Client/Natives/IV: Difference between revisions

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This is a list of all GTA IV natives that are supported in GTAC client-side scripting. (Extracted from dumpdoc XML in client version 1.5.3)<br>
This is a list of all GTA IV natives that are supported in GTAC client-side scripting. (Extracted from dumpdoc XML in client version 1.5.3)<br>


[[natives.abortAllGarageActivity(void)]]<br>
[[natives.abortScriptedConversation|natives.abortScriptedConversation(bool)]]<br>
[[natives.absf|natives.absf(float)]]<br>
[[natives.absi|natives.absi(float)]]<br>
[[natives.acos|natives.acos(float)]]<br>
[[natives.activateCheat|natives.activateCheat(int)]]<br>
[[natives.activateFrontend|natives.activateFrontend(void)]]<br>
[[natives.activateHeliSpeedCheat|natives.activateHeliSpeedCheat(Vehicle, int)]]<br>
[[natives.activateInterior|natives.activateInterior(int, bool)]]<br>
[[natives.activateMenuItem|natives.activateMenuItem(int, int, bool)]]<br>
[[natives.activateNetworkSettingsMenu|natives.activateNetworkSettingsMenu(void)]]<br>
[[natives.activateReplayMenu|natives.activateReplayMenu(void)]]<br>
[[natives.activateSaveMenu|natives.activateSaveMenu(void)]]<br>
[[natives.activateScriptedCams|natives.activateScriptedCams(bool, bool)]]<br>
[[natives.activateScriptPopulationZone|natives.activateScriptPopulationZone(void)]]<br>
[[natives.activateViewport|natives.activateViewport(int, bool)]]<br>
[[natives.addAdditionalPopulationModel|natives.addAdditionalPopulationModel(int)]]<br>
[[natives.addAmmoToChar|natives.addAmmoToChar(Ped, int, int)]]<br>
[[natives.addArmourToChar|natives.addArmourToChar(Ped, int)]]<br>
[[natives.addBlipForCar|natives.addBlipForCar(Vehicle)]]<br>
[[natives.addBlipForChar|natives.addBlipForChar(Ped)]]<br>
[[natives.addBlipForContact|natives.addBlipForContact(Vec3)]]<br>
[[natives.addBlipForCoord|natives.addBlipForCoord(Vec3)]]<br>
[[natives.addBlipForGangTerritory|natives.addBlipForGangTerritory(Vec2, Vec2, int)]]<br>
[[natives.addBlipForRadius|natives.addBlipForRadius(Vec3, int)]]<br>
[[natives.addBlipForWeapon|natives.addBlipForWeapon(Vec3)]]<br>
[[natives.addCamSplineNode|natives.addCamSplineNode(int, int)]]<br>
[[natives.addCarToMissionDeletionList|natives.addCarToMissionDeletionList(Vehicle)]]<br>
[[natives.addCharDecisionMakerEventResponse|natives.addCharDecisionMakerEventResponse(int, int, int, float, float, float, float, int, int)]]<br>
[[natives.addExplosion|natives.addExplosion(Vec3, int, float, bool, bool, float)]]<br>
[[natives.addFirstNCharactersOfStringToHtmlScriptObject|natives.addFirstNCharactersOfStringToHtmlScriptObject(int, string, int)]]<br>
[[natives.addGroupDecisionMakerEventResponse|natives.addGroupDecisionMakerEventResponse(int, int, int, float, float, float, float, int, int)]]<br>
[[natives.addGroupToNetworkRestartNodeGroupList|natives.addGroupToNetworkRestartNodeGroupList(int)]]<br>
[[natives.addHospitalRestart|natives.addHospitalRestart(Vec3, float, int)]]<br>
[[natives.addLineToMobilePhoneCall|natives.addLineToMobilePhoneCall(int, string, string)]]<br>
[[natives.addLineToScriptedConversation|natives.addLineToScriptedConversation(int, int, int)]]<br>
[[natives.addNavmeshRequiredRegion|natives.addNavmeshRequiredRegion(Vec3)]]<br>
[[natives.addNeededAtPosn|natives.addNeededAtPosn(Vec3)]]<br>
[[natives.addNewConversationSpeaker|natives.addNewConversationSpeaker(int, int)]]<br>
[[natives.addNewFrontendConversationSpeaker|natives.addNewFrontendConversationSpeaker(int, int)]]<br>
[[natives.addNextMessageToPreviousBriefs|natives.addNextMessageToPreviousBriefs(bool)]]<br>
[[natives.addPedToCinematographyAi|natives.addPedToCinematographyAi(int, Ped)]]<br>
[[natives.addPedToMissionDeletionList|natives.addPedToMissionDeletionList(Ped, bool)]]<br>
[[natives.addPointToGpsRaceTrack|natives.addPointToGpsRaceTrack(void)]]<br>
[[natives.addPoliceRestart|natives.addPoliceRestart(Vec3, float, int)]]<br>
[[natives.addScenarioBlockingArea|natives.addScenarioBlockingArea(Vec3, Vec3)]]<br>
[[natives.addScore|natives.addScore(int, int)]]<br>
[[natives.addStringToHtmlScriptObject|natives.addStringToHtmlScriptObject(int, string)]]<br>
[[natives.addStringToNewsScrollbar|natives.addStringToNewsScrollbar(string)]]<br>
[[natives.addStringWithThisTextLabelToPreviousBrief|natives.addStringWithThisTextLabelToPreviousBrief(string)]]<br>
[[natives.addStuckCarCheck|natives.addStuckCarCheck(Vehicle, float, int)]]<br>
[[natives.addStuckCarCheckWithWarp|natives.addStuckCarCheckWithWarp(Vehicle, float, int, bool, bool, bool, bool)]]<br>
[[natives.addStuntJump|natives.addStuntJump(Vec3, Vec3, Vec3, Vec3, Vec3, int)]]<br>
[[natives.addToHtmlScriptObject|natives.addToHtmlScriptObject(int, string)]]<br>
[[natives.addToPreviousBrief|natives.addToPreviousBrief(string)]]<br>
[[natives.addToPreviousBriefWithUnderscore|natives.addToPreviousBriefWithUnderscore(string)]]<br>
[[natives.addUpsidedownCarCheck|natives.addUpsidedownCarCheck(Vehicle)]]<br>
[[natives.allocateScriptToObject|natives.allocateScriptToObject(string, int, int, float, int)]]<br>
[[natives.allocateScriptToRandomPed|natives.allocateScriptToRandomPed(string, int, int, bool)]]<br>
[[natives.allowAutoConversationLookats|natives.allowAutoConversationLookats(object, bool)]]<br>
[[natives.allowEmergencyServices|natives.allowEmergencyServices(bool)]]<br>
[[natives.allowGameToPauseForStreaming|natives.allowGameToPauseForStreaming(bool)]]<br>
[[natives.allowGangRelationshipsToBeChangedByNextCommand|natives.allowGangRelationshipsToBeChangedByNextCommand(bool)]]<br>
[[natives.allowLockonToFriendlyPlayers|natives.allowLockonToFriendlyPlayers(int, bool)]]<br>
[[natives.allowLockonToRandomPeds|natives.allowLockonToRandomPeds(int, bool)]]<br>
[[natives.allowMultipleDrivebyPickups|natives.allowMultipleDrivebyPickups(bool)]]<br>
[[natives.allowOneTimeOnlyCommandsToRun|natives.allowOneTimeOnlyCommandsToRun(void)]]<br>
[[natives.allowPlayerToCarryNonMissionObjects|natives.allowPlayerToCarryNonMissionObjects(int, bool)]]<br>
[[natives.allowReactionAnims|natives.allowReactionAnims(object, bool)]]<br>
[[natives.allowScenarioPedsToBeReturnedByNextCommand|natives.allowScenarioPedsToBeReturnedByNextCommand(bool)]]<br>
[[natives.allowStuntJumpsToTrigger|natives.allowStuntJumpsToTrigger(bool)]]<br>
[[natives.allowTargetWhenInjured|natives.allowTargetWhenInjured(object, bool)]]<br>
[[natives.allowThisScriptToBePaused|natives.allowThisScriptToBePaused(bool)]]<br>
[[natives.alterWantedLevel|natives.alterWantedLevel(int, int)]]<br>
[[natives.alterWantedLevelNoDrop|natives.alterWantedLevelNoDrop(int, int)]]<br>
[[natives.alwaysUseHeadOnHornAnimWhenDeadInCar|natives.alwaysUseHeadOnHornAnimWhenDeadInCar(Vehicle, bool)]]<br>
[[natives.ambientAudioBankNoLongerNeeded|natives.ambientAudioBankNoLongerNeeded(void)]]<br>
[[natives.anchorBoat|natives.anchorBoat(Vehicle, bool)]]<br>
[[natives.applyForceToCar|natives.applyForceToCar(Vehicle, int, Vec3, float, float, float, int, int, int, int)]]<br>
[[natives.applyForceToPed|natives.applyForceToPed(Ped, int, Vec3, float, float, float, int, int, int, int)]]<br>
[[natives.applyWantedLevelChangeNow|natives.applyWantedLevelChangeNow(int)]]<br>
[[natives.areAllNavmeshRegionsLoaded|natives.areAllNavmeshRegionsLoaded(void)]]<br>
[[natives.areAnyCharsNearChar|natives.areAnyCharsNearChar(Ped, float)]]<br>
[[natives.areCreditsFinished|natives.areCreditsFinished(void)]]<br>
[[natives.areEnemyPedsInArea|natives.areEnemyPedsInArea(Ped, Vec3, float)]]<br>
[[natives.areTaxiLightsOn|natives.areTaxiLightsOn(Vehicle)]]<br>
[[natives.areWidescreenBordersActive|natives.areWidescreenBordersActive(void)]]<br>
[[natives.asciiIntToString|natives.asciiIntToString(int)]]<br>
[[natives.asin|natives.asin(float)]]<br>
[[natives.atan|natives.atan(float)]]<br>
[[natives.atan2|natives.atan2(float, float)]]<br>
[[natives.attachAnimsToModel|natives.attachAnimsToModel(int, string)]]<br>
[[natives.attachCamToPed|natives.attachCamToPed(int, Ped)]]<br>
[[natives.attachCamToVehicle|natives.attachCamToVehicle(int, Vehicle)]]<br>
[[natives.attachCamToViewport|natives.attachCamToViewport(int, int)]]<br>
[[natives.attachCarToCar|natives.attachCarToCar(Vehicle, Vehicle, int, Vec3, Vec3)]]<br>
[[natives.attachCarToCarPhysically|natives.attachCarToCarPhysically(int, int, bool, int, Vec3, Vec3, Vec2, float, float, float)]]<br>
[[natives.attachPedToCar|natives.attachPedToCar(Vehicle, Vehicle, int, float, float, float, float, float, bool, bool)]]<br>
[[natives.attachPedToCarPhysically|natives.attachPedToCarPhysically(Vehicle, Vehicle, int, Vec3, float, float, bool, bool)]]<br>
[[natives.attachPedToShimmyEdge|natives.attachPedToShimmyEdge(Ped, Vec3, float)]]<br>
[[natives.awardPlayerMissionRespect|natives.awardPlayerMissionRespect(float)]]<br>
[[natives.beginCamCommands|natives.beginCamCommands(void)]]<br>
[[natives.beginCharSearchCriteria|natives.beginCharSearchCriteria(void)]]<br>
[[natives.blendFromNmWithAnim|natives.blendFromNmWithAnim(object, string, string, int, Vec3)]]<br>
[[natives.blendOutCharMoveAnims|natives.blendOutCharMoveAnims(Ped)]]<br>
[[natives.blockCharAmbientAnims|natives.blockCharAmbientAnims(Ped, bool)]]<br>
[[natives.blockCharGestureAnims|natives.blockCharGestureAnims(Ped, bool)]]<br>
[[natives.blockCharHeadIk|natives.blockCharHeadIk(Ped, bool)]]<br>
[[natives.blockCharVisemeAnims|natives.blockCharVisemeAnims(Ped, bool)]]<br>
[[natives.blockCoweringInCover|natives.blockCoweringInCover(object, bool)]]<br>
[[natives.blockPedWeaponSwitching|natives.blockPedWeaponSwitching(Ped, bool)]]<br>
[[natives.blockPeekingInCover|natives.blockPeekingInCover(object, bool)]]<br>
[[natives.blockStatsMenuActions|natives.blockStatsMenuActions(int)]]<br>
[[natives.breakCarDoor|natives.breakCarDoor(Vehicle, int, bool)]]<br>
[[natives.burstCarTyre|natives.burstCarTyre(Vehicle, int)]]<br>
[[natives.calculateTravelDistanceBetweenNodes|natives.calculateTravelDistanceBetweenNodes(Vec3, Vec3)]]<br>
[[natives.camIsSphereVisible|natives.camIsSphereVisible(int, float, float, float, float)]]<br>
[[natives.camProcess|natives.camProcess(int)]]<br>
[[natives.camRestore|natives.camRestore(void)]]<br>
[[natives.camRestoreJumpcut|natives.camRestoreJumpcut(void)]]<br>
[[natives.camSequenceClose|natives.camSequenceClose(void)]]<br>
[[natives.camSequenceGetProgress|natives.camSequenceGetProgress(int)]]<br>
[[natives.camSequenceOpen|natives.camSequenceOpen(int)]]<br>
[[natives.camSequenceRemove|natives.camSequenceRemove(int)]]<br>
[[natives.camSequenceStart|natives.camSequenceStart(int)]]<br>
[[natives.camSequenceStop|natives.camSequenceStop(int)]]<br>
[[natives.camSequenceWait|natives.camSequenceWait(int, int)]]<br>
[[natives.camSetCinematic|natives.camSetCinematic(object, bool)]]<br>
[[natives.camSetDollyZoomLock|natives.camSetDollyZoomLock(int, bool)]]<br>
[[natives.camSetInterpGraphPos|natives.camSetInterpGraphPos(int, int)]]<br>
[[natives.camSetInterpGraphRot|natives.camSetInterpGraphRot(int, int)]]<br>
[[natives.camSetInterpolationDetails|natives.camSetInterpolationDetails(int)]]<br>
[[natives.camSetInterpStateSrc|natives.camSetInterpStateSrc(int, int)]]<br>
[[natives.camSetInterpStateSrc|natives.camSetInterpStateSrc(int, int)]]<br>
[[natives.canBeDescribedAsACar|natives.canBeDescribedAsACar(Vehicle)]]<br>
[[natives.cancelCurrentlyPlayingAmbientSpeech|natives.cancelCurrentlyPlayingAmbientSpeech(object)]]<br>
[[natives.cancelCurrentlyPlayingAmbientSpeech|natives.cancelCurrentlyPlayingAmbientSpeech(object)]]<br>
[[natives.cancelOverrideRestart|natives.cancelOverrideRestart(void)]]<br>
[[natives.canCharSeeDeadChar|natives.canCharSeeDeadChar(Ped, Ped)]]<br>
[[natives.canCreateRandomChar|natives.canCreateRandomChar(bool, bool)]]<br>
[[natives.canFontBeLoaded|natives.canFontBeLoaded(int)]]<br>
[[natives.canPedShimmyInDirection|natives.canPedShimmyInDirection(Ped, int)]]<br>
[[natives.canPhoneBeSeenOnScreen|natives.canPhoneBeSeenOnScreen(void)]]<br>
[[natives.canPlayerStartMission|natives.canPlayerStartMission(int)]]<br>
[[natives.canRegisterMissionObject|natives.canRegisterMissionObject(void)]]<br>
[[natives.canRegisterMissionPed|natives.canRegisterMissionPed(void)]]<br>
[[natives.canRegisterMissionVehicle|natives.canRegisterMissionVehicle(void)]]<br>
[[natives.canStartMissionPassedTune|natives.canStartMissionPassedTune(void)]]<br>
[[natives.canTheStatHaveString|natives.canTheStatHaveString(int)]]<br>
[[natives.ceil|natives.ceil(float)]]<br>
[[natives.cellCamActivate|natives.cellCamActivate(bool, bool)]]<br>
[[natives.cellCamIsCharVisible|natives.cellCamIsCharVisible(Ped)]]<br>
[[natives.cellCamIsCharVisibleNoFaceCheck|natives.cellCamIsCharVisibleNoFaceCheck(Ped)]]<br>
[[natives.cellCamSetCentrePos|natives.cellCamSetCentrePos(Vec2)]]<br>
[[natives.cellCamSetColourBrightness|natives.cellCamSetColourBrightness(float, float, float, float)]]<br>
[[natives.cellCamSetZoom|natives.cellCamSetZoom(float)]]<br>
[[natives.changeBlipAlpha|natives.changeBlipAlpha(int, int)]]<br>
[[natives.changeBlipColour|natives.changeBlipColour(int, int)]]<br>
[[natives.changeBlipDisplay|natives.changeBlipDisplay(int, int)]]<br>
[[natives.changeBlipNameFromAscii|natives.changeBlipNameFromAscii(int, string)]]<br>
[[natives.changeBlipNameFromTextFile|natives.changeBlipNameFromTextFile(int, string)]]<br>
[[natives.changeBlipNameToPlayerName|natives.changeBlipNameToPlayerName(int, int)]]<br>
[[natives.changeBlipPriority|natives.changeBlipPriority(int, int)]]<br>
[[natives.changeBlipRotation|natives.changeBlipRotation(int, int)]]<br>
[[natives.changeBlipScale|natives.changeBlipScale(int, float)]]<br>
[[natives.changeBlipSprite|natives.changeBlipSprite(int, int)]]<br>
[[natives.changeBlipTeamRelevance|natives.changeBlipTeamRelevance(int, int)]]<br>
[[natives.changeCarColour|natives.changeCarColour(Vehicle, int, int)]]<br>
[[natives.changeGarageType|natives.changeGarageType(int, int)]]<br>
[[natives.changePickupBlipColour|natives.changePickupBlipColour(int)]]<br>
[[natives.changePickupBlipDisplay|natives.changePickupBlipDisplay(int)]]<br>
[[natives.changePickupBlipPriority|natives.changePickupBlipPriority(int)]]<br>
[[natives.changePickupBlipScale|natives.changePickupBlipScale(float)]]<br>
[[natives.changePickupBlipSprite|natives.changePickupBlipSprite(int)]]<br>
[[natives.changePlaybackToUseAi|natives.changePlaybackToUseAi(object)]]<br>
[[natives.changePlayerModel|natives.changePlayerModel(int, int)]]<br>
[[natives.changePlayerPhoneModel|natives.changePlayerPhoneModel(int, int)]]<br>
[[natives.changePlayerPhoneModelOffsets|natives.changePlayerPhoneModelOffsets(int, Vec3, Vec3)]]<br>
[[natives.changeTerritoryBlipScale|natives.changeTerritoryBlipScale(int, float, float)]]<br>
[[natives.cheatHappenedRecently|natives.cheatHappenedRecently(int, int)]]<br>
[[natives.checkNmFeedback|natives.checkNmFeedback(object, int, bool)]]<br>
[[natives.checkStuckTimer|natives.checkStuckTimer(object, int, int)]]<br>
[[natives.clearAdditionalText|natives.clearAdditionalText(int, bool)]]<br>
[[natives.clearAllCharProps|natives.clearAllCharProps(Ped)]]<br>
[[natives.clearAllCharRelationships|natives.clearAllCharRelationships(Ped, int)]]<br>
[[natives.clearAngledAreaOfCars|natives.clearAngledAreaOfCars(Vec3, Vec3, float)]]<br>
[[natives.clearArea|natives.clearArea(Vec3, float, bool)]]<br>
[[natives.clearAreaOfCars|natives.clearAreaOfCars(Vec3, float)]]<br>
[[natives.clearAreaOfChars|natives.clearAreaOfChars(Vec3, float)]]<br>
[[natives.clearAreaOfCops|natives.clearAreaOfCops(Vec3, float)]]<br>
[[natives.clearAreaOfObjects|natives.clearAreaOfObjects(Vec3, float)]]<br>
[[natives.clearBit|natives.clearBit(int)]]<br>
[[natives.clearBrief|natives.clearBrief(void)]]<br>
[[natives.clearCarLastDamageEntity|natives.clearCarLastDamageEntity(Vehicle)]]<br>
[[natives.clearCarLastWeaponDamage|natives.clearCarLastWeaponDamage(Vehicle)]]<br>
[[natives.clearCharLastDamageBone|natives.clearCharLastDamageBone(Ped)]]<br>
[[natives.clearCharLastDamageEntity|natives.clearCharLastDamageEntity(Ped)]]<br>
[[natives.clearCharLastWeaponDamage|natives.clearCharLastWeaponDamage(Ped)]]<br>
[[natives.clearCharProp|natives.clearCharProp(Ped, bool)]]<br>
[[natives.clearCharRelationship|natives.clearCharRelationship(Ped, int, int)]]<br>
[[natives.clearCharSecondaryTask|natives.clearCharSecondaryTask(Ped)]]<br>
[[natives.clearCharTasks|natives.clearCharTasks(Ped)]]<br>
[[natives.clearCharTasksImmediately|natives.clearCharTasksImmediately(Ped)]]<br>
[[natives.clearCutscene|natives.clearCutscene(void)]]<br>
[[natives.clearGroupDecisionMakerEventResponse|natives.clearGroupDecisionMakerEventResponse(int, int)]]<br>
[[natives.clearHelp|natives.clearHelp(void)]]<br>
[[natives.clearNamedCutscene|natives.clearNamedCutscene(string)]]<br>
[[natives.clearNetworkRestartNodeGroupList|natives.clearNetworkRestartNodeGroupList(void)]]<br>
[[natives.clearNewsScrollbar|natives.clearNewsScrollbar(void)]]<br>
[[natives.clearOnscreenCounter|natives.clearOnscreenCounter(int)]]<br>
[[natives.clearOnscreenTimer|natives.clearOnscreenTimer(int)]]<br>
[[natives.clearPedNonCreationArea|natives.clearPedNonCreationArea(void)]]<br>
[[natives.clearPedNonRemovalArea|natives.clearPedNonRemovalArea(void)]]<br>
[[natives.clearPlayerHasDamagedAtLeastOnePed|natives.clearPlayerHasDamagedAtLeastOnePed(int)]]<br>
[[natives.clearPlayerHasDamagedAtLeastOneVehicle|natives.clearPlayerHasDamagedAtLeastOneVehicle(int)]]<br>
[[natives.clearPrints|natives.clearPrints(void)]]<br>
[[natives.clearRelationship|natives.clearRelationship(int, int, int)]]<br>
[[natives.clearRoomForCar|natives.clearRoomForCar(Vehicle)]]<br>
[[natives.clearRoomForChar|natives.clearRoomForChar(Ped)]]<br>
[[natives.clearRoomForViewport|natives.clearRoomForViewport(int)]]<br>
[[natives.clearScriptArrayFromScratchpad|natives.clearScriptArrayFromScratchpad(int)]]<br>
[[natives.clearScriptedConversionCentre|natives.clearScriptedConversionCentre(void)]]<br>
[[natives.clearSequenceTask|natives.clearSequenceTask(int)]]<br>
[[natives.clearShakePlayerpadWhenControllerDisabled|natives.clearShakePlayerpadWhenControllerDisabled(void)]]<br>
[[natives.clearSmallPrints|natives.clearSmallPrints(void)]]<br>
[[natives.clearTextLabel|natives.clearTextLabel(string)]]<br>
[[natives.clearThisBigPrint|natives.clearThisBigPrint(string)]]<br>
[[natives.clearThisPrint|natives.clearThisPrint(string)]]<br>
[[natives.clearThisPrintBigNow|natives.clearThisPrintBigNow(bool)]]<br>
[[natives.clearTimecycleModifier|natives.clearTimecycleModifier(void)]]<br>
[[natives.clearWantedLevel|natives.clearWantedLevel(int)]]<br>
[[natives.cloneCam|natives.cloneCam(int)]]<br>
[[natives.closeAllCarDoors|natives.closeAllCarDoors(Vehicle)]]<br>
[[natives.closeDebugFile|natives.closeDebugFile(void)]]<br>
[[natives.closeGarage|natives.closeGarage(string)]]<br>
[[natives.closeMicPed|natives.closeMicPed(int, Ped)]]<br>
[[natives.closeSequenceTask|natives.closeSequenceTask(int)]]<br>
[[natives.codeWantsMobilePhoneRemoved|natives.codeWantsMobilePhoneRemoved(void)]]<br>
[[natives.codeWantsMobilePhoneRemovedForWeaponSwitching|natives.codeWantsMobilePhoneRemovedForWeaponSwitching(void)]]<br>
[[natives.compareString|natives.compareString(string, string)]]<br>
[[natives.compareTwoDates|natives.compareTwoDates(int, int, int, int)]]<br>
[[natives.controlCarDoor|natives.controlCarDoor(Vehicle, int, int, float)]]<br>
[[natives.convertIntToPlayerindex|natives.convertIntToPlayerindex(int)]]<br>
[[natives.convertMetresToFeet|natives.convertMetresToFeet(float)]]<br>
[[natives.convertMetresToFeetInt|natives.convertMetresToFeetInt(int)]]<br>
[[natives.convertThenAddStringToHtmlScriptObject|natives.convertThenAddStringToHtmlScriptObject(int, string)]]<br>
[[natives.copyAnimations|natives.copyAnimations(object, object, float)]]<br>
[[natives.copyCharDecisionMaker|natives.copyCharDecisionMaker(int)]]<br>
[[natives.copyCombatDecisionMaker|natives.copyCombatDecisionMaker(int)]]<br>
[[natives.copyGroupCharDecisionMaker|natives.copyGroupCharDecisionMaker(int)]]<br>
[[natives.copyGroupCombatDecisionMaker|natives.copyGroupCombatDecisionMaker(int)]]<br>
[[natives.copySharedCharDecisionMaker|natives.copySharedCharDecisionMaker(int)]]<br>
[[natives.copySharedCombatDecisionMaker|natives.copySharedCombatDecisionMaker(int)]]<br>
[[natives.cos|natives.cos(float)]]<br>
[[natives.countPickupsOfType|natives.countPickupsOfType(int)]]<br>
[[natives.countScriptCams|natives.countScriptCams(void)]]<br>
[[natives.countScriptCamsByTypeAndOrState|natives.countScriptCamsByTypeAndOrState(int, int, int)]]<br>
[[natives.createCam|natives.createCam(int)]]<br>
[[natives.createCar|natives.createCar(int, Vec3, bool)]]<br>
[[natives.createCarGenerator|natives.createCarGenerator(Vec3, float, float, float, int, int, int, int, int, int, bool, bool)]]<br>
[[natives.createCarsOnGeneratorsInArea|natives.createCarsOnGeneratorsInArea(Vec3, Vec3)]]<br>
[[natives.createChar|natives.createChar(int, int, Vec3, bool)]]<br>
[[natives.createCharAsPassenger|natives.createCharAsPassenger(Ped, int, int, int)]]<br>
[[natives.createCharInsideCar|natives.createCharInsideCar(Vehicle, int, int)]]<br>
[[natives.createCheckpoint|natives.createCheckpoint(int, Vec3, float, float)]]<br>
[[natives.createEmergencyServicesCar|natives.createEmergencyServicesCar(int, Vec3)]]<br>
[[natives.createEmergencyServicesCarReturnDriver|natives.createEmergencyServicesCarReturnDriver(int, Vec3)]]<br>
[[natives.createEmergencyServicesCarThenWalk|natives.createEmergencyServicesCarThenWalk(int, Vec3)]]<br>
[[natives.createGroup|natives.createGroup(bool, bool)]]<br>
[[natives.createHtmlScriptObject|natives.createHtmlScriptObject(string)]]<br>
[[natives.createHtmlViewport|natives.createHtmlViewport(void)]]<br>
[[natives.createMissionTrain|natives.createMissionTrain(int, Vec3, bool)]]<br>
[[natives.createMobilePhone|natives.createMobilePhone(int)]]<br>
[[natives.createMoneyPickup|natives.createMoneyPickup(Vec3, int, bool)]]<br>
[[natives.createNmMessage|natives.createNmMessage(bool, int)]]<br>
[[natives.createObject|natives.createObject(int, Vec3, bool)]]<br>
[[natives.createObjectNoOffset|natives.createObjectNoOffset(int, Vec3, bool)]]<br>
[[natives.createPickup|natives.createPickup(int, int, Vec3, bool)]]<br>
[[natives.createPickupRotate|natives.createPickupRotate(int, int, int, Vec3, float, float, float)]]<br>
[[natives.createPickupWithAmmo|natives.createPickupWithAmmo(int, int, int, Vec3)]]<br>
[[natives.createPlayer|natives.createPlayer(int, Vec3)]]<br>
[[natives.createRandomCarForCarPark|natives.createRandomCarForCarPark(Vec3, float)]]<br>
[[natives.createRandomChar|natives.createRandomChar(Vec3)]]<br>
[[natives.createRandomCharAsDriver|natives.createRandomCharAsDriver(Ped)]]<br>
[[natives.createRandomCharAsPassenger|natives.createRandomCharAsPassenger(Ped, int)]]<br>
[[natives.createRandomFemaleChar|natives.createRandomFemaleChar(Vec3)]]<br>
[[natives.createRandomMaleChar|natives.createRandomMaleChar(Vec3)]]<br>
[[natives.createTemporaryRadarBlipsForPickupsInArea|natives.createTemporaryRadarBlipsForPickupsInArea(Vec3, float, int)]]<br>
[[natives.createViewport|natives.createViewport(void)]]<br>
[[natives.damageCar|natives.damageCar(Vehicle, Vec3, float, float, bool)]]<br>
[[natives.damageChar|natives.damageChar(Ped, int, bool)]]<br>
[[natives.damagePedBodyPart|natives.damagePedBodyPart(Ped, int, int)]]<br>
[[natives.deactivateFrontend|natives.deactivateFrontend(void)]]<br>
[[natives.deactivateNetworkSettingsMenu|natives.deactivateNetworkSettingsMenu(void)]]<br>
[[natives.deactivateScriptPopulationZone|natives.deactivateScriptPopulationZone(void)]]<br>
[[natives.debugOff|natives.debugOff(void)]]<br>
[[natives.decrementFloatStat|natives.decrementFloatStat(int, float)]]<br>
[[natives.decrementIntStat|natives.decrementIntStat(int, int)]]<br>
[[natives.definePedGenerationConstraintArea|natives.definePedGenerationConstraintArea(Vec3, float)]]<br>
[[natives.deleteAllHtmlScriptObjects|natives.deleteAllHtmlScriptObjects(void)]]<br>
[[natives.deleteAllTrains|natives.deleteAllTrains(void)]]<br>
[[natives.deleteCar|natives.deleteCar(void)]]<br>
[[natives.deleteCarGenerator|natives.deleteCarGenerator(int)]]<br>
[[natives.deleteChar|natives.deleteChar(void)]]<br>
[[natives.deleteCheckpoint|natives.deleteCheckpoint(int)]]<br>
[[natives.deleteHtmlScriptObject|natives.deleteHtmlScriptObject(int)]]<br>
[[natives.deleteMenu|natives.deleteMenu(int)]]<br>
[[natives.deleteMissionTrain|natives.deleteMissionTrain(void)]]<br>
[[natives.deleteMissionTrains|natives.deleteMissionTrains(void)]]<br>
[[natives.deleteObject|natives.deleteObject(void)]]<br>
[[natives.deletePlayer|natives.deletePlayer(void)]]<br>
[[natives.destroyAllCams|natives.destroyAllCams(void)]]<br>
[[natives.destroyAllScriptViewports|natives.destroyAllScriptViewports(void)]]<br>
[[natives.destroyCam|natives.destroyCam(int)]]<br>
[[natives.destroyMobilePhone|natives.destroyMobilePhone(void)]]<br>
[[natives.destroyPedGenerationConstraintArea|natives.destroyPedGenerationConstraintArea(void)]]<br>
[[natives.destroyThread|natives.destroyThread(int)]]<br>
[[natives.destroyViewport|natives.destroyViewport(int)]]<br>
[[natives.detachCamFromViewport|natives.detachCamFromViewport(int)]]<br>
[[natives.detachCar|natives.detachCar(Vehicle)]]<br>
[[natives.detachPed|natives.detachPed(Ped, bool)]]<br>
[[natives.didSaveCompleteSuccessfully|natives.didSaveCompleteSuccessfully(void)]]<br>
[[natives.dimBlip|natives.dimBlip(int, bool)]]<br>
[[natives.disableCarGenerators|natives.disableCarGenerators(bool, bool)]]<br>
[[natives.disableCarGeneratorsWithHeli|natives.disableCarGeneratorsWithHeli(bool)]]<br>
[[natives.disableEndCreditsFade|natives.disableEndCreditsFade(void)]]<br>
[[natives.disableFrontendRadio|natives.disableFrontendRadio(void)]]<br>
[[natives.disableGps|natives.disableGps(bool)]]<br>
[[natives.disableHeliChaseCamBonnetNitroFix|natives.disableHeliChaseCamBonnetNitroFix(void)]]<br>
[[natives.disableHeliChaseCamThisUpdate|natives.disableHeliChaseCamThisUpdate(void)]]<br>
[[natives.disableIntermezzoCams|natives.disableIntermezzoCams(void)]]<br>
[[natives.disableLocalPlayerPickups|natives.disableLocalPlayerPickups(bool)]]<br>
[[natives.disablePauseMenu|natives.disablePauseMenu(bool)]]<br>
[[natives.disablePlayerAutoVehicleExit|natives.disablePlayerAutoVehicleExit(Vehicle, bool)]]<br>
[[natives.disablePlayerLockon|natives.disablePlayerLockon(int, bool)]]<br>
[[natives.disablePlayerSprint|natives.disablePlayerSprint(int, bool)]]<br>
[[natives.disablePlayerVehicleEntry|natives.disablePlayerVehicleEntry(int, bool)]]<br>
[[natives.disablePoliceScanner|natives.disablePoliceScanner(void)]]<br>
[[natives.disableStickyBombActiveSound|natives.disableStickyBombActiveSound(object, bool)]]<br>
[[natives.displayAltimeterThisFrame|natives.displayAltimeterThisFrame(void)]]<br>
[[natives.displayAmmo|natives.displayAmmo(bool)]]<br>
[[natives.displayAreaName|natives.displayAreaName(bool)]]<br>
[[natives.displayCash|natives.displayCash(bool)]]<br>
[[natives.displayFrontendMapBlips|natives.displayFrontendMapBlips(bool)]]<br>
[[natives.displayGrimeThisFrame|natives.displayGrimeThisFrame(void)]]<br>
[[natives.displayHelpTextThisFrame|natives.displayHelpTextThisFrame(string, bool)]]<br>
[[natives.displayHud|natives.displayHud(bool)]]<br>
[[natives.displayLoadingThisFrameWithScriptSprites|natives.displayLoadingThisFrameWithScriptSprites(void)]]<br>
[[natives.displayNonMinigameHelpMessages|natives.displayNonMinigameHelpMessages(bool)]]<br>
[[natives.displayNthOnscreenCounterWithString|natives.displayNthOnscreenCounterWithString(int, int, int, string)]]<br>
[[natives.displayOnscreenTimerWithString|natives.displayOnscreenTimerWithString(int, bool, string)]]<br>
[[natives.displayPlayerNames|natives.displayPlayerNames(bool)]]<br>
[[natives.displayRadar|natives.displayRadar(bool)]]<br>
[[natives.displaySniperScopeThisFrame|natives.displaySniperScopeThisFrame(void)]]<br>
[[natives.displayText|natives.displayText(Vec2, string)]]<br>
[[natives.displayTextWith2Numbers|natives.displayTextWith2Numbers(Vec2, string, int, int)]]<br>
[[natives.displayTextWith3Numbers|natives.displayTextWith3Numbers(Vec2, string, int, int, int)]]<br>
[[natives.displayTextWithBlipName|natives.displayTextWithBlipName(Vec2, string, int)]]<br>
[[natives.displayTextWithFloat|natives.displayTextWithFloat(Vec2, string, float, int)]]<br>
[[natives.displayTextWithLiteralString|natives.displayTextWithLiteralString(Vec2, string, string)]]<br>
[[natives.displayTextWithNumber|natives.displayTextWithNumber(Vec2, string, int)]]<br>
[[natives.displayTextWithString|natives.displayTextWithString(Vec2, string, string)]]<br>
[[natives.displayTextWithStringAndInt|natives.displayTextWithStringAndInt(Vec2, string, string, int)]]<br>
[[natives.displayTextWithSubstringGivenHashKey|natives.displayTextWithSubstringGivenHashKey(Vec2, string, int)]]<br>
[[natives.displayTextWithTwoLiteralStrings|natives.displayTextWithTwoLiteralStrings(Vec2, string, string, string)]]<br>
[[natives.displayTextWithTwoStrings|natives.displayTextWithTwoStrings(Vec2, string, string, string)]]<br>
[[natives.displayTextWithTwoSubstringsGivenHashKeys|natives.displayTextWithTwoSubstringsGivenHashKeys(Vec2, string, int, int)]]<br>
[[natives.doAutoSave|natives.doAutoSave(void)]]<br>
[[natives.doesBlipExist|natives.doesBlipExist(int)]]<br>
[[natives.doesCamExist|natives.doesCamExist(int)]]<br>
[[natives.doesCarHaveHydraulics|natives.doesCarHaveHydraulics(Vehicle)]]<br>
[[natives.doesCarHaveRoof|natives.doesCarHaveRoof(Vehicle)]]<br>
[[natives.doesCarHaveStuckCarCheck|natives.doesCarHaveStuckCarCheck(Vehicle)]]<br>
[[natives.doesCharExist|natives.doesCharExist(Ped)]]<br>
[[natives.doesDecisionMakerExist|natives.doesDecisionMakerExist(int)]]<br>
[[natives.doesGameCodeWantToLeaveNetworkSession|natives.doesGameCodeWantToLeaveNetworkSession(void)]]<br>
[[natives.doesGroupExist|natives.doesGroupExist(int)]]<br>
[[natives.doesObjectExistWithNetworkId|natives.doesObjectExistWithNetworkId(int)]]<br>
[[natives.doesObjectOfTypeExistAtCoords|natives.doesObjectOfTypeExistAtCoords(Vec3, float, int)]]<br>
[[natives.doesPedExistWithNetworkId|natives.doesPedExistWithNetworkId(int)]]<br>
[[natives.doesPlayerHaveControlOfNetworkId|natives.doesPlayerHaveControlOfNetworkId(int, int)]]<br>
[[natives.doesScriptExist|natives.doesScriptExist(string)]]<br>
[[natives.doesScriptFireExist|natives.doesScriptFireExist(int)]]<br>
[[natives.doesTextLabelExist|natives.doesTextLabelExist(string)]]<br>
[[natives.doesThisMinigameScriptAllowNonMinigameHelpMessages|natives.doesThisMinigameScriptAllowNonMinigameHelpMessages(void)]]<br>
[[natives.doesVehicleExist|natives.doesVehicleExist(Vehicle)]]<br>
[[natives.doesVehicleExistWithNetworkId|natives.doesVehicleExistWithNetworkId(int)]]<br>
[[natives.doesViewportExist|natives.doesViewportExist(int)]]<br>
[[natives.doesWebPageExist|natives.doesWebPageExist(string)]]<br>
[[natives.dontAbortCarConversations|natives.dontAbortCarConversations(bool, bool)]]<br>
[[natives.dontDispatchCopsForPlayer|natives.dontDispatchCopsForPlayer(int, bool)]]<br>
[[natives.dontDisplayLoadingOnFadeThisFrame|natives.dontDisplayLoadingOnFadeThisFrame(void)]]<br>
[[natives.dontRemoveChar|natives.dontRemoveChar(Ped)]]<br>
[[natives.dontSuppressAnyCarModels|natives.dontSuppressAnyCarModels(void)]]<br>
[[natives.dontSuppressAnyPedModels|natives.dontSuppressAnyPedModels(void)]]<br>
[[natives.dontSuppressCarModel|natives.dontSuppressCarModel(int)]]<br>
[[natives.dontSuppressPedModel|natives.dontSuppressPedModel(int)]]<br>
[[natives.doScreenFadeIn|natives.doScreenFadeIn(int)]]<br>
[[natives.doScreenFadeInUnhacked|natives.doScreenFadeInUnhacked(int)]]<br>
[[natives.doScreenFadeOut|natives.doScreenFadeOut(int)]]<br>
[[natives.doScreenFadeOutUnhacked|natives.doScreenFadeOutUnhacked(int)]]<br>
[[natives.drawCheckpoint|natives.drawCheckpoint(Vec3, float, int, int, int)]]<br>
[[natives.drawCheckpointWithAlpha|natives.drawCheckpointWithAlpha(Vec3, float, int, int, int, int)]]<br>
[[natives.drawColouredCylinder|natives.drawColouredCylinder(Vec3, float, float, int, int, int, int)]]<br>
[[natives.drawCurvedWindow|natives.drawCurvedWindow(float, float, float, float, int)]]<br>
[[natives.drawCurvedWindowNotext|natives.drawCurvedWindowNotext(float, float, float, float, int)]]<br>
[[natives.drawCurvedWindowText|natives.drawCurvedWindowText(float, float, float, int, int, string, string, int)]]<br>
[[natives.drawDebugSphere|natives.drawDebugSphere(Vec3, float)]]<br>
[[natives.drawFrontendHelperText|natives.drawFrontendHelperText(string, string, bool)]]<br>
[[natives.drawLightWithRange|natives.drawLightWithRange(Vec3, int, int, int, float, float)]]<br>
[[natives.drawMovie|natives.drawMovie(float, float, float, float, float, int, int, int, int)]]<br>
[[natives.drawRect|natives.drawRect(Vec2, Vec2, int, int, int, int)]]<br>
[[natives.drawSphere|natives.drawSphere(Vec3, float)]]<br>
[[natives.drawSprite|natives.drawSprite(int, float, float, float, float, float, int, int, int, int)]]<br>
[[natives.drawSpriteFrontBuff|natives.drawSpriteFrontBuff(Vec2, Vec2, float, int, int, int, int)]]<br>
[[natives.drawSpritePhoto|natives.drawSpritePhoto(Vec2, Vec2, float, int, int, int, int)]]<br>
[[natives.drawSpriteWithFixedRotation|natives.drawSpriteWithFixedRotation(int, float, float, float, float, float, int, int, int, int)]]<br>
[[natives.drawSpriteWithUv|natives.drawSpriteWithUv(int, float, float, float, float, float, int, int, int, int)]]<br>
[[natives.drawSpriteWithUvCoords|natives.drawSpriteWithUvCoords(int, float, float, float, float, float, float, float, float, float, int, int, int, int)]]<br>
[[natives.drawToplevelSprite|natives.drawToplevelSprite(int, float, float, float, float, float, int, int, int, int)]]<br>
[[natives.drawWindow|natives.drawWindow(float, float, float, float, string, int)]]<br>
[[natives.drawWindowText|natives.drawWindowText(float, float, float, int, string, int)]]<br>
[[natives.dropObject|natives.dropObject(object, bool)]]<br>
[[natives.enableAllPedHelmets|natives.enableAllPedHelmets(bool)]]<br>
[[natives.enableCamCollision|natives.enableCamCollision(int, bool)]]<br>
[[natives.enableChaseAudio|natives.enableChaseAudio(bool)]]<br>
[[natives.enableDebugCam|natives.enableDebugCam(bool)]]<br>
[[natives.enableDeferredLighting|natives.enableDeferredLighting(bool)]]<br>
[[natives.enableEndCreditsFade|natives.enableEndCreditsFade(void)]]<br>
[[natives.enableFancyWater|natives.enableFancyWater(bool)]]<br>
[[natives.enableFovLodMultiplier|natives.enableFovLodMultiplier(bool)]]<br>
[[natives.enableFrontendRadio|natives.enableFrontendRadio(void)]]<br>
[[natives.enableGpsInVehicle|natives.enableGpsInVehicle(Vehicle, bool)]]<br>
[[natives.enableMaxAmmoCap|natives.enableMaxAmmoCap(bool)]]<br>
[[natives.enablePedHelmet|natives.enablePedHelmet(Ped, bool)]]<br>
[[natives.enablePoliceScanner|natives.enablePoliceScanner(void)]]<br>
[[natives.enableSaveHouse|natives.enableSaveHouse(int, bool)]]<br>
[[natives.enableSceneStreaming|natives.enableSceneStreaming(bool)]]<br>
[[natives.enableScriptControlledMicrophone|natives.enableScriptControlledMicrophone(void)]]<br>
[[natives.enableShadows|natives.enableShadows(bool)]]<br>
[[natives.endCamCommands|natives.endCamCommands(void)]]<br>
[[natives.endCharSearchCriteria|natives.endCharSearchCriteria(void)]]<br>
[[natives.endWidgetGroup|natives.endWidgetGroup(void)]]<br>
[[natives.evolvePtfx|natives.evolvePtfx(int, string, float)]]<br>
[[natives.exp|natives.exp(float)]]<br>
[[natives.explodeCar|natives.explodeCar(Vehicle, bool, bool)]]<br>
[[natives.explodeCarInCutscene|natives.explodeCarInCutscene(Vehicle, bool)]]<br>
[[natives.explodeCarInCutsceneShakeAndBit|natives.explodeCarInCutsceneShakeAndBit(Vehicle, bool, bool, bool)]]<br>
[[natives.explodeCharHead|natives.explodeCharHead(Ped)]]<br>
[[natives.extinguishCarFire|natives.extinguishCarFire(Vehicle)]]<br>
[[natives.extinguishCharFire|natives.extinguishCharFire(Ped)]]<br>
[[natives.extinguishFireAtPoint|natives.extinguishFireAtPoint(Vec3, float)]]<br>
[[natives.failKillFrenzy|natives.failKillFrenzy(void)]]<br>
[[natives.fakeDeatharrest|natives.fakeDeatharrest(void)]]<br>
[[natives.findMaxNumberOfGroupMembers|natives.findMaxNumberOfGroupMembers(void)]]<br>
[[natives.findNearestCollectableBinBags|natives.findNearestCollectableBinBags(Vec3)]]<br>
[[natives.findNearestEntitiesWithSpecialAttribute|natives.findNearestEntitiesWithSpecialAttribute(Vec3)]]<br>
[[natives.findNetworkKillerOfPlayer|natives.findNetworkKillerOfPlayer(int)]]<br>
[[natives.findPositionInRecording|natives.findPositionInRecording(object)]]<br>
[[natives.findPrimaryPopulationZoneGroup|natives.findPrimaryPopulationZoneGroup(void)]]<br>
[[natives.findStaticEmitterIndex|natives.findStaticEmitterIndex(string)]]<br>
[[natives.findStreetNameAtPosition|natives.findStreetNameAtPosition(float, float, float)]]<br>
[[natives.findTimePositionInRecording|natives.findTimePositionInRecording(object)]]<br>
[[natives.findTrainDirection|natives.findTrainDirection(Vehicle)]]<br>
[[natives.finishStreamingRequestList|natives.finishStreamingRequestList(void)]]<br>
[[natives.firePedWeapon|natives.firePedWeapon(Ped, Vec3)]]<br>
[[natives.fireSingleBullet|natives.fireSingleBullet(Vec3, float, float, float, int)]]<br>
[[natives.fixAmbienceOrientation|natives.fixAmbienceOrientation(bool)]]<br>
[[natives.fixCar|natives.fixCar(Vehicle)]]<br>
[[natives.fixCarTyre|natives.fixCarTyre(Vehicle, int)]]<br>
[[natives.fixScriptMicToCurrentPosisition|natives.fixScriptMicToCurrentPosisition(void)]]<br>
[[natives.flashBlip|natives.flashBlip(int, bool)]]<br>
[[natives.flashBlipAlt|natives.flashBlipAlt(int, bool)]]<br>
[[natives.flashRadar|natives.flashRadar(bool)]]<br>
[[natives.flashRoute|natives.flashRoute(bool)]]<br>
[[natives.flashWeaponIcon|natives.flashWeaponIcon(bool)]]<br>
[[natives.floor|natives.floor(float)]]<br>
[[natives.flushAllOutOfDateRadarBlipsFromMissionCleanupList|natives.flushAllOutOfDateRadarBlipsFromMissionCleanupList(void)]]<br>
[[natives.flushAllPlayerRespawnCoords|natives.flushAllPlayerRespawnCoords(void)]]<br>
[[natives.flushAllSpawnBlockingAreas|natives.flushAllSpawnBlockingAreas(void)]]<br>
[[natives.flushCoverBlockingAreas|natives.flushCoverBlockingAreas(void)]]<br>
[[natives.flushPatrolRoute|natives.flushPatrolRoute(void)]]<br>
[[natives.flushScenarioBlockingAreas|natives.flushScenarioBlockingAreas(void)]]<br>
[[natives.forceAirDragMultForPlayersCar|natives.forceAirDragMultForPlayersCar(int, float)]]<br>
[[natives.forceAllVehicleLightsOff|natives.forceAllVehicleLightsOff(bool)]]<br>
[[natives.forceCarLights|natives.forceCarLights(Vehicle, int)]]<br>
[[natives.forceCharToDropWeapon|natives.forceCharToDropWeapon(Ped)]]<br>
[[natives.forceFullVoice|natives.forceFullVoice(object)]]<br>
[[natives.forceGameTelescopeCam|natives.forceGameTelescopeCam(bool)]]<br>
[[natives.forceGenerateParkedCarsTooCloseToOthers|natives.forceGenerateParkedCarsTooCloseToOthers(bool)]]<br>
[[natives.forceHighLod|natives.forceHighLod(bool)]]<br>
[[natives.forceInitialPlayerStation|natives.forceInitialPlayerStation(string)]]<br>
[[natives.forceInteriorLightingForPlayer|natives.forceInteriorLightingForPlayer(int, bool)]]<br>
[[natives.forceLoadingScreen|natives.forceLoadingScreen(bool)]]<br>
[[natives.forceNoCamPause|natives.forceNoCamPause(bool)]]<br>
[[natives.forceNoiseOff|natives.forceNoiseOff(bool)]]<br>
[[natives.forcePedPinnedDown|natives.forcePedPinnedDown(Ped, bool, int)]]<br>
[[natives.forcePedToFleeWhilstDrivingVehicle|natives.forcePedToFleeWhilstDrivingVehicle(Vehicle, Vehicle)]]<br>
[[natives.forcePedToLoadCover|natives.forcePedToLoadCover(Ped, bool)]]<br>
[[natives.forcePopulationInit|natives.forcePopulationInit(void)]]<br>
[[natives.forceRadioTrack|natives.forceRadioTrack(string, string, int, int)]]<br>
[[natives.forceRandomCarModel|natives.forceRandomCarModel(int)]]<br>
[[natives.forceRandomPedType|natives.forceRandomPedType(int)]]<br>
[[natives.forceSpawnScenarioPedsInArea|natives.forceSpawnScenarioPedsInArea(Vec3, float, int)]]<br>
[[natives.forceTimeOfDay|natives.forceTimeOfDay(int, int)]]<br>
[[natives.forceWeather|natives.forceWeather(int)]]<br>
[[natives.forceWeatherNow|natives.forceWeatherNow(int)]]<br>
[[natives.forceWind|natives.forceWind(float)]]<br>
[[natives.forwardToTimeOfDay|natives.forwardToTimeOfDay(int, int)]]<br>
[[natives.freezeCarPosition|natives.freezeCarPosition(Vehicle, bool)]]<br>
[[natives.freezeCarPositionAndDontLoadCollision|natives.freezeCarPositionAndDontLoadCollision(Vehicle, bool)]]<br>
[[natives.freezeCharPosition|natives.freezeCharPosition(Ped, bool)]]<br>
[[natives.freezeCharPositionAndDontLoadCollision|natives.freezeCharPositionAndDontLoadCollision(Ped, bool)]]<br>
[[natives.freezeOnscreenTimer|natives.freezeOnscreenTimer(bool)]]<br>
[[natives.freezePositionOfClosestObjectOfType|natives.freezePositionOfClosestObjectOfType(Vec3, float, int, bool)]]<br>
[[natives.freezeRadioStation|natives.freezeRadioStation(string)]]<br>
[[natives.generateDirections|natives.generateDirections(Vec3)]]<br>
[[natives.generateRandomFloat|natives.generateRandomFloat(void)]]<br>
[[natives.generateRandomFloatInRange|natives.generateRandomFloatInRange(float, float)]]<br>
[[natives.generateRandomInt|natives.generateRandomInt(void)]]<br>
[[natives.generateRandomIntInRange|natives.generateRandomIntInRange(int, int)]]<br>
[[natives.getAcceptButton|natives.getAcceptButton(void)]]<br>
[[natives.getAmmoInCharWeapon|natives.getAmmoInCharWeapon(Ped, int)]]<br>
[[natives.getAmmoInClip|natives.getAmmoInClip(object, int)]]<br>
[[natives.getAngleBetween2dVectors|natives.getAngleBetween2dVectors(Vec2, Vec2)]]<br>
[[natives.getAnimGroupFromChar|natives.getAnimGroupFromChar(Ped)]]<br>
[[natives.getAsciiJustPressed|natives.getAsciiJustPressed(int, int)]]<br>
[[natives.getAsciiPressed|natives.getAsciiPressed(int)]]<br>
[[natives.getAspectRatio|natives.getAspectRatio(void)]]<br>
[[natives.getAudibleMusicTrackTextId|natives.getAudibleMusicTrackTextId(void)]]<br>
[[natives.getAudioRoomId|natives.getAudioRoomId(void)]]<br>
[[natives.getBitsInRange|natives.getBitsInRange(int, int, int)]]<br>
[[natives.getBlipAlpha|natives.getBlipAlpha(int)]]<br>
[[natives.getBlipColour|natives.getBlipColour(int)]]<br>
[[natives.getBlipCoords|natives.getBlipCoords(int)]]<br>
[[natives.getBlipInfoIdCarIndex|natives.getBlipInfoIdCarIndex(int)]]<br>
[[natives.getBlipInfoIdDisplay|natives.getBlipInfoIdDisplay(int)]]<br>
[[natives.getBlipInfoIdObjectIndex|natives.getBlipInfoIdObjectIndex(int)]]<br>
[[natives.getBlipInfoIdPedIndex|natives.getBlipInfoIdPedIndex(int)]]<br>
[[natives.getBlipInfoIdPickupIndex|natives.getBlipInfoIdPickupIndex(int)]]<br>
[[natives.getBlipInfoIdRotation|natives.getBlipInfoIdRotation(int)]]<br>
[[natives.getBlipInfoIdType|natives.getBlipInfoIdType(int)]]<br>
[[natives.getBlipSprite|natives.getBlipSprite(int)]]<br>
[[natives.getBufferedAscii|natives.getBufferedAscii(int)]]<br>
[[natives.getCameraFromNetworkId|natives.getCameraFromNetworkId(int)]]<br>
[[natives.getCamFarClip|natives.getCamFarClip(int)]]<br>
[[natives.getCamFarDof|natives.getCamFarDof(int)]]<br>
[[natives.getCamFov|natives.getCamFov(int)]]<br>
[[natives.getCamMotionBlur|natives.getCamMotionBlur(int)]]<br>
[[natives.getCamNearClip|natives.getCamNearClip(int)]]<br>
[[natives.getCamNearDof|natives.getCamNearDof(int)]]<br>
[[natives.getCamPos|natives.getCamPos(int)]]<br>
[[natives.getCamRot|natives.getCamRot(int)]]<br>
[[natives.getCamState|natives.getCamState(int)]]<br>
[[natives.getCarAnimCurrentTime|natives.getCarAnimCurrentTime(Vehicle, string, string)]]<br>
[[natives.getCarAnimTotalTime|natives.getCarAnimTotalTime(Vehicle, string, string)]]<br>
[[natives.getCarBlockingCar|natives.getCarBlockingCar(Vehicle)]]<br>
[[natives.getCarCharIsUsing|natives.getCarCharIsUsing(Vehicle)]]<br>
[[natives.getCarColours|natives.getCarColours(Vehicle)]]<br>
[[natives.getCarCoordinates|natives.getCarCoordinates(Vehicle)]]<br>
[[natives.getCarDeformationAtPos|natives.getCarDeformationAtPos(Vehicle, Vec3)]]<br>
[[natives.getCarDoorLockStatus|natives.getCarDoorLockStatus(Vehicle)]]<br>
[[natives.getCarForwardVector|natives.getCarForwardVector(Vehicle)]]<br>
[[natives.getCarForwardX|natives.getCarForwardX(Vehicle)]]<br>
[[natives.getCarForwardY|natives.getCarForwardY(Vehicle)]]<br>
[[natives.getCarHeading|natives.getCarHeading(Vehicle)]]<br>
[[natives.getCarHealth|natives.getCarHealth(Vehicle)]]<br>
[[natives.getCarLivery|natives.getCarLivery(Vehicle)]]<br>
[[natives.getCarMass|natives.getCarMass(Vehicle)]]<br>
[[natives.getCarModel|natives.getCarModel(Vehicle)]]<br>
[[natives.getCarModelValue|natives.getCarModelValue(Vehicle)]]<br>
[[natives.getCarPitch|natives.getCarPitch(Vehicle)]]<br>
[[natives.getCarRoll|natives.getCarRoll(Vehicle)]]<br>
[[natives.getCarSirenHealth|natives.getCarSirenHealth(Vehicle)]]<br>
[[natives.getCarSpeed|natives.getCarSpeed(Vehicle)]]<br>
[[natives.getCarSpeedVector|natives.getCarSpeedVector(Vehicle, bool)]]<br>
[[natives.getCarUprightValue|natives.getCarUprightValue(Vehicle)]]<br>
[[natives.getCellphoneRanked|natives.getCellphoneRanked(void)]]<br>
[[natives.getCharAllowedToRunOnBoats|natives.getCharAllowedToRunOnBoats(Vehicle)]]<br>
[[natives.getCharAnimBlendAmount|natives.getCharAnimBlendAmount(Ped, string, string)]]<br>
[[natives.getCharAnimCurrentTime|natives.getCharAnimCurrentTime(Ped, string, string)]]<br>
[[natives.getCharAnimIsEvent|natives.getCharAnimIsEvent(Ped, string, string, bool)]]<br>
[[natives.getCharAnimTotalTime|natives.getCharAnimTotalTime(Ped, string, string)]]<br>
[[natives.getCharArmour|natives.getCharArmour(Ped)]]<br>
[[natives.getCharCoordinates|natives.getCharCoordinates(Ped)]]<br>
[[natives.getCharDrawableVariation|natives.getCharDrawableVariation(Ped, int)]]<br>
[[natives.getCharExtractedDisplacement|natives.getCharExtractedDisplacement(Ped, bool)]]<br>
[[natives.getCharExtractedVelocity|natives.getCharExtractedVelocity(Ped, bool)]]<br>
[[natives.getCharGravity|natives.getCharGravity(Ped)]]<br>
[[natives.getCharHeading|natives.getCharHeading(Ped)]]<br>
[[natives.getCharHealth|natives.getCharHealth(Ped)]]<br>
[[natives.getCharHeightAboveGround|natives.getCharHeightAboveGround(Ped)]]<br>
[[natives.getCharHighestPriorityEvent|natives.getCharHighestPriorityEvent(Ped)]]<br>
[[natives.getCharInCarPassengerSeat|natives.getCharInCarPassengerSeat(Vehicle, int)]]<br>
[[natives.getCharMaxMoveBlendRatio|natives.getCharMaxMoveBlendRatio(Ped)]]<br>
[[natives.getCharMeleeActionFlag0|natives.getCharMeleeActionFlag0(Ped)]]<br>
[[natives.getCharMeleeActionFlag1|natives.getCharMeleeActionFlag1(Ped)]]<br>
[[natives.getCharMeleeActionFlag2|natives.getCharMeleeActionFlag2(Ped)]]<br>
[[natives.getCharModel|natives.getCharModel(Ped)]]<br>
[[natives.getCharMoney|natives.getCharMoney(Ped)]]<br>
[[natives.getCharMoveAnimSpeedMultiplier|natives.getCharMoveAnimSpeedMultiplier(Ped)]]<br>
[[natives.getCharMovementAnimsBlocked|natives.getCharMovementAnimsBlocked(Ped)]]<br>
[[natives.getCharPropIndex|natives.getCharPropIndex(Ped, bool)]]<br>
[[natives.getCharReadyToBeExecuted|natives.getCharReadyToBeExecuted(Ped)]]<br>
[[natives.getCharReadyToBeStunned|natives.getCharReadyToBeStunned(Ped)]]<br>
[[natives.getCharSpeed|natives.getCharSpeed(Ped)]]<br>
[[natives.getCharSwimState|natives.getCharSwimState(Ped)]]<br>
[[natives.getCharTextureVariation|natives.getCharTextureVariation(Ped, int)]]<br>
[[natives.getCharVelocity|natives.getCharVelocity(Ped)]]<br>
[[natives.getCharWalkAlongsideLeaderWhenAppropriate|natives.getCharWalkAlongsideLeaderWhenAppropriate(Ped)]]<br>
[[natives.getCharWeaponInSlot|natives.getCharWeaponInSlot(Ped, int)]]<br>
[[natives.getCharWillCowerInsteadOfFleeing|natives.getCharWillCowerInsteadOfFleeing(Ped)]]<br>
[[natives.getCharWillTryToLeaveBoatAfterLeader|natives.getCharWillTryToLeaveBoatAfterLeader(Vehicle)]]<br>
[[natives.getCharWillTryToLeaveWater|natives.getCharWillTryToLeaveWater(Ped)]]<br>
[[natives.getCinematicCam|natives.getCinematicCam(void)]]<br>
[[natives.getClosestCar|natives.getClosestCar(Vec3, float, bool, int)]]<br>
[[natives.getClosestCarNode|natives.getClosestCarNode(Vec3)]]<br>
[[natives.getClosestCarNodeFavourDirection|natives.getClosestCarNodeFavourDirection(int, Vec3)]]<br>
[[natives.getClosestCarNodeWithHeading|natives.getClosestCarNodeWithHeading(Vec3)]]<br>
[[natives.getClosestChar|natives.getClosestChar(Vec3, float, bool, bool)]]<br>
[[natives.getClosestMajorCarNode|natives.getClosestMajorCarNode(Vec3)]]<br>
[[natives.getClosestRoad|natives.getClosestRoad(Vec3, float, int)]]<br>
[[natives.getClosestStealableObject|natives.getClosestStealableObject(Vec3, float)]]<br>
[[natives.getConsoleCommandToken|natives.getConsoleCommandToken(void)]]<br>
[[natives.getControlValue|natives.getControlValue(int, int)]]<br>
[[natives.getCoordinatesForNetworkRestartNode|natives.getCoordinatesForNetworkRestartNode(int)]]<br>
[[natives.getCorrectedColour|natives.getCorrectedColour(int, int, int)]]<br>
[[natives.getCreateRandomCops|natives.getCreateRandomCops(void)]]<br>
[[natives.getCurrentBasicCopModel|natives.getCurrentBasicCopModel(void)]]<br>
[[natives.getCurrentBasicPoliceCarModel|natives.getCurrentBasicPoliceCarModel(void)]]<br>
[[natives.getCurrentCharWeapon|natives.getCurrentCharWeapon(Ped)]]<br>
[[natives.getCurrentCopModel|natives.getCurrentCopModel(void)]]<br>
[[natives.getCurrentDate|natives.getCurrentDate(void)]]<br>
[[natives.getCurrentDayOfWeek|natives.getCurrentDayOfWeek(void)]]<br>
[[natives.getCurrentEpisode|natives.getCurrentEpisode(void)]]<br>
[[natives.getCurrentLanguage|natives.getCurrentLanguage(void)]]<br>
[[natives.getCurrentPlaybackNumberForCar|natives.getCurrentPlaybackNumberForCar(Vehicle)]]<br>
[[natives.getCurrentPoliceCarModel|natives.getCurrentPoliceCarModel(void)]]<br>
[[natives.getCurrentPopulationZoneType|natives.getCurrentPopulationZoneType(void)]]<br>
[[natives.getCurrentScriptedConversationLine|natives.getCurrentScriptedConversationLine(void)]]<br>
[[natives.getCurrentStackSize|natives.getCurrentStackSize(void)]]<br>
[[natives.getCurrentStationForTrain|natives.getCurrentStationForTrain(int)]]<br>
[[natives.getCurrentTaxiCarModel|natives.getCurrentTaxiCarModel(void)]]<br>
[[natives.getCurrentWeather|natives.getCurrentWeather(void)]]<br>
[[natives.getCurrentWeatherFull|natives.getCurrentWeatherFull(void)]]<br>
[[natives.getCurrentZoneScumminess|natives.getCurrentZoneScumminess(void)]]<br>
[[natives.getCutsceneAudioTimeMs|natives.getCutsceneAudioTimeMs(void)]]<br>
[[natives.getCutscenePedPosition|natives.getCutscenePedPosition(int)]]<br>
[[natives.getCutsceneSectionPlaying|natives.getCutsceneSectionPlaying(void)]]<br>
[[natives.getCutsceneTime|natives.getCutsceneTime(void)]]<br>
[[natives.getDamageToPedBodyPart|natives.getDamageToPedBodyPart(Ped, int)]]<br>
[[natives.getDeadCarCoordinates|natives.getDeadCarCoordinates(Vehicle)]]<br>
[[natives.getDeadCharPickupCoords|natives.getDeadCharPickupCoords(Ped)]]<br>
[[natives.getDebugCam|natives.getDebugCam(void)]]<br>
[[natives.getDestroyerOfNetworkId|natives.getDestroyerOfNetworkId(int, int)]]<br>
[[natives.getDisplayNameFromVehicleModel|natives.getDisplayNameFromVehicleModel(int)]]<br>
[[natives.getDistanceBetweenCoords2d|natives.getDistanceBetweenCoords2d(Vec2, Vec2)]]<br>
[[natives.getDistanceBetweenCoords3d|natives.getDistanceBetweenCoords3d(Vec3, Vec3)]]<br>
[[natives.getDoorAngleRatio|natives.getDoorAngleRatio(object, int)]]<br>
[[natives.getDriverOfCar|natives.getDriverOfCar(Vehicle)]]<br>
[[natives.getEngineHealth|natives.getEngineHealth(object)]]<br>
[[natives.getEpisodeIndexFromSummons|natives.getEpisodeIndexFromSummons(void)]]<br>
[[natives.getEpisodeName|natives.getEpisodeName(int)]]<br>
[[natives.getExtraCarColours|natives.getExtraCarColours(Vehicle)]]<br>
[[natives.getFilterMenuOn|natives.getFilterMenuOn(void)]]<br>
[[natives.getFilterSaveSetting|natives.getFilterSaveSetting(int)]]<br>
[[natives.getFirstBlipInfoId|natives.getFirstBlipInfoId(int)]]<br>
[[natives.getFirstNCharactersOfLiteralString|natives.getFirstNCharactersOfLiteralString(string, int)]]<br>
[[natives.getFirstNCharactersOfString|natives.getFirstNCharactersOfString(string, int)]]<br>
[[natives.getFloatStat|natives.getFloatStat(int)]]<br>
[[natives.getFollowVehicleCamSubmode|natives.getFollowVehicleCamSubmode(void)]]<br>
[[natives.getFragmentDamageHealthOfClosestObjectOfType|natives.getFragmentDamageHealthOfClosestObjectOfType(Vec3, float, int, bool)]]<br>
[[natives.getFrameCount|natives.getFrameCount(void)]]<br>
[[natives.getFrameTime|natives.getFrameTime(void)]]<br>
[[natives.getFreeCam|natives.getFreeCam(void)]]<br>
[[natives.getFrontendDesignValue|natives.getFrontendDesignValue(int)]]<br>
[[natives.getGameCam|natives.getGameCam(void)]]<br>
[[natives.getGameCamChild|natives.getGameCamChild(void)]]<br>
[[natives.getGamerNetworkScore|natives.getGamerNetworkScore(int, int, int)]]<br>
[[natives.getGameTimer|natives.getGameTimer(void)]]<br>
[[natives.getGameViewportId|natives.getGameViewportId(void)]]<br>
[[natives.getGfwlHasSafeHouse|natives.getGfwlHasSafeHouse(void)]]<br>
[[natives.getGfwlIsReturningToSinglePlayer|natives.getGfwlIsReturningToSinglePlayer(void)]]<br>
[[natives.getGroupCharDucksWhenAimedAt|natives.getGroupCharDucksWhenAimedAt(Ped)]]<br>
[[natives.getGroupFormation|natives.getGroupFormation(int)]]<br>
[[natives.getGroupFormationSpacing|natives.getGroupFormationSpacing(int)]]<br>
[[natives.getGroupLeader|natives.getGroupLeader(int)]]<br>
[[natives.getGroupMember|natives.getGroupMember(int, int)]]<br>
[[natives.getGroupSize|natives.getGroupSize(int)]]<br>
[[natives.getHashKey|natives.getHashKey(string)]]<br>
[[natives.getHeadingFromVector2d|natives.getHeadingFromVector2d(Vec2)]]<br>
[[natives.getHeightOfVehicle|natives.getHeightOfVehicle(Vehicle, Vec3, bool, bool)]]<br>
[[natives.getHelpMessageBoxSize|natives.getHelpMessageBoxSize(void)]]<br>
[[natives.getHostId|natives.getHostId(void)]]<br>
[[natives.getHostMatchOn|natives.getHostMatchOn(void)]]<br>
[[natives.getHoursOfDay|natives.getHoursOfDay(void)]]<br>
[[natives.getHudColour|natives.getHudColour(int)]]<br>
[[natives.getIdOfThisThread|natives.getIdOfThisThread(void)]]<br>
[[natives.getInteriorAtCoords|natives.getInteriorAtCoords(Vec3)]]<br>
[[natives.getInteriorFromCar|natives.getInteriorFromCar(Vehicle)]]<br>
[[natives.getInteriorFromChar|natives.getInteriorFromChar(Ped)]]<br>
[[natives.getInteriorHeading|natives.getInteriorHeading(int)]]<br>
[[natives.getIntStat|natives.getIntStat(int)]]<br>
[[natives.getIsAutosaveOff|natives.getIsAutosaveOff(void)]]<br>
[[natives.getIsDepositAnimRunning|natives.getIsDepositAnimRunning(void)]]<br>
[[natives.getIsDisplayingsavemessage|natives.getIsDisplayingsavemessage(void)]]<br>
[[natives.getIsHidef|natives.getIsHidef(void)]]<br>
[[natives.getIsProjectileTypeInArea|natives.getIsProjectileTypeInArea(Vec3, Vec3, int)]]<br>
[[natives.getIsStickyBombStuckToVehicle|natives.getIsStickyBombStuckToVehicle(Vehicle)]]<br>
[[natives.getIsWidescreen|natives.getIsWidescreen(void)]]<br>
[[natives.getKeyboardMoveInput|natives.getKeyboardMoveInput(void)]]<br>
[[natives.getKeyForCarInRoom|natives.getKeyForCarInRoom(Vehicle)]]<br>
[[natives.getKeyForCharInRoom|natives.getKeyForCharInRoom(Ped)]]<br>
[[natives.getKeyForViewportInRoom|natives.getKeyForViewportInRoom(int)]]<br>
[[natives.getLatestConsoleCommand|natives.getLatestConsoleCommand(void)]]<br>
[[natives.getLeftPlayerCashToReachLevel|natives.getLeftPlayerCashToReachLevel(int)]]<br>
[[natives.getLengthOfLiteralString|natives.getLengthOfLiteralString(string)]]<br>
[[natives.getLengthOfStringWithThisHashKey|natives.getLengthOfStringWithThisHashKey(int)]]<br>
[[natives.getLengthOfStringWithThisTextLabel|natives.getLengthOfStringWithThisTextLabel(string)]]<br>
[[natives.getLineHeight|natives.getLineHeight(void)]]<br>
[[natives.getLocalGamerlevelFromProfilesettings|natives.getLocalGamerlevelFromProfilesettings(void)]]<br>
[[natives.getLocalPlayerMpCash|natives.getLocalPlayerMpCash(void)]]<br>
[[natives.getLocalPlayerWeaponStat|natives.getLocalPlayerWeaponStat(int, int)]]<br>
[[natives.getMapAreaFromCoords|natives.getMapAreaFromCoords(Vec3)]]<br>
[[natives.getMaxAmmo|natives.getMaxAmmo(object, int)]]<br>
[[natives.getMaxAmmoInClip|natives.getMaxAmmoInClip(object, int)]]<br>
[[natives.getMaximumNumberOfPassengers|natives.getMaximumNumberOfPassengers(object)]]<br>
[[natives.getMaxWantedLevel|natives.getMaxWantedLevel(void)]]<br>
[[natives.getMenuItemAccepted|natives.getMenuItemAccepted(int)]]<br>
[[natives.getMenuItemSelected|natives.getMenuItemSelected(int)]]<br>
[[natives.getMenuPosition|natives.getMenuPosition(int)]]<br>
[[natives.getMinutesOfDay|natives.getMinutesOfDay(void)]]<br>
[[natives.getMinutesToTimeOfDay|natives.getMinutesToTimeOfDay(int, int)]]<br>
[[natives.getMissionFlag|natives.getMissionFlag(void)]]<br>
[[natives.getMobilePhoneRenderId|natives.getMobilePhoneRenderId(void)]]<br>
[[natives.getMobilePhoneScale|natives.getMobilePhoneScale(void)]]<br>
[[natives.getMobilePhoneTaskSubTask|natives.getMobilePhoneTaskSubTask(object)]]<br>
[[natives.getModelDimensions|natives.getModelDimensions(int)]]<br>
[[natives.getModelNameForDebug|natives.getModelNameForDebug(int)]]<br>
[[natives.getModelPedIsHolding|natives.getModelPedIsHolding(Ped)]]<br>
[[natives.getMouseInput|natives.getMouseInput(void)]]<br>
[[natives.getMousePosition|natives.getMousePosition(void)]]<br>
[[natives.getMouseSensitivity|natives.getMouseSensitivity(void)]]<br>
[[natives.getMouseWheel|natives.getMouseWheel(void)]]<br>
[[natives.getNameOfInfoZone|natives.getNameOfInfoZone(Vec3)]]<br>
[[natives.getNameOfZone|natives.getNameOfZone(Vec3)]]<br>
[[natives.getNavmeshRouteResult|natives.getNavmeshRouteResult(int)]]<br>
[[natives.getNearestCableCar|natives.getNearestCableCar(Vec3, float)]]<br>
[[natives.getNetworkIdFromPed|natives.getNetworkIdFromPed(Ped)]]<br>
[[natives.getNetworkIdFromVehicle|natives.getNetworkIdFromVehicle(Vehicle)]]<br>
[[natives.getNetworkJoinFail|natives.getNetworkJoinFail(void)]]<br>
[[natives.getNetworkTimer|natives.getNetworkTimer(void)]]<br>
[[natives.getNextBlipInfoId|natives.getNextBlipInfoId(int)]]<br>
[[natives.getNextClosestCarNode|natives.getNextClosestCarNode(Vec3)]]<br>
[[natives.getNextClosestCarNodeFavourDirection|natives.getNextClosestCarNodeFavourDirection(Vec3)]]<br>
[[natives.getNextClosestCarNodeWithHeading|natives.getNextClosestCarNodeWithHeading(Vec3)]]<br>
[[natives.getNextClosestCarNodeWithHeadingOnIsland|natives.getNextClosestCarNodeWithHeadingOnIsland(Vec3)]]<br>
[[natives.getNextStationForTrain|natives.getNextStationForTrain(int)]]<br>
[[natives.getNoLawVehiclesDestroyedByLocalPlayer|natives.getNoLawVehiclesDestroyedByLocalPlayer(void)]]<br>
[[natives.getNoOfPlayersInTeam|natives.getNoOfPlayersInTeam(int)]]<br>
[[natives.getNthClosestCarNode|natives.getNthClosestCarNode(Vec3, int)]]<br>
[[natives.getNthClosestCarNodeFavourDirection|natives.getNthClosestCarNodeFavourDirection(int, Vec3, int)]]<br>
[[natives.getNthClosestCarNodeWithHeading|natives.getNthClosestCarNodeWithHeading(Vec3, int)]]<br>
[[natives.getNthClosestCarNodeWithHeadingOnIsland|natives.getNthClosestCarNodeWithHeadingOnIsland(Vec3, int, int)]]<br>
[[natives.getNthClosestWaterNodeWithHeading|natives.getNthClosestWaterNodeWithHeading(Vec3, bool, bool)]]<br>
[[natives.getNthGroupMember|natives.getNthGroupMember(int, int)]]<br>
[[natives.getNthIntegerInString|natives.getNthIntegerInString(string, int)]]<br>
[[natives.getNumberLines|natives.getNumberLines(float, float, string)]]<br>
[[natives.getNumberLinesWithLiteralStrings|natives.getNumberLinesWithLiteralStrings(float, float, string, string, string)]]<br>
[[natives.getNumberLinesWithSubstrings|natives.getNumberLinesWithSubstrings(float, float, string, string, string)]]<br>
[[natives.getNumberOfActiveStickyBombsOwnedByPed|natives.getNumberOfActiveStickyBombsOwnedByPed(Ped)]]<br>
[[natives.getNumberOfCharDrawableVariations|natives.getNumberOfCharDrawableVariations(Ped, int)]]<br>
[[natives.getNumberOfCharTextureVariations|natives.getNumberOfCharTextureVariations(Ped, int, int)]]<br>
[[natives.getNumberOfFiresInArea|natives.getNumberOfFiresInArea(Vec3, Vec3)]]<br>
[[natives.getNumberOfFiresInRange|natives.getNumberOfFiresInRange(Vec3, float)]]<br>
[[natives.getNumberOfFollowers|natives.getNumberOfFollowers(object)]]<br>
[[natives.getNumberOfInjuredPedsInRange|natives.getNumberOfInjuredPedsInRange(Vec3, float)]]<br>
[[natives.getNumberOfInstancesOfStreamedScript|natives.getNumberOfInstancesOfStreamedScript(string)]]<br>
[[natives.getNumberOfPassengers|natives.getNumberOfPassengers(object)]]<br>
[[natives.getNumberOfPlayers|natives.getNumberOfPlayers(void)]]<br>
[[natives.getNumberOfStickyBombsStuckToVehicle|natives.getNumberOfStickyBombsStuckToVehicle(Vehicle)]]<br>
[[natives.getNumberOfWebPageLinks|natives.getNumberOfWebPageLinks(int)]]<br>
[[natives.getNumCarColours|natives.getNumCarColours(Vehicle)]]<br>
[[natives.getNumCarLiveries|natives.getNumCarLiveries(Vehicle)]]<br>
[[natives.getNumOfModelsKilledByPlayer|natives.getNumOfModelsKilledByPlayer(int, int)]]<br>
[[natives.getNumStreamingRequests|natives.getNumStreamingRequests(void)]]<br>
[[natives.getObjectFromNetworkId|natives.getObjectFromNetworkId(int)]]<br>
[[natives.getObjectPedIsHolding|natives.getObjectPedIsHolding(Ped)]]<br>
[[natives.getOffsetFromCarGivenWorldCoords|natives.getOffsetFromCarGivenWorldCoords(Vehicle, Vec3)]]<br>
[[natives.getOffsetFromCarInWorldCoords|natives.getOffsetFromCarInWorldCoords(Vehicle, Vec3)]]<br>
[[natives.getOffsetFromCharInWorldCoords|natives.getOffsetFromCharInWorldCoords(Ped, Vec3)]]<br>
[[natives.getOffsetFromInteriorInWorldCoords|natives.getOffsetFromInteriorInWorldCoords(int, Vec3)]]<br>
[[natives.getOffsetsForAttachCarToCar|natives.getOffsetsForAttachCarToCar(Vehicle, Vehicle)]]<br>
[[natives.getOnlineLan|natives.getOnlineLan(void)]]<br>
[[natives.getOnlineScore|natives.getOnlineScore(int)]]<br>
[[natives.getPadPitchRoll|natives.getPadPitchRoll(int)]]<br>
[[natives.getPadState|natives.getPadState(int, int)]]<br>
[[natives.getPedBonePosition|natives.getPedBonePosition(Ped, int, Vec3)]]<br>
[[natives.getPedClimbState|natives.getPedClimbState(Ped)]]<br>
[[natives.getPedFromNetworkId|natives.getPedFromNetworkId(int)]]<br>
[[natives.getPedGroupIndex|natives.getPedGroupIndex(Ped)]]<br>
[[natives.getPedModelFromIndex|natives.getPedModelFromIndex(int)]]<br>
[[natives.getPedPathMayDropFromHeight|natives.getPedPathMayDropFromHeight(Ped)]]<br>
[[natives.getPedPathMayUseClimbovers|natives.getPedPathMayUseClimbovers(Ped)]]<br>
[[natives.getPedPathMayUseLadders|natives.getPedPathMayUseLadders(Ped)]]<br>
[[natives.getPedPathWillAvoidDynamicObjects|natives.getPedPathWillAvoidDynamicObjects(Ped)]]<br>
[[natives.getPedSteersAroundObjects|natives.getPedSteersAroundObjects(Ped)]]<br>
[[natives.getPedSteersAroundPeds|natives.getPedSteersAroundPeds(Ped)]]<br>
[[natives.getPedType|natives.getPedType(Ped)]]<br>
[[natives.getPetrolTankHealth|natives.getPetrolTankHealth(object)]]<br>
[[natives.getPhysicalScreenResolution|natives.getPhysicalScreenResolution(void)]]<br>
[[natives.getPlaneUndercarriagePosition|natives.getPlaneUndercarriagePosition(Vehicle)]]<br>
[[natives.getPlayerChar|natives.getPlayerChar(int)]]<br>
[[natives.getPlayerColour|natives.getPlayerColour(int)]]<br>
[[natives.getPlayerGroup|natives.getPlayerGroup(int)]]<br>
[[natives.getPlayerHasTracks|natives.getPlayerHasTracks(void)]]<br>
[[natives.getPlayerId|natives.getPlayerId(void)]]<br>
[[natives.getPlayerIdForThisPed|natives.getPlayerIdForThisPed(Ped)]]<br>
[[natives.getPlayerMaxArmour|natives.getPlayerMaxArmour(int)]]<br>
[[natives.getPlayerMaxHealth|natives.getPlayerMaxHealth(int)]]<br>
[[natives.getPlayerName|natives.getPlayerName(int)]]<br>
[[natives.getPlayerRadioMode|natives.getPlayerRadioMode(void)]]<br>
[[natives.getPlayerRadioStationIndex|natives.getPlayerRadioStationIndex(void)]]<br>
[[natives.getPlayerRadioStationName|natives.getPlayerRadioStationName(void)]]<br>
[[natives.getPlayerRadioStationName|natives.getPlayerRadioStationName(void)]]<br>
[[natives.getPlayerRadioStationNameRoll|natives.getPlayerRadioStationNameRoll(void)]]<br>
[[natives.getPlayerRankLevelDuringMp|natives.getPlayerRankLevelDuringMp(int)]]<br>
[[natives.getPlayerRgbColour|natives.getPlayerRgbColour(int)]]<br>
[[natives.getPlayersettingsModelChoice|natives.getPlayersettingsModelChoice(void)]]<br>
[[natives.getPlayersLastCarNoSave|natives.getPlayersLastCarNoSave(void)]]<br>
[[natives.getPlayerTeam|natives.getPlayerTeam(int)]]<br>
[[natives.getPlayerWantedLevelIncrement|natives.getPlayerWantedLevelIncrement(int)]]<br>
[[natives.getPositionOfAnalogueSticks|natives.getPositionOfAnalogueSticks(int)]]<br>
[[natives.getPositionOfCarRecordingAtTime|natives.getPositionOfCarRecordingAtTime(int, float)]]<br>
[[natives.getProfileSetting|natives.getProfileSetting(int)]]<br>
[[natives.getProgressPercentage|natives.getProgressPercentage(void)]]<br>
[[natives.getRadarViewportId|natives.getRadarViewportId(void)]]<br>
[[natives.getRadioName|natives.getRadioName(int)]]<br>
[[natives.getRandomCarBackBumperInSphere|natives.getRandomCarBackBumperInSphere(Vec3, float, int, int)]]<br>
[[natives.getRandomCarFrontBumperInSphereNoSave|natives.getRandomCarFrontBumperInSphereNoSave(Vec3, float, bool, bool, bool)]]<br>
[[natives.getRandomCarInSphere|natives.getRandomCarInSphere(Vec3, float, int, int)]]<br>
[[natives.getRandomCarInSphereNoSave|natives.getRandomCarInSphereNoSave(Vec3, float, int, bool)]]<br>
[[natives.getRandomCarModelInMemory|natives.getRandomCarModelInMemory(bool)]]<br>
[[natives.getRandomCarNode|natives.getRandomCarNode(Vec3, float, bool, bool, bool)]]<br>
[[natives.getRandomCarNodeIncludeSwitchedOffNodes|natives.getRandomCarNodeIncludeSwitchedOffNodes(Vec3, float, bool, bool, bool)]]<br>
[[natives.getRandomCarOfTypeInAngledAreaNoSave|natives.getRandomCarOfTypeInAngledAreaNoSave(float, float, float, float, float, int)]]<br>
[[natives.getRandomCarOfTypeInAreaNoSave|natives.getRandomCarOfTypeInAreaNoSave(Vec2, Vec2, int)]]<br>
[[natives.getRandomCharInAreaOffsetNoSave|natives.getRandomCharInAreaOffsetNoSave(Vec3, Vec3)]]<br>
[[natives.getRandomWaterNode|natives.getRandomWaterNode(Vec3, float, bool, bool, bool, bool)]]<br>
[[natives.getReturnToFilterMenu|natives.getReturnToFilterMenu(void)]]<br>
[[natives.getRoomKeyFromPickup|natives.getRoomKeyFromPickup(int)]]<br>
[[natives.getRootCam|natives.getRootCam(void)]]<br>
[[natives.getRouteSize|natives.getRouteSize(void)]]<br>
[[natives.getSafePickupCoords|natives.getSafePickupCoords(Vec3)]]<br>
[[natives.getSafePositionForChar|natives.getSafePositionForChar(Vec3, bool)]]<br>
[[natives.getScreenFadeAlpha|natives.getScreenFadeAlpha(void)]]<br>
[[natives.getScreenResolution|natives.getScreenResolution(void)]]<br>
[[natives.getScreenViewportId|natives.getScreenViewportId(void)]]<br>
[[natives.getScriptCam|natives.getScriptCam(void)]]<br>
[[natives.getScriptDrawCam|natives.getScriptDrawCam(void)]]<br>
[[natives.getScriptFireCoords|natives.getScriptFireCoords(int)]]<br>
[[natives.getScriptRendertargetRenderId|natives.getScriptRendertargetRenderId(void)]]<br>
[[natives.getScriptTaskStatus|natives.getScriptTaskStatus(object, int)]]<br>
[[natives.getSequenceProgress|natives.getSequenceProgress(int)]]<br>
[[natives.getServerId|natives.getServerId(void)]]<br>
[[natives.getSimpleBlipId|natives.getSimpleBlipId(void)]]<br>
[[natives.getSoundId|natives.getSoundId(void)]]<br>
[[natives.getSoundLevelAtCoords|natives.getSoundLevelAtCoords(object, Vec3)]]<br>
[[natives.getSpeechForEmergencyServiceCall|natives.getSpeechForEmergencyServiceCall(void)]]<br>
[[natives.getStartFromFilterMenu|natives.getStartFromFilterMenu(void)]]<br>
[[natives.getStateOfClosestDoorOfType|natives.getStateOfClosestDoorOfType(int, Vec3)]]<br>
[[natives.getStatFrontendDisplayType|natives.getStatFrontendDisplayType(int)]]<br>
[[natives.getStatFrontendVisibility|natives.getStatFrontendVisibility(int)]]<br>
[[natives.getStaticEmitterPlaytime|natives.getStaticEmitterPlaytime(int)]]<br>
[[natives.getStationName|natives.getStationName(int, int)]]<br>
[[natives.getStreamBeatInfo|natives.getStreamBeatInfo(void)]]<br>
[[natives.getStreamPlaytime|natives.getStreamPlaytime(void)]]<br>
[[natives.getStringFromHashKey|natives.getStringFromHashKey(int)]]<br>
[[natives.getStringFromString|natives.getStringFromString(string, int, int)]]<br>
[[natives.getStringFromTextFile|natives.getStringFromTextFile(string)]]<br>
[[natives.getStringWidth|natives.getStringWidth(string)]]<br>
[[natives.getStringWidthWithNumber|natives.getStringWidthWithNumber(string, int)]]<br>
[[natives.getStringWidthWithString|natives.getStringWidthWithString(string, string)]]<br>
[[natives.getStringWidthWithTextAndInt|natives.getStringWidthWithTextAndInt(string, string, int)]]<br>
[[natives.getTaskPlaceCarBombUnsuccessful|natives.getTaskPlaceCarBombUnsuccessful(void)]]<br>
[[natives.getTeamRgbColour|natives.getTeamRgbColour(int)]]<br>
[[natives.getTextInputActive|natives.getTextInputActive(void)]]<br>
[[natives.getTexture|natives.getTexture(int, string)]]<br>
[[natives.getTextureFromStreamedTxd|natives.getTextureFromStreamedTxd(string, string)]]<br>
[[natives.getTextureResolution|natives.getTextureResolution(int)]]<br>
[[natives.getTimeOfDay|natives.getTimeOfDay(void)]]<br>
[[natives.getTimeSinceLastArrest|natives.getTimeSinceLastArrest(void)]]<br>
[[natives.getTimeSinceLastDeath|natives.getTimeSinceLastDeath(void)]]<br>
[[natives.getTimeSincePlayerDroveAgainstTraffic|natives.getTimeSincePlayerDroveAgainstTraffic(int)]]<br>
[[natives.getTimeSincePlayerDroveOnPavement|natives.getTimeSincePlayerDroveOnPavement(int)]]<br>
[[natives.getTimeSincePlayerHitBuilding|natives.getTimeSincePlayerHitBuilding(int)]]<br>
[[natives.getTimeSincePlayerHitCar|natives.getTimeSincePlayerHitCar(int)]]<br>
[[natives.getTimeSincePlayerHitObject|natives.getTimeSincePlayerHitObject(int)]]<br>
[[natives.getTimeSincePlayerHitPed|natives.getTimeSincePlayerHitPed(int)]]<br>
[[natives.getTimeSincePlayerRanLight|natives.getTimeSincePlayerRanLight(int)]]<br>
[[natives.getTimeTilNextStation|natives.getTimeTilNextStation(object)]]<br>
[[natives.getTotalDurationOfCarRecording|natives.getTotalDurationOfCarRecording(int)]]<br>
[[natives.getTotalNumberOfStats|natives.getTotalNumberOfStats(void)]]<br>
[[natives.getTrainCaboose|natives.getTrainCaboose(Vehicle)]]<br>
[[natives.getTrainCarriage|natives.getTrainCarriage(Vehicle, int)]]<br>
[[natives.getTrainPlayerWouldEnter|natives.getTrainPlayerWouldEnter(int)]]<br>
[[natives.getTxd|natives.getTxd(string)]]<br>
[[natives.getVehicleComponentInfo|natives.getVehicleComponentInfo(Vehicle, int, bool)]]<br>
[[natives.getVehicleDirtLevel|natives.getVehicleDirtLevel(Vehicle)]]<br>
[[natives.getVehicleEngineRevs|natives.getVehicleEngineRevs(Vehicle)]]<br>
[[natives.getVehicleFromNetworkId|natives.getVehicleFromNetworkId(int)]]<br>
[[natives.getVehicleGear|natives.getVehicleGear(Vehicle)]]<br>
[[natives.getVehicleModelFromIndex|natives.getVehicleModelFromIndex(int)]]<br>
[[natives.getVehiclePlayerWouldEnter|natives.getVehiclePlayerWouldEnter(int)]]<br>
[[natives.getVehicleQuaternion|natives.getVehicleQuaternion(Vehicle)]]<br>
[[natives.getVehicleTypeOfModel|natives.getVehicleTypeOfModel(int)]]<br>
[[natives.getViewportPosAndSize|natives.getViewportPosAndSize(int)]]<br>
[[natives.getViewportPositionOfCoord|natives.getViewportPositionOfCoord(Vec3, int)]]<br>
[[natives.getWaterHeight|natives.getWaterHeight(Vec3)]]<br>
[[natives.getWaterHeightNoWaves|natives.getWaterHeightNoWaves(Vec3)]]<br>
[[natives.getWeapontypeModel|natives.getWeapontypeModel(int)]]<br>
[[natives.getWeapontypeSlot|natives.getWeapontypeSlot(int)]]<br>
[[natives.getWebPageHeight|natives.getWebPageHeight(int)]]<br>
[[natives.getWebPageLinkAtPosn|natives.getWebPageLinkAtPosn(int, Vec2)]]<br>
[[natives.getWebPageLinkHref|natives.getWebPageLinkHref(int, int)]]<br>
[[natives.getWebPageLinkPosn|natives.getWebPageLinkPosn(int, int)]]<br>
[[natives.getWidthOfLiteralString|natives.getWidthOfLiteralString(string)]]<br>
[[natives.giveDelayedWeaponToChar|natives.giveDelayedWeaponToChar(Ped, int, int, bool)]]<br>
[[natives.givePedAmbientObject|natives.givePedAmbientObject(Ped, int)]]<br>
[[natives.givePedFakeNetworkName|natives.givePedFakeNetworkName(Ped, string, int, int, int, int)]]<br>
[[natives.givePedHelmet|natives.givePedHelmet(Ped)]]<br>
[[natives.givePedHelmetWithOpts|natives.givePedHelmetWithOpts(Ped, bool)]]<br>
[[natives.givePlayerRagdollControl|natives.givePlayerRagdollControl(int, bool)]]<br>
[[natives.giveWeaponToChar|natives.giveWeaponToChar(Ped, int, int, bool)]]<br>
[[natives.grabNearbyObjectWithSpecialAttribute|natives.grabNearbyObjectWithSpecialAttribute(int)]]<br>
[[natives.handleAudioAnimEvent|natives.handleAudioAnimEvent(object, string)]]<br>
[[natives.handVehicleControlBackToPlayer|natives.handVehicleControlBackToPlayer(Vehicle)]]<br>
[[natives.hasAchievementBeenPassed|natives.hasAchievementBeenPassed(int)]]<br>
[[natives.hasAdditionalTextLoaded|natives.hasAdditionalTextLoaded(int)]]<br>
[[natives.hasCarBeenDamagedByCar|natives.hasCarBeenDamagedByCar(Vehicle, Vehicle)]]<br>
[[natives.hasCarBeenDamagedByChar|natives.hasCarBeenDamagedByChar(Vehicle, Vehicle)]]<br>
[[natives.hasCarBeenDamagedByWeapon|natives.hasCarBeenDamagedByWeapon(Vehicle, int)]]<br>
[[natives.hasCarBeenDroppedOff|natives.hasCarBeenDroppedOff(Vehicle)]]<br>
[[natives.hasCarBeenResprayed|natives.hasCarBeenResprayed(Vehicle)]]<br>
[[natives.hasCarRecordingBeenLoaded|natives.hasCarRecordingBeenLoaded(int)]]<br>
[[natives.hasCarStoppedBecauseOfLight|natives.hasCarStoppedBecauseOfLight(Vehicle)]]<br>
[[natives.hasCharAnimFinished|natives.hasCharAnimFinished(Ped, string, string)]]<br>
[[natives.hasCharBeenArrested|natives.hasCharBeenArrested(Ped)]]<br>
[[natives.hasCharBeenDamagedByCar|natives.hasCharBeenDamagedByCar(Vehicle, Vehicle)]]<br>
[[natives.hasCharBeenDamagedByChar|natives.hasCharBeenDamagedByChar(Ped, Ped, bool)]]<br>
[[natives.hasCharBeenDamagedByWeapon|natives.hasCharBeenDamagedByWeapon(Ped, int)]]<br>
[[natives.hasCharBeenPhotographed|natives.hasCharBeenPhotographed(Ped)]]<br>
[[natives.hasCharGotWeapon|natives.hasCharGotWeapon(Ped, int)]]<br>
[[natives.hasCharSpottedChar|natives.hasCharSpottedChar(Ped, Ped)]]<br>
[[natives.hasCharSpottedCharInFront|natives.hasCharSpottedCharInFront(Ped, Ped)]]<br>
[[natives.hasClosestObjectOfTypeBeenDamagedByCar|natives.hasClosestObjectOfTypeBeenDamagedByCar(Vec3, float, int, Vehicle)]]<br>
[[natives.hasClosestObjectOfTypeBeenDamagedByChar|natives.hasClosestObjectOfTypeBeenDamagedByChar(Vec3, float, int, Ped)]]<br>
[[natives.hasCollisionForModelLoaded|natives.hasCollisionForModelLoaded(int)]]<br>
[[natives.hasControlOfNetworkId|natives.hasControlOfNetworkId(int)]]<br>
[[natives.hasCutsceneFinished|natives.hasCutsceneFinished(void)]]<br>
[[natives.hasCutsceneLoaded|natives.hasCutsceneLoaded(void)]]<br>
[[natives.hasDeatharrestExecuted|natives.hasDeatharrestExecuted(void)]]<br>
[[natives.hasFragmentRootOfClosestObjectOfTypeBeenDamaged|natives.hasFragmentRootOfClosestObjectOfTypeBeenDamaged(Vec3, float, int)]]<br>
[[natives.hasGamerChangedNetworkModelSettings|natives.hasGamerChangedNetworkModelSettings(void)]]<br>
[[natives.hasModelLoaded|natives.hasModelLoaded(int)]]<br>
[[natives.hasNetworkPlayerLeftGame|natives.hasNetworkPlayerLeftGame(int)]]<br>
[[natives.hasOverridenSitIdleAnimFinished|natives.hasOverridenSitIdleAnimFinished(object)]]<br>
[[natives.hasPlayerDamagedAtLeastOnePed|natives.hasPlayerDamagedAtLeastOnePed(int)]]<br>
[[natives.hasPlayerDamagedAtLeastOneVehicle|natives.hasPlayerDamagedAtLeastOneVehicle(int)]]<br>
[[natives.hasReloadedWithMotionControl|natives.hasReloadedWithMotionControl(int)]]<br>
[[natives.hasResprayHappened|natives.hasResprayHappened(void)]]<br>
[[natives.hasScriptLoaded|natives.hasScriptLoaded(string)]]<br>
[[natives.hasSoundFinished|natives.hasSoundFinished(int)]]<br>
[[natives.hasStreamedTxdLoaded|natives.hasStreamedTxdLoaded(string)]]<br>
[[natives.hasThisAdditionalTextLoaded|natives.hasThisAdditionalTextLoaded(string, int)]]<br>
