Template:Client/Functions/Civilian: Difference between revisions

From GTA Connected
Jump to navigation Jump to search
No edit summary
No edit summary
Line 1: Line 1:
{{icon-iii}} {{icon-vc}} {{icon-sa}} [[gta.createCivilian|gta.createCivilian]]<br><br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[gta.createCivilian|gta.createCivilian]]<br><br>
{{icon-iii}} [[entity.alpha|civilian.alpha]]<br>
{{icon-iii}} {{icon-placeholder}} {{icon-placeholder}} {{icon-placeholder}} [[entity.alpha|civilian.alpha]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} [[ped.armour|civilian.armour]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[ped.armour|civilian.armour]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} [[ped.bleeding|civilian.bleeding]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[ped.bleeding|civilian.bleeding]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} [[entity.boundingCentre|civilian.boundingCentre]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[entity.boundingCentre|civilian.boundingCentre]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} [[entity.boundingMax|civilian.boundingMax]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[entity.boundingMax|civilian.boundingMax]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} [[entity.boundingMin|civilian.boundingMin]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[entity.boundingMin|civilian.boundingMin]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} [[entity.boundingRadius|civilian.boundingRadius]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[entity.boundingRadius|civilian.boundingRadius]]<br>
{{icon-iii}} {{icon-vc}} [[ped.buyIceCream|civilian.buyIceCream]]<br>
{{icon-iii}} {{icon-vc}} {{icon-placeholder}} {{icon-placeholder}} [[ped.buyIceCream|civilian.buyIceCream]]<br>
{{icon-vc}} {{icon-sa}} [[ped.canBeKnockedOffBike|civilian.canBeKnockedOffBike]]<br>
{{icon-placeholder}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[ped.canBeKnockedOffBike|civilian.canBeKnockedOffBike]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} [[entity.centerOfMass|civilian.centerOfMass]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[physical.centerOfMass|civilian.centerOfMass]]<br>
{{icon-placeholder}} {{icon-placeholder}} {{icon-placeholder}} {{icon-iv}} [[ped.changeBodyPart|civilian.changeBodyPart]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.children|civilian.children]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.children|civilian.children]]<br>
{{icon-iii}} {{icon-vc}} [[ped.clearObjective|civilian.clearObjective]]<br>
{{icon-iii}} {{icon-vc}} {{icon-placeholder}} {{icon-placeholder}} [[ped.clearObjective|civilian.clearObjective]]<br>
{{icon-iii}} {{icon-vc}} [[ped.clearThreatSearch|civilian.clearThreatSearch]]<br>
{{icon-iii}} {{icon-vc}} {{icon-placeholder}} {{icon-placeholder}} [[ped.clearThreatSearch|civilian.clearThreatSearch]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[ped.clearWeapons|civilian.clearWeapons]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[ped.clearWeapons|civilian.clearWeapons]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} [[entity.collisionPower|civilian.collisionPower]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[physical.collisionPower|civilian.collisionPower]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} [[entity.collisionsEnabled|civilian.collisionsEnabled]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[entity.collisionsEnabled|civilian.collisionsEnabled]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} [[ped.contactEntity|civilian.contactEntity]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[ped.contactEntity|civilian.contactEntity]]<br>
{{icon-vc}} {{icon-sa}} [[ped.contactEntityOffset|civilian.contactEntityOffset]]<br>
