The following pages link to element.rotation:
Displayed 50 items.
- vehicle.getOccupants (transclusion) (← links)
- ped.pedType (transclusion) (← links)
- ped.getWeaponAmmunition (transclusion) (← links)
- ped.getWeaponClipAmmunition (transclusion) (← links)
- ped.setWeaponClipAmmunition (transclusion) (← links)
- ped.setWeaponAmmunition (transclusion) (← links)
- vehicle.flyTo (transclusion) (← links)
- gta.setZonePedInfo (transclusion) (← links)
- gta.setThreatForPedType (transclusion) (← links)
- gta.clearThreatForPedType (transclusion) (← links)
- ped.holdObject (transclusion) (← links)
- ped.dropObject (transclusion) (← links)
- Client/Natives/IV/isPlayerControlOn (transclusion) (← links)
- Client/Natives/IV/isPlayerDead (transclusion) (← links)
- Client/Natives/IV/getPlayerId (transclusion) (← links)
- vehicle.lightStatus (transclusion) (← links)
- element.alwaysExistForSyncer (transclusion) (← links)
- element.forceSyncer (transclusion) (← links)
- element.setExistsFor (transclusion) (← links)
- element.clearExistsFor (transclusion) (← links)
- element.streamInDistance (transclusion) (← links)
- element.streamOutDistance (transclusion) (← links)
- element.existsFor (transclusion) (← links)
- element.setRotation (redirect page) (← links)
- Client/Functions (transclusion) (← links)
- Server/Functions (transclusion) (← links)
- element.getData (transclusion) (← links)
- element.isLocal (transclusion) (← links)
- element.isSyncer (transclusion) (← links)
- element.removeData (transclusion) (← links)
- element.removeAllData (transclusion) (← links)
- element.setData (transclusion) (← links)
- ped.armour (transclusion) (← links)
- entity.collisionsEnabled (transclusion) (← links)
- entity.markAsNoLongerNeeded (transclusion) (← links)
- element.isType (transclusion) (← links)
- entity.heading (transclusion) (← links)
- gta.createBlipAttachedTo (transclusion) (← links)
- gta.createVehicle (transclusion) (← links)
- entity.interior (transclusion) (← links)
- entity.modelIndex (transclusion) (← links)
- entity.matrix (transclusion) (← links)
- element.id (transclusion) (← links)
- element.type (transclusion) (← links)
- element.syncer (transclusion) (← links)
- Element.game (transclusion) (← links)
- destroyElement (transclusion) (← links)
- getElementFromId (transclusion) (← links)
- element.children (transclusion) (← links)
- element.dimension (transclusion) (← links)
- element.parent (transclusion) (← links)
- element.name (transclusion) (← links)
- matrix4x4.getElement (transclusion) (← links)
- matrix4x4.setElement (transclusion) (← links)
- spawnPlayer (transclusion) (← links)
- vehicle.strongGrip (transclusion) (← links)
- element.position (transclusion) (← links)
- gta.createElement (transclusion) (← links)
- gta.createBlip (transclusion) (← links)
- entity.boundingCentre (transclusion) (← links)
- entity.boundingMax (transclusion) (← links)
- entity.boundingMin (transclusion) (← links)
- entity.boundingRadius (transclusion) (← links)
- entity.distanceFromCentreOfMassToBaseOfModel (transclusion) (← links)
- entity.status (transclusion) (← links)
- entity.setProofs (transclusion) (← links)
- gta.createObject (transclusion) (← links)
- gta.createBuilding (transclusion) (← links)
- pickup.collected (transclusion) (← links)
- gta.createPlayer (transclusion) (← links)
- getVehicles (transclusion) (← links)
- getPeds (transclusion) (← links)
- ped.buyIceCream (transclusion) (← links)
- ped.clearObjective (transclusion) (← links)
- ped.clearThreatSearch (transclusion) (← links)
- ped.clearWeapons (transclusion) (← links)
- ped.duck (transclusion) (← links)
- ped.enterVehicle (transclusion) (← links)
- ped.exitVehicle (transclusion) (← links)
