Client/Natives/IV/taskCarDriveWander: Difference between revisions

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==notes==
==notes==
The [[vehicle.carWanderRandomly|vehicle.carWanderRandomly]] function has the same functionality in the 3D universe games (GTA III, Vice City, and San Andreas). The extra driving parameters for those games can be set with [[vehicle.setDrivingStyle|vehicle.setDrivingStyle]] and [[vehicle.setCarCruiseSpeed|vehicle.setCarCruiseSpeed]]
*driving styles '''0 and 2''' seem to be identical.
*driving styles '''0 and 2''' seem to be identical.
*driving styles '''1 and 7''' seem to be identical.
*driving styles '''1 and 7''' seem to be identical.
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There '''could be''' small distance and/or speed differences when "drive around" is used.‎<br/>
There '''could be''' small distance and/or speed differences when "drive around" is used.‎<br/>
It is also unclear if the AI drivers are able to see objects like light poles or traffic lights while evading.
It is also unclear if the AI drivers are able to see objects like light poles or traffic lights while evading.
The [[vehicle.carWanderRandomly|vehicle.carWanderRandomly]] function has the same functionality in the 3D universe games (GTA III, Vice City, and San Andreas). The extra driving parameters for those games can be set with [[vehicle.setDrivingStyle|vehicle.setDrivingStyle]] and [[vehicle.setCarCruiseSpeed|vehicle.setCarCruiseSpeed]]
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