All public logs

Combined display of all available logs of GTA Connected. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).

Logs
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  • 16:31, 4 March 2026 Vortrex talk contribs created page ped.addAnimation (Created page with "{{ScriptItem2 |endpoint = client |type = method |class = Ped |name = addAnimation |parameters = Int groupId, Int animId |usage = makes the ped play an animation |return1 = void |returnFail1 = void |notes = More than one animation can be applied, which is why the function is called "add animation" instead of "play animation". This usually leads to undesired results as most animation were not designed to be played together. If you want to reset the current animation(s) to...")
  • 13:51, 23 February 2026 PerikiyoXD talk contribs moved page GettingStarted to Servers/GettingStarted (Namespacing)
  • 11:43, 23 February 2026 PerikiyoXD talk contribs created page MinimalResourceSkeleton (Created page with "{{DISPLAYTITLE:MinimalResourceSkeleton}} = Minimal Resource Skeleton = This page provides the smallest functional scripted resource required to: * Handle a player joining the server * Spawn the player at a fixed position * Fade in the camera * Log basic server-side activity This is intended as a starting point for custom game modes. == Purpose == When building a custom server mode, you must: * Create a player element * Spawn the player * Fade in the camera * Handl...")
  • 03:40, 20 February 2026 PerikiyoXD talk contribs created page meta.xml (Easy redirect by keyword "meta.xml") Tag: New redirect
  • 16:10, 2 February 2026 Vortrex talk contribs created page Resources/GTAIV/Events (Created page with "0 - REQUEST_CONTROL_EVENT 1 - GIVE_CONTROL_EVENT 2 - OBJECT_ID_FREED_EVENT 3 - WEAPON_DAMAGE_EVENT 4 - REQUEST_PICKUP_EVENT 5 - GAME_CLOCK_AND_WEATHER_EVENT 6 - RESURRECT_PLAYER_EVENT 7 - RESURRECTED_LOCAL_PLAYER_EVENT 8 - GIVE_WEAPON_EVENT 9 - REMOVE_WEAPON_EVENT 10 - REMOVE_ALL_WEAPONS_EVENT 11 - VEHICLE_COMPONENT_CONTROL_EVENT 12 - REQUEST_FIRE_EVENT 13 - START_FIRE_EVENT 14 - REQUEST_EXPLOSION_EVENT 15 - START_EXPLOSION_EVENT 16 - START_PROJECTILE_EVENT 17 - SESSION_...")
  • 16:09, 2 February 2026 Vortrex talk contribs created page Template:Server/Events/GTAIV (Created page with "{{icon-iv}} OnAddIVNetworkEvent<br>")
  • 02:43, 31 January 2026 Vortrex talk contribs created page OnAddIVNetworkEvent (Created page with "{{ScriptItem2 |name = OnAddIVNetworkEvent |side = shared |type = event |games = iv |desc = when a built-in event is sent in GTA IV |arg1 = Client client The client that sent the event |arg2 = Int type The type of event sent |arg3 = String string The name of the client |arg4 = Integer data1 The 1st data arg |arg4 = Integer data2 The 2nd data arg |cancel = true |notes = See the IV events page for a list of event types }}")
  • 02:37, 31 January 2026 Vortrex talk contribs created page Template:Client/Events/GTAIV (Created page with "{{icon-iv}} OnAddIVNetworkEvent<br>")
  • 04:37, 10 January 2026 ChrisGame20 talk contribs created page natives.setStateOfClosestDoorOfType (Created page with "{{ScriptItem |endpoint = client |games = iv |type = function |name = natives.setStateOfClosestDoorOfType |parameters = int modelHash, Vec3 position, int locked, float state |parameter1 = int modelHash The door model hash (use natives.getHashKey) |parameter2 = Vec3 position The position of the door |parameter3 = int locked 0 = door can move, 1 = door locked (cannot move) |parameter4 = float state 0.0 = door visually closed, 1.0 = door visually open |usage = Control the st...")
  • 00:36, 4 January 2026 Vortrex talk contribs created page element.ref (Created page with "{{ScriptItem |endpoint = client |type = property |class = Element |name = ref |returnTypes = int |readonly = true |usage = gets the internal GTA reference ID of the element |returnInfo = the internal GTA reference ID of the element |notes = This is NOT the GTAC element ID!<br>The ref ID here is used in GTA natives for GTA 3, Vice City, and San Andreas |exampleJSCS = addComma...")