- ped.giveWeapon (transclusion) (← links)
- ped.hailTaxi (transclusion) (← links)
- ped.pointGunAt (transclusion) (← links)
- ped.removeFromVehicle (transclusion) (← links)
- ped.runTo (transclusion) (← links)
- ped.walkTo (transclusion) (← links)
- ped.warpIntoVehicle (transclusion) (← links)
- ped.setThreatSearch (transclusion) (← links)
- ped.setPedStats (transclusion) (← links)
- ped.say (transclusion) (← links)
- ped.health (transclusion) (← links)
- ped.heedThreats (transclusion) (← links)
- ped.invincible (transclusion) (← links)
- ped.isInVehicle (transclusion) (← links)
- ped.skin (transclusion) (← links)
- ped.stayInSamePlace (transclusion) (← links)
- ped.vehicle (transclusion) (← links)
- ped.walkStyle (transclusion) (← links)
- ped.weapon (transclusion) (← links)
- player.wantedLevel (transclusion) (← links)
- vehicle.colour1 (transclusion) (← links)
- vehicle.colour2 (transclusion) (← links)
- vehicle.colour3 (transclusion) (← links)
- vehicle.colour4 (transclusion) (← links)
- vehicle.siren (transclusion) (← links)
- vehicle.driveTo (transclusion) (← links)
- vehicle.fix (transclusion) (← links)
- vehicle.setCarCruiseSpeed (transclusion) (← links)
- vehicle.setDrivingStyle (transclusion) (← links)
- Vehicle.setTaxiLight (transclusion) (← links)
- vehicle.wanderRandomly (transclusion) (← links)
- vehicle.health (transclusion) (← links)
- entity.mass (transclusion) (← links)
- entity.centerOfMass (transclusion) (← links)
- entity.collisionPower (transclusion) (← links)
- localPlayer (transclusion) (← links)
- ped.crouching (transclusion) (← links)
- ped.jumping (transclusion) (← links)
- ped.stamina (transclusion) (← links)
- ped.staminaDuration (transclusion) (← links)
- ped.upperTorsoRotation (transclusion) (← links)
- player.money (transclusion) (← links)
- vehicle.alarm (transclusion) (← links)
- vehicle.drowned (transclusion) (← links)
- vehicle.engine (transclusion) (← links)
- vehicle.flipped (transclusion) (← links)
- vehicle.gear (transclusion) (← links)
- vehicle.horn (transclusion) (← links)
- vehicle.lights (transclusion) (← links)
- vehicle.locked (transclusion) (← links)
- vehicle.radioStation (transclusion) (← links)
- ped.setWanderPath (transclusion) (← links)
- ped.sprintTo (transclusion) (← links)
- player.setInitialState (transclusion) (← links)
- vehicle.getDoorStatus (transclusion) (← links)
- vehicle.getLightStatus (transclusion) (← links)
- vehicle.getOccupant (transclusion) (← links)
- vehicle.getPanelStatus (transclusion) (← links)
- vehicle.getSuspensionHeight (transclusion) (← links)
- vehicle.getWheelStatus (transclusion) (← links)
- vehicle.setDoorStatus (transclusion) (← links)
- vehicle.setLightStatus (transclusion) (← links)
- vehicle.setPanelStatus (transclusion) (← links)
- vehicle.setWheelStatus (transclusion) (← links)
- vehicle.setSuspensionHeight (transclusion) (← links)
- vehicle.handlingIndex (transclusion) (← links)
- ped.maxStamina (transclusion) (← links)
- element.getRotation (transclusion) (← links)
- element.rotation (transclusion) (← links)
- getObjects (transclusion) (← links)
- vehicle.setRGBColours (transclusion) (← links)
- vehicle.setColours (transclusion) (← links)
- vehicle.subType (transclusion) (← links)
- getElementFromName (transclusion) (← links)
- getElementsByType (transclusion) (← links)
- matrix4x4.setIdentity (transclusion) (← links)
- xmlDocument.rootElement (transclusion) (← links)
- xmlElement.childrenCount (transclusion) (← links)
- xmlElement.children (transclusion) (← links)
- xmlElement.parent (transclusion) (← links)
- xmlElement.name (transclusion) (← links)
- xmlElement.text (transclusion) (← links)
- xmlElement.attributes (transclusion) (← links)
