pointFixedCamAtPed ( Ped, int )<br>
natives.pointFixedCamAtPos ( Vec3, int )<br>
natives.pointFixedCamAtPos ( Vec3, int )<br>
natives.pointFixedCamAtVehicle ( class, int )<br>
natives.pointFixedCamAtVehicle ( Vehicle, int )<br>
natives.popCarBoot ( class )<br>
natives.popCarBoot ( Vehicle )<br>
natives.populateNow ( void )<br>
natives.populateNow ( void )<br>
natives.pow ( float, float )<br>
natives.pow ( float, float )<br>
Line 1,437: Line 1,438:
natives.registerBestPosition ( int, int )<br>
natives.registerBestPosition ( int, int )<br>
natives.registerFloatStat ( int, float )<br>
natives.registerFloatStat ( int, float )<br>
natives.registerHatedTargetsAroundPed ( class, float )<br>
natives.registerHatedTargetsAroundPed ( Ped, float )<br>
natives.registerHatedTargetsInArea ( class, Vec3, float )<br>
natives.registerHatedTargetsInArea ( object, Vec3, float )<br>
natives.registerIntStat ( int, int )<br>
natives.registerIntStat ( int, int )<br>
natives.registerKillInMultiplayerGame ( int, int, int )<br>
natives.registerKillInMultiplayerGame ( int, int, int )<br>
Line 1,449: Line 1,450:
natives.registerScriptWithAudio ( bool )<br>
natives.registerScriptWithAudio ( bool )<br>
natives.registerStringForFrontendStat ( int, string )<br>
natives.registerStringForFrontendStat ( int, string )<br>
natives.registerTarget ( class, class )<br>
natives.registerTarget ( object, object )<br>
natives.registerTrackNumber ( int )<br>
natives.registerTrackNumber ( int )<br>
natives.registerWorldPointScriptBrain ( string, float )<br>
natives.registerWorldPointScriptBrain ( string, float )<br>
Line 1,461: Line 1,462:
natives.reloadWebPage ( int )<br>
natives.reloadWebPage ( int )<br>
natives.removeAdditionalPopulationModel ( int )<br>
natives.removeAdditionalPopulationModel ( int )<br>
natives.removeAllCharWeapons ( class )<br>
natives.removeAllCharWeapons ( Ped )<br>
natives.removeAllInactiveGroupsFromCleanupList ( void )<br>
natives.removeAllInactiveGroupsFromCleanupList ( void )<br>
natives.removeAllPickupsOfType ( int )<br>
natives.removeAllPickupsOfType ( int )<br>
Line 1,469: Line 1,470:
natives.removeCarRecording ( int )<br>
natives.removeCarRecording ( int )<br>
natives.removeCarsFromGeneratorsInArea ( Vec3, Vec3 )<br>
natives.removeCarsFromGeneratorsInArea ( Vec3, Vec3 )<br>
natives.removeCarWindow ( class, int )<br>
natives.removeCarWindow ( Vehicle, int )<br>
natives.removeCharDefensiveArea ( class )<br>
natives.removeCharDefensiveArea ( Ped )<br>
natives.removeCharElegantly ( class )<br>
natives.removeCharElegantly ( Ped )<br>
natives.removeCharFromCarMaintainPosition ( class, class )<br>
natives.removeCharFromCarMaintainPosition ( Vehicle, Vehicle )<br>
natives.removeCharFromGroup ( class )<br>
natives.removeCharFromGroup ( Ped )<br>
natives.removeCloseMicPed ( class )<br>
natives.removeCloseMicPed ( Ped )<br>
natives.removeCoverPoint ( int )<br>
natives.removeCoverPoint ( int )<br>
natives.removeDecisionMaker ( int )<br>
natives.removeDecisionMaker ( int )<br>
natives.removeFakeNetworkNameFromPed ( class )<br>
natives.removeFakeNetworkNameFromPed ( Ped )<br>
natives.removeGroup ( int )<br>
natives.removeGroup ( int )<br>
natives.removeIpl ( string )<br>
natives.removeIpl ( string )<br>
natives.removeIplDiscreetly ( string )<br>
natives.removeIplDiscreetly ( string )<br>
natives.removeNavmeshRequiredRegion ( float, float )<br>
natives.removeNavmeshRequiredRegion ( float, float )<br>
natives.removePedHelmet ( class, bool )<br>
natives.removePedHelmet ( Ped, bool )<br>
natives.removePlayerHelmet ( int, bool )<br>
natives.removePlayerHelmet ( int, bool )<br>
natives.removeProjtexInRange ( Vec3, float )<br>
natives.removeProjtexInRange ( Vec3, float )<br>
natives.removePtfx ( int )<br>
natives.removePtfx ( int )<br>
natives.removePtfxFromPed ( class )<br>
natives.removePtfxFromPed ( Ped )<br>
natives.removePtfxFromVehicle ( class )<br>
natives.removePtfxFromVehicle ( Vehicle )<br>
natives.removeScriptFire ( int )<br>
natives.removeScriptFire ( int )<br>
natives.removeScriptMic ( void )<br>
natives.removeScriptMic ( void )<br>
natives.removeStuckCarCheck ( class )<br>
natives.removeStuckCarCheck ( Vehicle )<br>
natives.removeTemporaryRadarBlipsForPickups ( void )<br>
natives.removeTemporaryRadarBlipsForPickups ( void )<br>
natives.removeTxd ( int )<br>
natives.removeTxd ( int )<br>
natives.removeUpsidedownCarCheck ( class )<br>
natives.removeUpsidedownCarCheck ( Vehicle )<br>
natives.removeWeaponFromChar ( class, int )<br>
natives.removeWeaponFromChar ( Ped, int )<br>
natives.renderRaceTrack ( bool )<br>
natives.renderRaceTrack ( bool )<br>
natives.renderWeaponPickupsBigger ( bool )<br>
natives.renderWeaponPickupsBigger ( bool )<br>
natives.reportCrime ( Vec3, string )<br>
natives.reportCrime ( Vec3, string )<br>
natives.reportDispatch ( int, Vec3 )<br>
natives.reportDispatch ( int, Vec3 )<br>
natives.reportPoliceSpottingSuspect ( class )<br>
natives.reportPoliceSpottingSuspect ( object )<br>
natives.reportSuspectArrested ( void )<br>
natives.reportSuspectArrested ( void )<br>
natives.reportSuspectDown ( void )<br>
natives.reportSuspectDown ( void )<br>
Line 1,524: Line 1,525:
natives.resetCamInterpCustomSpeedGraph ( void )<br>
natives.resetCamInterpCustomSpeedGraph ( void )<br>
natives.resetCamSplineCustomSpeedGraph ( void )<br>
natives.resetCamSplineCustomSpeedGraph ( void )<br>
natives.resetCarWheels ( class, bool )<br>
natives.resetCarWheels ( Vehicle, bool )<br>
natives.resetLocalPlayerWeaponStat ( int, int )<br>
natives.resetLocalPlayerWeaponStat ( int, int )<br>
natives.resetNoLawVehiclesDestroyedByLocalPlayer ( void )<br>
natives.resetNoLawVehiclesDestroyedByLocalPlayer ( void )<br>
natives.resetNumOfModelsKilledByPlayer ( int )<br>
natives.resetNumOfModelsKilledByPlayer ( int )<br>
natives.resetStuckTimer ( class, int )<br>
natives.resetStuckTimer ( object, int )<br>
natives.resetVisiblePedDamage ( class )<br>
natives.resetVisiblePedDamage ( Ped )<br>
natives.restartScriptedConversation ( void )<br>
natives.restartScriptedConversation ( void )<br>
natives.resurrectNetworkPlayer ( int, Vec3, float )<br>
natives.resurrectNetworkPlayer ( int, Vec3, float )<br>
Line 1,536: Line 1,537:
natives.retuneRadioToStationName ( string )<br>
natives.retuneRadioToStationName ( string )<br>
natives.retuneRadioUp ( void )<br>
natives.retuneRadioUp ( void )<br>
natives.reviveInjuredPed ( class )<br>
natives.reviveInjuredPed ( Ped )<br>
natives.round ( float )<br>
natives.round ( float )<br>
natives.saveNewlineToDebugFile ( void )<br>
natives.saveNewlineToDebugFile ( void )<br>
natives.saveSettings ( void )<br>
natives.saveSettings ( void )<br>
natives.sayAmbientSpeech ( class, string, bool, bool, int )<br>
natives.sayAmbientSpeech ( object, string, bool, bool, int )<br>
natives.sayAmbientSpeechWithVoice ( class, string, string, bool, bool, int )<br>
natives.sayAmbientSpeechWithVoice ( object, string, string, bool, bool, int )<br>
natives.scriptAssert ( string )<br>
natives.scriptAssert ( string )<br>
natives.scriptIsMovingMobilePhoneOffscreen ( bool )<br>
natives.scriptIsMovingMobilePhoneOffscreen ( bool )<br>
Line 1,553: Line 1,554:
natives.securomSpotCheck3 ( void )<br>
natives.securomSpotCheck3 ( void )<br>
natives.securomSpotCheck4 ( void )<br>
natives.securomSpotCheck4 ( void )<br>
natives.selectWeaponsForVehicle ( class, int )<br>
natives.selectWeaponsForVehicle ( Vehicle, int )<br>
natives.sendClientBroadcastVariablesNow ( void )<br>
natives.sendClientBroadcastVariablesNow ( void )<br>
natives.sendNmMessage ( class )<br>
natives.sendNmMessage ( object )<br>
natives.setAdvancedBoolInDecisionMaker ( int, int, int, int, bool )<br>
natives.setAdvancedBoolInDecisionMaker ( int, int, int, int, bool )<br>
natives.setAllCarGeneratorsBackToActive ( void )<br>
natives.setAllCarGeneratorsBackToActive ( void )<br>
Line 1,564: Line 1,565:
natives.setAlwaysDisplayWeaponPickupMessage ( bool )<br>
natives.setAlwaysDisplayWeaponPickupMessage ( bool )<br>
natives.setAmbientPlanesSpeedMultiplier ( float )<br>
natives.setAmbientPlanesSpeedMultiplier ( float )<br>
natives.setAmbientVoiceName ( class, string )<br>
natives.setAmbientVoiceName ( object, string )<br>
natives.setAnimGroupForChar ( class, string )<br>
natives.setAnimGroupForChar ( Ped, string )<br>
natives.setArmourPickupNetworkRegenTime ( int )<br>
natives.setArmourPickupNetworkRegenTime ( int )<br>
natives.setBikeRiderWillPutFootDownWhenStopped ( class, bool )<br>
natives.setBikeRiderWillPutFootDownWhenStopped ( Vehicle, bool )<br>
natives.setBit ( int )<br>
natives.setBit ( int )<br>
natives.setBitsInRange ( int, int, int )<br>
natives.setBitsInRange ( int, int, int )<br>
Line 1,574: Line 1,575:
natives.setBlipCoordinates ( int, Vec3 )<br>
natives.setBlipCoordinates ( int, Vec3 )<br>
natives.setBlipMarkerLongDistance ( int, bool )<br>
natives.setBlipMarkerLongDistance ( int, bool )<br>
natives.setBlipThrottleRandomly ( class, bool )<br>
natives.setBlipThrottleRandomly ( object, bool )<br>
natives.setBlockCameraToggle ( bool )<br>
natives.setBlockCameraToggle ( bool )<br>
natives.setBlockingOfNonTemporaryEvents ( class, bool )<br>
natives.setBlockingOfNonTemporaryEvents ( object, bool )<br>
natives.setBriansMood ( int )<br>
natives.setBriansMood ( int )<br>
natives.setCamActive ( int, bool )<br>
natives.setCamActive ( int, bool )<br>
natives.setCamAttachOffset ( int, Vec3 )<br>
natives.setCamAttachOffset ( int, Vec3 )<br>
natives.setCamAttachOffsetIsRelative ( int, bool )<br>
natives.setCamAttachOffsetIsRelative ( int, bool )<br>
natives.setCamBehindPed ( class )<br>
natives.setCamBehindPed ( Ped )<br>
natives.setCamComponentShake ( int, int, int, int, Vec3 )<br>
natives.setCamComponentShake ( int, int, int, int, Vec3 )<br>
natives.setCamDofFocuspoint ( int, Vec3, float )<br>
natives.setCamDofFocuspoint ( int, Vec3, float )<br>
Line 1,591: Line 1,592:
natives.setCamFarDof ( int, float )<br>
natives.setCamFarDof ( int, float )<br>
natives.setCamFov ( int, float )<br>
natives.setCamFov ( int, float )<br>
natives.setCamInFrontOfPed ( class )<br>
natives.setCamInFrontOfPed ( Ped )<br>
natives.setCamInheritRollPed ( int, class )<br>
natives.setCamInheritRollPed ( int, Ped )<br>
natives.setCamInheritRollVehicle ( int, class )<br>
natives.setCamInheritRollVehicle ( int, Vehicle )<br>
natives.setCamInterpCustomSpeedGraph ( float )<br>
natives.setCamInterpCustomSpeedGraph ( float )<br>
natives.setCamInterpDetailRotStyleAngles ( int )<br>
natives.setCamInterpDetailRotStyleAngles ( int )<br>
Line 1,616: Line 1,617:
natives.setCamSplineSpeedConstant ( int, bool )<br>
natives.setCamSplineSpeedConstant ( int, bool )<br>
natives.setCamSplineSpeedGraph ( int, int )<br>
natives.setCamSplineSpeedGraph ( int, int )<br>
natives.setCamTargetPed ( int, class )<br>
natives.setCamTargetPed ( int, Ped )<br>
natives.setCanBurstCarTyres ( class, bool )<br>
natives.setCanBurstCarTyres ( Vehicle, bool )<br>
natives.setCanResprayCar ( class, bool )<br>
natives.setCanResprayCar ( Vehicle, bool )<br>
natives.setCanTargetCharWithoutLos ( class, bool )<br>
natives.setCanTargetCharWithoutLos ( Ped, bool )<br>
natives.setCarAllowedToDrown ( class, bool )<br>
natives.setCarAllowedToDrown ( Vehicle, bool )<br>
natives.setCarAlwaysCreateSkids ( class, bool )<br>
natives.setCarAlwaysCreateSkids ( Vehicle, bool )<br>
natives.setCarAnimCurrentTime ( class, string, string, float )<br>
natives.setCarAnimCurrentTime ( Vehicle, string, string, float )<br>
natives.setCarAnimSpeed ( class, string, string, float )<br>
natives.setCarAnimSpeed ( Vehicle, string, string, float )<br>
natives.setCarAsMissionCar ( class )<br>
natives.setCarAsMissionCar ( Vehicle )<br>
natives.setCarCanBeDamaged ( class, bool )<br>
natives.setCarCanBeDamaged ( Vehicle, bool )<br>
natives.setCarCanBeVisiblyDamaged ( class, bool )<br>
natives.setCarCanBeVisiblyDamaged ( Vehicle, bool )<br>
natives.setCarCollision ( class, bool )<br>
natives.setCarCollision ( Vehicle, bool )<br>
natives.setCarColourCombination ( class, int )<br>
natives.setCarColourCombination ( Vehicle, int )<br>
natives.setCarCoordinates ( class, float, float, float )<br>
natives.setCarCoordinates ( Vehicle, float, float, float )<br>
natives.setCarCoordinatesNoOffset ( class, Vec3 )<br>
natives.setCarCoordinatesNoOffset ( Vehicle, Vec3 )<br>
natives.setCarDensityMultiplier ( float )<br>
natives.setCarDensityMultiplier ( float )<br>
natives.setCarDistanceAheadMultiplier ( class, float )<br>
natives.setCarDistanceAheadMultiplier ( Vehicle, float )<br>
natives.setCarDoorLatched ( class, int, bool, bool )<br>
natives.setCarDoorLatched ( Vehicle, int, bool, bool )<br>
natives.setCarEngineOn ( class, bool, bool )<br>
natives.setCarEngineOn ( Vehicle, bool, bool )<br>
natives.setCarExistsOnAllMachines ( class, bool )<br>
natives.setCarExistsOnAllMachines ( Vehicle, bool )<br>
natives.setCarForwardSpeed ( class, float )<br>
natives.setCarForwardSpeed ( Vehicle, float )<br>
natives.setCarFovFadeMult ( float )<br>
natives.setCarFovFadeMult ( float )<br>
natives.setCarFovMax ( float )<br>
natives.setCarFovMax ( float )<br>
Line 1,644: Line 1,645:
natives.setCarFovStartSpeedBoat ( float )<br>
natives.setCarFovStartSpeedBoat ( float )<br>
natives.setCarGeneratorsActiveInArea ( Vec3, Vec3, bool )<br>
natives.setCarGeneratorsActiveInArea ( Vec3, Vec3, bool )<br>
natives.setCarHeading ( class, float )<br>
natives.setCarHeading ( Vehicle, float )<br>
natives.setCarHealth ( class, int )<br>
natives.setCarHealth ( Vehicle, int )<br>
natives.setCarInCutscene ( class, bool )<br>
natives.setCarInCutscene ( Vehicle, bool )<br>
natives.setCarLaneShift ( class, float )<br>
natives.setCarLaneShift ( Vehicle, float )<br>
natives.setCarLightMultiplier ( class, float )<br>
natives.setCarLightMultiplier ( Vehicle, float )<br>
natives.setCarLivery ( class, int )<br>
natives.setCarLivery ( Vehicle, int )<br>
natives.setCarMotionBlurEffectBoat ( float )<br>
natives.setCarMotionBlurEffectBoat ( float )<br>
natives.setCarNotDamagedByRelationshipGroup ( class, bool, int )<br>
natives.setCarNotDamagedByRelationshipGroup ( Vehicle, bool, int )<br>
natives.setCarOnlyDamagedByPlayer ( class, bool )<br>
natives.setCarOnlyDamagedByPlayer ( Vehicle, bool )<br>
natives.setCarOnlyDamagedByRelationshipGroup ( class, bool, int )<br>
natives.setCarOnlyDamagedByRelationshipGroup ( Vehicle, bool, int )<br>
natives.setCarProofs ( class, bool, bool, bool, bool, bool )<br>
natives.setCarProofs ( Vehicle, bool, bool, bool, bool, bool )<br>
natives.setCarRandomRouteSeed ( class, int )<br>
natives.setCarRandomRouteSeed ( Vehicle, int )<br>
natives.setCarStayInFastLane ( class, bool )<br>
natives.setCarStayInFastLane ( Vehicle, bool )<br>
natives.setCarStayInSlowLane ( class, bool )<br>
natives.setCarStayInSlowLane ( Vehicle, bool )<br>
natives.setCarStrong ( class, bool )<br>
natives.setCarStrong ( Vehicle, bool )<br>
natives.setCarTraction ( class, float )<br>
natives.setCarTraction ( Vehicle, float )<br>
natives.setCarVisible ( class, bool )<br>
natives.setCarVisible ( Vehicle, bool )<br>
natives.setCarWatertight ( class, bool )<br>
natives.setCarWatertight ( Vehicle, bool )<br>
natives.setCellphoneRanked ( bool )<br>
natives.setCellphoneRanked ( bool )<br>
natives.setCharAccuracy ( class, int )<br>
natives.setCharAccuracy ( Ped, int )<br>
natives.setCharAllAnimsSpeed ( class, float )<br>
natives.setCharAllAnimsSpeed ( Ped, float )<br>
natives.setCharAllowedToDuck ( class, bool )<br>
natives.setCharAllowedToDuck ( Ped, bool )<br>
natives.setCharAllowedToRunOnBoats ( class, bool )<br>
natives.setCharAllowedToRunOnBoats ( Vehicle, bool )<br>
natives.setCharAmmo ( class, int, int )<br>
natives.setCharAmmo ( Ped, int, int )<br>
natives.setCharAngledDefensiveArea ( class, Vec3, Vec3, float )<br>
natives.setCharAngledDefensiveArea ( Ped, Vec3, Vec3, float )<br>
natives.setCharAnimBlendOutDelta ( class, string, string, float )<br>
natives.setCharAnimBlendOutDelta ( Ped, string, string, float )<br>
natives.setCharAnimCurrentTime ( class, string, string, float )<br>
natives.setCharAnimCurrentTime ( Ped, string, string, float )<br>
natives.setCharAnimPlayingFlag ( class, string, string, bool )<br>
natives.setCharAnimPlayingFlag ( Ped, string, string, bool )<br>
natives.setCharAnimSpeed ( class, string, string, float )<br>
natives.setCharAnimSpeed ( Ped, string, string, float )<br>
natives.setCharAsEnemy ( class, bool )<br>
natives.setCharAsEnemy ( Ped, bool )<br>
natives.setCharAsMissionChar ( class )<br>
natives.setCharAsMissionChar ( Ped )<br>
natives.setCharBleeding ( class, bool )<br>
natives.setCharBleeding ( Ped, bool )<br>
natives.setCharBulletproofVest ( class, bool )<br>
natives.setCharBulletproofVest ( Ped, bool )<br>
natives.setCharCanBeKnockedOffBike ( class, bool )<br>
natives.setCharCanBeKnockedOffBike ( Vehicle, bool )<br>
natives.setCharCanBeShotInVehicle ( class, bool )<br>
natives.setCharCanBeShotInVehicle ( Vehicle, bool )<br>
natives.setCharCanSmashGlass ( class, bool )<br>
natives.setCharCanSmashGlass ( Ped, bool )<br>
natives.setCharCantBeDraggedOut ( class, bool )<br>
natives.setCharCantBeDraggedOut ( Ped, bool )<br>
natives.setCharClimbAnimRate ( class, float )<br>
natives.setCharClimbAnimRate ( Ped, float )<br>
natives.setCharCollision ( class, bool )<br>
natives.setCharCollision ( Ped, bool )<br>
natives.setCharComponentVariation ( class, int, int, int )<br>
natives.setCharComponentVariation ( Ped, int, int, int )<br>
natives.setCharCoordinates ( class, Vec3 )<br>
natives.setCharCoordinates ( Ped, Vec3 )<br>
natives.setCharCoordinatesDontClearPlayerTasks ( class, Vec3 )<br>
natives.setCharCoordinatesDontClearPlayerTasks ( Ped, Vec3 )<br>
natives.setCharCoordinatesDontWarpGang ( class, Vec3 )<br>
natives.setCharCoordinatesDontWarpGang ( Ped, Vec3 )<br>
natives.setCharCoordinatesDontWarpGangNoOffset ( class, Vec3 )<br>
natives.setCharCoordinatesDontWarpGangNoOffset ( Ped, Vec3 )<br>
natives.setCharCoordinatesNoOffset ( class, Vec3 )<br>
natives.setCharCoordinatesNoOffset ( Ped, Vec3 )<br>
natives.setCharCurrentWeaponVisible ( class, bool )<br>
natives.setCharCurrentWeaponVisible ( Ped, bool )<br>
natives.setCharDecisionMaker ( class, int )<br>
natives.setCharDecisionMaker ( Ped, int )<br>
natives.setCharDecisionMakerToDefault ( class )<br>
natives.setCharDecisionMakerToDefault ( Ped )<br>
natives.setCharDefaultComponentVariation ( class )<br>
natives.setCharDefaultComponentVariation ( Ped )<br>
natives.setCharDefensiveAreaAttachedToPed ( class, class, Vec3, Vec3, int, int )<br>
natives.setCharDefensiveAreaAttachedToPed ( Ped, Ped, Vec3, Vec3, int, int )<br>
natives.setCharDesiredHeading ( class, float )<br>
natives.setCharDesiredHeading ( Ped, float )<br>
natives.setCharDiesInstantlyInWater ( class, bool )<br>
natives.setCharDiesInstantlyInWater ( Ped, bool )<br>
natives.setCharDropsWeaponsWhenDead ( class, bool )<br>
natives.setCharDropsWeaponsWhenDead ( Ped, bool )<br>
natives.setCharDrownsInSinkingVehicle ( class, bool )<br>
natives.setCharDrownsInSinkingVehicle ( Vehicle, bool )<br>
natives.setCharDrownsInWater ( class, bool )<br>
natives.setCharDrownsInWater ( Ped, bool )<br>
natives.setCharDruggedUp ( class, bool )<br>
natives.setCharDruggedUp ( Ped, bool )<br>
natives.setCharDuckingTimed ( class, int )<br>
natives.setCharDuckingTimed ( Ped, int )<br>
natives.setCharFireDamageMultiplier ( class, float )<br>
natives.setCharFireDamageMultiplier ( Ped, float )<br>
natives.setCharForceDieInCar ( class, bool )<br>
natives.setCharForceDieInCar ( Vehicle, bool )<br>
natives.setCharGestureGroup ( class, string )<br>
natives.setCharGestureGroup ( Ped, string )<br>
natives.setCharGetOutUpsideDownCar ( class, bool )<br>
natives.setCharGetOutUpsideDownCar ( Vehicle, bool )<br>
natives.setCharGravity ( class, float )<br>
natives.setCharGravity ( Ped, float )<br>
natives.setCharHeading ( class, float )<br>
natives.setCharHeading ( Ped, float )<br>
natives.setCharHealth ( class, int )<br>
natives.setCharHealth ( Ped, int )<br>
natives.setCharInCutscene ( class, bool )<br>
natives.setCharInCutscene ( Ped, bool )<br>
natives.setCharInvincible ( class, bool )<br>
natives.setCharInvincible ( Ped, bool )<br>
natives.setCharIsTargetPriority ( class, bool )<br>
natives.setCharIsTargetPriority ( Ped, bool )<br>
natives.setCharKeepTask ( class, bool )<br>
natives.setCharKeepTask ( Ped, bool )<br>
natives.setCharMaxHealth ( class, int )<br>
natives.setCharMaxHealth ( Ped, int )<br>
natives.setCharMaxMoveBlendRatio ( class, float )<br>
natives.setCharMaxMoveBlendRatio ( Ped, float )<br>
natives.setCharMaxTimeInWater ( class, float )<br>
natives.setCharMaxTimeInWater ( Ped, float )<br>
natives.setCharMaxTimeUnderwater ( class, float )<br>
natives.setCharMaxTimeUnderwater ( Ped, float )<br>
natives.setCharMeleeActionFlag0 ( class, bool )<br>
natives.setCharMeleeActionFlag0 ( Ped, bool )<br>
natives.setCharMeleeActionFlag1 ( class, bool )<br>
natives.setCharMeleeActionFlag1 ( Ped, bool )<br>
natives.setCharMeleeActionFlag2 ( class, bool )<br>
natives.setCharMeleeActionFlag2 ( Ped, bool )<br>
natives.setCharMeleeMovementConstaintBox ( class, Vec3, Vec3 )<br>
natives.setCharMeleeMovementConstaintBox ( Ped, Vec3, Vec3 )<br>
natives.setCharMoney ( class, int )<br>
natives.setCharMoney ( Ped, int )<br>
natives.setCharMoveAnimSpeedMultiplier ( class, float )<br>
natives.setCharMoveAnimSpeedMultiplier ( Ped, float )<br>
natives.setCharMovementAnimsBlocked ( class, bool )<br>
natives.setCharMovementAnimsBlocked ( Ped, bool )<br>
natives.setCharNameDebug ( class, string )<br>
natives.setCharNameDebug ( Ped, string )<br>
natives.setCharNeverLeavesGroup ( class, bool )<br>
natives.setCharNeverLeavesGroup ( Ped, bool )<br>
natives.setCharNeverTargetted ( class, bool )<br>
natives.setCharNeverTargetted ( Ped, bool )<br>
natives.setCharNotDamagedByRelationshipGroup ( class, int, bool )<br>
natives.setCharNotDamagedByRelationshipGroup ( Ped, int, bool )<br>
natives.setCharOnlyDamagedByPlayer ( class, bool )<br>
natives.setCharOnlyDamagedByPlayer ( Ped, bool )<br>
natives.setCharOnlyDamagedByRelationshipGroup ( class, bool, int )<br>
natives.setCharOnlyDamagedByRelationshipGroup ( Ped, bool, int )<br>
natives.setCharProofs ( class, bool, bool, bool, bool, bool )<br>
natives.setCharProofs ( Ped, bool, bool, bool, bool, bool )<br>
natives.setCharPropIndex ( class, int, int )<br>
natives.setCharPropIndex ( Ped, int, int )<br>
natives.setCharPropIndexTexture ( class, int, int, int )<br>
natives.setCharPropIndexTexture ( Ped, int, int, int )<br>
natives.setCharProvideCoveringFire ( class, bool )<br>
natives.setCharProvideCoveringFire ( Ped, bool )<br>
natives.setCharRandomComponentVariation ( class )<br>
natives.setCharRandomComponentVariation ( Ped )<br>
natives.setCharReadyToBeExecuted ( class, bool )<br>
natives.setCharReadyToBeExecuted ( Ped, bool )<br>
natives.setCharReadyToBeStunned ( class, bool )<br>
natives.setCharReadyToBeStunned ( Ped, bool )<br>
natives.setCharRelationship ( class, int, int )<br>
natives.setCharRelationship ( Ped, int, int )<br>
natives.setCharRelationshipGroup ( class, int )<br>