  • 12:36, 21 December 2025 ChrisGame20 talk contribs created page natives.drawFrontendHelperText (Created page with "{{ScriptItem |endpoint = client |games = iv |type = function |name = natives.drawFrontendHelperText |parameters = string label, string control, bool show |parameter1 = string label Text label to display (can be a literal or a localized key) |parameter2 = string control Control name to show (e.g. "INPUT_F_ENTER") |parameter3 = bool show Whether to show (true) or hide (false) the helper text |usage = Displays a helper text prompt in the frontend HUD with a control hint |no...")
  • 12:31, 21 December 2025 ChrisGame20 talk contribs created page natives.drawColouredCylinder (Created page with "{{ScriptItem |endpoint = client |games = iv |type = function |name = natives.drawColouredCylinder |parameters = Vec3 position, float radius, float height, int r, int g, int b, int a |parameter1 = Vec3 position Coordinates of the cylinder base (x, y, z) |parameter2 = float radius Radius of the cylinder |parameter3 = float height Height of the cylinder |parameter4 = int r Red component (0–255) |parameter5 = int g Green component (0–255) |parameter6 = int b Blue compone...")
  • 12:29, 21 December 2025 ChrisGame20 talk contribs created page natives.drawCheckpointWithAlpha (Created page with "{{ScriptItem |endpoint = client |games = iv |type = function |name = natives.drawCheckpointWithAlpha |parameters = Vec3 position, float radius, int r, int g, int b, int a |parameter1 = Vec3 position Coordinates of the checkpoint (x, y, z) |parameter2 = float radius Radius of the checkpoint circle |parameter3 = int r Red component (0–255) |parameter4 = int g Green component (0–255) |parameter5 = int b Blue component (0–255) |parameter6 = int a Alpha component (0–2...")
  • 20:38, 18 December 2025 ChrisGame20 talk contribs created page natives.setVehInteriorlight (Created page with "{{ScriptItem |endpoint = client |games = iv |type = function |name = natives.setVehInteriorlight |parameters = object vehicle, bool toggle |parameter1 = object vehicle The vehicle |parameter2 = bool toggle True to enable the interior light, false to disable |usage = turn the interior light on/off for a vehicle |notes = This controls the interior light of the specified vehicle. |return1 = void |exampleJS = addCommandHandler("interiorlight", function(command, params, clien...")
  • 04:05, 17 December 2025 ChrisGame20 talk contribs created page natives.taskPlayAnimNonInterruptable (Created page with "{{ScriptItem |endpoint = client |games = iv |type = function |name = natives.taskPlayAnimNonInterruptable |parameters = object ped, string animName, string animGroup, float speed, int flag1, int flag2, int flag3, int flag4, int unknown |parameter1 = object ped The handle of the ped |parameter2 = string animName The animation's name (e.g. "crim_searched") |parameter3 = string animGroup The animation set/group name (e.g. "cop") |parameter4 = float speed Playback speed mult...")
  • 22:08, 14 December 2025 ChrisGame20 talk contribs created page natives.drawCheckpoint (Created page with "{{ScriptItem |endpoint = client |games = iv |type = function |name = natives.drawCheckpoint |parameters = float x, float y, float z, float radius, int r, int g, int b, int a |parameter1 = float x X coordinate of the checkpoint |parameter2 = float y Y coordinate of the checkpoint |parameter3 = float z Z coordinate of the checkpoint |parameter4 = float radius Radius of the checkpoint circle |parameter5 = int r Red component (0–255) |parameter6 = int g Green component (0...")
  • 22:41, 7 December 2025 ChrisGame20 talk contribs created page natives.createCheckpoint (Created page with "{{ScriptItem |endpoint = client |games = iv |type = function |name = natives.drawCheckpoint |parameters = float x, float y, float z, float radius, int r, int g, int b, int a |parameter1 = float x X coordinate of the checkpoint |parameter2 = float y Y coordinate of the checkpoint |parameter3 = float z Z coordinate of the checkpoint |parameter4 = float radius Radius of the checkpoint circle |parameter5 = int r Red component (0–255) |parameter6 = int g Green component (0...")