- xmlElement.clear (transclusion) (← links)
- xmlElement.getStringAttribute (transclusion) (← links)
- xmlElement.getBoolAttribute (transclusion) (← links)
- xmlElement.getIntegerAttribute (transclusion) (← links)
- xmlElement.getFloatAttribute (transclusion) (← links)
- entity.isOnScreen (transclusion) (← links)
- vehicle.addUpgrade (transclusion) (← links)
- Element.removeUpgrade (transclusion) (← links)
- gta.removeWorldObject (transclusion) (← links)
- element.resource (transclusion) (← links)
- element.setSyncer (transclusion) (← links)
- vehicle.randomiseColours (transclusion) (← links)
- entity.alpha (transclusion) (← links)
- ped.canBeKnockedOffBike (transclusion) (← links)
- ped.lookAt (transclusion) (← links)
- ped.removeBodyPart (transclusion) (← links)
- ped.resurrect (transclusion) (← links)
- vehicle.blow (transclusion) (← links)
- vehicle.setPaintJob (transclusion) (← links)
- vehicle.removeUpgrade (transclusion) (← links)
- gta.setPlayerControl (transclusion) (← links)
- player.alcoholLevel (transclusion) (← links)
- gta.pedDensity (transclusion) (← links)
- gta.enableHelpPickup (transclusion) (← links)
- gta.removeHelpPickup (transclusion) (← links)
- gta.removeHelpPickups (transclusion) (← links)
- gta.tommyFatness (transclusion) (← links)
- gta.forceRandomPedType (transclusion) (← links)
- vehicle.taxiLight (transclusion) (← links)
- vehicle.hazardLights (transclusion) (← links)
- vehicle.livery (transclusion) (← links)
- vehicle.dirtLevel (transclusion) (← links)
- vehicle.petrolTankHealth (transclusion) (← links)
- ped.giveHelmet (transclusion) (← links)
- ped.removeHelmet (transclusion) (← links)
- vehicle.enableGPS (transclusion) (← links)
- vehicle.openTrunk (transclusion) (← links)
- vehicle.engineHealth (transclusion) (← links)
- ped.bleeding (transclusion) (← links)
- ped.contactEntity (transclusion) (← links)
- ped.contactEntityOffset (transclusion) (← links)
- ped.maxHealth (transclusion) (← links)
- ped.objective (transclusion) (← links)
- ped.state (transclusion) (← links)
- ped.waitState (transclusion) (← links)
- ped.setWaitState (transclusion) (← links)
- ped.setSeek (transclusion) (← links)
- pickup.quantity (transclusion) (← links)
- pickup.pickupType (transclusion) (← links)
- pickup.modelIndex (transclusion) (← links)
- setWeaponPickupPrice (transclusion) (← links)
- getWeaponPickupPrice (transclusion) (← links)
- ped.setNametag (transclusion) (← links)
- gta.createPickup (transclusion) (← links)
- ped.changeBodyPart (transclusion) (← links)
- ped.isEnteringVehicle (transclusion) (← links)
- ped.isExitingVehicle (transclusion) (← links)
- ped.seat (transclusion) (← links)
- ped.weaponAmmunition (transclusion) (← links)
- ped.weaponClipAmmunition (transclusion) (← links)
- ped.weaponState (transclusion) (← links)
- element.isOwner (transclusion) (← links)
- vehicle.getOccupants (transclusion) (← links)
- ped.pedType (transclusion) (← links)
- ped.getWeaponAmmunition (transclusion) (← links)
- ped.getWeaponClipAmmunition (transclusion) (← links)
- ped.setWeaponClipAmmunition (transclusion) (← links)
- ped.setWeaponAmmunition (transclusion) (← links)
- vehicle.flyTo (transclusion) (← links)
- gta.setZonePedInfo (transclusion) (← links)
- gta.setThreatForPedType (transclusion) (← links)
- gta.clearThreatForPedType (transclusion) (← links)
- ped.holdObject (transclusion) (← links)
- ped.dropObject (transclusion) (← links)
- Client/Natives/IV/isPlayerControlOn (transclusion) (← links)
- Client/Natives/IV/isPlayerDead (transclusion) (← links)
- Client/Natives/IV/getPlayerId (transclusion) (← links)
- vehicle.lightStatus (transclusion) (← links)
- element.alwaysExistForSyncer (transclusion) (← links)