{{icon-placeholder}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[ped.contactEntityOffset|civilian.contactEntityOffset]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} [[ped.crouching|civilian.crouching]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[ped.crouching|civilian.crouching]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.dimension|civilian.dimension]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.dimension|civilian.dimension]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} [[entity.distanceFromCentreOfMassToBaseOfModel|civilian.distanceFromCentreOfMassToBaseOfModel]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[entity.distanceFromCentreOfMassToBaseOfModel|civilian.distanceFromCentreOfMassToBaseOfModel]]<br>
{{icon-iv}} [[ped.dropObject|civilian.dropObject]]<br>
{{icon-placeholder}} {{icon-placeholder}} {{icon-placeholder}} {{icon-iv}} [[ped.dropObject|civilian.dropObject]]<br>
{{icon-iii}} {{icon-vc}} [[ped.duck|civilian.duck]]<br>
{{icon-iii}} {{icon-vc}} {{icon-placeholder}} {{icon-placeholder}} [[ped.duck|civilian.duck]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[ped.enterVehicle|civilian.enterVehicle]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[ped.enterVehicle|civilian.enterVehicle]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[ped.exitVehicle|civilian.exitVehicle]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[ped.exitVehicle|civilian.exitVehicle]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.getData|civilian.getData]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.getData|civilian.getData]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[transformable.getRotation|civilian.getRotation]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[transformable.getRotation|civilian.getRotation]]<br>
{{icon-iv}} [[ped.giveHelmet|civilian.giveHelmet]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[ped.getWeaponAmmunition|civilian.getWeaponAmmunition]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[ped.getWeaponClipAmmunition|civilian.getWeaponClipAmmunition]]<br>
{{icon-placeholder}} {{icon-placeholder}} {{icon-placeholder}} {{icon-iv}} [[ped.giveHelmet|civilian.giveHelmet]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[ped.giveWeapon|civilian.giveWeapon]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[ped.giveWeapon|civilian.giveWeapon]]<br>
{{icon-iii}} {{icon-vc}} [[ped.hailTaxi|civilian.hailTaxi]]<br>
{{icon-iii}} {{icon-vc}} {{icon-placeholder}} {{icon-placeholder}} [[ped.hailTaxi|civilian.hailTaxi]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[entity.heading|civilian.heading]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[entity.heading|civilian.heading]]<br>
{{icon-placeholder}} {{icon-placeholder}} {{icon-placeholder}} {{icon-iv}} [[physical.health|civilian.health]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[ped.health|civilian.health]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[ped.health|civilian.health]]<br>
{{icon-iii}} {{icon-vc}} [[ped.heedThreats|civilian.heedThreats]]<br>
{{icon-iii}} {{icon-vc}} {{icon-placeholder}} {{icon-placeholder}} [[ped.heedThreats|civilian.heedThreats]]<br>
{{icon-iv}} [[ped.holdObject|civilian.holdObject]]<br>
{{icon-placeholder}} {{icon-placeholder}} {{icon-placeholder}} {{icon-iv}} [[ped.holdObject|civilian.holdObject]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.id|civilian.id]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.id|civilian.id]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} [[entity.interior|civilian.interior]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[entity.interior|civilian.interior]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} [[ped.invincible|civilian.invincible]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[ped.invincible|civilian.invincible]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[ped.isEnteringVehicle|civilian.isEnteringVehicle]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[ped.isExitingVehicle|civilian.isExitingVehicle]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[ped.isInVehicle|civilian.isInVehicle]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[ped.isInVehicle|civilian.isInVehicle]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.isLocal|civilian.isLocal]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.isLocal|civilian.isLocal]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} [[entity.isOnScreen|civilian.isOnScreen]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[entity.isOnScreen|civilian.isOnScreen]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.isOwner|civilian.isOwner]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.isSyncer|civilian.isSyncer]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.isSyncer|civilian.isSyncer]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.isType|civilian.isType]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.isType|civilian.isType]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} [[ped.jumping|civilian.jumping]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[ped.jumping|civilian.jumping]]<br>
{{icon-sa}} [[ped.lookAt|civilian.lookAt]]<br>
{{icon-placeholder}} {{icon-placeholder}} {{icon-sa}} {{icon-iv}} [[ped.lookAt|civilian.lookAt]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} [[entity.markAsNoLongerNeeded|civilian.markAsNoLongerNeeded]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[entity.markAsNoLongerNeeded|civilian.markAsNoLongerNeeded]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} [[entity.mass|civilian.mass]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[physical.mass|civilian.mass]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[entity.matrix|civilian.matrix]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[entity.matrix|civilian.matrix]]<br>
{{icon-vc}} {{icon-sa}} [[ped.maxHealth|civilian.maxHealth]]<br>
{{icon-placeholder}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[ped.maxHealth|civilian.maxHealth]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} [[ped.maxStamina|civilian.maxStamina]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[ped.maxStamina|civilian.maxStamina]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[entity.modelIndex|civilian.modelIndex]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[entity.modelIndex|civilian.modelIndex]]<br>
{{icon-placeholder}} {{icon-placeholder}} {{icon-placeholder}} {{icon-iv}} [[ped.money|civilian.money]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.name|civilian.name]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.name|civilian.name]]<br>
{{icon-iii}} [[ped.objective|civilian.objective]]<br>
{{icon-iii}} {{icon-placeholder}} {{icon-placeholder}} {{icon-placeholder}} [[ped.objective|civilian.objective]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.onAllDimensions|civilian.onAllDimensions]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.owner|civilian.owner]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.parent|civilian.parent]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.parent|civilian.parent]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} [[ped.pointGunAt|civilian.pointGunAt]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[ped.pedType|civilian.pedType]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[ped.pointGunAt|civilian.pointGunAt]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[transformable.position|civilian.position]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[transformable.position|civilian.position]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.removeAllData|civilian.removeAllData]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.removeAllData|civilian.removeAllData]]<br>
{{icon-iii}} {{icon-vc}} [[ped.removeBodyPart|civilian.removeBodyPart]]<br>
{{icon-iii}} {{icon-vc}} {{icon-placeholder}} {{icon-placeholder}} [[ped.removeBodyPart|civilian.removeBodyPart]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.removeData|civilian.removeData]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.removeData|civilian.removeData]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} [[ped.removeFromVehicle|civilian.removeFromVehicle]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[ped.removeFromVehicle|civilian.removeFromVehicle]]<br>
{{icon-iv}} [[ped.removeHelmet|civilian.removeHelmet]]<br>
{{icon-placeholder}} {{icon-placeholder}} {{icon-placeholder}} {{icon-iv}} [[ped.removeHelmet|civilian.removeHelmet]]<br>
