Template:Client/Functions/Player: Difference between revisions
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{{icon-iii}} {{icon-vc}} {{icon-placeholder}} {{icon-placeholder}} [[ped.setPedStats|player.setPedStats]]<br> | {{icon-iii}} {{icon-vc}} {{icon-placeholder}} {{icon-placeholder}} [[ped.setPedStats|player.setPedStats]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[entity.setProofs|player.setProofs]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[entity.setProofs|player.setProofs]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[ | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.rotation|player.rotation]]<br> | ||
{{icon-iii}} {{icon-placeholder}} {{icon-placeholder}} {{icon-placeholder}} [[ped.setSeek|player.setSeek]]<br> | {{icon-iii}} {{icon-placeholder}} {{icon-placeholder}} {{icon-placeholder}} [[ped.setSeek|player.setSeek]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.setSyncer|player.setSyncer]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.setSyncer|player.setSyncer]]<br> |
Revision as of 08:39, 17 May 2022
gta.createPlayer
gta.setPlayerControl
gta.shutdownAndLaunchSinglePlayerGame
localPlayer
setLocalPlayer
spawnPlayer
player.alcoholLevel
player.alpha
player.armour
player.bleeding
player.boundingCentre
player.boundingMax
player.boundingMin
player.boundingRadius
player.buyIceCream
player.canBeKnockedOffBike
player.centerOfMass
player.changeBodyPart
player.children
player.clearObjective
player.clearThreatSearch
player.clearWeapons
player.collisionPower
player.collisionsEnabled
player.contactEntity
player.contactEntityOffset
player.crouching
player.dimension
player.displayedMoney
player.distanceFromCentreOfMassToBaseOfModel
player.dropObject
player.duck
player.enterVehicle
player.exitVehicle
player.getControlState
player.getData
player.getRotation
player.getWeaponAmmunition
player.getWeaponClipAmmunition
player.giveHelmet
player.giveWeapon
player.hailTaxi
player.heading
player.health
player.health
player.heedThreats
player.holdObject
player.id
player.interior
player.invincible
player.isEnteringVehicle
player.isExitingVehicle
player.isInVehicle
player.isLocal
player.isOnScreen
player.isOwner
player.isSyncer
player.isType
player.jumping
player.lookAt
player.markAsNoLongerNeeded
player.mass
player.matrix
player.maxHealth
player.maxStamina
player.modelIndex
player.money
player.money
player.name
object.netFlags
player.objective
player.parent
player.pedType
player.pointGunAt
player.position
player.removeAllData
player.removeBodyPart
player.removeData
player.removeFromVehicle
player.removeHelmet
player.removeNametag
player.resource
player.resurrect
player.runTo
player.say
player.seat
player.setData
player.setInitialState
player.setNametag
player.setPedStats
player.setProofs
player.rotation
player.setSeek
player.setSyncer
player.setThreatSearch
player.setWaitState
player.setWanderPath
player.setWeaponAmmunition
player.setWeaponClipAmmunition
player.skin
player.sprintTo
player.stamina
player.staminaDuration
player.state
player.status
player.stayInSamePlace
player.storedMoney
player.syncer
player.turnVelocity
player.type
player.upperTorsoRotation
player.vehicle
player.velocity
player.waitState
player.walkStyle
player.walkTo
player.wantedLevel
player.warpIntoVehicle
player.weapon
player.weaponState