natives.setCharRelationshipGroup ( Ped, int )<br>
natives.setCharRotation ( class, Vec3 )<br>
natives.setCharRotation ( Ped, Vec3 )<br>
natives.setCharShootRate ( class, int )<br>
natives.setCharShootRate ( Ped, int )<br>
natives.setCharSignalAfterKill ( class, bool )<br>
natives.setCharSignalAfterKill ( Ped, bool )<br>
natives.setCharSphereDefensiveArea ( class, Vec3, float )<br>
natives.setCharSphereDefensiveArea ( Ped, Vec3, float )<br>
natives.setCharStayInCarWhenJacked ( class, bool )<br>
natives.setCharStayInCarWhenJacked ( Vehicle, bool )<br>
natives.setCharSuffersCriticalHits ( class, bool )<br>
natives.setCharSuffersCriticalHits ( Ped, bool )<br>
natives.setCharUsesDeafultAnimGroupWhenFleeing ( class, bool )<br>
natives.setCharUsesDeafultAnimGroupWhenFleeing ( Ped, bool )<br>
natives.setCharUsesUpperbodyDamageAnimsOnly ( class, bool )<br>
natives.setCharUsesUpperbodyDamageAnimsOnly ( Ped, bool )<br>
natives.setCharVelocity ( class, Vec3 )<br>
natives.setCharVelocity ( Ped, Vec3 )<br>
natives.setCharVisible ( class, bool )<br>
natives.setCharVisible ( Ped, bool )<br>
natives.setCharWalkAlongsideLeaderWhenAppropriate ( class, bool )<br>
natives.setCharWalkAlongsideLeaderWhenAppropriate ( Ped, bool )<br>
natives.setCharWantedByPolice ( class, bool )<br>
natives.setCharWantedByPolice ( Ped, bool )<br>
natives.setCharWatchMelee ( class, bool )<br>
natives.setCharWatchMelee ( Ped, bool )<br>
natives.setCharWeaponSkill ( class, int )<br>
natives.setCharWeaponSkill ( Ped, int )<br>
natives.setCharWillCowerInsteadOfFleeing ( class, bool )<br>
natives.setCharWillCowerInsteadOfFleeing ( Ped, bool )<br>
natives.setCharWillDoDrivebys ( class, bool )<br>
natives.setCharWillDoDrivebys ( Ped, bool )<br>
natives.setCharWillFlyThroughWindscreen ( class, bool )<br>
natives.setCharWillFlyThroughWindscreen ( Ped, bool )<br>
natives.setCharWillLeaveCarInCombat ( class, bool )<br>
natives.setCharWillLeaveCarInCombat ( Vehicle, bool )<br>
natives.setCharWillMoveWhenInjured ( class, bool )<br>
natives.setCharWillMoveWhenInjured ( Ped, bool )<br>
natives.setCharWillOnlyFireWithClearLos ( class, bool )<br>
natives.setCharWillOnlyFireWithClearLos ( Ped, bool )<br>
natives.setCharWillRemainOnBoatAfterMissionEnds ( class, bool )<br>
natives.setCharWillRemainOnBoatAfterMissionEnds ( Vehicle, bool )<br>
natives.setCharWillTryToLeaveBoatAfterLeader ( class, bool )<br>
natives.setCharWillTryToLeaveBoatAfterLeader ( Vehicle, bool )<br>
natives.setCharWillTryToLeaveWater ( class, bool )<br>
natives.setCharWillTryToLeaveWater ( Ped, bool )<br>
natives.setCharWillUseCarsInCombat ( class, bool )<br>
natives.setCharWillUseCarsInCombat ( Vehicle, bool )<br>
natives.setCharWillUseCover ( class, bool )<br>
natives.setCharWillUseCover ( Ped, bool )<br>
natives.setCinematicButtonEnabled ( bool )<br>
natives.setCinematicButtonEnabled ( bool )<br>
natives.setClearHelpInMissionCleanup ( bool )<br>
natives.setClearHelpInMissionCleanup ( bool )<br>
Line 1,768: Line 1,769:
natives.setCollectable1Total ( int )<br>
natives.setCollectable1Total ( int )<br>
natives.setCollideWithPeds ( bool )<br>
natives.setCollideWithPeds ( bool )<br>
natives.setCombatDecisionMaker ( class, int )<br>
natives.setCombatDecisionMaker ( object, int )<br>
natives.setConvertibleRoof ( class, bool )<br>
natives.setConvertibleRoof ( object, bool )<br>
natives.setCreateRandomCops ( bool )<br>
natives.setCreateRandomCops ( bool )<br>
natives.setCreditsToRenderBeforeFade ( bool )<br>
natives.setCreditsToRenderBeforeFade ( bool )<br>
natives.setCurrentCharWeapon ( class, int, bool )<br>
natives.setCurrentCharWeapon ( Ped, int, bool )<br>
natives.setCurrentMovie ( string )<br>
natives.setCurrentMovie ( string )<br>
natives.setCutsceneExtraRoomPos ( Vec3 )<br>
natives.setCutsceneExtraRoomPos ( Vec3 )<br>
natives.setDanceShakeActiveThisUpdate ( float )<br>
natives.setDanceShakeActiveThisUpdate ( float )<br>
natives.setDanceShakeInactiveImmediately ( void )<br>
natives.setDanceShakeInactiveImmediately ( void )<br>
natives.setDeadCharCoordinates ( class, Vec3 )<br>
natives.setDeadCharCoordinates ( Ped, Vec3 )<br>
natives.setDeadPedsDropWeapons ( bool )<br>
natives.setDeadPedsDropWeapons ( bool )<br>
natives.setDeathWeaponsPersist ( class, bool )<br>
natives.setDeathWeaponsPersist ( object, bool )<br>
natives.setDebugTextVisible ( bool )<br>
natives.setDebugTextVisible ( bool )<br>
natives.setDecisionMakerAttributeCanChangeTarget ( int, bool )<br>
natives.setDecisionMakerAttributeCanChangeTarget ( int, bool )<br>
Line 1,795: Line 1,796:
natives.setDecisionMakerAttributeWeaponAccuracy ( int, int )<br>
natives.setDecisionMakerAttributeWeaponAccuracy ( int, int )<br>
natives.setDefaultGlobalInstancePriority ( void )<br>
natives.setDefaultGlobalInstancePriority ( void )<br>
natives.setDisablePlayerShoveAnimation ( class, bool )<br>
natives.setDisablePlayerShoveAnimation ( object, bool )<br>
natives.setDisplayPlayerNameAndIcon ( int, bool )<br>
natives.setDisplayPlayerNameAndIcon ( int, bool )<br>
natives.setDitchPoliceModels ( bool )<br>
natives.setDitchPoliceModels ( bool )<br>
natives.setDoNotSpawnParkedCarsOnTop ( int, bool )<br>
natives.setDoNotSpawnParkedCarsOnTop ( int, bool )<br>
natives.setDontActivateRagdollFromPlayerImpact ( class, bool )<br>
natives.setDontActivateRagdollFromPlayerImpact ( object, bool )<br>
natives.setDrawPlayerComponent ( int, bool )<br>
natives.setDrawPlayerComponent ( int, bool )<br>
natives.setDriveTaskCruiseSpeed ( class, float )<br>
natives.setDriveTaskCruiseSpeed ( object, float )<br>
natives.setDrunkCam ( int, float, int )<br>
natives.setDrunkCam ( int, float, int )<br>
natives.setEnableNearClipScan ( bool )<br>
natives.setEnableNearClipScan ( bool )<br>
natives.setEnableRcDetonate ( bool )<br>
natives.setEnableRcDetonate ( bool )<br>
natives.setEnableRcDetonateOnContact ( bool )<br>
natives.setEnableRcDetonateOnContact ( bool )<br>
natives.setEngineHealth ( class, float )<br>
natives.setEngineHealth ( object, float )<br>
natives.setEveryoneIgnorePlayer ( int, bool )<br>
natives.setEveryoneIgnorePlayer ( int, bool )<br>
natives.setExtraCarColours ( class, int, int )<br>
natives.setExtraCarColours ( Vehicle, int, int )<br>
natives.setExtraHospitalRestartPoint ( Vec3, float, float )<br>
natives.setExtraHospitalRestartPoint ( Vec3, float, float )<br>
natives.setExtraPoliceStationRestartPoint ( Vec3, float, float )<br>
natives.setExtraPoliceStationRestartPoint ( Vec3, float, float )<br>
Line 1,825: Line 1,826:
natives.setFollowVehiclePitchLimitUp ( float )<br>
natives.setFollowVehiclePitchLimitUp ( float )<br>
natives.setForceLookBehind ( bool )<br>
natives.setForceLookBehind ( bool )<br>
natives.setForcePlayerToEnterThroughDirectDoor ( class, bool )<br>
natives.setForcePlayerToEnterThroughDirectDoor ( object, bool )<br>
natives.setFovChannelScript ( bool )<br>
natives.setFovChannelScript ( bool )<br>
natives.setFreebiesInVehicle ( class, bool )<br>
natives.setFreebiesInVehicle ( Vehicle, bool )<br>
natives.setFreeHealthCare ( int, bool )<br>
natives.setFreeHealthCare ( int, bool )<br>
natives.setFreeResprays ( bool )<br>
natives.setFreeResprays ( bool )<br>
Line 1,833: Line 1,834:
natives.setGameCamHeading ( float )<br>
natives.setGameCamHeading ( float )<br>
natives.setGameCamPitch ( float )<br>
natives.setGameCamPitch ( float )<br>
natives.setGangCar ( class, bool )<br>
natives.setGangCar ( Vehicle, bool )<br>
natives.setGarageLeaveCameraAlone ( string, bool )<br>
natives.setGarageLeaveCameraAlone ( string, bool )<br>
natives.setGfwlHasSafeHouse ( int )<br>
natives.setGfwlHasSafeHouse ( int )<br>
Line 1,840: Line 1,841:
natives.setGpsRemainsWhenTargetReachedFlag ( bool )<br>
natives.setGpsRemainsWhenTargetReachedFlag ( bool )<br>
natives.setGpsTestIn3dFlag ( bool )<br>
natives.setGpsTestIn3dFlag ( bool )<br>
natives.setGpsVoiceForVehicle ( class, int )<br>
natives.setGpsVoiceForVehicle ( Vehicle, int )<br>
natives.setGravityOff ( bool )<br>
natives.setGravityOff ( bool )<br>
natives.setGroupCharDecisionMaker ( int, int )<br>
natives.setGroupCharDecisionMaker ( int, int )<br>
natives.setGroupCharDucksWhenAimedAt ( class, bool )<br>
natives.setGroupCharDucksWhenAimedAt ( Ped, bool )<br>
natives.setGroupCombatDecisionMaker ( int, int )<br>
natives.setGroupCombatDecisionMaker ( int, int )<br>
natives.setGroupFollowStatus ( int, int )<br>
natives.setGroupFollowStatus ( int, int )<br>
natives.setGroupFormation ( int, int )<br>
natives.setGroupFormation ( int, int )<br>
natives.setGroupFormationSpacing ( int, float )<br>
natives.setGroupFormationSpacing ( int, float )<br>
natives.setGroupLeader ( int, class )<br>
natives.setGroupLeader ( int, object )<br>
natives.setGroupMember ( int, class )<br>
natives.setGroupMember ( int, object )<br>
natives.setGroupSeparationRange ( int, float )<br>
natives.setGroupSeparationRange ( int, float )<br>
natives.setGunshotSenseRangeForRiot2 ( float )<br>
natives.setGunshotSenseRangeForRiot2 ( float )<br>
natives.setHasBeenOwnedByPlayer ( class, bool )<br>
natives.setHasBeenOwnedByPlayer ( object, bool )<br>
natives.setHasBeenOwnedForCarGenerator ( int, bool )<br>
natives.setHasBeenOwnedForCarGenerator ( int, bool )<br>
natives.setHeadingLimitForAttachedPed ( class, float, float )<br>
natives.setHeadingLimitForAttachedPed ( Ped, float, float )<br>
natives.setHeadingOfClosestObjectOfType ( Vec3, float, int, float )<br>
natives.setHeadingOfClosestObjectOfType ( Vec3, float, int, float )<br>
natives.setHealthPickupNetworkRegenTime ( int )<br>
natives.setHealthPickupNetworkRegenTime ( int )<br>
natives.setHeliBladesFullSpeed ( class )<br>
natives.setHeliBladesFullSpeed ( Vehicle )<br>
natives.setHeliForceEngineOn ( class, bool )<br>
natives.setHeliForceEngineOn ( Vehicle, bool )<br>
natives.setHeliStabiliser ( class, bool )<br>
natives.setHeliStabiliser ( Vehicle, bool )<br>
natives.setHelpMessageBoxSize ( float )<br>
natives.setHelpMessageBoxSize ( float )<br>
natives.setHelpMessageBoxSizeF ( float )<br>
natives.setHelpMessageBoxSizeF ( float )<br>
Line 1,871: Line 1,872:
natives.setHostMatchOn ( bool )<br>
natives.setHostMatchOn ( bool )<br>
natives.setHotWeaponSwap ( bool )<br>
natives.setHotWeaponSwap ( bool )<br>
natives.setIgnoreLowPriorityShockingEvents ( class, bool )<br>
natives.setIgnoreLowPriorityShockingEvents ( object, bool )<br>
natives.setIgnoreNoGpsFlag ( bool )<br>
natives.setIgnoreNoGpsFlag ( bool )<br>
natives.setIkDisabledForNetworkPlayer ( int, bool )<br>
natives.setIkDisabledForNetworkPlayer ( int, bool )<br>
natives.setInformRespectedFriends ( class, int, int )<br>
natives.setInformRespectedFriends ( object, int, int )<br>
natives.setInMpTutorial ( bool )<br>
natives.setInMpTutorial ( bool )<br>
natives.setInSpectatorMode ( bool )<br>
natives.setInSpectatorMode ( bool )<br>
Line 1,883: Line 1,884:
natives.setIntStat ( int, int )<br>
natives.setIntStat ( int, int )<br>
natives.setKillstreak ( void )<br>
natives.setKillstreak ( void )<br>
natives.setLoadCollisionForCarFlag ( class, bool )<br>
natives.setLoadCollisionForCarFlag ( Vehicle, bool )<br>
natives.setLoadCollisionForCharFlag ( class, bool )<br>
natives.setLoadCollisionForCharFlag ( Ped, bool )<br>
natives.setLobbyMuteOverride ( bool )<br>
natives.setLobbyMuteOverride ( bool )<br>
natives.setLocalPlayerPainVoice ( string )<br>
natives.setLocalPlayerPainVoice ( string )<br>
natives.setLocalPlayerVoice ( string )<br>
natives.setLocalPlayerVoice ( string )<br>
natives.setLoudVehicleRadio ( class, bool )<br>
natives.setLoudVehicleRadio ( Vehicle, bool )<br>
natives.setMask ( float, float, float, float )<br>
natives.setMask ( float, float, float, float )<br>
natives.setMaxFireGenerations ( int )<br>
natives.setMaxFireGenerations ( int )<br>
Line 1,899: Line 1,900:
natives.setMessagesWaiting ( bool )<br>
natives.setMessagesWaiting ( bool )<br>
natives.setMinigameInProgress ( bool )<br>
natives.setMinigameInProgress ( bool )<br>
natives.setMinMaxPedAccuracy ( class, float, float )<br>
natives.setMinMaxPedAccuracy ( Ped, float, float )<br>
natives.setMissionFlag ( bool )<br>
natives.setMissionFlag ( bool )<br>
natives.setMissionPassedCash ( bool, int, int )<br>
natives.setMissionPassedCash ( bool, int, int )<br>
natives.setMissionPickupSound ( int, string )<br>
natives.setMissionPickupSound ( int, string )<br>
natives.setMissionRespectTotal ( float )<br>
natives.setMissionRespectTotal ( float )<br>
natives.setMissionTrainCoordinates ( class, Vec3 )<br>
natives.setMissionTrainCoordinates ( Vehicle, Vec3 )<br>
natives.setMobilePhonePosition ( Vec3 )<br>
natives.setMobilePhonePosition ( Vec3 )<br>
natives.setMobilePhoneRadioState ( bool )<br>
natives.setMobilePhoneRadioState ( bool )<br>
Line 1,918: Line 1,919:
natives.setMultiplayerHudCash ( int )<br>
natives.setMultiplayerHudCash ( int )<br>
natives.setMultiplayerHudTime ( string )<br>
natives.setMultiplayerHudTime ( string )<br>
natives.setNeedsToBeHotwired ( class, bool )<br>
natives.setNeedsToBeHotwired ( object, bool )<br>
natives.setNetworkIdCanMigrate ( int, bool )<br>
natives.setNetworkIdCanMigrate ( int, bool )<br>
natives.setNetworkIdExistsOnAllMachines ( int, bool )<br>
natives.setNetworkIdExistsOnAllMachines ( int, bool )<br>
natives.setNetworkIdStopCloning ( int, bool )<br>
natives.setNetworkIdStopCloning ( int, bool )<br>
natives.setNetworkJoinFail ( bool )<br>
natives.setNetworkJoinFail ( bool )<br>
natives.setNetworkPedUsingParachute ( class )<br>
natives.setNetworkPedUsingParachute ( Ped )<br>
natives.setNetworkPlayerAsVip ( int, bool )<br>
natives.setNetworkPlayerAsVip ( int, bool )<br>
natives.setNetworkVehicleRespotTimer ( int, int )<br>
natives.setNetworkVehicleRespotTimer ( int, int )<br>
natives.setNextDesiredMoveState ( int )<br>
natives.setNextDesiredMoveState ( int )<br>
natives.setNmAnimPose ( class, string, string, float )<br>
natives.setNmAnimPose ( object, string, string, float )<br>
natives.setNmMessageBool ( int, bool )<br>
natives.setNmMessageBool ( int, bool )<br>
natives.setNmMessageFloat ( int, float )<br>
natives.setNmMessageFloat ( int, float )<br>
Line 1,938: Line 1,939:
natives.setOverrideNoSprintingOnPhoneInMultiplayer ( bool )<br>
natives.setOverrideNoSprintingOnPhoneInMultiplayer ( bool )<br>
natives.setParkedCarDensityMultiplier ( float )<br>
natives.setParkedCarDensityMultiplier ( float )<br>
natives.setPedAllowMissionOnlyDrivebyUse ( class, bool )<br>
natives.setPedAllowMissionOnlyDrivebyUse ( Ped, bool )<br>
natives.setPedAlpha ( class, int )<br>
natives.setPedAlpha ( Ped, int )<br>
natives.setPedComponentsToNetworkPlayersettingsModel ( class )<br>
natives.setPedComponentsToNetworkPlayersettingsModel ( Ped )<br>
natives.setPedDensityMultiplier ( float )<br>
natives.setPedDensityMultiplier ( float )<br>
natives.setPedDiesWhenInjured ( class, bool )<br>
natives.setPedDiesWhenInjured ( Ped, bool )<br>
natives.setPedDontDoEvasiveDives ( class, bool )<br>
natives.setPedDontDoEvasiveDives ( Ped, bool )<br>
natives.setPedDontUseVehicleSpecificAnims ( class, bool )<br>
natives.setPedDontUseVehicleSpecificAnims ( Vehicle, bool )<br>
natives.setPedEnableLegIk ( class, bool )<br>
natives.setPedEnableLegIk ( Ped, bool )<br>
natives.setPedExistsOnAllMachines ( class, bool )<br>
natives.setPedExistsOnAllMachines ( Ped, bool )<br>
natives.setPedFallOffBikesWhenShot ( class, bool )<br>
natives.setPedFallOffBikesWhenShot ( Vehicle, bool )<br>
natives.setPedFireFxLodScaler ( float )<br>
natives.setPedFireFxLodScaler ( float )<br>
natives.setPedForceFlyThroughWindscreen ( class, bool )<br>
natives.setPedForceFlyThroughWindscreen ( Ped, bool )<br>
natives.setPedForceVisualiseHeadDamageFromBullets ( class, bool )<br>
natives.setPedForceVisualiseHeadDamageFromBullets ( Ped, bool )<br>
natives.setPedGeneratesDeadBodyEvents ( class, bool )<br>
natives.setPedGeneratesDeadBodyEvents ( Ped, bool )<br>
natives.setPedHeedsTheEveryoneIgnorePlayerFlag ( class, bool )<br>
natives.setPedHeedsTheEveryoneIgnorePlayerFlag ( Ped, bool )<br>
natives.setPedHeliPilotRespectsMinimummHeight ( class, bool )<br>
natives.setPedHeliPilotRespectsMinimummHeight ( Vehicle, bool )<br>
natives.setPedHelmetTextureIndex ( class, int )<br>
natives.setPedHelmetTextureIndex ( Ped, int )<br>
natives.setPedInstantBlendsWeaponAnims ( class, bool )<br>
natives.setPedInstantBlendsWeaponAnims ( Ped, bool )<br>
natives.setPedIsBlindRaging ( class, bool )<br>
natives.setPedIsBlindRaging ( Ped, bool )<br>
natives.setPedIsDrunk ( class, bool )<br>
natives.setPedIsDrunk ( Ped, bool )<br>
natives.setPedMobileRingType ( class, int )<br>
natives.setPedMobileRingType ( Ped, int )<br>
natives.setPedMotionBlur ( class, bool )<br>
natives.setPedMotionBlur ( Ped, bool )<br>
natives.setPedNonCreationArea ( Vec3, Vec3 )<br>
natives.setPedNonCreationArea ( Vec3, Vec3 )<br>
natives.setPedNonRemovalArea ( Vec3, Vec3 )<br>
natives.setPedNonRemovalArea ( Vec3, Vec3 )<br>
natives.setPedPathMayDropFromHeight ( class, bool )<br>
natives.setPedPathMayDropFromHeight ( Ped, bool )<br>
natives.setPedPathMayUseClimbovers ( class, bool )<br>
natives.setPedPathMayUseClimbovers ( Ped, bool )<br>
natives.setPedPathMayUseLadders ( class, bool )<br>
natives.setPedPathMayUseLadders ( Ped, bool )<br>
natives.setPedPathWillAvoidDynamicObjects ( class, bool )<br>
natives.setPedPathWillAvoidDynamicObjects ( Ped, bool )<br>
natives.setPedSkipsComplexCoverCollisionChecks ( class, bool )<br>
natives.setPedSkipsComplexCoverCollisionChecks ( Ped, bool )<br>
natives.setPedSteersAroundObjects ( class, bool )<br>
natives.setPedSteersAroundObjects ( Ped, bool )<br>
natives.setPedSteersAroundPeds ( class, bool )<br>
natives.setPedSteersAroundPeds ( Ped, bool )<br>
natives.setPedWindyClothingScale ( class, float )<br>
natives.setPedWindyClothingScale ( Ped, float )<br>
natives.setPedWithBrainCanBeConvertedToDummyPed ( class, bool )<br>
natives.setPedWithBrainCanBeConvertedToDummyPed ( Ped, bool )<br>
natives.setPedWontAttackPlayerWithoutWantedLevel ( class, bool )<br>
natives.setPedWontAttackPlayerWithoutWantedLevel ( Ped, bool )<br>
natives.setPetrolTankHealth ( class, float )<br>
natives.setPetrolTankHealth ( object, float )<br>
natives.setPetrolTankWeakpoint ( class, bool )<br>
natives.setPetrolTankWeakpoint ( object, bool )<br>
natives.setPhoneHudItem ( int, string, int )<br>
natives.setPhoneHudItem ( int, string, int )<br>
natives.setPhysCcdHandlesRotation ( bool )<br>
natives.setPhysCcdHandlesRotation ( bool )<br>
natives.setPickupsFixCars ( bool )<br>
natives.setPickupsFixCars ( bool )<br>
natives.setPlaneThrottle ( class, float )<br>
natives.setPlaneThrottle ( Vehicle, float )<br>
natives.setPlaneUndercarriageUp ( class, bool )<br>
natives.setPlaneUndercarriageUp ( Vehicle, bool )<br>
natives.setPlaybackSpeed ( class, float )<br>
natives.setPlaybackSpeed ( object, float )<br>
natives.setPlayerAsCop ( int, bool )<br>
natives.setPlayerAsCop ( int, bool )<br>
natives.setPlayerAsDamagedPlayer ( int, int, bool )<br>
natives.setPlayerAsDamagedPlayer ( int, int, bool )<br>
Line 2,004: Line 2,005:
natives.setPlayerIsInStadium ( bool )<br>
natives.setPlayerIsInStadium ( bool )<br>
natives.setPlayerKeepsWeaponsWhenRespawned ( bool )<br>
natives.setPlayerKeepsWeaponsWhenRespawned ( bool )<br>
natives.setPlayerMayOnlyEnterThisVehicle ( int, class )<br>
natives.setPlayerMayOnlyEnterThisVehicle ( int, Vehicle )<br>
natives.setPlayerMoodNormal ( int )<br>
natives.setPlayerMoodNormal ( int )<br>
natives.setPlayerMoodPissedOff ( int, int )<br>
natives.setPlayerMoodPissedOff ( int, int )<br>
Line 2,012: Line 2,013:
natives.setPlayerPlayerTargetting ( bool )<br>
natives.setPlayerPlayerTargetting ( bool )<br>
natives.setPlayersDropMoneyInNetworkGame ( bool )<br>
natives.setPlayersDropMoneyInNetworkGame ( bool )<br>
natives.setPlayerSettingsGenre ( class )<br>
natives.setPlayerSettingsGenre ( object )<br>
natives.setPlayersettingsModelVariationsChoice ( int )<br>
natives.setPlayersettingsModelVariationsChoice ( int )<br>
natives.setPlayerTeam ( int, int )<br>
natives.setPlayerTeam ( int, int )<br>
natives.setPoliceFocusWillTrackCar ( class, bool )<br>
natives.setPoliceFocusWillTrackCar ( Vehicle, bool )<br>
natives.setPoliceIgnorePlayer ( int, bool )<br>
natives.setPoliceIgnorePlayer ( int, bool )<br>
natives.setPoliceRadarBlips ( bool )<br>
natives.setPoliceRadarBlips ( bool )<br>
Line 2,025: Line 2,026:
natives.setRandomCarDensityMultiplier ( float )<br>
natives.setRandomCarDensityMultiplier ( float )<br>
natives.setRandomSeed ( int )<br>
natives.setRandomSeed ( int )<br>
natives.setRecordingToPointNearestToCoors ( class, Vec3 )<br>
natives.setRecordingToPointNearestToCoors ( object, Vec3 )<br>
natives.setReducePedModelBudget ( bool )<br>
natives.setReducePedModelBudget ( bool )<br>
natives.setReduceVehicleModelBudget ( bool )<br>
natives.setReduceVehicleModelBudget ( bool )<br>
natives.setRelationship ( int, int, int )<br>
natives.setRelationship ( int, int, int )<br>
natives.setRenderTrainAsDerailed ( class, bool )<br>
natives.setRenderTrainAsDerailed ( Vehicle, bool )<br>
natives.setReturnToFilterMenu ( bool )<br>
natives.setReturnToFilterMenu ( bool )<br>
natives.setRichPresenceTemplatefilter ( void )<br>
natives.setRichPresenceTemplatefilter ( void )<br>
Line 2,037: Line 2,038:
natives.setRocketLauncherFreebieInHeli ( bool )<br>
natives.setRocketLauncherFreebieInHeli ( bool )<br>
natives.setRomansMood ( int )<br>
natives.setRomansMood ( int )<br>
natives.setRoomForCarByKey ( class, int )<br>
natives.setRoomForCarByKey ( Vehicle, int )<br>
natives.setRoomForCarByName ( class, string )<br>
natives.setRoomForCarByName ( Vehicle, string )<br>
natives.setRoomForCharByKey ( class, int )<br>
natives.setRoomForCharByKey ( Ped, int )<br>
natives.setRoomForCharByName ( class, string )<br>
natives.setRoomForCharByName ( Ped, string )<br>
natives.setRoomForViewportByKey ( int, int )<br>
natives.setRoomForViewportByKey ( int, int )<br>
natives.setRoomForViewportByName ( int, string )<br>
natives.setRoomForViewportByName ( int, string )<br>
natives.setRotationForAttachedPed ( class, Vec3 )<br>
natives.setRotationForAttachedPed ( Ped, Vec3 )<br>
natives.setRotOrder ( int )<br>
natives.setRotOrder ( int )<br>
natives.setRoute ( int, bool )<br>
natives.setRoute ( int, bool )<br>
natives.setScenarioPedDensityMultiplier ( float, float )<br>
natives.setScenarioPedDensityMultiplier ( float, float )<br>
natives.setScreenFade ( int, int, int, bool, int, int, int, int, int, float, float )<br>
natives.setScreenFade ( int, int, int, bool, int, int, int, int, int, float, float )<br>
natives.setScriptedAnimSeatOffset ( class, float )<br>
natives.setScriptedAnimSeatOffset ( object, float )<br>
natives.setScriptedConversionCentre ( Vec3 )<br>
natives.setScriptedConversionCentre ( Vec3 )<br>
natives.setScriptLimitToGangSize ( int )<br>
natives.setScriptLimitToGangSize ( int )<br>
Line 2,054: Line 2,055:
natives.setScriptMicPosition ( Vec3 )<br>
natives.setScriptMicPosition ( Vec3 )<br>
natives.setSelectedMenuItem ( int, int )<br>
natives.setSelectedMenuItem ( int, int )<br>
natives.setSenseRange ( class, float )<br>
natives.setSenseRange ( object, float )<br>
