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Show new changes starting from 07:53, 7 December 2025
   
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6 December 2025

     00:58  ScriptingExamples/getNearestVehicleInRange diffhist +320 Vortrex talk contribs
     00:52  NetworkEvents diffhist +2 Vortrex talk contribs

5 December 2025

     23:26  graphics.loadPNG diffhist +135 Vortrex talk contribs
     23:23  graphics.drawRectangle diffhist +723 Vortrex talk contribs
     05:36  FAQ‎‎ 2 changes history +724 [Vortrex‎ (2×)]
     
05:36 (cur | prev) +723 Vortrex talk contribs
     
05:34 (cur | prev) +1 Vortrex talk contribs
     05:28  ServerRules‎‎ 2 changes history +239 [Vortrex‎ (2×)]
     
05:28 (cur | prev) +31 Vortrex talk contribs
     
05:27 (cur | prev) +208 Vortrex talk contribs
     05:25  Modules‎‎ 7 changes history +88 [Vortrex‎ (7×)]
     
05:25 (cur | prev) +6 Vortrex talk contribs
     
05:24 (cur | prev) +31 Vortrex talk contribs
     
05:23 (cur | prev) +1 Vortrex talk contribs
     
05:22 (cur | prev) +38 Vortrex talk contribs
     
05:21 (cur | prev) +6 Vortrex talk contribs
     
05:19 (cur | prev) +7 Vortrex talk contribs
     
05:19 (cur | prev) −1 Vortrex talk contribs
     05:18  GettingStarted‎‎ 5 changes history +416 [Vortrex‎ (5×)]
     
05:18 (cur | prev) −2 Vortrex talk contribs
     
05:18 (cur | prev) +374 Vortrex talk contribs
     
05:15 (cur | prev) +14 Vortrex talk contribs
     
05:14 (cur | prev) +33 Vortrex talk contribs
     
05:13 (cur | prev) −3 Vortrex talk contribs

4 December 2025

N    00:16  natives.getHashKey diffhist +772 ChrisGame20 talk contribs (Created page with "{{ScriptItem |endpoint = client |games = iv |type = function |name = natives.getHashKey |parameters = string name |parameter1 = string name The model or resource name to convert into a hash key ("M_Y_COP") |usage = Returns the hash key of a given string, typically used for models, animations, or other resources. |notes = - Commonly used before natives.requestModel to obtain the model hash - Works with ped names, vehicle names, and other resource identifiers |return1...")
N    00:14  natives.hasModelLoaded diffhist +683 ChrisGame20 talk contribs (Created page with "{{ScriptItem |endpoint = client |games = iv |type = function |name = natives.hasModelLoaded |parameters = int modelHash |parameter1 = int modelHash The model hash to check |usage = Returns whether the specified model has finished loading into memory. |notes = - Typically used after natives.requestModel to confirm readiness - Required before calling natives.createChar or spawning vehicles |return1 = bool True if the model is loaded, false otherwise |returnFail1 =...")
N    00:13  natives.requestModel diffhist +524 ChrisGame20 talk contribs (Created page with "{{ScriptItem |endpoint = client |games = iv |type = function |name = natives.requestModel |parameters = int modelHash |parameter1 = int modelHash The model hash to request (obtained with natives.getHashKey) |usage = Requests the specified model to be loaded into memory. |notes = - Must be called before creating a ped or vehicle with that model - Use natives.hasModelLoaded to check if the model is ready |return1 = void |returnFail1 = void |exampleJS = natives.getH...")
N    00:10  natives.isPlayerTargettingChar diffhist +702 ChrisGame20 talk contribs (Created page with "{{ScriptItem |endpoint = client |games = iv |type = function |name = natives.isPlayerTargettingChar |parameters = int playerId, int ped |parameter1 = int playerId The local or network player ID |parameter2 = int ped The ped handle to check against |usage = Returns whether the specified player is hard-lock targeting the given ped. |notes = - Complements natives.isPlayerFreeAimingAtChar to cover both aim states - Typically polled inside OnDrawnHUD or OnProcess...")
N    00:09  natives.isPlayerFreeAimingAtChar diffhist +729 ChrisGame20 talk contribs (Created page with "{{ScriptItem |endpoint = client |games = iv |type = function |name = natives.isPlayerFreeAimingAtChar |parameters = int playerId, int ped |parameter1 = int playerId The local or network player ID |parameter2 = int ped The ped handle to check against |usage = Returns whether the specified player is free-aiming at the given ped (without hard lock-on). |notes = - Commonly used together with natives.isPlayerTargettingChar to cover both aim states - Typically polled insid...")
N    00:06  natives.haveAnimsLoaded‎‎ 2 changes history +633 [ChrisGame20‎ (2×)]
     