- element.forceSyncer (transclusion) (← links)
- element.setExistsFor (transclusion) (← links)
- element.clearExistsFor (transclusion) (← links)
- transformable.setRotation (redirect page) (← links)
- Transformable.setRotation (redirect page) (← links)
- Template:Client/Functions/Civilian (← links)
- Template:Server/Functions/Civilian (← links)
- element.streamInDistance (transclusion) (← links)
- element.streamOutDistance (transclusion) (← links)
- element.existsFor (transclusion) (← links)
- vehicle.hasRoof (transclusion) (← links)
- element.netFlags (transclusion) (← links)
- entity.collisionBoxCount (transclusion) (← links)
- entity.collisionLineCount (transclusion) (← links)
- entity.collisionSphereCount (transclusion) (← links)
- entity.collisionVertexCount (transclusion) (← links)
- entity.collisionBoxes (transclusion) (← links)
- entity.collisionLines (transclusion) (← links)
- entity.collisionSpheres (transclusion) (← links)
- entity.collisionVertices (transclusion) (← links)
- gta.createPed (transclusion) (← links)
- element.isCreatedFor (transclusion) (← links)
- element.syncerId (transclusion) (← links)
- natives.isPlayerFreeAimingAtChar (transclusion) (← links)
- natives.isPlayerTargettingChar (transclusion) (← links)
- natives.displayPlayerNames (transclusion) (← links)
- natives.setDisplayPlayerNameAndIcon (transclusion) (← links)
- element.ref (transclusion) (← links)
- ped.addAnimation (transclusion) (← links)
- ped.clearAnimations (transclusion) (← links)
- natives.CLEAR THREAT FOR PED TYPE (transclusion) (← links)
- natives.PLAYER MADE PROGRESS (transclusion) (← links)
- natives.REGISTER PASSENGER DROPPED OFF TAXI (transclusion) (← links)
- natives.CHANGE BLIP DISPLAY (transclusion) (← links)
- natives.CHANGE BLIP SCALE (transclusion) (← links)
- natives.CHAR LOOK AT PLAYER ALWAYS (transclusion) (← links)
- natives.CREATE OBJECT NO OFFSET (transclusion) (← links)
- natives.CLEAR CHAR LAST DAMAGE ENTITY (transclusion) (← links)
- natives.DIM BLIP (transclusion) (← links)
- natives.DOES OBJECT EXIST (transclusion) (← links)
- natives.DONT REMOVE OBJECT (transclusion) (← links)
- natives.GET HAVOC CAUSED BY PLAYER (transclusion) (← links)
- natives.GET NUM OF MODELS KILLED BY PLAYER (transclusion) (← links)
- natives.GET OBJECT HEADING (transclusion) (← links)
- natives.GET PLAYER CHAR (transclusion) (← links)
- natives.CREATE PICKUP (transclusion) (← links)
- natives.FORCE RANDOM PED TYPE (transclusion) (← links)
- natives.HAS OBJECT COLLIDED WITH ANYTHING (transclusion) (← links)
- natives.HAS PICKUP BEEN COLLECTED (transclusion) (← links)
- natives.INITIALISE OBJECT PATH (transclusion) (← links)
- natives.IS CHAR IN ANY POLICE VEHICLE (transclusion) (← links)
- natives.IS CHAR IN PLAYERS GROUP (transclusion) (← links)
- natives.IS CHAR LEAVING VEHICLE TO DIE (transclusion) (← links)
- natives.IS CHAR OBJECTIVE PASSED (transclusion) (← links)
- natives.IS OBJECT IN AREA 3D (transclusion) (← links)
- natives.IS OBJECT IN WATER (transclusion) (← links)
- natives.IS OBJECT ON SCREEN (transclusion) (← links)
- natives.IS POINT OBSCURED BY A MISSION ENTITY (transclusion) (← links)
- natives.LOCATE STOPPED CHAR ON FOOT 3D (transclusion) (← links)
- natives.RESET HAVOC CAUSED BY PLAYER (transclusion) (← links)
- natives.RESET NUM OF MODELS KILLED BY PLAYER (transclusion) (← links)
- natives.SET CHAR CAN BE SHOT IN VEHICLE (transclusion) (← links)
- natives.SET CHAR IGNORE THREATS BEHIND OBJECTS (transclusion) (← links)
- natives.SET CHAR IN PLAYERS GROUP CAN FIGHT (transclusion) (← links)
- natives.SET CHAR OBJ FLEE PLAYER ON FOOT TILL SAFE (transclusion) (← links)
- natives.SET CHAR OBJ KILL PLAYER ON FOOT (transclusion) (← links)