[[natives.haveAnimsLoaded|natives.haveAnimsLoaded(string)]]<br>
[[natives.haveRequestedPathNodesBeenLoaded|natives.haveRequestedPathNodesBeenLoaded(int)]]<br>
[[natives.heliAudioShouldSkipStartup|natives.heliAudioShouldSkipStartup(Vehicle, bool)]]<br>
[[natives.hideCharWeaponForScriptedCutscene|natives.hideCharWeaponForScriptedCutscene(Ped, bool)]]<br>
[[natives.hideHelpTextThisFrame|natives.hideHelpTextThisFrame(void)]]<br>
[[natives.hideHudAndRadarThisFrame|natives.hideHudAndRadarThisFrame(void)]]<br>
[[natives.highFallScream|natives.highFallScream(object)]]<br>
[[natives.highlightMenuItem|natives.highlightMenuItem(int, int, bool)]]<br>
[[natives.hintCam|natives.hintCam(Vec3, int, int, int, int)]]<br>
[[natives.howLongHasNetworkPlayerBeenDeadFor|natives.howLongHasNetworkPlayerBeenDeadFor(int)]]<br>
[[natives.improveLowPerformanceMissionPerFrameFlag|natives.improveLowPerformanceMissionPerFrameFlag(void)]]<br>
[[natives.increasePlayerMaxArmour|natives.increasePlayerMaxArmour(int, float)]]<br>
[[natives.increasePlayerMaxHealth|natives.increasePlayerMaxHealth(int, int)]]<br>
[[natives.incrementFloatStat|natives.incrementFloatStat(int, float)]]<br>
[[natives.incrementFloatStatNoMessage|natives.incrementFloatStatNoMessage(int, float)]]<br>
[[natives.incrementIntStat|natives.incrementIntStat(int, int)]]<br>
[[natives.incrementIntStatNoMessage|natives.incrementIntStatNoMessage(int, int)]]<br>
[[natives.initCutscene|natives.initCutscene(string)]]<br>
[[natives.initDebugWidgets|natives.initDebugWidgets(void)]]<br>
[[natives.initFrontendHelperText|natives.initFrontendHelperText(void)]]<br>
[[natives.isAmbientSpeechDisabled|natives.isAmbientSpeechDisabled(object)]]<br>
[[natives.isAmbientSpeechPlaying|natives.isAmbientSpeechPlaying(object)]]<br>
[[natives.isAnyCharShootingInArea|natives.isAnyCharShootingInArea(Vec3, Vec3, bool)]]<br>
[[natives.isAnyPickupAtCoords|natives.isAnyPickupAtCoords(Vec3)]]<br>
[[natives.isAnySpeechPlaying|natives.isAnySpeechPlaying(object)]]<br>
[[natives.isAreaOccupied|natives.isAreaOccupied(Vec3, Vec3, bool, bool, bool, bool, bool)]]<br>
[[natives.isAutoAimingOn|natives.isAutoAimingOn(void)]]<br>
[[natives.isAutoSaveInProgress|natives.isAutoSaveInProgress(void)]]<br>
[[natives.isBigVehicle|natives.isBigVehicle(Vehicle)]]<br>
[[natives.isBitSet|natives.isBitSet(int, int)]]<br>
[[natives.isBlipShortRange|natives.isBlipShortRange(int)]]<br>
[[natives.isBulletInArea|natives.isBulletInArea(Vec3, float, bool)]]<br>
[[natives.isBulletInBox|natives.isBulletInBox(Vec3, Vec3, bool)]]<br>
[[natives.isButtonJustPressed|natives.isButtonJustPressed(int, int)]]<br>
[[natives.isButtonPressed|natives.isButtonPressed(int, int)]]<br>
[[natives.isCamActive|natives.isCamActive(int)]]<br>
[[natives.isCamHappy|natives.isCamHappy(int)]]<br>
[[natives.isCamInterpolating|natives.isCamInterpolating(void)]]<br>
[[natives.isCamPropagating|natives.isCamPropagating(int)]]<br>
[[natives.isCamSequenceComplete|natives.isCamSequenceComplete(int)]]<br>
[[natives.isCamShaking|natives.isCamShaking(void)]]<br>
[[natives.isCarAMissionCar|natives.isCarAMissionCar(Vehicle)]]<br>
[[natives.isCarAttached|natives.isCarAttached(Vehicle)]]<br>
[[natives.isCarDead|natives.isCarDead(Vehicle)]]<br>
[[natives.isCarDoorDamaged|natives.isCarDoorDamaged(Vehicle, int)]]<br>
[[natives.isCarDoorFullyOpen|natives.isCarDoorFullyOpen(Vehicle, int)]]<br>
[[natives.isCarHealthGreater|natives.isCarHealthGreater(Vehicle, float)]]<br>
[[natives.isCarInAirProper|natives.isCarInAirProper(Vehicle)]]<br>
[[natives.isCarInArea2d|natives.isCarInArea2d(Vehicle, Vec2, Vec2, bool)]]<br>
[[natives.isCarInArea3d|natives.isCarInArea3d(Vehicle, Vec3, Vec3, int)]]<br>
[[natives.isCarInGarageArea|natives.isCarInGarageArea(string, Vehicle)]]<br>
[[natives.isCarInWater|natives.isCarInWater(Vehicle)]]<br>
[[natives.isCarLowRider|natives.isCarLowRider(Vehicle)]]<br>
[[natives.isCarModel|natives.isCarModel(Vehicle, int)]]<br>
[[natives.isCarOnFire|natives.isCarOnFire(Vehicle)]]<br>
[[natives.isCarOnScreen|natives.isCarOnScreen(Vehicle)]]<br>
[[natives.isCarPassengerSeatFree|natives.isCarPassengerSeatFree(Vehicle, int)]]<br>
[[natives.isCarPlayingAnim|natives.isCarPlayingAnim(Vehicle, string, string)]]<br>
[[natives.isCarSirenOn|natives.isCarSirenOn(Vehicle)]]<br>
[[natives.isCarStopped|natives.isCarStopped(Vehicle)]]<br>
[[natives.isCarStoppedAtTrafficLights|natives.isCarStoppedAtTrafficLights(Vehicle)]]<br>
[[natives.isCarStreetRacer|natives.isCarStreetRacer(Vehicle)]]<br>
[[natives.isCarStuck|natives.isCarStuck(Vehicle)]]<br>
[[natives.isCarStuckOnRoof|natives.isCarStuckOnRoof(Vehicle)]]<br>
[[natives.isCarTouchingCar|natives.isCarTouchingCar(Vehicle, Vehicle)]]<br>
[[natives.isCarTyreBurst|natives.isCarTyreBurst(Vehicle, int)]]<br>
[[natives.isCarUpright|natives.isCarUpright(Vehicle)]]<br>
[[natives.isCarUpsidedown|natives.isCarUpsidedown(Vehicle)]]<br>
[[natives.isCarWaitingForWorldCollision|natives.isCarWaitingForWorldCollision(Vehicle)]]<br>
[[natives.isCharArmed|natives.isCharArmed(Ped, int)]]<br>
[[natives.isCharDead|natives.isCharDead(Ped)]]<br>
[[natives.isCharDucking|natives.isCharDucking(Ped)]]<br>
[[natives.isCharFacingChar|natives.isCharFacingChar(Ped, Ped, float)]]<br>
[[natives.isCharFatallyInjured|natives.isCharFatallyInjured(Ped)]]<br>
[[natives.isCharGesturing|natives.isCharGesturing(Ped)]]<br>
[[natives.isCharGettingInToACar|natives.isCharGettingInToACar(Vehicle)]]<br>
[[natives.isCharGettingUp|natives.isCharGettingUp(Ped)]]<br>
[[natives.isCharHealthGreater|natives.isCharHealthGreater(Ped, int)]]<br>
[[natives.isCharInAir|natives.isCharInAir(Ped)]]<br>
[[natives.isCharInAngledArea2d|natives.isCharInAngledArea2d(Ped, Vec2, Vec2, float, bool)]]<br>
[[natives.isCharInAngledArea3d|natives.isCharInAngledArea3d(Ped, Vec3, Vec3, float, bool)]]<br>
[[natives.isCharInAnyBoat|natives.isCharInAnyBoat(Vehicle)]]<br>
[[natives.isCharInAnyCar|natives.isCharInAnyCar(Vehicle)]]<br>
[[natives.isCharInAnyHeli|natives.isCharInAnyHeli(Vehicle)]]<br>
[[natives.isCharInAnyPlane|natives.isCharInAnyPlane(Vehicle)]]<br>
[[natives.isCharInAnyPoliceVehicle|natives.isCharInAnyPoliceVehicle(Vehicle)]]<br>
[[natives.isCharInAnyTrain|natives.isCharInAnyTrain(Vehicle)]]<br>
[[natives.isCharInArea2d|natives.isCharInArea2d(Ped, Vec2, Vec2, bool)]]<br>
[[natives.isCharInArea3d|natives.isCharInArea3d(Ped, Vec3, Vec3, bool)]]<br>
[[natives.isCharInAreaOnFoot2d|natives.isCharInAreaOnFoot2d(Ped, Vec2, Vec2, bool)]]<br>
[[natives.isCharInCar|natives.isCharInCar(Vehicle, Vehicle)]]<br>
[[natives.isCharInFlyingVehicle|natives.isCharInFlyingVehicle(Vehicle)]]<br>
[[natives.isCharInjured|natives.isCharInjured(Ped)]]<br>
[[natives.isCharInMeleeCombat|natives.isCharInMeleeCombat(Ped)]]<br>
[[natives.isCharInModel|natives.isCharInModel(Ped, int)]]<br>
[[natives.isCharInTaxi|natives.isCharInTaxi(Vehicle)]]<br>
[[natives.isCharInWater|natives.isCharInWater(Ped)]]<br>
[[natives.isCharInZone|natives.isCharInZone(Ped, string)]]<br>
[[natives.isCharMale|natives.isCharMale(Ped)]]<br>
[[natives.isCharModel|natives.isCharModel(Ped, int)]]<br>
[[natives.isCharOnAnyBike|natives.isCharOnAnyBike(Vehicle)]]<br>
[[natives.isCharOnFire|natives.isCharOnFire(Ped)]]<br>
[[natives.isCharOnFoot|natives.isCharOnFoot(Ped)]]<br>
[[natives.isCharOnScreen|natives.isCharOnScreen(Ped)]]<br>
[[natives.isCharPlayingAnim|natives.isCharPlayingAnim(Ped, string, string)]]<br>
[[natives.isCharRespondingToAnyEvent|natives.isCharRespondingToAnyEvent(Ped)]]<br>
[[natives.isCharRespondingToEvent|natives.isCharRespondingToEvent(Ped, int)]]<br>
[[natives.isCharShooting|natives.isCharShooting(Ped)]]<br>
[[natives.isCharShootingInArea|natives.isCharShootingInArea(Ped, Vec2, Vec2, bool)]]<br>
[[natives.isCharSittingIdle|natives.isCharSittingIdle(Ped)]]<br>
[[natives.isCharSittingInAnyCar|natives.isCharSittingInAnyCar(Vehicle)]]<br>
[[natives.isCharSittingInCar|natives.isCharSittingInCar(Vehicle, Vehicle)]]<br>
[[natives.isCharStopped|natives.isCharStopped(Ped)]]<br>
[[natives.isCharStuckUnderCar|natives.isCharStuckUnderCar(Vehicle)]]<br>
[[natives.isCharSwimming|natives.isCharSwimming(Ped)]]<br>
[[natives.isCharTouchingChar|natives.isCharTouchingChar(Ped, Ped)]]<br>
[[natives.isCharTouchingVehicle|natives.isCharTouchingVehicle(Vehicle, Vehicle)]]<br>
[[natives.isCharTryingToEnterALockedCar|natives.isCharTryingToEnterALockedCar(Vehicle)]]<br>
[[natives.isCharUsingAnyScenario|natives.isCharUsingAnyScenario(Ped)]]<br>
[[natives.isCharUsingMapAttractor|natives.isCharUsingMapAttractor(Ped)]]<br>
[[natives.isCharUsingScenario|natives.isCharUsingScenario(Ped, string)]]<br>
[[natives.isCharVisible|natives.isCharVisible(Ped)]]<br>
[[natives.isCharWaitingForWorldCollision|natives.isCharWaitingForWorldCollision(Ped)]]<br>
[[natives.isClosestObjectOfTypeSmashedOrDamaged|natives.isClosestObjectOfTypeSmashedOrDamaged(Vec3, float, int, bool, bool)]]<br>
[[natives.isControlJustPressed|natives.isControlJustPressed(int, int)]]<br>
[[natives.isControlPressed|natives.isControlPressed(int, int)]]<br>
[[natives.isCopPedInArea3dNoSave|natives.isCopPedInArea3dNoSave(Vec3, Vec3)]]<br>
[[natives.isCopVehicleInArea3dNoSave|natives.isCopVehicleInArea3dNoSave(Vec3, Vec3)]]<br>
[[natives.isDebugCameraOn|natives.isDebugCameraOn(void)]]<br>
[[natives.isEmergencyServicesVehicle|natives.isEmergencyServicesVehicle(Vehicle)]]<br>
[[natives.isEpisodeAvailable|natives.isEpisodeAvailable(int)]]<br>
[[natives.isEpisodicDiscBuild|natives.isEpisodicDiscBuild(void)]]<br>
[[natives.isExplosionInArea|natives.isExplosionInArea(int, Vec3, Vec3)]]<br>
[[natives.isExplosionInSphere|natives.isExplosionInSphere(int, Vec3, float)]]<br>
[[natives.isFollowVehicleCamOffsetActive|natives.isFollowVehicleCamOffsetActive(void)]]<br>
[[natives.isFontLoaded|natives.isFontLoaded(int)]]<br>
[[natives.isFrontendFading|natives.isFrontendFading(void)]]<br>
[[natives.isGameInControlOfMusic|natives.isGameInControlOfMusic(void)]]<br>
[[natives.isGameKeyboardKeyJustPressed|natives.isGameKeyboardKeyJustPressed(int)]]<br>
[[natives.isGameKeyboardKeyPressed|natives.isGameKeyboardKeyPressed(int)]]<br>
[[natives.isGameKeyboardNavDownPressed|natives.isGameKeyboardNavDownPressed(bool)]]<br>
[[natives.isGameKeyboardNavLeftPressed|natives.isGameKeyboardNavLeftPressed(bool)]]<br>
[[natives.isGameKeyboardNavRightPressed|natives.isGameKeyboardNavRightPressed(bool)]]<br>
[[natives.isGameKeyboardNavUpPressed|natives.isGameKeyboardNavUpPressed(bool)]]<br>
[[natives.isGarageClosed|natives.isGarageClosed(string)]]<br>
[[natives.isGarageOpen|natives.isGarageOpen(string)]]<br>
[[natives.isGroupLeader|natives.isGroupLeader(object, int)]]<br>
[[natives.isGroupMember|natives.isGroupMember(object, int)]]<br>
[[natives.isHeliPartBroken|natives.isHeliPartBroken(Vehicle, bool, bool, bool)]]<br>
[[natives.isHelpMessageBeingDisplayed|natives.isHelpMessageBeingDisplayed(void)]]<br>
[[natives.isHintRunning|natives.isHintRunning(void)]]<br>
[[natives.isHudPreferenceSwitchedOn|natives.isHudPreferenceSwitchedOn(void)]]<br>
[[natives.isHudReticuleComplex|natives.isHudReticuleComplex(void)]]<br>
[[natives.isInCarFireButtonPressed|natives.isInCarFireButtonPressed(void)]]<br>
[[natives.isInLanMode|natives.isInLanMode(void)]]<br>
[[natives.isInPlayerSettingsMenu|natives.isInPlayerSettingsMenu(void)]]<br>
[[natives.isInSpectatorMode|natives.isInSpectatorMode(void)]]<br>
[[natives.isInteriorScene|natives.isInteriorScene(void)]]<br>
[[natives.isJapaneseVersion|natives.isJapaneseVersion(void)]]<br>
[[natives.isKeyboardKeyJustPressed|natives.isKeyboardKeyJustPressed(int)]]<br>
[[natives.isKeyboardKeyPressed|natives.isKeyboardKeyPressed(int)]]<br>
[[natives.isLazlowStationLocked|natives.isLazlowStationLocked(void)]]<br>
[[natives.isLcpdDataValid|natives.isLcpdDataValid(void)]]<br>
[[natives.isLookInverted|natives.isLookInverted(void)]]<br>
[[natives.isMemoryCardInUse|natives.isMemoryCardInUse(void)]]<br>
[[natives.isMessageBeingDisplayed|natives.isMessageBeingDisplayed(void)]]<br>
[[natives.isMinigameInProgress|natives.isMinigameInProgress(void)]]<br>
[[natives.isMissionCompletePlaying|natives.isMissionCompletePlaying(void)]]<br>
[[natives.isMobilePhoneCallOngoing|natives.isMobilePhoneCallOngoing(void)]]<br>
[[natives.isMobilePhoneRadioActive|natives.isMobilePhoneRadioActive(void)]]<br>
[[natives.isModelInCdimage|natives.isModelInCdimage(int)]]<br>
[[natives.isMoneyPickupAtCoords|natives.isMoneyPickupAtCoords(Vec3)]]<br>
[[natives.isMouseButtonJustPressed|natives.isMouseButtonJustPressed(int)]]<br>
[[natives.isMouseButtonPressed|natives.isMouseButtonPressed(int)]]<br>
[[natives.isMouseUsingVerticalInversion|natives.isMouseUsingVerticalInversion(void)]]<br>
[[natives.isNetworkGamePending|natives.isNetworkGamePending(void)]]<br>
[[natives.isNetworkGameRunning|natives.isNetworkGameRunning(void)]]<br>
[[natives.isNetworkPlayerActive|natives.isNetworkPlayerActive(int)]]<br>
[[natives.isNetworkSession|natives.isNetworkSession(void)]]<br>
[[natives.isNextStationAllowed|natives.isNextStationAllowed(object)]]<br>
[[natives.isNonFragObjectSmashed|natives.isNonFragObjectSmashed(Vec3, float, int)]]<br>
[[natives.isNumlockEnabled|natives.isNumlockEnabled(void)]]<br>
[[natives.isObjectReassignmentInProgress|natives.isObjectReassignmentInProgress(void)]]<br>
[[natives.isOurPlayerHigherPriorityForCarGeneration|natives.isOurPlayerHigherPriorityForCarGeneration(int)]]<br>
[[natives.isPainPlaying|natives.isPainPlaying(object)]]<br>
[[natives.isPartyMode|natives.isPartyMode(void)]]<br>
[[natives.isPauseMenuActive|natives.isPauseMenuActive(void)]]<br>
[[natives.isPayNSprayActive|natives.isPayNSprayActive(void)]]<br>
[[natives.isPcUsingJoypad|natives.isPcUsingJoypad(void)]]<br>
[[natives.isPcVersion|natives.isPcVersion(void)]]<br>
[[natives.isPedAMissionPed|natives.isPedAMissionPed(Ped)]]<br>
[[natives.isPedAttachedToAnyCar|natives.isPedAttachedToAnyCar(Vehicle)]]<br>
[[natives.isPedBeingJacked|natives.isPedBeingJacked(Ped)]]<br>
[[natives.isPedClimbing|natives.isPedClimbing(Ped)]]<br>
[[natives.isPedDoingDriveby|natives.isPedDoingDriveby(Ped)]]<br>
[[natives.isPedFleeing|natives.isPedFleeing(Ped)]]<br>
[[natives.isPedHoldingAnObject|natives.isPedHoldingAnObject(Ped)]]<br>
[[natives.isPedInCombat|natives.isPedInCombat(Ped)]]<br>
[[natives.isPedInCover|natives.isPedInCover(Ped)]]<br>
[[natives.isPedInCutsceneBlockingBounds|natives.isPedInCutsceneBlockingBounds(Ped)]]<br>
[[natives.isPedInGroup|natives.isPedInGroup(Ped)]]<br>
[[natives.isPedJacking|natives.isPedJacking(Ped)]]<br>
[[natives.isPedLookingAtCar|natives.isPedLookingAtCar(Vehicle, Vehicle)]]<br>
[[natives.isPedLookingAtPed|natives.isPedLookingAtPed(Ped, Ped)]]<br>
[[natives.isPedPinnedDown|natives.isPedPinnedDown(Ped)]]<br>
[[natives.isPedRagdoll|natives.isPedRagdoll(Ped)]]<br>
[[natives.isPedRetreating|natives.isPedRetreating(Ped)]]<br>
[[natives.isPedsVehicleHot|natives.isPedsVehicleHot(Vehicle)]]<br>
[[natives.isPlaceCarBombActive|natives.isPlaceCarBombActive(void)]]<br>
[[natives.isPlaybackGoingOnForCar|natives.isPlaybackGoingOnForCar(Vehicle)]]<br>
[[natives.isPlayerBeingArrested|natives.isPlayerBeingArrested(void)]]<br>
[[natives.isPlayerClimbing|natives.isPlayerClimbing(int)]]<br>
[[natives.isPlayerControlOn|natives.isPlayerControlOn(int)]]<br>
[[natives.isPlayerDead|natives.isPlayerDead(int)]]<br>
[[natives.isPlayerFreeAimingAtChar|natives.isPlayerFreeAimingAtChar(int, Ped)]]<br>
[[natives.isPlayerFreeForAmbientTask|natives.isPlayerFreeForAmbientTask(int)]]<br>
[[natives.isPlayerInRemoteMode|natives.isPlayerInRemoteMode(int)]]<br>
[[natives.isPlayerOnline|natives.isPlayerOnline(void)]]<br>
[[natives.isPlayerPerformingStoppie|natives.isPlayerPerformingStoppie(int)]]<br>
[[natives.isPlayerPerformingWheelie|natives.isPlayerPerformingWheelie(int)]]<br>
[[natives.isPlayerPlaying|natives.isPlayerPlaying(int)]]<br>
[[natives.isPlayerPressingHorn|natives.isPlayerPressingHorn(int)]]<br>
[[natives.isPlayerReadyForCutscene|natives.isPlayerReadyForCutscene(int)]]<br>
[[natives.isPlayerScriptControlOn|natives.isPlayerScriptControlOn(int)]]<br>
[[natives.isPlayerSignedInLocally|natives.isPlayerSignedInLocally(void)]]<br>
[[natives.isPlayerTargettingAnything|natives.isPlayerTargettingAnything(int)]]<br>
[[natives.isPlayerTargettingChar|natives.isPlayerTargettingChar(int, Ped)]]<br>
[[natives.isPlayerVehicleEntryDisabled|natives.isPlayerVehicleEntryDisabled(int)]]<br>
[[natives.isPointObscuredByAMissionEntity|natives.isPointObscuredByAMissionEntity(float, float, float, float, float, float)]]<br>
[[natives.isPosInCutsceneBlockingBounds|natives.isPosInCutsceneBlockingBounds(Vec3)]]<br>
[[natives.isProjectileInArea|natives.isProjectileInArea(Vec3, Vec3)]]<br>
[[natives.isRadioHudOn|natives.isRadioHudOn(void)]]<br>
[[natives.isRadioRetuning|natives.isRadioRetuning(void)]]<br>
[[natives.isRelationshipSet|natives.isRelationshipSet(int, int, int)]]<br>
[[natives.isReplaySaving|natives.isReplaySaving(void)]]<br>
[[natives.isReplaySystemSaving|natives.isReplaySystemSaving(void)]]<br>
[[natives.isScoreGreater|natives.isScoreGreater(int, int)]]<br>
[[natives.isScreenFadedIn|natives.isScreenFadedIn(void)]]<br>
[[natives.isScreenFadedOut|natives.isScreenFadedOut(void)]]<br>
[[natives.isScreenFading|natives.isScreenFading(void)]]<br>
[[natives.isScreenFadingIn|natives.isScreenFadingIn(void)]]<br>
[[natives.isScreenFadingOut|natives.isScreenFadingOut(void)]]<br>
[[natives.isScriptedConversationOngoing|natives.isScriptedConversationOngoing(void)]]<br>
[[natives.isScriptedSpeechPlaying|natives.isScriptedSpeechPlaying(object)]]<br>
[[natives.isScriptFireExtinguished|natives.isScriptFireExtinguished(int)]]<br>
[[natives.isSittingObjectNear|natives.isSittingObjectNear(Vec3, int)]]<br>
[[natives.isSniperInverted|natives.isSniperInverted(void)]]<br>
[[natives.isSpecificCamInterpolating|natives.isSpecificCamInterpolating(int)]]<br>
[[natives.isStreamingAdditionalText|natives.isStreamingAdditionalText(int)]]<br>
[[natives.isStreamingPriorityRequests|natives.isStreamingPriorityRequests(void)]]<br>
[[natives.isStreamingThisAdditionalText|natives.isStreamingThisAdditionalText(string, int, int)]]<br>
[[natives.isStringNull|natives.isStringNull(string)]]<br>
[[natives.isSystemUiShowing|natives.isSystemUiShowing(void)]]<br>
[[natives.isThisAMinigameScript|natives.isThisAMinigameScript(void)]]<br>
[[natives.isThisHelpMessageBeingDisplayed|natives.isThisHelpMessageBeingDisplayed(string)]]<br>
[[natives.isThisHelpMessageWithNumberBeingDisplayed|natives.isThisHelpMessageWithNumberBeingDisplayed(string, int)]]<br>
[[natives.isThisHelpMessageWithStringBeingDisplayed|natives.isThisHelpMessageWithStringBeingDisplayed(string, string)]]<br>
[[natives.isThisMachineTheServer|natives.isThisMachineTheServer(void)]]<br>
[[natives.isThisModelABike|natives.isThisModelABike(int)]]<br>
[[natives.isThisModelABoat|natives.isThisModelABoat(int)]]<br>
[[natives.isThisModelACar|natives.isThisModelACar(int)]]<br>
[[natives.isThisModelAHeli|natives.isThisModelAHeli(int)]]<br>
[[natives.isThisModelAPed|natives.isThisModelAPed(int)]]<br>
[[natives.isThisModelAPlane|natives.isThisModelAPlane(int)]]<br>
[[natives.isThisModelATrain|natives.isThisModelATrain(int)]]<br>
[[natives.isThisModelAVehicle|natives.isThisModelAVehicle(int)]]<br>
[[natives.isThisPedAPlayer|natives.isThisPedAPlayer(Ped)]]<br>
[[natives.isThreadActive|natives.isThreadActive(int)]]<br>
[[natives.isUsingController|natives.isUsingController(void)]]<br>
[[natives.isVehDriveable|natives.isVehDriveable(object)]]<br>
[[natives.isVehicleExtraTurnedOn|natives.isVehicleExtraTurnedOn(Vehicle, int)]]<br>
[[natives.isVehicleOnAllWheels|natives.isVehicleOnAllWheels(Vehicle)]]<br>
[[natives.isVehStuck|natives.isVehStuck(object, int, bool, bool, bool)]]<br>
[[natives.isVehWindowIntact|natives.isVehWindowIntact(object, int)]]<br>
[[natives.isViewportActive|natives.isViewportActive(int)]]<br>
[[natives.isWantedLevelGreater|natives.isWantedLevelGreater(int, int)]]<br>
[[natives.isWorldPointWithinBrainActivationRange|natives.isWorldPointWithinBrainActivationRange(void)]]<br>
[[natives.isXbox360Version|natives.isXbox360Version(void)]]<br>
[[natives.knockPedOffBike|natives.knockPedOffBike(Vehicle)]]<br>
[[natives.launchLocalPlayerInNetworkGame|natives.launchLocalPlayerInNetworkGame(void)]]<br>
[[natives.limitAngle|natives.limitAngle(float)]]<br>
[[natives.limitTwoPlayerDistance|natives.limitTwoPlayerDistance(float)]]<br>
[[natives.line|natives.line(Vec3, Vec3)]]<br>
[[natives.listenToPlayerGroupCommands|natives.listenToPlayerGroupCommands(object, bool)]]<br>
[[natives.loadAdditionalText|natives.loadAdditionalText(string, int)]]<br>
[[natives.loadAllObjectsNow|natives.loadAllObjectsNow(void)]]<br>
[[natives.loadAllPathNodes|natives.loadAllPathNodes(bool)]]<br>
[[natives.loadCharDecisionMaker|natives.loadCharDecisionMaker(int)]]<br>
[[natives.loadCombatDecisionMaker|natives.loadCombatDecisionMaker(int)]]<br>
[[natives.loadPathNodesInArea|natives.loadPathNodesInArea(Vec3, float)]]<br>
[[natives.loadScene|natives.loadScene(Vec3)]]<br>
[[natives.loadSceneForRoomByKey|natives.loadSceneForRoomByKey(int, int)]]<br>
[[natives.loadSettings|natives.loadSettings(void)]]<br>
[[natives.loadTextFont|natives.loadTextFont(int)]]<br>
[[natives.loadTxd|natives.loadTxd(string)]]<br>
[[natives.loadWebPage|natives.loadWebPage(int, string)]]<br>
[[natives.localPlayerIsReadyToStartPlaying|natives.localPlayerIsReadyToStartPlaying(void)]]<br>
[[natives.locateCar2d|natives.locateCar2d(Vehicle, Vec2, Vec2, bool)]]<br>
[[natives.locateCar3d|natives.locateCar3d(Vehicle, Vec3, Vec3, bool)]]<br>
[[natives.locateCharAnyMeans2d|natives.locateCharAnyMeans2d(Ped, Vec2, Vec2, bool)]]<br>
[[natives.locateCharAnyMeans3d|natives.locateCharAnyMeans3d(Ped, Vec3, Vec3, bool)]]<br>
[[natives.locateCharAnyMeansCar2d|natives.locateCharAnyMeansCar2d(Vehicle, Vehicle, Vec2, bool)]]<br>
[[natives.locateCharAnyMeansCar3d|natives.locateCharAnyMeansCar3d(Vehicle, Vehicle, Vec3, bool)]]<br>
[[natives.locateCharAnyMeansChar2d|natives.locateCharAnyMeansChar2d(Ped, Ped, Vec2, bool)]]<br>
[[natives.locateCharAnyMeansChar3d|natives.locateCharAnyMeansChar3d(Ped, Ped, Vec3, bool)]]<br>
[[natives.locateCharInCar2d|natives.locateCharInCar2d(Vehicle, Vec2, Vec2, bool)]]<br>
[[natives.locateCharInCar3d|natives.locateCharInCar3d(Vehicle, Vec3, Vec3, bool)]]<br>
[[natives.locateCharInCarCar2d|natives.locateCharInCarCar2d(Vehicle, Vehicle, Vec2, bool)]]<br>
[[natives.locateCharInCarCar3d|natives.locateCharInCarCar3d(Vehicle, Vehicle, Vec3, bool)]]<br>
[[natives.locateCharInCarChar2d|natives.locateCharInCarChar2d(Vehicle, Vehicle, Vec2, bool)]]<br>
[[natives.locateCharInCarChar3d|natives.locateCharInCarChar3d(Vehicle, Vehicle, Vec3, bool)]]<br>
[[natives.locateCharOnFoot2d|natives.locateCharOnFoot2d(Ped, Vec2, Vec2, bool)]]<br>
[[natives.locateCharOnFoot3d|natives.locateCharOnFoot3d(Ped, Vec3, Vec3, bool)]]<br>
[[natives.locateCharOnFootCar2d|natives.locateCharOnFootCar2d(Vehicle, Vehicle, Vec2, bool)]]<br>
[[natives.locateCharOnFootCar3d|natives.locateCharOnFootCar3d(Vehicle, Vehicle, Vec3, bool)]]<br>
[[natives.locateCharOnFootChar2d|natives.locateCharOnFootChar2d(Ped, Ped, Vec2, bool)]]<br>
[[natives.locateCharOnFootChar3d|natives.locateCharOnFootChar3d(Ped, Ped, Vec3, bool)]]<br>
[[natives.locateDeadCar3d|natives.locateDeadCar3d(Vehicle, Vec3, Vec3, bool)]]<br>
[[natives.lockCarDoors|natives.lockCarDoors(Vehicle, int)]]<br>
[[natives.lockLazlowStation|natives.lockLazlowStation(void)]]<br>
[[natives.lockPlayerSettingsGenreChange|natives.lockPlayerSettingsGenreChange(int)]]<br>
[[natives.loopRaceTrack|natives.loopRaceTrack(bool)]]<br>
[[natives.m|natives.m(int, int)]]<br>
[[natives.maintainFlashingStarAfterOffence|natives.maintainFlashingStarAfterOffence(int, bool)]]<br>
[[natives.makePlayerFireProof|natives.makePlayerFireProof(int, bool)]]<br>
[[natives.makePlayerGangDisappear|natives.makePlayerGangDisappear(void)]]<br>
[[natives.makePlayerGangReappear|natives.makePlayerGangReappear(void)]]<br>
[[natives.makePlayerSafeForCutscene|natives.makePlayerSafeForCutscene(int)]]<br>
[[natives.markCarAsConvoyCar|natives.markCarAsConvoyCar(Vehicle, bool)]]<br>
[[natives.markCarAsNoLongerNeeded|natives.markCarAsNoLongerNeeded(void)]]<br>
[[natives.markCharAsNoLongerNeeded|natives.markCharAsNoLongerNeeded(void)]]<br>
[[natives.markMissionTrainAsNoLongerNeeded|natives.markMissionTrainAsNoLongerNeeded(int)]]<br>
[[natives.markMissionTrainsAsNoLongerNeeded|natives.markMissionTrainsAsNoLongerNeeded(void)]]<br>
[[natives.markModelAsNoLongerNeeded|natives.markModelAsNoLongerNeeded(int)]]<br>
[[natives.markObjectAsNoLongerNeeded|natives.markObjectAsNoLongerNeeded(void)]]<br>
[[natives.markRoadNodeAsDontWander|natives.markRoadNodeAsDontWander(Vec3)]]<br>
[[natives.markScriptAsNoLongerNeeded|natives.markScriptAsNoLongerNeeded(string)]]<br>
[[natives.markStreamedTxdAsNoLongerNeeded|natives.markStreamedTxdAsNoLongerNeeded(string)]]<br>
[[natives.missionAudioBankNoLongerNeeded|natives.missionAudioBankNoLongerNeeded(void)]]<br>
[[natives.modifyCharMoveState|natives.modifyCharMoveState(Ped, int)]]<br>
[[natives.mpGetAmountOfAnchorPoints|natives.mpGetAmountOfAnchorPoints(object, int)]]<br>
[[natives.mpGetAmountOfVariationComponent|natives.mpGetAmountOfVariationComponent(object, int)]]<br>
[[natives.mpGetPreferenceValue|natives.mpGetPreferenceValue(int)]]<br>
[[natives.mpGetPropSetup|natives.mpGetPropSetup(object, int, int, int, int)]]<br>
[[natives.mpGetVariationSetup|natives.mpGetVariationSetup(object, int, int, int, int)]]<br>
[[natives.mpSetPreferenceValue|natives.mpSetPreferenceValue(int, int)]]<br>
[[natives.muteGameworldAndPositionedRadioForTv|natives.muteGameworldAndPositionedRadioForTv(bool)]]<br>
[[natives.muteGameworldAudio|natives.muteGameworldAudio(bool)]]<br>
[[natives.mutePositionedRadio|natives.mutePositionedRadio(bool)]]<br>
[[natives.muteStaticEmitter|natives.muteStaticEmitter(int, bool)]]<br>
[[natives.newMobilePhoneCall|natives.newMobilePhoneCall(void)]]<br>
[[natives.newScriptedConversation|natives.newScriptedConversation(void)]]<br>
[[natives.obfuscateInt|natives.obfuscateInt(int, int)]]<br>
[[natives.obfuscateString|natives.obfuscateString(string)]]<br>
[[natives.onFireScream|natives.onFireScream(object)]]<br>
[[natives.openCarDoor|natives.openCarDoor(Vehicle, int)]]<br>
[[natives.openDebugFile|natives.openDebugFile(void)]]<br>
[[natives.openGarage|natives.openGarage(string)]]<br>
[[natives.openSequenceTask|natives.openSequenceTask(void)]]<br>
[[natives.overrideFreezeFlags|natives.overrideFreezeFlags(bool)]]<br>
[[natives.overrideNextRestart|natives.overrideNextRestart(Vec3, float)]]<br>
[[natives.overrideNumberOfParkedCars|natives.overrideNumberOfParkedCars(int)]]<br>
[[natives.panicScream|natives.panicScream(object)]]<br>
[[natives.pauseGame|natives.pauseGame(void)]]<br>
[[natives.pausePlaybackRecordedCar|natives.pausePlaybackRecordedCar(Vehicle)]]<br>
[[natives.pauseScriptedConversation|natives.pauseScriptedConversation(bool)]]<br>
[[natives.pedQueueConsiderPedsWithFlagFalse|natives.pedQueueConsiderPedsWithFlagFalse(int)]]<br>
[[natives.pedQueueConsiderPedsWithFlagTrue|natives.pedQueueConsiderPedsWithFlagTrue(int)]]<br>
[[natives.pedQueueRejectPedsWithFlagFalse|natives.pedQueueRejectPedsWithFlagFalse(int)]]<br>
[[natives.pedQueueRejectPedsWithFlagTrue|natives.pedQueueRejectPedsWithFlagTrue(int)]]<br>
[[natives.pickupsPassTime|natives.pickupsPassTime(int)]]<br>
[[natives.planeStartsInAir|natives.planeStartsInAir(Vehicle)]]<br>
[[natives.playAudioEvent|natives.playAudioEvent(string)]]<br>
[[natives.playAudioEventFromPed|natives.playAudioEventFromPed(string, Ped)]]<br>
[[natives.playAudioEventFromVehicle|natives.playAudioEventFromVehicle(string, Vehicle)]]<br>
[[natives.playCarAnim|natives.playCarAnim(Vehicle, string, string, float, bool, bool)]]<br>
[[natives.playerHasChar|natives.playerHasChar(int)]]<br>
[[natives.playerHasFlashingStarsAboutToDrop|natives.playerHasFlashingStarsAboutToDrop(int)]]<br>
[[natives.playerHasGreyedOutStars|natives.playerHasGreyedOutStars(int)]]<br>
[[natives.playerIsInteractingWithGarage|natives.playerIsInteractingWithGarage(void)]]<br>
[[natives.playerIsNearFirstPigeon|natives.playerIsNearFirstPigeon(Vec3)]]<br>
[[natives.playerIsPissedOff|natives.playerIsPissedOff(int)]]<br>
[[natives.playerWantsToJoinNetworkGame|natives.playerWantsToJoinNetworkGame(int)]]<br>
[[natives.playFireSoundFromPosition|natives.playFireSoundFromPosition(int, Vec3)]]<br>
[[natives.playMovie|natives.playMovie(void)]]<br>
[[natives.playScriptedConversationFrontend|natives.playScriptedConversationFrontend(bool)]]<br>
[[natives.playSound|natives.playSound(int, string)]]<br>
[[natives.playSoundFromPed|natives.playSoundFromPed(int, string, Ped)]]<br>
[[natives.playSoundFromPosition|natives.playSoundFromPosition(int, string, Vec3)]]<br>
[[natives.playSoundFromVehicle|natives.playSoundFromVehicle(int, string, Vehicle)]]<br>
[[natives.playSoundFrontend|natives.playSoundFrontend(int, string)]]<br>
[[natives.playstatsCheat|natives.playstatsCheat(int)]]<br>
[[natives.playstatsFloat|natives.playstatsFloat(int, float)]]<br>
[[natives.playstatsMissionCancelled|natives.playstatsMissionCancelled(int)]]<br>
[[natives.playstatsMissionFailed|natives.playstatsMissionFailed(int)]]<br>
[[natives.playstatsMissionPassed|natives.playstatsMissionPassed(string)]]<br>
[[natives.playstatsMissionStarted|natives.playstatsMissionStarted(int)]]<br>
[[natives.playStreamFromPed|natives.playStreamFromPed(Ped)]]<br>
[[natives.playStreamFrontend|natives.playStreamFrontend(void)]]<br>
[[natives.pointCamAtCam|natives.pointCamAtCam(int, int)]]<br>
[[natives.pointCamAtCoord|natives.pointCamAtCoord(int, Vec3)]]<br>
[[natives.pointCamAtPed|natives.pointCamAtPed(int, Ped)]]<br>
[[natives.pointCamAtVehicle|natives.pointCamAtVehicle(int, Vehicle)]]<br>
[[natives.pointFixedCam|natives.pointFixedCam(Vec3, int)]]<br>
[[natives.pointFixedCamAtPed|natives.pointFixedCamAtPed(Ped, int)]]<br>
[[natives.pointFixedCamAtPos|natives.pointFixedCamAtPos(Vec3, int)]]<br>
[[natives.pointFixedCamAtVehicle|natives.pointFixedCamAtVehicle(Vehicle, int)]]<br>
[[natives.popCarBoot|natives.popCarBoot(Vehicle)]]<br>
[[natives.populateNow|natives.populateNow(void)]]<br>
[[natives.pow|natives.pow(float, float)]]<br>
[[natives.preloadStream|natives.preloadStream(string)]]<br>
[[natives.preloadStreamWithStartOffset|natives.preloadStreamWithStartOffset(string, int)]]<br>
[[natives.previewRingtone|natives.previewRingtone(int)]]<br>
[[natives.print|natives.print(string, int, bool)]]<br>
[[natives.printBig|natives.printBig(string, int, bool)]]<br>
[[natives.printBigQ|natives.printBigQ(string, int, int)]]<br>
[[natives.printfloat|natives.printfloat(float)]]<br>
[[natives.printHelp|natives.printHelp(string)]]<br>
[[natives.printHelpForever|natives.printHelpForever(string)]]<br>
[[natives.printHelpForeverWithNumber|natives.printHelpForeverWithNumber(string, int)]]<br>
[[natives.printHelpForeverWithString|natives.printHelpForeverWithString(string, string)]]<br>
[[natives.printHelpForeverWithStringNoSound|natives.printHelpForeverWithStringNoSound(string, string)]]<br>
[[natives.printHelpForeverWithTwoNumbers|natives.printHelpForeverWithTwoNumbers(string, int, int)]]<br>
[[natives.printHelpOverFrontend|natives.printHelpOverFrontend(string)]]<br>
[[natives.printHelpWithNumber|natives.printHelpWithNumber(string, int)]]<br>
[[natives.printHelpWithString|natives.printHelpWithString(string, string)]]<br>
[[natives.printHelpWithStringNoSound|natives.printHelpWithStringNoSound(string, string)]]<br>
[[natives.printHelpWithTwoNumbers|natives.printHelpWithTwoNumbers(string, int, int)]]<br>
[[natives.printint|natives.printint(int)]]<br>
[[natives.printnl|natives.printnl(void)]]<br>
[[natives.printNow|natives.printNow(string, int, bool)]]<br>
[[natives.printstring|natives.printstring(string)]]<br>
[[natives.printStringInString|natives.printStringInString(string, string, int, bool)]]<br>
[[natives.printStringInStringNow|natives.printStringInStringNow(string, string, int, bool)]]<br>
[[natives.printStringWithLiteralString|natives.printStringWithLiteralString(string, string, int, int)]]<br>
[[natives.printStringWithLiteralStringNow|natives.printStringWithLiteralStringNow(string, string, int, bool)]]<br>
[[natives.printStringWithSubstringGivenHashKeyNow|natives.printStringWithSubstringGivenHashKeyNow(string, int, int, int)]]<br>
[[natives.printStringWithTwoLiteralStrings|natives.printStringWithTwoLiteralStrings(string, string, string, int, int)]]<br>
[[natives.printStringWithTwoLiteralStringsNow|natives.printStringWithTwoLiteralStringsNow(string, string, string, int, int)]]<br>
[[natives.printvector|natives.printvector(Vec3)]]<br>
[[natives.printWith2Numbers|natives.printWith2Numbers(string, int, int, int, bool)]]<br>
[[natives.printWith2NumbersBig|natives.printWith2NumbersBig(string, int, int, int, int)]]<br>
[[natives.printWith2NumbersNow|natives.printWith2NumbersNow(string, int, int, int, bool)]]<br>
[[natives.printWith3Numbers|natives.printWith3Numbers(string, int, int, int, int, int)]]<br>
[[natives.printWith3NumbersNow|natives.printWith3NumbersNow(string, int, int, int, int, int)]]<br>
[[natives.printWith4Numbers|natives.printWith4Numbers(string, int, int, int, int, int, int)]]<br>
[[natives.printWith4NumbersNow|natives.printWith4NumbersNow(string, int, int, int, int, int, int)]]<br>
[[natives.printWith5Numbers|natives.printWith5Numbers(string, int, int, int, int, int, int, int)]]<br>
[[natives.printWith5NumbersNow|natives.printWith5NumbersNow(string, int, int, int, int, int, int, int)]]<br>
[[natives.printWith6Numbers|natives.printWith6Numbers(string, int, int, int, int, int, int, int, int)]]<br>
[[natives.printWith6NumbersNow|natives.printWith6NumbersNow(string, int, int, int, int, int, int, int, int)]]<br>
[[natives.printWithNumber|natives.printWithNumber(string, int, int, bool)]]<br>
[[natives.printWithNumberBig|natives.printWithNumberBig(string, int, int, bool)]]<br>
[[natives.printWithNumberNow|natives.printWithNumberNow(string, int, int, bool)]]<br>
[[natives.prioritizeStreamingRequest|natives.prioritizeStreamingRequest(void)]]<br>
[[natives.processMissionDeletionList|natives.processMissionDeletionList(void)]]<br>
[[natives.prostituteCamActivate|natives.prostituteCamActivate(bool)]]<br>
[[natives.readKillFrenzyStatus|natives.readKillFrenzyStatus(void)]]<br>
[[natives.registerBestPosition|natives.registerBestPosition(int, int)]]<br>
[[natives.registerFloatStat|natives.registerFloatStat(int, float)]]<br>
[[natives.registerHatedTargetsAroundPed|natives.registerHatedTargetsAroundPed(Ped, float)]]<br>
[[natives.registerHatedTargetsInArea|natives.registerHatedTargetsInArea(object, Vec3, float)]]<br>
[[natives.registerIntStat|natives.registerIntStat(int, int)]]<br>
[[natives.registerKillInMultiplayerGame|natives.registerKillInMultiplayerGame(int, int, int)]]<br>
[[natives.registerMissionPassed|natives.registerMissionPassed(string)]]<br>
[[natives.registerMultiplayerGameWin|natives.registerMultiplayerGameWin(int, bool)]]<br>
[[natives.registerNetworkBestGameScores|natives.registerNetworkBestGameScores(int, int, int)]]<br>
[[natives.registerOddjobMissionPassed|natives.registerOddjobMissionPassed(void)]]<br>
[[natives.registerPlayerRespawnCoords|natives.registerPlayerRespawnCoords(int, Vec3)]]<br>
[[natives.registerSaveHouse|natives.registerSaveHouse(Vec3, float, string, int)]]<br>
[[natives.registerScriptWithAudio|natives.registerScriptWithAudio(bool)]]<br>
[[natives.registerStringForFrontendStat|natives.registerStringForFrontendStat(int, string)]]<br>
[[natives.registerTarget|natives.registerTarget(object, object)]]<br>
[[natives.registerTrackNumber|natives.registerTrackNumber(int)]]<br>
[[natives.registerWorldPointScriptBrain|natives.registerWorldPointScriptBrain(string, float)]]<br>
[[natives.releaseMovie|natives.releaseMovie(void)]]<br>
[[natives.releasePathNodes|natives.releasePathNodes(void)]]<br>
[[natives.releaseScriptControlledMicrophone|natives.releaseScriptControlledMicrophone(void)]]<br>
[[natives.releaseSoundId|natives.releaseSoundId(int)]]<br>
[[natives.releaseTexture|natives.releaseTexture(int)]]<br>
[[natives.releaseTimeOfDay|natives.releaseTimeOfDay(void)]]<br>
[[natives.releaseWeather|natives.releaseWeather(void)]]<br>
[[natives.reloadWebPage|natives.reloadWebPage(int)]]<br>
[[natives.removeAdditionalPopulationModel|natives.removeAdditionalPopulationModel(int)]]<br>
[[natives.removeAllCharWeapons|natives.removeAllCharWeapons(Ped)]]<br>
[[natives.removeAllInactiveGroupsFromCleanupList|natives.removeAllInactiveGroupsFromCleanupList(void)]]<br>
[[natives.removeAllPickupsOfType|natives.removeAllPickupsOfType(int)]]<br>
[[natives.removeAnims|natives.removeAnims(string)]]<br>
[[natives.removeBlip|natives.removeBlip(int)]]<br>
[[natives.removeBlipAndClearIndex|natives.removeBlipAndClearIndex(int)]]<br>
[[natives.removeCarRecording|natives.removeCarRecording(int)]]<br>
[[natives.removeCarsFromGeneratorsInArea|natives.removeCarsFromGeneratorsInArea(Vec3, Vec3)]]<br>
[[natives.removeCarWindow|natives.removeCarWindow(Vehicle, int)]]<br>
[[natives.removeCharDefensiveArea|natives.removeCharDefensiveArea(Ped)]]<br>
[[natives.removeCharElegantly|natives.removeCharElegantly(Ped)]]<br>
[[natives.removeCharFromCarMaintainPosition|natives.removeCharFromCarMaintainPosition(Vehicle, Vehicle)]]<br>
[[natives.removeCharFromGroup|natives.removeCharFromGroup(Ped)]]<br>
[[natives.removeCloseMicPed|natives.removeCloseMicPed(Ped)]]<br>
[[natives.removeCoverPoint|natives.removeCoverPoint(int)]]<br>
[[natives.removeDecisionMaker|natives.removeDecisionMaker(int)]]<br>
[[natives.removeFakeNetworkNameFromPed|natives.removeFakeNetworkNameFromPed(Ped)]]<br>
[[natives.removeGroup|natives.removeGroup(int)]]<br>
[[natives.removeIpl|natives.removeIpl(string)]]<br>
[[natives.removeIplDiscreetly|natives.removeIplDiscreetly(string)]]<br>
[[natives.removeNavmeshRequiredRegion|natives.removeNavmeshRequiredRegion(float, float)]]<br>
