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Updated <code>int element.syncer</code> to be <code>Client element.syncer</code><br/>
Updated <code>int element.syncer</code> to be <code>Client element.syncer</code><br/>
Updated <code>element.setSyncer</code> to take a Client object<br/>
Updated <code>element.setSyncer</code> to take a Client object<br/>
Added entity.model as alias for entity.modelIndex</code><br/>
Added <code>entity.model</code> as alias for entity.modelIndex</code><br/>
Renamed <code>ped.setWeaponAmmunition to <code>ped.setWeaponSlotAmmunition</code><br/>
Renamed <code>ped.setWeaponAmmunition</code> to <code>ped.setWeaponSlotAmmunition</code><br/>
Renamed <code>ped.getWeaponAmmunition to <code>ped.getWeaponSlotAmmunition</code><br/>
Renamed <code>ped.getWeaponAmmunition</code> to <code>ped.getWeaponSlotAmmunition</code><br/>
Renamed <code>ped.setWeaponClipAmmunition to <code>ped.setWeaponSlotClipAmmunition</code><br/>
Renamed <code>ped.setWeaponClipAmmunition</code> to <code>ped.setWeaponSlotClipAmmunition</code><br/>
Renamed <code>ped.getWeaponClipAmmunition to <code>ped.getWeaponSlotClipAmmunition</code><br/>
Renamed <code>ped.getWeaponClipAmmunition</code> to <code>ped.getWeaponSlotClipAmmunition</code><br/>
Renamed <code>ped.setWeaponAmmunitionForWeaponId to <code>ped.setWeaponAmmunition</code><br/>
Renamed <code>ped.setWeaponAmmunitionForWeaponId</code> to <code>ped.setWeaponAmmunition</code><br/>
Renamed <code>ped.getWeaponAmmunitionForWeaponId to <code>ped.getWeaponAmmunition</code><br/>
Renamed <code>ped.getWeaponAmmunitionForWeaponId</code> to <code>ped.getWeaponAmmunition</code><br/>
Renamed <code>ped.setWeaponClipAmmunitionForWeaponId to <code>ped.setWeaponClipAmmunition</code><br/>
Renamed <code>ped.setWeaponClipAmmunitionForWeaponId</code> to <code>ped.setWeaponClipAmmunition</code><br/>
Renamed <code>ped.getWeaponClipAmmunitionForWeaponId to <code>ped.getWeaponClipAmmunition</code><br/>
Renamed <code>ped.getWeaponClipAmmunitionForWeaponId</code> to <code>ped.getWeaponClipAmmunition</code><br/>
Renamed <code>vehicle.carLock to <code>vehicle.lockedStatus</code><br/>
Renamed <code>vehicle.carLock</code> to <code>vehicle.lockedStatus</code><br/>
Renamed <code>gta.findGroundZForCoord</code> to gta.findGroundZCoordinate</code><br/>
Renamed <code>gta.findGroundZForCoord</code> to gta.findGroundZCoordinate</code><br/>
Renamed event <code>OnWastePed</code> to <code>OnPedWastedFromAttackerClient</code><br/>
Renamed event <code>OnWastePed</code> to <code>OnPedWastedFromAttackerClient</code><br/>
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