natives.setSequenceToRepeat ( int, int )<br>
natives.setSequenceToRepeat ( int, int )<br>
natives.setServerId ( int )<br>
natives.setServerId ( int )<br>
natives.setSirenWithNoDriver ( class, bool )<br>
natives.setSirenWithNoDriver ( object, bool )<br>
natives.setSleepModeActive ( bool )<br>
natives.setSleepModeActive ( bool )<br>
natives.setSniperZoomFactor ( float )<br>
natives.setSniperZoomFactor ( float )<br>
natives.setSpecificPassengerIndexToUseInGroups ( class, int )<br>
natives.setSpecificPassengerIndexToUseInGroups ( object, int )<br>
natives.setSpritesDrawBeforeFade ( bool )<br>
natives.setSpritesDrawBeforeFade ( bool )<br>
natives.setStartFromFilterMenu ( bool )<br>
natives.setStartFromFilterMenu ( bool )<br>
Line 2,072: Line 2,073:
natives.setStreamParams ( float, int )<br>
natives.setStreamParams ( float, int )<br>
natives.setSuppressHeadlightSwitch ( bool )<br>
natives.setSuppressHeadlightSwitch ( bool )<br>
natives.setSwimSpeed ( class, float )<br>
natives.setSwimSpeed ( object, float )<br>
natives.setSyncWeatherAndGameTime ( bool )<br>
natives.setSyncWeatherAndGameTime ( bool )<br>
natives.setTargetCarForMissionGarage ( int, class )<br>
natives.setTargetCarForMissionGarage ( int, Vehicle )<br>
natives.setTaxiGarageRadioState ( bool )<br>
natives.setTaxiGarageRadioState ( bool )<br>
natives.setTaxiLights ( class, bool )<br>
natives.setTaxiLights ( Vehicle, bool )<br>
natives.setTelescopeCamAngleLimits ( float, float, float, float, float, float )<br>
natives.setTelescopeCamAngleLimits ( float, float, float, float, float, float )<br>
natives.setTextBackground ( bool )<br>
natives.setTextBackground ( bool )<br>
Line 2,112: Line 2,113:
natives.setTimeScale ( float )<br>
natives.setTimeScale ( float )<br>
natives.setTotalNumberOfMissions ( float )<br>
natives.setTotalNumberOfMissions ( float )<br>
natives.setTrainAudioRolloff ( class, float )<br>
natives.setTrainAudioRolloff ( Vehicle, float )<br>
natives.setTrainCruiseSpeed ( class, float )<br>
natives.setTrainCruiseSpeed ( Vehicle, float )<br>
natives.setTrainForcedToSlowDown ( class, bool )<br>
natives.setTrainForcedToSlowDown ( Vehicle, bool )<br>
natives.setTrainIsStoppedAtStation ( class )<br>
natives.setTrainIsStoppedAtStation ( Vehicle )<br>
natives.setTrainSpeed ( class, float )<br>
natives.setTrainSpeed ( Vehicle, float )<br>
natives.setTrainStopsForStations ( class, bool )<br>
natives.setTrainStopsForStations ( Vehicle, bool )<br>
natives.setUpsidedownCarNotDamaged ( class, bool )<br>
natives.setUpsidedownCarNotDamaged ( Vehicle, bool )<br>
natives.setUseHighdof ( bool )<br>
natives.setUseHighdof ( bool )<br>
natives.setUseLegIk ( int, bool )<br>
natives.setUseLegIk ( int, bool )<br>
Line 2,124: Line 2,125:
natives.setUsesCollisionOfClosestObjectOfType ( Vec3, float, int, bool )<br>
natives.setUsesCollisionOfClosestObjectOfType ( Vec3, float, int, bool )<br>
natives.setVariableOnSound ( int, string, float )<br>
natives.setVariableOnSound ( int, string, float )<br>
natives.setVehAlarm ( class, bool )<br>
natives.setVehAlarm ( object, bool )<br>
natives.setVehAlarmDuration ( class, int )<br>
natives.setVehAlarmDuration ( object, int )<br>
natives.setVehHasStrongAxles ( class, bool )<br>
natives.setVehHasStrongAxles ( object, bool )<br>
natives.setVehHazardlights ( class, bool )<br>
natives.setVehHazardlights ( object, bool )<br>
natives.setVehicleAlpha ( class, int )<br>
natives.setVehicleAlpha ( Vehicle, int )<br>
natives.setVehicleAlwaysRender ( class )<br>
natives.setVehicleAlwaysRender ( Vehicle )<br>
natives.setVehicleCanBeTargetted ( class, bool )<br>
natives.setVehicleCanBeTargetted ( Vehicle, bool )<br>
natives.setVehicleDeformationMult ( class, float )<br>
natives.setVehicleDeformationMult ( Vehicle, float )<br>
natives.setVehicleDirtLevel ( class, float )<br>
natives.setVehicleDirtLevel ( Vehicle, float )<br>
natives.setVehicleExplodesOnHighExplosionDamage ( class, bool )<br>
natives.setVehicleExplodesOnHighExplosionDamage ( Vehicle, bool )<br>
natives.setVehicleIsConsideredByPlayer ( class, bool )<br>
natives.setVehicleIsConsideredByPlayer ( Vehicle, bool )<br>
natives.setVehicleQuaternion ( class, Vec3, float )<br>
natives.setVehicleQuaternion ( Vehicle, Vec3, float )<br>
natives.setVehicleRenderScorched ( class, bool )<br>
natives.setVehicleRenderScorched ( Vehicle, bool )<br>
natives.setVehicleSteerBias ( class, float )<br>
natives.setVehicleSteerBias ( Vehicle, float )<br>
natives.setVehIndicatorlights ( class, bool )<br>
natives.setVehIndicatorlights ( object, bool )<br>
natives.setVehInteriorlight ( class, bool )<br>
natives.setVehInteriorlight ( object, bool )<br>
natives.setViewport ( int, float, float, float, float )<br>
natives.setViewport ( int, float, float, float, float )<br>
natives.setViewportDestination ( int, Vec3, float, int, int )<br>
natives.setViewportDestination ( int, Vec3, float, int, int )<br>
Line 2,147: Line 2,148:
natives.setVisibilityOfClosestObjectOfType ( Vec3, float, int, bool )<br>
natives.setVisibilityOfClosestObjectOfType ( Vec3, float, int, bool )<br>
natives.setVisibilityOfNearbyEntityWithSpecialAttribute ( int, bool )<br>
natives.setVisibilityOfNearbyEntityWithSpecialAttribute ( int, bool )<br>
natives.setVoiceIdFromHeadComponent ( class, int, bool )<br>
natives.setVoiceIdFromHeadComponent ( object, int, bool )<br>
natives.setWantedMultiplier ( float )<br>
natives.setWantedMultiplier ( float )<br>
natives.setWeaponPickupNetworkRegenTime ( int, int )<br>
natives.setWeaponPickupNetworkRegenTime ( int, int )<br>
Line 2,165: Line 2,166:
natives.showSigninUi ( void )<br>
natives.showSigninUi ( void )<br>
natives.showUpdateStats ( bool )<br>
natives.showUpdateStats ( bool )<br>
natives.shutCarDoor ( class, int )<br>
natives.shutCarDoor ( Vehicle, int )<br>
natives.shutdownAndLaunchNetworkGame ( int )<br>
natives.shutdownAndLaunchNetworkGame ( int )<br>
natives.shutdownAndLaunchSinglePlayerGame ( void )<br>
natives.shutdownAndLaunchSinglePlayerGame ( void )<br>
natives.simulateUpdateLoadScene ( void )<br>
natives.simulateUpdateLoadScene ( void )<br>
natives.sin ( float )<br>
natives.sin ( float )<br>
natives.skipInPlaybackRecordedCar ( class, float )<br>
natives.skipInPlaybackRecordedCar ( Vehicle, float )<br>
natives.skipRadioForward ( void )<br>
natives.skipRadioForward ( void )<br>
natives.skipTimeInPlaybackRecordedCar ( int, float )<br>
natives.skipTimeInPlaybackRecordedCar ( int, float )<br>
natives.skipToEndAndStopPlaybackRecordedCar ( class )<br>
natives.skipToEndAndStopPlaybackRecordedCar ( Vehicle )<br>
natives.skipToNextAllowedStation ( class )<br>
natives.skipToNextAllowedStation ( object )<br>
natives.skipToNextScriptedConversationLine ( void )<br>
natives.skipToNextScriptedConversationLine ( void )<br>
natives.smashCarWindow ( class, int )<br>
natives.smashCarWindow ( Vehicle, int )<br>
natives.smashGlassOnObject ( Vec3, float, int, float )<br>
natives.smashGlassOnObject ( Vec3, float, int, float )<br>
natives.snapshotCam ( int, int )<br>
natives.snapshotCam ( int, int )<br>
natives.soundCarHorn ( class, int )<br>
natives.soundCarHorn ( Vehicle, int )<br>
natives.specifyScriptPopulationZoneArea ( int, int, int, int, int, int )<br>
natives.specifyScriptPopulationZoneArea ( int, int, int, int, int, int )<br>
natives.specifyScriptPopulationZoneGroups ( int, int, int, int, int )<br>
natives.specifyScriptPopulationZoneGroups ( int, int, int, int, int )<br>
Line 2,192: Line 2,193:
natives.spotCheck8 ( void )<br>
natives.spotCheck8 ( void )<br>
natives.sqrt ( float )<br>
natives.sqrt ( float )<br>
natives.startCarFire ( class )<br>
natives.startCarFire ( Vehicle )<br>
natives.startCharFire ( class )<br>
natives.startCharFire ( Ped )<br>
natives.startCredits ( void )<br>
natives.startCredits ( void )<br>
natives.startCustomMobilePhoneRinging ( int )<br>
natives.startCustomMobilePhoneRinging ( int )<br>
Line 2,203: Line 2,204:
natives.startKillFrenzy ( string, int, int, int, int, int, int, int, bool )<br>
natives.startKillFrenzy ( string, int, int, int, int, int, int, int, bool )<br>
natives.startLoadScene ( Vec3 )<br>
natives.startLoadScene ( Vec3 )<br>
natives.startMobilePhoneCall ( class, string, class, string, bool, bool )<br>
natives.startMobilePhoneCall ( object, string, object, string, bool, bool )<br>
natives.startMobilePhoneCalling ( void )<br>
natives.startMobilePhoneCalling ( void )<br>
natives.startMobilePhoneRinging ( void )<br>
natives.startMobilePhoneRinging ( void )<br>
natives.startNewScript ( string, int )<br>
natives.startNewScript ( string, int )<br>
natives.startNewWidgetCombo ( void )<br>
natives.startNewWidgetCombo ( void )<br>
natives.startPedMobileRinging ( class, int )<br>
natives.startPedMobileRinging ( Ped, int )<br>
natives.startPlaybackRecordedCar ( class, int )<br>
natives.startPlaybackRecordedCar ( Vehicle, int )<br>
natives.startPlaybackRecordedCarLooped ( class, int )<br>
natives.startPlaybackRecordedCarLooped ( Vehicle, int )<br>
natives.startPlaybackRecordedCarUsingAi ( class, int )<br>
natives.startPlaybackRecordedCarUsingAi ( Vehicle, int )<br>
natives.startPlaybackRecordedCarWithOffset ( class, int, Vec3 )<br>
natives.startPlaybackRecordedCarWithOffset ( Vehicle, int, Vec3 )<br>
natives.startPtfx ( string, Vec3, float, float, float, float )<br>
natives.startPtfx ( string, Vec3, float, float, float, float )<br>
natives.startPtfxOnPed ( string, class, Vec3, float, float, float, float )<br>
natives.startPtfxOnPed ( string, Ped, Vec3, float, float, float, float )<br>
natives.startPtfxOnPedBone ( string, class, Vec3, float, float, float, int, float )<br>
natives.startPtfxOnPedBone ( string, Ped, Vec3, float, float, float, int, float )<br>
natives.startPtfxOnVeh ( string, class, Vec3, float, float, float, float )<br>
natives.startPtfxOnVeh ( string, object, Vec3, float, float, float, float )<br>
natives.startScriptConversation ( bool, bool )<br>
natives.startScriptConversation ( bool, bool )<br>
natives.startScriptFire ( Vec3, int, int )<br>
natives.startScriptFire ( Vec3, int, int )<br>
natives.startStreamingRequestList ( string )<br>
natives.startStreamingRequestList ( string )<br>
natives.stopCarBreaking ( class, bool )<br>
natives.stopCarBreaking ( Vehicle, bool )<br>
natives.stopCredits ( void )<br>
natives.stopCredits ( void )<br>
natives.stopCutscene ( void )<br>
natives.stopCutscene ( void )<br>
Line 2,226: Line 2,227:
natives.stopMobilePhoneRinging ( void )<br>
natives.stopMobilePhoneRinging ( void )<br>
natives.stopMovie ( void )<br>
natives.stopMovie ( void )<br>
natives.stopPedDoingFallOffTestsWhenShot ( class )<br>
natives.stopPedDoingFallOffTestsWhenShot ( Ped )<br>
natives.stopPedMobileRinging ( class )<br>
natives.stopPedMobileRinging ( Ped )<br>
natives.stopPedSpeaking ( class, bool )<br>
natives.stopPedSpeaking ( Ped, bool )<br>
natives.stopPedWeaponFiringWhenDropped ( class )<br>
natives.stopPedWeaponFiringWhenDropped ( Ped )<br>
natives.stopPlaybackRecordedCar ( class )<br>
natives.stopPlaybackRecordedCar ( Vehicle )<br>
natives.stopPreviewRingtone ( void )<br>
natives.stopPreviewRingtone ( void )<br>
natives.stopPtfx ( int )<br>
natives.stopPtfx ( int )<br>
Line 2,236: Line 2,237:
natives.stopStream ( void )<br>
natives.stopStream ( void )<br>
natives.stopSyncingScriptAnimations ( bool )<br>
natives.stopSyncingScriptAnimations ( bool )<br>
natives.stopVehicleAlwaysRender ( class )<br>
natives.stopVehicleAlwaysRender ( Vehicle )<br>
natives.storeCarCharIsInNoSave ( class )<br>
natives.storeCarCharIsInNoSave ( Vehicle )<br>
natives.storeScore ( int )<br>
natives.storeScore ( int )<br>
natives.storeWantedLevel ( int )<br>
natives.storeWantedLevel ( int )<br>
Line 2,251: Line 2,252:
natives.switchArrowAboveBlippedPickups ( bool )<br>
natives.switchArrowAboveBlippedPickups ( bool )<br>
natives.switchCarGenerator ( int, int )<br>
natives.switchCarGenerator ( int, int )<br>
natives.switchCarSiren ( class, bool )<br>
natives.switchCarSiren ( Vehicle, bool )<br>
natives.switchGarbageTrucks ( bool )<br>
natives.switchGarbageTrucks ( bool )<br>
natives.switchMadDrivers ( bool )<br>
natives.switchMadDrivers ( bool )<br>
Line 2,259: Line 2,260:
natives.switchPedPathsOn ( Vec3, Vec3 )<br>
natives.switchPedPathsOn ( Vec3, Vec3 )<br>
natives.switchPedRoadsBackToOriginal ( Vec3, Vec3 )<br>
natives.switchPedRoadsBackToOriginal ( Vec3, Vec3 )<br>
natives.switchPedToAnimated ( class, bool )<br>
natives.switchPedToAnimated ( Ped, bool )<br>
natives.switchPedToRagdoll ( class, int, int, bool, bool, bool, bool )<br>
natives.switchPedToRagdoll ( Ped, int, int, bool, bool, bool, bool )<br>
natives.switchPedToRagdollWithFall ( class, int, int, int, float, float, int, float, float, float, float, float, float, float )<br>
natives.switchPedToRagdollWithFall ( Ped, int, int, int, float, float, int, float, float, float, float, float, float, float )<br>
natives.switchPoliceHelis ( bool )<br>
natives.switchPoliceHelis ( bool )<br>
natives.switchRandomBoats ( bool )<br>
natives.switchRandomBoats ( bool )<br>
Line 2,271: Line 2,272:
natives.synchAmbientPlanes ( int, int )<br>
natives.synchAmbientPlanes ( int, int )<br>
natives.synchRecordingWithWater ( void )<br>
natives.synchRecordingWithWater ( void )<br>
natives.takeCarOutOfParkedCarsBudget ( class, bool )<br>
natives.takeCarOutOfParkedCarsBudget ( Vehicle, bool )<br>
natives.tan ( float )<br>
natives.tan ( float )<br>
natives.taskAchieveHeading ( class, float )<br>
natives.taskAchieveHeading ( object, float )<br>
natives.taskAimGunAtChar ( class, class, int )<br>
natives.taskAimGunAtChar ( Ped, Ped, int )<br>
natives.taskAimGunAtCoord ( class, float, float, float, int )<br>
natives.taskAimGunAtCoord ( object, float, float, float, int )<br>
natives.taskCarDriveToCoord ( class, class, float, float, float, float, int, int, int, float, int )<br>
natives.taskCarDriveToCoord ( Vehicle, Vehicle, float, float, float, float, int, int, int, float, int )<br>
natives.taskCarDriveWander ( class, class, float, int )<br>
natives.taskCarDriveWander ( Vehicle, Vehicle, float, int )<br>
natives.taskCarMission ( class, class, int, int, float, int, int, int )<br>
natives.taskCarMission ( Vehicle, Vehicle, int, int, float, int, int, int )<br>
natives.taskCarMissionCoorsTarget ( class, class, Vec3, int, float, int, int, int )<br>
natives.taskCarMissionCoorsTarget ( Vehicle, Vehicle, Vec3, int, float, int, int, int )<br>
natives.taskCarMissionCoorsTargetNotAgainstTraffic ( class, class, Vec3, int, float, int, int, int )<br>
natives.taskCarMissionCoorsTargetNotAgainstTraffic ( Vehicle, Vehicle, Vec3, int, float, int, int, int )<br>
natives.taskCarMissionNotAgainstTraffic ( class, class, int, int, float, int, int, int )<br>
natives.taskCarMissionNotAgainstTraffic ( Vehicle, Vehicle, int, int, float, int, int, int )<br>
natives.taskCarMissionPedTarget ( class, class, class, int, float, int, int, int )<br>
natives.taskCarMissionPedTarget ( Vehicle, Vehicle, Vehicle, int, float, int, int, int )<br>
natives.taskCarTempAction ( class, class, int, int )<br>
natives.taskCarTempAction ( Vehicle, Vehicle, int, int )<br>
natives.taskCharArrestChar ( class, class )<br>
natives.taskCharArrestChar ( Ped, Ped )<br>
natives.taskChatWithChar ( class, class, bool, bool )<br>
natives.taskChatWithChar ( Ped, Ped, bool, bool )<br>
natives.taskClearLookAt ( class )<br>
natives.taskClearLookAt ( object )<br>
natives.taskClimb ( class, bool )<br>
natives.taskClimb ( object, bool )<br>
natives.taskCombat ( class, class )<br>
natives.taskCombat ( object, object )<br>
natives.taskCombatHatedTargetsAroundChar ( class, float )<br>
natives.taskCombatHatedTargetsAroundChar ( Ped, float )<br>
natives.taskCombatHatedTargetsAroundCharTimed ( class, float, int )<br>
natives.taskCombatHatedTargetsAroundCharTimed ( Ped, float, int )<br>
natives.taskCombatTimed ( class, class, int )<br>
natives.taskCombatTimed ( object, object, int )<br>
natives.taskCower ( class )<br>
natives.taskCower ( object )<br>
natives.taskDead ( class )<br>
natives.taskDead ( object )<br>
natives.taskDestroyCar ( class, class )<br>
natives.taskDestroyCar ( Vehicle, Vehicle )<br>
natives.taskDie ( class )<br>
natives.taskDie ( object )<br>
natives.taskDriveBy ( class, class, int, Vec3, float, int, bool, int )<br>
natives.taskDriveBy ( object, object, int, Vec3, float, int, bool, int )<br>
natives.taskDrivePointRoute ( class, int, float )<br>
natives.taskDrivePointRoute ( object, int, float )<br>
natives.taskEnterCarAsDriver ( class, class, int )<br>
natives.taskEnterCarAsDriver ( Vehicle, Vehicle, int )<br>
natives.taskEnterCarAsPassenger ( class, class, int, int )<br>
natives.taskEnterCarAsPassenger ( Vehicle, Vehicle, int, int )<br>
natives.taskEveryoneLeaveCar ( class )<br>
natives.taskEveryoneLeaveCar ( Vehicle )<br>
natives.taskFlushRoute ( void )<br>
natives.taskFlushRoute ( void )<br>
natives.taskFollowNavMeshAndSlideToCoord ( class, Vec3, int, int, float, float )<br>
natives.taskFollowNavMeshAndSlideToCoord ( object, Vec3, int, int, float, float )<br>
natives.taskFollowNavMeshAndSlideToCoordHdgRate ( class, Vec3, int, int, float, float, float )<br>
natives.taskFollowNavMeshAndSlideToCoordHdgRate ( object, Vec3, int, int, float, float, float )<br>
natives.taskFollowNavMeshToCoord ( class, Vec3, int, int, float )<br>
natives.taskFollowNavMeshToCoord ( object, Vec3, int, int, float )<br>
natives.taskFollowNavMeshToCoordNoStop ( class, Vec3, int, int, float )<br>
natives.taskFollowNavMeshToCoordNoStop ( object, Vec3, int, int, float )<br>
natives.taskGetOffBoat ( class, int )<br>
natives.taskGetOffBoat ( Vehicle, int )<br>
natives.taskGoStraightToCoord ( class, Vec3, int, int )<br>
natives.taskGoStraightToCoord ( object, Vec3, int, int )<br>
natives.taskGotoCharOffset ( class, class, int, float, float )<br>
natives.taskGotoCharOffset ( Ped, Ped, int, float, float )<br>
natives.taskGuardCurrentPosition ( class, float, float, int )<br>
natives.taskGuardCurrentPosition ( object, float, float, int )<br>
natives.taskHandsUp ( class, int )<br>
natives.taskHandsUp ( object, int )<br>
natives.taskHeliMission ( class, class, int, int, float, float, float, int, float, int, float, int, int )<br>
natives.taskHeliMission ( Vehicle, Vehicle, int, int, float, float, float, int, float, int, float, int, int )<br>
natives.taskJump ( class, bool )<br>
natives.taskJump ( object, bool )<br>
natives.taskLeaveAnyCar ( class )<br>
natives.taskLeaveAnyCar ( Vehicle )<br>
natives.taskLeaveCar ( class, class )<br>
natives.taskLeaveCar ( Vehicle, Vehicle )<br>
natives.taskLeaveCarDontCloseDoor ( class, class )<br>
natives.taskLeaveCarDontCloseDoor ( Vehicle, Vehicle )<br>
natives.taskLeaveCarImmediately ( class, class )<br>
natives.taskLeaveCarImmediately ( Vehicle, Vehicle )<br>
natives.taskLeaveCarInDirection ( class, class, bool )<br>
natives.taskLeaveCarInDirection ( Vehicle, Vehicle, bool )<br>
natives.taskLeaveGroup ( class )<br>
natives.taskLeaveGroup ( object )<br>
natives.taskLookAtChar ( class, class, int, int )<br>
natives.taskLookAtChar ( Ped, Ped, int, int )<br>
natives.taskLookAtCoord ( class, Vec3, int, int )<br>
natives.taskLookAtCoord ( object, Vec3, int, int )<br>
natives.taskLookAtVehicle ( class, class, int, int )<br>
natives.taskLookAtVehicle ( Vehicle, Vehicle, int, int )<br>
natives.taskOpenDriverDoor ( class, class, int )<br>
natives.taskOpenDriverDoor ( object, object, int )<br>
natives.taskOpenPassengerDoor ( class, class, int, int )<br>
natives.taskOpenPassengerDoor ( object, object, int, int )<br>
natives.taskPause ( class, int )<br>
natives.taskPause ( object, int )<br>
natives.taskPerformSequence ( class, int )<br>
natives.taskPerformSequence ( object, int )<br>
natives.taskPlayAnimNonInterruptable ( class, string, string, float, int, int, int, int, int )<br>
natives.taskPlayAnimNonInterruptable ( object, string, string, float, int, int, int, int, int )<br>
natives.taskPlayAnimWithFlags ( class, string, string, float, int, int )<br>
natives.taskPlayAnimWithFlags ( object, string, string, float, int, int )<br>
natives.taskSetCharDecisionMaker ( class, int )<br>
natives.taskSetCharDecisionMaker ( Ped, int )<br>
natives.taskSetCombatDecisionMaker ( class, int )<br>
natives.taskSetCombatDecisionMaker ( object, int )<br>
natives.taskSetIgnoreWeaponRangeFlag ( class, bool )<br>
natives.taskSetIgnoreWeaponRangeFlag ( object, bool )<br>
natives.taskShakeFist ( class )<br>
natives.taskShakeFist ( object )<br>
natives.taskShimmyClimbUp ( class )<br>
natives.taskShimmyClimbUp ( object )<br>
natives.taskShimmyLetGo ( class )<br>
natives.taskShimmyLetGo ( object )<br>
natives.taskShootAtChar ( class, class, int, int )<br>
natives.taskShootAtChar ( Ped, Ped, int, int )<br>
natives.taskSmartFleeChar ( class, class, float, int )<br>
natives.taskSmartFleeChar ( Ped, Ped, float, int )<br>
natives.taskSmartFleeCharPreferringPavements ( class, class, float, int )<br>
natives.taskSmartFleeCharPreferringPavements ( Ped, Ped, float, int )<br>
natives.taskSmartFleePoint ( class, Vec3, float, int )<br>
natives.taskSmartFleePoint ( object, Vec3, float, int )<br>
natives.taskSmartFleePointPreferringPavements ( class, Vec3, float, int )<br>
natives.taskSmartFleePointPreferringPavements ( object, Vec3, float, int )<br>
natives.taskStandGuard ( class, Vec3, float, float, bool, int )<br>
natives.taskStandGuard ( object, Vec3, float, float, bool, int )<br>
natives.taskStandStill ( class, int )<br>
natives.taskStandStill ( object, int )<br>
natives.taskSwapWeapon ( class, int )<br>
natives.taskSwapWeapon ( object, int )<br>
natives.taskSwimToCoord ( class, Vec3 )<br>
natives.taskSwimToCoord ( object, Vec3 )<br>
natives.taskTired ( class, int )<br>
natives.taskTired ( object, int )<br>
natives.taskToggleDuck ( class, int )<br>
natives.taskToggleDuck ( object, int )<br>
natives.taskTogglePedThreatScanner ( class, bool, bool, bool )<br>
natives.taskTogglePedThreatScanner ( Ped, bool, bool, bool )<br>
natives.taskTurnCharToFaceChar ( class, class )<br>
natives.taskTurnCharToFaceChar ( Ped, Ped )<br>
natives.taskTurnCharToFaceCoord ( class, Vec3 )<br>
natives.taskTurnCharToFaceCoord ( Ped, Vec3 )<br>
natives.taskUseMobilePhone ( class, bool )<br>
natives.taskUseMobilePhone ( object, bool )<br>
natives.taskUseMobilePhoneTimed ( class, int )<br>
natives.taskUseMobilePhoneTimed ( object, int )<br>
natives.taskWanderStandard ( class )<br>
natives.taskWanderStandard ( object )<br>
natives.taskWarpCharIntoCarAsDriver ( class, class )<br>
natives.taskWarpCharIntoCarAsDriver ( Vehicle, Vehicle )<br>
natives.taskWarpCharIntoCarAsPassenger ( class, class, int )<br>
natives.taskWarpCharIntoCarAsPassenger ( Vehicle, Vehicle, int )<br>
natives.tellNetPlayerToStartPlaying ( int, bool )<br>
natives.tellNetPlayerToStartPlaying ( int, bool )<br>
natives.terminateAllScriptsForNetworkGame ( void )<br>
natives.terminateAllScriptsForNetworkGame ( void )<br>
Line 2,366: Line 2,367:
natives.toFloat ( int )<br>
natives.toFloat ( int )<br>
natives.toggleToplevelSprite ( bool )<br>
natives.toggleToplevelSprite ( bool )<br>
natives.trainLeaveStation ( class )<br>
natives.trainLeaveStation ( Vehicle )<br>