[[natives.removePedHelmet|natives.removePedHelmet(Ped, bool)]]<br>
[[natives.removePlayerHelmet|natives.removePlayerHelmet(int, bool)]]<br>
[[natives.removeProjtexInRange|natives.removeProjtexInRange(Vec3, float)]]<br>
[[natives.removePtfx|natives.removePtfx(int)]]<br>
[[natives.removePtfxFromPed|natives.removePtfxFromPed(Ped)]]<br>
[[natives.removePtfxFromVehicle|natives.removePtfxFromVehicle(Vehicle)]]<br>
[[natives.removeScriptFire|natives.removeScriptFire(int)]]<br>
[[natives.removeScriptMic|natives.removeScriptMic(void)]]<br>
[[natives.removeStuckCarCheck|natives.removeStuckCarCheck(Vehicle)]]<br>
[[natives.removeTemporaryRadarBlipsForPickups|natives.removeTemporaryRadarBlipsForPickups(void)]]<br>
[[natives.removeTxd|natives.removeTxd(int)]]<br>
[[natives.removeUpsidedownCarCheck|natives.removeUpsidedownCarCheck(Vehicle)]]<br>
[[natives.removeWeaponFromChar|natives.removeWeaponFromChar(Ped, int)]]<br>
[[natives.renderRaceTrack|natives.renderRaceTrack(bool)]]<br>
[[natives.renderWeaponPickupsBigger|natives.renderWeaponPickupsBigger(bool)]]<br>
[[natives.reportCrime|natives.reportCrime(Vec3, string)]]<br>
[[natives.reportDispatch|natives.reportDispatch(int, Vec3)]]<br>
[[natives.reportPoliceSpottingSuspect|natives.reportPoliceSpottingSuspect(object)]]<br>
[[natives.reportSuspectArrested|natives.reportSuspectArrested(void)]]<br>
[[natives.reportSuspectDown|natives.reportSuspectDown(void)]]<br>
[[natives.reportTaggedRadioTrack|natives.reportTaggedRadioTrack(int)]]<br>
[[natives.requestAdditionalText|natives.requestAdditionalText(string, int)]]<br>
[[natives.requestAllSlodsInWorld|natives.requestAllSlodsInWorld(void)]]<br>
[[natives.requestAmbientAudioBank|natives.requestAmbientAudioBank(string)]]<br>
[[natives.requestAnims|natives.requestAnims(string)]]<br>
[[natives.requestCarRecording|natives.requestCarRecording(int)]]<br>
[[natives.requestCollisionAtPosn|natives.requestCollisionAtPosn(Vec3)]]<br>
[[natives.requestCollisionForModel|natives.requestCollisionForModel(int)]]<br>
[[natives.requestControlOfNetworkId|natives.requestControlOfNetworkId(int)]]<br>
[[natives.requestInteriorModels|natives.requestInteriorModels(int, string)]]<br>
[[natives.requestIpl|natives.requestIpl(string)]]<br>
[[natives.requestMissionAudioBank|natives.requestMissionAudioBank(string)]]<br>
[[natives.requestModel|natives.requestModel(int)]]<br>
[[natives.requestScript|natives.requestScript(string)]]<br>
[[natives.requestStreamedTxd|natives.requestStreamedTxd(string, bool)]]<br>
[[natives.reserveNetworkMissionObjectsForHost|natives.reserveNetworkMissionObjectsForHost(int)]]<br>
[[natives.reserveNetworkMissionPedsForHost|natives.reserveNetworkMissionPedsForHost(int)]]<br>
[[natives.reserveNetworkMissionVehicles|natives.reserveNetworkMissionVehicles(int)]]<br>
[[natives.reserveNetworkMissionVehiclesForHost|natives.reserveNetworkMissionVehiclesForHost(int)]]<br>
[[natives.resetAchievementsAward|natives.resetAchievementsAward(void)]]<br>
[[natives.resetCamInterpCustomSpeedGraph|natives.resetCamInterpCustomSpeedGraph(void)]]<br>
[[natives.resetCamSplineCustomSpeedGraph|natives.resetCamSplineCustomSpeedGraph(void)]]<br>
[[natives.resetCarWheels|natives.resetCarWheels(Vehicle, bool)]]<br>
[[natives.resetLocalPlayerWeaponStat|natives.resetLocalPlayerWeaponStat(int, int)]]<br>
[[natives.resetNoLawVehiclesDestroyedByLocalPlayer|natives.resetNoLawVehiclesDestroyedByLocalPlayer(void)]]<br>
[[natives.resetNumOfModelsKilledByPlayer|natives.resetNumOfModelsKilledByPlayer(int)]]<br>
[[natives.resetStuckTimer|natives.resetStuckTimer(object, int)]]<br>
[[natives.resetVisiblePedDamage|natives.resetVisiblePedDamage(Ped)]]<br>
[[natives.restartScriptedConversation|natives.restartScriptedConversation(void)]]<br>
[[natives.resurrectNetworkPlayer|natives.resurrectNetworkPlayer(int, Vec3, float)]]<br>
[[natives.retuneRadioDown|natives.retuneRadioDown(void)]]<br>
[[natives.retuneRadioToStationIndex|natives.retuneRadioToStationIndex(int)]]<br>
[[natives.retuneRadioToStationName|natives.retuneRadioToStationName(string)]]<br>
[[natives.retuneRadioUp|natives.retuneRadioUp(void)]]<br>
[[natives.reviveInjuredPed|natives.reviveInjuredPed(Ped)]]<br>
[[natives.round|natives.round(float)]]<br>
[[natives.saveNewlineToDebugFile|natives.saveNewlineToDebugFile(void)]]<br>
[[natives.saveSettings|natives.saveSettings(void)]]<br>
[[natives.sayAmbientSpeech|natives.sayAmbientSpeech(object, string, bool, bool, int)]]<br>
[[natives.sayAmbientSpeechWithVoice|natives.sayAmbientSpeechWithVoice(object, string, string, bool, bool, int)]]<br>
[[natives.scriptAssert|natives.scriptAssert(string)]]<br>
[[natives.scriptIsMovingMobilePhoneOffscreen|natives.scriptIsMovingMobilePhoneOffscreen(bool)]]<br>
[[natives.scriptIsUsingMobilePhone|natives.scriptIsUsingMobilePhone(bool)]]<br>
[[natives.searchCriteriaConsiderPedsWithFlagFalse|natives.searchCriteriaConsiderPedsWithFlagFalse(int)]]<br>
[[natives.searchCriteriaConsiderPedsWithFlagTrue|natives.searchCriteriaConsiderPedsWithFlagTrue(int)]]<br>
[[natives.searchCriteriaRejectPedsWithFlagFalse|natives.searchCriteriaRejectPedsWithFlagFalse(int)]]<br>
[[natives.searchCriteriaRejectPedsWithFlagTrue|natives.searchCriteriaRejectPedsWithFlagTrue(int)]]<br>
[[natives.securomSpotCheck1|natives.securomSpotCheck1(void)]]<br>
[[natives.securomSpotCheck2|natives.securomSpotCheck2(void)]]<br>
[[natives.securomSpotCheck3|natives.securomSpotCheck3(void)]]<br>
[[natives.securomSpotCheck4|natives.securomSpotCheck4(void)]]<br>
[[natives.selectWeaponsForVehicle|natives.selectWeaponsForVehicle(Vehicle, int)]]<br>
[[natives.sendClientBroadcastVariablesNow|natives.sendClientBroadcastVariablesNow(void)]]<br>
[[natives.sendNmMessage|natives.sendNmMessage(object)]]<br>
[[natives.setAdvancedBoolInDecisionMaker|natives.setAdvancedBoolInDecisionMaker(int, int, int, int, bool)]]<br>
[[natives.setAllCarGeneratorsBackToActive|natives.setAllCarGeneratorsBackToActive(void)]]<br>
[[natives.setAllCarsCanBeDamaged|natives.setAllCarsCanBeDamaged(bool)]]<br>
[[natives.setAllowDummyConversions|natives.setAllowDummyConversions(bool)]]<br>
[[natives.setAllPickupsOfTypeCollectableByCar|natives.setAllPickupsOfTypeCollectableByCar(int, bool)]]<br>
[[natives.setAllRandomPedsFlee|natives.setAllRandomPedsFlee(int, bool)]]<br>
[[natives.setAlwaysDisplayWeaponPickupMessage|natives.setAlwaysDisplayWeaponPickupMessage(bool)]]<br>
[[natives.setAmbientPlanesSpeedMultiplier|natives.setAmbientPlanesSpeedMultiplier(float)]]<br>
[[natives.setAmbientVoiceName|natives.setAmbientVoiceName(object, string)]]<br>
[[natives.setAnimGroupForChar|natives.setAnimGroupForChar(Ped, string)]]<br>
[[natives.setArmourPickupNetworkRegenTime|natives.setArmourPickupNetworkRegenTime(int)]]<br>
[[natives.setBikeRiderWillPutFootDownWhenStopped|natives.setBikeRiderWillPutFootDownWhenStopped(Vehicle, bool)]]<br>
[[natives.setBit|natives.setBit(int)]]<br>
[[natives.setBitsInRange|natives.setBitsInRange(int, int, int)]]<br>
[[natives.setBlipAsFriendly|natives.setBlipAsFriendly(int, bool)]]<br>
[[natives.setBlipAsShortRange|natives.setBlipAsShortRange(int, bool)]]<br>
[[natives.setBlipCoordinates|natives.setBlipCoordinates(int, Vec3)]]<br>
[[natives.setBlipMarkerLongDistance|natives.setBlipMarkerLongDistance(int, bool)]]<br>
[[natives.setBlipThrottleRandomly|natives.setBlipThrottleRandomly(object, bool)]]<br>
[[natives.setBlockCameraToggle|natives.setBlockCameraToggle(bool)]]<br>
[[natives.setBlockingOfNonTemporaryEvents|natives.setBlockingOfNonTemporaryEvents(object, bool)]]<br>
[[natives.setBriansMood|natives.setBriansMood(int)]]<br>
[[natives.setCamActive|natives.setCamActive(int, bool)]]<br>
[[natives.setCamAttachOffset|natives.setCamAttachOffset(int, Vec3)]]<br>
[[natives.setCamAttachOffsetIsRelative|natives.setCamAttachOffsetIsRelative(int, bool)]]<br>
[[natives.setCamBehindPed|natives.setCamBehindPed(Ped)]]<br>
[[natives.setCamComponentShake|natives.setCamComponentShake(int, int, int, int, Vec3)]]<br>
[[natives.setCamDofFocuspoint|natives.setCamDofFocuspoint(int, Vec3, float)]]<br>
[[natives.setCameraAutoScriptActivation|natives.setCameraAutoScriptActivation(bool)]]<br>
[[natives.setCameraBeginCamCommandsRequired|natives.setCameraBeginCamCommandsRequired(bool)]]<br>
[[natives.setCameraControlsDisabledWithPlayerControls|natives.setCameraControlsDisabledWithPlayerControls(bool)]]<br>
[[natives.setCameraState|natives.setCameraState(int, int)]]<br>
[[natives.setCamFarClip|natives.setCamFarClip(int, float)]]<br>
[[natives.setCamFarDof|natives.setCamFarDof(int, float)]]<br>
[[natives.setCamFov|natives.setCamFov(int, float)]]<br>
[[natives.setCamInFrontOfPed|natives.setCamInFrontOfPed(Ped)]]<br>
[[natives.setCamInheritRollPed|natives.setCamInheritRollPed(int, Ped)]]<br>
[[natives.setCamInheritRollVehicle|natives.setCamInheritRollVehicle(int, Vehicle)]]<br>
[[natives.setCamInterpCustomSpeedGraph|natives.setCamInterpCustomSpeedGraph(float)]]<br>
[[natives.setCamInterpDetailRotStyleAngles|natives.setCamInterpDetailRotStyleAngles(int)]]<br>
[[natives.setCamInterpDetailRotStyleQuats|natives.setCamInterpDetailRotStyleQuats(int)]]<br>
[[natives.setCamInterpStyleCore|natives.setCamInterpStyleCore(int, int, int, int, bool)]]<br>
[[natives.setCamInterpStyleDetailed|natives.setCamInterpStyleDetailed(int, bool, bool, bool, bool)]]<br>
[[natives.setCamMotionBlur|natives.setCamMotionBlur(int, float)]]<br>
[[natives.setCamName|natives.setCamName(int, string)]]<br>
[[natives.setCamNearClip|natives.setCamNearClip(int, float)]]<br>
[[natives.setCamNearDof|natives.setCamNearDof(int, float)]]<br>
[[natives.setCamPointDampingParams|natives.setCamPointDampingParams(int, Vec3)]]<br>
[[natives.setCamPointOffset|natives.setCamPointOffset(int, Vec3)]]<br>
[[natives.setCamPointOffsetIsRelative|natives.setCamPointOffsetIsRelative(int, bool)]]<br>
[[natives.setCamPos|natives.setCamPos(int, float, float, float)]]<br>
[[natives.setCamPropagate|natives.setCamPropagate(int, bool)]]<br>
[[natives.setCamRoll|natives.setCamRoll(int, float)]]<br>
[[natives.setCamRot|natives.setCamRot(int, float, float, float)]]<br>
[[natives.setCamShake|natives.setCamShake(int, bool, int)]]<br>
[[natives.setCamSplineCustomSpeedGraph|natives.setCamSplineCustomSpeedGraph(float)]]<br>
[[natives.setCamSplineDuration|natives.setCamSplineDuration(int, int)]]<br>
[[natives.setCamSplineProgress|natives.setCamSplineProgress(int, float)]]<br>
[[natives.setCamSplineSpeedConstant|natives.setCamSplineSpeedConstant(int, bool)]]<br>
[[natives.setCamSplineSpeedGraph|natives.setCamSplineSpeedGraph(int, int)]]<br>
[[natives.setCamTargetPed|natives.setCamTargetPed(int, Ped)]]<br>
[[natives.setCanBurstCarTyres|natives.setCanBurstCarTyres(Vehicle, bool)]]<br>
[[natives.setCanResprayCar|natives.setCanResprayCar(Vehicle, bool)]]<br>
[[natives.setCanTargetCharWithoutLos|natives.setCanTargetCharWithoutLos(Ped, bool)]]<br>
[[natives.setCarAllowedToDrown|natives.setCarAllowedToDrown(Vehicle, bool)]]<br>
[[natives.setCarAlwaysCreateSkids|natives.setCarAlwaysCreateSkids(Vehicle, bool)]]<br>
[[natives.setCarAnimCurrentTime|natives.setCarAnimCurrentTime(Vehicle, string, string, float)]]<br>
[[natives.setCarAnimSpeed|natives.setCarAnimSpeed(Vehicle, string, string, float)]]<br>
[[natives.setCarAsMissionCar|natives.setCarAsMissionCar(Vehicle)]]<br>
[[natives.setCarCanBeDamaged|natives.setCarCanBeDamaged(Vehicle, bool)]]<br>
[[natives.setCarCanBeVisiblyDamaged|natives.setCarCanBeVisiblyDamaged(Vehicle, bool)]]<br>
[[natives.setCarCollision|natives.setCarCollision(Vehicle, bool)]]<br>
[[natives.setCarColourCombination|natives.setCarColourCombination(Vehicle, int)]]<br>
[[natives.setCarCoordinates|natives.setCarCoordinates(Vehicle, float, float, float)]]<br>
[[natives.setCarCoordinatesNoOffset|natives.setCarCoordinatesNoOffset(Vehicle, Vec3)]]<br>
[[natives.setCarDensityMultiplier|natives.setCarDensityMultiplier(float)]]<br>
[[natives.setCarDistanceAheadMultiplier|natives.setCarDistanceAheadMultiplier(Vehicle, float)]]<br>
[[natives.setCarDoorLatched|natives.setCarDoorLatched(Vehicle, int, bool, bool)]]<br>
[[natives.setCarEngineOn|natives.setCarEngineOn(Vehicle, bool, bool)]]<br>
[[natives.setCarExistsOnAllMachines|natives.setCarExistsOnAllMachines(Vehicle, bool)]]<br>
[[natives.setCarForwardSpeed|natives.setCarForwardSpeed(Vehicle, float)]]<br>
[[natives.setCarFovFadeMult|natives.setCarFovFadeMult(float)]]<br>
[[natives.setCarFovMax|natives.setCarFovMax(float)]]<br>
[[natives.setCarFovMin|natives.setCarFovMin(float)]]<br>
[[natives.setCarFovRate|natives.setCarFovRate(float)]]<br>
[[natives.setCarFovStartSpeed|natives.setCarFovStartSpeed(float)]]<br>
[[natives.setCarFovStartSpeedBoat|natives.setCarFovStartSpeedBoat(float)]]<br>
[[natives.setCarGeneratorsActiveInArea|natives.setCarGeneratorsActiveInArea(Vec3, Vec3, bool)]]<br>
[[natives.setCarHeading|natives.setCarHeading(Vehicle, float)]]<br>
[[natives.setCarHealth|natives.setCarHealth(Vehicle, int)]]<br>
[[natives.setCarInCutscene|natives.setCarInCutscene(Vehicle, bool)]]<br>
[[natives.setCarLaneShift|natives.setCarLaneShift(Vehicle, float)]]<br>
[[natives.setCarLightMultiplier|natives.setCarLightMultiplier(Vehicle, float)]]<br>
[[natives.setCarLivery|natives.setCarLivery(Vehicle, int)]]<br>
[[natives.setCarMotionBlurEffectBoat|natives.setCarMotionBlurEffectBoat(float)]]<br>
[[natives.setCarNotDamagedByRelationshipGroup|natives.setCarNotDamagedByRelationshipGroup(Vehicle, bool, int)]]<br>
[[natives.setCarOnlyDamagedByPlayer|natives.setCarOnlyDamagedByPlayer(Vehicle, bool)]]<br>
[[natives.setCarOnlyDamagedByRelationshipGroup|natives.setCarOnlyDamagedByRelationshipGroup(Vehicle, bool, int)]]<br>
[[natives.setCarProofs|natives.setCarProofs(Vehicle, bool, bool, bool, bool, bool)]]<br>
[[natives.setCarRandomRouteSeed|natives.setCarRandomRouteSeed(Vehicle, int)]]<br>
[[natives.setCarStayInFastLane|natives.setCarStayInFastLane(Vehicle, bool)]]<br>
[[natives.setCarStayInSlowLane|natives.setCarStayInSlowLane(Vehicle, bool)]]<br>
[[natives.setCarStrong|natives.setCarStrong(Vehicle, bool)]]<br>
[[natives.setCarTraction|natives.setCarTraction(Vehicle, float)]]<br>
[[natives.setCarVisible|natives.setCarVisible(Vehicle, bool)]]<br>
[[natives.setCarWatertight|natives.setCarWatertight(Vehicle, bool)]]<br>
[[natives.setCellphoneRanked|natives.setCellphoneRanked(bool)]]<br>
[[natives.setCharAccuracy|natives.setCharAccuracy(Ped, int)]]<br>
[[natives.setCharAllAnimsSpeed|natives.setCharAllAnimsSpeed(Ped, float)]]<br>
[[natives.setCharAllowedToDuck|natives.setCharAllowedToDuck(Ped, bool)]]<br>
[[natives.setCharAllowedToRunOnBoats|natives.setCharAllowedToRunOnBoats(Vehicle, bool)]]<br>
[[natives.setCharAmmo|natives.setCharAmmo(Ped, int, int)]]<br>
[[natives.setCharAngledDefensiveArea|natives.setCharAngledDefensiveArea(Ped, Vec3, Vec3, float)]]<br>
[[natives.setCharAnimBlendOutDelta|natives.setCharAnimBlendOutDelta(Ped, string, string, float)]]<br>
[[natives.setCharAnimCurrentTime|natives.setCharAnimCurrentTime(Ped, string, string, float)]]<br>
[[natives.setCharAnimPlayingFlag|natives.setCharAnimPlayingFlag(Ped, string, string, bool)]]<br>
[[natives.setCharAnimSpeed|natives.setCharAnimSpeed(Ped, string, string, float)]]<br>
[[natives.setCharAsEnemy|natives.setCharAsEnemy(Ped, bool)]]<br>
[[natives.setCharAsMissionChar|natives.setCharAsMissionChar(Ped)]]<br>
[[natives.setCharBleeding|natives.setCharBleeding(Ped, bool)]]<br>
[[natives.setCharBulletproofVest|natives.setCharBulletproofVest(Ped, bool)]]<br>
[[natives.setCharCanBeKnockedOffBike|natives.setCharCanBeKnockedOffBike(Vehicle, bool)]]<br>
[[natives.setCharCanBeShotInVehicle|natives.setCharCanBeShotInVehicle(Vehicle, bool)]]<br>
[[natives.setCharCanSmashGlass|natives.setCharCanSmashGlass(Ped, bool)]]<br>
[[natives.setCharCantBeDraggedOut|natives.setCharCantBeDraggedOut(Ped, bool)]]<br>
[[natives.setCharClimbAnimRate|natives.setCharClimbAnimRate(Ped, float)]]<br>
[[natives.setCharCollision|natives.setCharCollision(Ped, bool)]]<br>
[[natives.setCharComponentVariation|natives.setCharComponentVariation(Ped, int, int, int)]]<br>
[[natives.setCharCoordinates|natives.setCharCoordinates(Ped, Vec3)]]<br>
[[natives.setCharCoordinatesDontClearPlayerTasks|natives.setCharCoordinatesDontClearPlayerTasks(Ped, Vec3)]]<br>
[[natives.setCharCoordinatesDontWarpGang|natives.setCharCoordinatesDontWarpGang(Ped, Vec3)]]<br>
[[natives.setCharCoordinatesDontWarpGangNoOffset|natives.setCharCoordinatesDontWarpGangNoOffset(Ped, Vec3)]]<br>
[[natives.setCharCoordinatesNoOffset|natives.setCharCoordinatesNoOffset(Ped, Vec3)]]<br>
[[natives.setCharCurrentWeaponVisible|natives.setCharCurrentWeaponVisible(Ped, bool)]]<br>
[[natives.setCharDecisionMaker|natives.setCharDecisionMaker(Ped, int)]]<br>
[[natives.setCharDecisionMakerToDefault|natives.setCharDecisionMakerToDefault(Ped)]]<br>
[[natives.setCharDefaultComponentVariation|natives.setCharDefaultComponentVariation(Ped)]]<br>
[[natives.setCharDefensiveAreaAttachedToPed|natives.setCharDefensiveAreaAttachedToPed(Ped, Ped, Vec3, Vec3, int, int)]]<br>
[[natives.setCharDesiredHeading|natives.setCharDesiredHeading(Ped, float)]]<br>
[[natives.setCharDiesInstantlyInWater|natives.setCharDiesInstantlyInWater(Ped, bool)]]<br>
[[natives.setCharDropsWeaponsWhenDead|natives.setCharDropsWeaponsWhenDead(Ped, bool)]]<br>
[[natives.setCharDrownsInSinkingVehicle|natives.setCharDrownsInSinkingVehicle(Vehicle, bool)]]<br>
[[natives.setCharDrownsInWater|natives.setCharDrownsInWater(Ped, bool)]]<br>
[[natives.setCharDruggedUp|natives.setCharDruggedUp(Ped, bool)]]<br>
[[natives.setCharDuckingTimed|natives.setCharDuckingTimed(Ped, int)]]<br>
[[natives.setCharFireDamageMultiplier|natives.setCharFireDamageMultiplier(Ped, float)]]<br>
[[natives.setCharForceDieInCar|natives.setCharForceDieInCar(Vehicle, bool)]]<br>
[[natives.setCharGestureGroup|natives.setCharGestureGroup(Ped, string)]]<br>
[[natives.setCharGetOutUpsideDownCar|natives.setCharGetOutUpsideDownCar(Vehicle, bool)]]<br>
[[natives.setCharGravity|natives.setCharGravity(Ped, float)]]<br>
[[natives.setCharHeading|natives.setCharHeading(Ped, float)]]<br>
[[natives.setCharHealth|natives.setCharHealth(Ped, int)]]<br>
[[natives.setCharInCutscene|natives.setCharInCutscene(Ped, bool)]]<br>
[[natives.setCharInvincible|natives.setCharInvincible(Ped, bool)]]<br>
[[natives.setCharIsTargetPriority|natives.setCharIsTargetPriority(Ped, bool)]]<br>
[[natives.setCharKeepTask|natives.setCharKeepTask(Ped, bool)]]<br>
[[natives.setCharMaxHealth|natives.setCharMaxHealth(Ped, int)]]<br>
[[natives.setCharMaxMoveBlendRatio|natives.setCharMaxMoveBlendRatio(Ped, float)]]<br>
[[natives.setCharMaxTimeInWater|natives.setCharMaxTimeInWater(Ped, float)]]<br>
[[natives.setCharMaxTimeUnderwater|natives.setCharMaxTimeUnderwater(Ped, float)]]<br>
[[natives.setCharMeleeActionFlag0|natives.setCharMeleeActionFlag0(Ped, bool)]]<br>
[[natives.setCharMeleeActionFlag1|natives.setCharMeleeActionFlag1(Ped, bool)]]<br>
[[natives.setCharMeleeActionFlag2|natives.setCharMeleeActionFlag2(Ped, bool)]]<br>
[[natives.setCharMeleeMovementConstaintBox|natives.setCharMeleeMovementConstaintBox(Ped, Vec3, Vec3)]]<br>
[[natives.setCharMoney|natives.setCharMoney(Ped, int)]]<br>
[[natives.setCharMoveAnimSpeedMultiplier|natives.setCharMoveAnimSpeedMultiplier(Ped, float)]]<br>
[[natives.setCharMovementAnimsBlocked|natives.setCharMovementAnimsBlocked(Ped, bool)]]<br>
[[natives.setCharNameDebug|natives.setCharNameDebug(Ped, string)]]<br>
[[natives.setCharNeverLeavesGroup|natives.setCharNeverLeavesGroup(Ped, bool)]]<br>
[[natives.setCharNeverTargetted|natives.setCharNeverTargetted(Ped, bool)]]<br>
[[natives.setCharNotDamagedByRelationshipGroup|natives.setCharNotDamagedByRelationshipGroup(Ped, int, bool)]]<br>
[[natives.setCharOnlyDamagedByPlayer|natives.setCharOnlyDamagedByPlayer(Ped, bool)]]<br>
[[natives.setCharOnlyDamagedByRelationshipGroup|natives.setCharOnlyDamagedByRelationshipGroup(Ped, bool, int)]]<br>
[[natives.setCharProofs|natives.setCharProofs(Ped, bool, bool, bool, bool, bool)]]<br>
[[natives.setCharPropIndex|natives.setCharPropIndex(Ped, int, int)]]<br>
[[natives.setCharPropIndexTexture|natives.setCharPropIndexTexture(Ped, int, int, int)]]<br>
[[natives.setCharProvideCoveringFire|natives.setCharProvideCoveringFire(Ped, bool)]]<br>
[[natives.setCharRandomComponentVariation|natives.setCharRandomComponentVariation(Ped)]]<br>
[[natives.setCharReadyToBeExecuted|natives.setCharReadyToBeExecuted(Ped, bool)]]<br>
[[natives.setCharReadyToBeStunned|natives.setCharReadyToBeStunned(Ped, bool)]]<br>
[[natives.setCharRelationship|natives.setCharRelationship(Ped, int, int)]]<br>
[[natives.setCharRelationshipGroup|natives.setCharRelationshipGroup(Ped, int)]]<br>
[[natives.setCharRotation|natives.setCharRotation(Ped, Vec3)]]<br>
[[natives.setCharShootRate|natives.setCharShootRate(Ped, int)]]<br>
[[natives.setCharSignalAfterKill|natives.setCharSignalAfterKill(Ped, bool)]]<br>
[[natives.setCharSphereDefensiveArea|natives.setCharSphereDefensiveArea(Ped, Vec3, float)]]<br>
[[natives.setCharStayInCarWhenJacked|natives.setCharStayInCarWhenJacked(Vehicle, bool)]]<br>
[[natives.setCharSuffersCriticalHits|natives.setCharSuffersCriticalHits(Ped, bool)]]<br>
[[natives.setCharUsesDeafultAnimGroupWhenFleeing|natives.setCharUsesDeafultAnimGroupWhenFleeing(Ped, bool)]]<br>
[[natives.setCharUsesUpperbodyDamageAnimsOnly|natives.setCharUsesUpperbodyDamageAnimsOnly(Ped, bool)]]<br>
[[natives.setCharVelocity|natives.setCharVelocity(Ped, Vec3)]]<br>
[[natives.setCharVisible|natives.setCharVisible(Ped, bool)]]<br>
[[natives.setCharWalkAlongsideLeaderWhenAppropriate|natives.setCharWalkAlongsideLeaderWhenAppropriate(Ped, bool)]]<br>
[[natives.setCharWantedByPolice|natives.setCharWantedByPolice(Ped, bool)]]<br>
[[natives.setCharWatchMelee|natives.setCharWatchMelee(Ped, bool)]]<br>
[[natives.setCharWeaponSkill|natives.setCharWeaponSkill(Ped, int)]]<br>
[[natives.setCharWillCowerInsteadOfFleeing|natives.setCharWillCowerInsteadOfFleeing(Ped, bool)]]<br>
[[natives.setCharWillDoDrivebys|natives.setCharWillDoDrivebys(Ped, bool)]]<br>
[[natives.setCharWillFlyThroughWindscreen|natives.setCharWillFlyThroughWindscreen(Ped, bool)]]<br>
[[natives.setCharWillLeaveCarInCombat|natives.setCharWillLeaveCarInCombat(Vehicle, bool)]]<br>
[[natives.setCharWillMoveWhenInjured|natives.setCharWillMoveWhenInjured(Ped, bool)]]<br>
[[natives.setCharWillOnlyFireWithClearLos|natives.setCharWillOnlyFireWithClearLos(Ped, bool)]]<br>
[[natives.setCharWillRemainOnBoatAfterMissionEnds|natives.setCharWillRemainOnBoatAfterMissionEnds(Vehicle, bool)]]<br>
[[natives.setCharWillTryToLeaveBoatAfterLeader|natives.setCharWillTryToLeaveBoatAfterLeader(Vehicle, bool)]]<br>
[[natives.setCharWillTryToLeaveWater|natives.setCharWillTryToLeaveWater(Ped, bool)]]<br>
[[natives.setCharWillUseCarsInCombat|natives.setCharWillUseCarsInCombat(Vehicle, bool)]]<br>
[[natives.setCharWillUseCover|natives.setCharWillUseCover(Ped, bool)]]<br>
[[natives.setCinematicButtonEnabled|natives.setCinematicButtonEnabled(bool)]]<br>
[[natives.setClearHelpInMissionCleanup|natives.setClearHelpInMissionCleanup(bool)]]<br>
[[natives.setClearManifolds|natives.setClearManifolds(bool)]]<br>
[[natives.setCollectable1Total|natives.setCollectable1Total(int)]]<br>
[[natives.setCollideWithPeds|natives.setCollideWithPeds(bool)]]<br>
[[natives.setCombatDecisionMaker|natives.setCombatDecisionMaker(object, int)]]<br>
[[natives.setConvertibleRoof|natives.setConvertibleRoof(object, bool)]]<br>
[[natives.setCreateRandomCops|natives.setCreateRandomCops(bool)]]<br>
[[natives.setCreditsToRenderBeforeFade|natives.setCreditsToRenderBeforeFade(bool)]]<br>
[[natives.setCurrentCharWeapon|natives.setCurrentCharWeapon(Ped, int, bool)]]<br>
[[natives.setCurrentMovie|natives.setCurrentMovie(string)]]<br>
[[natives.setCutsceneExtraRoomPos|natives.setCutsceneExtraRoomPos(Vec3)]]<br>
[[natives.setDanceShakeActiveThisUpdate|natives.setDanceShakeActiveThisUpdate(float)]]<br>
[[natives.setDanceShakeInactiveImmediately|natives.setDanceShakeInactiveImmediately(void)]]<br>
[[natives.setDeadCharCoordinates|natives.setDeadCharCoordinates(Ped, Vec3)]]<br>
[[natives.setDeadPedsDropWeapons|natives.setDeadPedsDropWeapons(bool)]]<br>
[[natives.setDeathWeaponsPersist|natives.setDeathWeaponsPersist(object, bool)]]<br>
[[natives.setDebugTextVisible|natives.setDebugTextVisible(bool)]]<br>
[[natives.setDecisionMakerAttributeCanChangeTarget|natives.setDecisionMakerAttributeCanChangeTarget(int, bool)]]<br>
[[natives.setDecisionMakerAttributeCaution|natives.setDecisionMakerAttributeCaution(int, int)]]<br>
[[natives.setDecisionMakerAttributeFireRate|natives.setDecisionMakerAttributeFireRate(int, int)]]<br>
[[natives.setDecisionMakerAttributeLowHealth|natives.setDecisionMakerAttributeLowHealth(int, int)]]<br>
[[natives.setDecisionMakerAttributeMovementStyle|natives.setDecisionMakerAttributeMovementStyle(int, int)]]<br>
[[natives.setDecisionMakerAttributeNavigationStyle|natives.setDecisionMakerAttributeNavigationStyle(int, int)]]<br>
[[natives.setDecisionMakerAttributeRetreatingBehaviour|natives.setDecisionMakerAttributeRetreatingBehaviour(int, int)]]<br>
[[natives.setDecisionMakerAttributeSightRange|natives.setDecisionMakerAttributeSightRange(int, int)]]<br>
[[natives.setDecisionMakerAttributeStandingStyle|natives.setDecisionMakerAttributeStandingStyle(int, int)]]<br>
[[natives.setDecisionMakerAttributeTargetInjuredReaction|natives.setDecisionMakerAttributeTargetInjuredReaction(int, int)]]<br>
[[natives.setDecisionMakerAttributeTargetLossResponse|natives.setDecisionMakerAttributeTargetLossResponse(int, int)]]<br>
[[natives.setDecisionMakerAttributeTeamwork|natives.setDecisionMakerAttributeTeamwork(int, int)]]<br>
[[natives.setDecisionMakerAttributeWeaponAccuracy|natives.setDecisionMakerAttributeWeaponAccuracy(int, int)]]<br>
[[natives.setDefaultGlobalInstancePriority|natives.setDefaultGlobalInstancePriority(void)]]<br>
[[natives.setDisablePlayerShoveAnimation|natives.setDisablePlayerShoveAnimation(object, bool)]]<br>
[[natives.setDisplayPlayerNameAndIcon|natives.setDisplayPlayerNameAndIcon(int, bool)]]<br>
[[natives.setDitchPoliceModels|natives.setDitchPoliceModels(bool)]]<br>
[[natives.setDoNotSpawnParkedCarsOnTop|natives.setDoNotSpawnParkedCarsOnTop(int, bool)]]<br>
[[natives.setDontActivateRagdollFromPlayerImpact|natives.setDontActivateRagdollFromPlayerImpact(object, bool)]]<br>
[[natives.setDrawPlayerComponent|natives.setDrawPlayerComponent(int, bool)]]<br>
[[natives.setDriveTaskCruiseSpeed|natives.setDriveTaskCruiseSpeed(object, float)]]<br>
[[natives.setDrunkCam|natives.setDrunkCam(int, float, int)]]<br>
[[natives.setEnableNearClipScan|natives.setEnableNearClipScan(bool)]]<br>
[[natives.setEnableRcDetonate|natives.setEnableRcDetonate(bool)]]<br>
[[natives.setEnableRcDetonateOnContact|natives.setEnableRcDetonateOnContact(bool)]]<br>
[[natives.setEngineHealth|natives.setEngineHealth(object, float)]]<br>
[[natives.setEveryoneIgnorePlayer|natives.setEveryoneIgnorePlayer(int, bool)]]<br>
[[natives.setExtraCarColours|natives.setExtraCarColours(Vehicle, int, int)]]<br>
[[natives.setExtraHospitalRestartPoint|natives.setExtraHospitalRestartPoint(Vec3, float, float)]]<br>
[[natives.setExtraPoliceStationRestartPoint|natives.setExtraPoliceStationRestartPoint(Vec3, float, float)]]<br>
[[natives.setFadeInAfterLoad|natives.setFadeInAfterLoad(bool)]]<br>
[[natives.setFakeWantedCircle|natives.setFakeWantedCircle(Vec2, float)]]<br>
[[natives.setFakeWantedLevel|natives.setFakeWantedLevel(int)]]<br>
[[natives.setFilterMenuOn|natives.setFilterMenuOn(bool)]]<br>
[[natives.setFilterSaveSetting|natives.setFilterSaveSetting(int, int)]]<br>
[[natives.setFixedCamPos|natives.setFixedCamPos(Vec3)]]<br>
[[natives.setFloatStat|natives.setFloatStat(int, float)]]<br>
[[natives.setFollowPedPitchLimitDown|natives.setFollowPedPitchLimitDown(float)]]<br>
[[natives.setFollowPedPitchLimitUp|natives.setFollowPedPitchLimitUp(float)]]<br>
[[natives.setFollowVehicleCamOffset|natives.setFollowVehicleCamOffset(bool, Vec3)]]<br>
[[natives.setFollowVehicleCamSubmode|natives.setFollowVehicleCamSubmode(int)]]<br>
[[natives.setFollowVehiclePitchLimitDown|natives.setFollowVehiclePitchLimitDown(float)]]<br>
[[natives.setFollowVehiclePitchLimitUp|natives.setFollowVehiclePitchLimitUp(float)]]<br>
[[natives.setForceLookBehind|natives.setForceLookBehind(bool)]]<br>
[[natives.setForcePlayerToEnterThroughDirectDoor|natives.setForcePlayerToEnterThroughDirectDoor(object, bool)]]<br>
[[natives.setFovChannelScript|natives.setFovChannelScript(bool)]]<br>
[[natives.setFreebiesInVehicle|natives.setFreebiesInVehicle(Vehicle, bool)]]<br>
[[natives.setFreeHealthCare|natives.setFreeHealthCare(int, bool)]]<br>
[[natives.setFreeResprays|natives.setFreeResprays(bool)]]<br>
[[natives.setGameCameraControlsActive|natives.setGameCameraControlsActive(bool)]]<br>
[[natives.setGameCamHeading|natives.setGameCamHeading(float)]]<br>
[[natives.setGameCamPitch|natives.setGameCamPitch(float)]]<br>
[[natives.setGangCar|natives.setGangCar(Vehicle, bool)]]<br>
[[natives.setGarageLeaveCameraAlone|natives.setGarageLeaveCameraAlone(string, bool)]]<br>
[[natives.setGfwlHasSafeHouse|natives.setGfwlHasSafeHouse(int)]]<br>
[[natives.setGlobalInstancePriority|natives.setGlobalInstancePriority(int)]]<br>
[[natives.setGlobalRenderFlags|natives.setGlobalRenderFlags(bool, bool, bool, bool)]]<br>
[[natives.setGpsRemainsWhenTargetReachedFlag|natives.setGpsRemainsWhenTargetReachedFlag(bool)]]<br>
[[natives.setGpsTestIn3dFlag|natives.setGpsTestIn3dFlag(bool)]]<br>
[[natives.setGpsVoiceForVehicle|natives.setGpsVoiceForVehicle(Vehicle, int)]]<br>
[[natives.setGravityOff|natives.setGravityOff(bool)]]<br>
[[natives.setGroupCharDecisionMaker|natives.setGroupCharDecisionMaker(int, int)]]<br>
[[natives.setGroupCharDucksWhenAimedAt|natives.setGroupCharDucksWhenAimedAt(Ped, bool)]]<br>
[[natives.setGroupCombatDecisionMaker|natives.setGroupCombatDecisionMaker(int, int)]]<br>
[[natives.setGroupFollowStatus|natives.setGroupFollowStatus(int, int)]]<br>
[[natives.setGroupFormation|natives.setGroupFormation(int, int)]]<br>
[[natives.setGroupFormationSpacing|natives.setGroupFormationSpacing(int, float)]]<br>
[[natives.setGroupLeader|natives.setGroupLeader(int, object)]]<br>
[[natives.setGroupMember|natives.setGroupMember(int, object)]]<br>
[[natives.setGroupSeparationRange|natives.setGroupSeparationRange(int, float)]]<br>
[[natives.setGunshotSenseRangeForRiot2|natives.setGunshotSenseRangeForRiot2(float)]]<br>
[[natives.setHasBeenOwnedByPlayer|natives.setHasBeenOwnedByPlayer(object, bool)]]<br>
[[natives.setHasBeenOwnedForCarGenerator|natives.setHasBeenOwnedForCarGenerator(int, bool)]]<br>
[[natives.setHeadingLimitForAttachedPed|natives.setHeadingLimitForAttachedPed(Ped, float, float)]]<br>
[[natives.setHeadingOfClosestObjectOfType|natives.setHeadingOfClosestObjectOfType(Vec3, float, int, float)]]<br>
[[natives.setHealthPickupNetworkRegenTime|natives.setHealthPickupNetworkRegenTime(int)]]<br>
[[natives.setHeliBladesFullSpeed|natives.setHeliBladesFullSpeed(Vehicle)]]<br>
[[natives.setHeliForceEngineOn|natives.setHeliForceEngineOn(Vehicle, bool)]]<br>
[[natives.setHeliStabiliser|natives.setHeliStabiliser(Vehicle, bool)]]<br>
[[natives.setHelpMessageBoxSize|natives.setHelpMessageBoxSize(float)]]<br>
[[natives.setHelpMessageBoxSizeF|natives.setHelpMessageBoxSizeF(float)]]<br>
[[natives.setHideWeaponIcon|natives.setHideWeaponIcon(bool)]]<br>
[[natives.setHintAdvancedParams|natives.setHintAdvancedParams(float, float, float, float, bool)]]<br>
[[natives.setHintFov|natives.setHintFov(float)]]<br>
[[natives.setHintMoveInDist|natives.setHintMoveInDist(float)]]<br>
[[natives.setHintMoveInDistDefault|natives.setHintMoveInDistDefault(void)]]<br>
[[natives.setHintTimes|natives.setHintTimes(float, float, float)]]<br>
[[natives.setHintTimesDefault|natives.setHintTimesDefault(void)]]<br>
[[natives.setHostMatchOn|natives.setHostMatchOn(bool)]]<br>
[[natives.setHotWeaponSwap|natives.setHotWeaponSwap(bool)]]<br>
[[natives.setIgnoreLowPriorityShockingEvents|natives.setIgnoreLowPriorityShockingEvents(object, bool)]]<br>
[[natives.setIgnoreNoGpsFlag|natives.setIgnoreNoGpsFlag(bool)]]<br>
[[natives.setIkDisabledForNetworkPlayer|natives.setIkDisabledForNetworkPlayer(int, bool)]]<br>
[[natives.setInformRespectedFriends|natives.setInformRespectedFriends(object, int, int)]]<br>
[[natives.setInMpTutorial|natives.setInMpTutorial(bool)]]<br>
[[natives.setInSpectatorMode|natives.setInSpectatorMode(bool)]]<br>
[[natives.setInstantWidescreenBorders|natives.setInstantWidescreenBorders(bool)]]<br>
[[natives.setInterpFromGameToScript|natives.setInterpFromGameToScript(bool, int)]]<br>
[[natives.setInterpFromScriptToGame|natives.setInterpFromScriptToGame(bool, int)]]<br>
[[natives.setInterpInOutVehicleEnabledThisFrame|natives.setInterpInOutVehicleEnabledThisFrame(bool)]]<br>
[[natives.setIntStat|natives.setIntStat(int, int)]]<br>
[[natives.setKillstreak|natives.setKillstreak(void)]]<br>
[[natives.setLoadCollisionForCarFlag|natives.setLoadCollisionForCarFlag(Vehicle, bool)]]<br>
[[natives.setLoadCollisionForCharFlag|natives.setLoadCollisionForCharFlag(Ped, bool)]]<br>
[[natives.setLobbyMuteOverride|natives.setLobbyMuteOverride(bool)]]<br>
[[natives.setLocalPlayerPainVoice|natives.setLocalPlayerPainVoice(string)]]<br>
[[natives.setLocalPlayerVoice|natives.setLocalPlayerVoice(string)]]<br>
[[natives.setLoudVehicleRadio|natives.setLoudVehicleRadio(Vehicle, bool)]]<br>
[[natives.setMask|natives.setMask(float, float, float, float)]]<br>
[[natives.setMaxFireGenerations|natives.setMaxFireGenerations(int)]]<br>
[[natives.setMaxWantedLevel|natives.setMaxWantedLevel(int)]]<br>
[[natives.setMenuColumnOrientation|natives.setMenuColumnOrientation(int, int, int)]]<br>
[[natives.setMenuColumnWidth|natives.setMenuColumnWidth(int, int, float)]]<br>
[[natives.setMenuItemWith2Numbers|natives.setMenuItemWith2Numbers(int, int, int, string, int, int)]]<br>
[[natives.setMenuItemWithNumber|natives.setMenuItemWithNumber(int, int, int, string, int)]]<br>
[[natives.setMessageFormatting|natives.setMessageFormatting(bool, int, int)]]<br>
[[natives.setMessagesWaiting|natives.setMessagesWaiting(bool)]]<br>
[[natives.setMinigameInProgress|natives.setMinigameInProgress(bool)]]<br>
[[natives.setMinMaxPedAccuracy|natives.setMinMaxPedAccuracy(Ped, float, float)]]<br>
[[natives.setMissionFlag|natives.setMissionFlag(bool)]]<br>
[[natives.setMissionPassedCash|natives.setMissionPassedCash(bool, int, int)]]<br>
[[natives.setMissionPickupSound|natives.setMissionPickupSound(int, string)]]<br>
[[natives.setMissionRespectTotal|natives.setMissionRespectTotal(float)]]<br>
[[natives.setMissionTrainCoordinates|natives.setMissionTrainCoordinates(Vehicle, Vec3)]]<br>
[[natives.setMobilePhonePosition|natives.setMobilePhonePosition(Vec3)]]<br>
[[natives.setMobilePhoneRadioState|natives.setMobilePhoneRadioState(bool)]]<br>
[[natives.setMobilePhoneRotation|natives.setMobilePhoneRotation(Vec3)]]<br>
[[natives.setMobilePhoneScale|natives.setMobilePhoneScale(float)]]<br>
[[natives.setMobileRadioEnabledDuringGameplay|natives.setMobileRadioEnabledDuringGameplay(bool)]]<br>
[[natives.setMobileRingType|natives.setMobileRingType(int)]]<br>
[[natives.setMoneyCarriedByAllNewPeds|natives.setMoneyCarriedByAllNewPeds(int)]]<br>
[[natives.setMoneyCarriedByPedWithModel|natives.setMoneyCarriedByPedWithModel(int, int, int)]]<br>
[[natives.setMovieTime|natives.setMovieTime(float)]]<br>
[[natives.setMovieVolume|natives.setMovieVolume(float)]]<br>
[[natives.setMsgForLoadingScreen|natives.setMsgForLoadingScreen(string)]]<br>
[[natives.setMultiplayerHudCash|natives.setMultiplayerHudCash(int)]]<br>
[[natives.setMultiplayerHudTime|natives.setMultiplayerHudTime(string)]]<br>
[[natives.setNeedsToBeHotwired|natives.setNeedsToBeHotwired(object, bool)]]<br>
[[natives.setNetworkIdCanMigrate|natives.setNetworkIdCanMigrate(int, bool)]]<br>
[[natives.setNetworkIdExistsOnAllMachines|natives.setNetworkIdExistsOnAllMachines(int, bool)]]<br>
[[natives.setNetworkIdStopCloning|natives.setNetworkIdStopCloning(int, bool)]]<br>
[[natives.setNetworkJoinFail|natives.setNetworkJoinFail(bool)]]<br>
[[natives.setNetworkPedUsingParachute|natives.setNetworkPedUsingParachute(Ped)]]<br>
[[natives.setNetworkPlayerAsVip|natives.setNetworkPlayerAsVip(int, bool)]]<br>
[[natives.setNetworkVehicleRespotTimer|natives.setNetworkVehicleRespotTimer(int, int)]]<br>
[[natives.setNextDesiredMoveState|natives.setNextDesiredMoveState(int)]]<br>
[[natives.setNmAnimPose|natives.setNmAnimPose(object, string, string, float)]]<br>
[[natives.setNmMessageBool|natives.setNmMessageBool(int, bool)]]<br>
[[natives.setNmMessageFloat|natives.setNmMessageFloat(int, float)]]<br>
[[natives.setNmMessageInt|natives.setNmMessageInt(int, int)]]<br>
[[natives.setNmMessageString|natives.setNmMessageString(int, string)]]<br>
[[natives.setNmMessageVec3|natives.setNmMessageVec3(int, Vec3)]]<br>
[[natives.setNoResprays|natives.setNoResprays(bool)]]<br>
[[natives.setOnlineLan|natives.setOnlineLan(bool)]]<br>
[[natives.setOnscreenCounterFlashWhenFirstDisplayed|natives.setOnscreenCounterFlashWhenFirstDisplayed(int, bool)]]<br>
[[natives.setOverrideNoSprintingOnPhoneInMultiplayer|natives.setOverrideNoSprintingOnPhoneInMultiplayer(bool)]]<br>
[[natives.setParkedCarDensityMultiplier|natives.setParkedCarDensityMultiplier(float)]]<br>
[[natives.setPedAllowMissionOnlyDrivebyUse|natives.setPedAllowMissionOnlyDrivebyUse(Ped, bool)]]<br>
[[natives.setPedAlpha|natives.setPedAlpha(Ped, int)]]<br>
[[natives.setPedComponentsToNetworkPlayersettingsModel|natives.setPedComponentsToNetworkPlayersettingsModel(Ped)]]<br>
[[natives.setPedDensityMultiplier|natives.setPedDensityMultiplier(float)]]<br>
[[natives.setPedDiesWhenInjured|natives.setPedDiesWhenInjured(Ped, bool)]]<br>
[[natives.setPedDontDoEvasiveDives|natives.setPedDontDoEvasiveDives(Ped, bool)]]<br>
[[natives.setPedDontUseVehicleSpecificAnims|natives.setPedDontUseVehicleSpecificAnims(Vehicle, bool)]]<br>
[[natives.setPedEnableLegIk|natives.setPedEnableLegIk(Ped, bool)]]<br>
[[natives.setPedExistsOnAllMachines|natives.setPedExistsOnAllMachines(Ped, bool)]]<br>
