ServerConfiguration: Difference between revisions

Jump to navigation Jump to search
no edit summary
No edit summary
Line 11: Line 11:
!Default Value
!Default Value
!Description
!Description
|-
|bindip
|true
|Forces the server to use a specific IP. Only for hosts that have multiple IP addresses.
|-
|cvar
|null
|Sets a server's cvar value. See [[CVars|CVars]] for more information.
|-
|-
|duplicatenames
|duplicatenames
Line 35: Line 43:
|"" (empty string)
|"" (empty string)
|A URL (like a CDN) containing the server's client resource files and scripts. Clients will download them from that URL instead of the server.
|A URL (like a CDN) containing the server's client resource files and scripts. Clients will download them from that URL instead of the server.
|-
|iv_episode
|0
|Sets the DLC to use for IV. See [[Resources/GTAIV/Episodes|IV Episodes]] for more information
|-
|iv_gamemode
|30
|Sets the built-in gamemode for IV. See [[Resources/GTAIV/GameModes|IV Gamemodes]] for more information.
|-
|iv_nativemultiplayer
|0
|If enabled, server uses native sync (from Rockstar/GFWL), otherwise server uses GTAC's custom sync
|-
|-
|logpath
|logpath
Line 57: Line 77:
|(empty node)
|(empty node)
|The modules to load. Use the <code>&lt;module&gt;</code> tag inside the <code>&lt;modules&gt;</code> tag, for each module to load, including the <code>src</code> attribute for the directory path.
|The modules to load. Use the <code>&lt;module&gt;</code> tag inside the <code>&lt;modules&gt;</code> tag, for each module to load, including the <code>src</code> attribute for the directory path.
|-
|multithreaded
|false
|Enables/disables using multiple threads for managing network peers. Useful on multi-core systems.
|-
|-
|password
|password
Line 85: Line 109:
|(empty node)
|(empty node)
|The [[Resources|resources]] to load. Use the <code>&lt;resource&gt;</code> tag inside the <code>&lt;resources&gt;</code> tag, for each resource to load, including the <code>src</code> attribute for the directory path.
|The [[Resources|resources]] to load. Use the <code>&lt;resource&gt;</code> tag inside the <code>&lt;resources&gt;</code> tag, for each resource to load, including the <code>src</code> attribute for the directory path.
|-
|rule
|"" (empty string)
|Adds a server rule. See [[ServerRules|server rules]] for more info.
|-
|-
|serverbrowser
|serverbrowser
Line 109: Line 137:
|interval
|interval
|The sync type for regularly sync'd data. Use none, interval, or replay. (See sync methods section below)
|The sync type for regularly sync'd data. Use none, interval, or replay. (See sync methods section below)
|-
|cvar
|null
|Sets a server's cvar value. See [[CVars|CVars]] for more information.
|-
|bindip
|true
|Forces the server to use a specific IP. Only for hosts that have multiple IP addresses.
|-
|iv_gamemode
|30
|Sets the built-in gamemode for IV. See [[Resources/GTAIV/GameModes|IV Gamemodes]] for more information.
|-
|iv_episode
|0
|Sets the DLC to use for IV. See [[Resources/GTAIV/Episodes|IV Episodes]] for more information
|-
|iv_nativemultiplayer
|0
|If enabled, server uses native sync (from Rockstar/GFWL), otherwise server uses GTAC's custom sync
|-
|-
|timesync
|timesync
Line 137: Line 145:
|false
|false
|Enables/disables syncing the weather set by server to all clients
|Enables/disables syncing the weather set by server to all clients
|-
|rule
|"" (empty string)
|Adds a server rule. See [[ServerRules|server rules]] for more info.
|-
|multithreaded
|false
|Enables/disables using multiple threads for managing network peers. Useful on multi-core systems.
|}
|}


6,834

edits

Navigation menu