natives.triggerLoadingMusicOnNextFade ( void )<br>
natives.triggerLoadingMusicOnNextFade ( void )<br>
natives.triggerMissionCompleteAudio ( int )<br>
natives.triggerMissionCompleteAudio ( int )<br>
natives.triggerPoliceReport ( string )<br>
natives.triggerPoliceReport ( string )<br>
natives.triggerPtfx ( string, Vec3, float, float, float, int )<br>
natives.triggerPtfx ( string, Vec3, float, float, float, int )<br>
natives.triggerPtfxOnPed ( string, class, Vec3, float, float, float, int )<br>
natives.triggerPtfxOnPed ( string, Ped, Vec3, float, float, float, int )<br>
natives.triggerPtfxOnPedBone ( string, class, Vec3, float, float, float, int, int )<br>
natives.triggerPtfxOnPedBone ( string, Ped, Vec3, float, float, float, int, int )<br>
natives.triggerPtfxOnVeh ( string, class, Vec3, float, float, float, float )<br>
natives.triggerPtfxOnVeh ( string, object, Vec3, float, float, float, float )<br>
natives.triggerVehAlarm ( class )<br>
natives.triggerVehAlarm ( object )<br>
natives.triggerVigilanteCrime ( int, Vec3 )<br>
natives.triggerVigilanteCrime ( int, Vec3 )<br>
natives.turnCarToFaceCoord ( class, Vec2 )<br>
natives.turnCarToFaceCoord ( Vehicle, Vec2 )<br>
natives.turnOffRadiohudInLobby ( void )<br>
natives.turnOffRadiohudInLobby ( void )<br>
natives.turnOffVehicleExtra ( class, int, bool )<br>
natives.turnOffVehicleExtra ( Vehicle, int, bool )<br>
natives.unattachCam ( int )<br>
natives.unattachCam ( int )<br>
natives.unfreezeRadioStation ( string )<br>
natives.unfreezeRadioStation ( string )<br>
Line 2,386: Line 2,387:
natives.unlockLazlowStation ( void )<br>
natives.unlockLazlowStation ( void )<br>
natives.unlockMissionNewsStory ( int )<br>
natives.unlockMissionNewsStory ( int )<br>
natives.unlockRagdoll ( class, bool )<br>
natives.unlockRagdoll ( object, bool )<br>
natives.unmarkAllRoadNodesAsDontWander ( void )<br>
natives.unmarkAllRoadNodesAsDontWander ( void )<br>
natives.unobfuscateInt ( int )<br>
natives.unobfuscateInt ( int )<br>
natives.unobfuscateString ( string )<br>
natives.unobfuscateString ( string )<br>
natives.unpauseGame ( void )<br>
natives.unpauseGame ( void )<br>
natives.unpausePlaybackRecordedCar ( class )<br>
natives.unpausePlaybackRecordedCar ( Vehicle )<br>
natives.unpauseRadio ( void )<br>
natives.unpauseRadio ( void )<br>
natives.unpointCam ( int )<br>
natives.unpointCam ( int )<br>
natives.unregisterScriptWithAudio ( void )<br>
natives.unregisterScriptWithAudio ( void )<br>
natives.unsetCharMeleeMovementConstaintBox ( class )<br>
natives.unsetCharMeleeMovementConstaintBox ( Ped )<br>
natives.updateLoadScene ( void )<br>
natives.updateLoadScene ( void )<br>
natives.updateNetworkStatistics ( int, int, int, int )<br>
natives.updateNetworkStatistics ( int, int, int, int )<br>
natives.updatePedPhysicalAttachmentPosition ( class, Vec3, Vec2 )<br>
natives.updatePedPhysicalAttachmentPosition ( Ped, Vec3, Vec2 )<br>
natives.updatePtfxOffsets ( int, Vec3, float, float, float )<br>
natives.updatePtfxOffsets ( int, Vec3, float, float, float )<br>
natives.updatePtfxTint ( int, float, float, float, float )<br>
natives.updatePtfxTint ( int, float, float, float, float )<br>
Line 2,407: Line 2,408:
natives.vdist ( Vec3, Vec3 )<br>
natives.vdist ( Vec3, Vec3 )<br>
natives.vdist2 ( Vec3, Vec3 )<br>
natives.vdist2 ( Vec3, Vec3 )<br>
natives.vehicleCanBeTargettedByHsMissile ( class, bool )<br>
natives.vehicleCanBeTargettedByHsMissile ( Vehicle, bool )<br>
natives.vehicleDoesProvideCover ( class, bool )<br>
natives.vehicleDoesProvideCover ( Vehicle, bool )<br>
natives.vmag ( Vec3 )<br>
natives.vmag ( Vec3 )<br>
natives.vmag2 ( Vec3 )<br>
natives.vmag2 ( Vec3 )<br>
natives.wait ( int )<br>
natives.wait ( int )<br>
natives.wantedStarsAreFlashing ( void )<br>
natives.wantedStarsAreFlashing ( void )<br>
natives.warpCharFromCarToCar ( class, class, int )<br>
natives.warpCharFromCarToCar ( Vehicle, Vehicle, int )<br>
natives.warpCharFromCarToCoord ( class, Vec3 )<br>
natives.warpCharFromCarToCoord ( Vehicle, Vec3 )<br>
natives.warpCharIntoCar ( class, class )<br>
natives.warpCharIntoCar ( Vehicle, Vehicle )<br>
natives.warpCharIntoCarAsPassenger ( class, class, int )<br>
natives.warpCharIntoCarAsPassenger ( Vehicle, Vehicle, int )<br>
natives.wasCutsceneSkipped ( void )<br>
natives.wasCutsceneSkipped ( void )<br>
natives.washVehicleTextures ( class, int )<br>
natives.washVehicleTextures ( Vehicle, int )<br>
natives.wasPedKilledByHeadshot ( class )<br>
natives.wasPedKilledByHeadshot ( Ped )<br>
natives.wasPedSkeletonUpdated ( class )<br>
natives.wasPedSkeletonUpdated ( Ped )<br>
natives.whatWillPlayerPickup ( int )<br><br><br>
natives.whatWillPlayerPickup ( int )<br><br>
 


natives.network.acceptInvite ( int )<br>
natives.network.acceptInvite ( int )<br>

Revision as of 16:46, 17 April 2023

This is a list of all GTA IV natives that are supported in GTAC client-side scripting. (Extracted from dumpdoc XML in client version 1.5.3)


natives.abortAllGarageActivity ( void )
natives.abortScriptedConversation ( bool )
natives.absf ( float )
natives.absi ( float )
natives.acos ( float )
natives.activateCheat ( int )
natives.activateFrontend ( void )
natives.activateHeliSpeedCheat ( Vehicle, int )
natives.activateInterior ( int, bool )
natives.activateMenuItem ( int, int, bool )
natives.activateNetworkSettingsMenu ( void )
natives.activateReplayMenu ( void )
natives.activateSaveMenu ( void )
natives.activateScriptedCams ( bool, bool )
natives.activateScriptPopulationZone ( void )
natives.activateViewport ( int, bool )
natives.addAdditionalPopulationModel ( int )
natives.addAmmoToChar ( Ped, int, int )
natives.addArmourToChar ( Ped, int )
natives.addBlipForCar ( Vehicle )
natives.addBlipForChar ( Ped )
natives.addBlipForContact ( Vec3 )
natives.addBlipForCoord ( Vec3 )
natives.addBlipForGangTerritory ( Vec2, Vec2, int )
natives.addBlipForRadius ( Vec3, int )
natives.addBlipForWeapon ( Vec3 )
natives.addCamSplineNode ( int, int )
natives.addCarToMissionDeletionList ( Vehicle )
natives.addCharDecisionMakerEventResponse ( int, int, int, float, float, float, float, int, int )
natives.addExplosion ( Vec3, int, float, bool, bool, float )
natives.addFirstNCharactersOfStringToHtmlScriptObject ( int, string, int )
natives.addGroupDecisionMakerEventResponse ( int, int, int, float, float, float, float, int, int )
natives.addGroupToNetworkRestartNodeGroupList ( int )
natives.addHospitalRestart ( Vec3, float, int )
natives.addLineToMobilePhoneCall ( int, string, string )
natives.addLineToScriptedConversation ( int, int, int )
natives.addNavmeshRequiredRegion ( Vec3 )
natives.addNeededAtPosn ( Vec3 )
natives.addNewConversationSpeaker ( int, int )
natives.addNewFrontendConversationSpeaker ( int, int )
natives.addNextMessageToPreviousBriefs ( bool )
natives.addPedToCinematographyAi ( int, Ped )
natives.addPedToMissionDeletionList ( Ped, bool )
natives.addPointToGpsRaceTrack ( void )
natives.addPoliceRestart ( Vec3, float, int )
natives.addScenarioBlockingArea ( Vec3, Vec3 )
natives.addScore ( int, int )
natives.addStringToHtmlScriptObject ( int, string )
natives.addStringToNewsScrollbar ( string )
natives.addStringWithThisTextLabelToPreviousBrief ( string )
natives.addStuckCarCheck ( Vehicle, float, int )
natives.addStuckCarCheckWithWarp ( Vehicle, float, int, bool, bool, bool, bool )
natives.addStuntJump ( Vec3, Vec3, Vec3, Vec3, Vec3, int )
natives.addToHtmlScriptObject ( int, string )
natives.addToPreviousBrief ( string )
natives.addToPreviousBriefWithUnderscore ( string )
natives.addUpsidedownCarCheck ( Vehicle )
natives.allocateScriptToObject ( string, int, int, float, int )
natives.allocateScriptToRandomPed ( string, int, int, bool )
natives.allowAutoConversationLookats ( object, bool )
natives.allowEmergencyServices ( bool )
natives.allowGameToPauseForStreaming ( bool )
natives.allowGangRelationshipsToBeChangedByNextCommand ( bool )
natives.allowLockonToFriendlyPlayers ( int, bool )
natives.allowLockonToRandomPeds ( int, bool )
natives.allowMultipleDrivebyPickups ( bool )
natives.allowOneTimeOnlyCommandsToRun ( void )
natives.allowPlayerToCarryNonMissionObjects ( int, bool )
natives.allowReactionAnims ( object, bool )
natives.allowScenarioPedsToBeReturnedByNextCommand ( bool )
natives.allowStuntJumpsToTrigger ( bool )
natives.allowTargetWhenInjured ( object, bool )
natives.allowThisScriptToBePaused ( bool )
natives.alterWantedLevel ( int, int )
natives.alterWantedLevelNoDrop ( int, int )
natives.alwaysUseHeadOnHornAnimWhenDeadInCar ( Vehicle, bool )
natives.ambientAudioBankNoLongerNeeded ( void )
natives.anchorBoat ( Vehicle, bool )
natives.applyForceToCar ( Vehicle, int, Vec3, float, float, float, int, int, int, int )
natives.applyForceToPed ( Ped, int, Vec3, float, float, float, int, int, int, int )
natives.applyWantedLevelChangeNow ( int )
natives.areAllNavmeshRegionsLoaded ( void )
natives.areAnyCharsNearChar ( Ped, float )
natives.areCreditsFinished ( void )
natives.areEnemyPedsInArea ( Ped, Vec3, float )
natives.areTaxiLightsOn ( Vehicle )
natives.areWidescreenBordersActive ( void )
natives.asciiIntToString ( int )
natives.asin ( float )
natives.atan ( float )
natives.atan2 ( float, float )
natives.attachAnimsToModel ( int, string )
natives.attachCamToPed ( int, Ped )
natives.attachCamToVehicle ( int, Vehicle )
natives.attachCamToViewport ( int, int )
natives.attachCarToCar ( Vehicle, Vehicle, int, Vec3, Vec3 )
natives.attachCarToCarPhysically ( int, int, bool, int, Vec3, Vec3, Vec2, float, float, float )
natives.attachPedToCar ( Vehicle, Vehicle, int, float, float, float, float, float, bool, bool )
natives.attachPedToCarPhysically ( Vehicle, Vehicle, int, Vec3, float, float, bool, bool )
natives.attachPedToShimmyEdge ( Ped, Vec3, float )
natives.awardPlayerMissionRespect ( float )
natives.beginCamCommands ( void )
natives.beginCharSearchCriteria ( void )
natives.blendFromNmWithAnim ( object, string, string, int, Vec3 )
natives.blendOutCharMoveAnims ( Ped )
natives.blockCharAmbientAnims ( Ped, bool )
natives.blockCharGestureAnims ( Ped, bool )
natives.blockCharHeadIk ( Ped, bool )
natives.blockCharVisemeAnims ( Ped, bool )
natives.blockCoweringInCover ( object, bool )
natives.blockPedWeaponSwitching ( Ped, bool )
natives.blockPeekingInCover ( object, bool )
natives.blockStatsMenuActions ( int )
natives.breakCarDoor ( Vehicle, int, bool )
natives.burstCarTyre ( Vehicle, int )
natives.calculateTravelDistanceBetweenNodes ( Vec3, Vec3 )
natives.camIsSphereVisible ( int, float, float, float, float )
natives.camProcess ( int )
natives.camRestore ( void )
natives.camRestoreJumpcut ( void )
natives.camSequenceClose ( void )
natives.camSequenceGetProgress ( int )
natives.camSequenceOpen ( int )
natives.camSequenceRemove ( int )
natives.camSequenceStart ( int )
natives.camSequenceStop ( int )
natives.camSequenceWait ( int, int )
natives.camSetCinematic ( object, bool )
natives.camSetDollyZoomLock ( int, bool )
natives.camSetInterpGraphPos ( int, int )
natives.camSetInterpGraphRot ( int, int )
natives.camSetInterpolationDetails ( int )
natives.camSetInterpStateSrc ( int, int )
natives.camSetInterpStateSrc ( int, int )
natives.canBeDescribedAsACar ( Vehicle )
natives.cancelCurrentlyPlayingAmbientSpeech ( object )
natives.cancelCurrentlyPlayingAmbientSpeech ( object )
natives.cancelOverrideRestart ( void )
natives.canCharSeeDeadChar ( Ped, Ped )
natives.canCreateRandomChar ( bool, bool )
natives.canFontBeLoaded ( int )
natives.canPedShimmyInDirection ( Ped, int )
natives.canPhoneBeSeenOnScreen ( void )
natives.canPlayerStartMission ( int )
natives.canRegisterMissionObject ( void )
natives.canRegisterMissionPed ( void )
natives.canRegisterMissionVehicle ( void )
natives.canStartMissionPassedTune ( void )
natives.canTheStatHaveString ( int )
natives.ceil ( float )
natives.cellCamActivate ( bool, bool )
natives.cellCamIsCharVisible ( Ped )
natives.cellCamIsCharVisibleNoFaceCheck ( Ped )
natives.cellCamSetCentrePos ( Vec2 )
natives.cellCamSetColourBrightness ( float, float, float, float )
natives.cellCamSetZoom ( float )
natives.changeBlipAlpha ( int, int )
natives.changeBlipColour ( int, int )
natives.changeBlipDisplay ( int, int )
natives.changeBlipNameFromAscii ( int, string )
natives.changeBlipNameFromTextFile ( int, string )
natives.changeBlipNameToPlayerName ( int, int )
natives.changeBlipPriority ( int, int )
natives.changeBlipRotation ( int, int )
natives.changeBlipScale ( int, float )
natives.changeBlipSprite ( int, int )
natives.changeBlipTeamRelevance ( int, int )
natives.changeCarColour ( Vehicle, int, int )
natives.changeGarageType ( int, int )
natives.changePickupBlipColour ( int )
natives.changePickupBlipDisplay ( int )
natives.changePickupBlipPriority ( int )
natives.changePickupBlipScale ( float )
natives.changePickupBlipSprite ( int )
natives.changePlaybackToUseAi ( object )
natives.changePlayerModel ( int, int )
natives.changePlayerPhoneModel ( int, int )
natives.changePlayerPhoneModelOffsets ( int, Vec3, Vec3 )
natives.changeTerritoryBlipScale ( int, float, float )
natives.cheatHappenedRecently ( int, int )
natives.checkNmFeedback ( object, int, bool )
natives.checkStuckTimer ( object, int, int )
natives.clearAdditionalText ( int, bool )
natives.clearAllCharProps ( Ped )
natives.clearAllCharRelationships ( Ped, int )
natives.clearAngledAreaOfCars ( Vec3, Vec3, float )
natives.clearArea ( Vec3, float, bool )
natives.clearAreaOfCars ( Vec3, float )
natives.clearAreaOfChars ( Vec3, float )
natives.clearAreaOfCops ( Vec3, float )
natives.clearAreaOfObjects ( Vec3, float )
natives.clearBit ( int )
natives.clearBrief ( void )
natives.clearCarLastDamageEntity ( Vehicle )
natives.clearCarLastWeaponDamage ( Vehicle )
natives.clearCharLastDamageBone ( Ped )
natives.clearCharLastDamageEntity ( Ped )
natives.clearCharLastWeaponDamage ( Ped )
natives.clearCharProp ( Ped, bool )
natives.clearCharRelationship ( Ped, int, int )
natives.clearCharSecondaryTask ( Ped )
natives.clearCharTasks ( Ped )
natives.clearCharTasksImmediately ( Ped )
natives.clearCutscene ( void )
natives.clearGroupDecisionMakerEventResponse ( int, int )
natives.clearHelp ( void )
natives.clearNamedCutscene ( string )
natives.clearNetworkRestartNodeGroupList ( void )
natives.clearNewsScrollbar ( void )
natives.clearOnscreenCounter ( int )
natives.clearOnscreenTimer ( int )
natives.clearPedNonCreationArea ( void )
natives.clearPedNonRemovalArea ( void )
natives.clearPlayerHasDamagedAtLeastOnePed ( int )
natives.clearPlayerHasDamagedAtLeastOneVehicle ( int )
natives.clearPrints ( void )
natives.clearRelationship ( int, int, int )
natives.clearRoomForCar ( Vehicle )
natives.clearRoomForChar ( Ped )
natives.clearRoomForViewport ( int )
natives.clearScriptArrayFromScratchpad ( int )
natives.clearScriptedConversionCentre ( void )
natives.clearSequenceTask ( int )
natives.clearShakePlayerpadWhenControllerDisabled ( void )
natives.clearSmallPrints ( void )
natives.clearTextLabel ( string )
natives.clearThisBigPrint ( string )
natives.clearThisPrint ( string )
natives.clearThisPrintBigNow ( bool )
natives.clearTimecycleModifier ( void )
natives.clearWantedLevel ( int )
natives.cloneCam ( int )
natives.closeAllCarDoors ( Vehicle )
natives.closeDebugFile ( void )
natives.closeGarage ( string )
natives.closeMicPed ( int, Ped )
natives.closeSequenceTask ( int )
natives.codeWantsMobilePhoneRemoved ( void )
natives.codeWantsMobilePhoneRemovedForWeaponSwitching ( void )
natives.compareString ( string, string )
natives.compareTwoDates ( int, int, int, int )
natives.controlCarDoor ( Vehicle, int, int, float )
natives.convertIntToPlayerindex ( int )
natives.convertMetresToFeet ( float )
natives.convertMetresToFeetInt ( int )
natives.convertThenAddStringToHtmlScriptObject ( int, string )
natives.copyAnimations ( object, object, float )
natives.copyCharDecisionMaker ( int )
natives.copyCombatDecisionMaker ( int )
natives.copyGroupCharDecisionMaker ( int )
natives.copyGroupCombatDecisionMaker ( int )
natives.copySharedCharDecisionMaker ( int )
natives.copySharedCombatDecisionMaker ( int )
natives.cos ( float )
natives.countPickupsOfType ( int )
natives.countScriptCams ( void )
natives.countScriptCamsByTypeAndOrState ( int, int, int )
natives.createCam ( int )
natives.createCar ( int, Vec3, bool )
natives.createCarGenerator ( Vec3, float, float, float, int, int, int, int, int, int, bool, bool )
natives.createCarsOnGeneratorsInArea ( Vec3, Vec3 )
natives.createChar ( int, int, Vec3, bool )
natives.createCharAsPassenger ( Ped, int, int, int )
natives.createCharInsideCar ( Vehicle, int, int )
natives.createCheckpoint ( int, Vec3, float, float )
natives.createEmergencyServicesCar ( int, Vec3 )
natives.createEmergencyServicesCarReturnDriver ( int, Vec3 )
natives.createEmergencyServicesCarThenWalk ( int, Vec3 )
natives.createGroup ( bool, bool )
natives.createHtmlScriptObject ( string )
natives.createHtmlViewport ( void )
natives.createMissionTrain ( int, Vec3, bool )
natives.createMobilePhone ( int )
natives.createMoneyPickup ( Vec3, int, bool )
natives.createNmMessage ( bool, int )
natives.createObject ( int, Vec3, bool )
natives.createObjectNoOffset ( int, Vec3, bool )
natives.createPickup ( int, int, Vec3, bool )
natives.createPickupRotate ( int, int, int, Vec3, float, float, float )
natives.createPickupWithAmmo ( int, int, int, Vec3 )
natives.createPlayer ( int, Vec3 )
natives.createRandomCarForCarPark ( Vec3, float )
natives.createRandomChar ( Vec3 )
natives.createRandomCharAsDriver ( Ped )
natives.createRandomCharAsPassenger ( Ped, int )
natives.createRandomFemaleChar ( Vec3 )
natives.createRandomMaleChar ( Vec3 )
natives.createTemporaryRadarBlipsForPickupsInArea ( Vec3, float, int )
natives.createViewport ( void )
natives.damageCar ( Vehicle, Vec3, float, float, bool )
natives.damageChar ( Ped, int, bool )
natives.damagePedBodyPart ( Ped, int, int )
natives.deactivateFrontend ( void )
natives.deactivateNetworkSettingsMenu ( void )
natives.deactivateScriptPopulationZone ( void )
natives.debugOff ( void )
natives.decrementFloatStat ( int, float )
natives.decrementIntStat ( int, int )
natives.definePedGenerationConstraintArea ( Vec3, float )
natives.deleteAllHtmlScriptObjects ( void )
natives.deleteAllTrains ( void )
natives.deleteCar ( void )
natives.deleteCarGenerator ( int )
natives.deleteChar ( void )
natives.deleteCheckpoint ( int )
natives.deleteHtmlScriptObject ( int )
natives.deleteMenu ( int )
natives.deleteMissionTrain ( void )
natives.deleteMissionTrains ( void )
natives.deleteObject ( void )
natives.deletePlayer ( void )
natives.destroyAllCams ( void )
natives.destroyAllScriptViewports ( void )
natives.destroyCam ( int )
natives.destroyMobilePhone ( void )
natives.destroyPedGenerationConstraintArea ( void )
natives.destroyThread ( int )
natives.destroyViewport ( int )
natives.detachCamFromViewport ( int )
natives.detachCar ( Vehicle )
natives.detachPed ( Ped, bool )
natives.didSaveCompleteSuccessfully ( void )
natives.dimBlip ( int, bool )
natives.disableCarGenerators ( bool, bool )
natives.disableCarGeneratorsWithHeli ( bool )
natives.disableEndCreditsFade ( void )
natives.disableFrontendRadio ( void )
natives.disableGps ( bool )
natives.disableHeliChaseCamBonnetNitroFix ( void )
natives.disableHeliChaseCamThisUpdate ( void )
natives.disableIntermezzoCams ( void )
natives.disableLocalPlayerPickups ( bool )
natives.disablePauseMenu ( bool )
natives.disablePlayerAutoVehicleExit ( Vehicle, bool )
natives.disablePlayerLockon ( int, bool )
natives.disablePlayerSprint ( int, bool )
natives.disablePlayerVehicleEntry ( int, bool )
natives.disablePoliceScanner ( void )
natives.disableStickyBombActiveSound ( object, bool )
natives.displayAltimeterThisFrame ( void )
natives.displayAmmo ( bool )
natives.displayAreaName ( bool )
natives.displayCash ( bool )
natives.displayFrontendMapBlips ( bool )
natives.displayGrimeThisFrame ( void )
natives.displayHelpTextThisFrame ( string, bool )
natives.displayHud ( bool )
natives.displayLoadingThisFrameWithScriptSprites ( void )
natives.displayNonMinigameHelpMessages ( bool )
natives.displayNthOnscreenCounterWithString ( int, int, int, string )
natives.displayOnscreenTimerWithString ( int, bool, string )
natives.displayPlayerNames ( bool )
natives.displayRadar ( bool )
natives.displaySniperScopeThisFrame ( void )
natives.displayText ( Vec2, string )
natives.displayTextWith2Numbers ( Vec2, string, int, int )
natives.displayTextWith3Numbers ( Vec2, string, int, int, int )
natives.displayTextWithBlipName ( Vec2, string, int )
natives.displayTextWithFloat ( Vec2, string, float, int )
natives.displayTextWithLiteralString ( Vec2, string, string )
natives.displayTextWithNumber ( Vec2, string, int )
natives.displayTextWithString ( Vec2, string, string )
natives.displayTextWithStringAndInt ( Vec2, string, string, int )
natives.displayTextWithSubstringGivenHashKey ( Vec2, string, int )
natives.displayTextWithTwoLiteralStrings ( Vec2, string, string, string )
natives.displayTextWithTwoStrings ( Vec2, string, string, string )
natives.displayTextWithTwoSubstringsGivenHashKeys ( Vec2, string, int, int )
natives.doAutoSave ( void )
natives.doesBlipExist ( int )
natives.doesCamExist ( int )
natives.doesCarHaveHydraulics ( Vehicle )
natives.doesCarHaveRoof ( Vehicle )
natives.doesCarHaveStuckCarCheck ( Vehicle )
natives.doesCharExist ( Ped )
natives.doesDecisionMakerExist ( int )
natives.doesGameCodeWantToLeaveNetworkSession ( void )
natives.doesGroupExist ( int )
natives.doesObjectExistWithNetworkId ( int )
natives.doesObjectOfTypeExistAtCoords ( Vec3, float, int )
natives.doesPedExistWithNetworkId ( int )
natives.doesPlayerHaveControlOfNetworkId ( int, int )
natives.doesScriptExist ( string )
natives.doesScriptFireExist ( int )
natives.doesTextLabelExist ( string )
natives.doesThisMinigameScriptAllowNonMinigameHelpMessages ( void )
natives.doesVehicleExist ( Vehicle )
natives.doesVehicleExistWithNetworkId ( int )
natives.doesViewportExist ( int )
natives.doesWebPageExist ( string )
natives.dontAbortCarConversations ( bool, bool )
natives.dontDispatchCopsForPlayer ( int, bool )
natives.dontDisplayLoadingOnFadeThisFrame ( void )
natives.dontRemoveChar ( Ped )
natives.dontSuppressAnyCarModels ( void )
natives.dontSuppressAnyPedModels ( void )
natives.dontSuppressCarModel ( int )
natives.dontSuppressPedModel ( int )
natives.doScreenFadeIn ( int )
natives.doScreenFadeInUnhacked ( int )
natives.doScreenFadeOut ( int )
natives.doScreenFadeOutUnhacked ( int )
natives.drawCheckpoint ( Vec3, float, int, int, int )
natives.drawCheckpointWithAlpha ( Vec3, float, int, int, int, int )
natives.drawColouredCylinder ( Vec3, float, float, int, int, int, int )
natives.drawCurvedWindow ( float, float, float, float, int )
natives.drawCurvedWindowNotext ( float, float, float, float, int )
natives.drawCurvedWindowText ( float, float, float, int, int, string, string, int )
natives.drawDebugSphere ( Vec3, float )
natives.drawFrontendHelperText ( string, string, bool )
natives.drawLightWithRange ( Vec3, int, int, int, float, float )
natives.drawMovie ( float, float, float, float, float, int, int, int, int )