[[natives.setPedFallOffBikesWhenShot|natives.setPedFallOffBikesWhenShot(Vehicle, bool)]]<br>
[[natives.setPedFireFxLodScaler|natives.setPedFireFxLodScaler(float)]]<br>
[[natives.setPedForceFlyThroughWindscreen|natives.setPedForceFlyThroughWindscreen(Ped, bool)]]<br>
[[natives.setPedForceVisualiseHeadDamageFromBullets|natives.setPedForceVisualiseHeadDamageFromBullets(Ped, bool)]]<br>
[[natives.setPedGeneratesDeadBodyEvents|natives.setPedGeneratesDeadBodyEvents(Ped, bool)]]<br>
[[natives.setPedHeedsTheEveryoneIgnorePlayerFlag|natives.setPedHeedsTheEveryoneIgnorePlayerFlag(Ped, bool)]]<br>
[[natives.setPedHeliPilotRespectsMinimummHeight|natives.setPedHeliPilotRespectsMinimummHeight(Vehicle, bool)]]<br>
[[natives.setPedHelmetTextureIndex|natives.setPedHelmetTextureIndex(Ped, int)]]<br>
[[natives.setPedInstantBlendsWeaponAnims|natives.setPedInstantBlendsWeaponAnims(Ped, bool)]]<br>
[[natives.setPedIsBlindRaging|natives.setPedIsBlindRaging(Ped, bool)]]<br>
[[natives.setPedIsDrunk|natives.setPedIsDrunk(Ped, bool)]]<br>
[[natives.setPedMobileRingType|natives.setPedMobileRingType(Ped, int)]]<br>
[[natives.setPedMotionBlur|natives.setPedMotionBlur(Ped, bool)]]<br>
[[natives.setPedNonCreationArea|natives.setPedNonCreationArea(Vec3, Vec3)]]<br>
[[natives.setPedNonRemovalArea|natives.setPedNonRemovalArea(Vec3, Vec3)]]<br>
[[natives.setPedPathMayDropFromHeight|natives.setPedPathMayDropFromHeight(Ped, bool)]]<br>
[[natives.setPedPathMayUseClimbovers|natives.setPedPathMayUseClimbovers(Ped, bool)]]<br>
[[natives.setPedPathMayUseLadders|natives.setPedPathMayUseLadders(Ped, bool)]]<br>
[[natives.setPedPathWillAvoidDynamicObjects|natives.setPedPathWillAvoidDynamicObjects(Ped, bool)]]<br>
[[natives.setPedSkipsComplexCoverCollisionChecks|natives.setPedSkipsComplexCoverCollisionChecks(Ped, bool)]]<br>
[[natives.setPedSteersAroundObjects|natives.setPedSteersAroundObjects(Ped, bool)]]<br>
[[natives.setPedSteersAroundPeds|natives.setPedSteersAroundPeds(Ped, bool)]]<br>
[[natives.setPedWindyClothingScale|natives.setPedWindyClothingScale(Ped, float)]]<br>
[[natives.setPedWithBrainCanBeConvertedToDummyPed|natives.setPedWithBrainCanBeConvertedToDummyPed(Ped, bool)]]<br>
[[natives.setPedWontAttackPlayerWithoutWantedLevel|natives.setPedWontAttackPlayerWithoutWantedLevel(Ped, bool)]]<br>
[[natives.setPetrolTankHealth|natives.setPetrolTankHealth(object, float)]]<br>
[[natives.setPetrolTankWeakpoint|natives.setPetrolTankWeakpoint(object, bool)]]<br>
[[natives.setPhoneHudItem|natives.setPhoneHudItem(int, string, int)]]<br>
[[natives.setPhysCcdHandlesRotation|natives.setPhysCcdHandlesRotation(bool)]]<br>
[[natives.setPickupsFixCars|natives.setPickupsFixCars(bool)]]<br>
[[natives.setPlaneThrottle|natives.setPlaneThrottle(Vehicle, float)]]<br>
[[natives.setPlaneUndercarriageUp|natives.setPlaneUndercarriageUp(Vehicle, bool)]]<br>
[[natives.setPlaybackSpeed|natives.setPlaybackSpeed(object, float)]]<br>
[[natives.setPlayerAsCop|natives.setPlayerAsCop(int, bool)]]<br>
[[natives.setPlayerAsDamagedPlayer|natives.setPlayerAsDamagedPlayer(int, int, bool)]]<br>
[[natives.setPlayerCanBeHassledByGangs|natives.setPlayerCanBeHassledByGangs(int, bool)]]<br>
[[natives.setPlayerCanDoDriveBy|natives.setPlayerCanDoDriveBy(int, bool)]]<br>
[[natives.setPlayerCanDropWeaponsInCar|natives.setPlayerCanDropWeaponsInCar(bool)]]<br>
[[natives.setPlayerCanUseCover|natives.setPlayerCanUseCover(int, bool)]]<br>
[[natives.setPlayerControl|natives.setPlayerControl(int, bool)]]<br>
[[natives.setPlayerControlAdvanced|natives.setPlayerControlAdvanced(int, bool, bool, bool)]]<br>
[[natives.setPlayerControlForAmbientScript|natives.setPlayerControlForAmbientScript(int, bool, bool)]]<br>
[[natives.setPlayerControlForNetwork|natives.setPlayerControlForNetwork(int, bool, bool)]]<br>
[[natives.setPlayerControlForTextChat|natives.setPlayerControlForTextChat(int, bool)]]<br>
[[natives.setPlayerControlOnInMissionCleanup|natives.setPlayerControlOnInMissionCleanup(bool)]]<br>
[[natives.setPlayerDisableCrouch|natives.setPlayerDisableCrouch(int, bool)]]<br>
[[natives.setPlayerDisableJump|natives.setPlayerDisableJump(int, bool)]]<br>
[[natives.setPlayerFastReload|natives.setPlayerFastReload(int, bool)]]<br>
[[natives.setPlayerForcedAim|natives.setPlayerForcedAim(int, bool)]]<br>
[[natives.setPlayerGroupRecruitment|natives.setPlayerGroupRecruitment(int, bool)]]<br>
[[natives.setPlayerGroupToFollowAlways|natives.setPlayerGroupToFollowAlways(int, bool)]]<br>
[[natives.setPlayerGroupToFollowNever|natives.setPlayerGroupToFollowNever(int, bool)]]<br>
[[natives.setPlayerIconColour|natives.setPlayerIconColour(int)]]<br>
[[natives.setPlayerInvincible|natives.setPlayerInvincible(int, bool)]]<br>
[[natives.setPlayerInvisibleToAi|natives.setPlayerInvisibleToAi(bool)]]<br>
[[natives.setPlayerIsInStadium|natives.setPlayerIsInStadium(bool)]]<br>
[[natives.setPlayerKeepsWeaponsWhenRespawned|natives.setPlayerKeepsWeaponsWhenRespawned(bool)]]<br>
[[natives.setPlayerMayOnlyEnterThisVehicle|natives.setPlayerMayOnlyEnterThisVehicle(int, Vehicle)]]<br>
[[natives.setPlayerMoodNormal|natives.setPlayerMoodNormal(int)]]<br>
[[natives.setPlayerMoodPissedOff|natives.setPlayerMoodPissedOff(int, int)]]<br>
[[natives.setPlayerMpModifier|natives.setPlayerMpModifier(int, int, float)]]<br>
[[natives.setPlayerNeverGetsTired|natives.setPlayerNeverGetsTired(int, bool)]]<br>
[[natives.setPlayerPainRootBankName|natives.setPlayerPainRootBankName(string)]]<br>
[[natives.setPlayerPlayerTargetting|natives.setPlayerPlayerTargetting(bool)]]<br>
[[natives.setPlayersDropMoneyInNetworkGame|natives.setPlayersDropMoneyInNetworkGame(bool)]]<br>
[[natives.setPlayerSettingsGenre|natives.setPlayerSettingsGenre(object)]]<br>
[[natives.setPlayersettingsModelVariationsChoice|natives.setPlayersettingsModelVariationsChoice(int)]]<br>
[[natives.setPlayerTeam|natives.setPlayerTeam(int, int)]]<br>
[[natives.setPoliceFocusWillTrackCar|natives.setPoliceFocusWillTrackCar(Vehicle, bool)]]<br>
[[natives.setPoliceIgnorePlayer|natives.setPoliceIgnorePlayer(int, bool)]]<br>
[[natives.setPoliceRadarBlips|natives.setPoliceRadarBlips(bool)]]<br>
[[natives.setPtfxCamInsideVehicle|natives.setPtfxCamInsideVehicle(bool)]]<br>
[[natives.setRadarAsInteriorThisFrame|natives.setRadarAsInteriorThisFrame(void)]]<br>
[[natives.setRadarScale|natives.setRadarScale(float)]]<br>
[[natives.setRadarZoom|natives.setRadarZoom(float)]]<br>
[[natives.setRailtrackResistanceMult|natives.setRailtrackResistanceMult(float)]]<br>
[[natives.setRandomCarDensityMultiplier|natives.setRandomCarDensityMultiplier(float)]]<br>
[[natives.setRandomSeed|natives.setRandomSeed(int)]]<br>
[[natives.setRecordingToPointNearestToCoors|natives.setRecordingToPointNearestToCoors(object, Vec3)]]<br>
[[natives.setReducePedModelBudget|natives.setReducePedModelBudget(bool)]]<br>
[[natives.setReduceVehicleModelBudget|natives.setReduceVehicleModelBudget(bool)]]<br>
[[natives.setRelationship|natives.setRelationship(int, int, int)]]<br>
[[natives.setRenderTrainAsDerailed|natives.setRenderTrainAsDerailed(Vehicle, bool)]]<br>
[[natives.setReturnToFilterMenu|natives.setReturnToFilterMenu(bool)]]<br>
[[natives.setRichPresenceTemplatefilter|natives.setRichPresenceTemplatefilter(void)]]<br>
[[natives.setRichPresenceTemplatemp3|natives.setRichPresenceTemplatemp3(int, int)]]<br>
[[natives.setRichPresenceTemplateparty|natives.setRichPresenceTemplateparty(void)]]<br>
[[natives.setRichPresenceTemplatesp2|natives.setRichPresenceTemplatesp2(int)]]<br>
[[natives.setRocketLauncherFreebieInHeli|natives.setRocketLauncherFreebieInHeli(bool)]]<br>
[[natives.setRomansMood|natives.setRomansMood(int)]]<br>
[[natives.setRoomForCarByKey|natives.setRoomForCarByKey(Vehicle, int)]]<br>
[[natives.setRoomForCarByName|natives.setRoomForCarByName(Vehicle, string)]]<br>
[[natives.setRoomForCharByKey|natives.setRoomForCharByKey(Ped, int)]]<br>
[[natives.setRoomForCharByName|natives.setRoomForCharByName(Ped, string)]]<br>
[[natives.setRoomForViewportByKey|natives.setRoomForViewportByKey(int, int)]]<br>
[[natives.setRoomForViewportByName|natives.setRoomForViewportByName(int, string)]]<br>
[[natives.setRotationForAttachedPed|natives.setRotationForAttachedPed(Ped, Vec3)]]<br>
[[natives.setRotOrder|natives.setRotOrder(int)]]<br>
[[natives.setRoute|natives.setRoute(int, bool)]]<br>
[[natives.setScenarioPedDensityMultiplier|natives.setScenarioPedDensityMultiplier(float, float)]]<br>
[[natives.setScreenFade|natives.setScreenFade(int, int, int, bool, int, int, int, int, int, float, float)]]<br>
[[natives.setScriptedAnimSeatOffset|natives.setScriptedAnimSeatOffset(object, float)]]<br>
[[natives.setScriptedConversionCentre|natives.setScriptedConversionCentre(Vec3)]]<br>
[[natives.setScriptLimitToGangSize|natives.setScriptLimitToGangSize(int)]]<br>
[[natives.setScriptMicLookAt|natives.setScriptMicLookAt(Vec3)]]<br>
[[natives.setScriptMicPosition|natives.setScriptMicPosition(Vec3)]]<br>
[[natives.setSelectedMenuItem|natives.setSelectedMenuItem(int, int)]]<br>
[[natives.setSenseRange|natives.setSenseRange(object, float)]]<br>
[[natives.setSequenceToRepeat|natives.setSequenceToRepeat(int, int)]]<br>
[[natives.setServerId|natives.setServerId(int)]]<br>
[[natives.setSirenWithNoDriver|natives.setSirenWithNoDriver(object, bool)]]<br>
[[natives.setSleepModeActive|natives.setSleepModeActive(bool)]]<br>
[[natives.setSniperZoomFactor|natives.setSniperZoomFactor(float)]]<br>
[[natives.setSpecificPassengerIndexToUseInGroups|natives.setSpecificPassengerIndexToUseInGroups(object, int)]]<br>
[[natives.setSpritesDrawBeforeFade|natives.setSpritesDrawBeforeFade(bool)]]<br>
[[natives.setStartFromFilterMenu|natives.setStartFromFilterMenu(bool)]]<br>
[[natives.setStateOfClosestDoorOfType|natives.setStateOfClosestDoorOfType(int, Vec3, int, float)]]<br>
[[natives.setStatFrontendAlwaysVisible|natives.setStatFrontendAlwaysVisible(bool)]]<br>
[[natives.setStatFrontendDisplayType|natives.setStatFrontendDisplayType(int, int)]]<br>
[[natives.setStatFrontendNeverVisible|natives.setStatFrontendNeverVisible(int)]]<br>
[[natives.setStatFrontendVisibility|natives.setStatFrontendVisibility(int, bool)]]<br>
[[natives.setStatFrontendVisibleAfterIncremented|natives.setStatFrontendVisibleAfterIncremented(int)]]<br>
[[natives.setStreamingRequestListTime|natives.setStreamingRequestListTime(int)]]<br>
[[natives.setStreamParams|natives.setStreamParams(float, int)]]<br>
[[natives.setSuppressHeadlightSwitch|natives.setSuppressHeadlightSwitch(bool)]]<br>
[[natives.setSwimSpeed|natives.setSwimSpeed(object, float)]]<br>
[[natives.setSyncWeatherAndGameTime|natives.setSyncWeatherAndGameTime(bool)]]<br>
[[natives.setTargetCarForMissionGarage|natives.setTargetCarForMissionGarage(int, Vehicle)]]<br>
[[natives.setTaxiGarageRadioState|natives.setTaxiGarageRadioState(bool)]]<br>
[[natives.setTaxiLights|natives.setTaxiLights(Vehicle, bool)]]<br>
[[natives.setTelescopeCamAngleLimits|natives.setTelescopeCamAngleLimits(float, float, float, float, float, float)]]<br>
[[natives.setTextBackground|natives.setTextBackground(bool)]]<br>
[[natives.setTextCentre|natives.setTextCentre(bool)]]<br>
[[natives.setTextCentreWrapx|natives.setTextCentreWrapx(float)]]<br>
[[natives.setTextColour|natives.setTextColour(int, int, int, int)]]<br>
[[natives.setTextDrawBeforeFade|natives.setTextDrawBeforeFade(bool)]]<br>
[[natives.setTextDropshadow|natives.setTextDropshadow(bool, int, int, int, int)]]<br>
[[natives.setTextEdge|natives.setTextEdge(bool, int, int, int, int)]]<br>
[[natives.setTextFont|natives.setTextFont(int)]]<br>
[[natives.setTextInputActive|natives.setTextInputActive(bool)]]<br>
[[natives.setTextJustify|natives.setTextJustify(bool)]]<br>
[[natives.setTextLineDisplay|natives.setTextLineDisplay(int, int)]]<br>
[[natives.setTextLineHeightMult|natives.setTextLineHeightMult(float)]]<br>
[[natives.setTextProportional|natives.setTextProportional(bool)]]<br>
[[natives.setTextRenderId|natives.setTextRenderId(int)]]<br>
[[natives.setTextRightJustify|natives.setTextRightJustify(bool)]]<br>
[[natives.setTextScale|natives.setTextScale(float, float)]]<br>
[[natives.setTextToUseTextFileColours|natives.setTextToUseTextFileColours(bool)]]<br>
[[natives.setTextUseUnderscore|natives.setTextUseUnderscore(bool)]]<br>
[[natives.setTextViewportId|natives.setTextViewportId(int)]]<br>
[[natives.setTextWrap|natives.setTextWrap(float, float)]]<br>
[[natives.setThisMachineRunningServerScript|natives.setThisMachineRunningServerScript(bool)]]<br>
[[natives.setThisScriptCanRemoveBlipsCreatedByAnyScript|natives.setThisScriptCanRemoveBlipsCreatedByAnyScript(bool)]]<br>
[[natives.setTimeCycleFarClipDisabled|natives.setTimeCycleFarClipDisabled(bool)]]<br>
[[natives.setTimecycleModifier|natives.setTimecycleModifier(string)]]<br>
[[natives.setTimeOfDay|natives.setTimeOfDay(int, int)]]<br>
[[natives.setTimeOfNextAppointment|natives.setTimeOfNextAppointment(int)]]<br>
[[natives.setTimeOneDayBack|natives.setTimeOneDayBack(void)]]<br>
[[natives.setTimeOneDayForward|natives.setTimeOneDayForward(void)]]<br>
[[natives.settimera|natives.settimera(int)]]<br>
[[natives.settimerb|natives.settimerb(int)]]<br>
[[natives.setTimerBeepCountdownTime|natives.setTimerBeepCountdownTime(int, int)]]<br>
[[natives.settimerc|natives.settimerc(int)]]<br>
[[natives.setTimeScale|natives.setTimeScale(float)]]<br>
[[natives.setTotalNumberOfMissions|natives.setTotalNumberOfMissions(float)]]<br>
[[natives.setTrainAudioRolloff|natives.setTrainAudioRolloff(Vehicle, float)]]<br>
[[natives.setTrainCruiseSpeed|natives.setTrainCruiseSpeed(Vehicle, float)]]<br>
[[natives.setTrainForcedToSlowDown|natives.setTrainForcedToSlowDown(Vehicle, bool)]]<br>
[[natives.setTrainIsStoppedAtStation|natives.setTrainIsStoppedAtStation(Vehicle)]]<br>
[[natives.setTrainSpeed|natives.setTrainSpeed(Vehicle, float)]]<br>
[[natives.setTrainStopsForStations|natives.setTrainStopsForStations(Vehicle, bool)]]<br>
[[natives.setUpsidedownCarNotDamaged|natives.setUpsidedownCarNotDamaged(Vehicle, bool)]]<br>
[[natives.setUseHighdof|natives.setUseHighdof(bool)]]<br>
[[natives.setUseLegIk|natives.setUseLegIk(int, bool)]]<br>
[[natives.setUsePoolGamePhysicsSettings|natives.setUsePoolGamePhysicsSettings(bool)]]<br>
[[natives.setUsesCollisionOfClosestObjectOfType|natives.setUsesCollisionOfClosestObjectOfType(Vec3, float, int, bool)]]<br>
[[natives.setVariableOnSound|natives.setVariableOnSound(int, string, float)]]<br>
[[natives.setVehAlarm|natives.setVehAlarm(object, bool)]]<br>
[[natives.setVehAlarmDuration|natives.setVehAlarmDuration(object, int)]]<br>
[[natives.setVehHasStrongAxles|natives.setVehHasStrongAxles(object, bool)]]<br>
[[natives.setVehHazardlights|natives.setVehHazardlights(object, bool)]]<br>
[[natives.setVehicleAlpha|natives.setVehicleAlpha(Vehicle, int)]]<br>
[[natives.setVehicleAlwaysRender|natives.setVehicleAlwaysRender(Vehicle)]]<br>
[[natives.setVehicleCanBeTargetted|natives.setVehicleCanBeTargetted(Vehicle, bool)]]<br>
[[natives.setVehicleDeformationMult|natives.setVehicleDeformationMult(Vehicle, float)]]<br>
[[natives.setVehicleDirtLevel|natives.setVehicleDirtLevel(Vehicle, float)]]<br>
[[natives.setVehicleExplodesOnHighExplosionDamage|natives.setVehicleExplodesOnHighExplosionDamage(Vehicle, bool)]]<br>
[[natives.setVehicleIsConsideredByPlayer|natives.setVehicleIsConsideredByPlayer(Vehicle, bool)]]<br>
[[natives.setVehicleQuaternion|natives.setVehicleQuaternion(Vehicle, Vec3, float)]]<br>
[[natives.setVehicleRenderScorched|natives.setVehicleRenderScorched(Vehicle, bool)]]<br>
[[natives.setVehicleSteerBias|natives.setVehicleSteerBias(Vehicle, float)]]<br>
[[natives.setVehIndicatorlights|natives.setVehIndicatorlights(object, bool)]]<br>
[[natives.setVehInteriorlight|natives.setVehInteriorlight(object, bool)]]<br>
[[natives.setViewport|natives.setViewport(int, float, float, float, float)]]<br>
[[natives.setViewportDestination|natives.setViewportDestination(int, Vec3, float, int, int)]]<br>
[[natives.setViewportMirrored|natives.setViewportMirrored(int, bool)]]<br>
[[natives.setViewportPriority|natives.setViewportPriority(int, int)]]<br>
[[natives.setViewportShape|natives.setViewportShape(int, int)]]<br>
[[natives.setVisibilityOfClosestObjectOfType|natives.setVisibilityOfClosestObjectOfType(Vec3, float, int, bool)]]<br>
[[natives.setVisibilityOfNearbyEntityWithSpecialAttribute|natives.setVisibilityOfNearbyEntityWithSpecialAttribute(int, bool)]]<br>
[[natives.setVoiceIdFromHeadComponent|natives.setVoiceIdFromHeadComponent(object, int, bool)]]<br>
[[natives.setWantedMultiplier|natives.setWantedMultiplier(float)]]<br>
[[natives.setWeaponPickupNetworkRegenTime|natives.setWeaponPickupNetworkRegenTime(int, int)]]<br>
[[natives.setWebPageLinkActive|natives.setWebPageLinkActive(int, int, bool)]]<br>
[[natives.setWebPageScroll|natives.setWebPageScroll(int, float)]]<br>
[[natives.setWidescreenBorders|natives.setWidescreenBorders(bool)]]<br>
[[natives.setWidescreenFormat|natives.setWidescreenFormat(int)]]<br>
[[natives.setZoneNoCops|natives.setZoneNoCops(string, bool)]]<br>
[[natives.setZonePopulationType|natives.setZonePopulationType(string, int)]]<br>
[[natives.setZoneScumminess|natives.setZoneScumminess(string, int)]]<br>
[[natives.shakePad|natives.shakePad(int, int, int)]]<br>
[[natives.shakePadInCutscene|natives.shakePadInCutscene(int, int, int)]]<br>
[[natives.shakePlayerpadWhenControllerDisabled|natives.shakePlayerpadWhenControllerDisabled(void)]]<br>
[[natives.shiftLeft|natives.shiftLeft(int, int)]]<br>
[[natives.shiftRight|natives.shiftRight(int, int)]]<br>
[[natives.showBlipOnAltimeter|natives.showBlipOnAltimeter(int, bool)]]<br>
[[natives.showSigninUi|natives.showSigninUi(void)]]<br>
[[natives.showUpdateStats|natives.showUpdateStats(bool)]]<br>
[[natives.shutCarDoor|natives.shutCarDoor(Vehicle, int)]]<br>
[[natives.shutdownAndLaunchNetworkGame|natives.shutdownAndLaunchNetworkGame(int)]]<br>
[[natives.shutdownAndLaunchSinglePlayerGame|natives.shutdownAndLaunchSinglePlayerGame(void)]]<br>
[[natives.simulateUpdateLoadScene|natives.simulateUpdateLoadScene(void)]]<br>
[[natives.sin|natives.sin(float)]]<br>
[[natives.skipInPlaybackRecordedCar|natives.skipInPlaybackRecordedCar(Vehicle, float)]]<br>
[[natives.skipRadioForward|natives.skipRadioForward(void)]]<br>
[[natives.skipTimeInPlaybackRecordedCar|natives.skipTimeInPlaybackRecordedCar(int, float)]]<br>
[[natives.skipToEndAndStopPlaybackRecordedCar|natives.skipToEndAndStopPlaybackRecordedCar(Vehicle)]]<br>
[[natives.skipToNextAllowedStation|natives.skipToNextAllowedStation(object)]]<br>
[[natives.skipToNextScriptedConversationLine|natives.skipToNextScriptedConversationLine(void)]]<br>
[[natives.smashCarWindow|natives.smashCarWindow(Vehicle, int)]]<br>
[[natives.smashGlassOnObject|natives.smashGlassOnObject(Vec3, float, int, float)]]<br>
[[natives.snapshotCam|natives.snapshotCam(int, int)]]<br>
[[natives.soundCarHorn|natives.soundCarHorn(Vehicle, int)]]<br>
[[natives.specifyScriptPopulationZoneArea|natives.specifyScriptPopulationZoneArea(int, int, int, int, int, int)]]<br>
[[natives.specifyScriptPopulationZoneGroups|natives.specifyScriptPopulationZoneGroups(int, int, int, int, int)]]<br>
[[natives.specifyScriptPopulationZoneNumCars|natives.specifyScriptPopulationZoneNumCars(int)]]<br>
[[natives.specifyScriptPopulationZoneNumParkedCars|natives.specifyScriptPopulationZoneNumParkedCars(int)]]<br>
[[natives.specifyScriptPopulationZoneNumPeds|natives.specifyScriptPopulationZoneNumPeds(int)]]<br>
[[natives.specifyScriptPopulationZoneNumScenarioPeds|natives.specifyScriptPopulationZoneNumScenarioPeds(int)]]<br>
[[natives.specifyScriptPopulationZonePercentageCops|natives.specifyScriptPopulationZonePercentageCops(int)]]<br>
[[natives.spotCheck5|natives.spotCheck5(void)]]<br>
[[natives.spotCheck6|natives.spotCheck6(void)]]<br>
[[natives.spotCheck7|natives.spotCheck7(void)]]<br>
[[natives.spotCheck8|natives.spotCheck8(void)]]<br>
[[natives.sqrt|natives.sqrt(float)]]<br>
[[natives.startCarFire|natives.startCarFire(Vehicle)]]<br>
[[natives.startCharFire|natives.startCharFire(Ped)]]<br>
[[natives.startCredits|natives.startCredits(void)]]<br>
[[natives.startCustomMobilePhoneRinging|natives.startCustomMobilePhoneRinging(int)]]<br>
[[natives.startCutscene|natives.startCutscene(void)]]<br>
[[natives.startCutsceneNow|natives.startCutsceneNow(string)]]<br>
[[natives.startEndCreditsMusic|natives.startEndCreditsMusic(void)]]<br>
[[natives.startFiringAmnesty|natives.startFiringAmnesty(void)]]<br>
[[natives.startGpsRaceTrack|natives.startGpsRaceTrack(int)]]<br>
[[natives.startKillFrenzy|natives.startKillFrenzy(string, int, int, int, int, int, int, int, bool)]]<br>
[[natives.startLoadScene|natives.startLoadScene(Vec3)]]<br>
[[natives.startMobilePhoneCall|natives.startMobilePhoneCall(object, string, object, string, bool, bool)]]<br>
[[natives.startMobilePhoneCalling|natives.startMobilePhoneCalling(void)]]<br>
[[natives.startMobilePhoneRinging|natives.startMobilePhoneRinging(void)]]<br>
[[natives.startNewScript|natives.startNewScript(string, int)]]<br>
[[natives.startNewWidgetCombo|natives.startNewWidgetCombo(void)]]<br>
[[natives.startPedMobileRinging|natives.startPedMobileRinging(Ped, int)]]<br>
[[natives.startPlaybackRecordedCar|natives.startPlaybackRecordedCar(Vehicle, int)]]<br>
[[natives.startPlaybackRecordedCarLooped|natives.startPlaybackRecordedCarLooped(Vehicle, int)]]<br>
[[natives.startPlaybackRecordedCarUsingAi|natives.startPlaybackRecordedCarUsingAi(Vehicle, int)]]<br>
[[natives.startPlaybackRecordedCarWithOffset|natives.startPlaybackRecordedCarWithOffset(Vehicle, int, Vec3)]]<br>
[[natives.startPtfx|natives.startPtfx(string, Vec3, float, float, float, float)]]<br>
[[natives.startPtfxOnPed|natives.startPtfxOnPed(string, Ped, Vec3, float, float, float, float)]]<br>
[[natives.startPtfxOnPedBone|natives.startPtfxOnPedBone(string, Ped, Vec3, float, float, float, int, float)]]<br>
[[natives.startPtfxOnVeh|natives.startPtfxOnVeh(string, object, Vec3, float, float, float, float)]]<br>
[[natives.startScriptConversation|natives.startScriptConversation(bool, bool)]]<br>
[[natives.startScriptFire|natives.startScriptFire(Vec3, int, int)]]<br>
[[natives.startStreamingRequestList|natives.startStreamingRequestList(string)]]<br>
[[natives.stopCarBreaking|natives.stopCarBreaking(Vehicle, bool)]]<br>
[[natives.stopCredits|natives.stopCredits(void)]]<br>
[[natives.stopCutscene|natives.stopCutscene(void)]]<br>
[[natives.stopEndCreditsMusic|natives.stopEndCreditsMusic(void)]]<br>
[[natives.stopMobilePhoneRinging|natives.stopMobilePhoneRinging(void)]]<br>
[[natives.stopMovie|natives.stopMovie(void)]]<br>
[[natives.stopPedDoingFallOffTestsWhenShot|natives.stopPedDoingFallOffTestsWhenShot(Ped)]]<br>
[[natives.stopPedMobileRinging|natives.stopPedMobileRinging(Ped)]]<br>
[[natives.stopPedSpeaking|natives.stopPedSpeaking(Ped, bool)]]<br>
[[natives.stopPedWeaponFiringWhenDropped|natives.stopPedWeaponFiringWhenDropped(Ped)]]<br>
[[natives.stopPlaybackRecordedCar|natives.stopPlaybackRecordedCar(Vehicle)]]<br>
[[natives.stopPreviewRingtone|natives.stopPreviewRingtone(void)]]<br>
[[natives.stopPtfx|natives.stopPtfx(int)]]<br>
[[natives.stopSound|natives.stopSound(int)]]<br>
[[natives.stopStream|natives.stopStream(void)]]<br>
[[natives.stopSyncingScriptAnimations|natives.stopSyncingScriptAnimations(bool)]]<br>
[[natives.stopVehicleAlwaysRender|natives.stopVehicleAlwaysRender(Vehicle)]]<br>
[[natives.storeCarCharIsInNoSave|natives.storeCarCharIsInNoSave(Vehicle)]]<br>
[[natives.storeScore|natives.storeScore(int)]]<br>
[[natives.storeWantedLevel|natives.storeWantedLevel(int)]]<br>
[[natives.streamCutscene|natives.streamCutscene(void)]]<br>
[[natives.stringDifference|natives.stringDifference(string, string)]]<br>
[[natives.stringString|natives.stringString(string, string)]]<br>
[[natives.stringToInt|natives.stringToInt(string)]]<br>
[[natives.suppressCarModel|natives.suppressCarModel(int)]]<br>
[[natives.suppressFadeInAfterDeathArrest|natives.suppressFadeInAfterDeathArrest(bool)]]<br>
[[natives.suppressPedModel|natives.suppressPedModel(int)]]<br>
[[natives.swapNearestBuildingModel|natives.swapNearestBuildingModel(Vec3, float, int, int)]]<br>
[[natives.switchAmbientPlanes|natives.switchAmbientPlanes(bool)]]<br>
[[natives.switchArrowAboveBlippedPickups|natives.switchArrowAboveBlippedPickups(bool)]]<br>
[[natives.switchCarGenerator|natives.switchCarGenerator(int, int)]]<br>
[[natives.switchCarSiren|natives.switchCarSiren(Vehicle, bool)]]<br>
[[natives.switchGarbageTrucks|natives.switchGarbageTrucks(bool)]]<br>
[[natives.switchMadDrivers|natives.switchMadDrivers(bool)]]<br>
[[natives.switchObjectBrains|natives.switchObjectBrains(int, bool)]]<br>
[[natives.switchOffWaypoint|natives.switchOffWaypoint(void)]]<br>
[[natives.switchPedPathsOff|natives.switchPedPathsOff(Vec3, Vec3)]]<br>
[[natives.switchPedPathsOn|natives.switchPedPathsOn(Vec3, Vec3)]]<br>
[[natives.switchPedRoadsBackToOriginal|natives.switchPedRoadsBackToOriginal(Vec3, Vec3)]]<br>
[[natives.switchPedToAnimated|natives.switchPedToAnimated(Ped, bool)]]<br>
[[natives.switchPedToRagdoll|natives.switchPedToRagdoll(Ped, int, int, bool, bool, bool, bool)]]<br>
[[natives.switchPedToRagdollWithFall|natives.switchPedToRagdollWithFall(Ped, int, int, int, float, float, int, float, float, float, float, float, float, float)]]<br>
[[natives.switchPoliceHelis|natives.switchPoliceHelis(bool)]]<br>
[[natives.switchRandomBoats|natives.switchRandomBoats(bool)]]<br>
[[natives.switchRandomTrains|natives.switchRandomTrains(bool)]]<br>
[[natives.switchRoadsBackToOriginal|natives.switchRoadsBackToOriginal(Vec3, Vec3)]]<br>
[[natives.switchRoadsOff|natives.switchRoadsOff(Vec3, Vec3)]]<br>
[[natives.switchRoadsOn|natives.switchRoadsOn(Vec3, Vec3)]]<br>
[[natives.switchStreaming|natives.switchStreaming(bool)]]<br>
[[natives.synchAmbientPlanes|natives.synchAmbientPlanes(int, int)]]<br>
[[natives.synchRecordingWithWater|natives.synchRecordingWithWater(void)]]<br>
[[natives.takeCarOutOfParkedCarsBudget|natives.takeCarOutOfParkedCarsBudget(Vehicle, bool)]]<br>
[[natives.tan|natives.tan(float)]]<br>
[[natives.taskAchieveHeading|natives.taskAchieveHeading(object, float)]]<br>
[[natives.taskAimGunAtChar|natives.taskAimGunAtChar(Ped, Ped, int)]]<br>
[[natives.taskAimGunAtCoord|natives.taskAimGunAtCoord(object, float, float, float, int)]]<br>
[[natives.taskCarDriveToCoord|natives.taskCarDriveToCoord(Vehicle, Vehicle, float, float, float, float, int, int, int, float, int)]]<br>
[[natives.taskCarDriveWander|natives.taskCarDriveWander(Vehicle, Vehicle, float, int)]]<br>
[[natives.taskCarMission|natives.taskCarMission(Vehicle, Vehicle, int, int, float, int, int, int)]]<br>
[[natives.taskCarMissionCoorsTarget|natives.taskCarMissionCoorsTarget(Vehicle, Vehicle, Vec3, int, float, int, int, int)]]<br>
[[natives.taskCarMissionCoorsTargetNotAgainstTraffic|natives.taskCarMissionCoorsTargetNotAgainstTraffic(Vehicle, Vehicle, Vec3, int, float, int, int, int)]]<br>
[[natives.taskCarMissionNotAgainstTraffic|natives.taskCarMissionNotAgainstTraffic(Vehicle, Vehicle, int, int, float, int, int, int)]]<br>
[[natives.taskCarMissionPedTarget|natives.taskCarMissionPedTarget(Vehicle, Vehicle, Vehicle, int, float, int, int, int)]]<br>
[[natives.taskCarTempAction|natives.taskCarTempAction(Vehicle, Vehicle, int, int)]]<br>
[[natives.taskCharArrestChar|natives.taskCharArrestChar(Ped, Ped)]]<br>
[[natives.taskChatWithChar|natives.taskChatWithChar(Ped, Ped, bool, bool)]]<br>
[[natives.taskClearLookAt|natives.taskClearLookAt(object)]]<br>
[[natives.taskClimb|natives.taskClimb(object, bool)]]<br>
[[natives.taskCombat|natives.taskCombat(object, object)]]<br>
[[natives.taskCombatHatedTargetsAroundChar|natives.taskCombatHatedTargetsAroundChar(Ped, float)]]<br>
[[natives.taskCombatHatedTargetsAroundCharTimed|natives.taskCombatHatedTargetsAroundCharTimed(Ped, float, int)]]<br>
[[natives.taskCombatTimed|natives.taskCombatTimed(object, object, int)]]<br>
[[natives.taskCower|natives.taskCower(object)]]<br>
[[natives.taskDead|natives.taskDead(object)]]<br>
[[natives.taskDestroyCar|natives.taskDestroyCar(Vehicle, Vehicle)]]<br>
[[natives.taskDie|natives.taskDie(object)]]<br>
[[natives.taskDriveBy|natives.taskDriveBy(object, object, int, Vec3, float, int, bool, int)]]<br>
[[natives.taskDrivePointRoute|natives.taskDrivePointRoute(object, int, float)]]<br>
[[natives.taskEnterCarAsDriver|natives.taskEnterCarAsDriver(Vehicle, Vehicle, int)]]<br>
[[natives.taskEnterCarAsPassenger|natives.taskEnterCarAsPassenger(Vehicle, Vehicle, int, int)]]<br>
[[natives.taskEveryoneLeaveCar|natives.taskEveryoneLeaveCar(Vehicle)]]<br>
[[natives.taskFlushRoute|natives.taskFlushRoute(void)]]<br>
[[natives.taskFollowNavMeshAndSlideToCoord|natives.taskFollowNavMeshAndSlideToCoord(object, Vec3, int, int, float, float)]]<br>
[[natives.taskFollowNavMeshAndSlideToCoordHdgRate|natives.taskFollowNavMeshAndSlideToCoordHdgRate(object, Vec3, int, int, float, float, float)]]<br>
[[natives.taskFollowNavMeshToCoord|natives.taskFollowNavMeshToCoord(object, Vec3, int, int, float)]]<br>
[[natives.taskFollowNavMeshToCoordNoStop|natives.taskFollowNavMeshToCoordNoStop(object, Vec3, int, int, float)]]<br>
[[natives.taskGetOffBoat|natives.taskGetOffBoat(Vehicle, int)]]<br>
[[natives.taskGoStraightToCoord|natives.taskGoStraightToCoord(object, Vec3, int, int)]]<br>
[[natives.taskGotoCharOffset|natives.taskGotoCharOffset(Ped, Ped, int, float, float)]]<br>
[[natives.taskGuardCurrentPosition|natives.taskGuardCurrentPosition(object, float, float, int)]]<br>
[[natives.taskHandsUp|natives.taskHandsUp(object, int)]]<br>
[[natives.taskHeliMission|natives.taskHeliMission(Vehicle, Vehicle, int, int, float, float, float, int, float, int, float, int, int)]]<br>
[[natives.taskJump|natives.taskJump(object, bool)]]<br>
[[natives.taskLeaveAnyCar|natives.taskLeaveAnyCar(Vehicle)]]<br>
[[natives.taskLeaveCar|natives.taskLeaveCar(Vehicle, Vehicle)]]<br>
[[natives.taskLeaveCarDontCloseDoor|natives.taskLeaveCarDontCloseDoor(Vehicle, Vehicle)]]<br>
[[natives.taskLeaveCarImmediately|natives.taskLeaveCarImmediately(Vehicle, Vehicle)]]<br>
[[natives.taskLeaveCarInDirection|natives.taskLeaveCarInDirection(Vehicle, Vehicle, bool)]]<br>
[[natives.taskLeaveGroup|natives.taskLeaveGroup(object)]]<br>
[[natives.taskLookAtChar|natives.taskLookAtChar(Ped, Ped, int, int)]]<br>
[[natives.taskLookAtCoord|natives.taskLookAtCoord(object, Vec3, int, int)]]<br>
[[natives.taskLookAtVehicle|natives.taskLookAtVehicle(Vehicle, Vehicle, int, int)]]<br>
[[natives.taskOpenDriverDoor|natives.taskOpenDriverDoor(object, object, int)]]<br>
[[natives.taskOpenPassengerDoor|natives.taskOpenPassengerDoor(object, object, int, int)]]<br>
[[natives.taskPause|natives.taskPause(object, int)]]<br>
[[natives.taskPerformSequence|natives.taskPerformSequence(object, int)]]<br>
[[natives.taskPlayAnimNonInterruptable|natives.taskPlayAnimNonInterruptable(object, string, string, float, int, int, int, int, int)]]<br>
[[natives.taskPlayAnimWithFlags|natives.taskPlayAnimWithFlags(object, string, string, float, int, int)]]<br>
[[natives.taskSetCharDecisionMaker|natives.taskSetCharDecisionMaker(Ped, int)]]<br>
[[natives.taskSetCombatDecisionMaker|natives.taskSetCombatDecisionMaker(object, int)]]<br>
[[natives.taskSetIgnoreWeaponRangeFlag|natives.taskSetIgnoreWeaponRangeFlag(object, bool)]]<br>
[[natives.taskShakeFist|natives.taskShakeFist(object)]]<br>
[[natives.taskShimmyClimbUp|natives.taskShimmyClimbUp(object)]]<br>
[[natives.taskShimmyLetGo|natives.taskShimmyLetGo(object)]]<br>
[[natives.taskShootAtChar|natives.taskShootAtChar(Ped, Ped, int, int)]]<br>
[[natives.taskSmartFleeChar|natives.taskSmartFleeChar(Ped, Ped, float, int)]]<br>
[[natives.taskSmartFleeCharPreferringPavements|natives.taskSmartFleeCharPreferringPavements(Ped, Ped, float, int)]]<br>
[[natives.taskSmartFleePoint|natives.taskSmartFleePoint(object, Vec3, float, int)]]<br>
[[natives.taskSmartFleePointPreferringPavements|natives.taskSmartFleePointPreferringPavements(object, Vec3, float, int)]]<br>
[[natives.taskStandGuard|natives.taskStandGuard(object, Vec3, float, float, bool, int)]]<br>
[[natives.taskStandStill|natives.taskStandStill(object, int)]]<br>
[[natives.taskSwapWeapon|natives.taskSwapWeapon(object, int)]]<br>
[[natives.taskSwimToCoord|natives.taskSwimToCoord(object, Vec3)]]<br>
[[natives.taskTired|natives.taskTired(object, int)]]<br>
[[natives.taskToggleDuck|natives.taskToggleDuck(object, int)]]<br>
[[natives.taskTogglePedThreatScanner|natives.taskTogglePedThreatScanner(Ped, bool, bool, bool)]]<br>
[[natives.taskTurnCharToFaceChar|natives.taskTurnCharToFaceChar(Ped, Ped)]]<br>
[[natives.taskTurnCharToFaceCoord|natives.taskTurnCharToFaceCoord(Ped, Vec3)]]<br>
[[natives.taskUseMobilePhone|natives.taskUseMobilePhone(object, bool)]]<br>
[[natives.taskUseMobilePhoneTimed|natives.taskUseMobilePhoneTimed(object, int)]]<br>
[[natives.taskWanderStandard|natives.taskWanderStandard(object)]]<br>
[[natives.taskWarpCharIntoCarAsDriver|natives.taskWarpCharIntoCarAsDriver(Vehicle, Vehicle)]]<br>
[[natives.taskWarpCharIntoCarAsPassenger|natives.taskWarpCharIntoCarAsPassenger(Vehicle, Vehicle, int)]]<br>
[[natives.tellNetPlayerToStartPlaying|natives.tellNetPlayerToStartPlaying(int, bool)]]<br>
[[natives.terminateAllScriptsForNetworkGame|natives.terminateAllScriptsForNetworkGame(void)]]<br>
[[natives.terminateAllScriptsWithThisName|natives.terminateAllScriptsWithThisName(string)]]<br>
[[natives.terminateThisScript|natives.terminateThisScript(void)]]<br>
[[natives.thisScriptIsSafeForNetworkGame|natives.thisScriptIsSafeForNetworkGame(void)]]<br>
[[natives.thisScriptShouldBeSaved|natives.thisScriptShouldBeSaved(void)]]<br>
[[natives.timera|natives.timera(void)]]<br>
[[natives.timerb|natives.timerb(void)]]<br>
[[natives.timerc|natives.timerc(void)]]<br>
[[natives.timestep|natives.timestep(void)]]<br>
[[natives.timestepunwarped|natives.timestepunwarped(void)]]<br>
[[natives.toFloat|natives.toFloat(int)]]<br>
[[natives.toggleToplevelSprite|natives.toggleToplevelSprite(bool)]]<br>
[[natives.trainLeaveStation|natives.trainLeaveStation(Vehicle)]]<br>
[[natives.triggerLoadingMusicOnNextFade|natives.triggerLoadingMusicOnNextFade(void)]]<br>
[[natives.triggerMissionCompleteAudio|natives.triggerMissionCompleteAudio(int)]]<br>
[[natives.triggerPoliceReport|natives.triggerPoliceReport(string)]]<br>
[[natives.triggerPtfx|natives.triggerPtfx(string, Vec3, float, float, float, int)]]<br>
[[natives.triggerPtfxOnPed|natives.triggerPtfxOnPed(string, Ped, Vec3, float, float, float, int)]]<br>
[[natives.triggerPtfxOnPedBone|natives.triggerPtfxOnPedBone(string, Ped, Vec3, float, float, float, int, int)]]<br>
[[natives.triggerPtfxOnVeh|natives.triggerPtfxOnVeh(string, object, Vec3, float, float, float, float)]]<br>
[[natives.triggerVehAlarm|natives.triggerVehAlarm(object)]]<br>
[[natives.triggerVigilanteCrime|natives.triggerVigilanteCrime(int, Vec3)]]<br>
[[natives.turnCarToFaceCoord|natives.turnCarToFaceCoord(Vehicle, Vec2)]]<br>
[[natives.turnOffRadiohudInLobby|natives.turnOffRadiohudInLobby(void)]]<br>
[[natives.turnOffVehicleExtra|natives.turnOffVehicleExtra(Vehicle, int, bool)]]<br>
[[natives.unattachCam|natives.unattachCam(int)]]<br>
[[natives.unfreezeRadioStation|natives.unfreezeRadioStation(string)]]<br>
[[natives.uninheritCamRoll|natives.uninheritCamRoll(int)]]<br>
[[natives.unloadTextFont|natives.unloadTextFont(void)]]<br>
[[natives.unlockGenericNewsStory|natives.unlockGenericNewsStory(int)]]<br>
[[natives.unlockLazlowStation|natives.unlockLazlowStation(void)]]<br>
[[natives.unlockMissionNewsStory|natives.unlockMissionNewsStory(int)]]<br>
[[natives.unlockRagdoll|natives.unlockRagdoll(object, bool)]]<br>
[[natives.unmarkAllRoadNodesAsDontWander|natives.unmarkAllRoadNodesAsDontWander(void)]]<br>
[[natives.unobfuscateInt|natives.unobfuscateInt(int)]]<br>
[[natives.unobfuscateString|natives.unobfuscateString(string)]]<br>
[[natives.unpauseGame|natives.unpauseGame(void)]]<br>
[[natives.unpausePlaybackRecordedCar|natives.unpausePlaybackRecordedCar(Vehicle)]]<br>
[[natives.unpauseRadio|natives.unpauseRadio(void)]]<br>
[[natives.unpointCam|natives.unpointCam(int)]]<br>
[[natives.unregisterScriptWithAudio|natives.unregisterScriptWithAudio(void)]]<br>
[[natives.unsetCharMeleeMovementConstaintBox|natives.unsetCharMeleeMovementConstaintBox(Ped)]]<br>
[[natives.updateLoadScene|natives.updateLoadScene(void)]]<br>
[[natives.updateNetworkStatistics|natives.updateNetworkStatistics(int, int, int, int)]]<br>
[[natives.updatePedPhysicalAttachmentPosition|natives.updatePedPhysicalAttachmentPosition(Ped, Vec3, Vec2)]]<br>
[[natives.updatePtfxOffsets|natives.updatePtfxOffsets(int, Vec3, float, float, float)]]<br>
[[natives.updatePtfxTint|natives.updatePtfxTint(int, float, float, float, float)]]<br>
[[natives.useMask|natives.useMask(bool)]]<br>
[[natives.usePlayerColourInsteadOfTeamColour|natives.usePlayerColourInsteadOfTeamColour(bool)]]<br>
[[natives.usePreviousFontSettings|natives.usePreviousFontSettings(void)]]<br>
[[natives.usingStandardControls|natives.usingStandardControls(void)]]<br>
[[natives.vdist|natives.vdist(Vec3, Vec3)]]<br>
[[natives.vdist2|natives.vdist2(Vec3, Vec3)]]<br>
[[natives.vehicleCanBeTargettedByHsMissile|natives.vehicleCanBeTargettedByHsMissile(Vehicle, bool)]]<br>
[[natives.vehicleDoesProvideCover|natives.vehicleDoesProvideCover(Vehicle, bool)]]<br>
[[natives.vmag|natives.vmag(Vec3)]]<br>
[[natives.vmag2|natives.vmag2(Vec3)]]<br>
[[natives.wait|natives.wait(int)]]<br>
[[natives.wantedStarsAreFlashing|natives.wantedStarsAreFlashing(void)]]<br>
[[natives.warpCharFromCarToCar|natives.warpCharFromCarToCar(Vehicle, Vehicle, int)]]<br>
[[natives.warpCharFromCarToCoord|natives.warpCharFromCarToCoord(Vehicle, Vec3)]]<br>
[[natives.warpCharIntoCar|natives.warpCharIntoCar(Vehicle, Vehicle)]]<br>
[[natives.warpCharIntoCarAsPassenger|natives.warpCharIntoCarAsPassenger(Vehicle, Vehicle, int)]]<br>
[[natives.wasCutsceneSkipped|natives.wasCutsceneSkipped(void)]]<br>
[[natives.washVehicleTextures|natives.washVehicleTextures(Vehicle, int)]]<br>