- natives.SET CHAR ONLY DAMAGED BY PLAYER (transclusion) (← links)
- natives.SET CHAR USE PEDNODE SEEK (transclusion) (← links)
- natives.SET GANG ATTACK PLAYER WITH COPS (transclusion) (← links)
- natives.SET OBJECT PATH POSITION (transclusion) (← links)
- natives.SET OBJECT PATH SPEED (transclusion) (← links)
- natives.SET PED DENSITY MULTIPLIER (transclusion) (← links)
- natives.SET PLAYER CAN DO DRIVE BY (transclusion) (← links)
- natives.SET PLAYER MOOD (transclusion) (← links)
- natives.SET SHORTCUT PICKUP POINT (transclusion) (← links)
- natives.SET THREAT FOR PED TYPE (transclusion) (← links)
- natives.SET ZONE PED INFO (transclusion) (← links)
- natives.SHUT PLAYER UP (transclusion) (← links)
- natives.SWITCH PED ROADS OFF (transclusion) (← links)
- natives.IS PLAYER DEAD (transclusion) (← links)
- natives.IS PLAYER IN REMOTE MODE (transclusion) (← links)
- natives.IS PLAYER PLAYING (transclusion) (← links)
- natives.MAKE OBJECT TARGETTABLE (transclusion) (← links)
- natives.MAKE PLAYER FIRE PROOF (transclusion) (← links)
- natives.MARK OBJECT AS NO LONGER NEEDED (transclusion) (← links)
- natives.REMOVE BLIP (transclusion) (← links)
- natives.SET CHAR AS PLAYER FRIEND (transclusion) (← links)
- natives.SET CHAR OBJ KILL PLAYER ANY MEANS (transclusion) (← links)
- natives.SET CHAR STOP SHOOT DONT SEEK ENTITY (transclusion) (← links)
- natives.SET GANG PED MODELS (transclusion) (← links)
- natives.SET PLAYER AS LEADER (transclusion) (← links)
- natives.SET PLAYER HAS MET DEBBIE HARRY (transclusion) (← links)
- natives.SET PLAYER IS IN STADIUM (transclusion) (← links)
- natives.SET PLAYER FAST RELOAD (transclusion) (← links)
- natives.SWITCH PED ROADS ON (transclusion) (← links)
- natives.WAS CUTSCENE SKIPPED (transclusion) (← links)
- natives.ADD ARMOUR TO PLAYER (transclusion) (← links)
- natives.ADD BLIP FOR CAR (transclusion) (← links)
- natives.ADD BLIP FOR CAR OLD (transclusion) (← links)
- natives.ADD BLIP FOR CHAR (transclusion) (← links)
- natives.ADD BLIP FOR CHAR OLD (transclusion) (← links)
- natives.ADD BLIP FOR CONTACT POINT (transclusion) (← links)
- natives.ADD BLIP FOR COORD (transclusion) (← links)
- natives.ADD BLIP FOR COORD OLD (transclusion) (← links)
- natives.ADD BLIP FOR OBJECT (transclusion) (← links)
- natives.ADD BLIP FOR PICKUP (transclusion) (← links)
- natives.ADD SHORT RANGE SPRITE BLIP FOR COORD (transclusion) (← links)
- natives.ADD SPRITE BLIP FOR CONTACT POINT (transclusion) (← links)
- natives.ADD SPRITE BLIP FOR COORD (transclusion) (← links)
- natives.APPLY BRAKES TO PLAYERS CAR (transclusion) (← links)
- natives.ATTACH CUTSCENE OBJECT TO BONE (transclusion) (← links)
- natives.ATTACH CUTSCENE OBJECT TO COMPONENT (transclusion) (← links)
- natives.CHECK FOR PED MODEL AROUND PLAYER (transclusion) (← links)
- natives.CREATE CLOTHES PICKUP (transclusion) (← links)
- natives.CREATE CUTSCENE OBJECT (transclusion) (← links)
- natives.CREATE FORSALE PROPERTY PICKUP (transclusion) (← links)
- natives.CREATE LOCKED PROPERTY PICKUP (transclusion) (← links)
- natives.CREATE PROTECTION PICKUP (transclusion) (← links)
- natives.DELETE OBJECT (transclusion) (← links)
- natives.EXPLODE PLAYER HEAD (transclusion) (← links)
- natives.FREEZE OBJECT POSITION (transclusion) (← links)
- natives.GET AMMO IN PLAYER WEAPON (transclusion) (← links)
- natives.GET BUS FARES COLLECTED BY PLAYER (transclusion) (← links)
- natives.GET CURRENT PLAYER WEAPON (transclusion) (← links)
- natives.GET OFFSET FROM OBJECT IN WORLD COORDS (transclusion) (← links)
- natives.GET PLAYER COORDINATES (transclusion) (← links)
- natives.GET PLAYER HEALTH (transclusion) (← links)
