netFlags.defaultExistance: Difference between revisions

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(Created page with "{{ScriptItem |endpoint = server |type = property |class = Element |name = defaultExistance |readonly = false |usage = get/set whether or not this element exists for everyone b...")
 
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{{ScriptItem
{{ScriptItem
|endpoint = server
|offline = false
|endpoint = shared
|type = property
|type = property
|class = Element
|class = NetFlags
|name = defaultExistance
|name = defaultExistance
|readonly = false
|readonly = false
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|returnTypes = bool
|returnTypes = bool
|returnInfo = a boolean representing whether or not this element exists for everyone by default
|returnInfo = a boolean representing whether or not this element exists for everyone by default
|notes = If defaultExistance is disabled, you can use [[element.setExistsFor|element.setExistsFor]] to make element exist for individual clients. For example, if you want a server blip to exist for one player (or multiple players, but only the ones you specify)
|notes = If this is disabled, you can use [[element.setExistsFor|element.setExistsFor]] and [[element.clearExistsFor|element.clearExistsFor]] to manage whether or not the element exists for individual players.
}}
}}
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