[[natives.wasPedKilledByHeadshot|natives.wasPedKilledByHeadshot(Ped)]]<br>
[[natives.wasPedSkeletonUpdated|natives.wasPedSkeletonUpdated(Ped)]]<br>
[[natives.whatWillPlayerPickup|natives.whatWillPlayerPickup(int)]]<br>


natives.abortAllGarageActivity ( void )<br>
[[natives.network.acceptInvite|natives.network.acceptInvite(int)]]<br>
natives.abortScriptedConversation ( bool )<br>
[[natives.network.advertiseSession|natives.network.advertiseSession(bool)]]<br>
natives.absf ( float )<br>
[[natives.network.allPartyMembersPresent|natives.network.allPartyMembersPresent(void)]]<br>
natives.absi ( float )<br>
[[natives.network.amIBlockedByPlayer|natives.network.amIBlockedByPlayer(int)]]<br>
natives.acos ( float )<br>
[[natives.network.amIMutedByPlayer|natives.network.amIMutedByPlayer(
natives.activateCheat ( int )<br>
natives.activateFrontend ( void )<br>
natives.activateHeliSpeedCheat ( Vehicle, int )<br>
natives.activateInterior ( int, bool )<br>
natives.activateMenuItem ( int, int, bool )<br>
natives.activateNetworkSettingsMenu ( void )<br>
natives.activateReplayMenu ( void )<br>
natives.activateSaveMenu ( void )<br>
natives.activateScriptedCams ( bool, bool )<br>
natives.activateScriptPopulationZone ( void )<br>
natives.activateViewport ( int, bool )<br>
natives.addAdditionalPopulationModel ( int )<br>
natives.addAmmoToChar ( Ped, int, int )<br>
natives.addArmourToChar ( Ped, int )<br>
natives.addBlipForCar ( Vehicle )<br>
natives.addBlipForChar ( Ped )<br>
natives.addBlipForContact ( Vec3 )<br>
natives.addBlipForCoord ( Vec3 )<br>
natives.addBlipForGangTerritory ( Vec2, Vec2, int )<br>
natives.addBlipForRadius ( Vec3, int )<br>
natives.addBlipForWeapon ( Vec3 )<br>
natives.addCamSplineNode ( int, int )<br>
natives.addCarToMissionDeletionList ( Vehicle )<br>
natives.addCharDecisionMakerEventResponse ( int, int, int, float, float, float, float, int, int )<br>
natives.addExplosion ( Vec3, int, float, bool, bool, float )<br>
natives.addFirstNCharactersOfStringToHtmlScriptObject ( int, string, int )<br>
natives.addGroupDecisionMakerEventResponse ( int, int, int, float, float, float, float, int, int )<br>
natives.addGroupToNetworkRestartNodeGroupList ( int )<br>
natives.addHospitalRestart ( Vec3, float, int )<br>
natives.addLineToMobilePhoneCall ( int, string, string )<br>
natives.addLineToScriptedConversation ( int, int, int )<br>
natives.addNavmeshRequiredRegion ( Vec3 )<br>
natives.addNeededAtPosn ( Vec3 )<br>
natives.addNewConversationSpeaker ( int, int )<br>
natives.addNewFrontendConversationSpeaker ( int, int )<br>
natives.addNextMessageToPreviousBriefs ( bool )<br>
natives.addPedToCinematographyAi ( int, Ped )<br>
natives.addPedToMissionDeletionList ( Ped, bool )<br>
natives.addPointToGpsRaceTrack ( void )<br>
natives.addPoliceRestart ( Vec3, float, int )<br>
natives.addScenarioBlockingArea ( Vec3, Vec3 )<br>
natives.addScore ( int, int )<br>
natives.addStringToHtmlScriptObject ( int, string )<br>
natives.addStringToNewsScrollbar ( string )<br>
natives.addStringWithThisTextLabelToPreviousBrief ( string )<br>
natives.addStuckCarCheck ( Vehicle, float, int )<br>
natives.addStuckCarCheckWithWarp ( Vehicle, float, int, bool, bool, bool, bool )<br>
natives.addStuntJump ( Vec3, Vec3, Vec3, Vec3, Vec3, int )<br>
natives.addToHtmlScriptObject ( int, string )<br>
natives.addToPreviousBrief ( string )<br>
natives.addToPreviousBriefWithUnderscore ( string )<br>
natives.addUpsidedownCarCheck ( Vehicle )<br>
natives.allocateScriptToObject ( string, int, int, float, int )<br>
natives.allocateScriptToRandomPed ( string, int, int, bool )<br>
natives.allowAutoConversationLookats ( object, bool )<br>
natives.allowEmergencyServices ( bool )<br>
natives.allowGameToPauseForStreaming ( bool )<br>
natives.allowGangRelationshipsToBeChangedByNextCommand ( bool )<br>
natives.allowLockonToFriendlyPlayers ( int, bool )<br>
natives.allowLockonToRandomPeds ( int, bool )<br>
natives.allowMultipleDrivebyPickups ( bool )<br>
natives.allowOneTimeOnlyCommandsToRun ( void )<br>
natives.allowPlayerToCarryNonMissionObjects ( int, bool )<br>
natives.allowReactionAnims ( object, bool )<br>
natives.allowScenarioPedsToBeReturnedByNextCommand ( bool )<br>
natives.allowStuntJumpsToTrigger ( bool )<br>
natives.allowTargetWhenInjured ( object, bool )<br>
natives.allowThisScriptToBePaused ( bool )<br>
natives.alterWantedLevel ( int, int )<br>
natives.alterWantedLevelNoDrop ( int, int )<br>
natives.alwaysUseHeadOnHornAnimWhenDeadInCar ( Vehicle, bool )<br>
natives.ambientAudioBankNoLongerNeeded ( void )<br>
natives.anchorBoat ( Vehicle, bool )<br>
natives.applyForceToCar ( Vehicle, int, Vec3, float, float, float, int, int, int, int )<br>
natives.applyForceToPed ( Ped, int, Vec3, float, float, float, int, int, int, int )<br>
natives.applyWantedLevelChangeNow ( int )<br>
natives.areAllNavmeshRegionsLoaded ( void )<br>
natives.areAnyCharsNearChar ( Ped, float )<br>
natives.areCreditsFinished ( void )<br>
natives.areEnemyPedsInArea ( Ped, Vec3, float )<br>
natives.areTaxiLightsOn ( Vehicle )<br>
natives.areWidescreenBordersActive ( void )<br>
natives.asciiIntToString ( int )<br>
natives.asin ( float )<br>
natives.atan ( float )<br>
natives.atan2 ( float, float )<br>
natives.attachAnimsToModel ( int, string )<br>
natives.attachCamToPed ( int, Ped )<br>
natives.attachCamToVehicle ( int, Vehicle )<br>
natives.attachCamToViewport ( int, int )<br>
natives.attachCarToCar ( Vehicle, Vehicle, int, Vec3, Vec3 )<br>
natives.attachCarToCarPhysically ( int, int, bool, int, Vec3, Vec3, Vec2, float, float, float )<br>
natives.attachPedToCar ( Vehicle, Vehicle, int, float, float, float, float, float, bool, bool )<br>
natives.attachPedToCarPhysically ( Vehicle, Vehicle, int, Vec3, float, float, bool, bool )<br>
natives.attachPedToShimmyEdge ( Ped, Vec3, float )<br>
natives.awardPlayerMissionRespect ( float )<br>
natives.beginCamCommands ( void )<br>
natives.beginCharSearchCriteria ( void )<br>
natives.blendFromNmWithAnim ( object, string, string, int, Vec3 )<br>
natives.blendOutCharMoveAnims ( Ped )<br>
natives.blockCharAmbientAnims ( Ped, bool )<br>
natives.blockCharGestureAnims ( Ped, bool )<br>
natives.blockCharHeadIk ( Ped, bool )<br>
natives.blockCharVisemeAnims ( Ped, bool )<br>
natives.blockCoweringInCover ( object, bool )<br>
natives.blockPedWeaponSwitching ( Ped, bool )<br>
natives.blockPeekingInCover ( object, bool )<br>
natives.blockStatsMenuActions ( int )<br>
natives.breakCarDoor ( Vehicle, int, bool )<br>
natives.burstCarTyre ( Vehicle, int )<br>
natives.calculateTravelDistanceBetweenNodes ( Vec3, Vec3 )<br>
natives.camIsSphereVisible ( int, float, float, float, float )<br>
natives.camProcess ( int )<br>
natives.camRestore ( void )<br>
natives.camRestoreJumpcut ( void )<br>
natives.camSequenceClose ( void )<br>
natives.camSequenceGetProgress ( int )<br>
natives.camSequenceOpen ( int )<br>
natives.camSequenceRemove ( int )<br>
natives.camSequenceStart ( int )<br>
natives.camSequenceStop ( int )<br>
natives.camSequenceWait ( int, int )<br>
natives.camSetCinematic ( object, bool )<br>
natives.camSetDollyZoomLock ( int, bool )<br>
natives.camSetInterpGraphPos ( int, int )<br>
natives.camSetInterpGraphRot ( int, int )<br>
natives.camSetInterpolationDetails ( int )<br>
natives.camSetInterpStateSrc ( int, int )<br>
natives.camSetInterpStateSrc ( int, int )<br>
natives.canBeDescribedAsACar ( Vehicle )<br>
natives.cancelCurrentlyPlayingAmbientSpeech ( object )<br>
natives.cancelCurrentlyPlayingAmbientSpeech ( object )<br>
natives.cancelOverrideRestart ( void )<br>
natives.canCharSeeDeadChar ( Ped, Ped )<br>
natives.canCreateRandomChar ( bool, bool )<br>
natives.canFontBeLoaded ( int )<br>
natives.canPedShimmyInDirection ( Ped, int )<br>
natives.canPhoneBeSeenOnScreen ( void )<br>
natives.canPlayerStartMission ( int )<br>
natives.canRegisterMissionObject ( void )<br>
natives.canRegisterMissionPed ( void )<br>
natives.canRegisterMissionVehicle ( void )<br>
natives.canStartMissionPassedTune ( void )<br>
natives.canTheStatHaveString ( int )<br>
natives.ceil ( float )<br>
natives.cellCamActivate ( bool, bool )<br>
natives.cellCamIsCharVisible ( Ped )<br>
natives.cellCamIsCharVisibleNoFaceCheck ( Ped )<br>
natives.cellCamSetCentrePos ( Vec2 )<br>
natives.cellCamSetColourBrightness ( float, float, float, float )<br>
natives.cellCamSetZoom ( float )<br>
natives.changeBlipAlpha ( int, int )<br>
natives.changeBlipColour ( int, int )<br>
natives.changeBlipDisplay ( int, int )<br>
natives.changeBlipNameFromAscii ( int, string )<br>
natives.changeBlipNameFromTextFile ( int, string )<br>
natives.changeBlipNameToPlayerName ( int, int )<br>
natives.changeBlipPriority ( int, int )<br>
natives.changeBlipRotation ( int, int )<br>
natives.changeBlipScale ( int, float )<br>
natives.changeBlipSprite ( int, int )<br>
natives.changeBlipTeamRelevance ( int, int )<br>
natives.changeCarColour ( Vehicle, int, int )<br>
natives.changeGarageType ( int, int )<br>
natives.changePickupBlipColour ( int )<br>
natives.changePickupBlipDisplay ( int )<br>
natives.changePickupBlipPriority ( int )<br>
natives.changePickupBlipScale ( float )<br>
natives.changePickupBlipSprite ( int )<br>
natives.changePlaybackToUseAi ( object )<br>
natives.changePlayerModel ( int, int )<br>
natives.changePlayerPhoneModel ( int, int )<br>
natives.changePlayerPhoneModelOffsets ( int, Vec3, Vec3 )<br>
natives.changeTerritoryBlipScale ( int, float, float )<br>
natives.cheatHappenedRecently ( int, int )<br>
natives.checkNmFeedback ( object, int, bool )<br>
natives.checkStuckTimer ( object, int, int )<br>
natives.clearAdditionalText ( int, bool )<br>
natives.clearAllCharProps ( Ped )<br>
natives.clearAllCharRelationships ( Ped, int )<br>
natives.clearAngledAreaOfCars ( Vec3, Vec3, float )<br>
natives.clearArea ( Vec3, float, bool )<br>
natives.clearAreaOfCars ( Vec3, float )<br>
natives.clearAreaOfChars ( Vec3, float )<br>
natives.clearAreaOfCops ( Vec3, float )<br>
natives.clearAreaOfObjects ( Vec3, float )<br>
natives.clearBit ( int )<br>
natives.clearBrief ( void )<br>
natives.clearCarLastDamageEntity ( Vehicle )<br>
natives.clearCarLastWeaponDamage ( Vehicle )<br>
natives.clearCharLastDamageBone ( Ped )<br>
natives.clearCharLastDamageEntity ( Ped )<br>
natives.clearCharLastWeaponDamage ( Ped )<br>
natives.clearCharProp ( Ped, bool )<br>
natives.clearCharRelationship ( Ped, int, int )<br>
natives.clearCharSecondaryTask ( Ped )<br>
natives.clearCharTasks ( Ped )<br>
natives.clearCharTasksImmediately ( Ped )<br>
natives.clearCutscene ( void )<br>
natives.clearGroupDecisionMakerEventResponse ( int, int )<br>
natives.clearHelp ( void )<br>
natives.clearNamedCutscene ( string )<br>
natives.clearNetworkRestartNodeGroupList ( void )<br>
natives.clearNewsScrollbar ( void )<br>
natives.clearOnscreenCounter ( int )<br>
natives

Revision as of 12:24, 22 April 2023

This is a list of all GTA IV natives that are supported in GTAC client-side scripting. (Extracted from dumpdoc XML in client version 1.5.3)

natives.abortAllGarageActivity(void)
natives.abortScriptedConversation(bool)
natives.absf(float)
natives.absi(float)
natives.acos(float)
natives.activateCheat(int)
natives.activateFrontend(void)
natives.activateHeliSpeedCheat(Vehicle, int)
natives.activateInterior(int, bool)
natives.activateMenuItem(int, int, bool)
natives.activateNetworkSettingsMenu(void)
natives.activateReplayMenu(void)
natives.activateSaveMenu(void)
natives.activateScriptedCams(bool, bool)
natives.activateScriptPopulationZone(void)
natives.activateViewport(int, bool)
natives.addAdditionalPopulationModel(int)
natives.addAmmoToChar(Ped, int, int)
natives.addArmourToChar(Ped, int)
natives.addBlipForCar(Vehicle)
natives.addBlipForChar(Ped)
natives.addBlipForContact(Vec3)
natives.addBlipForCoord(Vec3)
natives.addBlipForGangTerritory(Vec2, Vec2, int)
natives.addBlipForRadius(Vec3, int)
natives.addBlipForWeapon(Vec3)
natives.addCamSplineNode(int, int)
natives.addCarToMissionDeletionList(Vehicle)
natives.addCharDecisionMakerEventResponse(int, int, int, float, float, float, float, int, int)
natives.addExplosion(Vec3, int, float, bool, bool, float)
natives.addFirstNCharactersOfStringToHtmlScriptObject(int, string, int)
natives.addGroupDecisionMakerEventResponse(int, int, int, float, float, float, float, int, int)
natives.addGroupToNetworkRestartNodeGroupList(int)
natives.addHospitalRestart(Vec3, float, int)
natives.addLineToMobilePhoneCall(int, string, string)
natives.addLineToScriptedConversation(int, int, int)
natives.addNavmeshRequiredRegion(Vec3)
natives.addNeededAtPosn(Vec3)
natives.addNewConversationSpeaker(int, int)
natives.addNewFrontendConversationSpeaker(int, int)
natives.addNextMessageToPreviousBriefs(bool)
natives.addPedToCinematographyAi(int, Ped)
natives.addPedToMissionDeletionList(Ped, bool)
natives.addPointToGpsRaceTrack(void)
natives.addPoliceRestart(Vec3, float, int)
natives.addScenarioBlockingArea(Vec3, Vec3)
natives.addScore(int, int)
natives.addStringToHtmlScriptObject(int, string)
natives.addStringToNewsScrollbar(string)
natives.addStringWithThisTextLabelToPreviousBrief(string)
natives.addStuckCarCheck(Vehicle, float, int)
natives.addStuckCarCheckWithWarp(Vehicle, float, int, bool, bool, bool, bool)
natives.addStuntJump(Vec3, Vec3, Vec3, Vec3, Vec3, int)
natives.addToHtmlScriptObject(int, string)
natives.addToPreviousBrief(string)
natives.addToPreviousBriefWithUnderscore(string)
natives.addUpsidedownCarCheck(Vehicle)
natives.allocateScriptToObject(string, int, int, float, int)
natives.allocateScriptToRandomPed(string, int, int, bool)
natives.allowAutoConversationLookats(object, bool)
natives.allowEmergencyServices(bool)
natives.allowGameToPauseForStreaming(bool)
natives.allowGangRelationshipsToBeChangedByNextCommand(bool)
natives.allowLockonToFriendlyPlayers(int, bool)
natives.allowLockonToRandomPeds(int, bool)
natives.allowMultipleDrivebyPickups(bool)
natives.allowOneTimeOnlyCommandsToRun(void)
natives.allowPlayerToCarryNonMissionObjects(int, bool)
natives.allowReactionAnims(object, bool)
natives.allowScenarioPedsToBeReturnedByNextCommand(bool)
natives.allowStuntJumpsToTrigger(bool)
natives.allowTargetWhenInjured(object, bool)
natives.allowThisScriptToBePaused(bool)
natives.alterWantedLevel(int, int)
natives.alterWantedLevelNoDrop(int, int)
natives.alwaysUseHeadOnHornAnimWhenDeadInCar(Vehicle, bool)
natives.ambientAudioBankNoLongerNeeded(void)
natives.anchorBoat(Vehicle, bool)
natives.applyForceToCar(Vehicle, int, Vec3, float, float, float, int, int, int, int)
natives.applyForceToPed(Ped, int, Vec3, float, float, float, int, int, int, int)
natives.applyWantedLevelChangeNow(int)
natives.areAllNavmeshRegionsLoaded(void)
natives.areAnyCharsNearChar(Ped, float)
natives.areCreditsFinished(void)
natives.areEnemyPedsInArea(Ped, Vec3, float)
natives.areTaxiLightsOn(Vehicle)
natives.areWidescreenBordersActive(void)
natives.asciiIntToString(int)
natives.asin(float)
natives.atan(float)
natives.atan2(float, float)
natives.attachAnimsToModel(int, string)
natives.attachCamToPed(int, Ped)
natives.attachCamToVehicle(int, Vehicle)
natives.attachCamToViewport(int, int)
natives.attachCarToCar(Vehicle, Vehicle, int, Vec3, Vec3)
natives.attachCarToCarPhysically(int, int, bool, int, Vec3, Vec3, Vec2, float, float, float)
natives.attachPedToCar(Vehicle, Vehicle, int, float, float, float, float, float, bool, bool)
natives.attachPedToCarPhysically(Vehicle, Vehicle, int, Vec3, float, float, bool, bool)
natives.attachPedToShimmyEdge(Ped, Vec3, float)
natives.awardPlayerMissionRespect(float)
natives.beginCamCommands(void)
natives.beginCharSearchCriteria(void)
natives.blendFromNmWithAnim(object, string, string, int, Vec3)
natives.blendOutCharMoveAnims(Ped)
natives.blockCharAmbientAnims(Ped, bool)
natives.blockCharGestureAnims(Ped, bool)
natives.blockCharHeadIk(Ped, bool)
natives.blockCharVisemeAnims(Ped, bool)
natives.blockCoweringInCover(object, bool)
natives.blockPedWeaponSwitching(Ped, bool)
natives.blockPeekingInCover(object, bool)
natives.blockStatsMenuActions(int)
natives.breakCarDoor(Vehicle, int, bool)
natives.burstCarTyre(Vehicle, int)
natives.calculateTravelDistanceBetweenNodes(Vec3, Vec3)
natives.camIsSphereVisible(int, float, float, float, float)
natives.camProcess(int)
natives.camRestore(void)
natives.camRestoreJumpcut(void)
natives.camSequenceClose(void)
natives.camSequenceGetProgress(int)
natives.camSequenceOpen(int)
natives.camSequenceRemove(int)
natives.camSequenceStart(int)
natives.camSequenceStop(int)
natives.camSequenceWait(int, int)
natives.camSetCinematic(object, bool)
natives.camSetDollyZoomLock(int, bool)
natives.camSetInterpGraphPos(int, int)
natives.camSetInterpGraphRot(int, int)
natives.camSetInterpolationDetails(int)
natives.camSetInterpStateSrc(int, int)
natives.camSetInterpStateSrc(int, int)
natives.canBeDescribedAsACar(Vehicle)
natives.cancelCurrentlyPlayingAmbientSpeech(object)
natives.cancelCurrentlyPlayingAmbientSpeech(object)
natives.cancelOverrideRestart(void)
natives.canCharSeeDeadChar(Ped, Ped)
natives.canCreateRandomChar(bool, bool)
natives.canFontBeLoaded(int)
natives.canPedShimmyInDirection(Ped, int)
natives.canPhoneBeSeenOnScreen(void)
natives.canPlayerStartMission(int)
natives.canRegisterMissionObject(void)
natives.canRegisterMissionPed(void)
natives.canRegisterMissionVehicle(void)
natives.canStartMissionPassedTune(void)
natives.canTheStatHaveString(int)
natives.ceil(float)
natives.cellCamActivate(bool, bool)
natives.cellCamIsCharVisible(Ped)
natives.cellCamIsCharVisibleNoFaceCheck(Ped)
natives.cellCamSetCentrePos(Vec2)
natives.cellCamSetColourBrightness(float, float, float, float)
natives.cellCamSetZoom(float)
natives.changeBlipAlpha(int, int)
natives.changeBlipColour(int, int)
natives.changeBlipDisplay(int, int)
natives.changeBlipNameFromAscii(int, string)
natives.changeBlipNameFromTextFile(int, string)
natives.changeBlipNameToPlayerName(int, int)
natives.changeBlipPriority(int, int)
natives.changeBlipRotation(int, int)
natives.changeBlipScale(int, float)
natives.changeBlipSprite(int, int)
natives.changeBlipTeamRelevance(int, int)
natives.changeCarColour(Vehicle, int, int)
natives.changeGarageType(int, int)
natives.changePickupBlipColour(int)
natives.changePickupBlipDisplay(int)
natives.changePickupBlipPriority(int)
natives.changePickupBlipScale(float)
natives.changePickupBlipSprite(int)
natives.changePlaybackToUseAi(object)
natives.changePlayerModel(int, int)
natives.changePlayerPhoneModel(int, int)
natives.changePlayerPhoneModelOffsets(int, Vec3, Vec3)
natives.changeTerritoryBlipScale(int, float, float)
natives.cheatHappenedRecently(int, int)
natives.checkNmFeedback(object, int, bool)
natives.checkStuckTimer(object, int, int)
natives.clearAdditionalText(int, bool)
natives.clearAllCharProps(Ped)
natives.clearAllCharRelationships(Ped, int)
natives.clearAngledAreaOfCars(Vec3, Vec3, float)
natives.clearArea(Vec3, float, bool)
natives.clearAreaOfCars(Vec3, float)
natives.clearAreaOfChars(Vec3, float)
natives.clearAreaOfCops(Vec3, float)
natives.clearAreaOfObjects(Vec3, float)
natives.clearBit(int)
natives.clearBrief(void)
natives.clearCarLastDamageEntity(Vehicle)
natives.clearCarLastWeaponDamage(Vehicle)
natives.clearCharLastDamageBone(Ped)
natives.clearCharLastDamageEntity(Ped)
natives.clearCharLastWeaponDamage(Ped)
natives.clearCharProp(Ped, bool)
natives.clearCharRelationship(Ped, int, int)
natives.clearCharSecondaryTask(Ped)
natives.clearCharTasks(Ped)
natives.clearCharTasksImmediately(Ped)
natives.clearCutscene(void)
natives.clearGroupDecisionMakerEventResponse(int, int)
natives.clearHelp(void)
natives.clearNamedCutscene(string)
natives.clearNetworkRestartNodeGroupList(void)
natives.clearNewsScrollbar(void)
natives.clearOnscreenCounter(int)
natives.clearOnscreenTimer(int)
natives.clearPedNonCreationArea(void)
natives.clearPedNonRemovalArea(void)
natives.clearPlayerHasDamagedAtLeastOnePed(int)
natives.clearPlayerHasDamagedAtLeastOneVehicle(int)
natives.clearPrints(void)
natives.clearRelationship(int, int, int)
natives.clearRoomForCar(Vehicle)
natives.clearRoomForChar(Ped)
natives.clearRoomForViewport(int)
natives.clearScriptArrayFromScratchpad(int)
natives.clearScriptedConversionCentre(void)
natives.clearSequenceTask(int)
natives.clearShakePlayerpadWhenControllerDisabled(void)
natives.clearSmallPrints(void)
natives.clearTextLabel(string)
natives.clearThisBigPrint(string)
natives.clearThisPrint(string)
natives.clearThisPrintBigNow(bool)
natives.clearTimecycleModifier(void)
natives.clearWantedLevel(int)
natives.cloneCam(int)
natives.closeAllCarDoors(Vehicle)
natives.closeDebugFile(void)
natives.closeGarage(string)
natives.closeMicPed(int, Ped)
natives.closeSequenceTask(int)
natives.codeWantsMobilePhoneRemoved(void)
natives.codeWantsMobilePhoneRemovedForWeaponSwitching(void)
natives.compareString(string, string)
natives.compareTwoDates(int, int, int, int)
natives.controlCarDoor(Vehicle, int, int, float)
natives.convertIntToPlayerindex(int)
natives.convertMetresToFeet(float)
natives.convertMetresToFeetInt(int)
natives.convertThenAddStringToHtmlScriptObject(int, string)
natives.copyAnimations(object, object, float)
natives.copyCharDecisionMaker(int)
natives.copyCombatDecisionMaker(int)
natives.copyGroupCharDecisionMaker(int)
natives.copyGroupCombatDecisionMaker(int)
natives.copySharedCharDecisionMaker(int)
natives.copySharedCombatDecisionMaker(int)
natives.cos(float)
natives.countPickupsOfType(int)
natives.countScriptCams(void)
natives.countScriptCamsByTypeAndOrState(int, int, int)
natives.createCam(int)
natives.createCar(int, Vec3, bool)
natives.createCarGenerator(Vec3, float, float, float, int, int, int, int, int, int, bool, bool)
natives.createCarsOnGeneratorsInArea(Vec3, Vec3)
natives.createChar(int, int, Vec3, bool)
natives.createCharAsPassenger(Ped, int, int, int)
natives.createCharInsideCar(Vehicle, int, int)
natives.createCheckpoint(int, Vec3, float, float)
natives.createEmergencyServicesCar(int, Vec3)
natives.createEmergencyServicesCarReturnDriver(int, Vec3)
natives.createEmergencyServicesCarThenWalk(int, Vec3)
natives.createGroup(bool, bool)
natives.createHtmlScriptObject(string)
natives.createHtmlViewport(void)
natives.createMissionTrain(int, Vec3, bool)
natives.createMobilePhone(int)
natives.createMoneyPickup(Vec3, int, bool)
natives.createNmMessage(bool, int)
natives.createObject(int, Vec3, bool)
natives.createObjectNoOffset(int, Vec3, bool)
natives.createPickup(int, int, Vec3, bool)
natives.createPickupRotate(int, int, int, Vec3, float, float, float)
natives.createPickupWithAmmo(int, int, int, Vec3)
natives.createPlayer(int, Vec3)
natives.createRandomCarForCarPark(Vec3, float)
natives.createRandomChar(Vec3)
natives.createRandomCharAsDriver(Ped)
natives.createRandomCharAsPassenger(Ped, int)
natives.createRandomFemaleChar(Vec3)
natives.createRandomMaleChar(Vec3)
natives.createTemporaryRadarBlipsForPickupsInArea(Vec3, float, int)
natives.createViewport(void)
natives.damageCar(Vehicle, Vec3, float, float, bool)
natives.damageChar(Ped, int, bool)
natives.damagePedBodyPart(Ped, int, int)
natives.deactivateFrontend(void)
natives.deactivateNetworkSettingsMenu(void)
natives.deactivateScriptPopulationZone(void)
natives.debugOff(void)
natives.decrementFloatStat(int, float)
natives.decrementIntStat(int, int)
natives.definePedGenerationConstraintArea(Vec3, float)
natives.deleteAllHtmlScriptObjects(void)
natives.deleteAllTrains(void)
natives.deleteCar(void)
natives.deleteCarGenerator(int)
natives.deleteChar(void)
natives.deleteCheckpoint(int)
natives.deleteHtmlScriptObject(int)
natives.deleteMenu(int)
natives.deleteMissionTrain(void)
natives.deleteMissionTrains(void)
natives.deleteObject(void)
natives.deletePlayer(void)
natives.destroyAllCams(void)
natives.destroyAllScriptViewports(void)
natives.destroyCam(int)
natives.destroyMobilePhone(void)
natives.destroyPedGenerationConstraintArea(void)
natives.destroyThread(int)
natives.destroyViewport(int)
natives.detachCamFromViewport(int)
natives.detachCar(Vehicle)
natives.detachPed(Ped, bool)
natives.didSaveCompleteSuccessfully(void)
natives.dimBlip(int, bool)
natives.disableCarGenerators(bool, bool)
natives.disableCarGeneratorsWithHeli(bool)
natives.disableEndCreditsFade(void)
natives.disableFrontendRadio(void)
natives.disableGps(bool)
natives.disableHeliChaseCamBonnetNitroFix(void)
natives.disableHeliChaseCamThisUpdate(void)
natives.disableIntermezzoCams(void)
natives.disableLocalPlayerPickups(bool)
natives.disablePauseMenu(bool)
natives.disablePlayerAutoVehicleExit(Vehicle, bool)
natives.disablePlayerLockon(int, bool)
natives.disablePlayerSprint(int, bool)
natives.disablePlayerVehicleEntry(int, bool)
natives.disablePoliceScanner(void)
natives.disableStickyBombActiveSound(object, bool)
natives.displayAltimeterThisFrame(void)
natives.displayAmmo(bool)
natives.displayAreaName(bool)
natives.displayCash(bool)
natives.displayFrontendMapBlips(bool)
natives.displayGrimeThisFrame(void)
natives.displayHelpTextThisFrame(string, bool)
natives.displayHud(bool)
natives.displayLoadingThisFrameWithScriptSprites(void)
natives.displayNonMinigameHelpMessages(bool)
natives.displayNthOnscreenCounterWithString(int, int, int, string)
natives.displayOnscreenTimerWithString(int, bool, string)
natives.displayPlayerNames(bool)
natives.displayRadar(bool)
natives.displaySniperScopeThisFrame(void)
natives.displayText(Vec2, string)
natives.displayTextWith2Numbers(Vec2, string, int, int)
natives.displayTextWith3Numbers(Vec2, string, int, int, int)
natives.displayTextWithBlipName(Vec2, string, int)
natives.displayTextWithFloat(Vec2, string, float, int)
natives.displayTextWithLiteralString(Vec2, string, string)
natives.displayTextWithNumber(Vec2, string, int)
natives.displayTextWithString(Vec2, string, string)
natives.displayTextWithStringAndInt(Vec2, string, string, int)
natives.displayTextWithSubstringGivenHashKey(Vec2, string, int)
natives.displayTextWithTwoLiteralStrings(Vec2, string, string, string)
natives.displayTextWithTwoStrings(Vec2, string, string, string)
natives.displayTextWithTwoSubstringsGivenHashKeys(Vec2, string, int, int)
natives.doAutoSave(void)
natives.doesBlipExist(int)
natives.doesCamExist(int)
natives.doesCarHaveHydraulics(Vehicle)
natives.doesCarHaveRoof(Vehicle)
natives.doesCarHaveStuckCarCheck(Vehicle)
natives.doesCharExist(Ped)
natives.doesDecisionMakerExist(int)
natives.doesGameCodeWantToLeaveNetworkSession(void)
natives.doesGroupExist(int)
natives.doesObjectExistWithNetworkId(int)
natives.doesObjectOfTypeExistAtCoords(Vec3, float, int)
natives.doesPedExistWithNetworkId(int)
natives.doesPlayerHaveControlOfNetworkId(int, int)
natives.doesScriptExist(string)
natives.doesScriptFireExist(int)
natives.doesTextLabelExist(string)
natives.doesThisMinigameScriptAllowNonMinigameHelpMessages(void)
natives.doesVehicleExist(Vehicle)
natives.doesVehicleExistWithNetworkId(int)
natives.doesViewportExist(int)
natives.doesWebPageExist(string)
natives.dontAbortCarConversations(bool, bool)
natives.dontDispatchCopsForPlayer(int, bool)
natives.dontDisplayLoadingOnFadeThisFrame(void)
natives.dontRemoveChar(Ped)
natives.dontSuppressAnyCarModels(void)
natives.dontSuppressAnyPedModels(void)
natives.dontSuppressCarModel(int)
natives.dontSuppressPedModel(int)
natives.doScreenFadeIn(int)
natives.doScreenFadeInUnhacked(int)
natives.doScreenFadeOut(int)
natives.doScreenFadeOutUnhacked(int)
natives.drawCheckpoint(Vec3, float, int, int, int)
natives.drawCheckpointWithAlpha(Vec3, float, int, int, int, int)
natives.drawColouredCylinder(Vec3, float, float, int, int, int, int)
natives.drawCurvedWindow(float, float, float, float, int)
natives.drawCurvedWindowNotext(float, float, float, float, int)
natives.drawCurvedWindowText(float, float, float, int, int, string, string, int)
natives.drawDebugSphere(Vec3, float)
natives.drawFrontendHelperText(string, string, bool)
natives.drawLightWithRange(Vec3, int, int, int, float, float)
natives.drawMovie(float, float, float, float, float, int, int, int, int)
natives.drawRect(Vec2, Vec2, int, int, int, int)
natives.drawSphere(Vec3, float)
natives.drawSprite(int, float, float, float, float, float, int, int, int, int)
natives.drawSpriteFrontBuff(Vec2, Vec2, float, int, int, int, int)
natives.drawSpritePhoto(Vec2, Vec2, float, int, int, int, int)
natives.drawSpriteWithFixedRotation(int, float, float, float, float, float, int, int, int, int)
natives.drawSpriteWithUv(int, float, float, float, float, float, int, int, int, int)
natives.drawSpriteWithUvCoords(int, float, float, float, float, float, float, float, float, float, int, int, int, int)
natives.drawToplevelSprite(int, float, float, float, float, float, int, int, int, int)
natives.drawWindow(float, float, float, float, string, int)
natives.drawWindowText(float, float, float, int, string, int)
natives.dropObject(object, bool)
natives.enableAllPedHelmets(bool)
natives.enableCamCollision(int, bool)
natives.enableChaseAudio(bool)
natives.enableDebugCam(bool)
natives.enableDeferredLighting(bool)
natives.enableEndCreditsFade(void)
natives.enableFancyWater(bool)
natives.enableFovLodMultiplier(bool)
natives.enableFrontendRadio(void)
natives.enableGpsInVehicle(Vehicle, bool)
natives.enableMaxAmmoCap(bool)
natives.enablePedHelmet(Ped, bool)
natives.enablePoliceScanner(void)
natives.enableSaveHouse(int, bool)
natives.enableSceneStreaming(bool)
natives.enableScriptControlledMicrophone(void)
natives.enableShadows(bool)
natives.endCamCommands(void)
natives.endCharSearchCriteria(void)
natives.endWidgetGroup(void)
natives.evolvePtfx(int, string, float)
natives.exp(float)
natives.explodeCar(Vehicle, bool, bool)
natives.explodeCarInCutscene(Vehicle, bool)
natives.explodeCarInCutsceneShakeAndBit(Vehicle, bool, bool, bool)
natives.explodeCharHead(Ped)
natives.extinguishCarFire(Vehicle)
natives.extinguishCharFire(Ped)
natives.extinguishFireAtPoint(Vec3, float)
natives.failKillFrenzy(void)
natives.fakeDeatharrest(void)
natives.findMaxNumberOfGroupMembers(void)
natives.findNearestCollectableBinBags(Vec3)
natives.findNearestEntitiesWithSpecialAttribute(Vec3)
natives.findNetworkKillerOfPlayer(int)
natives.findPositionInRecording(object)
natives.findPrimaryPopulationZoneGroup(void)
natives.findStaticEmitterIndex(string)
natives.findStreetNameAtPosition(float, float, float)
natives.findTimePositionInRecording(object)
natives.findTrainDirection(Vehicle)
natives.finishStreamingRequestList(void)
natives.firePedWeapon(Ped, Vec3)
natives.fireSingleBullet(Vec3, float, float, float, int)
natives.fixAmbienceOrientation(bool)
natives.fixCar(Vehicle)
natives.fixCarTyre(Vehicle, int)
natives.fixScriptMicToCurrentPosisition(void)
natives.flashBlip(int, bool)
natives.flashBlipAlt(int, bool)
natives.flashRadar(bool)
natives.flashRoute(bool)
natives.flashWeaponIcon(bool)
natives.floor(float)
natives.flushAllOutOfDateRadarBlipsFromMissionCleanupList(void)
natives.flushAllPlayerRespawnCoords(void)
natives.flushAllSpawnBlockingAreas(void)
natives.flushCoverBlockingAreas(void)
natives.flushPatrolRoute(void)
natives.flushScenarioBlockingAreas(void)
natives.forceAirDragMultForPlayersCar(int, float)
natives.forceAllVehicleLightsOff(bool)
natives.forceCarLights(Vehicle, int)
natives.forceCharToDropWeapon(Ped)
natives.forceFullVoice(object)
natives.forceGameTelescopeCam(bool)
natives.forceGenerateParkedCarsTooCloseToOthers(bool)
natives.forceHighLod(bool)
natives.forceInitialPlayerStation(string)
natives.forceInteriorLightingForPlayer(int, bool)
natives.forceLoadingScreen(bool)
natives.forceNoCamPause(bool)
natives.forceNoiseOff(bool)
natives.forcePedPinnedDown(Ped, bool, int)
natives.forcePedToFleeWhilstDrivingVehicle(Vehicle, Vehicle)
natives.forcePedToLoadCover(Ped, bool)
natives.forcePopulationInit(void)
natives.forceRadioTrack(string, string, int, int)
natives.forceRandomCarModel(int)
natives.forceRandomPedType(int)
natives.forceSpawnScenarioPedsInArea(Vec3, float, int)
natives.forceTimeOfDay(int, int)
natives.forceWeather(int)
natives.forceWeatherNow(int)
natives.forceWind(float)
natives.forwardToTimeOfDay(int, int)
natives.freezeCarPosition(Vehicle, bool)
natives.freezeCarPositionAndDontLoadCollision(Vehicle, bool)
natives.freezeCharPosition(Ped, bool)
natives.freezeCharPositionAndDontLoadCollision(Ped, bool)
natives.freezeOnscreenTimer(bool)
natives.freezePositionOfClosestObjectOfType(Vec3, float, int, bool)
natives.freezeRadioStation(string)
natives.generateDirections(Vec3)
natives.generateRandomFloat(void)
natives.generateRandomFloatInRange(float, float)
natives.generateRandomInt(void)
natives.generateRandomIntInRange(int, int)
natives.getAcceptButton(void)
natives.getAmmoInCharWeapon(Ped, int)
natives.getAmmoInClip(object, int)
natives.getAngleBetween2dVectors(Vec2, Vec2)
natives.getAnimGroupFromChar(Ped)
natives.getAsciiJustPressed(int, int)
natives.getAsciiPressed(int)
natives.getAspectRatio(void)
natives.getAudibleMusicTrackTextId(void)
natives.getAudioRoomId(void)
natives.getBitsInRange(int, int, int)
natives.getBlipAlpha(int)
natives.getBlipColour(int)
natives.getBlipCoords(int)
natives.getBlipInfoIdCarIndex(int)
natives.getBlipInfoIdDisplay(int)
natives.getBlipInfoIdObjectIndex(int)
natives.getBlipInfoIdPedIndex(int)
natives.getBlipInfoIdPickupIndex(int)
natives.getBlipInfoIdRotation(int)
natives.getBlipInfoIdType(int)
natives.getBlipSprite(int)
natives.getBufferedAscii(int)
natives.getCameraFromNetworkId(int)
natives.getCamFarClip(int)
natives.getCamFarDof(int)
natives.getCamFov(int)
natives.getCamMotionBlur(int)
natives.getCamNearClip(int)
natives.getCamNearDof(int)
natives.getCamPos(int)
natives.getCamRot(int)
natives.getCamState(int)
natives.getCarAnimCurrentTime(Vehicle, string, string)
natives.getCarAnimTotalTime(Vehicle, string, string)
natives.getCarBlockingCar(Vehicle)
natives.getCarCharIsUsing(Vehicle)
natives.getCarColours(Vehicle)
natives.getCarCoordinates(Vehicle)
natives.getCarDeformationAtPos(Vehicle, Vec3)
natives.getCarDoorLockStatus(Vehicle)
natives.getCarForwardVector(Vehicle)
natives.getCarForwardX(Vehicle)
natives.getCarForwardY(Vehicle)
natives.getCarHeading(Vehicle)
natives.getCarHealth(Vehicle)
natives.getCarLivery(Vehicle)
natives.getCarMass(Vehicle)
natives.getCarModel(Vehicle)
natives.getCarModelValue(Vehicle)
natives.getCarPitch(Vehicle)
natives.getCarRoll(Vehicle)
natives.getCarSirenHealth(Vehicle)
natives.getCarSpeed(Vehicle)
natives.getCarSpeedVector(Vehicle, bool)
natives.getCarUprightValue(Vehicle)
natives.getCellphoneRanked(void)
natives.getCharAllowedToRunOnBoats(Vehicle)
natives.getCharAnimBlendAmount(Ped, string, string)
natives.getCharAnimCurrentTime(Ped, string, string)
natives.getCharAnimIsEvent(Ped, string, string, bool)
natives.getCharAnimTotalTime(Ped, string, string)
natives.getCharArmour(Ped)
natives.getCharCoordinates(Ped)
natives.getCharDrawableVariation(Ped, int)
natives.getCharExtractedDisplacement(Ped, bool)
natives.getCharExtractedVelocity(Ped, bool)
natives.getCharGravity(Ped)
natives.getCharHeading(Ped)
natives.getCharHealth(Ped)
natives.getCharHeightAboveGround(Ped)
natives.getCharHighestPriorityEvent(Ped)
natives.getCharInCarPassengerSeat(Vehicle, int)
natives.getCharMaxMoveBlendRatio(Ped)
natives.getCharMeleeActionFlag0(Ped)
natives.getCharMeleeActionFlag1(Ped)
natives.getCharMeleeActionFlag2(Ped)
natives.getCharModel(Ped)
natives.getCharMoney(Ped)
natives.getCharMoveAnimSpeedMultiplier(Ped)
natives.getCharMovementAnimsBlocked(Ped)
natives.getCharPropIndex(Ped, bool)
natives.getCharReadyToBeExecuted(Ped)
natives.getCharReadyToBeStunned(Ped)
natives.getCharSpeed(Ped)
natives.getCharSwimState(Ped)
natives.getCharTextureVariation(Ped, int)
natives.getCharVelocity(Ped)
natives.getCharWalkAlongsideLeaderWhenAppropriate(Ped)
natives.getCharWeaponInSlot(Ped, int)
natives.getCharWillCowerInsteadOfFleeing(Ped)
natives.getCharWillTryToLeaveBoatAfterLeader(Vehicle)
natives.getCharWillTryToLeaveWater(Ped)
natives.getCinematicCam(void)
natives.getClosestCar(Vec3, float, bool, int)
natives.getClosestCarNode(Vec3)
natives.getClosestCarNodeFavourDirection(int, Vec3)
natives.getClosestCarNodeWithHeading(Vec3)
natives.getClosestChar(Vec3, float, bool, bool)
natives.getClosestMajorCarNode(Vec3)
natives.getClosestRoad(Vec3, float, int)
natives.getClosestStealableObject(Vec3, float)
natives.getConsoleCommandToken(void)
natives.getControlValue(int, int)
natives.getCoordinatesForNetworkRestartNode(int)
natives.getCorrectedColour(int, int, int)
natives.getCreateRandomCops(void)
natives.getCurrentBasicCopModel(void)
natives.getCurrentBasicPoliceCarModel(void)
natives.getCurrentCharWeapon(Ped)
natives.getCurrentCopModel(void)
natives.getCurrentDate(void)
natives.getCurrentDayOfWeek(void)
natives.getCurrentEpisode(void)
natives.getCurrentLanguage(void)
natives.getCurrentPlaybackNumberForCar(Vehicle)
natives.getCurrentPoliceCarModel(void)
natives.getCurrentPopulationZoneType(void)
natives.getCurrentScriptedConversationLine(void)
natives.getCurrentStackSize(void)
natives.getCurrentStationForTrain(int)
natives.getCurrentTaxiCarModel(void)
natives.getCurrentWeather(void)
natives.getCurrentWeatherFull(void)
natives.getCurrentZoneScumminess(void)
natives.getCutsceneAudioTimeMs(void)
natives.getCutscenePedPosition(int)
natives.getCutsceneSectionPlaying(void)
natives.getCutsceneTime(void)
natives.getDamageToPedBodyPart(Ped, int)
natives.getDeadCarCoordinates(Vehicle)
natives.getDeadCharPickupCoords(Ped)
natives.getDebugCam(void)
natives.getDestroyerOfNetworkId(int, int)
natives.getDisplayNameFromVehicleModel(int)
natives.getDistanceBetweenCoords2d(Vec2, Vec2)
natives.getDistanceBetweenCoords3d(Vec3, Vec3)
natives.getDoorAngleRatio(object, int)
natives.getDriverOfCar(Vehicle)
natives.getEngineHealth(object)
natives.getEpisodeIndexFromSummons(void)
natives.getEpisodeName(int)
natives.getExtraCarColours(Vehicle)
natives.getFilterMenuOn(void)
natives.getFilterSaveSetting(int)
natives.getFirstBlipInfoId(int)
natives.getFirstNCharactersOfLiteralString(string, int)
natives.getFirstNCharactersOfString(string, int)
natives.getFloatStat(int)
natives.getFollowVehicleCamSubmode(void)
natives.getFragmentDamageHealthOfClosestObjectOfType(Vec3, float, int, bool)