- natives.GIVE REMOTE CONTROLLED CAR TO PLAYER (transclusion) (← links)
- natives.GIVE WEAPON TO PLAYER (transclusion) (← links)
- natives.HAS CHAR SPOTTED PLAYER (transclusion) (← links)
- natives.INCREASE PLAYER MAX ARMOUR (transclusion) (← links)
- natives.INCREASE PLAYER MAX HEALTH (transclusion) (← links)
- natives.IS ANY PICKUP AT COORDS (transclusion) (← links)
- natives.IS CAR STOPPED (transclusion) (← links)
- natives.IS CURRENT PLAYER WEAPON (transclusion) (← links)
- natives.IS PLAYER HEALTH GREATER (transclusion) (← links)
- natives.IS PLAYER IN ANGLED AREA 2D (transclusion) (← links)
- natives.IS PLAYER IN ANGLED AREA 3D (transclusion) (← links)
- natives.IS PLAYER IN ANGLED AREA IN CAR 3D (transclusion) (← links)
- natives.IS PLAYER IN ANGLED AREA ON FOOT 3D (transclusion) (← links)
- natives.IS PLAYER IN ANY BOAT (transclusion) (← links)
- natives.IS PLAYER IN ANY CAR (transclusion) (← links)
- natives.IS PLAYER IN AREA 3D (transclusion) (← links)
- natives.IS PLAYER IN CAR (transclusion) (← links)
- natives.IS PLAYER IN FLYING VEHICLE (transclusion) (← links)
- natives.IS PLAYER IN INFO ZONE (transclusion) (← links)
- natives.IS PLAYER IN MODEL (transclusion) (← links)
- natives.IS PLAYER IN SHORTCUT TAXI (transclusion) (← links)
- natives.IS PLAYER ON ANY BIKE (transclusion) (← links)
- natives.IS PLAYER ON FOOT (transclusion) (← links)
- natives.IS PLAYER SHOOTING IN AREA (transclusion) (← links)
- natives.IS PLAYER SITTING IN ANY CAR (transclusion) (← links)
- natives.IS PLAYER SITTING IN CAR (transclusion) (← links)
- natives.IS PLAYER STOPPED (transclusion) (← links)
- natives.IS PLAYER TARGETTING CHAR (transclusion) (← links)
- natives.IS PLAYER TOUCHING VEHICLE (transclusion) (← links)
- natives.IS PLAYER WEARING (transclusion) (← links)
- natives.LOCATE CHAR ANY MEANS OBJECT 2D (transclusion) (← links)
- natives.LOCATE CHAR ON FOOT OBJECT 2D (transclusion) (← links)
- natives.LOCATE OBJECT 3D (transclusion) (← links)
- natives.LOCATE PLAYER ANY MEANS CAR 3D (transclusion) (← links)
- natives.LOCATE PLAYER ANY MEANS CHAR 2D (transclusion) (← links)
- natives.LOCATE PLAYER ANY MEANS CHAR 3D (transclusion) (← links)
- natives.LOCATE PLAYER IN CAR 2D (transclusion) (← links)
- natives.LOCATE PLAYER IN CAR 3D (transclusion) (← links)
- natives.LOCATE PLAYER IN CAR CAR 2D (transclusion) (← links)
- natives.LOCATE PLAYER IN CAR CHAR 2D (transclusion) (← links)
- natives.LOCATE PLAYER IN CAR CHAR 3D (transclusion) (← links)
- natives.LOCATE PLAYER ON FOOT 2D (transclusion) (← links)
- natives.LOCATE PLAYER ON FOOT 3D (transclusion) (← links)
- natives.LOCATE STOPPED CHAR ANY MEANS 3D (transclusion) (← links)
- natives.LOCATE STOPPED CHAR ON FOOT 2D (transclusion) (← links)
- natives.LOCATE STOPPED PLAYER ANY MEANS 3D (transclusion) (← links)
- natives.LOCATE STOPPED PLAYER ON FOOT 2D (transclusion) (← links)
- natives.LOCATE STOPPED PLAYER ON FOOT 3D (transclusion) (← links)
- natives.MAKE PLAYER SAFE FOR CUTSCENE (transclusion) (← links)
- natives.PLACE OBJECT RELATIVE TO CAR (transclusion) (← links)
- natives.PLAYER LOOK AT CHAR ALWAYS (transclusion) (← links)
- natives.ADD SHORT RANGE SPRITE BLIP FOR CONTACT POINT (transclusion) (← links)
- natives.ADD TO OBJECT VELOCITY (transclusion) (← links)
- natives.ATTACH CHAR TO OBJECT (transclusion) (← links)
- natives.ATTACH CUTSCENE OBJECT TO VEHICLE (transclusion) (← links)
- natives.CHANGE BLIP COLOUR (transclusion) (← links)
- natives.CLEAR OBJECT PATH (transclusion) (← links)
- natives.CREATE MONEY PICKUP (transclusion) (← links)
- natives.CREATE OBJECT (transclusion) (← links)
- natives.CREATE PICKUP WITH AMMO (transclusion) (← links)
- natives.CREATE PLAYER (transclusion) (← links)
