element.alwaysExistForSyncer: Difference between revisions
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|name = alwaysExistForSyncer | |name = alwaysExistForSyncer | ||
|readonly = false | |readonly = false | ||
|usage = get/set whether or not this element always exists for it's syncer | |usage = get/set whether or not this element always exists for it's syncer (if enabled, the element will never be streamed out even if you get far away) | ||
|returnTypes = bool | |returnTypes = bool | ||
|returnInfo = a boolean representing whether or not this element always exists for it's syncer | |returnInfo = a boolean representing whether or not this element always exists for it's syncer | ||
}} | }} |
Revision as of 04:07, 26 December 2021
Property
Server Only
Online and Offline
Read and Set
bool element.alwaysExistForSyncer
Value
bool | A boolean representing whether or not this element always exists for it's syncer. |
read/set | This property can be changed, as well as read. |
Types
Shared
BlipShared
BuildingShared
ElementShared
EntityShared
MarkerShared
ObjectShared
PedShared
PhysicalShared
PlayerShared
Vehicle
Notes
There aren't any notes for this property.
Examples
There aren't any examples for this property.
Compatibility
There isn't any compatibility information for this property.
Related
Server Related
destroyElement
getElementCount
getElementFromId
getElementFromName
getElements
getElementsByType
element.children
element.clearExistsFor
element.dimension
element.existsFor
element.getData
element.getRotation
element.id
element.isCreatedFor
element.isLocal
element.isOwner
element.isSyncer
element.isType
element.name
element.netFlags
element.parent
element.position
element.removeAllData
element.removeData
element.resource
element.rotation
element.setData
element.setExistsFor
element.setRotation
element.setSyncer
element.streamInDistance
element.streamOutDistance
element.syncer
element.syncerId
element.type