natives.getFrameCount(void)
natives.getFrameTime(void)
natives.getFreeCam(void)
natives.getFrontendDesignValue(int)
natives.getGameCam(void)
natives.getGameCamChild(void)
natives.getGamerNetworkScore(int, int, int)
natives.getGameTimer(void)
natives.getGameViewportId(void)
natives.getGfwlHasSafeHouse(void)
natives.getGfwlIsReturningToSinglePlayer(void)
natives.getGroupCharDucksWhenAimedAt(Ped)
natives.getGroupFormation(int)
natives.getGroupFormationSpacing(int)
natives.getGroupLeader(int)
natives.getGroupMember(int, int)
natives.getGroupSize(int)
natives.getHashKey(string)
natives.getHeadingFromVector2d(Vec2)
natives.getHeightOfVehicle(Vehicle, Vec3, bool, bool)
natives.getHelpMessageBoxSize(void)
natives.getHostId(void)
natives.getHostMatchOn(void)
natives.getHoursOfDay(void)
natives.getHudColour(int)
natives.getIdOfThisThread(void)
natives.getInteriorAtCoords(Vec3)
natives.getInteriorFromCar(Vehicle)
natives.getInteriorFromChar(Ped)
natives.getInteriorHeading(int)
natives.getIntStat(int)
natives.getIsAutosaveOff(void)
natives.getIsDepositAnimRunning(void)
natives.getIsDisplayingsavemessage(void)
natives.getIsHidef(void)
natives.getIsProjectileTypeInArea(Vec3, Vec3, int)
natives.getIsStickyBombStuckToVehicle(Vehicle)
natives.getIsWidescreen(void)
natives.getKeyboardMoveInput(void)
natives.getKeyForCarInRoom(Vehicle)
natives.getKeyForCharInRoom(Ped)
natives.getKeyForViewportInRoom(int)
natives.getLatestConsoleCommand(void)
natives.getLeftPlayerCashToReachLevel(int)
natives.getLengthOfLiteralString(string)
natives.getLengthOfStringWithThisHashKey(int)
natives.getLengthOfStringWithThisTextLabel(string)
natives.getLineHeight(void)
natives.getLocalGamerlevelFromProfilesettings(void)
natives.getLocalPlayerMpCash(void)
natives.getLocalPlayerWeaponStat(int, int)
natives.getMapAreaFromCoords(Vec3)
natives.getMaxAmmo(object, int)
natives.getMaxAmmoInClip(object, int)
natives.getMaximumNumberOfPassengers(object)
natives.getMaxWantedLevel(void)
natives.getMenuItemAccepted(int)
natives.getMenuItemSelected(int)
natives.getMenuPosition(int)
natives.getMinutesOfDay(void)
natives.getMinutesToTimeOfDay(int, int)
natives.getMissionFlag(void)
natives.getMobilePhoneRenderId(void)
natives.getMobilePhoneScale(void)
natives.getMobilePhoneTaskSubTask(object)
natives.getModelDimensions(int)
natives.getModelNameForDebug(int)
natives.getModelPedIsHolding(Ped)
natives.getMouseInput(void)
natives.getMousePosition(void)
natives.getMouseSensitivity(void)
natives.getMouseWheel(void)
natives.getNameOfInfoZone(Vec3)
natives.getNameOfZone(Vec3)
natives.getNavmeshRouteResult(int)
natives.getNearestCableCar(Vec3, float)
natives.getNetworkIdFromPed(Ped)
natives.getNetworkIdFromVehicle(Vehicle)
natives.getNetworkJoinFail(void)
natives.getNetworkTimer(void)
natives.getNextBlipInfoId(int)
natives.getNextClosestCarNode(Vec3)
natives.getNextClosestCarNodeFavourDirection(Vec3)
natives.getNextClosestCarNodeWithHeading(Vec3)
natives.getNextClosestCarNodeWithHeadingOnIsland(Vec3)
natives.getNextStationForTrain(int)
natives.getNoLawVehiclesDestroyedByLocalPlayer(void)
natives.getNoOfPlayersInTeam(int)
natives.getNthClosestCarNode(Vec3, int)
natives.getNthClosestCarNodeFavourDirection(int, Vec3, int)
natives.getNthClosestCarNodeWithHeading(Vec3, int)
natives.getNthClosestCarNodeWithHeadingOnIsland(Vec3, int, int)
natives.getNthClosestWaterNodeWithHeading(Vec3, bool, bool)
natives.getNthGroupMember(int, int)
natives.getNthIntegerInString(string, int)
natives.getNumberLines(float, float, string)
natives.getNumberLinesWithLiteralStrings(float, float, string, string, string)
natives.getNumberLinesWithSubstrings(float, float, string, string, string)
natives.getNumberOfActiveStickyBombsOwnedByPed(Ped)
natives.getNumberOfCharDrawableVariations(Ped, int)
natives.getNumberOfCharTextureVariations(Ped, int, int)
natives.getNumberOfFiresInArea(Vec3, Vec3)
natives.getNumberOfFiresInRange(Vec3, float)
natives.getNumberOfFollowers(object)
natives.getNumberOfInjuredPedsInRange(Vec3, float)
natives.getNumberOfInstancesOfStreamedScript(string)
natives.getNumberOfPassengers(object)
natives.getNumberOfPlayers(void)
natives.getNumberOfStickyBombsStuckToVehicle(Vehicle)
natives.getNumberOfWebPageLinks(int)
natives.getNumCarColours(Vehicle)
natives.getNumCarLiveries(Vehicle)
natives.getNumOfModelsKilledByPlayer(int, int)
natives.getNumStreamingRequests(void)
natives.getObjectFromNetworkId(int)
natives.getObjectPedIsHolding(Ped)
natives.getOffsetFromCarGivenWorldCoords(Vehicle, Vec3)
natives.getOffsetFromCarInWorldCoords(Vehicle, Vec3)
natives.getOffsetFromCharInWorldCoords(Ped, Vec3)
natives.getOffsetFromInteriorInWorldCoords(int, Vec3)
natives.getOffsetsForAttachCarToCar(Vehicle, Vehicle)
natives.getOnlineLan(void)
natives.getOnlineScore(int)
natives.getPadPitchRoll(int)
natives.getPadState(int, int)
natives.getPedBonePosition(Ped, int, Vec3)
natives.getPedClimbState(Ped)
natives.getPedFromNetworkId(int)
natives.getPedGroupIndex(Ped)
natives.getPedModelFromIndex(int)
natives.getPedPathMayDropFromHeight(Ped)
natives.getPedPathMayUseClimbovers(Ped)
natives.getPedPathMayUseLadders(Ped)
natives.getPedPathWillAvoidDynamicObjects(Ped)
natives.getPedSteersAroundObjects(Ped)
natives.getPedSteersAroundPeds(Ped)
natives.getPedType(Ped)
natives.getPetrolTankHealth(object)
natives.getPhysicalScreenResolution(void)
natives.getPlaneUndercarriagePosition(Vehicle)
natives.getPlayerChar(int)
natives.getPlayerColour(int)
natives.getPlayerGroup(int)
natives.getPlayerHasTracks(void)
natives.getPlayerId(void)
natives.getPlayerIdForThisPed(Ped)
natives.getPlayerMaxArmour(int)
natives.getPlayerMaxHealth(int)
natives.getPlayerName(int)
natives.getPlayerRadioMode(void)
natives.getPlayerRadioStationIndex(void)
natives.getPlayerRadioStationName(void)
natives.getPlayerRadioStationName(void)
natives.getPlayerRadioStationNameRoll(void)
natives.getPlayerRankLevelDuringMp(int)
natives.getPlayerRgbColour(int)
natives.getPlayersettingsModelChoice(void)
natives.getPlayersLastCarNoSave(void)
natives.getPlayerTeam(int)
natives.getPlayerWantedLevelIncrement(int)
natives.getPositionOfAnalogueSticks(int)
natives.getPositionOfCarRecordingAtTime(int, float)
natives.getProfileSetting(int)
natives.getProgressPercentage(void)
natives.getRadarViewportId(void)
natives.getRadioName(int)
natives.getRandomCarBackBumperInSphere(Vec3, float, int, int)
natives.getRandomCarFrontBumperInSphereNoSave(Vec3, float, bool, bool, bool)
natives.getRandomCarInSphere(Vec3, float, int, int)
natives.getRandomCarInSphereNoSave(Vec3, float, int, bool)
natives.getRandomCarModelInMemory(bool)
natives.getRandomCarNode(Vec3, float, bool, bool, bool)
natives.getRandomCarNodeIncludeSwitchedOffNodes(Vec3, float, bool, bool, bool)
natives.getRandomCarOfTypeInAngledAreaNoSave(float, float, float, float, float, int)
natives.getRandomCarOfTypeInAreaNoSave(Vec2, Vec2, int)
natives.getRandomCharInAreaOffsetNoSave(Vec3, Vec3)
natives.getRandomWaterNode(Vec3, float, bool, bool, bool, bool)
natives.getReturnToFilterMenu(void)
natives.getRoomKeyFromPickup(int)
natives.getRootCam(void)
natives.getRouteSize(void)
natives.getSafePickupCoords(Vec3)
natives.getSafePositionForChar(Vec3, bool)
natives.getScreenFadeAlpha(void)
natives.getScreenResolution(void)
natives.getScreenViewportId(void)
natives.getScriptCam(void)
natives.getScriptDrawCam(void)
natives.getScriptFireCoords(int)
natives.getScriptRendertargetRenderId(void)
natives.getScriptTaskStatus(object, int)
natives.getSequenceProgress(int)
natives.getServerId(void)
natives.getSimpleBlipId(void)
natives.getSoundId(void)
natives.getSoundLevelAtCoords(object, Vec3)
natives.getSpeechForEmergencyServiceCall(void)
natives.getStartFromFilterMenu(void)
natives.getStateOfClosestDoorOfType(int, Vec3)
natives.getStatFrontendDisplayType(int)
natives.getStatFrontendVisibility(int)
natives.getStaticEmitterPlaytime(int)
natives.getStationName(int, int)
natives.getStreamBeatInfo(void)
natives.getStreamPlaytime(void)
natives.getStringFromHashKey(int)
natives.getStringFromString(string, int, int)
natives.getStringFromTextFile(string)
natives.getStringWidth(string)
natives.getStringWidthWithNumber(string, int)
natives.getStringWidthWithString(string, string)
natives.getStringWidthWithTextAndInt(string, string, int)
natives.getTaskPlaceCarBombUnsuccessful(void)
natives.getTeamRgbColour(int)
natives.getTextInputActive(void)
natives.getTexture(int, string)
natives.getTextureFromStreamedTxd(string, string)
natives.getTextureResolution(int)
natives.getTimeOfDay(void)
natives.getTimeSinceLastArrest(void)
natives.getTimeSinceLastDeath(void)
natives.getTimeSincePlayerDroveAgainstTraffic(int)
natives.getTimeSincePlayerDroveOnPavement(int)
natives.getTimeSincePlayerHitBuilding(int)
natives.getTimeSincePlayerHitCar(int)
natives.getTimeSincePlayerHitObject(int)
natives.getTimeSincePlayerHitPed(int)
natives.getTimeSincePlayerRanLight(int)
natives.getTimeTilNextStation(object)
natives.getTotalDurationOfCarRecording(int)
natives.getTotalNumberOfStats(void)
natives.getTrainCaboose(Vehicle)
natives.getTrainCarriage(Vehicle, int)
natives.getTrainPlayerWouldEnter(int)
natives.getTxd(string)
natives.getVehicleComponentInfo(Vehicle, int, bool)
natives.getVehicleDirtLevel(Vehicle)
natives.getVehicleEngineRevs(Vehicle)
natives.getVehicleFromNetworkId(int)
natives.getVehicleGear(Vehicle)
natives.getVehicleModelFromIndex(int)
natives.getVehiclePlayerWouldEnter(int)
natives.getVehicleQuaternion(Vehicle)
natives.getVehicleTypeOfModel(int)
natives.getViewportPosAndSize(int)
natives.getViewportPositionOfCoord(Vec3, int)
natives.getWaterHeight(Vec3)
natives.getWaterHeightNoWaves(Vec3)
natives.getWeapontypeModel(int)
natives.getWeapontypeSlot(int)
natives.getWebPageHeight(int)
natives.getWebPageLinkAtPosn(int, Vec2)
natives.getWebPageLinkHref(int, int)
natives.getWebPageLinkPosn(int, int)
natives.getWidthOfLiteralString(string)
natives.giveDelayedWeaponToChar(Ped, int, int, bool)
natives.givePedAmbientObject(Ped, int)
natives.givePedFakeNetworkName(Ped, string, int, int, int, int)
natives.givePedHelmet(Ped)
natives.givePedHelmetWithOpts(Ped, bool)
natives.givePlayerRagdollControl(int, bool)
natives.giveWeaponToChar(Ped, int, int, bool)
natives.grabNearbyObjectWithSpecialAttribute(int)
natives.handleAudioAnimEvent(object, string)
natives.handVehicleControlBackToPlayer(Vehicle)
natives.hasAchievementBeenPassed(int)
natives.hasAdditionalTextLoaded(int)
natives.hasCarBeenDamagedByCar(Vehicle, Vehicle)
natives.hasCarBeenDamagedByChar(Vehicle, Vehicle)
natives.hasCarBeenDamagedByWeapon(Vehicle, int)
natives.hasCarBeenDroppedOff(Vehicle)
natives.hasCarBeenResprayed(Vehicle)
natives.hasCarRecordingBeenLoaded(int)
natives.hasCarStoppedBecauseOfLight(Vehicle)
natives.hasCharAnimFinished(Ped, string, string)
natives.hasCharBeenArrested(Ped)
natives.hasCharBeenDamagedByCar(Vehicle, Vehicle)
natives.hasCharBeenDamagedByChar(Ped, Ped, bool)
natives.hasCharBeenDamagedByWeapon(Ped, int)
natives.hasCharBeenPhotographed(Ped)
natives.hasCharGotWeapon(Ped, int)
natives.hasCharSpottedChar(Ped, Ped)
natives.hasCharSpottedCharInFront(Ped, Ped)
natives.hasClosestObjectOfTypeBeenDamagedByCar(Vec3, float, int, Vehicle)
natives.hasClosestObjectOfTypeBeenDamagedByChar(Vec3, float, int, Ped)
natives.hasCollisionForModelLoaded(int)
natives.hasControlOfNetworkId(int)
natives.hasCutsceneFinished(void)
natives.hasCutsceneLoaded(void)
natives.hasDeatharrestExecuted(void)
natives.hasFragmentRootOfClosestObjectOfTypeBeenDamaged(Vec3, float, int)
natives.hasGamerChangedNetworkModelSettings(void)
natives.hasModelLoaded(int)
natives.hasNetworkPlayerLeftGame(int)
natives.hasOverridenSitIdleAnimFinished(object)
natives.hasPlayerDamagedAtLeastOnePed(int)
natives.hasPlayerDamagedAtLeastOneVehicle(int)
natives.hasReloadedWithMotionControl(int)
natives.hasResprayHappened(void)
natives.hasScriptLoaded(string)
natives.hasSoundFinished(int)
natives.hasStreamedTxdLoaded(string)
natives.hasThisAdditionalTextLoaded(string, int)
natives.haveAnimsLoaded(string)
natives.haveRequestedPathNodesBeenLoaded(int)
natives.heliAudioShouldSkipStartup(Vehicle, bool)
natives.hideCharWeaponForScriptedCutscene(Ped, bool)
natives.hideHelpTextThisFrame(void)
natives.hideHudAndRadarThisFrame(void)
natives.highFallScream(object)
natives.highlightMenuItem(int, int, bool)
natives.hintCam(Vec3, int, int, int, int)
natives.howLongHasNetworkPlayerBeenDeadFor(int)
natives.improveLowPerformanceMissionPerFrameFlag(void)
natives.increasePlayerMaxArmour(int, float)
natives.increasePlayerMaxHealth(int, int)
natives.incrementFloatStat(int, float)
natives.incrementFloatStatNoMessage(int, float)
natives.incrementIntStat(int, int)
natives.incrementIntStatNoMessage(int, int)
natives.initCutscene(string)
natives.initDebugWidgets(void)
natives.initFrontendHelperText(void)
natives.isAmbientSpeechDisabled(object)
natives.isAmbientSpeechPlaying(object)
natives.isAnyCharShootingInArea(Vec3, Vec3, bool)
natives.isAnyPickupAtCoords(Vec3)
natives.isAnySpeechPlaying(object)
natives.isAreaOccupied(Vec3, Vec3, bool, bool, bool, bool, bool)
natives.isAutoAimingOn(void)
natives.isAutoSaveInProgress(void)
natives.isBigVehicle(Vehicle)
natives.isBitSet(int, int)
natives.isBlipShortRange(int)
natives.isBulletInArea(Vec3, float, bool)
natives.isBulletInBox(Vec3, Vec3, bool)
natives.isButtonJustPressed(int, int)
natives.isButtonPressed(int, int)
natives.isCamActive(int)
natives.isCamHappy(int)
natives.isCamInterpolating(void)
natives.isCamPropagating(int)
natives.isCamSequenceComplete(int)
natives.isCamShaking(void)
natives.isCarAMissionCar(Vehicle)
natives.isCarAttached(Vehicle)
natives.isCarDead(Vehicle)
natives.isCarDoorDamaged(Vehicle, int)
natives.isCarDoorFullyOpen(Vehicle, int)
natives.isCarHealthGreater(Vehicle, float)
natives.isCarInAirProper(Vehicle)
natives.isCarInArea2d(Vehicle, Vec2, Vec2, bool)
natives.isCarInArea3d(Vehicle, Vec3, Vec3, int)
natives.isCarInGarageArea(string, Vehicle)
natives.isCarInWater(Vehicle)
natives.isCarLowRider(Vehicle)
natives.isCarModel(Vehicle, int)
natives.isCarOnFire(Vehicle)
natives.isCarOnScreen(Vehicle)
natives.isCarPassengerSeatFree(Vehicle, int)
natives.isCarPlayingAnim(Vehicle, string, string)
natives.isCarSirenOn(Vehicle)
natives.isCarStopped(Vehicle)
natives.isCarStoppedAtTrafficLights(Vehicle)
natives.isCarStreetRacer(Vehicle)
natives.isCarStuck(Vehicle)
natives.isCarStuckOnRoof(Vehicle)
natives.isCarTouchingCar(Vehicle, Vehicle)
natives.isCarTyreBurst(Vehicle, int)
natives.isCarUpright(Vehicle)
natives.isCarUpsidedown(Vehicle)
natives.isCarWaitingForWorldCollision(Vehicle)
natives.isCharArmed(Ped, int)
natives.isCharDead(Ped)
natives.isCharDucking(Ped)
natives.isCharFacingChar(Ped, Ped, float)
natives.isCharFatallyInjured(Ped)
natives.isCharGesturing(Ped)
natives.isCharGettingInToACar(Vehicle)
natives.isCharGettingUp(Ped)
natives.isCharHealthGreater(Ped, int)
natives.isCharInAir(Ped)
natives.isCharInAngledArea2d(Ped, Vec2, Vec2, float, bool)
natives.isCharInAngledArea3d(Ped, Vec3, Vec3, float, bool)
natives.isCharInAnyBoat(Vehicle)
natives.isCharInAnyCar(Vehicle)
natives.isCharInAnyHeli(Vehicle)
natives.isCharInAnyPlane(Vehicle)
natives.isCharInAnyPoliceVehicle(Vehicle)
natives.isCharInAnyTrain(Vehicle)
natives.isCharInArea2d(Ped, Vec2, Vec2, bool)
natives.isCharInArea3d(Ped, Vec3, Vec3, bool)
natives.isCharInAreaOnFoot2d(Ped, Vec2, Vec2, bool)
natives.isCharInCar(Vehicle, Vehicle)
natives.isCharInFlyingVehicle(Vehicle)
natives.isCharInjured(Ped)
natives.isCharInMeleeCombat(Ped)
natives.isCharInModel(Ped, int)
natives.isCharInTaxi(Vehicle)
natives.isCharInWater(Ped)
natives.isCharInZone(Ped, string)
natives.isCharMale(Ped)
natives.isCharModel(Ped, int)
natives.isCharOnAnyBike(Vehicle)
natives.isCharOnFire(Ped)
natives.isCharOnFoot(Ped)
natives.isCharOnScreen(Ped)
natives.isCharPlayingAnim(Ped, string, string)
natives.isCharRespondingToAnyEvent(Ped)
natives.isCharRespondingToEvent(Ped, int)
natives.isCharShooting(Ped)
natives.isCharShootingInArea(Ped, Vec2, Vec2, bool)
natives.isCharSittingIdle(Ped)
natives.isCharSittingInAnyCar(Vehicle)
natives.isCharSittingInCar(Vehicle, Vehicle)
natives.isCharStopped(Ped)
natives.isCharStuckUnderCar(Vehicle)
natives.isCharSwimming(Ped)
natives.isCharTouchingChar(Ped, Ped)
natives.isCharTouchingVehicle(Vehicle, Vehicle)
natives.isCharTryingToEnterALockedCar(Vehicle)
natives.isCharUsingAnyScenario(Ped)
natives.isCharUsingMapAttractor(Ped)
natives.isCharUsingScenario(Ped, string)
natives.isCharVisible(Ped)
natives.isCharWaitingForWorldCollision(Ped)
natives.isClosestObjectOfTypeSmashedOrDamaged(Vec3, float, int, bool, bool)
natives.isControlJustPressed(int, int)
natives.isControlPressed(int, int)
natives.isCopPedInArea3dNoSave(Vec3, Vec3)
natives.isCopVehicleInArea3dNoSave(Vec3, Vec3)
natives.isDebugCameraOn(void)
natives.isEmergencyServicesVehicle(Vehicle)
natives.isEpisodeAvailable(int)
natives.isEpisodicDiscBuild(void)
natives.isExplosionInArea(int, Vec3, Vec3)
natives.isExplosionInSphere(int, Vec3, float)
natives.isFollowVehicleCamOffsetActive(void)
natives.isFontLoaded(int)
natives.isFrontendFading(void)
natives.isGameInControlOfMusic(void)
natives.isGameKeyboardKeyJustPressed(int)
natives.isGameKeyboardKeyPressed(int)
natives.isGameKeyboardNavDownPressed(bool)
natives.isGameKeyboardNavLeftPressed(bool)
natives.isGameKeyboardNavRightPressed(bool)
natives.isGameKeyboardNavUpPressed(bool)
natives.isGarageClosed(string)
natives.isGarageOpen(string)
natives.isGroupLeader(object, int)
natives.isGroupMember(object, int)
natives.isHeliPartBroken(Vehicle, bool, bool, bool)
natives.isHelpMessageBeingDisplayed(void)
natives.isHintRunning(void)
natives.isHudPreferenceSwitchedOn(void)
natives.isHudReticuleComplex(void)
natives.isInCarFireButtonPressed(void)
natives.isInLanMode(void)
natives.isInPlayerSettingsMenu(void)
natives.isInSpectatorMode(void)
natives.isInteriorScene(void)
natives.isJapaneseVersion(void)
natives.isKeyboardKeyJustPressed(int)
natives.isKeyboardKeyPressed(int)
natives.isLazlowStationLocked(void)
natives.isLcpdDataValid(void)
natives.isLookInverted(void)
natives.isMemoryCardInUse(void)
natives.isMessageBeingDisplayed(void)
natives.isMinigameInProgress(void)
natives.isMissionCompletePlaying(void)
natives.isMobilePhoneCallOngoing(void)
natives.isMobilePhoneRadioActive(void)
natives.isModelInCdimage(int)
natives.isMoneyPickupAtCoords(Vec3)
natives.isMouseButtonJustPressed(int)
natives.isMouseButtonPressed(int)
natives.isMouseUsingVerticalInversion(void)
natives.isNetworkGamePending(void)
natives.isNetworkGameRunning(void)
natives.isNetworkPlayerActive(int)
natives.isNetworkSession(void)
natives.isNextStationAllowed(object)
natives.isNonFragObjectSmashed(Vec3, float, int)
natives.isNumlockEnabled(void)
natives.isObjectReassignmentInProgress(void)
natives.isOurPlayerHigherPriorityForCarGeneration(int)
natives.isPainPlaying(object)
natives.isPartyMode(void)
natives.isPauseMenuActive(void)
natives.isPayNSprayActive(void)
natives.isPcUsingJoypad(void)
natives.isPcVersion(void)
natives.isPedAMissionPed(Ped)
natives.isPedAttachedToAnyCar(Vehicle)
natives.isPedBeingJacked(Ped)
natives.isPedClimbing(Ped)
natives.isPedDoingDriveby(Ped)
natives.isPedFleeing(Ped)
natives.isPedHoldingAnObject(Ped)
natives.isPedInCombat(Ped)
natives.isPedInCover(Ped)
natives.isPedInCutsceneBlockingBounds(Ped)
natives.isPedInGroup(Ped)
natives.isPedJacking(Ped)
natives.isPedLookingAtCar(Vehicle, Vehicle)
natives.isPedLookingAtPed(Ped, Ped)
natives.isPedPinnedDown(Ped)
natives.isPedRagdoll(Ped)
natives.isPedRetreating(Ped)
natives.isPedsVehicleHot(Vehicle)
natives.isPlaceCarBombActive(void)
natives.isPlaybackGoingOnForCar(Vehicle)
natives.isPlayerBeingArrested(void)
natives.isPlayerClimbing(int)
natives.isPlayerControlOn(int)
natives.isPlayerDead(int)
natives.isPlayerFreeAimingAtChar(int, Ped)
natives.isPlayerFreeForAmbientTask(int)
natives.isPlayerInRemoteMode(int)
natives.isPlayerOnline(void)
natives.isPlayerPerformingStoppie(int)
natives.isPlayerPerformingWheelie(int)
natives.isPlayerPlaying(int)
natives.isPlayerPressingHorn(int)
natives.isPlayerReadyForCutscene(int)
natives.isPlayerScriptControlOn(int)
natives.isPlayerSignedInLocally(void)
natives.isPlayerTargettingAnything(int)
natives.isPlayerTargettingChar(int, Ped)
natives.isPlayerVehicleEntryDisabled(int)
natives.isPointObscuredByAMissionEntity(float, float, float, float, float, float)
natives.isPosInCutsceneBlockingBounds(Vec3)
natives.isProjectileInArea(Vec3, Vec3)
natives.isRadioHudOn(void)
natives.isRadioRetuning(void)
natives.isRelationshipSet(int, int, int)
natives.isReplaySaving(void)
natives.isReplaySystemSaving(void)
natives.isScoreGreater(int, int)
natives.isScreenFadedIn(void)
natives.isScreenFadedOut(void)
natives.isScreenFading(void)
natives.isScreenFadingIn(void)
natives.isScreenFadingOut(void)
natives.isScriptedConversationOngoing(void)
natives.isScriptedSpeechPlaying(object)
natives.isScriptFireExtinguished(int)
natives.isSittingObjectNear(Vec3, int)
natives.isSniperInverted(void)
natives.isSpecificCamInterpolating(int)
natives.isStreamingAdditionalText(int)
natives.isStreamingPriorityRequests(void)
natives.isStreamingThisAdditionalText(string, int, int)
natives.isStringNull(string)
natives.isSystemUiShowing(void)
natives.isThisAMinigameScript(void)
natives.isThisHelpMessageBeingDisplayed(string)
natives.isThisHelpMessageWithNumberBeingDisplayed(string, int)
natives.isThisHelpMessageWithStringBeingDisplayed(string, string)
natives.isThisMachineTheServer(void)
natives.isThisModelABike(int)
natives.isThisModelABoat(int)
natives.isThisModelACar(int)
natives.isThisModelAHeli(int)
natives.isThisModelAPed(int)
natives.isThisModelAPlane(int)
natives.isThisModelATrain(int)
natives.isThisModelAVehicle(int)
natives.isThisPedAPlayer(Ped)
natives.isThreadActive(int)
natives.isUsingController(void)
natives.isVehDriveable(object)
natives.isVehicleExtraTurnedOn(Vehicle, int)
natives.isVehicleOnAllWheels(Vehicle)
natives.isVehStuck(object, int, bool, bool, bool)
natives.isVehWindowIntact(object, int)
natives.isViewportActive(int)
natives.isWantedLevelGreater(int, int)
natives.isWorldPointWithinBrainActivationRange(void)
natives.isXbox360Version(void)
natives.knockPedOffBike(Vehicle)
natives.launchLocalPlayerInNetworkGame(void)
natives.limitAngle(float)
natives.limitTwoPlayerDistance(float)
natives.line(Vec3, Vec3)
natives.listenToPlayerGroupCommands(object, bool)
natives.loadAdditionalText(string, int)
natives.loadAllObjectsNow(void)
natives.loadAllPathNodes(bool)
natives.loadCharDecisionMaker(int)
natives.loadCombatDecisionMaker(int)
natives.loadPathNodesInArea(Vec3, float)
natives.loadScene(Vec3)
natives.loadSceneForRoomByKey(int, int)
natives.loadSettings(void)
natives.loadTextFont(int)
natives.loadTxd(string)
natives.loadWebPage(int, string)
natives.localPlayerIsReadyToStartPlaying(void)
natives.locateCar2d(Vehicle, Vec2, Vec2, bool)
natives.locateCar3d(Vehicle, Vec3, Vec3, bool)
natives.locateCharAnyMeans2d(Ped, Vec2, Vec2, bool)
natives.locateCharAnyMeans3d(Ped, Vec3, Vec3, bool)
natives.locateCharAnyMeansCar2d(Vehicle, Vehicle, Vec2, bool)
natives.locateCharAnyMeansCar3d(Vehicle, Vehicle, Vec3, bool)
natives.locateCharAnyMeansChar2d(Ped, Ped, Vec2, bool)
natives.locateCharAnyMeansChar3d(Ped, Ped, Vec3, bool)
natives.locateCharInCar2d(Vehicle, Vec2, Vec2, bool)
natives.locateCharInCar3d(Vehicle, Vec3, Vec3, bool)
natives.locateCharInCarCar2d(Vehicle, Vehicle, Vec2, bool)
natives.locateCharInCarCar3d(Vehicle, Vehicle, Vec3, bool)
natives.locateCharInCarChar2d(Vehicle, Vehicle, Vec2, bool)
natives.locateCharInCarChar3d(Vehicle, Vehicle, Vec3, bool)
natives.locateCharOnFoot2d(Ped, Vec2, Vec2, bool)
natives.locateCharOnFoot3d(Ped, Vec3, Vec3, bool)
natives.locateCharOnFootCar2d(Vehicle, Vehicle, Vec2, bool)
natives.locateCharOnFootCar3d(Vehicle, Vehicle, Vec3, bool)
natives.locateCharOnFootChar2d(Ped, Ped, Vec2, bool)
natives.locateCharOnFootChar3d(Ped, Ped, Vec3, bool)
natives.locateDeadCar3d(Vehicle, Vec3, Vec3, bool)
natives.lockCarDoors(Vehicle, int)
natives.lockLazlowStation(void)
natives.lockPlayerSettingsGenreChange(int)
natives.loopRaceTrack(bool)
natives.m(int, int)
natives.maintainFlashingStarAfterOffence(int, bool)
natives.makePlayerFireProof(int, bool)
natives.makePlayerGangDisappear(void)
natives.makePlayerGangReappear(void)
natives.makePlayerSafeForCutscene(int)
natives.markCarAsConvoyCar(Vehicle, bool)
natives.markCarAsNoLongerNeeded(void)
natives.markCharAsNoLongerNeeded(void)
natives.markMissionTrainAsNoLongerNeeded(int)
natives.markMissionTrainsAsNoLongerNeeded(void)
natives.markModelAsNoLongerNeeded(int)
natives.markObjectAsNoLongerNeeded(void)
natives.markRoadNodeAsDontWander(Vec3)
natives.markScriptAsNoLongerNeeded(string)
natives.markStreamedTxdAsNoLongerNeeded(string)
natives.missionAudioBankNoLongerNeeded(void)
natives.modifyCharMoveState(Ped, int)
natives.mpGetAmountOfAnchorPoints(object, int)
natives.mpGetAmountOfVariationComponent(object, int)
natives.mpGetPreferenceValue(int)
natives.mpGetPropSetup(object, int, int, int, int)
natives.mpGetVariationSetup(object, int, int, int, int)
natives.mpSetPreferenceValue(int, int)
natives.muteGameworldAndPositionedRadioForTv(bool)
natives.muteGameworldAudio(bool)
natives.mutePositionedRadio(bool)
natives.muteStaticEmitter(int, bool)
natives.newMobilePhoneCall(void)
natives.newScriptedConversation(void)
natives.obfuscateInt(int, int)
natives.obfuscateString(string)
natives.onFireScream(object)
natives.openCarDoor(Vehicle, int)
natives.openDebugFile(void)
natives.openGarage(string)
natives.openSequenceTask(void)
natives.overrideFreezeFlags(bool)
natives.overrideNextRestart(Vec3, float)
natives.overrideNumberOfParkedCars(int)
natives.panicScream(object)
natives.pauseGame(void)
natives.pausePlaybackRecordedCar(Vehicle)
natives.pauseScriptedConversation(bool)
natives.pedQueueConsiderPedsWithFlagFalse(int)
natives.pedQueueConsiderPedsWithFlagTrue(int)
natives.pedQueueRejectPedsWithFlagFalse(int)
natives.pedQueueRejectPedsWithFlagTrue(int)
natives.pickupsPassTime(int)
natives.planeStartsInAir(Vehicle)
natives.playAudioEvent(string)
natives.playAudioEventFromPed(string, Ped)
natives.playAudioEventFromVehicle(string, Vehicle)
natives.playCarAnim(Vehicle, string, string, float, bool, bool)
natives.playerHasChar(int)
natives.playerHasFlashingStarsAboutToDrop(int)
natives.playerHasGreyedOutStars(int)
natives.playerIsInteractingWithGarage(void)
natives.playerIsNearFirstPigeon(Vec3)
natives.playerIsPissedOff(int)
natives.playerWantsToJoinNetworkGame(int)
natives.playFireSoundFromPosition(int, Vec3)
natives.playMovie(void)
natives.playScriptedConversationFrontend(bool)
natives.playSound(int, string)
natives.playSoundFromPed(int, string, Ped)
natives.playSoundFromPosition(int, string, Vec3)
natives.playSoundFromVehicle(int, string, Vehicle)
natives.playSoundFrontend(int, string)
natives.playstatsCheat(int)
natives.playstatsFloat(int, float)
natives.playstatsMissionCancelled(int)
natives.playstatsMissionFailed(int)
natives.playstatsMissionPassed(string)
natives.playstatsMissionStarted(int)
natives.playStreamFromPed(Ped)
natives.playStreamFrontend(void)
natives.pointCamAtCam(int, int)
natives.pointCamAtCoord(int, Vec3)
natives.pointCamAtPed(int, Ped)
natives.pointCamAtVehicle(int, Vehicle)
natives.pointFixedCam(Vec3, int)
natives.pointFixedCamAtPed(Ped, int)
natives.pointFixedCamAtPos(Vec3, int)
natives.pointFixedCamAtVehicle(Vehicle, int)
natives.popCarBoot(Vehicle)
natives.populateNow(void)
natives.pow(float, float)
natives.preloadStream(string)
natives.preloadStreamWithStartOffset(string, int)
natives.previewRingtone(int)
natives.print(string, int, bool)
natives.printBig(string, int, bool)
natives.printBigQ(string, int, int)
natives.printfloat(float)
natives.printHelp(string)
natives.printHelpForever(string)
natives.printHelpForeverWithNumber(string, int)
natives.printHelpForeverWithString(string, string)
natives.printHelpForeverWithStringNoSound(string, string)
natives.printHelpForeverWithTwoNumbers(string, int, int)
natives.printHelpOverFrontend(string)
natives.printHelpWithNumber(string, int)
natives.printHelpWithString(string, string)
natives.printHelpWithStringNoSound(string, string)
natives.printHelpWithTwoNumbers(string, int, int)
natives.printint(int)
natives.printnl(void)
natives.printNow(string, int, bool)
natives.printstring(string)
natives.printStringInString(string, string, int, bool)
natives.printStringInStringNow(string, string, int, bool)
natives.printStringWithLiteralString(string, string, int, int)
natives.printStringWithLiteralStringNow(string, string, int, bool)
natives.printStringWithSubstringGivenHashKeyNow(string, int, int, int)
natives.printStringWithTwoLiteralStrings(string, string, string, int, int)
natives.printStringWithTwoLiteralStringsNow(string, string, string, int, int)
natives.printvector(Vec3)
natives.printWith2Numbers(string, int, int, int, bool)
natives.printWith2NumbersBig(string, int, int, int, int)
natives.printWith2NumbersNow(string, int, int, int, bool)
natives.printWith3Numbers(string, int, int, int, int, int)
natives.printWith3NumbersNow(string, int, int, int, int, int)
natives.printWith4Numbers(string, int, int, int, int, int, int)
natives.printWith4NumbersNow(string, int, int, int, int, int, int)
natives.printWith5Numbers(string, int, int, int, int, int, int, int)
natives.printWith5NumbersNow(string, int, int, int, int, int, int, int)
natives.printWith6Numbers(string, int, int, int, int, int, int, int, int)
natives.printWith6NumbersNow(string, int, int, int, int, int, int, int, int)
natives.printWithNumber(string, int, int, bool)
natives.printWithNumberBig(string, int, int, bool)
natives.printWithNumberNow(string, int, int, bool)
natives.prioritizeStreamingRequest(void)
natives.processMissionDeletionList(void)
natives.prostituteCamActivate(bool)
natives.readKillFrenzyStatus(void)
natives.registerBestPosition(int, int)
natives.registerFloatStat(int, float)
natives.registerHatedTargetsAroundPed(Ped, float)
natives.registerHatedTargetsInArea(object, Vec3, float)
natives.registerIntStat(int, int)
natives.registerKillInMultiplayerGame(int, int, int)
natives.registerMissionPassed(string)
natives.registerMultiplayerGameWin(int, bool)
natives.registerNetworkBestGameScores(int, int, int)
natives.registerOddjobMissionPassed(void)
natives.registerPlayerRespawnCoords(int, Vec3)
natives.registerSaveHouse(Vec3, float, string, int)
natives.registerScriptWithAudio(bool)
natives.registerStringForFrontendStat(int, string)
natives.registerTarget(object, object)
natives.registerTrackNumber(int)
natives.registerWorldPointScriptBrain(string, float)
natives.releaseMovie(void)
natives.releasePathNodes(void)
natives.releaseScriptControlledMicrophone(void)
natives.releaseSoundId(int)
natives.releaseTexture(int)
natives.releaseTimeOfDay(void)
natives.releaseWeather(void)
natives.reloadWebPage(int)
natives.removeAdditionalPopulationModel(int)
natives.removeAllCharWeapons(Ped)
natives.removeAllInactiveGroupsFromCleanupList(void)
natives.removeAllPickupsOfType(int)
natives.removeAnims(string)
natives.removeBlip(int)
natives.removeBlipAndClearIndex(int)
natives.removeCarRecording(int)
natives.removeCarsFromGeneratorsInArea(Vec3, Vec3)
natives.removeCarWindow(Vehicle, int)
natives.removeCharDefensiveArea(Ped)
natives.removeCharElegantly(Ped)
natives.removeCharFromCarMaintainPosition(Vehicle, Vehicle)
natives.removeCharFromGroup(Ped)
natives.removeCloseMicPed(Ped)
natives.removeCoverPoint(int)
natives.removeDecisionMaker(int)
natives.removeFakeNetworkNameFromPed(Ped)
natives.removeGroup(int)
natives.removeIpl(string)
natives.removeIplDiscreetly(string)
natives.removeNavmeshRequiredRegion(float, float)
natives.removePedHelmet(Ped, bool)
natives.removePlayerHelmet(int, bool)
natives.removeProjtexInRange(Vec3, float)
natives.removePtfx(int)
natives.removePtfxFromPed(Ped)
natives.removePtfxFromVehicle(Vehicle)
natives.removeScriptFire(int)
natives.removeScriptMic(void)
natives.removeStuckCarCheck(Vehicle)
natives.removeTemporaryRadarBlipsForPickups(void)
natives.removeTxd(int)
natives.removeUpsidedownCarCheck(Vehicle)
natives.removeWeaponFromChar(Ped, int)
natives.renderRaceTrack(bool)
natives.renderWeaponPickupsBigger(bool)
natives.reportCrime(Vec3, string)
natives.reportDispatch(int, Vec3)
natives.reportPoliceSpottingSuspect(object)
natives.reportSuspectArrested(void)
natives.reportSuspectDown(void)
natives.reportTaggedRadioTrack(int)
natives.requestAdditionalText(string, int)
natives.requestAllSlodsInWorld(void)
natives.requestAmbientAudioBank(string)
natives.requestAnims(string)
natives.requestCarRecording(int)
natives.requestCollisionAtPosn(Vec3)
natives.requestCollisionForModel(int)
natives.requestControlOfNetworkId(int)
natives.requestInteriorModels(int, string)
natives.requestIpl(string)
natives.requestMissionAudioBank(string)
natives.requestModel(int)
natives.requestScript(string)
natives.requestStreamedTxd(string, bool)
natives.reserveNetworkMissionObjectsForHost(int)
natives.reserveNetworkMissionPedsForHost(int)
natives.reserveNetworkMissionVehicles(int)
natives.reserveNetworkMissionVehiclesForHost(int)
natives.resetAchievementsAward(void)
natives.resetCamInterpCustomSpeedGraph(void)
natives.resetCamSplineCustomSpeedGraph(void)
natives.resetCarWheels(Vehicle, bool)
natives.resetLocalPlayerWeaponStat(int, int)
natives.resetNoLawVehiclesDestroyedByLocalPlayer(void)
natives.resetNumOfModelsKilledByPlayer(int)
natives.resetStuckTimer(object, int)
natives.resetVisiblePedDamage(Ped)
natives.restartScriptedConversation(void)
natives.resurrectNetworkPlayer(int, Vec3, float)
natives.retuneRadioDown(void)
natives.retuneRadioToStationIndex(int)
natives.retuneRadioToStationName(string)
natives.retuneRadioUp(void)
natives.reviveInjuredPed(Ped)
natives.round(float)
natives.saveNewlineToDebugFile(void)
natives.saveSettings(void)
natives.sayAmbientSpeech(object, string, bool, bool, int)
natives.sayAmbientSpeechWithVoice(object, string, string, bool, bool, int)
natives.scriptAssert(string)
natives.scriptIsMovingMobilePhoneOffscreen(bool)
natives.scriptIsUsingMobilePhone(bool)
natives.searchCriteriaConsiderPedsWithFlagFalse(int)
natives.searchCriteriaConsiderPedsWithFlagTrue(int)
natives.searchCriteriaRejectPedsWithFlagFalse(int)
natives.searchCriteriaRejectPedsWithFlagTrue(int)
natives.securomSpotCheck1(void)
natives.securomSpotCheck2(void)
natives.securomSpotCheck3(void)
natives.securomSpotCheck4(void)
natives.selectWeaponsForVehicle(Vehicle, int)
natives.sendClientBroadcastVariablesNow(void)
natives.sendNmMessage(object)
natives.setAdvancedBoolInDecisionMaker(int, int, int, int, bool)
natives.setAllCarGeneratorsBackToActive(void)
natives.setAllCarsCanBeDamaged(bool)
natives.setAllowDummyConversions(bool)
natives.setAllPickupsOfTypeCollectableByCar(int, bool)
natives.setAllRandomPedsFlee(int, bool)
natives.setAlwaysDisplayWeaponPickupMessage(bool)
natives.setAmbientPlanesSpeedMultiplier(float)
natives.setAmbientVoiceName(object, string)
natives.setAnimGroupForChar(Ped, string)
natives.setArmourPickupNetworkRegenTime(int)
natives.setBikeRiderWillPutFootDownWhenStopped(Vehicle, bool)
natives.setBit(int)
natives.setBitsInRange(int, int, int)
natives.setBlipAsFriendly(int, bool)
natives.setBlipAsShortRange(int, bool)
natives.setBlipCoordinates(int, Vec3)
natives.setBlipMarkerLongDistance(int, bool)
natives.setBlipThrottleRandomly(object, bool)
natives.setBlockCameraToggle(bool)
natives.setBlockingOfNonTemporaryEvents(object, bool)
natives.setBriansMood(int)
natives.setCamActive(int, bool)
natives.setCamAttachOffset(int, Vec3)
natives.setCamAttachOffsetIsRelative(int, bool)
natives.setCamBehindPed(Ped)
natives.setCamComponentShake(int, int, int, int, Vec3)
natives.setCamDofFocuspoint(int, Vec3, float)
natives.setCameraAutoScriptActivation(bool)
natives.setCameraBeginCamCommandsRequired(bool)
natives.setCameraControlsDisabledWithPlayerControls(bool)
natives.setCameraState(int, int)
natives.setCamFarClip(int, float)
natives.setCamFarDof(int, float)
natives.setCamFov(int, float)
natives.setCamInFrontOfPed(Ped)
natives.setCamInheritRollPed(int, Ped)
natives.setCamInheritRollVehicle(int, Vehicle)
natives.setCamInterpCustomSpeedGraph(float)
natives.setCamInterpDetailRotStyleAngles(int)
natives.setCamInterpDetailRotStyleQuats(int)
natives.setCamInterpStyleCore(int, int, int, int, bool)
natives.setCamInterpStyleDetailed(int, bool, bool, bool, bool)
natives.setCamMotionBlur(int, float)
natives.setCamName(int, string)
natives.setCamNearClip(int, float)
natives.setCamNearDof(int, float)
natives.setCamPointDampingParams(int, Vec3)
natives.setCamPointOffset(int, Vec3)
natives.setCamPointOffsetIsRelative(int, bool)
natives.setCamPos(int, float, float, float)
natives.setCamPropagate(int, bool)
natives.setCamRoll(int, float)
natives.setCamRot(int, float, float, float)
natives.setCamShake(int, bool, int)
natives.setCamSplineCustomSpeedGraph(float)
natives.setCamSplineDuration(int, int)
natives.setCamSplineProgress(int, float)
natives.setCamSplineSpeedConstant(int, bool)
natives.setCamSplineSpeedGraph(int, int)
natives.setCamTargetPed(int, Ped)
natives.setCanBurstCarTyres(Vehicle, bool)
natives.setCanResprayCar(Vehicle, bool)
natives.setCanTargetCharWithoutLos(Ped, bool)
natives.setCarAllowedToDrown(Vehicle, bool)
natives.setCarAlwaysCreateSkids(Vehicle, bool)
natives.setCarAnimCurrentTime(Vehicle, string, string, float)
natives.setCarAnimSpeed(Vehicle, string, string, float)
natives.setCarAsMissionCar(Vehicle)
natives.setCarCanBeDamaged(Vehicle, bool)
natives.setCarCanBeVisiblyDamaged(Vehicle, bool)
natives.setCarCollision(Vehicle, bool)
natives.setCarColourCombination(Vehicle, int)
natives.setCarCoordinates(Vehicle, float, float, float)
natives.setCarCoordinatesNoOffset(Vehicle, Vec3)
natives.setCarDensityMultiplier(float)
natives.setCarDistanceAheadMultiplier(Vehicle, float)
natives.setCarDoorLatched(Vehicle, int, bool, bool)
natives.setCarEngineOn(Vehicle, bool, bool)
natives.setCarExistsOnAllMachines(Vehicle, bool)
