Limits: Difference between revisions

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|-
|[[createBlip|Blip]]
|[[createBlip|Blip]]
|32
|127
|127
|127
|127
|127
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|-
|[[createBuilding|Building]]
|[[createBuilding|Building]]
|0
|TBA
|0
|TBA
|0
|TBA
|0
|TBA
|
|
|-
|-
|[[gta.swapNearestBuildingModel|Building Swaps]]
|[[gta.swapNearestBuildingModel|Building Swaps]]
|0
|TBA
|0
|TBA
|0
|TBA
|0
|TBA
|
|
|-
|-
|[[gta.addParticleEffect|Effect]]
|[[gta.addParticleEffect|Effect]]
|0
|TBA
|0
|TBA
|0
|TBA
|0
|TBA
|
|
|-
|-
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|-
|[[createPickup|Pickups]]
|[[createPickup|Pickups]]
|0
|TBA
|0
|TBA
|0
|TBA
|0
|TBA
|
|
|-
|-
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|-
|Train
|Train
|0
|TBA
|0
|TBA
|0
|TBA
|0
|TBA
|
|
|-
|-
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|All Elements
|All Elements
|0
|TBA
|This is a total of all elements combined together
|This is a total of all elements combined together
|-
|-
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|-
|Server Resources
|Server Resources
|0
|
|
|
|-
|-
|Client Resources
|Client Resources
|0
|
|
|
|-
|-
|Resource Script Files
|Resource Script Files
|0
|255
|255
|
|-
|-
|Resource Client Files
|Resource Client Files
|0
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|
|
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Latest revision as of 14:49, 20 July 2025

Game Limits

NOTE: Most of the limits in this section are for the elements in-range/on-screen. The overall total will only be limited by the max amount of all elements together (see next section for that total number).

Type III VC SA IV Notes
Blip 127 127 127 127
Building TBA TBA TBA TBA
Building Swaps TBA TBA TBA TBA
Effect TBA TBA TBA TBA
Marker 32 32 32 32
Objects 2048 2048 2048 2048
Peds 512 512 512 512 The limit includes player peds and peds generated by civilian AI (if enabled).
Pickups TBA TBA TBA TBA
Player Peds 127 127 127 32
Spheres 16 16 16 16
Train TBA TBA TBA TBA
Vehicle 512 512 512 512 The limit includes vehicles generated by traffic AI (if enabled).

Other Limits

Type Amount Notes
Connected Clients/Players 127
All Elements TBA This is a total of all elements combined together
Chat Box Message Length 4096 Length here represents byte count, not character count.
Player Name Length 32
Server Resources
Client Resources
Resource Script Files 255
Resource Client Files
Players in Session/Lobby (IV) 32