  • 22:37, 7 December 2025 ChrisGame20 talk contribs created page natives.setDisplayPlayerNameAndIcon (Created page with "{{ScriptItem |endpoint = client |games = iv |type = function |name = natives.setDisplayPlayerNameAndIcon |parameters = int playerId, bool enable |parameter1 = int playerId The player index to affect |parameter2 = bool enable True to show the name and icon, false to hide |usage = Display or hide the player’s name and icon above their ped |notes = - Requires natives.displayPlayerNames to be enabled globally - Often combined with natives.givePedFakeNetworkName to...")
  • 22:36, 7 December 2025 ChrisGame20 talk contribs created page natives.displayPlayerNames (Created page with "{{ScriptItem |endpoint = client |games = iv |type = function |name = natives.displayPlayerNames |parameters = bool enable |parameter1 = bool enable True to show player names, false to hide them |usage = Toggle global display of player names |notes = - Must be enabled for natives.setDisplayPlayerNameAndIcon and natives.givePedFakeNetworkName to be visible - Acts as a global switch affecting all players |return1 = void |exampleJS = natives.displayPlayerNames(true)...")
  • 22:35, 7 December 2025 ChrisGame20 talk contribs created page natives.givePedFakeNetworkName (Created page with "{{ScriptItem |endpoint = client |games = iv |type = function |name = natives.givePedFakeNetworkName |parameters = Ped ped, string name, int r, int g, int b, int a |parameter1 = Ped ped The ped to assign the fake name to |parameter2 = string name The fake network name to display |parameter3 = int r Red component (0–255) |parameter4 = int g Green component (0–255) |parameter5 = int b Blue component (0–255) |parameter6 = int a Alpha component (0–255) |usage = Assign...")
  • 00:16, 4 December 2025 ChrisGame20 talk contribs created page natives.getHashKey (Created page with "{{ScriptItem |endpoint = client |games = iv |type = function |name = natives.getHashKey |parameters = string name |parameter1 = string name The model or resource name to convert into a hash key ("M_Y_COP") |usage = Returns the hash key of a given string, typically used for models, animations, or other resources. |notes = - Commonly used before natives.requestModel to obtain the model hash - Works with ped names, vehicle names, and other resource identifiers |return1...")
  • 00:14, 4 December 2025 ChrisGame20 talk contribs created page natives.hasModelLoaded (Created page with "{{ScriptItem |endpoint = client |games = iv |type = function |name = natives.hasModelLoaded |parameters = int modelHash |parameter1 = int modelHash The model hash to check |usage = Returns whether the specified model has finished loading into memory. |notes = - Typically used after natives.requestModel to confirm readiness - Required before calling natives.createChar or spawning vehicles |return1 = bool True if the model is loaded, false otherwise |returnFail1 =...")
  • 00:13, 4 December 2025 ChrisGame20 talk contribs created page natives.requestModel (Created page with "{{ScriptItem |endpoint = client |games = iv |type = function |name = natives.requestModel |parameters = int modelHash |parameter1 = int modelHash The model hash to request (obtained with natives.getHashKey) |usage = Requests the specified model to be loaded into memory. |notes = - Must be called before creating a ped or vehicle with that model - Use natives.hasModelLoaded to check if the model is ready |return1 = void |returnFail1 = void |exampleJS = natives.getH...")
  • 00:10, 4 December 2025 ChrisGame20 talk contribs created page natives.isPlayerTargettingChar (Created page with "{{ScriptItem |endpoint = client |games = iv |type = function |name = natives.isPlayerTargettingChar |parameters = int playerId, int ped |parameter1 = int playerId The local or network player ID |parameter2 = int ped The ped handle to check against |usage = Returns whether the specified player is hard-lock targeting the given ped. |notes = - Complements natives.isPlayerFreeAimingAtChar to cover both aim states - Typically polled inside OnDrawnHUD or OnProcess...")
  • 00:09, 4 December 2025 ChrisGame20 talk contribs created page natives.isPlayerFreeAimingAtChar (Created page with "{{ScriptItem |endpoint = client |games = iv |type = function |name = natives.isPlayerFreeAimingAtChar |parameters = int playerId, int ped |parameter1 = int playerId The local or network player ID |parameter2 = int ped The ped handle to check against |usage = Returns whether the specified player is free-aiming at the given ped (without hard lock-on). |notes = - Commonly used together with natives.isPlayerTargettingChar to cover both aim states - Typically polled insid...")