{{icon-iv}} [[ped.removeNametag|civilian.removeNametag]]<br>
{{icon-placeholder}} {{icon-placeholder}} {{icon-placeholder}} {{icon-iv}} [[ped.removeNametag|civilian.removeNametag]]<br>
{{icon-iii}} {{icon-vc}} [[ped.resurrect|civilian.resurrect]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.resource|civilian.resource]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} [[ped.runTo|civilian.runTo]]<br>
{{icon-iii}} {{icon-vc}} {{icon-placeholder}} {{icon-placeholder}} [[ped.resurrect|civilian.resurrect]]<br>
{{icon-iii}} {{icon-vc}} [[ped.say|civilian.say]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[ped.runTo|civilian.runTo]]<br>
{{icon-iii}} {{icon-vc}} {{icon-placeholder}} {{icon-placeholder}} [[ped.say|civilian.say]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[ped.seat|civilian.seat]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.setData|civilian.setData]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.setData|civilian.setData]]<br>
{{icon-iv}} [[ped.setNametag|civilian.setNametag]]<br>
{{icon-placeholder}} {{icon-placeholder}} {{icon-placeholder}} {{icon-iv}} [[ped.setNametag|civilian.setNametag]]<br>
{{icon-iii}} {{icon-vc}} [[ped.setPedStats|civilian.setPedStats]]<br>
{{icon-iii}} {{icon-vc}} {{icon-placeholder}} {{icon-placeholder}} [[ped.setPedStats|civilian.setPedStats]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} [[entity.setProofs|civilian.setProofs]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[entity.setProofs|civilian.setProofs]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[transformable.setRotation|civilian.setRotation]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[transformable.setRotation|civilian.setRotation]]<br>
{{icon-iii}} [[ped.setSeek|civilian.setSeek]]<br>
{{icon-iii}} {{icon-placeholder}} {{icon-placeholder}} {{icon-placeholder}} [[ped.setSeek|civilian.setSeek]]<br>
{{icon-iii}} {{icon-vc}} [[ped.setThreatSearch|civilian.setThreatSearch]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.setSyncer|civilian.setSyncer]]<br>
{{icon-iii}} [[ped.setWaitState|civilian.setWaitState]]<br>
{{icon-iii}} {{icon-vc}} {{icon-placeholder}} {{icon-placeholder}} [[ped.setThreatSearch|civilian.setThreatSearch]]<br>
{{icon-iii}} {{icon-vc}} [[ped.setWanderPath|civilian.setWanderPath]]<br>
{{icon-iii}} {{icon-placeholder}} {{icon-placeholder}} {{icon-placeholder}} [[ped.setWaitState|civilian.setWaitState]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} [[ped.skin|civilian.skin]]<br>
{{icon-iii}} {{icon-vc}} {{icon-placeholder}} {{icon-placeholder}} [[ped.setWanderPath|civilian.setWanderPath]]<br>
{{icon-vc}} {{icon-sa}} [[ped.sprintTo|civilian.sprintTo]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[ped.setWeaponAmmunition|civilian.setWeaponAmmunition]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} [[ped.stamina|civilian.stamina]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[ped.setWeaponClipAmmunition|civilian.setWeaponClipAmmunition]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} [[ped.staminaDuration|civilian.staminaDuration]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[ped.skin|civilian.skin]]<br>
{{icon-iii}} [[ped.state|civilian.state]]<br>
{{icon-placeholder}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[ped.sprintTo|civilian.sprintTo]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} [[entity.status|civilian.status]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[ped.stamina|civilian.stamina]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} [[ped.stayInSamePlace|civilian.stayInSamePlace]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[ped.staminaDuration|civilian.staminaDuration]]<br>