natives.drawRect ( Vec2, Vec2, int, int, int, int )
natives.drawSphere ( Vec3, float )
natives.drawSprite ( int, float, float, float, float, float, int, int, int, int )
natives.drawSpriteFrontBuff ( Vec2, Vec2, float, int, int, int, int )
natives.drawSpritePhoto ( Vec2, Vec2, float, int, int, int, int )
natives.drawSpriteWithFixedRotation ( int, float, float, float, float, float, int, int, int, int )
natives.drawSpriteWithUv ( int, float, float, float, float, float, int, int, int, int )
natives.drawSpriteWithUvCoords ( int, float, float, float, float, float, float, float, float, float, int, int, int, int )
natives.drawToplevelSprite ( int, float, float, float, float, float, int, int, int, int )
natives.drawWindow ( float, float, float, float, string, int )
natives.drawWindowText ( float, float, float, int, string, int )
natives.dropObject ( object, bool )
natives.enableAllPedHelmets ( bool )
natives.enableCamCollision ( int, bool )
natives.enableChaseAudio ( bool )
natives.enableDebugCam ( bool )
natives.enableDeferredLighting ( bool )
natives.enableEndCreditsFade ( void )
natives.enableFancyWater ( bool )
natives.enableFovLodMultiplier ( bool )
natives.enableFrontendRadio ( void )
natives.enableGpsInVehicle ( Vehicle, bool )
natives.enableMaxAmmoCap ( bool )
natives.enablePedHelmet ( Ped, bool )
natives.enablePoliceScanner ( void )
natives.enableSaveHouse ( int, bool )
natives.enableSceneStreaming ( bool )
natives.enableScriptControlledMicrophone ( void )
natives.enableShadows ( bool )
natives.endCamCommands ( void )
natives.endCharSearchCriteria ( void )
natives.endWidgetGroup ( void )
natives.evolvePtfx ( int, string, float )
natives.exp ( float )
natives.explodeCar ( Vehicle, bool, bool )
natives.explodeCarInCutscene ( Vehicle, bool )
natives.explodeCarInCutsceneShakeAndBit ( Vehicle, bool, bool, bool )
natives.explodeCharHead ( Ped )
natives.extinguishCarFire ( Vehicle )
natives.extinguishCharFire ( Ped )
natives.extinguishFireAtPoint ( Vec3, float )
natives.failKillFrenzy ( void )
natives.fakeDeatharrest ( void )
natives.findMaxNumberOfGroupMembers ( void )
natives.findNearestCollectableBinBags ( Vec3 )
natives.findNearestEntitiesWithSpecialAttribute ( Vec3 )
natives.findNetworkKillerOfPlayer ( int )
natives.findPositionInRecording ( object )
natives.findPrimaryPopulationZoneGroup ( void )
natives.findStaticEmitterIndex ( string )
natives.findStreetNameAtPosition ( float, float, float )
natives.findTimePositionInRecording ( object )
natives.findTrainDirection ( Vehicle )
natives.finishStreamingRequestList ( void )
natives.firePedWeapon ( Ped, Vec3 )
natives.fireSingleBullet ( Vec3, float, float, float, int )
natives.fixAmbienceOrientation ( bool )
natives.fixCar ( Vehicle )
natives.fixCarTyre ( Vehicle, int )
natives.fixScriptMicToCurrentPosisition ( void )
natives.flashBlip ( int, bool )
natives.flashBlipAlt ( int, bool )
natives.flashRadar ( bool )
natives.flashRoute ( bool )
natives.flashWeaponIcon ( bool )
natives.floor ( float )
natives.flushAllOutOfDateRadarBlipsFromMissionCleanupList ( void )
natives.flushAllPlayerRespawnCoords ( void )
natives.flushAllSpawnBlockingAreas ( void )
natives.flushCoverBlockingAreas ( void )
natives.flushPatrolRoute ( void )
natives.flushScenarioBlockingAreas ( void )
natives.forceAirDragMultForPlayersCar ( int, float )
natives.forceAllVehicleLightsOff ( bool )
natives.forceCarLights ( Vehicle, int )
natives.forceCharToDropWeapon ( Ped )
natives.forceFullVoice ( object )
natives.forceGameTelescopeCam ( bool )
natives.forceGenerateParkedCarsTooCloseToOthers ( bool )
natives.forceHighLod ( bool )
natives.forceInitialPlayerStation ( string )
natives.forceInteriorLightingForPlayer ( int, bool )
natives.forceLoadingScreen ( bool )
natives.forceNoCamPause ( bool )
natives.forceNoiseOff ( bool )
natives.forcePedPinnedDown ( Ped, bool, int )
natives.forcePedToFleeWhilstDrivingVehicle ( Vehicle, Vehicle )
natives.forcePedToLoadCover ( Ped, bool )
natives.forcePopulationInit ( void )
natives.forceRadioTrack ( string, string, int, int )
natives.forceRandomCarModel ( int )
natives.forceRandomPedType ( int )
natives.forceSpawnScenarioPedsInArea ( Vec3, float, int )
natives.forceTimeOfDay ( int, int )
natives.forceWeather ( int )
natives.forceWeatherNow ( int )
natives.forceWind ( float )
natives.forwardToTimeOfDay ( int, int )
natives.freezeCarPosition ( Vehicle, bool )
natives.freezeCarPositionAndDontLoadCollision ( Vehicle, bool )
natives.freezeCharPosition ( Ped, bool )
natives.freezeCharPositionAndDontLoadCollision ( Ped, bool )
natives.freezeOnscreenTimer ( bool )
natives.freezePositionOfClosestObjectOfType ( Vec3, float, int, bool )
natives.freezeRadioStation ( string )
natives.generateDirections ( Vec3 )
natives.generateRandomFloat ( void )
natives.generateRandomFloatInRange ( float, float )
natives.generateRandomInt ( void )
natives.generateRandomIntInRange ( int, int )
natives.getAcceptButton ( void )
natives.getAmmoInCharWeapon ( Ped, int )
natives.getAmmoInClip ( object, int )
natives.getAngleBetween2dVectors ( Vec2, Vec2 )
natives.getAnimGroupFromChar ( Ped )
natives.getAsciiJustPressed ( int, int )
natives.getAsciiPressed ( int )
natives.getAspectRatio ( void )
natives.getAudibleMusicTrackTextId ( void )
natives.getAudioRoomId ( void )
natives.getBitsInRange ( int, int, int )
natives.getBlipAlpha ( int )
natives.getBlipColour ( int )
natives.getBlipCoords ( int )
natives.getBlipInfoIdCarIndex ( int )
natives.getBlipInfoIdDisplay ( int )
natives.getBlipInfoIdObjectIndex ( int )
natives.getBlipInfoIdPedIndex ( int )
natives.getBlipInfoIdPickupIndex ( int )
natives.getBlipInfoIdRotation ( int )
natives.getBlipInfoIdType ( int )
natives.getBlipSprite ( int )
natives.getBufferedAscii ( int )
natives.getCameraFromNetworkId ( int )
natives.getCamFarClip ( int )
natives.getCamFarDof ( int )
natives.getCamFov ( int )
natives.getCamMotionBlur ( int )
natives.getCamNearClip ( int )
natives.getCamNearDof ( int )
natives.getCamPos ( int )
natives.getCamRot ( int )
natives.getCamState ( int )
natives.getCarAnimCurrentTime ( Vehicle, string, string )
natives.getCarAnimTotalTime ( Vehicle, string, string )
natives.getCarBlockingCar ( Vehicle )
natives.getCarCharIsUsing ( Vehicle )
natives.getCarColours ( Vehicle )
natives.getCarCoordinates ( Vehicle )
natives.getCarDeformationAtPos ( Vehicle, Vec3 )
natives.getCarDoorLockStatus ( Vehicle )
natives.getCarForwardVector ( Vehicle )
natives.getCarForwardX ( Vehicle )
natives.getCarForwardY ( Vehicle )
natives.getCarHeading ( Vehicle )
natives.getCarHealth ( Vehicle )
natives.getCarLivery ( Vehicle )
natives.getCarMass ( Vehicle )
natives.getCarModel ( Vehicle )
natives.getCarModelValue ( Vehicle )
natives.getCarPitch ( Vehicle )
natives.getCarRoll ( Vehicle )
natives.getCarSirenHealth ( Vehicle )
natives.getCarSpeed ( Vehicle )
natives.getCarSpeedVector ( Vehicle, bool )
natives.getCarUprightValue ( Vehicle )
natives.getCellphoneRanked ( void )
natives.getCharAllowedToRunOnBoats ( Vehicle )
natives.getCharAnimBlendAmount ( Ped, string, string )
natives.getCharAnimCurrentTime ( Ped, string, string )
natives.getCharAnimIsEvent ( Ped, string, string, bool )
natives.getCharAnimTotalTime ( Ped, string, string )
natives.getCharArmour ( Ped )
natives.getCharCoordinates ( Ped )
natives.getCharDrawableVariation ( Ped, int )
natives.getCharExtractedDisplacement ( Ped, bool )
natives.getCharExtractedVelocity ( Ped, bool )
natives.getCharGravity ( Ped )
natives.getCharHeading ( Ped )
natives.getCharHealth ( Ped )
natives.getCharHeightAboveGround ( Ped )
natives.getCharHighestPriorityEvent ( Ped )
natives.getCharInCarPassengerSeat ( Vehicle, int )
natives.getCharMaxMoveBlendRatio ( Ped )
natives.getCharMeleeActionFlag0 ( Ped )
natives.getCharMeleeActionFlag1 ( Ped )
natives.getCharMeleeActionFlag2 ( Ped )
natives.getCharModel ( Ped )
natives.getCharMoney ( Ped )
natives.getCharMoveAnimSpeedMultiplier ( Ped )
natives.getCharMovementAnimsBlocked ( Ped )
natives.getCharPropIndex ( Ped, bool )
natives.getCharReadyToBeExecuted ( Ped )
natives.getCharReadyToBeStunned ( Ped )
natives.getCharSpeed ( Ped )
natives.getCharSwimState ( Ped )
natives.getCharTextureVariation ( Ped, int )
natives.getCharVelocity ( Ped )
natives.getCharWalkAlongsideLeaderWhenAppropriate ( Ped )
natives.getCharWeaponInSlot ( Ped, int )
natives.getCharWillCowerInsteadOfFleeing ( Ped )
natives.getCharWillTryToLeaveBoatAfterLeader ( Vehicle )
natives.getCharWillTryToLeaveWater ( Ped )
natives.getCinematicCam ( void )
natives.getClosestCar ( Vec3, float, bool, int )
natives.getClosestCarNode ( Vec3 )
natives.getClosestCarNodeFavourDirection ( int, Vec3 )
natives.getClosestCarNodeWithHeading ( Vec3 )
natives.getClosestChar ( Vec3, float, bool, bool )
natives.getClosestMajorCarNode ( Vec3 )
natives.getClosestRoad ( Vec3, float, int )
natives.getClosestStealableObject ( Vec3, float )
natives.getConsoleCommandToken ( void )
natives.getControlValue ( int, int )
natives.getCoordinatesForNetworkRestartNode ( int )
natives.getCorrectedColour ( int, int, int )
natives.getCreateRandomCops ( void )
natives.getCurrentBasicCopModel ( void )
natives.getCurrentBasicPoliceCarModel ( void )
natives.getCurrentCharWeapon ( Ped )
natives.getCurrentCopModel ( void )
natives.getCurrentDate ( void )
natives.getCurrentDayOfWeek ( void )
natives.getCurrentEpisode ( void )
natives.getCurrentLanguage ( void )
natives.getCurrentPlaybackNumberForCar ( Vehicle )
natives.getCurrentPoliceCarModel ( void )
natives.getCurrentPopulationZoneType ( void )
natives.getCurrentScriptedConversationLine ( void )
natives.getCurrentStackSize ( void )
natives.getCurrentStationForTrain ( int )
natives.getCurrentTaxiCarModel ( void )
natives.getCurrentWeather ( void )
natives.getCurrentWeatherFull ( void )
natives.getCurrentZoneScumminess ( void )
natives.getCutsceneAudioTimeMs ( void )
natives.getCutscenePedPosition ( int )
natives.getCutsceneSectionPlaying ( void )
natives.getCutsceneTime ( void )
natives.getDamageToPedBodyPart ( Ped, int )
natives.getDeadCarCoordinates ( Vehicle )
natives.getDeadCharPickupCoords ( Ped )
natives.getDebugCam ( void )
natives.getDestroyerOfNetworkId ( int, int )
natives.getDisplayNameFromVehicleModel ( int )
natives.getDistanceBetweenCoords2d ( Vec2, Vec2 )
natives.getDistanceBetweenCoords3d ( Vec3, Vec3 )
natives.getDoorAngleRatio ( object, int )
natives.getDriverOfCar ( Vehicle )
natives.getEngineHealth ( object )
natives.getEpisodeIndexFromSummons ( void )
natives.getEpisodeName ( int )
natives.getExtraCarColours ( Vehicle )
natives.getFilterMenuOn ( void )
natives.getFilterSaveSetting ( int )
natives.getFirstBlipInfoId ( int )
natives.getFirstNCharactersOfLiteralString ( string, int )
natives.getFirstNCharactersOfString ( string, int )
natives.getFloatStat ( int )
natives.getFollowVehicleCamSubmode ( void )
natives.getFragmentDamageHealthOfClosestObjectOfType ( Vec3, float, int, bool )
natives.getFrameCount ( void )
natives.getFrameTime ( void )
natives.getFreeCam ( void )
natives.getFrontendDesignValue ( int )
natives.getGameCam ( void )
natives.getGameCamChild ( void )
natives.getGamerNetworkScore ( int, int, int )
natives.getGameTimer ( void )
natives.getGameViewportId ( void )
natives.getGfwlHasSafeHouse ( void )
natives.getGfwlIsReturningToSinglePlayer ( void )
natives.getGroupCharDucksWhenAimedAt ( Ped )
natives.getGroupFormation ( int )
natives.getGroupFormationSpacing ( int )
natives.getGroupLeader ( int )
natives.getGroupMember ( int, int )
natives.getGroupSize ( int )
natives.getHashKey ( string )
natives.getHeadingFromVector2d ( Vec2 )
natives.getHeightOfVehicle ( Vehicle, Vec3, bool, bool )
natives.getHelpMessageBoxSize ( void )
natives.getHostId ( void )
natives.getHostMatchOn ( void )
natives.getHoursOfDay ( void )
natives.getHudColour ( int )
natives.getIdOfThisThread ( void )
natives.getInteriorAtCoords ( Vec3 )
natives.getInteriorFromCar ( Vehicle )
natives.getInteriorFromChar ( Ped )
natives.getInteriorHeading ( int )
natives.getIntStat ( int )
natives.getIsAutosaveOff ( void )
natives.getIsDepositAnimRunning ( void )
natives.getIsDisplayingsavemessage ( void )
natives.getIsHidef ( void )
natives.getIsProjectileTypeInArea ( Vec3, Vec3, int )
natives.getIsStickyBombStuckToVehicle ( Vehicle )
natives.getIsWidescreen ( void )
natives.getKeyboardMoveInput ( void )
natives.getKeyForCarInRoom ( Vehicle )
natives.getKeyForCharInRoom ( Ped )
natives.getKeyForViewportInRoom ( int )
natives.getLatestConsoleCommand ( void )
natives.getLeftPlayerCashToReachLevel ( int )
natives.getLengthOfLiteralString ( string )
natives.getLengthOfStringWithThisHashKey ( int )
natives.getLengthOfStringWithThisTextLabel ( string )
natives.getLineHeight ( void )
natives.getLocalGamerlevelFromProfilesettings ( void )
natives.getLocalPlayerMpCash ( void )
natives.getLocalPlayerWeaponStat ( int, int )
natives.getMapAreaFromCoords ( Vec3 )
natives.getMaxAmmo ( object, int )
natives.getMaxAmmoInClip ( object, int )
natives.getMaximumNumberOfPassengers ( object )
natives.getMaxWantedLevel ( void )
natives.getMenuItemAccepted ( int )
natives.getMenuItemSelected ( int )
natives.getMenuPosition ( int )
natives.getMinutesOfDay ( void )
natives.getMinutesToTimeOfDay ( int, int )
natives.getMissionFlag ( void )
natives.getMobilePhoneRenderId ( void )
natives.getMobilePhoneScale ( void )
natives.getMobilePhoneTaskSubTask ( object )
natives.getModelDimensions ( int )
natives.getModelNameForDebug ( int )
natives.getModelPedIsHolding ( Ped )
natives.getMouseInput ( void )
natives.getMousePosition ( void )
natives.getMouseSensitivity ( void )
natives.getMouseWheel ( void )
natives.getNameOfInfoZone ( Vec3 )
natives.getNameOfZone ( Vec3 )
natives.getNavmeshRouteResult ( int )
natives.getNearestCableCar ( Vec3, float )
natives.getNetworkIdFromPed ( Ped )
natives.getNetworkIdFromVehicle ( Vehicle )
natives.getNetworkJoinFail ( void )
natives.getNetworkTimer ( void )
natives.getNextBlipInfoId ( int )
natives.getNextClosestCarNode ( Vec3 )
natives.getNextClosestCarNodeFavourDirection ( Vec3 )
natives.getNextClosestCarNodeWithHeading ( Vec3 )
natives.getNextClosestCarNodeWithHeadingOnIsland ( Vec3 )
natives.getNextStationForTrain ( int )
natives.getNoLawVehiclesDestroyedByLocalPlayer ( void )
natives.getNoOfPlayersInTeam ( int )
natives.getNthClosestCarNode ( Vec3, int )
natives.getNthClosestCarNodeFavourDirection ( int, Vec3, int )
natives.getNthClosestCarNodeWithHeading ( Vec3, int )
natives.getNthClosestCarNodeWithHeadingOnIsland ( Vec3, int, int )
natives.getNthClosestWaterNodeWithHeading ( Vec3, bool, bool )
natives.getNthGroupMember ( int, int )
natives.getNthIntegerInString ( string, int )
natives.getNumberLines ( float, float, string )
natives.getNumberLinesWithLiteralStrings ( float, float, string, string, string )
natives.getNumberLinesWithSubstrings ( float, float, string, string, string )
natives.getNumberOfActiveStickyBombsOwnedByPed ( Ped )
natives.getNumberOfCharDrawableVariations ( Ped, int )
natives.getNumberOfCharTextureVariations ( Ped, int, int )
natives.getNumberOfFiresInArea ( Vec3, Vec3 )
natives.getNumberOfFiresInRange ( Vec3, float )
natives.getNumberOfFollowers ( object )
natives.getNumberOfInjuredPedsInRange ( Vec3, float )
natives.getNumberOfInstancesOfStreamedScript ( string )
natives.getNumberOfPassengers ( object )
natives.getNumberOfPlayers ( void )
natives.getNumberOfStickyBombsStuckToVehicle ( Vehicle )
natives.getNumberOfWebPageLinks ( int )
natives.getNumCarColours ( Vehicle )
natives.getNumCarLiveries ( Vehicle )
natives.getNumOfModelsKilledByPlayer ( int, int )
natives.getNumStreamingRequests ( void )
natives.getObjectFromNetworkId ( int )
natives.getObjectPedIsHolding ( Ped )
natives.getOffsetFromCarGivenWorldCoords ( Vehicle, Vec3 )
natives.getOffsetFromCarInWorldCoords ( Vehicle, Vec3 )
natives.getOffsetFromCharInWorldCoords ( Ped, Vec3 )
natives.getOffsetFromInteriorInWorldCoords ( int, Vec3 )
natives.getOffsetsForAttachCarToCar ( Vehicle, Vehicle )
natives.getOnlineLan ( void )
natives.getOnlineScore ( int )
natives.getPadPitchRoll ( int )
natives.getPadState ( int, int )
natives.getPedBonePosition ( Ped, int, Vec3 )
natives.getPedClimbState ( Ped )
natives.getPedFromNetworkId ( int )
natives.getPedGroupIndex ( Ped )
natives.getPedModelFromIndex ( int )
natives.getPedPathMayDropFromHeight ( Ped )
natives.getPedPathMayUseClimbovers ( Ped )
natives.getPedPathMayUseLadders ( Ped )
natives.getPedPathWillAvoidDynamicObjects ( Ped )
natives.getPedSteersAroundObjects ( Ped )
natives.getPedSteersAroundPeds ( Ped )
natives.getPedType ( Ped )
natives.getPetrolTankHealth ( object )
natives.getPhysicalScreenResolution ( void )
natives.getPlaneUndercarriagePosition ( Vehicle )
natives.getPlayerChar ( int )
natives.getPlayerColour ( int )
natives.getPlayerGroup ( int )
natives.getPlayerHasTracks ( void )
natives.getPlayerId ( void )
natives.getPlayerIdForThisPed ( Ped )
natives.getPlayerMaxArmour ( int )
natives.getPlayerMaxHealth ( int )
natives.getPlayerName ( int )
natives.getPlayerRadioMode ( void )
natives.getPlayerRadioStationIndex ( void )
natives.getPlayerRadioStationName ( void )
natives.getPlayerRadioStationName ( void )
natives.getPlayerRadioStationNameRoll ( void )
natives.getPlayerRankLevelDuringMp ( int )
natives.getPlayerRgbColour ( int )
natives.getPlayersettingsModelChoice ( void )
natives.getPlayersLastCarNoSave ( void )
natives.getPlayerTeam ( int )
natives.getPlayerWantedLevelIncrement ( int )
natives.getPositionOfAnalogueSticks ( int )
natives.getPositionOfCarRecordingAtTime ( int, float )
natives.getProfileSetting ( int )
natives.getProgressPercentage ( void )
natives.getRadarViewportId ( void )
natives.getRadioName ( int )
natives.getRandomCarBackBumperInSphere ( Vec3, float, int, int )
natives.getRandomCarFrontBumperInSphereNoSave ( Vec3, float, bool, bool, bool )
natives.getRandomCarInSphere ( Vec3, float, int, int )
natives.getRandomCarInSphereNoSave ( Vec3, float, int, bool )
natives.getRandomCarModelInMemory ( bool )
natives.getRandomCarNode ( Vec3, float, bool, bool, bool )
natives.getRandomCarNodeIncludeSwitchedOffNodes ( Vec3, float, bool, bool, bool )
natives.getRandomCarOfTypeInAngledAreaNoSave ( float, float, float, float, float, int )
natives.getRandomCarOfTypeInAreaNoSave ( Vec2, Vec2, int )
natives.getRandomCharInAreaOffsetNoSave ( Vec3, Vec3 )
natives.getRandomWaterNode ( Vec3, float, bool, bool, bool, bool )
natives.getReturnToFilterMenu ( void )
natives.getRoomKeyFromPickup ( int )
natives.getRootCam ( void )
natives.getRouteSize ( void )
natives.getSafePickupCoords ( Vec3 )
natives.getSafePositionForChar ( Vec3, bool )
natives.getScreenFadeAlpha ( void )
natives.getScreenResolution ( void )
natives.getScreenViewportId ( void )
natives.getScriptCam ( void )
natives.getScriptDrawCam ( void )
natives.getScriptFireCoords ( int )
natives.getScriptRendertargetRenderId ( void )
natives.getScriptTaskStatus ( object, int )
natives.getSequenceProgress ( int )
natives.getServerId ( void )
natives.getSimpleBlipId ( void )
natives.getSoundId ( void )
natives.getSoundLevelAtCoords ( object, Vec3 )
natives.getSpeechForEmergencyServiceCall ( void )
natives.getStartFromFilterMenu ( void )
natives.getStateOfClosestDoorOfType ( int, Vec3 )
natives.getStatFrontendDisplayType ( int )
natives.getStatFrontendVisibility ( int )
natives.getStaticEmitterPlaytime ( int )
natives.getStationName ( int, int )
natives.getStreamBeatInfo ( void )
natives.getStreamPlaytime ( void )
natives.getStringFromHashKey ( int )
natives.getStringFromString ( string, int, int )
natives.getStringFromTextFile ( string )
natives.getStringWidth ( string )
natives.getStringWidthWithNumber ( string, int )
natives.getStringWidthWithString ( string, string )
natives.getStringWidthWithTextAndInt ( string, string, int )
natives.getTaskPlaceCarBombUnsuccessful ( void )
natives.getTeamRgbColour ( int )
natives.getTextInputActive ( void )
natives.getTexture ( int, string )
natives.getTextureFromStreamedTxd ( string, string )
natives.getTextureResolution ( int )
natives.getTimeOfDay ( void )
natives.getTimeSinceLastArrest ( void )
natives.getTimeSinceLastDeath ( void )
natives.getTimeSincePlayerDroveAgainstTraffic ( int )
natives.getTimeSincePlayerDroveOnPavement ( int )
natives.getTimeSincePlayerHitBuilding ( int )
natives.getTimeSincePlayerHitCar ( int )
natives.getTimeSincePlayerHitObject ( int )
natives.getTimeSincePlayerHitPed ( int )
natives.getTimeSincePlayerRanLight ( int )
natives.getTimeTilNextStation ( object )
natives.getTotalDurationOfCarRecording ( int )
natives.getTotalNumberOfStats ( void )
natives.getTrainCaboose ( Vehicle )
natives.getTrainCarriage ( Vehicle, int )
natives.getTrainPlayerWouldEnter ( int )
natives.getTxd ( string )
natives.getVehicleComponentInfo ( Vehicle, int, bool )
natives.getVehicleDirtLevel ( Vehicle )
natives.getVehicleEngineRevs ( Vehicle )
natives.getVehicleFromNetworkId ( int )
natives.getVehicleGear ( Vehicle )
natives.getVehicleModelFromIndex ( int )
natives.getVehiclePlayerWouldEnter ( int )
natives.getVehicleQuaternion ( Vehicle )
natives.getVehicleTypeOfModel ( int )
natives.getViewportPosAndSize ( int )
natives.getViewportPositionOfCoord ( Vec3, int )
natives.getWaterHeight ( Vec3 )
natives.getWaterHeightNoWaves ( Vec3 )
natives.getWeapontypeModel ( int )
natives.getWeapontypeSlot ( int )
natives.getWebPageHeight ( int )
natives.getWebPageLinkAtPosn ( int, Vec2 )
natives.getWebPageLinkHref ( int, int )
natives.getWebPageLinkPosn ( int, int )
natives.getWidthOfLiteralString ( string )
natives.giveDelayedWeaponToChar ( Ped, int, int, bool )
natives.givePedAmbientObject ( Ped, int )
natives.givePedFakeNetworkName ( Ped, string, int, int, int, int )
natives.givePedHelmet ( Ped )
natives.givePedHelmetWithOpts ( Ped, bool )
natives.givePlayerRagdollControl ( int, bool )
natives.giveWeaponToChar ( Ped, int, int, bool )
natives.grabNearbyObjectWithSpecialAttribute ( int )
natives.handleAudioAnimEvent ( object, string )
natives.handVehicleControlBackToPlayer ( Vehicle )
natives.hasAchievementBeenPassed ( int )
natives.hasAdditionalTextLoaded ( int )
natives.hasCarBeenDamagedByCar ( Vehicle, Vehicle )
natives.hasCarBeenDamagedByChar ( Vehicle, Vehicle )
natives.hasCarBeenDamagedByWeapon ( Vehicle, int )
natives.hasCarBeenDroppedOff ( Vehicle )
natives.hasCarBeenResprayed ( Vehicle )
natives.hasCarRecordingBeenLoaded ( int )
natives.hasCarStoppedBecauseOfLight ( Vehicle )
natives.hasCharAnimFinished ( Ped, string, string )
natives.hasCharBeenArrested ( Ped )
natives.hasCharBeenDamagedByCar ( Vehicle, Vehicle )
natives.hasCharBeenDamagedByChar ( Ped, Ped, bool )
natives.hasCharBeenDamagedByWeapon ( Ped, int )
natives.hasCharBeenPhotographed ( Ped )
natives.hasCharGotWeapon ( Ped, int )
natives.hasCharSpottedChar ( Ped, Ped )
natives.hasCharSpottedCharInFront ( Ped, Ped )
natives.hasClosestObjectOfTypeBeenDamagedByCar ( Vec3, float, int, Vehicle )
natives.hasClosestObjectOfTypeBeenDamagedByChar ( Vec3, float, int, Ped )
natives.hasCollisionForModelLoaded ( int )
natives.hasControlOfNetworkId ( int )
natives.hasCutsceneFinished ( void )
