OnResourceReady: Difference between revisions

From GTA Connected
Jump to navigation Jump to search
No edit summary
 
No edit summary
 
Line 1: Line 1:
{{ScriptItem
{{ScriptItem2
|endpoint = client
|name = onResourceReady
|side = client
|type = event
|type = event
|name = onResourceReady
|games = iii vc sa iv
|callbackParameters = Event event, Resource resource
|desc = when all files are finished downloading to the client, and the resource is ready to start
|parameter1 = Resource resource The resource that has entirely loaded.
|arg1 = Resource resource The resource that has entirely loaded.
|cancellable = false
|note = The [[fadeCamera|fadeCamera]], and [[addEventHandler|addEventHandler]] functions were used in this example. More information on the corresponding pages.
|usage = when all files are finished downloading to the client, and the resource is ready to start
|cancel = false
|luaExampleCS = // This example will fade the camera in to show the game world, when the resource is ready.
|exampleLuaCS = // This example will fade the camera in to show the game world, when the resource is ready.


function ResourceReady (event, resource) {
function ResourceReady (event, resource) {
Line 14: Line 15:
}
}
}
}
|notes = The [[fadeCamera|fadeCamera]], and [[addEventHandler|addEventHandler]] functions were used in this example. More information on the corresponding pages.
}}
}}

Latest revision as of 20:28, 19 November 2022

Event Client Only icon-iii.png icon-vc.png icon-sa.png icon-iv.png Online and Offline Not Cancellable

Available since Client 1.0.0

onResourceReady(Event event, Resource resource)

The onResourceReady event is invoked when when all files are finished downloading to the client, and the resource is ready to start.

Parameters

1) Event event The event object for this event.
2) Resource resource The resource that has entirely loaded.

Attributes

const This event cannot be cancelled.

Notes

Examples

Example 1 - Lua - Client-Side:

// This example will fade the camera in to show the game world, when the resource is ready.

function ResourceReady (event, resource) {
    if(thisResource == resource) {
        game.fadeCamera(0.5, true);
    }
}

Compatibility

There isn't any compatibility information for this event.

Related

Client Related

icon-iii.png icon-vc.png icon-sa.png icon-iv.png OnResourceReady
icon-iii.png icon-vc.png icon-sa.png icon-iv.png OnResourceStart
icon-iii.png icon-vc.png icon-sa.png icon-iv.png OnResourceStop