ServerSyncMethods: Difference between revisions

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{{DISPLAYTITLE:Server Sync Methods}}
{{DISPLAYTITLE:Server Sync Methods}}
There are a few different [[ServerConfiguration|server configuration]] options for server sync. Here is the list of them and a brief description of each.
There are a few different [[ServerConfiguration|server configuration]] options for server sync. Here is the list of them and a brief description of each:
{{ServerSyncMethods}}
{{ServerSyncMethods}}

Latest revision as of 04:46, 10 November 2020

There are a few different server configuration options for server sync. Here is the list of them and a brief description of each:

Name Description
none Disables element sync entirely. Not recommended for multiplayer environments.
replay This will sync elements as soon as they're processed. If CPU usage is too busy and processing is slow, sync will be too.
interval Default. This forces sync of elements at a specified interval. Use <syncinterval> in server config to set the interval time in milliseconds (ms)