{{icon-iii}} {{icon-placeholder}} {{icon-placeholder}} {{icon-placeholder}} [[ped.state|civilian.state]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[entity.status|civilian.status]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[ped.stayInSamePlace|civilian.stayInSamePlace]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.syncer|civilian.syncer]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.syncer|civilian.syncer]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[physical.turnVelocity|civilian.turnVelocity]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[physical.turnVelocity|civilian.turnVelocity]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.type|civilian.type]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.type|civilian.type]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} [[ped.upperTorsoRotation|civilian.upperTorsoRotation]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[ped.upperTorsoRotation|civilian.upperTorsoRotation]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[ped.vehicle|civilian.vehicle]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[ped.vehicle|civilian.vehicle]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[physical.velocity|civilian.velocity]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[physical.velocity|civilian.velocity]]<br>
{{icon-iii}} [[ped.waitState|civilian.waitState]]<br>
{{icon-iii}} {{icon-placeholder}} {{icon-placeholder}} {{icon-placeholder}} [[ped.waitState|civilian.waitState]]<br>
{{icon-iii}} {{icon-vc}} [[ped.walkStyle|civilian.walkStyle]]<br>
{{icon-iii}} {{icon-vc}} {{icon-placeholder}} {{icon-placeholder}} [[ped.walkStyle|civilian.walkStyle]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} [[ped.walkTo|civilian.walkTo]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[ped.walkTo|civilian.walkTo]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} [[ped.warpIntoVehicle|civilian.warpIntoVehicle]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[ped.warpIntoVehicle|civilian.warpIntoVehicle]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[ped.weapon|civilian.weapon]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[ped.weapon|civilian.weapon]]<br>
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[ped.weaponState|civilian.weaponState]]<br>

Revision as of 20:03, 1 December 2020

icon-iii.png icon-vc.png icon-sa.png icon-iv.png gta.createCivilian

icon-iii.png civilian.alpha
icon-iii.png icon-vc.png icon-sa.png icon-iv.png civilian.armour
icon-iii.png icon-vc.png icon-sa.png civilian.bleeding
icon-iii.png icon-vc.png icon-sa.png civilian.boundingCentre
icon-iii.png icon-vc.png icon-sa.png civilian.boundingMax
icon-iii.png icon-vc.png icon-sa.png civilian.boundingMin
icon-iii.png icon-vc.png icon-sa.png civilian.boundingRadius
icon-iii.png icon-vc.png civilian.buyIceCream
icon-vc.png icon-sa.png civilian.canBeKnockedOffBike
icon-iii.png icon-vc.png icon-sa.png civilian.centerOfMass
icon-iv.png civilian.changeBodyPart
icon-iii.png icon-vc.png icon-sa.png icon-iv.png civilian.children
icon-iii.png icon-vc.png civilian.clearObjective
icon-iii.png icon-vc.png civilian.clearThreatSearch
icon-iii.png icon-vc.png icon-sa.png icon-iv.png civilian.clearWeapons
icon-iii.png icon-vc.png icon-sa.png civilian.collisionPower
icon-iii.png icon-vc.png icon-sa.png civilian.collisionsEnabled
icon-iii.png icon-vc.png icon-sa.png civilian.contactEntity
icon-vc.png icon-sa.png civilian.contactEntityOffset
icon-iii.png icon-vc.png icon-sa.png civilian.crouching
icon-iii.png icon-vc.png icon-sa.png icon-iv.png civilian.dimension
icon-iii.png icon-vc.png icon-sa.png civilian.distanceFromCentreOfMassToBaseOfModel
icon-iv.png civilian.dropObject
icon-iii.png icon-vc.png civilian.duck
icon-iii.png icon-vc.png icon-sa.png icon-iv.png civilian.enterVehicle
icon-iii.png icon-vc.png icon-sa.png icon-iv.png civilian.exitVehicle
icon-iii.png icon-vc.png icon-sa.png icon-iv.png civilian.getData
icon-iii.png icon-vc.png icon-sa.png icon-iv.png civilian.getRotation
icon-iii.png icon-vc.png icon-sa.png civilian.getWeaponAmmunition
icon-iii.png icon-vc.png icon-sa.png civilian.getWeaponClipAmmunition
icon-iv.png civilian.giveHelmet
icon-iii.png icon-vc.png icon-sa.png icon-iv.png civilian.giveWeapon
icon-iii.png icon-vc.png civilian.hailTaxi
icon-iii.png icon-vc.png icon-sa.png icon-iv.png civilian.heading
icon-iv.png civilian.health