  • 00:05, 4 December 2025 ChrisGame20 talk contribs created page natives.requestAnims (Created page with "{{ScriptItem |endpoint = client |games = iv |type = function |name = natives.requestAnims |parameters = string animDict |parameter1 = string animDict The animation dictionary name to load (e.g. "cop") |usage = Requests the specified animation dictionary to be loaded into memory. |notes = - After requesting, use natives.haveAnimsLoaded to check if the dictionary is ready - Required before calling natives.taskPlayAnimWithFlags with animations from that dictionary |...")
  • 00:04, 4 December 2025 ChrisGame20 talk contribs created page natives.haveAnimsLoaded (Created page with "{{ScriptItem |endpoint = client |games = iv |type = function |name = natives.haveAnimsLoaded |parameters = string animDict |parameter1 = string animDict The animation dictionary name (e.g. "cop") |usage = Checks if the specified animation dictionary has been loaded into memory. |notes = - Must be called before playing an animation to ensure the dictionary is available - Often used together with natives.requestAnims to load missing dictionaries |return1 = bool True if...")
  • 00:02, 4 December 2025 ChrisGame20 talk contribs created page natives.setCharDecisionMaker (Created page with "{{ScriptItem |endpoint = client |games = iv |type = function |name = natives.setCharDecisionMaker |parameters = int ped, int decisionMakerId |parameter1 = int ped The ped handle |parameter2 = int decisionMakerId The decision maker ID that defines the ped’s AI behavior |usage = Assigns a decision maker to a ped, which controls how the ped reacts to threats, combat, and ambient events. |notes = - Often combined with natives.createChar to spawn a ped - Typically used...")
  • 00:00, 4 December 2025 ChrisGame20 talk contribs created page natives.setBlockingOfNonTemporaryEvents (Created page with "{{ScriptItem |endpoint = client |games = iv |type = function |name = natives.setBlockingOfNonTemporaryEvents |parameters = int ped, bool toggle |parameter1 = int ped The ped handle |parameter2 = bool toggle True to block non-temporary events, false to allow them |usage = Prevents the ped from reacting to non-temporary events such as fleeing, fighting, or ambient AI behaviors. Commonly used before forcing a ped into a scripted animation. |notes = - Often combined with n...")
  • 23:55, 3 December 2025 ChrisGame20 talk contribs created page natives.taskPlayAnimWithFlags (Created page with "{{ScriptItem |endpoint = client |games = iv |type = function |name = natives.taskPlayAnimWithFlags |parameters = int ped, string animName, string animDict, float speed, int flag, int duration |parameter1 = int ped The ped handle |parameter2 = string animName The animation name (e.g. "armsup_loop") |parameter3 = string animDict The animation dictionary (e.g. "cop") |parameter4 = float speed The playback speed (default 8.0) |parameter5 = int flag Control flag (blend/priori...")
  • 19:52, 3 December 2025 ChrisGame20 talk contribs created page natives.createChar (Created page with "{{ScriptItem |endpoint = client |games = iv |type = function |name = natives.createChar |parameters = int pedType, int modelHash, Vec3 position, bool networked |parameter1 = int pedType The ped type (see Ped Defines) |parameter2 = int modelHash The model hash |parameter3 = Vec3 position The spawn position |parameter4 = bool networked Whether the ped is networked |usage = Create a ped |return1 = Ped |returnFail1 = void |exampleJS = addC...")
  • 16:04, 2 December 2025 ChrisGame20 talk contribs created page natives.changeCarColour (Created page with "{{ScriptItem |endpoint = client |games = iv |type = function |name = natives.changeCarColour |parameters = Vehicle vehicle, int primaryColor, int secondaryColor |parameter1 = Vehicle vehicle The vehicle |parameter2 = int primaryColor The primary color index |parameter3 = int secondaryColor The secondary color index |usage = Change the primary and secondary colors of a vehicle |notes = Color indices usually range from 0 to 133 in GTA IV |return1 = void |exampleJS = addCom...")
  • 16:56, 28 November 2025 ChrisGame20 talk contribs created page natives.setTextDropshadow (Created page with "{{ScriptItem |endpoint = client |games = iv |type = function |name = natives.setTextDropshadow |parameters = bool enable, int r, int g, int b, int a |parameter1 = bool enable True to enable dropshadow effect, false to disable |parameter2 = int r Red component of the shadow colour (0–255) |parameter3 = int g Green component of the shadow colour (0–255) |parameter4 = int b Blue component of the shadow colour (0–255) |parameter5 = int a Alpha component (opacity) of th...")
  • 16:53, 28 November 2025 ChrisGame20 talk contribs created page natives.setTextEdge (Created page with "{{ScriptItem |endpoint = client |games = iv |type = function |name = natives.setTextEdge |parameters = bool enable, int r, int g, int b, int a |parameter1 = bool enable True to enable edge effect, false to disable |parameter2 = int r Red component of the edge colour (0–255) |parameter3 = int g Green component of the edge colour (0–255) |parameter4 = int b Blue component of the edge colour (0–255) |parameter5 = int a Alpha component (opacity) of the edge colour (0...")
  • 16:50, 28 November 2025 ChrisGame20 talk contribs created page natives.setTextCentre (Created page with "{{ScriptItem |endpoint = client |games = iv |type = function |name = natives.setTextCentre |parameters = bool centre |parameter1 = bool centre True to center the text horizontally, false to align normally (left by default) |usage = Sets whether text drawn on the screen should be horizontally centered |notes = - Must be called before natives.displayTextWithLiteralString or similar text drawing functions - Only affects horizontal alignment; vertical alignment is contr...")
  • 16:45, 28 November 2025 ChrisGame20 talk contribs created page natives.hasScriptLoaded (Created page with "{{ScriptItem |endpoint = client |games = iv |type = function |name = natives.hasScriptLoaded |parameters = string scriptName |parameter1 = string scriptName Name of the script to check |usage = Checks if a requested script has finished loading into memory |notes = - Returns true if the script is loaded and ready to start - Must be used after natives.requestScript to confirm the script is available - Useful to avoid errors when calling natives.startNewScript |ret...")
  • 16:42, 28 November 2025 ChrisGame20 talk contribs created page natives.startNewScript (Created page with "{{ScriptItem |endpoint = client |games = iv |type = function |name = natives.startNewScript |parameters = string scriptName, int stackSize |parameter1 = string scriptName Name of the script to start |parameter2 = int stackSize Size of the stack memory to allocate (default ~1024) |usage = Starts a new script that has been requested and loaded |notes = - Must be called after natives.requestScript and natives.hasScriptLoaded return true - The stack size defines how...")
  • 16:42, 28 November 2025 ChrisGame20 talk contribs created page natives.requestScript (Created page with "{{ScriptItem |endpoint = client |games = iv |type = function |name = natives.requestScript |parameters = string scriptName |parameter1 = string scriptName Name of the script to request |usage = Requests a script to be loaded into memory so it can be started later |notes = - Must be called before natives.startNewScript to ensure the script is available - If the script does not exist, the request will silently fail |return1 = void |returnFail1 = void |exampleJS = bind...")
  • 14:34, 28 November 2025 ChrisGame20 talk contribs created page File:radar base.png
  • 14:34, 28 November 2025 ChrisGame20 talk contribs uploaded File:radar base.png
  • 14:23, 28 November 2025 ChrisGame20 talk contribs created page File:radar objective.png
  • 14:23, 28 November 2025 ChrisGame20 talk contribs uploaded File:radar objective.png
  • 14:21, 28 November 2025 ChrisGame20 talk contribs created page File:radar revenge.png
  • 14:21, 28 November 2025 ChrisGame20 talk contribs uploaded File:radar revenge.png
  • 14:19, 28 November 2025 ChrisGame20 talk contribs created page File:radar multiplayer tutorial.png
  • 14:19, 28 November 2025 ChrisGame20 talk contribs uploaded File:radar multiplayer tutorial.png
  • 14:14, 28 November 2025 ChrisGame20 talk contribs created page File:radar destination.png
  • 14:14, 28 November 2025 ChrisGame20 talk contribs uploaded File:radar destination.png
  • 14:12, 28 November 2025 ChrisGame20 talk contribs created page File:radar destination 2.png
  • 14:12, 28 November 2025 ChrisGame20 talk contribs uploaded File:radar destination 2.png
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