- natives.ENSURE PLAYER HAS DRIVE BY WEAPON (transclusion) (← links)
- natives.GET PLAYER HEADING (transclusion) (← links)
- natives.GIVE REMOTE CONTROLLED MODEL TO PLAYER (transclusion) (← links)
- natives.HAS OBJECT BEEN DAMAGED (transclusion) (← links)
- natives.HAS PLAYER GOT WEAPON (transclusion) (← links)
- natives.IS PLAYER IN ANY HELI (transclusion) (← links)
- natives.IS PLAYER IN AREA 2D (transclusion) (← links)
- natives.IS PLAYER IN TAXI (transclusion) (← links)
- natives.IS PLAYER IN ZONE (transclusion) (← links)
- natives.IS PLAYER PRESSING HORN (transclusion) (← links)
- natives.IS PLAYER SHOOTING (transclusion) (← links)
- natives.LOCATE OBJECT 2D (transclusion) (← links)
- natives.LOCATE PLAYER ANY MEANS 2D (transclusion) (← links)
- natives.LOCATE PLAYER ANY MEANS 3D (transclusion) (← links)
- natives.LOCATE PLAYER ANY MEANS CAR 2D (transclusion) (← links)
- natives.LOCATE PLAYER ON FOOT CHAR 2D (transclusion) (← links)
- natives.LOCATE PLAYER ON FOOT CHAR 3D (transclusion) (← links)
- natives.LOCATE STOPPED CAR 3D (transclusion) (← links)
- natives.LOCATE STOPPED PLAYER IN CAR 3D (transclusion) (← links)
- natives.REMOVE ALL PLAYER WEAPONS (transclusion) (← links)
- natives.REMOVE PICKUP (transclusion) (← links)
- natives.ROTATE OBJECT (transclusion) (← links)
- natives.SET CAR ONLY DAMAGED BY PLAYER (transclusion) (← links)
- natives.SET CHAR OBJ DESTROY OBJECT (transclusion) (← links)
- natives.SET CHAR OBJ FLEE PLAYER ON FOOT ALWAYS (transclusion) (← links)
- natives.SET CHAR OBJ GOTO PLAYER ON FOOT (transclusion) (← links)
- natives.SET CURRENT PLAYER WEAPON (transclusion) (← links)
- natives.SET EVERYONE IGNORE PLAYER (transclusion) (← links)
- natives.SET JAMES CAR ON PATH TO PLAYER (transclusion) (← links)
- natives.SET OBJECT AREA VISIBLE (transclusion) (← links)
- natives.SET OBJECT COLLISION (transclusion) (← links)
- natives.SET OBJECT COORDINATES (transclusion) (← links)
- natives.SET OBJECT DRAW LAST (transclusion) (← links)
- natives.SET OBJECT DYNAMIC (transclusion) (← links)
- natives.SET OBJECT HEADING (transclusion) (← links)
- natives.SET OBJECT RECORDS COLLISIONS (transclusion) (← links)
- natives.SET OBJECT ROTATION (transclusion) (← links)
- natives.SET OBJECT VELOCITY (transclusion) (← links)
- natives.SET PLAYER AMMO (transclusion) (← links)
- natives.SET PLAYER AUTO AIM (transclusion) (← links)
- natives.SET PLAYER CONTROL (transclusion) (← links)
- natives.SET PLAYER COORDINATES (transclusion) (← links)
- natives.SET PLAYER DRUNKENNESS (transclusion) (← links)
- natives.SET PLAYER HEADING (transclusion) (← links)
- natives.SET PLAYER HEALTH (transclusion) (← links)
- natives.SET PLAYER NEVER GETS TIRED (transclusion) (← links)
- natives.SET PLAYER VISIBLE (transclusion) (← links)
- natives.SET POLICE IGNORE PLAYER (transclusion) (← links)
- natives.SET VEHICLE TO FADE IN (transclusion) (← links)
- natives.SET VISIBILITY OF CLOSEST OBJECT OF TYPE (transclusion) (← links)
- natives.SLIDE OBJECT (transclusion) (← links)
- natives.SORT OUT OBJECT COLLISION WITH CAR (transclusion) (← links)
- natives.START OBJECT ON PATH (transclusion) (← links)
- natives.STOP PLAYER LOOKING (transclusion) (← links)
- natives.STORE CAR PLAYER IS IN (transclusion) (← links)
- natives.STORE CAR PLAYER IS IN NO SAVE (transclusion) (← links)
- natives.TURN CHAR TO FACE PLAYER (transclusion) (← links)
- natives.TURN PLAYER TO FACE CHAR (transclusion) (← links)
- natives.WARP PLAYER FROM CAR TO COORD (transclusion) (← links)
- natives.WARP PLAYER INTO CAR (transclusion) (← links)
- natives.ADD TO OBJECT ROTATION VELOCITY (transclusion) (← links)
- natives.ADD VELOCITY RELATIVE TO OBJECT VELOCITY (transclusion) (← links)