natives.hasCutsceneLoaded ( void )
natives.hasDeatharrestExecuted ( void )
natives.hasFragmentRootOfClosestObjectOfTypeBeenDamaged ( Vec3, float, int )
natives.hasGamerChangedNetworkModelSettings ( void )
natives.hasModelLoaded ( int )
natives.hasNetworkPlayerLeftGame ( int )
natives.hasOverridenSitIdleAnimFinished ( object )
natives.hasPlayerDamagedAtLeastOnePed ( int )
natives.hasPlayerDamagedAtLeastOneVehicle ( int )
natives.hasReloadedWithMotionControl ( int )
natives.hasResprayHappened ( void )
natives.hasScriptLoaded ( string )
natives.hasSoundFinished ( int )
natives.hasStreamedTxdLoaded ( string )
natives.hasThisAdditionalTextLoaded ( string, int )
natives.haveAnimsLoaded ( string )
natives.haveRequestedPathNodesBeenLoaded ( int )
natives.heliAudioShouldSkipStartup ( Vehicle, bool )
natives.hideCharWeaponForScriptedCutscene ( Ped, bool )
natives.hideHelpTextThisFrame ( void )
natives.hideHudAndRadarThisFrame ( void )
natives.highFallScream ( object )
natives.highlightMenuItem ( int, int, bool )
natives.hintCam ( Vec3, int, int, int, int )
natives.howLongHasNetworkPlayerBeenDeadFor ( int )
natives.improveLowPerformanceMissionPerFrameFlag ( void )
natives.increasePlayerMaxArmour ( int, float )
natives.increasePlayerMaxHealth ( int, int )
natives.incrementFloatStat ( int, float )
natives.incrementFloatStatNoMessage ( int, float )
natives.incrementIntStat ( int, int )
natives.incrementIntStatNoMessage ( int, int )
natives.initCutscene ( string )
natives.initDebugWidgets ( void )
natives.initFrontendHelperText ( void )
natives.isAmbientSpeechDisabled ( object )
natives.isAmbientSpeechPlaying ( object )
natives.isAnyCharShootingInArea ( Vec3, Vec3, bool )
natives.isAnyPickupAtCoords ( Vec3 )
natives.isAnySpeechPlaying ( object )
natives.isAreaOccupied ( Vec3, Vec3, bool, bool, bool, bool, bool )
natives.isAutoAimingOn ( void )
natives.isAutoSaveInProgress ( void )
natives.isBigVehicle ( Vehicle )
natives.isBitSet ( int, int )
natives.isBlipShortRange ( int )
natives.isBulletInArea ( Vec3, float, bool )
natives.isBulletInBox ( Vec3, Vec3, bool )
natives.isButtonJustPressed ( int, int )
natives.isButtonPressed ( int, int )
natives.isCamActive ( int )
natives.isCamHappy ( int )
natives.isCamInterpolating ( void )
natives.isCamPropagating ( int )
natives.isCamSequenceComplete ( int )
natives.isCamShaking ( void )
natives.isCarAMissionCar ( Vehicle )
natives.isCarAttached ( Vehicle )
natives.isCarDead ( Vehicle )
natives.isCarDoorDamaged ( Vehicle, int )
natives.isCarDoorFullyOpen ( Vehicle, int )
natives.isCarHealthGreater ( Vehicle, float )
natives.isCarInAirProper ( Vehicle )
natives.isCarInArea2d ( Vehicle, Vec2, Vec2, bool )
natives.isCarInArea3d ( Vehicle, Vec3, Vec3, int )
natives.isCarInGarageArea ( string, Vehicle )
natives.isCarInWater ( Vehicle )
natives.isCarLowRider ( Vehicle )
natives.isCarModel ( Vehicle, int )
natives.isCarOnFire ( Vehicle )
natives.isCarOnScreen ( Vehicle )
natives.isCarPassengerSeatFree ( Vehicle, int )
natives.isCarPlayingAnim ( Vehicle, string, string )
natives.isCarSirenOn ( Vehicle )
natives.isCarStopped ( Vehicle )
natives.isCarStoppedAtTrafficLights ( Vehicle )
natives.isCarStreetRacer ( Vehicle )
natives.isCarStuck ( Vehicle )
natives.isCarStuckOnRoof ( Vehicle )
natives.isCarTouchingCar ( Vehicle, Vehicle )
natives.isCarTyreBurst ( Vehicle, int )
natives.isCarUpright ( Vehicle )
natives.isCarUpsidedown ( Vehicle )
natives.isCarWaitingForWorldCollision ( Vehicle )
natives.isCharArmed ( Ped, int )
natives.isCharDead ( Ped )
natives.isCharDucking ( Ped )
natives.isCharFacingChar ( Ped, Ped, float )
natives.isCharFatallyInjured ( Ped )
natives.isCharGesturing ( Ped )
natives.isCharGettingInToACar ( Vehicle )
natives.isCharGettingUp ( Ped )
natives.isCharHealthGreater ( Ped, int )
natives.isCharInAir ( Ped )
natives.isCharInAngledArea2d ( Ped, Vec2, Vec2, float, bool )
natives.isCharInAngledArea3d ( Ped, Vec3, Vec3, float, bool )
natives.isCharInAnyBoat ( Vehicle )
natives.isCharInAnyCar ( Vehicle )
natives.isCharInAnyHeli ( Vehicle )
natives.isCharInAnyPlane ( Vehicle )
natives.isCharInAnyPoliceVehicle ( Vehicle )
natives.isCharInAnyTrain ( Vehicle )
natives.isCharInArea2d ( Ped, Vec2, Vec2, bool )
natives.isCharInArea3d ( Ped, Vec3, Vec3, bool )
natives.isCharInAreaOnFoot2d ( Ped, Vec2, Vec2, bool )
natives.isCharInCar ( Vehicle, Vehicle )
natives.isCharInFlyingVehicle ( Vehicle )
natives.isCharInjured ( Ped )
natives.isCharInMeleeCombat ( Ped )
natives.isCharInModel ( Ped, int )
natives.isCharInTaxi ( Vehicle )
natives.isCharInWater ( Ped )
natives.isCharInZone ( Ped, string )
natives.isCharMale ( Ped )
natives.isCharModel ( Ped, int )
natives.isCharOnAnyBike ( Vehicle )
natives.isCharOnFire ( Ped )
natives.isCharOnFoot ( Ped )
natives.isCharOnScreen ( Ped )
natives.isCharPlayingAnim ( Ped, string, string )
natives.isCharRespondingToAnyEvent ( Ped )
natives.isCharRespondingToEvent ( Ped, int )
natives.isCharShooting ( Ped )
natives.isCharShootingInArea ( Ped, Vec2, Vec2, bool )
natives.isCharSittingIdle ( Ped )
natives.isCharSittingInAnyCar ( Vehicle )
natives.isCharSittingInCar ( Vehicle, Vehicle )
natives.isCharStopped ( Ped )
natives.isCharStuckUnderCar ( Vehicle )
natives.isCharSwimming ( Ped )
natives.isCharTouchingChar ( Ped, Ped )
natives.isCharTouchingVehicle ( Vehicle, Vehicle )
natives.isCharTryingToEnterALockedCar ( Vehicle )
natives.isCharUsingAnyScenario ( Ped )
natives.isCharUsingMapAttractor ( Ped )
natives.isCharUsingScenario ( Ped, string )
natives.isCharVisible ( Ped )
natives.isCharWaitingForWorldCollision ( Ped )
natives.isClosestObjectOfTypeSmashedOrDamaged ( Vec3, float, int, bool, bool )
natives.isControlJustPressed ( int, int )
natives.isControlPressed ( int, int )
natives.isCopPedInArea3dNoSave ( Vec3, Vec3 )
natives.isCopVehicleInArea3dNoSave ( Vec3, Vec3 )
natives.isDebugCameraOn ( void )
natives.isEmergencyServicesVehicle ( Vehicle )
natives.isEpisodeAvailable ( int )
natives.isEpisodicDiscBuild ( void )
natives.isExplosionInArea ( int, Vec3, Vec3 )
natives.isExplosionInSphere ( int, Vec3, float )
natives.isFollowVehicleCamOffsetActive ( void )
natives.isFontLoaded ( int )
natives.isFrontendFading ( void )
natives.isGameInControlOfMusic ( void )
natives.isGameKeyboardKeyJustPressed ( int )
natives.isGameKeyboardKeyPressed ( int )
natives.isGameKeyboardNavDownPressed ( bool )
natives.isGameKeyboardNavLeftPressed ( bool )
natives.isGameKeyboardNavRightPressed ( bool )
natives.isGameKeyboardNavUpPressed ( bool )
natives.isGarageClosed ( string )
natives.isGarageOpen ( string )
natives.isGroupLeader ( object, int )
natives.isGroupMember ( object, int )
natives.isHeliPartBroken ( Vehicle, bool, bool, bool )
natives.isHelpMessageBeingDisplayed ( void )
natives.isHintRunning ( void )
natives.isHudPreferenceSwitchedOn ( void )
natives.isHudReticuleComplex ( void )
natives.isInCarFireButtonPressed ( void )
natives.isInLanMode ( void )
natives.isInPlayerSettingsMenu ( void )
natives.isInSpectatorMode ( void )
natives.isInteriorScene ( void )
natives.isJapaneseVersion ( void )
natives.isKeyboardKeyJustPressed ( int )
natives.isKeyboardKeyPressed ( int )
natives.isLazlowStationLocked ( void )
natives.isLcpdDataValid ( void )
natives.isLookInverted ( void )
natives.isMemoryCardInUse ( void )
natives.isMessageBeingDisplayed ( void )
natives.isMinigameInProgress ( void )
natives.isMissionCompletePlaying ( void )
natives.isMobilePhoneCallOngoing ( void )
natives.isMobilePhoneRadioActive ( void )
natives.isModelInCdimage ( int )
natives.isMoneyPickupAtCoords ( Vec3 )
natives.isMouseButtonJustPressed ( int )
natives.isMouseButtonPressed ( int )
natives.isMouseUsingVerticalInversion ( void )
natives.isNetworkGamePending ( void )
natives.isNetworkGameRunning ( void )
natives.isNetworkPlayerActive ( int )
natives.isNetworkSession ( void )
natives.isNextStationAllowed ( object )
natives.isNonFragObjectSmashed ( Vec3, float, int )
natives.isNumlockEnabled ( void )
natives.isObjectReassignmentInProgress ( void )
natives.isOurPlayerHigherPriorityForCarGeneration ( int )
natives.isPainPlaying ( object )
natives.isPartyMode ( void )
natives.isPauseMenuActive ( void )
natives.isPayNSprayActive ( void )
natives.isPcUsingJoypad ( void )
natives.isPcVersion ( void )
natives.isPedAMissionPed ( Ped )
natives.isPedAttachedToAnyCar ( Vehicle )
natives.isPedBeingJacked ( Ped )
natives.isPedClimbing ( Ped )
natives.isPedDoingDriveby ( Ped )
natives.isPedFleeing ( Ped )
natives.isPedHoldingAnObject ( Ped )
natives.isPedInCombat ( Ped )
natives.isPedInCover ( Ped )
natives.isPedInCutsceneBlockingBounds ( Ped )
natives.isPedInGroup ( Ped )
natives.isPedJacking ( Ped )
natives.isPedLookingAtCar ( Vehicle, Vehicle )
natives.isPedLookingAtPed ( Ped, Ped )
natives.isPedPinnedDown ( Ped )
natives.isPedRagdoll ( Ped )
natives.isPedRetreating ( Ped )
natives.isPedsVehicleHot ( Vehicle )
natives.isPlaceCarBombActive ( void )
natives.isPlaybackGoingOnForCar ( Vehicle )
natives.isPlayerBeingArrested ( void )
natives.isPlayerClimbing ( int )
natives.isPlayerControlOn ( int )
natives.isPlayerDead ( int )
natives.isPlayerFreeAimingAtChar ( int, Ped )
natives.isPlayerFreeForAmbientTask ( int )
natives.isPlayerInRemoteMode ( int )
natives.isPlayerOnline ( void )
natives.isPlayerPerformingStoppie ( int )
natives.isPlayerPerformingWheelie ( int )
natives.isPlayerPlaying ( int )
natives.isPlayerPressingHorn ( int )
natives.isPlayerReadyForCutscene ( int )
natives.isPlayerScriptControlOn ( int )
natives.isPlayerSignedInLocally ( void )
natives.isPlayerTargettingAnything ( int )
natives.isPlayerTargettingChar ( int, Ped )
natives.isPlayerVehicleEntryDisabled ( int )
natives.isPointObscuredByAMissionEntity ( float, float, float, float, float, float )
natives.isPosInCutsceneBlockingBounds ( Vec3 )
natives.isProjectileInArea ( Vec3, Vec3 )
natives.isRadioHudOn ( void )
natives.isRadioRetuning ( void )
natives.isRelationshipSet ( int, int, int )
natives.isReplaySaving ( void )
natives.isReplaySystemSaving ( void )
natives.isScoreGreater ( int, int )
natives.isScreenFadedIn ( void )
natives.isScreenFadedOut ( void )
natives.isScreenFading ( void )
natives.isScreenFadingIn ( void )
natives.isScreenFadingOut ( void )
natives.isScriptedConversationOngoing ( void )
natives.isScriptedSpeechPlaying ( object )
natives.isScriptFireExtinguished ( int )
natives.isSittingObjectNear ( Vec3, int )
natives.isSniperInverted ( void )
natives.isSpecificCamInterpolating ( int )
natives.isStreamingAdditionalText ( int )
natives.isStreamingPriorityRequests ( void )
natives.isStreamingThisAdditionalText ( string, int, int )
natives.isStringNull ( string )
natives.isSystemUiShowing ( void )
natives.isThisAMinigameScript ( void )
natives.isThisHelpMessageBeingDisplayed ( string )
natives.isThisHelpMessageWithNumberBeingDisplayed ( string, int )
natives.isThisHelpMessageWithStringBeingDisplayed ( string, string )
natives.isThisMachineTheServer ( void )
natives.isThisModelABike ( int )
natives.isThisModelABoat ( int )
natives.isThisModelACar ( int )
natives.isThisModelAHeli ( int )
natives.isThisModelAPed ( int )
natives.isThisModelAPlane ( int )
natives.isThisModelATrain ( int )
natives.isThisModelAVehicle ( int )
natives.isThisPedAPlayer ( Ped )
natives.isThreadActive ( int )
natives.isUsingController ( void )
natives.isVehDriveable ( object )
natives.isVehicleExtraTurnedOn ( Vehicle, int )
natives.isVehicleOnAllWheels ( Vehicle )
natives.isVehStuck ( object, int, bool, bool, bool )
natives.isVehWindowIntact ( object, int )
natives.isViewportActive ( int )
natives.isWantedLevelGreater ( int, int )
natives.isWorldPointWithinBrainActivationRange ( void )
natives.isXbox360Version ( void )
natives.knockPedOffBike ( Vehicle )
natives.launchLocalPlayerInNetworkGame ( void )
natives.limitAngle ( float )
natives.limitTwoPlayerDistance ( float )
natives.line ( Vec3, Vec3 )
natives.listenToPlayerGroupCommands ( object, bool )
natives.loadAdditionalText ( string, int )
natives.loadAllObjectsNow ( void )
natives.loadAllPathNodes ( bool )
natives.loadCharDecisionMaker ( int )
natives.loadCombatDecisionMaker ( int )
natives.loadPathNodesInArea ( Vec3, float )
natives.loadScene ( Vec3 )
natives.loadSceneForRoomByKey ( int, int )
natives.loadSettings ( void )
natives.loadTextFont ( int )
natives.loadTxd ( string )
natives.loadWebPage ( int, string )
natives.localPlayerIsReadyToStartPlaying ( void )
natives.locateCar2d ( Vehicle, Vec2, Vec2, bool )
natives.locateCar3d ( Vehicle, Vec3, Vec3, bool )
natives.locateCharAnyMeans2d ( Ped, Vec2, Vec2, bool )
natives.locateCharAnyMeans3d ( Ped, Vec3, Vec3, bool )
natives.locateCharAnyMeansCar2d ( Vehicle, Vehicle, Vec2, bool )
natives.locateCharAnyMeansCar3d ( Vehicle, Vehicle, Vec3, bool )
natives.locateCharAnyMeansChar2d ( Ped, Ped, Vec2, bool )
natives.locateCharAnyMeansChar3d ( Ped, Ped, Vec3, bool )
natives.locateCharInCar2d ( Vehicle, Vec2, Vec2, bool )
natives.locateCharInCar3d ( Vehicle, Vec3, Vec3, bool )
natives.locateCharInCarCar2d ( Vehicle, Vehicle, Vec2, bool )
natives.locateCharInCarCar3d ( Vehicle, Vehicle, Vec3, bool )
natives.locateCharInCarChar2d ( Vehicle, Vehicle, Vec2, bool )
natives.locateCharInCarChar3d ( Vehicle, Vehicle, Vec3, bool )
natives.locateCharOnFoot2d ( Ped, Vec2, Vec2, bool )
natives.locateCharOnFoot3d ( Ped, Vec3, Vec3, bool )
natives.locateCharOnFootCar2d ( Vehicle, Vehicle, Vec2, bool )
natives.locateCharOnFootCar3d ( Vehicle, Vehicle, Vec3, bool )
natives.locateCharOnFootChar2d ( Ped, Ped, Vec2, bool )
natives.locateCharOnFootChar3d ( Ped, Ped, Vec3, bool )
natives.locateDeadCar3d ( Vehicle, Vec3, Vec3, bool )
natives.lockCarDoors ( Vehicle, int )
natives.lockLazlowStation ( void )
natives.lockPlayerSettingsGenreChange ( int )
natives.loopRaceTrack ( bool )
natives.m ( int, int )
natives.maintainFlashingStarAfterOffence ( int, bool )
natives.makePlayerFireProof ( int, bool )
natives.makePlayerGangDisappear ( void )
natives.makePlayerGangReappear ( void )
natives.makePlayerSafeForCutscene ( int )
natives.markCarAsConvoyCar ( Vehicle, bool )
natives.markCarAsNoLongerNeeded ( void )
natives.markCharAsNoLongerNeeded ( void )
natives.markMissionTrainAsNoLongerNeeded ( int )
natives.markMissionTrainsAsNoLongerNeeded ( void )
natives.markModelAsNoLongerNeeded ( int )
natives.markObjectAsNoLongerNeeded ( void )
natives.markRoadNodeAsDontWander ( Vec3 )
natives.markScriptAsNoLongerNeeded ( string )
natives.markStreamedTxdAsNoLongerNeeded ( string )
natives.missionAudioBankNoLongerNeeded ( void )
natives.modifyCharMoveState ( Ped, int )
natives.mpGetAmountOfAnchorPoints ( object, int )
natives.mpGetAmountOfVariationComponent ( object, int )
natives.mpGetPreferenceValue ( int )
natives.mpGetPropSetup ( object, int, int, int, int )
natives.mpGetVariationSetup ( object, int, int, int, int )
natives.mpSetPreferenceValue ( int, int )
natives.muteGameworldAndPositionedRadioForTv ( bool )
natives.muteGameworldAudio ( bool )
natives.mutePositionedRadio ( bool )
natives.muteStaticEmitter ( int, bool )
natives.newMobilePhoneCall ( void )
natives.newScriptedConversation ( void )
natives.obfuscateInt ( int, int )
natives.obfuscateString ( string )
natives.onFireScream ( object )
natives.openCarDoor ( Vehicle, int )
natives.openDebugFile ( void )
natives.openGarage ( string )
natives.openSequenceTask ( void )
natives.overrideFreezeFlags ( bool )
natives.overrideNextRestart ( Vec3, float )
natives.overrideNumberOfParkedCars ( int )
natives.panicScream ( object )
natives.pauseGame ( void )
natives.pausePlaybackRecordedCar ( Vehicle )
natives.pauseScriptedConversation ( bool )
natives.pedQueueConsiderPedsWithFlagFalse ( int )
natives.pedQueueConsiderPedsWithFlagTrue ( int )
natives.pedQueueRejectPedsWithFlagFalse ( int )
natives.pedQueueRejectPedsWithFlagTrue ( int )
natives.pickupsPassTime ( int )
natives.planeStartsInAir ( Vehicle )
natives.playAudioEvent ( string )
natives.playAudioEventFromPed ( string, Ped )
natives.playAudioEventFromVehicle ( string, Vehicle )
natives.playCarAnim ( Vehicle, string, string, float, bool, bool )
natives.playerHasChar ( int )
natives.playerHasFlashingStarsAboutToDrop ( int )
natives.playerHasGreyedOutStars ( int )
natives.playerIsInteractingWithGarage ( void )
natives.playerIsNearFirstPigeon ( Vec3 )
natives.playerIsPissedOff ( int )
natives.playerWantsToJoinNetworkGame ( int )
natives.playFireSoundFromPosition ( int, Vec3 )
natives.playMovie ( void )
natives.playScriptedConversationFrontend ( bool )
natives.playSound ( int, string )
natives.playSoundFromPed ( int, string, Ped )
natives.playSoundFromPosition ( int, string, Vec3 )
natives.playSoundFromVehicle ( int, string, Vehicle )
natives.playSoundFrontend ( int, string )
natives.playstatsCheat ( int )
natives.playstatsFloat ( int, float )
natives.playstatsMissionCancelled ( int )
natives.playstatsMissionFailed ( int )
natives.playstatsMissionPassed ( string )
natives.playstatsMissionStarted ( int )
natives.playStreamFromPed ( Ped )
natives.playStreamFrontend ( void )
natives.pointCamAtCam ( int, int )
natives.pointCamAtCoord ( int, Vec3 )
natives.pointCamAtPed ( int, Ped )
natives.pointCamAtVehicle ( int, Vehicle )
natives.pointFixedCam ( Vec3, int )
natives.pointFixedCamAtPed ( Ped, int )
natives.pointFixedCamAtPos ( Vec3, int )
natives.pointFixedCamAtVehicle ( Vehicle, int )
natives.popCarBoot ( Vehicle )
natives.populateNow ( void )
natives.pow ( float, float )
natives.preloadStream ( string )
natives.preloadStreamWithStartOffset ( string, int )
natives.previewRingtone ( int )
natives.print ( string, int, bool )
natives.printBig ( string, int, bool )
natives.printBigQ ( string, int, int )
natives.printfloat ( float )
natives.printHelp ( string )
natives.printHelpForever ( string )
natives.printHelpForeverWithNumber ( string, int )
natives.printHelpForeverWithString ( string, string )
natives.printHelpForeverWithStringNoSound ( string, string )
natives.printHelpForeverWithTwoNumbers ( string, int, int )
natives.printHelpOverFrontend ( string )
natives.printHelpWithNumber ( string, int )
natives.printHelpWithString ( string, string )
natives.printHelpWithStringNoSound ( string, string )
natives.printHelpWithTwoNumbers ( string, int, int )
natives.printint ( int )
natives.printnl ( void )
natives.printNow ( string, int, bool )
natives.printstring ( string )
natives.printStringInString ( string, string, int, bool )
natives.printStringInStringNow ( string, string, int, bool )
natives.printStringWithLiteralString ( string, string, int, int )
natives.printStringWithLiteralStringNow ( string, string, int, bool )
natives.printStringWithSubstringGivenHashKeyNow ( string, int, int, int )
natives.printStringWithTwoLiteralStrings ( string, string, string, int, int )
natives.printStringWithTwoLiteralStringsNow ( string, string, string, int, int )
natives.printvector ( Vec3 )
natives.printWith2Numbers ( string, int, int, int, bool )
natives.printWith2NumbersBig ( string, int, int, int, int )
natives.printWith2NumbersNow ( string, int, int, int, bool )
natives.printWith3Numbers ( string, int, int, int, int, int )
natives.printWith3NumbersNow ( string, int, int, int, int, int )
natives.printWith4Numbers ( string, int, int, int, int, int, int )
natives.printWith4NumbersNow ( string, int, int, int, int, int, int )
natives.printWith5Numbers ( string, int, int, int, int, int, int, int )
natives.printWith5NumbersNow ( string, int, int, int, int, int, int, int )
natives.printWith6Numbers ( string, int, int, int, int, int, int, int, int )
natives.printWith6NumbersNow ( string, int, int, int, int, int, int, int, int )
natives.printWithNumber ( string, int, int, bool )
natives.printWithNumberBig ( string, int, int, bool )
natives.printWithNumberNow ( string, int, int, bool )
natives.prioritizeStreamingRequest ( void )
natives.processMissionDeletionList ( void )
natives.prostituteCamActivate ( bool )
natives.readKillFrenzyStatus ( void )
natives.registerBestPosition ( int, int )
natives.registerFloatStat ( int, float )
natives.registerHatedTargetsAroundPed ( Ped, float )
natives.registerHatedTargetsInArea ( object, Vec3, float )
natives.registerIntStat ( int, int )
natives.registerKillInMultiplayerGame ( int, int, int )
natives.registerMissionPassed ( string )
natives.registerMultiplayerGameWin ( int, bool )
natives.registerNetworkBestGameScores ( int, int, int )
natives.registerOddjobMissionPassed ( void )
natives.registerPlayerRespawnCoords ( int, Vec3 )
natives.registerSaveHouse ( Vec3, float, string, int )
natives.registerScriptWithAudio ( bool )
natives.registerStringForFrontendStat ( int, string )
natives.registerTarget ( object, object )
natives.registerTrackNumber ( int )
natives.registerWorldPointScriptBrain ( string, float )
natives.releaseMovie ( void )
natives.releasePathNodes ( void )
natives.releaseScriptControlledMicrophone ( void )
natives.releaseSoundId ( int )
natives.releaseTexture ( int )
natives.releaseTimeOfDay ( void )
natives.releaseWeather ( void )
natives.reloadWebPage ( int )
natives.removeAdditionalPopulationModel ( int )
natives.removeAllCharWeapons ( Ped )
natives.removeAllInactiveGroupsFromCleanupList ( void )
natives.removeAllPickupsOfType ( int )
natives.removeAnims ( string )
natives.removeBlip ( int )
natives.removeBlipAndClearIndex ( int )
natives.removeCarRecording ( int )
natives.removeCarsFromGeneratorsInArea ( Vec3, Vec3 )
natives.removeCarWindow ( Vehicle, int )
natives.removeCharDefensiveArea ( Ped )
natives.removeCharElegantly ( Ped )
natives.removeCharFromCarMaintainPosition ( Vehicle, Vehicle )
natives.removeCharFromGroup ( Ped )
natives.removeCloseMicPed ( Ped )
natives.removeCoverPoint ( int )
natives.removeDecisionMaker ( int )
natives.removeFakeNetworkNameFromPed ( Ped )
natives.removeGroup ( int )
natives.removeIpl ( string )
natives.removeIplDiscreetly ( string )
natives.removeNavmeshRequiredRegion ( float, float )
natives.removePedHelmet ( Ped, bool )
natives.removePlayerHelmet ( int, bool )
natives.removeProjtexInRange ( Vec3, float )
natives.removePtfx ( int )
natives.removePtfxFromPed ( Ped )
natives.removePtfxFromVehicle ( Vehicle )
natives.removeScriptFire ( int )
natives.removeScriptMic ( void )
natives.removeStuckCarCheck ( Vehicle )
natives.removeTemporaryRadarBlipsForPickups ( void )
natives.removeTxd ( int )
natives.removeUpsidedownCarCheck ( Vehicle )
natives.removeWeaponFromChar ( Ped, int )
natives.renderRaceTrack ( bool )
natives.renderWeaponPickupsBigger ( bool )
natives.reportCrime ( Vec3, string )
natives.reportDispatch ( int, Vec3 )
natives.reportPoliceSpottingSuspect ( object )
natives.reportSuspectArrested ( void )
natives.reportSuspectDown ( void )
natives.reportTaggedRadioTrack ( int )
natives.requestAdditionalText ( string, int )
natives.requestAllSlodsInWorld ( void )
natives.requestAmbientAudioBank ( string )
natives.requestAnims ( string )
natives.requestCarRecording ( int )
natives.requestCollisionAtPosn ( Vec3 )
natives.requestCollisionForModel ( int )
natives.requestControlOfNetworkId ( int )
natives.requestInteriorModels ( int, string )
natives.requestIpl ( string )
natives.requestMissionAudioBank ( string )
