CVars: Difference between revisions
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|boolean | |boolean | ||
|(GTA IV Only) Enables/disables syncing of client-created objects | |(GTA IV Only) Enables/disables syncing of client-created objects | ||
|- | |||
|IV_Bulletspread | |||
|boolean | |||
|(GTA IV Only) Enables bullet spread when shooting. | |||
|- | |||
|IV_SPcoop | |||
|boolean | |||
|(GTA IV Only) Enables Campaign Co-Op. | |||
|} | |} |
Latest revision as of 22:29, 19 April 2024
CVars are values that affect specific game features. For example, the "Traffic" cvar will toggle the server traffic on/off, depending on the value provided. Use the cvar tag in your server config to add them. Below is a list of built in cvars and values for each. You can also add custom cvars and access any cvar with server.getCVar. CVars added to server config are not case sensitive.
All CVars set in server config are sent to clients, so don't use any sensitive info in them!
CVar Name | Type | Description |
---|---|---|
Nametags | boolean | Enable/disable built-in nametags |
GunShops | boolean | Enable/disable singleplayer gunshops/ammunations ped and camera (doesn't disable purchasing! Use "scripts" cvar for that) |
UniqueStuntJumps | boolean | Enable/disable the slow-motion unique jumps from singleplayer (example, the Callahan Bridge median) |
StuntJumps | boolean | Enable/disable the bonuses provided by doing stunts (and what a great landing!) |
StauntonToiletCamera | boolean | Force the multi-stage fixed camera used when entering the toilet in Belleville Park. Only works on GTA 3 |
Gates | boolean | Enable/disable the automatic singleplayer gates (example: the one at LCPD when you show up in a police car) |
Trains | boolean | Enable/disable trains. This does not have any effect on GTA Vice City |
Planes | boolean | Enable/disable the overhead ambience planes. The position and status of these are synced as well. |
MaximumWantedLevel | integer | Set's the highest possible wanted level. Use 0 to disable automatic wanted levels altogether. |
DefaultParkedCars | boolean | If enabled, spawns default parked vehicles found in singleplayer |
Ambulances | boolean | Enables/disables the singleplayer rescue ambulances and paramedics when somebody is killed |
Traffic | boolean | Enables/disables AI traffic that drives around the city. With <synclocalentities> enabled in server config, this will be synced with everyone. |
Civilians | boolean | Enables/disables AI peds that walk around the city. With <synclocalentities> enabled in server config, this will be synced with everyone. |
DefaultPickups | boolean | Enables/disables the default pickups found in singleplayer |
SinglePlayer | boolean | Enables/disables general singleplayer features |
BigMap | boolean | Enables/disables the F11 map in GTA 3 |
Trainers | boolean | Enables/disables the use of trainers (IV Only) |
Scripts | boolean | Enables/disables the game loading it's built-in scripts used in singleplayer |
IV_SkipLobby | boolean | (GTA IV Only) Enables/disables forcing players to skip the lobby in GTA IV when they connect |
IV_AllowTrains | boolean | (GTA IV Only) Enables/disables allowing trains to spawn. |
IV_PlayerWalking | boolean | (GTA IV Only) Sets whether the player walks (1) or runs (0) as normal movement. |
IV_ScenarioPeds | boolean | (GTA IV Only) Enables/disables peds that spawn for scenarios and events. |
IV_RandomCops | boolean | (GTA IV Only) Enables/disables spawning random police officers |
IV_SPTraffic | boolean | (GTA IV Only) Enables/disables spawning traffic like in singleplayer |
IV_SPCopModels | boolean | (GTA IV Only) Enables/disables using police officer skins from singleplayer |
IV_NetworkedObjects | boolean | (GTA IV Only) Enables/disables syncing of client-created objects |
IV_Bulletspread | boolean | (GTA IV Only) Enables bullet spread when shooting. |
IV_SPcoop | boolean | (GTA IV Only) Enables Campaign Co-Op. |