natives.isPlayerDead
Function
Client Only
Online and Offline
bool natives.isPlayerDead(int playerId)
Parameters
1) | int | playerId | The id of the Player. |
Return
bool | A boolean representing whether or not the Player is dead. |
Notes
There aren't any notes for this function.
Examples
There aren't any examples for this function.
Compatibility
There isn't any compatibility information for this function.
Related
Client Related
createPlayer
getPlayerCount
getPlayers
gta.createPlayer
gta.setPlayerControl
gta.shutdownAndLaunchSinglePlayerGame
localPlayer
setLocalPlayer
spawnPlayer
player.addAnimation
player.affectedByGravity
player.alcoholLevel
player.alpha
player.armour
player.bleeding
player.blendAnimation
player.boundingCentre
player.boundingMax
player.boundingMin
player.boundingRadius
player.buyIceCream
player.canBeKnockedOffBike
player.canExitVehicle
player.centerOfMass
player.changeBodyPart
player.children
player.clearAnimations
player.clearExistsFor
player.clearObjective
player.clearPointGunAt
player.clearThreatSearch
player.clearWeapons
player.collisionBoxCount
player.collisionBoxes
player.collisionLineCount
player.collisionLines
player.collisionPower
player.collisionsEnabled
player.collisionSphereCount
player.collisionSpheres
player.collisionVertexCount
player.collisionVertices
player.contactEntity
player.contactEntityOffset
player.crouching
player.crouchingTime
player.dimension
player.displayedMoney
player.distanceFromCentreOfMassToBaseOfModel
player.dropObject
player.duck
player.enterVehicle
player.existsFor
player.exitVehicle
player.getComponentOffset
player.getComponentPosition
player.getControlState
player.getData
player.getNearestDoorPosition
player.getNearestPassengerDoorPosition
player.getPositionToOpenVehicleDoor
player.getRotation
player.getWeaponAmmunition
player.getWeaponClipAmmunition
player.getWeaponSlotAmmunition
player.getWeaponSlotClipAmmunition
player.giveHelmet
player.giveWeapon
player.hailTaxi
player.heading
player.health
player.health
player.heedThreats
player.holdObject
player.id
player.instantVehicleExit
player.instantVehicleJack
player.interior
player.invincible
player.inWater
player.isCreatedFor
player.isEnteringVehicle
player.isExitingVehicle
player.isInVehicle
player.island
player.isLocal
player.isOnScreen
player.isOwner
player.isSyncer
player.isType
player.jumping
player.lookAt
player.markAsNoLongerNeeded
player.mass
player.matrix
player.maxArmour
player.maxHealth
player.maxStamina
player.model
player.modelIndex
player.money
player.money
player.name
player.netFlags
player.objective
player.onScreen
player.parent
player.pedType
player.pointGunAt
player.pointGunAtPosition
player.position
player.removeAllData
player.removeBodyPart
player.removeData
player.removeFromVehicle
player.removeHelmet
player.removeNametag
player.resource
player.resurrect
player.roomToBeVehicleJacked
player.rotation
player.runTo
player.say
player.seat
player.setData
player.setExistsFor
player.setFightStyle
player.setInitialState
player.setNametag
player.setPedStats
player.setProofs
player.setRotation
player.setSeek
player.setSyncer
player.setThreatSearch
player.setWaitState
player.setWanderPath
player.setWeaponAmmunition
player.setWeaponClipAmmunition
player.setWeaponSlotAmmunition
player.setWeaponSlotClipAmmunition
player.skin
player.sprintTo
player.stamina
player.staminaDuration
player.state
player.status
player.stayInSamePlace
player.storedMoney
player.streamInDistance
player.streamOutDistance
player.syncer
player.syncerId
player.turnVelocity
player.type
player.upperTorsoRotation
player.vehicle
player.velocity
player.visible
player.waitState
player.walkStyle
player.walkTo
player.wantedLevel
player.warpIntoVehicle
player.weapon
player.weapons
player.weaponSlot
player.weaponSlots
player.weaponState