vehicle.flipped
Property Client Only 
 
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Online and Offline Read-Only
bool vehicle.flipped
Value
| bool | A bool representing the flipped status of the vehicle. | 
| readonly | This property cannot be changed. | 
Types
Shared TrainShared Vehicle
Notes
There aren't any notes for this property.
Examples
There aren't any examples for this property.
Compatibility
There isn't any compatibility information for this property.
Related
Client Related
 
 
  getPedCount
 
 
 
 getPeds
 
 
  gta.clearThreatForPedType
 
 
 
 gta.createPed
 
 
  gta.forceRandomPedType
 
 
  gta.pedDensity
 
 
  gta.setThreatForPedType
 
   gta.setZonePedInfo
 
   gta.tommyFatness
 
 
  ped.addAnimation
 
 
  ped.affectedByGravity
    ped.alpha
 
 
 
 ped.armour
 
 
  ped.bleeding
 
 
  ped.blendAnimation
 
 
  ped.boundingCentre
 
 
  ped.boundingMax
 
 
  ped.boundingMin
 
 
  ped.boundingRadius
 
   ped.buyIceCream
 
 
  ped.canBeKnockedOffBike
 
   ped.canExitVehicle
 
 
  ped.centerOfMass
   
 ped.changeBodyPart
 
 
 
 ped.children
 
 
  ped.clearAnimations
 
 
 
 ped.clearExistsFor
 
 
  ped.clearObjective
 
   ped.clearPointGunAt
 
 
  ped.clearThreatSearch
 
 
 
 ped.clearWeapons
 
 
  ped.collisionBoxCount
 
 
  ped.collisionBoxes
 
 
  ped.collisionLineCount
 
 
  ped.collisionLines
 
 
  ped.collisionPower
 
 
  ped.collisionsEnabled
 
 
  ped.collisionSphereCount
 
 
  ped.collisionSpheres
 
 
  ped.collisionVertexCount
 
 
  ped.collisionVertices
 
 
  ped.contactEntity
 
 
  ped.contactEntityOffset
 
 
  ped.crouching
 
 
  ped.crouchingTime
 
 
 
 ped.dimension
 
 
  ped.distanceFromCentreOfMassToBaseOfModel
   
 ped.dropObject
 
   ped.duck
 
 
 
 ped.enterVehicle
 
 
 
 ped.existsFor
 
 
 
 ped.exitVehicle
 
 
  ped.getComponentOffset
 
 
  ped.getComponentPosition
 
 
 
 ped.getData
 
   ped.getNearestDoorPosition
 
   ped.getNearestPassengerDoorPosition
 
   ped.getPositionToOpenVehicleDoor
 
 
 
 ped.getRotation
 
 
  ped.getWeaponAmmunition
 
 
  ped.getWeaponClipAmmunition
 
 
  ped.getWeaponSlotAmmunition
 
 
  ped.getWeaponSlotClipAmmunition
   
 ped.giveHelmet
 
 
 
 ped.giveWeapon
 
   ped.hailTaxi
 
 
 
 ped.heading
 
 
 
 ped.health
   
 ped.health
 
   ped.heedThreats
   
 ped.holdObject
 
 
 
 ped.id
 
   ped.instantVehicleExit
 
   ped.instantVehicleJack
 
 
  ped.interior
 
 
 
 ped.invincible
 
 
  ped.inWater
 
 
 
 ped.isCreatedFor
 
 
  ped.isEnteringVehicle
 
 
  ped.isExitingVehicle
 
 
 
 ped.isInVehicle
    ped.island
 
 
 
 ped.isLocal
 
 
  ped.isOnScreen
 
 
 
 ped.isOwner
 
 
 
 ped.isSyncer
 
 
 
 ped.isType
 
 
  ped.jumping
  
 
 ped.lookAt
 
 
  ped.markAsNoLongerNeeded
 
 
  ped.mass
 
 
 
 ped.matrix
 
 
  ped.maxArmour
 
 
  ped.maxHealth
 
 
  ped.maxStamina
 
 
  ped.model
 
 
 
 ped.modelIndex
   
 ped.money
 
 
 
 ped.name
 
 
 
 ped.netFlags
    ped.objective
 
 
  ped.onScreen
 
 
 
 ped.parent
 
 
  ped.pedType
 
 
  ped.pointGunAt
 
   ped.pointGunAtPosition
 
 
 
 ped.position
 
 
 
 ped.removeAllData
 
   ped.removeBodyPart
 
 
 
 ped.removeData
 
 
 
 ped.removeFromVehicle
   
 ped.removeHelmet
   
 ped.removeNametag
 
 
 
 ped.resource
 
   ped.resurrect
 
   ped.roomToBeVehicleJacked
 
 
 
 ped.rotation
 
 
 
 ped.runTo
 
   ped.say
 
 
  ped.seat
 
 
 
 ped.setData
 
 
 
 ped.setExistsFor
   
 ped.setNametag
 
   ped.setPedStats
 
 
  ped.setProofs
 
 
 
 ped.setRotation
    ped.setSeek
 
 
 
 ped.setSyncer
 
 
  ped.setThreatSearch
    ped.setWaitState
 
   ped.setWanderPath
 
 
  ped.setWeaponAmmunition
 
 
  ped.setWeaponClipAmmunition
 
 
  ped.setWeaponSlotAmmunition
 
 
  ped.setWeaponSlotClipAmmunition
 
 
  ped.skin
 
 
 
 ped.sprintTo
 
 
  ped.stamina
 
 
  ped.staminaDuration
    ped.state
 
 
  ped.status
 
 
  ped.stayInSamePlace
 
 
 
 ped.streamInDistance
 
 
 
 ped.streamOutDistance
 
 
 
 ped.syncer
 
 
 
 ped.syncerId
 
 
 
 ped.turnVelocity
 
 
 
 ped.type
 
 
  ped.upperTorsoRotation
 
 
 
 ped.vehicle
 
 
 
 ped.velocity
 
 
  ped.visible
    ped.waitState
 
 
  ped.walkStyle
 
 
 
 ped.walkTo
 
 
 
 ped.warpIntoVehicle
 
 
 
 ped.weapon
 
 
  ped.weapons
 
 
  ped.weaponSlot
 
 
  ped.weaponSlots
 
 
  ped.weaponState