natives.requestModel ( int )
natives.requestScript ( string )
natives.requestStreamedTxd ( string, bool )
natives.reserveNetworkMissionObjectsForHost ( int )
natives.reserveNetworkMissionPedsForHost ( int )
natives.reserveNetworkMissionVehicles ( int )
natives.reserveNetworkMissionVehiclesForHost ( int )
natives.resetAchievementsAward ( void )
natives.resetCamInterpCustomSpeedGraph ( void )
natives.resetCamSplineCustomSpeedGraph ( void )
natives.resetCarWheels ( Vehicle, bool )
natives.resetLocalPlayerWeaponStat ( int, int )
natives.resetNoLawVehiclesDestroyedByLocalPlayer ( void )
natives.resetNumOfModelsKilledByPlayer ( int )
natives.resetStuckTimer ( object, int )
natives.resetVisiblePedDamage ( Ped )
natives.restartScriptedConversation ( void )
natives.resurrectNetworkPlayer ( int, Vec3, float )
natives.retuneRadioDown ( void )
natives.retuneRadioToStationIndex ( int )
natives.retuneRadioToStationName ( string )
natives.retuneRadioUp ( void )
natives.reviveInjuredPed ( Ped )
natives.round ( float )
natives.saveNewlineToDebugFile ( void )
natives.saveSettings ( void )
natives.sayAmbientSpeech ( object, string, bool, bool, int )
natives.sayAmbientSpeechWithVoice ( object, string, string, bool, bool, int )
natives.scriptAssert ( string )
natives.scriptIsMovingMobilePhoneOffscreen ( bool )
natives.scriptIsUsingMobilePhone ( bool )
natives.searchCriteriaConsiderPedsWithFlagFalse ( int )
natives.searchCriteriaConsiderPedsWithFlagTrue ( int )
natives.searchCriteriaRejectPedsWithFlagFalse ( int )
natives.searchCriteriaRejectPedsWithFlagTrue ( int )
natives.securomSpotCheck1 ( void )
natives.securomSpotCheck2 ( void )
natives.securomSpotCheck3 ( void )
natives.securomSpotCheck4 ( void )
natives.selectWeaponsForVehicle ( Vehicle, int )
natives.sendClientBroadcastVariablesNow ( void )
natives.sendNmMessage ( object )
natives.setAdvancedBoolInDecisionMaker ( int, int, int, int, bool )
natives.setAllCarGeneratorsBackToActive ( void )
natives.setAllCarsCanBeDamaged ( bool )
natives.setAllowDummyConversions ( bool )
natives.setAllPickupsOfTypeCollectableByCar ( int, bool )
natives.setAllRandomPedsFlee ( int, bool )
natives.setAlwaysDisplayWeaponPickupMessage ( bool )
natives.setAmbientPlanesSpeedMultiplier ( float )
natives.setAmbientVoiceName ( object, string )
natives.setAnimGroupForChar ( Ped, string )
natives.setArmourPickupNetworkRegenTime ( int )
natives.setBikeRiderWillPutFootDownWhenStopped ( Vehicle, bool )
natives.setBit ( int )
natives.setBitsInRange ( int, int, int )
natives.setBlipAsFriendly ( int, bool )
natives.setBlipAsShortRange ( int, bool )
natives.setBlipCoordinates ( int, Vec3 )
natives.setBlipMarkerLongDistance ( int, bool )
natives.setBlipThrottleRandomly ( object, bool )
natives.setBlockCameraToggle ( bool )
natives.setBlockingOfNonTemporaryEvents ( object, bool )
natives.setBriansMood ( int )
natives.setCamActive ( int, bool )
natives.setCamAttachOffset ( int, Vec3 )
natives.setCamAttachOffsetIsRelative ( int, bool )
natives.setCamBehindPed ( Ped )
natives.setCamComponentShake ( int, int, int, int, Vec3 )
natives.setCamDofFocuspoint ( int, Vec3, float )
natives.setCameraAutoScriptActivation ( bool )
natives.setCameraBeginCamCommandsRequired ( bool )
natives.setCameraControlsDisabledWithPlayerControls ( bool )
natives.setCameraState ( int, int )
natives.setCamFarClip ( int, float )
natives.setCamFarDof ( int, float )
natives.setCamFov ( int, float )
natives.setCamInFrontOfPed ( Ped )
natives.setCamInheritRollPed ( int, Ped )
natives.setCamInheritRollVehicle ( int, Vehicle )
natives.setCamInterpCustomSpeedGraph ( float )
natives.setCamInterpDetailRotStyleAngles ( int )
natives.setCamInterpDetailRotStyleQuats ( int )
natives.setCamInterpStyleCore ( int, int, int, int, bool )
natives.setCamInterpStyleDetailed ( int, bool, bool, bool, bool )
natives.setCamMotionBlur ( int, float )
natives.setCamName ( int, string )
natives.setCamNearClip ( int, float )
natives.setCamNearDof ( int, float )
natives.setCamPointDampingParams ( int, Vec3 )
natives.setCamPointOffset ( int, Vec3 )
natives.setCamPointOffsetIsRelative ( int, bool )
natives.setCamPos ( int, float, float, float )
natives.setCamPropagate ( int, bool )
natives.setCamRoll ( int, float )
natives.setCamRot ( int, float, float, float )
natives.setCamShake ( int, bool, int )
natives.setCamSplineCustomSpeedGraph ( float )
natives.setCamSplineDuration ( int, int )
natives.setCamSplineProgress ( int, float )
natives.setCamSplineSpeedConstant ( int, bool )
natives.setCamSplineSpeedGraph ( int, int )
natives.setCamTargetPed ( int, Ped )
natives.setCanBurstCarTyres ( Vehicle, bool )
natives.setCanResprayCar ( Vehicle, bool )
natives.setCanTargetCharWithoutLos ( Ped, bool )
natives.setCarAllowedToDrown ( Vehicle, bool )
natives.setCarAlwaysCreateSkids ( Vehicle, bool )
natives.setCarAnimCurrentTime ( Vehicle, string, string, float )
natives.setCarAnimSpeed ( Vehicle, string, string, float )
natives.setCarAsMissionCar ( Vehicle )
natives.setCarCanBeDamaged ( Vehicle, bool )
natives.setCarCanBeVisiblyDamaged ( Vehicle, bool )
natives.setCarCollision ( Vehicle, bool )
natives.setCarColourCombination ( Vehicle, int )
natives.setCarCoordinates ( Vehicle, float, float, float )
natives.setCarCoordinatesNoOffset ( Vehicle, Vec3 )
natives.setCarDensityMultiplier ( float )
natives.setCarDistanceAheadMultiplier ( Vehicle, float )
natives.setCarDoorLatched ( Vehicle, int, bool, bool )
natives.setCarEngineOn ( Vehicle, bool, bool )
natives.setCarExistsOnAllMachines ( Vehicle, bool )
natives.setCarForwardSpeed ( Vehicle, float )
natives.setCarFovFadeMult ( float )
natives.setCarFovMax ( float )
natives.setCarFovMin ( float )
natives.setCarFovRate ( float )
natives.setCarFovStartSpeed ( float )
natives.setCarFovStartSpeedBoat ( float )
natives.setCarGeneratorsActiveInArea ( Vec3, Vec3, bool )
natives.setCarHeading ( Vehicle, float )
natives.setCarHealth ( Vehicle, int )
natives.setCarInCutscene ( Vehicle, bool )
natives.setCarLaneShift ( Vehicle, float )
natives.setCarLightMultiplier ( Vehicle, float )
natives.setCarLivery ( Vehicle, int )
natives.setCarMotionBlurEffectBoat ( float )
natives.setCarNotDamagedByRelationshipGroup ( Vehicle, bool, int )
natives.setCarOnlyDamagedByPlayer ( Vehicle, bool )
natives.setCarOnlyDamagedByRelationshipGroup ( Vehicle, bool, int )
natives.setCarProofs ( Vehicle, bool, bool, bool, bool, bool )
natives.setCarRandomRouteSeed ( Vehicle, int )
natives.setCarStayInFastLane ( Vehicle, bool )
natives.setCarStayInSlowLane ( Vehicle, bool )
natives.setCarStrong ( Vehicle, bool )
natives.setCarTraction ( Vehicle, float )
natives.setCarVisible ( Vehicle, bool )
natives.setCarWatertight ( Vehicle, bool )
natives.setCellphoneRanked ( bool )
natives.setCharAccuracy ( Ped, int )
natives.setCharAllAnimsSpeed ( Ped, float )
natives.setCharAllowedToDuck ( Ped, bool )
natives.setCharAllowedToRunOnBoats ( Vehicle, bool )
natives.setCharAmmo ( Ped, int, int )
natives.setCharAngledDefensiveArea ( Ped, Vec3, Vec3, float )
natives.setCharAnimBlendOutDelta ( Ped, string, string, float )
natives.setCharAnimCurrentTime ( Ped, string, string, float )
natives.setCharAnimPlayingFlag ( Ped, string, string, bool )
natives.setCharAnimSpeed ( Ped, string, string, float )
natives.setCharAsEnemy ( Ped, bool )
natives.setCharAsMissionChar ( Ped )
natives.setCharBleeding ( Ped, bool )
natives.setCharBulletproofVest ( Ped, bool )
natives.setCharCanBeKnockedOffBike ( Vehicle, bool )
natives.setCharCanBeShotInVehicle ( Vehicle, bool )
natives.setCharCanSmashGlass ( Ped, bool )
natives.setCharCantBeDraggedOut ( Ped, bool )
natives.setCharClimbAnimRate ( Ped, float )
natives.setCharCollision ( Ped, bool )
natives.setCharComponentVariation ( Ped, int, int, int )
natives.setCharCoordinates ( Ped, Vec3 )
natives.setCharCoordinatesDontClearPlayerTasks ( Ped, Vec3 )
natives.setCharCoordinatesDontWarpGang ( Ped, Vec3 )
natives.setCharCoordinatesDontWarpGangNoOffset ( Ped, Vec3 )
natives.setCharCoordinatesNoOffset ( Ped, Vec3 )
natives.setCharCurrentWeaponVisible ( Ped, bool )
natives.setCharDecisionMaker ( Ped, int )
natives.setCharDecisionMakerToDefault ( Ped )
natives.setCharDefaultComponentVariation ( Ped )
natives.setCharDefensiveAreaAttachedToPed ( Ped, Ped, Vec3, Vec3, int, int )
natives.setCharDesiredHeading ( Ped, float )
natives.setCharDiesInstantlyInWater ( Ped, bool )
natives.setCharDropsWeaponsWhenDead ( Ped, bool )
natives.setCharDrownsInSinkingVehicle ( Vehicle, bool )
natives.setCharDrownsInWater ( Ped, bool )
natives.setCharDruggedUp ( Ped, bool )
natives.setCharDuckingTimed ( Ped, int )
natives.setCharFireDamageMultiplier ( Ped, float )
natives.setCharForceDieInCar ( Vehicle, bool )
natives.setCharGestureGroup ( Ped, string )
natives.setCharGetOutUpsideDownCar ( Vehicle, bool )
natives.setCharGravity ( Ped, float )
natives.setCharHeading ( Ped, float )
natives.setCharHealth ( Ped, int )
natives.setCharInCutscene ( Ped, bool )
natives.setCharInvincible ( Ped, bool )
natives.setCharIsTargetPriority ( Ped, bool )
natives.setCharKeepTask ( Ped, bool )
natives.setCharMaxHealth ( Ped, int )
natives.setCharMaxMoveBlendRatio ( Ped, float )
natives.setCharMaxTimeInWater ( Ped, float )
natives.setCharMaxTimeUnderwater ( Ped, float )
natives.setCharMeleeActionFlag0 ( Ped, bool )
natives.setCharMeleeActionFlag1 ( Ped, bool )
natives.setCharMeleeActionFlag2 ( Ped, bool )
natives.setCharMeleeMovementConstaintBox ( Ped, Vec3, Vec3 )
natives.setCharMoney ( Ped, int )
natives.setCharMoveAnimSpeedMultiplier ( Ped, float )
natives.setCharMovementAnimsBlocked ( Ped, bool )
natives.setCharNameDebug ( Ped, string )
natives.setCharNeverLeavesGroup ( Ped, bool )
natives.setCharNeverTargetted ( Ped, bool )
natives.setCharNotDamagedByRelationshipGroup ( Ped, int, bool )
natives.setCharOnlyDamagedByPlayer ( Ped, bool )
natives.setCharOnlyDamagedByRelationshipGroup ( Ped, bool, int )
natives.setCharProofs ( Ped, bool, bool, bool, bool, bool )
natives.setCharPropIndex ( Ped, int, int )
natives.setCharPropIndexTexture ( Ped, int, int, int )
natives.setCharProvideCoveringFire ( Ped, bool )
natives.setCharRandomComponentVariation ( Ped )
natives.setCharReadyToBeExecuted ( Ped, bool )
natives.setCharReadyToBeStunned ( Ped, bool )
natives.setCharRelationship ( Ped, int, int )
natives.setCharRelationshipGroup ( Ped, int )
natives.setCharRotation ( Ped, Vec3 )
natives.setCharShootRate ( Ped, int )
natives.setCharSignalAfterKill ( Ped, bool )
natives.setCharSphereDefensiveArea ( Ped, Vec3, float )
natives.setCharStayInCarWhenJacked ( Vehicle, bool )
natives.setCharSuffersCriticalHits ( Ped, bool )
natives.setCharUsesDeafultAnimGroupWhenFleeing ( Ped, bool )
natives.setCharUsesUpperbodyDamageAnimsOnly ( Ped, bool )
natives.setCharVelocity ( Ped, Vec3 )
natives.setCharVisible ( Ped, bool )
natives.setCharWalkAlongsideLeaderWhenAppropriate ( Ped, bool )
natives.setCharWantedByPolice ( Ped, bool )
natives.setCharWatchMelee ( Ped, bool )
natives.setCharWeaponSkill ( Ped, int )
natives.setCharWillCowerInsteadOfFleeing ( Ped, bool )
natives.setCharWillDoDrivebys ( Ped, bool )
natives.setCharWillFlyThroughWindscreen ( Ped, bool )
natives.setCharWillLeaveCarInCombat ( Vehicle, bool )
natives.setCharWillMoveWhenInjured ( Ped, bool )
natives.setCharWillOnlyFireWithClearLos ( Ped, bool )
natives.setCharWillRemainOnBoatAfterMissionEnds ( Vehicle, bool )
natives.setCharWillTryToLeaveBoatAfterLeader ( Vehicle, bool )
natives.setCharWillTryToLeaveWater ( Ped, bool )
natives.setCharWillUseCarsInCombat ( Vehicle, bool )
natives.setCharWillUseCover ( Ped, bool )
natives.setCinematicButtonEnabled ( bool )
natives.setClearHelpInMissionCleanup ( bool )
natives.setClearManifolds ( bool )
natives.setCollectable1Total ( int )
natives.setCollideWithPeds ( bool )
natives.setCombatDecisionMaker ( object, int )
natives.setConvertibleRoof ( object, bool )
natives.setCreateRandomCops ( bool )
natives.setCreditsToRenderBeforeFade ( bool )
natives.setCurrentCharWeapon ( Ped, int, bool )
natives.setCurrentMovie ( string )
natives.setCutsceneExtraRoomPos ( Vec3 )
natives.setDanceShakeActiveThisUpdate ( float )
natives.setDanceShakeInactiveImmediately ( void )
natives.setDeadCharCoordinates ( Ped, Vec3 )
natives.setDeadPedsDropWeapons ( bool )
natives.setDeathWeaponsPersist ( object, bool )
natives.setDebugTextVisible ( bool )
natives.setDecisionMakerAttributeCanChangeTarget ( int, bool )
natives.setDecisionMakerAttributeCaution ( int, int )
natives.setDecisionMakerAttributeFireRate ( int, int )
natives.setDecisionMakerAttributeLowHealth ( int, int )
natives.setDecisionMakerAttributeMovementStyle ( int, int )
natives.setDecisionMakerAttributeNavigationStyle ( int, int )
natives.setDecisionMakerAttributeRetreatingBehaviour ( int, int )
natives.setDecisionMakerAttributeSightRange ( int, int )
natives.setDecisionMakerAttributeStandingStyle ( int, int )
natives.setDecisionMakerAttributeTargetInjuredReaction ( int, int )
natives.setDecisionMakerAttributeTargetLossResponse ( int, int )
natives.setDecisionMakerAttributeTeamwork ( int, int )
natives.setDecisionMakerAttributeWeaponAccuracy ( int, int )
natives.setDefaultGlobalInstancePriority ( void )
natives.setDisablePlayerShoveAnimation ( object, bool )
natives.setDisplayPlayerNameAndIcon ( int, bool )
natives.setDitchPoliceModels ( bool )
natives.setDoNotSpawnParkedCarsOnTop ( int, bool )
natives.setDontActivateRagdollFromPlayerImpact ( object, bool )
natives.setDrawPlayerComponent ( int, bool )
natives.setDriveTaskCruiseSpeed ( object, float )
natives.setDrunkCam ( int, float, int )
natives.setEnableNearClipScan ( bool )
natives.setEnableRcDetonate ( bool )
natives.setEnableRcDetonateOnContact ( bool )
natives.setEngineHealth ( object, float )
natives.setEveryoneIgnorePlayer ( int, bool )
natives.setExtraCarColours ( Vehicle, int, int )
natives.setExtraHospitalRestartPoint ( Vec3, float, float )
natives.setExtraPoliceStationRestartPoint ( Vec3, float, float )
natives.setFadeInAfterLoad ( bool )
natives.setFakeWantedCircle ( Vec2, float )
natives.setFakeWantedLevel ( int )
natives.setFilterMenuOn ( bool )
natives.setFilterSaveSetting ( int, int )
natives.setFixedCamPos ( Vec3 )
natives.setFloatStat ( int, float )
natives.setFollowPedPitchLimitDown ( float )
natives.setFollowPedPitchLimitUp ( float )
natives.setFollowVehicleCamOffset ( bool, Vec3 )
natives.setFollowVehicleCamSubmode ( int )
natives.setFollowVehiclePitchLimitDown ( float )
natives.setFollowVehiclePitchLimitUp ( float )
natives.setForceLookBehind ( bool )
natives.setForcePlayerToEnterThroughDirectDoor ( object, bool )
natives.setFovChannelScript ( bool )
natives.setFreebiesInVehicle ( Vehicle, bool )
natives.setFreeHealthCare ( int, bool )
natives.setFreeResprays ( bool )
natives.setGameCameraControlsActive ( bool )
natives.setGameCamHeading ( float )
natives.setGameCamPitch ( float )
natives.setGangCar ( Vehicle, bool )
natives.setGarageLeaveCameraAlone ( string, bool )
natives.setGfwlHasSafeHouse ( int )
natives.setGlobalInstancePriority ( int )
natives.setGlobalRenderFlags ( bool, bool, bool, bool )
natives.setGpsRemainsWhenTargetReachedFlag ( bool )
natives.setGpsTestIn3dFlag ( bool )
natives.setGpsVoiceForVehicle ( Vehicle, int )
natives.setGravityOff ( bool )
natives.setGroupCharDecisionMaker ( int, int )
natives.setGroupCharDucksWhenAimedAt ( Ped, bool )
natives.setGroupCombatDecisionMaker ( int, int )
natives.setGroupFollowStatus ( int, int )
natives.setGroupFormation ( int, int )
natives.setGroupFormationSpacing ( int, float )
natives.setGroupLeader ( int, object )
natives.setGroupMember ( int, object )
natives.setGroupSeparationRange ( int, float )
natives.setGunshotSenseRangeForRiot2 ( float )
natives.setHasBeenOwnedByPlayer ( object, bool )
natives.setHasBeenOwnedForCarGenerator ( int, bool )
natives.setHeadingLimitForAttachedPed ( Ped, float, float )
natives.setHeadingOfClosestObjectOfType ( Vec3, float, int, float )
natives.setHealthPickupNetworkRegenTime ( int )
natives.setHeliBladesFullSpeed ( Vehicle )
natives.setHeliForceEngineOn ( Vehicle, bool )
natives.setHeliStabiliser ( Vehicle, bool )
natives.setHelpMessageBoxSize ( float )
natives.setHelpMessageBoxSizeF ( float )
natives.setHideWeaponIcon ( bool )
natives.setHintAdvancedParams ( float, float, float, float, bool )
natives.setHintFov ( float )
natives.setHintMoveInDist ( float )
natives.setHintMoveInDistDefault ( void )
natives.setHintTimes ( float, float, float )
natives.setHintTimesDefault ( void )
natives.setHostMatchOn ( bool )
natives.setHotWeaponSwap ( bool )
natives.setIgnoreLowPriorityShockingEvents ( object, bool )
natives.setIgnoreNoGpsFlag ( bool )
natives.setIkDisabledForNetworkPlayer ( int, bool )
natives.setInformRespectedFriends ( object, int, int )
natives.setInMpTutorial ( bool )
natives.setInSpectatorMode ( bool )
natives.setInstantWidescreenBorders ( bool )
natives.setInterpFromGameToScript ( bool, int )
natives.setInterpFromScriptToGame ( bool, int )
natives.setInterpInOutVehicleEnabledThisFrame ( bool )
natives.setIntStat ( int, int )
natives.setKillstreak ( void )
natives.setLoadCollisionForCarFlag ( Vehicle, bool )
natives.setLoadCollisionForCharFlag ( Ped, bool )
natives.setLobbyMuteOverride ( bool )
natives.setLocalPlayerPainVoice ( string )
natives.setLocalPlayerVoice ( string )
natives.setLoudVehicleRadio ( Vehicle, bool )
natives.setMask ( float, float, float, float )
natives.setMaxFireGenerations ( int )
natives.setMaxWantedLevel ( int )
natives.setMenuColumnOrientation ( int, int, int )
natives.setMenuColumnWidth ( int, int, float )
natives.setMenuItemWith2Numbers ( int, int, int, string, int, int )
natives.setMenuItemWithNumber ( int, int, int, string, int )
natives.setMessageFormatting ( bool, int, int )
natives.setMessagesWaiting ( bool )
natives.setMinigameInProgress ( bool )
natives.setMinMaxPedAccuracy ( Ped, float, float )
natives.setMissionFlag ( bool )
natives.setMissionPassedCash ( bool, int, int )
natives.setMissionPickupSound ( int, string )
natives.setMissionRespectTotal ( float )
natives.setMissionTrainCoordinates ( Vehicle, Vec3 )
natives.setMobilePhonePosition ( Vec3 )
natives.setMobilePhoneRadioState ( bool )
natives.setMobilePhoneRotation ( Vec3 )
natives.setMobilePhoneScale ( float )
natives.setMobileRadioEnabledDuringGameplay ( bool )
natives.setMobileRingType ( int )
natives.setMoneyCarriedByAllNewPeds ( int )
natives.setMoneyCarriedByPedWithModel ( int, int, int )
natives.setMovieTime ( float )
natives.setMovieVolume ( float )
natives.setMsgForLoadingScreen ( string )
natives.setMultiplayerHudCash ( int )
natives.setMultiplayerHudTime ( string )
natives.setNeedsToBeHotwired ( object, bool )
natives.setNetworkIdCanMigrate ( int, bool )
natives.setNetworkIdExistsOnAllMachines ( int, bool )
natives.setNetworkIdStopCloning ( int, bool )
natives.setNetworkJoinFail ( bool )
natives.setNetworkPedUsingParachute ( Ped )
natives.setNetworkPlayerAsVip ( int, bool )
natives.setNetworkVehicleRespotTimer ( int, int )
natives.setNextDesiredMoveState ( int )
natives.setNmAnimPose ( object, string, string, float )
natives.setNmMessageBool ( int, bool )
natives.setNmMessageFloat ( int, float )
natives.setNmMessageInt ( int, int )
natives.setNmMessageString ( int, string )
natives.setNmMessageVec3 ( int, Vec3 )
natives.setNoResprays ( bool )
natives.setOnlineLan ( bool )
natives.setOnscreenCounterFlashWhenFirstDisplayed ( int, bool )
natives.setOverrideNoSprintingOnPhoneInMultiplayer ( bool )
natives.setParkedCarDensityMultiplier ( float )
natives.setPedAllowMissionOnlyDrivebyUse ( Ped, bool )
natives.setPedAlpha ( Ped, int )
natives.setPedComponentsToNetworkPlayersettingsModel ( Ped )
natives.setPedDensityMultiplier ( float )
natives.setPedDiesWhenInjured ( Ped, bool )
natives.setPedDontDoEvasiveDives ( Ped, bool )
natives.setPedDontUseVehicleSpecificAnims ( Vehicle, bool )
natives.setPedEnableLegIk ( Ped, bool )
natives.setPedExistsOnAllMachines ( Ped, bool )
natives.setPedFallOffBikesWhenShot ( Vehicle, bool )
natives.setPedFireFxLodScaler ( float )
natives.setPedForceFlyThroughWindscreen ( Ped, bool )
natives.setPedForceVisualiseHeadDamageFromBullets ( Ped, bool )
natives.setPedGeneratesDeadBodyEvents ( Ped, bool )
natives.setPedHeedsTheEveryoneIgnorePlayerFlag ( Ped, bool )
natives.setPedHeliPilotRespectsMinimummHeight ( Vehicle, bool )
natives.setPedHelmetTextureIndex ( Ped, int )
natives.setPedInstantBlendsWeaponAnims ( Ped, bool )
natives.setPedIsBlindRaging ( Ped, bool )
natives.setPedIsDrunk ( Ped, bool )
natives.setPedMobileRingType ( Ped, int )
natives.setPedMotionBlur ( Ped, bool )
natives.setPedNonCreationArea ( Vec3, Vec3 )
natives.setPedNonRemovalArea ( Vec3, Vec3 )
natives.setPedPathMayDropFromHeight ( Ped, bool )
natives.setPedPathMayUseClimbovers ( Ped, bool )
natives.setPedPathMayUseLadders ( Ped, bool )
natives.setPedPathWillAvoidDynamicObjects ( Ped, bool )
natives.setPedSkipsComplexCoverCollisionChecks ( Ped, bool )
natives.setPedSteersAroundObjects ( Ped, bool )
natives.setPedSteersAroundPeds ( Ped, bool )
natives.setPedWindyClothingScale ( Ped, float )
natives.setPedWithBrainCanBeConvertedToDummyPed ( Ped, bool )
natives.setPedWontAttackPlayerWithoutWantedLevel ( Ped, bool )
natives.setPetrolTankHealth ( object, float )
natives.setPetrolTankWeakpoint ( object, bool )
natives.setPhoneHudItem ( int, string, int )
natives.setPhysCcdHandlesRotation ( bool )
natives.setPickupsFixCars ( bool )
natives.setPlaneThrottle ( Vehicle, float )
natives.setPlaneUndercarriageUp ( Vehicle, bool )
natives.setPlaybackSpeed ( object, float )
natives.setPlayerAsCop ( int, bool )
natives.setPlayerAsDamagedPlayer ( int, int, bool )
natives.setPlayerCanBeHassledByGangs ( int, bool )
natives.setPlayerCanDoDriveBy ( int, bool )
natives.setPlayerCanDropWeaponsInCar ( bool )
natives.setPlayerCanUseCover ( int, bool )
natives.setPlayerControl ( int, bool )
natives.setPlayerControlAdvanced ( int, bool, bool, bool )
natives.setPlayerControlForAmbientScript ( int, bool, bool )
natives.setPlayerControlForNetwork ( int, bool, bool )
natives.setPlayerControlForTextChat ( int, bool )
natives.setPlayerControlOnInMissionCleanup ( bool )
natives.setPlayerDisableCrouch ( int, bool )
natives.setPlayerDisableJump ( int, bool )
natives.setPlayerFastReload ( int, bool )
natives.setPlayerForcedAim ( int, bool )
natives.setPlayerGroupRecruitment ( int, bool )
natives.setPlayerGroupToFollowAlways ( int, bool )
natives.setPlayerGroupToFollowNever ( int, bool )
natives.setPlayerIconColour ( int )
natives.setPlayerInvincible ( int, bool )
natives.setPlayerInvisibleToAi ( bool )
natives.setPlayerIsInStadium ( bool )
natives.setPlayerKeepsWeaponsWhenRespawned ( bool )
natives.setPlayerMayOnlyEnterThisVehicle ( int, Vehicle )
natives.setPlayerMoodNormal ( int )
natives.setPlayerMoodPissedOff ( int, int )
natives.setPlayerMpModifier ( int, int, float )
natives.setPlayerNeverGetsTired ( int, bool )
natives.setPlayerPainRootBankName ( string )
natives.setPlayerPlayerTargetting ( bool )
natives.setPlayersDropMoneyInNetworkGame ( bool )
natives.setPlayerSettingsGenre ( object )
