natives.ADD MOVING PARTICLE EFFECT: Difference between revisions

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Add ScriptItem documentation from GTA VC SCM decompile
(Add ScriptItem documentation from GTA VC SCM decompile)
 
(Add ScriptItem documentation from GTA VC SCM decompile)
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|type = function
|type = function
|name = natives.ADD_MOVING_PARTICLE_EFFECT
|name = natives.ADD_MOVING_PARTICLE_EFFECT
|parameters = int arg0, float arg1, int arg2, int arg3, int arg4, int arg5, Vec3 position, Vec3 position
|parameters = int entity, float param1, int param2, int param3, int param4, int param5, Vec3 position, Vec3 position
|parameter1 = int arg0 Description
|parameter1 = int entity Entity handle.
|parameter2 = float arg1 Description
|parameter2 = float param1 Numeric value.
|parameter3 = int arg2 Description
|parameter3 = int param2 Integer value.
|parameter4 = int arg3 Description
|parameter4 = int param3 Integer value.
|parameter5 = int arg4 Description
|parameter5 = int param4 Integer value.
|parameter6 = int arg5 Description
|parameter6 = int param5 Integer value.
|parameter7 = Vec3 position Description
|parameter7 = Vec3 position World coordinates (x, y, z).
|parameter8 = Vec3 position Description
|parameter8 = Vec3 position World coordinates (x, y, z).
|usage = add moving particle effect in Vice City
|usage = add moving particle effect in Vice City
|return1 = void
|return1 = void
|returnFail1 = void
|returnFail1 = void
}}
}}
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