00:06 (cur | prev) −78 ChrisGame20 talk contribs
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00:04 (cur | prev) +711 ChrisGame20 talk contribs (Created page with "{{ScriptItem |endpoint = client |games = iv |type = function |name = natives.haveAnimsLoaded |parameters = string animDict |parameter1 = string animDict The animation dictionary name (e.g. "cop") |usage = Checks if the specified animation dictionary has been loaded into memory. |notes = - Must be called before playing an animation to ensure the dictionary is available - Often used together with natives.requestAnims to load missing dictionaries |return1 = bool True if...")
N    00:05  natives.requestAnims diffhist +554 ChrisGame20 talk contribs (Created page with "{{ScriptItem |endpoint = client |games = iv |type = function |name = natives.requestAnims |parameters = string animDict |parameter1 = string animDict The animation dictionary name to load (e.g. "cop") |usage = Requests the specified animation dictionary to be loaded into memory. |notes = - After requesting, use natives.haveAnimsLoaded to check if the dictionary is ready - Required before calling natives.taskPlayAnimWithFlags with animations from that dictionary |...")
N    00:02  natives.setCharDecisionMaker diffhist +786 ChrisGame20 talk contribs (Created page with "{{ScriptItem |endpoint = client |games = iv |type = function |name = natives.setCharDecisionMaker |parameters = int ped, int decisionMakerId |parameter1 = int ped The ped handle |parameter2 = int decisionMakerId The decision maker ID that defines the ped’s AI behavior |usage = Assigns a decision maker to a ped, which controls how the ped reacts to threats, combat, and ambient events. |notes = - Often combined with natives.createChar to spawn a ped - Typically used...")
N    00:00  natives.setBlockingOfNonTemporaryEvents diffhist +820 ChrisGame20 talk contribs (Created page with "{{ScriptItem |endpoint = client |games = iv |type = function |name = natives.setBlockingOfNonTemporaryEvents |parameters = int ped, bool toggle |parameter1 = int ped The ped handle |parameter2 = bool toggle True to block non-temporary events, false to allow them |usage = Prevents the ped from reacting to non-temporary events such as fleeing, fighting, or ambient AI behaviors. Commonly used before forcing a ped into a scripted animation. |notes = - Often combined with n...")

3 December 2025

N    23:55  natives.taskPlayAnimWithFlags‎‎ 2 changes history +913 [ChrisGame20‎ (2×)]
     
23:55 (cur | prev) −10 ChrisGame20 talk contribs
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23:55 (cur | prev) +923 ChrisGame20 talk contribs (Created page with "{{ScriptItem |endpoint = client |games = iv |type = function |name = natives.taskPlayAnimWithFlags |parameters = int ped, string animName, string animDict, float speed, int flag, int duration |parameter1 = int ped The ped handle |parameter2 = string animName The animation name (e.g. "armsup_loop") |parameter3 = string animDict The animation dictionary (e.g. "cop") |parameter4 = float speed The playback speed (default 8.0) |parameter5 = int flag Control flag (blend/priori...")
N    19:53  natives.createChar‎‎ 2 changes history +797 [ChrisGame20‎ (2×)]
     
19:53 (cur | prev) −19 ChrisGame20 talk contribs
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19:52 (cur | prev) +816 ChrisGame20 talk contribs (Created page with "{{ScriptItem |endpoint = client |games = iv |type = function |name = natives.createChar |parameters = int pedType, int modelHash, Vec3 position, bool networked |parameter1 = int pedType The ped type (see Ped Defines) |parameter2 = int modelHash The model hash |parameter3 = Vec3 position The spawn position |parameter4 = bool networked Whether the ped is networked |usage = Create a ped |return1 = Ped |returnFail1 = void |exampleJS = addC...")

2 December 2025

N    16:04  natives.changeCarColour diffhist +655 ChrisGame20 talk contribs (Created page with "{{ScriptItem |endpoint = client |games = iv |type = function |name = natives.changeCarColour |parameters = Vehicle vehicle, int primaryColor, int secondaryColor |parameter1 = Vehicle vehicle The vehicle |parameter2 = int primaryColor The primary color index |parameter3 = int secondaryColor The secondary color index |usage = Change the primary and secondary colors of a vehicle |notes = Color indices usually range from 0 to 133 in GTA IV |return1 = void |exampleJS = addCom...")