- natives.GET DEAD CHAR PICKUP COORDS (transclusion) (← links)
- natives.GET OBJECT COORDINATES (transclusion) (← links)
- natives.GET OBJECT ROTATION VELOCITY (transclusion) (← links)
- natives.GET OBJECT SPEED (transclusion) (← links)
- natives.GET OBJECT VELOCITY (transclusion) (← links)
- natives.GET PLAYER ID (transclusion) (← links)
- natives.IS CAR STOPPED IN AREA 2D (transclusion) (← links)
- natives.IS CAR STOPPED IN AREA 3D (transclusion) (← links)
- natives.IS CHAR STOPPED (transclusion) (← links)
- natives.IS CHAR STOPPED IN AREA 2D (transclusion) (← links)
- natives.IS CHAR STOPPED IN AREA 3D (transclusion) (← links)
- natives.IS CHAR STOPPED IN AREA IN CAR 2D (transclusion) (← links)
- natives.IS CHAR STOPPED IN AREA IN CAR 3D (transclusion) (← links)
- natives.IS CHAR STOPPED IN AREA ON FOOT 2D (transclusion) (← links)
- natives.IS CHAR STOPPED IN AREA ON FOOT 3D (transclusion) (← links)
- natives.IS CHAR TOUCHING OBJECT (transclusion) (← links)
- natives.IS OBJECT STATIC (transclusion) (← links)
- natives.IS PLAYER IN ANGLED AREA IN CAR 2D (transclusion) (← links)
- natives.IS PLAYER IN ANGLED AREA ON FOOT 2D (transclusion) (← links)
- natives.IS PLAYER IN ANY PLANE (transclusion) (← links)
- natives.IS PLAYER IN AREA IN CAR 2D (transclusion) (← links)
- natives.IS PLAYER IN AREA IN CAR 3D (transclusion) (← links)
- natives.IS PLAYER IN AREA ON FOOT 2D (transclusion) (← links)
- natives.IS PLAYER IN AREA ON FOOT 3D (transclusion) (← links)
- natives.IS PLAYER STOPPED IN ANGLED AREA 2D (transclusion) (← links)
- natives.IS PLAYER STOPPED IN ANGLED AREA 3D (transclusion) (← links)
- natives.IS PLAYER STOPPED IN ANGLED AREA IN CAR 2D (transclusion) (← links)
- natives.IS PLAYER STOPPED IN ANGLED AREA IN CAR 3D (transclusion) (← links)
- natives.IS PLAYER STOPPED IN ANGLED AREA ON FOOT 2D (transclusion) (← links)
- natives.IS PLAYER STOPPED IN ANGLED AREA ON FOOT 3D (transclusion) (← links)
- natives.IS PLAYER STOPPED IN AREA 2D (transclusion) (← links)
- natives.IS PLAYER STOPPED IN AREA 3D (transclusion) (← links)
- natives.IS PLAYER STOPPED IN AREA IN CAR 2D (transclusion) (← links)
- natives.IS PLAYER STOPPED IN AREA IN CAR 3D (transclusion) (← links)
- natives.IS PLAYER STOPPED IN AREA ON FOOT 2D (transclusion) (← links)
- natives.IS PLAYER STOPPED IN AREA ON FOOT 3D (transclusion) (← links)
- vehicle.hasRoof (transclusion) (← links)
- element.netFlags (transclusion) (← links)
- entity.collisionBoxCount (transclusion) (← links)
- entity.collisionLineCount (transclusion) (← links)
- entity.collisionSphereCount (transclusion) (← links)
- entity.collisionVertexCount (transclusion) (← links)
- entity.collisionBoxes (transclusion) (← links)
- entity.collisionLines (transclusion) (← links)
- entity.collisionSpheres (transclusion) (← links)
- entity.collisionVertices (transclusion) (← links)
- gta.createPed (transclusion) (← links)
- element.isCreatedFor (transclusion) (← links)
- element.syncerId (transclusion) (← links)
- natives.isPlayerFreeAimingAtChar (transclusion) (← links)
- natives.isPlayerTargettingChar (transclusion) (← links)
- natives.displayPlayerNames (transclusion) (← links)
- natives.setDisplayPlayerNameAndIcon (transclusion) (← links)
- element.ref (transclusion) (← links)
- ped.addAnimation (transclusion) (← links)
- ped.clearAnimations (transclusion) (← links)
- natives.CLEAR THREAT FOR PED TYPE (transclusion) (← links)
- natives.PLAYER MADE PROGRESS (transclusion) (← links)
- natives.REGISTER PASSENGER DROPPED OFF TAXI (transclusion) (← links)
- natives.CHANGE BLIP DISPLAY (transclusion) (← links)
- natives.CHANGE BLIP SCALE (transclusion) (← links)
- natives.CHAR LOOK AT PLAYER ALWAYS (transclusion) (← links)