addNetworkHandler: Difference between revisions

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{{ScriptItem
{{ScriptItem2
|name = addNetworkHandler
|side = shared
|type = function
|games = iii vc sa iv
|desc = add a handler for a custom network event that can be triggered via a server or client script.
|arg1 = string networkEventName The name of the network event, case-insensitive.
|arg2 = function handler The scripting function to call when the network event occurs.
|return = void
|freturn = void
|note = Use [[triggerNetworkEvent|triggerNetworkEvent]] call a custom network event. Clients can only trigger server-side handlers, while the server can trigger a handler on either end.
|offline = false
|offline = false
|endpoint = shared
|cb2arg1SS = Client client The client that triggered the network event.
|type = function
|cb2arg2SS = ... vararg The arguments that were triggered with the network event.
|name = addNetworkHandler
|cb2arg1CS = ... vararg The arguments that were triggered with the network event.
|parameters = string networkEventName, function handler
|parameter1 = string networkEventName The name of the network event, case-insensitive.
|parameter2 = function handler The scripting function to call when the network event occurs.
|callback2SyntaxSS = Client client, ...
|callback2ParameterSS1 = Client client The client that triggered the network event.
|callback2ParameterSS2 = ... vararg The arguments that were triggered with the network event.
|callback2SyntaxCS = ...
|callback2ParameterCS1 = ... vararg The arguments that were triggered with the network event.
|return1 = void
|returnFail1 = void
|usage = add a handler for a custom network event that can be triggered via a server or client script.
|notes = Use [[triggerNetworkEvent|triggerNetworkEvent]] call a custom network event. Clients can only trigger server-side handlers, while the server can trigger a handler on either end.
|exampleJSCS = addNetworkHandler("walkToPos", function(civilian, x, y) {
|exampleJSCS = addNetworkHandler("walkToPos", function(civilian, x, y) {
     let walkToPos = new Vec2(x, y);
     let walkToPos = new Vec2(x, y);
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