natives.setCarForwardSpeed(Vehicle, float)
natives.setCarFovFadeMult(float)
natives.setCarFovMax(float)
natives.setCarFovMin(float)
natives.setCarFovRate(float)
natives.setCarFovStartSpeed(float)
natives.setCarFovStartSpeedBoat(float)
natives.setCarGeneratorsActiveInArea(Vec3, Vec3, bool)
natives.setCarHeading(Vehicle, float)
natives.setCarHealth(Vehicle, int)
natives.setCarInCutscene(Vehicle, bool)
natives.setCarLaneShift(Vehicle, float)
natives.setCarLightMultiplier(Vehicle, float)
natives.setCarLivery(Vehicle, int)
natives.setCarMotionBlurEffectBoat(float)
natives.setCarNotDamagedByRelationshipGroup(Vehicle, bool, int)
natives.setCarOnlyDamagedByPlayer(Vehicle, bool)
natives.setCarOnlyDamagedByRelationshipGroup(Vehicle, bool, int)
natives.setCarProofs(Vehicle, bool, bool, bool, bool, bool)
natives.setCarRandomRouteSeed(Vehicle, int)
natives.setCarStayInFastLane(Vehicle, bool)
natives.setCarStayInSlowLane(Vehicle, bool)
natives.setCarStrong(Vehicle, bool)
natives.setCarTraction(Vehicle, float)
natives.setCarVisible(Vehicle, bool)
natives.setCarWatertight(Vehicle, bool)
natives.setCellphoneRanked(bool)
natives.setCharAccuracy(Ped, int)
natives.setCharAllAnimsSpeed(Ped, float)
natives.setCharAllowedToDuck(Ped, bool)
natives.setCharAllowedToRunOnBoats(Vehicle, bool)
natives.setCharAmmo(Ped, int, int)
natives.setCharAngledDefensiveArea(Ped, Vec3, Vec3, float)
natives.setCharAnimBlendOutDelta(Ped, string, string, float)
natives.setCharAnimCurrentTime(Ped, string, string, float)
natives.setCharAnimPlayingFlag(Ped, string, string, bool)
natives.setCharAnimSpeed(Ped, string, string, float)
natives.setCharAsEnemy(Ped, bool)
natives.setCharAsMissionChar(Ped)
natives.setCharBleeding(Ped, bool)
natives.setCharBulletproofVest(Ped, bool)
natives.setCharCanBeKnockedOffBike(Vehicle, bool)
natives.setCharCanBeShotInVehicle(Vehicle, bool)
natives.setCharCanSmashGlass(Ped, bool)
natives.setCharCantBeDraggedOut(Ped, bool)
natives.setCharClimbAnimRate(Ped, float)
natives.setCharCollision(Ped, bool)
natives.setCharComponentVariation(Ped, int, int, int)
natives.setCharCoordinates(Ped, Vec3)
natives.setCharCoordinatesDontClearPlayerTasks(Ped, Vec3)
natives.setCharCoordinatesDontWarpGang(Ped, Vec3)
natives.setCharCoordinatesDontWarpGangNoOffset(Ped, Vec3)
natives.setCharCoordinatesNoOffset(Ped, Vec3)
natives.setCharCurrentWeaponVisible(Ped, bool)
natives.setCharDecisionMaker(Ped, int)
natives.setCharDecisionMakerToDefault(Ped)
natives.setCharDefaultComponentVariation(Ped)
natives.setCharDefensiveAreaAttachedToPed(Ped, Ped, Vec3, Vec3, int, int)
natives.setCharDesiredHeading(Ped, float)
natives.setCharDiesInstantlyInWater(Ped, bool)
natives.setCharDropsWeaponsWhenDead(Ped, bool)
natives.setCharDrownsInSinkingVehicle(Vehicle, bool)
natives.setCharDrownsInWater(Ped, bool)
natives.setCharDruggedUp(Ped, bool)
natives.setCharDuckingTimed(Ped, int)
natives.setCharFireDamageMultiplier(Ped, float)
natives.setCharForceDieInCar(Vehicle, bool)
natives.setCharGestureGroup(Ped, string)
natives.setCharGetOutUpsideDownCar(Vehicle, bool)
natives.setCharGravity(Ped, float)
natives.setCharHeading(Ped, float)
natives.setCharHealth(Ped, int)
natives.setCharInCutscene(Ped, bool)
natives.setCharInvincible(Ped, bool)
natives.setCharIsTargetPriority(Ped, bool)
natives.setCharKeepTask(Ped, bool)
natives.setCharMaxHealth(Ped, int)
natives.setCharMaxMoveBlendRatio(Ped, float)
natives.setCharMaxTimeInWater(Ped, float)
natives.setCharMaxTimeUnderwater(Ped, float)
natives.setCharMeleeActionFlag0(Ped, bool)
natives.setCharMeleeActionFlag1(Ped, bool)
natives.setCharMeleeActionFlag2(Ped, bool)
natives.setCharMeleeMovementConstaintBox(Ped, Vec3, Vec3)
natives.setCharMoney(Ped, int)
natives.setCharMoveAnimSpeedMultiplier(Ped, float)
natives.setCharMovementAnimsBlocked(Ped, bool)
natives.setCharNameDebug(Ped, string)
natives.setCharNeverLeavesGroup(Ped, bool)
natives.setCharNeverTargetted(Ped, bool)
natives.setCharNotDamagedByRelationshipGroup(Ped, int, bool)
natives.setCharOnlyDamagedByPlayer(Ped, bool)
natives.setCharOnlyDamagedByRelationshipGroup(Ped, bool, int)
natives.setCharProofs(Ped, bool, bool, bool, bool, bool)
natives.setCharPropIndex(Ped, int, int)
natives.setCharPropIndexTexture(Ped, int, int, int)
natives.setCharProvideCoveringFire(Ped, bool)
natives.setCharRandomComponentVariation(Ped)
natives.setCharReadyToBeExecuted(Ped, bool)
natives.setCharReadyToBeStunned(Ped, bool)
natives.setCharRelationship(Ped, int, int)
natives.setCharRelationshipGroup(Ped, int)
natives.setCharRotation(Ped, Vec3)
natives.setCharShootRate(Ped, int)
natives.setCharSignalAfterKill(Ped, bool)
natives.setCharSphereDefensiveArea(Ped, Vec3, float)
natives.setCharStayInCarWhenJacked(Vehicle, bool)
natives.setCharSuffersCriticalHits(Ped, bool)
natives.setCharUsesDeafultAnimGroupWhenFleeing(Ped, bool)
natives.setCharUsesUpperbodyDamageAnimsOnly(Ped, bool)
natives.setCharVelocity(Ped, Vec3)
natives.setCharVisible(Ped, bool)
natives.setCharWalkAlongsideLeaderWhenAppropriate(Ped, bool)
natives.setCharWantedByPolice(Ped, bool)
natives.setCharWatchMelee(Ped, bool)
natives.setCharWeaponSkill(Ped, int)
natives.setCharWillCowerInsteadOfFleeing(Ped, bool)
natives.setCharWillDoDrivebys(Ped, bool)
natives.setCharWillFlyThroughWindscreen(Ped, bool)
natives.setCharWillLeaveCarInCombat(Vehicle, bool)
natives.setCharWillMoveWhenInjured(Ped, bool)
natives.setCharWillOnlyFireWithClearLos(Ped, bool)
natives.setCharWillRemainOnBoatAfterMissionEnds(Vehicle, bool)
natives.setCharWillTryToLeaveBoatAfterLeader(Vehicle, bool)
natives.setCharWillTryToLeaveWater(Ped, bool)
natives.setCharWillUseCarsInCombat(Vehicle, bool)
natives.setCharWillUseCover(Ped, bool)
natives.setCinematicButtonEnabled(bool)
natives.setClearHelpInMissionCleanup(bool)
natives.setClearManifolds(bool)
natives.setCollectable1Total(int)
natives.setCollideWithPeds(bool)
natives.setCombatDecisionMaker(object, int)
natives.setConvertibleRoof(object, bool)
natives.setCreateRandomCops(bool)
natives.setCreditsToRenderBeforeFade(bool)
natives.setCurrentCharWeapon(Ped, int, bool)
natives.setCurrentMovie(string)
natives.setCutsceneExtraRoomPos(Vec3)
natives.setDanceShakeActiveThisUpdate(float)
natives.setDanceShakeInactiveImmediately(void)
natives.setDeadCharCoordinates(Ped, Vec3)
natives.setDeadPedsDropWeapons(bool)
natives.setDeathWeaponsPersist(object, bool)
natives.setDebugTextVisible(bool)
natives.setDecisionMakerAttributeCanChangeTarget(int, bool)
natives.setDecisionMakerAttributeCaution(int, int)
natives.setDecisionMakerAttributeFireRate(int, int)
natives.setDecisionMakerAttributeLowHealth(int, int)
natives.setDecisionMakerAttributeMovementStyle(int, int)
natives.setDecisionMakerAttributeNavigationStyle(int, int)
natives.setDecisionMakerAttributeRetreatingBehaviour(int, int)
natives.setDecisionMakerAttributeSightRange(int, int)
natives.setDecisionMakerAttributeStandingStyle(int, int)
natives.setDecisionMakerAttributeTargetInjuredReaction(int, int)
natives.setDecisionMakerAttributeTargetLossResponse(int, int)
natives.setDecisionMakerAttributeTeamwork(int, int)
natives.setDecisionMakerAttributeWeaponAccuracy(int, int)
natives.setDefaultGlobalInstancePriority(void)
natives.setDisablePlayerShoveAnimation(object, bool)
natives.setDisplayPlayerNameAndIcon(int, bool)
natives.setDitchPoliceModels(bool)
natives.setDoNotSpawnParkedCarsOnTop(int, bool)
natives.setDontActivateRagdollFromPlayerImpact(object, bool)
natives.setDrawPlayerComponent(int, bool)
natives.setDriveTaskCruiseSpeed(object, float)
natives.setDrunkCam(int, float, int)
natives.setEnableNearClipScan(bool)
natives.setEnableRcDetonate(bool)
natives.setEnableRcDetonateOnContact(bool)
natives.setEngineHealth(object, float)
natives.setEveryoneIgnorePlayer(int, bool)
natives.setExtraCarColours(Vehicle, int, int)
natives.setExtraHospitalRestartPoint(Vec3, float, float)
natives.setExtraPoliceStationRestartPoint(Vec3, float, float)
natives.setFadeInAfterLoad(bool)
natives.setFakeWantedCircle(Vec2, float)
natives.setFakeWantedLevel(int)
natives.setFilterMenuOn(bool)
natives.setFilterSaveSetting(int, int)
natives.setFixedCamPos(Vec3)
natives.setFloatStat(int, float)
natives.setFollowPedPitchLimitDown(float)
natives.setFollowPedPitchLimitUp(float)
natives.setFollowVehicleCamOffset(bool, Vec3)
natives.setFollowVehicleCamSubmode(int)
natives.setFollowVehiclePitchLimitDown(float)
natives.setFollowVehiclePitchLimitUp(float)
natives.setForceLookBehind(bool)
natives.setForcePlayerToEnterThroughDirectDoor(object, bool)
natives.setFovChannelScript(bool)
natives.setFreebiesInVehicle(Vehicle, bool)
natives.setFreeHealthCare(int, bool)
natives.setFreeResprays(bool)
natives.setGameCameraControlsActive(bool)
natives.setGameCamHeading(float)
natives.setGameCamPitch(float)
natives.setGangCar(Vehicle, bool)
natives.setGarageLeaveCameraAlone(string, bool)
natives.setGfwlHasSafeHouse(int)
natives.setGlobalInstancePriority(int)
natives.setGlobalRenderFlags(bool, bool, bool, bool)
natives.setGpsRemainsWhenTargetReachedFlag(bool)
natives.setGpsTestIn3dFlag(bool)
natives.setGpsVoiceForVehicle(Vehicle, int)
natives.setGravityOff(bool)
natives.setGroupCharDecisionMaker(int, int)
natives.setGroupCharDucksWhenAimedAt(Ped, bool)
natives.setGroupCombatDecisionMaker(int, int)
natives.setGroupFollowStatus(int, int)
natives.setGroupFormation(int, int)
natives.setGroupFormationSpacing(int, float)
natives.setGroupLeader(int, object)
natives.setGroupMember(int, object)
natives.setGroupSeparationRange(int, float)
natives.setGunshotSenseRangeForRiot2(float)
natives.setHasBeenOwnedByPlayer(object, bool)
natives.setHasBeenOwnedForCarGenerator(int, bool)
natives.setHeadingLimitForAttachedPed(Ped, float, float)
natives.setHeadingOfClosestObjectOfType(Vec3, float, int, float)
natives.setHealthPickupNetworkRegenTime(int)
natives.setHeliBladesFullSpeed(Vehicle)
natives.setHeliForceEngineOn(Vehicle, bool)
natives.setHeliStabiliser(Vehicle, bool)
natives.setHelpMessageBoxSize(float)
natives.setHelpMessageBoxSizeF(float)
natives.setHideWeaponIcon(bool)
natives.setHintAdvancedParams(float, float, float, float, bool)
natives.setHintFov(float)
natives.setHintMoveInDist(float)
natives.setHintMoveInDistDefault(void)
natives.setHintTimes(float, float, float)
natives.setHintTimesDefault(void)
natives.setHostMatchOn(bool)
natives.setHotWeaponSwap(bool)
natives.setIgnoreLowPriorityShockingEvents(object, bool)
natives.setIgnoreNoGpsFlag(bool)
natives.setIkDisabledForNetworkPlayer(int, bool)
natives.setInformRespectedFriends(object, int, int)
natives.setInMpTutorial(bool)
natives.setInSpectatorMode(bool)
natives.setInstantWidescreenBorders(bool)
natives.setInterpFromGameToScript(bool, int)
natives.setInterpFromScriptToGame(bool, int)
natives.setInterpInOutVehicleEnabledThisFrame(bool)
natives.setIntStat(int, int)
natives.setKillstreak(void)
natives.setLoadCollisionForCarFlag(Vehicle, bool)
natives.setLoadCollisionForCharFlag(Ped, bool)
natives.setLobbyMuteOverride(bool)
natives.setLocalPlayerPainVoice(string)
natives.setLocalPlayerVoice(string)
natives.setLoudVehicleRadio(Vehicle, bool)
natives.setMask(float, float, float, float)
natives.setMaxFireGenerations(int)
natives.setMaxWantedLevel(int)
natives.setMenuColumnOrientation(int, int, int)
natives.setMenuColumnWidth(int, int, float)
natives.setMenuItemWith2Numbers(int, int, int, string, int, int)
natives.setMenuItemWithNumber(int, int, int, string, int)
natives.setMessageFormatting(bool, int, int)
natives.setMessagesWaiting(bool)
natives.setMinigameInProgress(bool)
natives.setMinMaxPedAccuracy(Ped, float, float)
natives.setMissionFlag(bool)
natives.setMissionPassedCash(bool, int, int)
natives.setMissionPickupSound(int, string)
natives.setMissionRespectTotal(float)
natives.setMissionTrainCoordinates(Vehicle, Vec3)
natives.setMobilePhonePosition(Vec3)
natives.setMobilePhoneRadioState(bool)
natives.setMobilePhoneRotation(Vec3)
natives.setMobilePhoneScale(float)
natives.setMobileRadioEnabledDuringGameplay(bool)
natives.setMobileRingType(int)
natives.setMoneyCarriedByAllNewPeds(int)
natives.setMoneyCarriedByPedWithModel(int, int, int)
natives.setMovieTime(float)
natives.setMovieVolume(float)
natives.setMsgForLoadingScreen(string)
natives.setMultiplayerHudCash(int)
natives.setMultiplayerHudTime(string)
natives.setNeedsToBeHotwired(object, bool)
natives.setNetworkIdCanMigrate(int, bool)
natives.setNetworkIdExistsOnAllMachines(int, bool)
natives.setNetworkIdStopCloning(int, bool)
natives.setNetworkJoinFail(bool)
natives.setNetworkPedUsingParachute(Ped)
natives.setNetworkPlayerAsVip(int, bool)
natives.setNetworkVehicleRespotTimer(int, int)
natives.setNextDesiredMoveState(int)
natives.setNmAnimPose(object, string, string, float)
natives.setNmMessageBool(int, bool)
natives.setNmMessageFloat(int, float)
natives.setNmMessageInt(int, int)
natives.setNmMessageString(int, string)
natives.setNmMessageVec3(int, Vec3)
natives.setNoResprays(bool)
natives.setOnlineLan(bool)
natives.setOnscreenCounterFlashWhenFirstDisplayed(int, bool)
natives.setOverrideNoSprintingOnPhoneInMultiplayer(bool)
natives.setParkedCarDensityMultiplier(float)
natives.setPedAllowMissionOnlyDrivebyUse(Ped, bool)
natives.setPedAlpha(Ped, int)
natives.setPedComponentsToNetworkPlayersettingsModel(Ped)
natives.setPedDensityMultiplier(float)
natives.setPedDiesWhenInjured(Ped, bool)
natives.setPedDontDoEvasiveDives(Ped, bool)
natives.setPedDontUseVehicleSpecificAnims(Vehicle, bool)
natives.setPedEnableLegIk(Ped, bool)
natives.setPedExistsOnAllMachines(Ped, bool)
natives.setPedFallOffBikesWhenShot(Vehicle, bool)
natives.setPedFireFxLodScaler(float)
natives.setPedForceFlyThroughWindscreen(Ped, bool)
natives.setPedForceVisualiseHeadDamageFromBullets(Ped, bool)
natives.setPedGeneratesDeadBodyEvents(Ped, bool)
natives.setPedHeedsTheEveryoneIgnorePlayerFlag(Ped, bool)
natives.setPedHeliPilotRespectsMinimummHeight(Vehicle, bool)
natives.setPedHelmetTextureIndex(Ped, int)
natives.setPedInstantBlendsWeaponAnims(Ped, bool)
natives.setPedIsBlindRaging(Ped, bool)
natives.setPedIsDrunk(Ped, bool)
natives.setPedMobileRingType(Ped, int)
natives.setPedMotionBlur(Ped, bool)
natives.setPedNonCreationArea(Vec3, Vec3)
natives.setPedNonRemovalArea(Vec3, Vec3)
natives.setPedPathMayDropFromHeight(Ped, bool)
natives.setPedPathMayUseClimbovers(Ped, bool)
natives.setPedPathMayUseLadders(Ped, bool)
natives.setPedPathWillAvoidDynamicObjects(Ped, bool)
natives.setPedSkipsComplexCoverCollisionChecks(Ped, bool)
natives.setPedSteersAroundObjects(Ped, bool)
natives.setPedSteersAroundPeds(Ped, bool)
natives.setPedWindyClothingScale(Ped, float)
natives.setPedWithBrainCanBeConvertedToDummyPed(Ped, bool)
natives.setPedWontAttackPlayerWithoutWantedLevel(Ped, bool)
natives.setPetrolTankHealth(object, float)
natives.setPetrolTankWeakpoint(object, bool)
natives.setPhoneHudItem(int, string, int)
natives.setPhysCcdHandlesRotation(bool)
natives.setPickupsFixCars(bool)
natives.setPlaneThrottle(Vehicle, float)
natives.setPlaneUndercarriageUp(Vehicle, bool)
natives.setPlaybackSpeed(object, float)
natives.setPlayerAsCop(int, bool)
natives.setPlayerAsDamagedPlayer(int, int, bool)
natives.setPlayerCanBeHassledByGangs(int, bool)
natives.setPlayerCanDoDriveBy(int, bool)
natives.setPlayerCanDropWeaponsInCar(bool)
natives.setPlayerCanUseCover(int, bool)
natives.setPlayerControl(int, bool)
natives.setPlayerControlAdvanced(int, bool, bool, bool)
natives.setPlayerControlForAmbientScript(int, bool, bool)
natives.setPlayerControlForNetwork(int, bool, bool)
natives.setPlayerControlForTextChat(int, bool)
natives.setPlayerControlOnInMissionCleanup(bool)
natives.setPlayerDisableCrouch(int, bool)
natives.setPlayerDisableJump(int, bool)
natives.setPlayerFastReload(int, bool)
natives.setPlayerForcedAim(int, bool)
natives.setPlayerGroupRecruitment(int, bool)
natives.setPlayerGroupToFollowAlways(int, bool)
natives.setPlayerGroupToFollowNever(int, bool)
natives.setPlayerIconColour(int)
natives.setPlayerInvincible(int, bool)
natives.setPlayerInvisibleToAi(bool)
natives.setPlayerIsInStadium(bool)
natives.setPlayerKeepsWeaponsWhenRespawned(bool)
natives.setPlayerMayOnlyEnterThisVehicle(int, Vehicle)
natives.setPlayerMoodNormal(int)
natives.setPlayerMoodPissedOff(int, int)
natives.setPlayerMpModifier(int, int, float)
natives.setPlayerNeverGetsTired(int, bool)
natives.setPlayerPainRootBankName(string)
natives.setPlayerPlayerTargetting(bool)
natives.setPlayersDropMoneyInNetworkGame(bool)
natives.setPlayerSettingsGenre(object)
natives.setPlayersettingsModelVariationsChoice(int)
natives.setPlayerTeam(int, int)
natives.setPoliceFocusWillTrackCar(Vehicle, bool)
natives.setPoliceIgnorePlayer(int, bool)
natives.setPoliceRadarBlips(bool)
natives.setPtfxCamInsideVehicle(bool)
natives.setRadarAsInteriorThisFrame(void)
natives.setRadarScale(float)
natives.setRadarZoom(float)
natives.setRailtrackResistanceMult(float)
natives.setRandomCarDensityMultiplier(float)
natives.setRandomSeed(int)
natives.setRecordingToPointNearestToCoors(object, Vec3)
natives.setReducePedModelBudget(bool)
natives.setReduceVehicleModelBudget(bool)
natives.setRelationship(int, int, int)
natives.setRenderTrainAsDerailed(Vehicle, bool)
natives.setReturnToFilterMenu(bool)
natives.setRichPresenceTemplatefilter(void)
natives.setRichPresenceTemplatemp3(int, int)
natives.setRichPresenceTemplateparty(void)
natives.setRichPresenceTemplatesp2(int)
natives.setRocketLauncherFreebieInHeli(bool)
natives.setRomansMood(int)
natives.setRoomForCarByKey(Vehicle, int)
natives.setRoomForCarByName(Vehicle, string)
natives.setRoomForCharByKey(Ped, int)
natives.setRoomForCharByName(Ped, string)
natives.setRoomForViewportByKey(int, int)
natives.setRoomForViewportByName(int, string)
natives.setRotationForAttachedPed(Ped, Vec3)
natives.setRotOrder(int)
natives.setRoute(int, bool)
natives.setScenarioPedDensityMultiplier(float, float)
natives.setScreenFade(int, int, int, bool, int, int, int, int, int, float, float)
natives.setScriptedAnimSeatOffset(object, float)
natives.setScriptedConversionCentre(Vec3)
natives.setScriptLimitToGangSize(int)
natives.setScriptMicLookAt(Vec3)
natives.setScriptMicPosition(Vec3)
natives.setSelectedMenuItem(int, int)
natives.setSenseRange(object, float)
natives.setSequenceToRepeat(int, int)
natives.setServerId(int)
natives.setSirenWithNoDriver(object, bool)
natives.setSleepModeActive(bool)
natives.setSniperZoomFactor(float)
natives.setSpecificPassengerIndexToUseInGroups(object, int)
natives.setSpritesDrawBeforeFade(bool)
natives.setStartFromFilterMenu(bool)
natives.setStateOfClosestDoorOfType(int, Vec3, int, float)
natives.setStatFrontendAlwaysVisible(bool)
natives.setStatFrontendDisplayType(int, int)
natives.setStatFrontendNeverVisible(int)
natives.setStatFrontendVisibility(int, bool)
natives.setStatFrontendVisibleAfterIncremented(int)
natives.setStreamingRequestListTime(int)
natives.setStreamParams(float, int)
natives.setSuppressHeadlightSwitch(bool)
natives.setSwimSpeed(object, float)
natives.setSyncWeatherAndGameTime(bool)
natives.setTargetCarForMissionGarage(int, Vehicle)
natives.setTaxiGarageRadioState(bool)
natives.setTaxiLights(Vehicle, bool)
natives.setTelescopeCamAngleLimits(float, float, float, float, float, float)
natives.setTextBackground(bool)
natives.setTextCentre(bool)
natives.setTextCentreWrapx(float)
natives.setTextColour(int, int, int, int)
natives.setTextDrawBeforeFade(bool)
natives.setTextDropshadow(bool, int, int, int, int)
natives.setTextEdge(bool, int, int, int, int)
natives.setTextFont(int)
natives.setTextInputActive(bool)
natives.setTextJustify(bool)
natives.setTextLineDisplay(int, int)
natives.setTextLineHeightMult(float)
natives.setTextProportional(bool)
natives.setTextRenderId(int)
natives.setTextRightJustify(bool)
natives.setTextScale(float, float)
natives.setTextToUseTextFileColours(bool)
natives.setTextUseUnderscore(bool)
natives.setTextViewportId(int)
natives.setTextWrap(float, float)
natives.setThisMachineRunningServerScript(bool)
natives.setThisScriptCanRemoveBlipsCreatedByAnyScript(bool)
natives.setTimeCycleFarClipDisabled(bool)
natives.setTimecycleModifier(string)
natives.setTimeOfDay(int, int)
natives.setTimeOfNextAppointment(int)
natives.setTimeOneDayBack(void)
natives.setTimeOneDayForward(void)
natives.settimera(int)
natives.settimerb(int)
natives.setTimerBeepCountdownTime(int, int)
natives.settimerc(int)
natives.setTimeScale(float)
natives.setTotalNumberOfMissions(float)
natives.setTrainAudioRolloff(Vehicle, float)
natives.setTrainCruiseSpeed(Vehicle, float)
natives.setTrainForcedToSlowDown(Vehicle, bool)
natives.setTrainIsStoppedAtStation(Vehicle)
natives.setTrainSpeed(Vehicle, float)
natives.setTrainStopsForStations(Vehicle, bool)
natives.setUpsidedownCarNotDamaged(Vehicle, bool)
natives.setUseHighdof(bool)
natives.setUseLegIk(int, bool)
natives.setUsePoolGamePhysicsSettings(bool)
natives.setUsesCollisionOfClosestObjectOfType(Vec3, float, int, bool)
natives.setVariableOnSound(int, string, float)
natives.setVehAlarm(object, bool)
natives.setVehAlarmDuration(object, int)
natives.setVehHasStrongAxles(object, bool)
natives.setVehHazardlights(object, bool)
natives.setVehicleAlpha(Vehicle, int)
natives.setVehicleAlwaysRender(Vehicle)
natives.setVehicleCanBeTargetted(Vehicle, bool)
natives.setVehicleDeformationMult(Vehicle, float)
natives.setVehicleDirtLevel(Vehicle, float)
natives.setVehicleExplodesOnHighExplosionDamage(Vehicle, bool)
natives.setVehicleIsConsideredByPlayer(Vehicle, bool)
natives.setVehicleQuaternion(Vehicle, Vec3, float)
natives.setVehicleRenderScorched(Vehicle, bool)
natives.setVehicleSteerBias(Vehicle, float)
natives.setVehIndicatorlights(object, bool)
natives.setVehInteriorlight(object, bool)
natives.setViewport(int, float, float, float, float)
natives.setViewportDestination(int, Vec3, float, int, int)
natives.setViewportMirrored(int, bool)
natives.setViewportPriority(int, int)
natives.setViewportShape(int, int)
natives.setVisibilityOfClosestObjectOfType(Vec3, float, int, bool)
natives.setVisibilityOfNearbyEntityWithSpecialAttribute(int, bool)
natives.setVoiceIdFromHeadComponent(object, int, bool)
natives.setWantedMultiplier(float)
natives.setWeaponPickupNetworkRegenTime(int, int)
natives.setWebPageLinkActive(int, int, bool)
natives.setWebPageScroll(int, float)
natives.setWidescreenBorders(bool)
natives.setWidescreenFormat(int)
natives.setZoneNoCops(string, bool)
natives.setZonePopulationType(string, int)
natives.setZoneScumminess(string, int)
natives.shakePad(int, int, int)
natives.shakePadInCutscene(int, int, int)
natives.shakePlayerpadWhenControllerDisabled(void)
natives.shiftLeft(int, int)
natives.shiftRight(int, int)
natives.showBlipOnAltimeter(int, bool)
natives.showSigninUi(void)
natives.showUpdateStats(bool)
natives.shutCarDoor(Vehicle, int)
natives.shutdownAndLaunchNetworkGame(int)
natives.shutdownAndLaunchSinglePlayerGame(void)
natives.simulateUpdateLoadScene(void)
natives.sin(float)
natives.skipInPlaybackRecordedCar(Vehicle, float)
natives.skipRadioForward(void)
natives.skipTimeInPlaybackRecordedCar(int, float)
natives.skipToEndAndStopPlaybackRecordedCar(Vehicle)
natives.skipToNextAllowedStation(object)
natives.skipToNextScriptedConversationLine(void)
natives.smashCarWindow(Vehicle, int)
natives.smashGlassOnObject(Vec3, float, int, float)
natives.snapshotCam(int, int)
natives.soundCarHorn(Vehicle, int)
natives.specifyScriptPopulationZoneArea(int, int, int, int, int, int)
natives.specifyScriptPopulationZoneGroups(int, int, int, int, int)
natives.specifyScriptPopulationZoneNumCars(int)
natives.specifyScriptPopulationZoneNumParkedCars(int)
natives.specifyScriptPopulationZoneNumPeds(int)
natives.specifyScriptPopulationZoneNumScenarioPeds(int)
natives.specifyScriptPopulationZonePercentageCops(int)
natives.spotCheck5(void)
natives.spotCheck6(void)
natives.spotCheck7(void)
natives.spotCheck8(void)
natives.sqrt(float)
natives.startCarFire(Vehicle)
natives.startCharFire(Ped)
natives.startCredits(void)
natives.startCustomMobilePhoneRinging(int)
natives.startCutscene(void)
natives.startCutsceneNow(string)
natives.startEndCreditsMusic(void)
natives.startFiringAmnesty(void)
natives.startGpsRaceTrack(int)
natives.startKillFrenzy(string, int, int, int, int, int, int, int, bool)
natives.startLoadScene(Vec3)
natives.startMobilePhoneCall(object, string, object, string, bool, bool)
natives.startMobilePhoneCalling(void)
natives.startMobilePhoneRinging(void)
natives.startNewScript(string, int)
natives.startNewWidgetCombo(void)
natives.startPedMobileRinging(Ped, int)
natives.startPlaybackRecordedCar(Vehicle, int)
natives.startPlaybackRecordedCarLooped(Vehicle, int)
natives.startPlaybackRecordedCarUsingAi(Vehicle, int)
natives.startPlaybackRecordedCarWithOffset(Vehicle, int, Vec3)
natives.startPtfx(string, Vec3, float, float, float, float)
natives.startPtfxOnPed(string, Ped, Vec3, float, float, float, float)
natives.startPtfxOnPedBone(string, Ped, Vec3, float, float, float, int, float)
natives.startPtfxOnVeh(string, object, Vec3, float, float, float, float)
natives.startScriptConversation(bool, bool)
natives.startScriptFire(Vec3, int, int)
natives.startStreamingRequestList(string)
natives.stopCarBreaking(Vehicle, bool)
natives.stopCredits(void)
natives.stopCutscene(void)
natives.stopEndCreditsMusic(void)
natives.stopMobilePhoneRinging(void)
natives.stopMovie(void)
natives.stopPedDoingFallOffTestsWhenShot(Ped)
natives.stopPedMobileRinging(Ped)
natives.stopPedSpeaking(Ped, bool)
natives.stopPedWeaponFiringWhenDropped(Ped)
natives.stopPlaybackRecordedCar(Vehicle)
natives.stopPreviewRingtone(void)
natives.stopPtfx(int)
natives.stopSound(int)
natives.stopStream(void)
natives.stopSyncingScriptAnimations(bool)
natives.stopVehicleAlwaysRender(Vehicle)
natives.storeCarCharIsInNoSave(Vehicle)
natives.storeScore(int)
natives.storeWantedLevel(int)
natives.streamCutscene(void)
natives.stringDifference(string, string)
natives.stringString(string, string)
natives.stringToInt(string)
natives.suppressCarModel(int)
natives.suppressFadeInAfterDeathArrest(bool)
natives.suppressPedModel(int)
natives.swapNearestBuildingModel(Vec3, float, int, int)
natives.switchAmbientPlanes(bool)
natives.switchArrowAboveBlippedPickups(bool)
natives.switchCarGenerator(int, int)
natives.switchCarSiren(Vehicle, bool)
natives.switchGarbageTrucks(bool)
natives.switchMadDrivers(bool)
natives.switchObjectBrains(int, bool)
natives.switchOffWaypoint(void)
natives.switchPedPathsOff(Vec3, Vec3)
natives.switchPedPathsOn(Vec3, Vec3)
natives.switchPedRoadsBackToOriginal(Vec3, Vec3)
natives.switchPedToAnimated(Ped, bool)
natives.switchPedToRagdoll(Ped, int, int, bool, bool, bool, bool)
natives.switchPedToRagdollWithFall(Ped, int, int, int, float, float, int, float, float, float, float, float, float, float)
natives.switchPoliceHelis(bool)
natives.switchRandomBoats(bool)
natives.switchRandomTrains(bool)
natives.switchRoadsBackToOriginal(Vec3, Vec3)
natives.switchRoadsOff(Vec3, Vec3)
natives.switchRoadsOn(Vec3, Vec3)
natives.switchStreaming(bool)
natives.synchAmbientPlanes(int, int)
natives.synchRecordingWithWater(void)
natives.takeCarOutOfParkedCarsBudget(Vehicle, bool)
natives.tan(float)
natives.taskAchieveHeading(object, float)
natives.taskAimGunAtChar(Ped, Ped, int)
natives.taskAimGunAtCoord(object, float, float, float, int)
natives.taskCarDriveToCoord(Vehicle, Vehicle, float, float, float, float, int, int, int, float, int)
natives.taskCarDriveWander(Vehicle, Vehicle, float, int)
natives.taskCarMission(Vehicle, Vehicle, int, int, float, int, int, int)
natives.taskCarMissionCoorsTarget(Vehicle, Vehicle, Vec3, int, float, int, int, int)
natives.taskCarMissionCoorsTargetNotAgainstTraffic(Vehicle, Vehicle, Vec3, int, float, int, int, int)
natives.taskCarMissionNotAgainstTraffic(Vehicle, Vehicle, int, int, float, int, int, int)
natives.taskCarMissionPedTarget(Vehicle, Vehicle, Vehicle, int, float, int, int, int)
natives.taskCarTempAction(Vehicle, Vehicle, int, int)
natives.taskCharArrestChar(Ped, Ped)
natives.taskChatWithChar(Ped, Ped, bool, bool)
natives.taskClearLookAt(object)
natives.taskClimb(object, bool)
natives.taskCombat(object, object)
natives.taskCombatHatedTargetsAroundChar(Ped, float)
natives.taskCombatHatedTargetsAroundCharTimed(Ped, float, int)
natives.taskCombatTimed(object, object, int)
natives.taskCower(object)
natives.taskDead(object)
natives.taskDestroyCar(Vehicle, Vehicle)
natives.taskDie(object)
natives.taskDriveBy(object, object, int, Vec3, float, int, bool, int)
natives.taskDrivePointRoute(object, int, float)
natives.taskEnterCarAsDriver(Vehicle, Vehicle, int)
natives.taskEnterCarAsPassenger(Vehicle, Vehicle, int, int)
natives.taskEveryoneLeaveCar(Vehicle)
natives.taskFlushRoute(void)
natives.taskFollowNavMeshAndSlideToCoord(object, Vec3, int, int, float, float)
natives.taskFollowNavMeshAndSlideToCoordHdgRate(object, Vec3, int, int, float, float, float)
natives.taskFollowNavMeshToCoord(object, Vec3, int, int, float)
natives.taskFollowNavMeshToCoordNoStop(object, Vec3, int, int, float)
natives.taskGetOffBoat(Vehicle, int)
natives.taskGoStraightToCoord(object, Vec3, int, int)
natives.taskGotoCharOffset(Ped, Ped, int, float, float)
natives.taskGuardCurrentPosition(object, float, float, int)
natives.taskHandsUp(object, int)
natives.taskHeliMission(Vehicle, Vehicle, int, int, float, float, float, int, float, int, float, int, int)
natives.taskJump(object, bool)
natives.taskLeaveAnyCar(Vehicle)
natives.taskLeaveCar(Vehicle, Vehicle)
natives.taskLeaveCarDontCloseDoor(Vehicle, Vehicle)
natives.taskLeaveCarImmediately(Vehicle, Vehicle)
natives.taskLeaveCarInDirection(Vehicle, Vehicle, bool)
natives.taskLeaveGroup(object)
natives.taskLookAtChar(Ped, Ped, int, int)
natives.taskLookAtCoord(object, Vec3, int, int)
natives.taskLookAtVehicle(Vehicle, Vehicle, int, int)
natives.taskOpenDriverDoor(object, object, int)
natives.taskOpenPassengerDoor(object, object, int, int)
natives.taskPause(object, int)
natives.taskPerformSequence(object, int)
natives.taskPlayAnimNonInterruptable(object, string, string, float, int, int, int, int, int)
natives.taskPlayAnimWithFlags(object, string, string, float, int, int)
natives.taskSetCharDecisionMaker(Ped, int)
natives.taskSetCombatDecisionMaker(object, int)
natives.taskSetIgnoreWeaponRangeFlag(object, bool)
natives.taskShakeFist(object)
natives.taskShimmyClimbUp(object)
natives.taskShimmyLetGo(object)
natives.taskShootAtChar(Ped, Ped, int, int)
natives.taskSmartFleeChar(Ped, Ped, float, int)
natives.taskSmartFleeCharPreferringPavements(Ped, Ped, float, int)
natives.taskSmartFleePoint(object, Vec3, float, int)
natives.taskSmartFleePointPreferringPavements(object, Vec3, float, int)
natives.taskStandGuard(object, Vec3, float, float, bool, int)
natives.taskStandStill(object, int)
natives.taskSwapWeapon(object, int)
natives.taskSwimToCoord(object, Vec3)
natives.taskTired(object, int)
natives.taskToggleDuck(object, int)
natives.taskTogglePedThreatScanner(Ped, bool, bool, bool)
natives.taskTurnCharToFaceChar(Ped, Ped)
natives.taskTurnCharToFaceCoord(Ped, Vec3)
natives.taskUseMobilePhone(object, bool)
natives.taskUseMobilePhoneTimed(object, int)
natives.taskWanderStandard(object)
natives.taskWarpCharIntoCarAsDriver(Vehicle, Vehicle)
natives.taskWarpCharIntoCarAsPassenger(Vehicle, Vehicle, int)
natives.tellNetPlayerToStartPlaying(int, bool)
natives.terminateAllScriptsForNetworkGame(void)
natives.terminateAllScriptsWithThisName(string)
natives.terminateThisScript(void)
natives.thisScriptIsSafeForNetworkGame(void)
natives.thisScriptShouldBeSaved(void)
natives.timera(void)
natives.timerb(void)
natives.timerc(void)
natives.timestep(void)
natives.timestepunwarped(void)
natives.toFloat(int)
natives.toggleToplevelSprite(bool)
natives.trainLeaveStation(Vehicle)
natives.triggerLoadingMusicOnNextFade(void)
natives.triggerMissionCompleteAudio(int)
natives.triggerPoliceReport(string)
natives.triggerPtfx(string, Vec3, float, float, float, int)
natives.triggerPtfxOnPed(string, Ped, Vec3, float, float, float, int)
natives.triggerPtfxOnPedBone(string, Ped, Vec3, float, float, float, int, int)
natives.triggerPtfxOnVeh(string, object, Vec3, float, float, float, float)
natives.triggerVehAlarm(object)
natives.triggerVigilanteCrime(int, Vec3)
natives.turnCarToFaceCoord(Vehicle, Vec2)
natives.turnOffRadiohudInLobby(void)
natives.turnOffVehicleExtra(Vehicle, int, bool)
natives.unattachCam(int)
natives.unfreezeRadioStation(string)
natives.uninheritCamRoll(int)
natives.unloadTextFont(void)
natives.unlockGenericNewsStory(int)
natives.unlockLazlowStation(void)
natives.unlockMissionNewsStory(int)
natives.unlockRagdoll(object, bool)
natives.unmarkAllRoadNodesAsDontWander(void)
natives.unobfuscateInt(int)
natives.unobfuscateString(string)
natives.unpauseGame(void)
natives.unpausePlaybackRecordedCar(Vehicle)
natives.unpauseRadio(void)
natives.unpointCam(int)
natives.unregisterScriptWithAudio(void)
natives.unsetCharMeleeMovementConstaintBox(Ped)
natives.updateLoadScene(void)
natives.updateNetworkStatistics(int, int, int, int)
natives.updatePedPhysicalAttachmentPosition(Ped, Vec3, Vec2)
natives.updatePtfxOffsets(int, Vec3, float, float, float)
natives.updatePtfxTint(int, float, float, float, float)
natives.useMask(bool)
natives.usePlayerColourInsteadOfTeamColour(bool)
natives.usePreviousFontSettings(void)
natives.usingStandardControls(void)
natives.vdist(Vec3, Vec3)
natives.vdist2(Vec3, Vec3)
natives.vehicleCanBeTargettedByHsMissile(Vehicle, bool)
natives.vehicleDoesProvideCover(Vehicle, bool)
natives.vmag(Vec3)
natives.vmag2(Vec3)
natives.wait(int)
natives.wantedStarsAreFlashing(void)
natives.warpCharFromCarToCar(Vehicle, Vehicle, int)
natives.warpCharFromCarToCoord(Vehicle, Vec3)
natives.warpCharIntoCar(Vehicle, Vehicle)
natives.warpCharIntoCarAsPassenger(Vehicle, Vehicle, int)
natives.wasCutsceneSkipped(void)
natives.washVehicleTextures(Vehicle, int)
natives.wasPedKilledByHeadshot(Ped)
natives.wasPedSkeletonUpdated(Ped)
natives.whatWillPlayerPickup(int)

natives.network.acceptInvite(int)
natives.network.advertiseSession(bool)
natives.network.allPartyMembersPresent(void)
natives.network.amIBlockedByPlayer(int)
natives.network.amIMutedByPlayer(int)
natives.network.changeGameMode(int, int, int, int)
natives.network.changeGameModePending(void)
natives.network.changeGameModeSucceeded(void)
natives.network.checkInviteArrival(void)
natives.network.clearInviteArrival(void)
natives.network.clearSummons(void)
natives.network.didInviteFriend(string)
natives.network.endSession(void)
natives.network.endSessionPending(void)
natives.network.expandTo32Players(void)
natives.network.findGame(int, bool, int, int)
natives.network.findGamePending(void)
natives.network.finishExtendedSearch(void)
natives.network.getFriendCount(void)
natives.network.getFriendName(int)
natives.network.getGameMode(void)
natives.network.getHealthReticuleOption(void)
natives.network.getHostAverageRank(int)
natives.network.getHostLatency(int)
natives.network.getHostMatchProgress(int)
natives.network.getHostServerName(int)
natives.network.getLanSession(void)
natives.network.getMaxPrivateSlots(void)
natives.network.getMaxSlots(void)
natives.network.getNextTextChat(void)
natives.network.getNumberOfGames(void)
natives.network.getNumOpenPublicSlots(void)
natives.network.getNumPartyMembers(void)
natives.network.getNumPlayersMet(void)
natives.network.getNumUnacceptedInvites(void)
natives.network.getNumUnfilledReservations(void)
natives.network.getPlayerIdOfNextTextChat(void)
natives.network.getRendezvousHostPlayerId(void)
natives.network.getServerName(void)
natives.network.getUnacceptedInviteEpisode(int)
natives.network.getUnacceptedInviterName(int)
natives.network.hasStrictNat(void)
natives.network.haveAcceptedInvite(void)
natives.network.haveOnlinePrivileges(void)
natives.network.haveSummons(void)
natives.network.hostGameE1(int, bool, int, int, int, int)
natives.network.hostGamePending(void)
natives.network.hostGameSucceeded(void)
natives.network.hostRendezvousE1(int, int, int)
natives.network.inviteFriend(string, string)
natives.network.isBeingKicked(void)
natives.network.isCommonEpisode(int)
natives.network.isFindResultUpdated(int)
natives.network.isFindResultValid(int)
natives.network.isFriendInSameTitle(string)
natives.network.isFriendOnline(string)
natives.network.isGameRanked(void)
natives.network.isInviteeOnline(void)
natives.network.isNetworkAvailable(void)
natives.network.isOperationPending(void)
natives.network.isPlayerBlockedByMe(int)
natives.network.isPlayerMutedByMe(int)
natives.network.isPlayerTalking(int)
natives.network.isPlayerTyping(int)
natives.network.isRendezvous(void)
natives.network.isRendezvousHost(void)
natives.network.isRockstartSessionIdValid(void)
natives.network.isSessionAdvertise(void)
natives.network.isSessionInvitable(void)
natives.network.isSessionStarted(void)
natives.network.isTvt(void)
natives.network.joinGamePending(void)
natives.network.joinGameSucceeded(void)
natives.network.joinSummons(void)
natives.network.kickPlayer(int, bool)
natives.network.leaveGame(void)
natives.network.leaveGamePending(void)
natives.network.limitTo16Players(void)
natives.network.playerHasCommPrivs(void)
natives.network.playerHasDiedRecently(int)
natives.network.playerHasHeadset(int)
natives.network.playerHasKeyboard(int)
natives.network.resultMatchesSearchCriteria(int)
natives.network.returnToRendezvous(void)
natives.network.returnToRendezvousPending(void)
natives.network.returnToRendezvousSucceeded(void)
natives.network.setHealthReticuleOption(bool)
natives.network.setLanSession(bool)
natives.network.setLocalPlayerIsTyping(int)
natives.network.setMatchProgress(float)
natives.network.setPlayerMuted(int, bool)
natives.network.setServerName(string)
natives.network.setSessionInvitable(bool)
natives.network.setTeamOnlyChat(bool)
natives.network.showMetPlayerFeedbackUi(int)
natives.network.showPlayerFeedbackUi(int)
natives.network.showPlayerProfileUi(int)
natives.network.startSession(void)
natives.network.startSessionPending(void)
natives.network.startSessionSucceeded(void)
natives.network.stringVerifyPending(void)
natives.network.stringVerifySucceeded(void)