natives.setPlayersettingsModelVariationsChoice ( int )
natives.setPlayerTeam ( int, int )
natives.setPoliceFocusWillTrackCar ( Vehicle, bool )
natives.setPoliceIgnorePlayer ( int, bool )
natives.setPoliceRadarBlips ( bool )
natives.setPtfxCamInsideVehicle ( bool )
natives.setRadarAsInteriorThisFrame ( void )
natives.setRadarScale ( float )
natives.setRadarZoom ( float )
natives.setRailtrackResistanceMult ( float )
natives.setRandomCarDensityMultiplier ( float )
natives.setRandomSeed ( int )
natives.setRecordingToPointNearestToCoors ( object, Vec3 )
natives.setReducePedModelBudget ( bool )
natives.setReduceVehicleModelBudget ( bool )
natives.setRelationship ( int, int, int )
natives.setRenderTrainAsDerailed ( Vehicle, bool )
natives.setReturnToFilterMenu ( bool )
natives.setRichPresenceTemplatefilter ( void )
natives.setRichPresenceTemplatemp3 ( int, int )
natives.setRichPresenceTemplateparty ( void )
natives.setRichPresenceTemplatesp2 ( int )
natives.setRocketLauncherFreebieInHeli ( bool )
natives.setRomansMood ( int )
natives.setRoomForCarByKey ( Vehicle, int )
natives.setRoomForCarByName ( Vehicle, string )
natives.setRoomForCharByKey ( Ped, int )
natives.setRoomForCharByName ( Ped, string )
natives.setRoomForViewportByKey ( int, int )
natives.setRoomForViewportByName ( int, string )
natives.setRotationForAttachedPed ( Ped, Vec3 )
natives.setRotOrder ( int )
natives.setRoute ( int, bool )
natives.setScenarioPedDensityMultiplier ( float, float )
natives.setScreenFade ( int, int, int, bool, int, int, int, int, int, float, float )
natives.setScriptedAnimSeatOffset ( object, float )
natives.setScriptedConversionCentre ( Vec3 )
natives.setScriptLimitToGangSize ( int )
natives.setScriptMicLookAt ( Vec3 )
natives.setScriptMicPosition ( Vec3 )
natives.setSelectedMenuItem ( int, int )
natives.setSenseRange ( object, float )
natives.setSequenceToRepeat ( int, int )
natives.setServerId ( int )
natives.setSirenWithNoDriver ( object, bool )
natives.setSleepModeActive ( bool )
natives.setSniperZoomFactor ( float )
natives.setSpecificPassengerIndexToUseInGroups ( object, int )
natives.setSpritesDrawBeforeFade ( bool )
natives.setStartFromFilterMenu ( bool )
natives.setStateOfClosestDoorOfType ( int, Vec3, int, float )
natives.setStatFrontendAlwaysVisible ( bool )
natives.setStatFrontendDisplayType ( int, int )
natives.setStatFrontendNeverVisible ( int )
natives.setStatFrontendVisibility ( int, bool )
natives.setStatFrontendVisibleAfterIncremented ( int )
natives.setStreamingRequestListTime ( int )
natives.setStreamParams ( float, int )
natives.setSuppressHeadlightSwitch ( bool )
natives.setSwimSpeed ( object, float )
natives.setSyncWeatherAndGameTime ( bool )
natives.setTargetCarForMissionGarage ( int, Vehicle )
natives.setTaxiGarageRadioState ( bool )
natives.setTaxiLights ( Vehicle, bool )
natives.setTelescopeCamAngleLimits ( float, float, float, float, float, float )
natives.setTextBackground ( bool )
natives.setTextCentre ( bool )
natives.setTextCentreWrapx ( float )
natives.setTextColour ( int, int, int, int )
natives.setTextDrawBeforeFade ( bool )
natives.setTextDropshadow ( bool, int, int, int, int )
natives.setTextEdge ( bool, int, int, int, int )
natives.setTextFont ( int )
natives.setTextInputActive ( bool )
natives.setTextJustify ( bool )
natives.setTextLineDisplay ( int, int )
natives.setTextLineHeightMult ( float )
natives.setTextProportional ( bool )
natives.setTextRenderId ( int )
natives.setTextRightJustify ( bool )
natives.setTextScale ( float, float )
natives.setTextToUseTextFileColours ( bool )
natives.setTextUseUnderscore ( bool )
natives.setTextViewportId ( int )
natives.setTextWrap ( float, float )
natives.setThisMachineRunningServerScript ( bool )
natives.setThisScriptCanRemoveBlipsCreatedByAnyScript ( bool )
natives.setTimeCycleFarClipDisabled ( bool )
natives.setTimecycleModifier ( string )
natives.setTimeOfDay ( int, int )
natives.setTimeOfNextAppointment ( int )
natives.setTimeOneDayBack ( void )
natives.setTimeOneDayForward ( void )
natives.settimera ( int )
natives.settimerb ( int )
natives.setTimerBeepCountdownTime ( int, int )
natives.settimerc ( int )
natives.setTimeScale ( float )
natives.setTotalNumberOfMissions ( float )
natives.setTrainAudioRolloff ( Vehicle, float )
natives.setTrainCruiseSpeed ( Vehicle, float )
natives.setTrainForcedToSlowDown ( Vehicle, bool )
natives.setTrainIsStoppedAtStation ( Vehicle )
natives.setTrainSpeed ( Vehicle, float )
natives.setTrainStopsForStations ( Vehicle, bool )
natives.setUpsidedownCarNotDamaged ( Vehicle, bool )
natives.setUseHighdof ( bool )
natives.setUseLegIk ( int, bool )
natives.setUsePoolGamePhysicsSettings ( bool )
natives.setUsesCollisionOfClosestObjectOfType ( Vec3, float, int, bool )
natives.setVariableOnSound ( int, string, float )
natives.setVehAlarm ( object, bool )
natives.setVehAlarmDuration ( object, int )
natives.setVehHasStrongAxles ( object, bool )
natives.setVehHazardlights ( object, bool )
natives.setVehicleAlpha ( Vehicle, int )
natives.setVehicleAlwaysRender ( Vehicle )
natives.setVehicleCanBeTargetted ( Vehicle, bool )
natives.setVehicleDeformationMult ( Vehicle, float )
natives.setVehicleDirtLevel ( Vehicle, float )
natives.setVehicleExplodesOnHighExplosionDamage ( Vehicle, bool )
natives.setVehicleIsConsideredByPlayer ( Vehicle, bool )
natives.setVehicleQuaternion ( Vehicle, Vec3, float )
natives.setVehicleRenderScorched ( Vehicle, bool )
natives.setVehicleSteerBias ( Vehicle, float )
natives.setVehIndicatorlights ( object, bool )
natives.setVehInteriorlight ( object, bool )
natives.setViewport ( int, float, float, float, float )
natives.setViewportDestination ( int, Vec3, float, int, int )
natives.setViewportMirrored ( int, bool )
natives.setViewportPriority ( int, int )
natives.setViewportShape ( int, int )
natives.setVisibilityOfClosestObjectOfType ( Vec3, float, int, bool )
natives.setVisibilityOfNearbyEntityWithSpecialAttribute ( int, bool )
natives.setVoiceIdFromHeadComponent ( object, int, bool )
natives.setWantedMultiplier ( float )
natives.setWeaponPickupNetworkRegenTime ( int, int )
natives.setWebPageLinkActive ( int, int, bool )
natives.setWebPageScroll ( int, float )
natives.setWidescreenBorders ( bool )
natives.setWidescreenFormat ( int )
natives.setZoneNoCops ( string, bool )
natives.setZonePopulationType ( string, int )
natives.setZoneScumminess ( string, int )
natives.shakePad ( int, int, int )
natives.shakePadInCutscene ( int, int, int )
natives.shakePlayerpadWhenControllerDisabled ( void )
natives.shiftLeft ( int, int )
natives.shiftRight ( int, int )
natives.showBlipOnAltimeter ( int, bool )
natives.showSigninUi ( void )
natives.showUpdateStats ( bool )
natives.shutCarDoor ( Vehicle, int )
natives.shutdownAndLaunchNetworkGame ( int )
natives.shutdownAndLaunchSinglePlayerGame ( void )
natives.simulateUpdateLoadScene ( void )
natives.sin ( float )
natives.skipInPlaybackRecordedCar ( Vehicle, float )
natives.skipRadioForward ( void )
natives.skipTimeInPlaybackRecordedCar ( int, float )
natives.skipToEndAndStopPlaybackRecordedCar ( Vehicle )
natives.skipToNextAllowedStation ( object )
natives.skipToNextScriptedConversationLine ( void )
natives.smashCarWindow ( Vehicle, int )
natives.smashGlassOnObject ( Vec3, float, int, float )
natives.snapshotCam ( int, int )
natives.soundCarHorn ( Vehicle, int )
natives.specifyScriptPopulationZoneArea ( int, int, int, int, int, int )
natives.specifyScriptPopulationZoneGroups ( int, int, int, int, int )
natives.specifyScriptPopulationZoneNumCars ( int )
natives.specifyScriptPopulationZoneNumParkedCars ( int )
natives.specifyScriptPopulationZoneNumPeds ( int )
natives.specifyScriptPopulationZoneNumScenarioPeds ( int )
natives.specifyScriptPopulationZonePercentageCops ( int )
natives.spotCheck5 ( void )
natives.spotCheck6 ( void )
natives.spotCheck7 ( void )
natives.spotCheck8 ( void )
natives.sqrt ( float )
natives.startCarFire ( Vehicle )
natives.startCharFire ( Ped )
natives.startCredits ( void )
natives.startCustomMobilePhoneRinging ( int )
natives.startCutscene ( void )
natives.startCutsceneNow ( string )
natives.startEndCreditsMusic ( void )
natives.startFiringAmnesty ( void )
natives.startGpsRaceTrack ( int )
natives.startKillFrenzy ( string, int, int, int, int, int, int, int, bool )
natives.startLoadScene ( Vec3 )
natives.startMobilePhoneCall ( object, string, object, string, bool, bool )
natives.startMobilePhoneCalling ( void )
natives.startMobilePhoneRinging ( void )
natives.startNewScript ( string, int )
natives.startNewWidgetCombo ( void )
natives.startPedMobileRinging ( Ped, int )
natives.startPlaybackRecordedCar ( Vehicle, int )
natives.startPlaybackRecordedCarLooped ( Vehicle, int )
natives.startPlaybackRecordedCarUsingAi ( Vehicle, int )
natives.startPlaybackRecordedCarWithOffset ( Vehicle, int, Vec3 )
natives.startPtfx ( string, Vec3, float, float, float, float )
natives.startPtfxOnPed ( string, Ped, Vec3, float, float, float, float )
natives.startPtfxOnPedBone ( string, Ped, Vec3, float, float, float, int, float )
natives.startPtfxOnVeh ( string, object, Vec3, float, float, float, float )
natives.startScriptConversation ( bool, bool )
natives.startScriptFire ( Vec3, int, int )
natives.startStreamingRequestList ( string )
natives.stopCarBreaking ( Vehicle, bool )
natives.stopCredits ( void )
natives.stopCutscene ( void )
natives.stopEndCreditsMusic ( void )
natives.stopMobilePhoneRinging ( void )
natives.stopMovie ( void )
natives.stopPedDoingFallOffTestsWhenShot ( Ped )
natives.stopPedMobileRinging ( Ped )
natives.stopPedSpeaking ( Ped, bool )
natives.stopPedWeaponFiringWhenDropped ( Ped )
natives.stopPlaybackRecordedCar ( Vehicle )
natives.stopPreviewRingtone ( void )
natives.stopPtfx ( int )
natives.stopSound ( int )
natives.stopStream ( void )
natives.stopSyncingScriptAnimations ( bool )
natives.stopVehicleAlwaysRender ( Vehicle )
natives.storeCarCharIsInNoSave ( Vehicle )
natives.storeScore ( int )
natives.storeWantedLevel ( int )
natives.streamCutscene ( void )
natives.stringDifference ( string, string )
natives.stringString ( string, string )
natives.stringToInt ( string )
natives.suppressCarModel ( int )
natives.suppressFadeInAfterDeathArrest ( bool )
natives.suppressPedModel ( int )
natives.swapNearestBuildingModel ( Vec3, float, int, int )
natives.switchAmbientPlanes ( bool )
natives.switchArrowAboveBlippedPickups ( bool )
natives.switchCarGenerator ( int, int )
natives.switchCarSiren ( Vehicle, bool )
natives.switchGarbageTrucks ( bool )
natives.switchMadDrivers ( bool )
natives.switchObjectBrains ( int, bool )
natives.switchOffWaypoint ( void )
natives.switchPedPathsOff ( Vec3, Vec3 )
natives.switchPedPathsOn ( Vec3, Vec3 )
natives.switchPedRoadsBackToOriginal ( Vec3, Vec3 )
natives.switchPedToAnimated ( Ped, bool )
natives.switchPedToRagdoll ( Ped, int, int, bool, bool, bool, bool )
natives.switchPedToRagdollWithFall ( Ped, int, int, int, float, float, int, float, float, float, float, float, float, float )
natives.switchPoliceHelis ( bool )
natives.switchRandomBoats ( bool )
natives.switchRandomTrains ( bool )
natives.switchRoadsBackToOriginal ( Vec3, Vec3 )
natives.switchRoadsOff ( Vec3, Vec3 )
natives.switchRoadsOn ( Vec3, Vec3 )
natives.switchStreaming ( bool )
natives.synchAmbientPlanes ( int, int )
natives.synchRecordingWithWater ( void )
natives.takeCarOutOfParkedCarsBudget ( Vehicle, bool )
natives.tan ( float )
natives.taskAchieveHeading ( object, float )
natives.taskAimGunAtChar ( Ped, Ped, int )
natives.taskAimGunAtCoord ( object, float, float, float, int )
natives.taskCarDriveToCoord ( Vehicle, Vehicle, float, float, float, float, int, int, int, float, int )
natives.taskCarDriveWander ( Vehicle, Vehicle, float, int )
natives.taskCarMission ( Vehicle, Vehicle, int, int, float, int, int, int )
natives.taskCarMissionCoorsTarget ( Vehicle, Vehicle, Vec3, int, float, int, int, int )
natives.taskCarMissionCoorsTargetNotAgainstTraffic ( Vehicle, Vehicle, Vec3, int, float, int, int, int )
natives.taskCarMissionNotAgainstTraffic ( Vehicle, Vehicle, int, int, float, int, int, int )
natives.taskCarMissionPedTarget ( Vehicle, Vehicle, Vehicle, int, float, int, int, int )
natives.taskCarTempAction ( Vehicle, Vehicle, int, int )
natives.taskCharArrestChar ( Ped, Ped )
natives.taskChatWithChar ( Ped, Ped, bool, bool )
natives.taskClearLookAt ( object )
natives.taskClimb ( object, bool )
natives.taskCombat ( object, object )
natives.taskCombatHatedTargetsAroundChar ( Ped, float )
natives.taskCombatHatedTargetsAroundCharTimed ( Ped, float, int )
natives.taskCombatTimed ( object, object, int )
natives.taskCower ( object )
natives.taskDead ( object )
natives.taskDestroyCar ( Vehicle, Vehicle )
natives.taskDie ( object )
natives.taskDriveBy ( object, object, int, Vec3, float, int, bool, int )
natives.taskDrivePointRoute ( object, int, float )
natives.taskEnterCarAsDriver ( Vehicle, Vehicle, int )
natives.taskEnterCarAsPassenger ( Vehicle, Vehicle, int, int )
natives.taskEveryoneLeaveCar ( Vehicle )
natives.taskFlushRoute ( void )
natives.taskFollowNavMeshAndSlideToCoord ( object, Vec3, int, int, float, float )
natives.taskFollowNavMeshAndSlideToCoordHdgRate ( object, Vec3, int, int, float, float, float )
natives.taskFollowNavMeshToCoord ( object, Vec3, int, int, float )
natives.taskFollowNavMeshToCoordNoStop ( object, Vec3, int, int, float )
natives.taskGetOffBoat ( Vehicle, int )
natives.taskGoStraightToCoord ( object, Vec3, int, int )
natives.taskGotoCharOffset ( Ped, Ped, int, float, float )
natives.taskGuardCurrentPosition ( object, float, float, int )
natives.taskHandsUp ( object, int )
natives.taskHeliMission ( Vehicle, Vehicle, int, int, float, float, float, int, float, int, float, int, int )
natives.taskJump ( object, bool )
natives.taskLeaveAnyCar ( Vehicle )
natives.taskLeaveCar ( Vehicle, Vehicle )
natives.taskLeaveCarDontCloseDoor ( Vehicle, Vehicle )
natives.taskLeaveCarImmediately ( Vehicle, Vehicle )
natives.taskLeaveCarInDirection ( Vehicle, Vehicle, bool )
natives.taskLeaveGroup ( object )
natives.taskLookAtChar ( Ped, Ped, int, int )
natives.taskLookAtCoord ( object, Vec3, int, int )
natives.taskLookAtVehicle ( Vehicle, Vehicle, int, int )
natives.taskOpenDriverDoor ( object, object, int )
natives.taskOpenPassengerDoor ( object, object, int, int )
natives.taskPause ( object, int )
natives.taskPerformSequence ( object, int )
natives.taskPlayAnimNonInterruptable ( object, string, string, float, int, int, int, int, int )
natives.taskPlayAnimWithFlags ( object, string, string, float, int, int )
natives.taskSetCharDecisionMaker ( Ped, int )
natives.taskSetCombatDecisionMaker ( object, int )
natives.taskSetIgnoreWeaponRangeFlag ( object, bool )
natives.taskShakeFist ( object )
natives.taskShimmyClimbUp ( object )
natives.taskShimmyLetGo ( object )
natives.taskShootAtChar ( Ped, Ped, int, int )
natives.taskSmartFleeChar ( Ped, Ped, float, int )
natives.taskSmartFleeCharPreferringPavements ( Ped, Ped, float, int )
natives.taskSmartFleePoint ( object, Vec3, float, int )
natives.taskSmartFleePointPreferringPavements ( object, Vec3, float, int )
natives.taskStandGuard ( object, Vec3, float, float, bool, int )
natives.taskStandStill ( object, int )
natives.taskSwapWeapon ( object, int )
natives.taskSwimToCoord ( object, Vec3 )
natives.taskTired ( object, int )
natives.taskToggleDuck ( object, int )
natives.taskTogglePedThreatScanner ( Ped, bool, bool, bool )
natives.taskTurnCharToFaceChar ( Ped, Ped )
natives.taskTurnCharToFaceCoord ( Ped, Vec3 )
natives.taskUseMobilePhone ( object, bool )
natives.taskUseMobilePhoneTimed ( object, int )
natives.taskWanderStandard ( object )
natives.taskWarpCharIntoCarAsDriver ( Vehicle, Vehicle )
natives.taskWarpCharIntoCarAsPassenger ( Vehicle, Vehicle, int )
natives.tellNetPlayerToStartPlaying ( int, bool )
natives.terminateAllScriptsForNetworkGame ( void )
natives.terminateAllScriptsWithThisName ( string )
natives.terminateThisScript ( void )
natives.thisScriptIsSafeForNetworkGame ( void )
natives.thisScriptShouldBeSaved ( void )
natives.timera ( void )
natives.timerb ( void )
natives.timerc ( void )
natives.timestep ( void )
natives.timestepunwarped ( void )
natives.toFloat ( int )
natives.toggleToplevelSprite ( bool )
natives.trainLeaveStation ( Vehicle )
natives.triggerLoadingMusicOnNextFade ( void )
natives.triggerMissionCompleteAudio ( int )
natives.triggerPoliceReport ( string )
natives.triggerPtfx ( string, Vec3, float, float, float, int )
natives.triggerPtfxOnPed ( string, Ped, Vec3, float, float, float, int )
natives.triggerPtfxOnPedBone ( string, Ped, Vec3, float, float, float, int, int )
natives.triggerPtfxOnVeh ( string, object, Vec3, float, float, float, float )
natives.triggerVehAlarm ( object )
natives.triggerVigilanteCrime ( int, Vec3 )
natives.turnCarToFaceCoord ( Vehicle, Vec2 )
natives.turnOffRadiohudInLobby ( void )
natives.turnOffVehicleExtra ( Vehicle, int, bool )
natives.unattachCam ( int )
natives.unfreezeRadioStation ( string )
natives.uninheritCamRoll ( int )
natives.unloadTextFont ( void )
natives.unlockGenericNewsStory ( int )
natives.unlockLazlowStation ( void )
natives.unlockMissionNewsStory ( int )
natives.unlockRagdoll ( object, bool )
natives.unmarkAllRoadNodesAsDontWander ( void )
natives.unobfuscateInt ( int )
natives.unobfuscateString ( string )
natives.unpauseGame ( void )
natives.unpausePlaybackRecordedCar ( Vehicle )
natives.unpauseRadio ( void )
natives.unpointCam ( int )
natives.unregisterScriptWithAudio ( void )
natives.unsetCharMeleeMovementConstaintBox ( Ped )
natives.updateLoadScene ( void )
natives.updateNetworkStatistics ( int, int, int, int )
natives.updatePedPhysicalAttachmentPosition ( Ped, Vec3, Vec2 )
natives.updatePtfxOffsets ( int, Vec3, float, float, float )
natives.updatePtfxTint ( int, float, float, float, float )
natives.useMask ( bool )
natives.usePlayerColourInsteadOfTeamColour ( bool )
natives.usePreviousFontSettings ( void )
natives.usingStandardControls ( void )
natives.vdist ( Vec3, Vec3 )
natives.vdist2 ( Vec3, Vec3 )
natives.vehicleCanBeTargettedByHsMissile ( Vehicle, bool )
natives.vehicleDoesProvideCover ( Vehicle, bool )
natives.vmag ( Vec3 )
natives.vmag2 ( Vec3 )
natives.wait ( int )
natives.wantedStarsAreFlashing ( void )
natives.warpCharFromCarToCar ( Vehicle, Vehicle, int )
natives.warpCharFromCarToCoord ( Vehicle, Vec3 )
natives.warpCharIntoCar ( Vehicle, Vehicle )
natives.warpCharIntoCarAsPassenger ( Vehicle, Vehicle, int )
natives.wasCutsceneSkipped ( void )
natives.washVehicleTextures ( Vehicle, int )
natives.wasPedKilledByHeadshot ( Ped )
natives.wasPedSkeletonUpdated ( Ped )
natives.whatWillPlayerPickup ( int )

natives.network.acceptInvite ( int )
natives.network.advertiseSession ( bool )
natives.network.allPartyMembersPresent ( void )
natives.network.amIBlockedByPlayer ( int )
natives.network.amIMutedByPlayer ( int )
natives.network.changeGameMode ( int, int, int, int )
natives.network.changeGameModePending ( void )
natives.network.changeGameModeSucceeded ( void )
natives.network.checkInviteArrival ( void )
natives.network.clearInviteArrival ( void )
natives.network.clearSummons ( void )
natives.network.didInviteFriend ( string )
natives.network.endSession ( void )
natives.network.endSessionPending ( void )
natives.network.expandTo32Players ( void )
natives.network.findGame ( int, bool, int, int )
natives.network.findGamePending ( void )
natives.network.finishExtendedSearch ( void )
natives.network.getFriendCount ( void )
natives.network.getFriendName ( int )
natives.network.getGameMode ( void )
natives.network.getHealthReticuleOption ( void )
natives.network.getHostAverageRank ( int )
natives.network.getHostLatency ( int )
natives.network.getHostMatchProgress ( int )
natives.network.getHostServerName ( int )
natives.network.getLanSession ( void )
natives.network.getMaxPrivateSlots ( void )
natives.network.getMaxSlots ( void )
natives.network.getNextTextChat ( void )
natives.network.getNumberOfGames ( void )
natives.network.getNumOpenPublicSlots ( void )
natives.network.getNumPartyMembers ( void )
natives.network.getNumPlayersMet ( void )
natives.network.getNumUnacceptedInvites ( void )
natives.network.getNumUnfilledReservations ( void )
natives.network.getPlayerIdOfNextTextChat ( void )
natives.network.getRendezvousHostPlayerId ( void )
natives.network.getServerName ( void )
natives.network.getUnacceptedInviteEpisode ( int )
natives.network.getUnacceptedInviterName ( int )
natives.network.hasStrictNat ( void )
natives.network.haveAcceptedInvite ( void )
natives.network.haveOnlinePrivileges ( void )
natives.network.haveSummons ( void )
natives.network.hostGameE1 ( int, bool, int, int, int, int )
natives.network.hostGamePending ( void )
natives.network.hostGameSucceeded ( void )
natives.network.hostRendezvousE1 ( int, int, int )
natives.network.inviteFriend ( string, string )
natives.network.isBeingKicked ( void )
natives.network.isCommonEpisode ( int )
natives.network.isFindResultUpdated ( int )
natives.network.isFindResultValid ( int )
natives.network.isFriendInSameTitle ( string )
natives.network.isFriendOnline ( string )
natives.network.isGameRanked ( void )
natives.network.isInviteeOnline ( void )
natives.network.isNetworkAvailable ( void )
natives.network.isOperationPending ( void )
natives.network.isPlayerBlockedByMe ( int )
natives.network.isPlayerMutedByMe ( int )
natives.network.isPlayerTalking ( int )
natives.network.isPlayerTyping ( int )
natives.network.isRendezvous ( void )
natives.network.isRendezvousHost ( void )
natives.network.isRockstartSessionIdValid ( void )
natives.network.isSessionAdvertise ( void )
natives.network.isSessionInvitable ( void )
natives.network.isSessionStarted ( void )
natives.network.isTvt ( void )
natives.network.joinGamePending ( void )
natives.network.joinGameSucceeded ( void )
natives.network.joinSummons ( void )
natives.network.kickPlayer ( int, bool )
natives.network.leaveGame ( void )
natives.network.leaveGamePending ( void )
natives.network.limitTo16Players ( void )
natives.network.playerHasCommPrivs ( void )
natives.network.playerHasDiedRecently ( int )
natives.network.playerHasHeadset ( int )
natives.network.playerHasKeyboard ( int )
natives.network.resultMatchesSearchCriteria ( int )
natives.network.returnToRendezvous ( void )
natives.network.returnToRendezvousPending ( void )
natives.network.returnToRendezvousSucceeded ( void )
natives.network.setHealthReticuleOption ( bool )
natives.network.setLanSession ( bool )
natives.network.setLocalPlayerIsTyping ( int )
natives.network.setMatchProgress ( float )
natives.network.setPlayerMuted ( int, bool )
natives.network.setServerName ( string )
natives.network.setSessionInvitable ( bool )
natives.network.setTeamOnlyChat ( bool )
natives.network.showMetPlayerFeedbackUi ( int )
natives.network.showPlayerFeedbackUi ( int )
natives.network.showPlayerProfileUi ( int )
natives.network.startSession ( void )
natives.network.startSessionPending ( void )
natives.network.startSessionSucceeded ( void )
natives.network.stringVerifyPending ( void )
natives.network.stringVerifySucceeded ( void )