icon-iii.png icon-vc.png icon-sa.png icon-iv.png civilian.health
icon-iii.png icon-vc.png civilian.heedThreats
icon-iv.png civilian.holdObject
icon-iii.png icon-vc.png icon-sa.png icon-iv.png civilian.id
icon-iii.png icon-vc.png icon-sa.png civilian.interior
icon-iii.png icon-vc.png icon-sa.png icon-iv.png civilian.invincible
icon-iii.png icon-vc.png icon-sa.png civilian.isEnteringVehicle
icon-iii.png icon-vc.png icon-sa.png civilian.isExitingVehicle
icon-iii.png icon-vc.png icon-sa.png icon-iv.png civilian.isInVehicle
icon-iii.png icon-vc.png icon-sa.png icon-iv.png civilian.isLocal
icon-iii.png icon-vc.png icon-sa.png civilian.isOnScreen
icon-iii.png icon-vc.png icon-sa.png icon-iv.png civilian.isOwner
icon-iii.png icon-vc.png icon-sa.png icon-iv.png civilian.isSyncer
icon-iii.png icon-vc.png icon-sa.png icon-iv.png civilian.isType
icon-iii.png icon-vc.png icon-sa.png civilian.jumping
icon-sa.png icon-iv.png civilian.lookAt
icon-iii.png icon-vc.png icon-sa.png civilian.markAsNoLongerNeeded
icon-iii.png icon-vc.png icon-sa.png civilian.mass
icon-iii.png icon-vc.png icon-sa.png icon-iv.png civilian.matrix
icon-vc.png icon-sa.png civilian.maxHealth
icon-iii.png icon-vc.png icon-sa.png civilian.maxStamina
icon-iii.png icon-vc.png icon-sa.png icon-iv.png civilian.modelIndex
icon-iv.png civilian.money
icon-iii.png icon-vc.png icon-sa.png icon-iv.png civilian.name
icon-iii.png civilian.objective
icon-iii.png icon-vc.png icon-sa.png icon-iv.png civilian.onAllDimensions
icon-iii.png icon-vc.png icon-sa.png icon-iv.png civilian.owner
icon-iii.png icon-vc.png icon-sa.png icon-iv.png civilian.parent
icon-iii.png icon-vc.png icon-sa.png civilian.pedType
icon-iii.png icon-vc.png icon-sa.png civilian.pointGunAt
icon-iii.png icon-vc.png icon-sa.png icon-iv.png civilian.position
icon-iii.png icon-vc.png icon-sa.png icon-iv.png civilian.removeAllData
icon-iii.png icon-vc.png civilian.removeBodyPart
icon-iii.png icon-vc.png icon-sa.png icon-iv.png civilian.removeData
icon-iii.png icon-vc.png icon-sa.png icon-iv.png civilian.removeFromVehicle
icon-iv.png civilian.removeHelmet
icon-iv.png civilian.removeNametag
icon-iii.png icon-vc.png icon-sa.png icon-iv.png civilian.resource
icon-iii.png icon-vc.png civilian.resurrect
icon-iii.png icon-vc.png icon-sa.png icon-iv.png civilian.runTo
icon-iii.png icon-vc.png civilian.say
icon-iii.png icon-vc.png icon-sa.png civilian.seat
icon-iii.png icon-vc.png icon-sa.png icon-iv.png civilian.setData
icon-iv.png civilian.setNametag
icon-iii.png icon-vc.png civilian.setPedStats
icon-iii.png icon-vc.png icon-sa.png civilian.setProofs
icon-iii.png icon-vc.png icon-sa.png icon-iv.png civilian.setRotation
icon-iii.png civilian.setSeek
icon-iii.png icon-vc.png icon-sa.png icon-iv.png civilian.setSyncer
icon-iii.png icon-vc.png civilian.setThreatSearch
icon-iii.png civilian.setWaitState
icon-iii.png icon-vc.png civilian.setWanderPath
icon-iii.png icon-vc.png icon-sa.png civilian.setWeaponAmmunition
icon-iii.png icon-vc.png icon-sa.png civilian.setWeaponClipAmmunition
icon-iii.png icon-vc.png icon-sa.png civilian.skin
icon-vc.png icon-sa.png icon-iv.png civilian.sprintTo
icon-iii.png icon-vc.png icon-sa.png civilian.stamina
icon-iii.png icon-vc.png icon-sa.png civilian.staminaDuration
icon-iii.png civilian.state
icon-iii.png icon-vc.png icon-sa.png civilian.status
icon-iii.png icon-vc.png icon-sa.png civilian.stayInSamePlace
icon-iii.png icon-vc.png icon-sa.png icon-iv.png civilian.syncer
icon-iii.png icon-vc.png icon-sa.png icon-iv.png civilian.turnVelocity
icon-iii.png icon-vc.png icon-sa.png icon-iv.png civilian.type
icon-iii.png icon-vc.png icon-sa.png civilian.upperTorsoRotation
icon-iii.png icon-vc.png icon-sa.png icon-iv.png civilian.vehicle
icon-iii.png icon-vc.png icon-sa.png icon-iv.png civilian.velocity
icon-iii.png civilian.waitState
icon-iii.png icon-vc.png civilian.walkStyle
icon-iii.png icon-vc.png icon-sa.png icon-iv.png civilian.walkTo
icon-iii.png icon-vc.png icon-sa.png icon-iv.png civilian.warpIntoVehicle
icon-iii.png icon-vc.png icon-sa.png icon-iv.png civilian.weapon
icon-iii.png icon-vc.png icon-sa.png civilian.weaponState