GTA IV - Native Functions

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This is a list of all GTA IV natives that are supported in GTAC client-side scripting.

Game Natives

natives.abortAllGarageActivity(void)
natives.abortScriptedConversation(bool)
natives.absf(float)
natives.absi(float)
natives.acos(float)
natives.activateCheat(int)
natives.activateFrontend(void)
natives.activateHeliSpeedCheat(Vehicle, int)
natives.activateInterior(int, bool)
natives.activateMenuItem(int, int, bool)
natives.activateNetworkSettingsMenu(void)
natives.activateReplayMenu(void)
natives.activateSaveMenu(void)
natives.activateScriptedCams(bool, bool)
natives.activateScriptPopulationZone(void)
natives.activateViewport(int, bool)
natives.addAdditionalPopulationModel(int)
natives.addAmmoToChar(Ped, int, int)
natives.addArmourToChar(Ped, int)
natives.addBlipForCar(Vehicle)
natives.addBlipForChar(Ped)
natives.addBlipForContact(Vec3)
natives.addBlipForCoord(Vec3)
natives.addBlipForGangTerritory(Vec2, Vec2, int)
natives.addBlipForRadius(Vec3, int)
natives.addBlipForWeapon(Vec3)
natives.addCamSplineNode(int, int)
natives.addCarToMissionDeletionList(Vehicle)
natives.addCharDecisionMakerEventResponse(int, int, int, float, float, float, float, int, int)
natives.addExplosion(Vec3, int, float, bool, bool, float)
natives.addFirstNCharactersOfStringToHtmlScriptObject(int, string, int)
natives.addGroupDecisionMakerEventResponse(int, int, int, float, float, float, float, int, int)
natives.addGroupToNetworkRestartNodeGroupList(int)
natives.addHospitalRestart(Vec3, float, int)
natives.addLineToMobilePhoneCall(int, string, string)
natives.addLineToScriptedConversation(int, int, int)
natives.addNavmeshRequiredRegion(Vec3)
natives.addNeededAtPosn(Vec3)
natives.addNewConversationSpeaker(int, int)
natives.addNewFrontendConversationSpeaker(int, int)
natives.addNextMessageToPreviousBriefs(bool)
natives.addPedToCinematographyAi(int, Ped)
natives.addPedToMissionDeletionList(Ped, bool)
natives.addPointToGpsRaceTrack(void)
natives.addPoliceRestart(Vec3, float, int)
natives.addScenarioBlockingArea(Vec3, Vec3)
natives.addScore(int, int)
natives.addStringToHtmlScriptObject(int, string)
natives.addStringToNewsScrollbar(string)
natives.addStringWithThisTextLabelToPreviousBrief(string)
natives.addStuckCarCheck(Vehicle, float, int)
natives.addStuckCarCheckWithWarp(Vehicle, float, int, bool, bool, bool, bool)
natives.addStuntJump(Vec3, Vec3, Vec3, Vec3, Vec3, int)
natives.addToHtmlScriptObject(int, string)
natives.addToPreviousBrief(string)
natives.addToPreviousBriefWithUnderscore(string)
natives.addUpsidedownCarCheck(Vehicle)
natives.allocateScriptToObject(string, int, int, float, int)
natives.allocateScriptToRandomPed(string, int, int, bool)
natives.allowAutoConversationLookats(object, bool)
natives.allowEmergencyServices(bool)
natives.allowGameToPauseForStreaming(bool)
natives.allowGangRelationshipsToBeChangedByNextCommand(bool)
natives.allowLockonToFriendlyPlayers(int, bool)
natives.allowLockonToRandomPeds(int, bool)
natives.allowMultipleDrivebyPickups(bool)
natives.allowOneTimeOnlyCommandsToRun(void)
natives.allowPlayerToCarryNonMissionObjects(int, bool)
natives.allowReactionAnims(object, bool)
natives.allowScenarioPedsToBeReturnedByNextCommand(bool)
natives.allowStuntJumpsToTrigger(bool)
natives.allowTargetWhenInjured(object, bool)
natives.allowThisScriptToBePaused(bool)
natives.alterWantedLevel(int, int)
natives.alterWantedLevelNoDrop(int, int)
natives.alwaysUseHeadOnHornAnimWhenDeadInCar(Vehicle, bool)
natives.ambientAudioBankNoLongerNeeded(void)
natives.anchorBoat(Vehicle, bool)
natives.applyForceToCar(Vehicle, int, Vec3, float, float, float, int, int, int, int)
natives.applyForceToPed(Ped, int, Vec3, float, float, float, int, int, int, int)
natives.applyWantedLevelChangeNow(int)
natives.areAllNavmeshRegionsLoaded(void)
natives.areAnyCharsNearChar(Ped, float)
natives.areCreditsFinished(void)
natives.areEnemyPedsInArea(Ped, Vec3, float)
natives.areTaxiLightsOn(Vehicle)
natives.areWidescreenBordersActive(void)
natives.asciiIntToString(int)
natives.asin(float)
natives.atan(float)
natives.atan2(float, float)
natives.attachAnimsToModel(int, string)
natives.attachCamToPed(int, Ped)
natives.attachCamToVehicle(int, Vehicle)
natives.attachCamToViewport(int, int)
natives.attachCarToCar(Vehicle, Vehicle, int, Vec3, Vec3)
natives.attachCarToCarPhysically(int, int, bool, int, Vec3, Vec3, Vec2, float, float, float)
natives.attachPedToCar(Vehicle, Vehicle, int, float, float, float, float, float, bool, bool)
natives.attachPedToCarPhysically(Vehicle, Vehicle, int, Vec3, float, float, bool, bool)
natives.attachPedToShimmyEdge(Ped, Vec3, float)
natives.awardPlayerMissionRespect(float)
natives.beginCamCommands(void)
natives.beginCharSearchCriteria(void)
natives.blendFromNmWithAnim(object, string, string, int, Vec3)
natives.blendOutCharMoveAnims(Ped)
natives.blockCharAmbientAnims(Ped, bool)
natives.blockCharGestureAnims(Ped, bool)
natives.blockCharHeadIk(Ped, bool)
natives.blockCharVisemeAnims(Ped, bool)
natives.blockCoweringInCover(object, bool)
natives.blockPedWeaponSwitching(Ped, bool)
natives.blockPeekingInCover(object, bool)
natives.blockStatsMenuActions(int)
natives.breakCarDoor(Vehicle, int, bool)
natives.burstCarTyre(Vehicle, int)
natives.calculateTravelDistanceBetweenNodes(Vec3, Vec3)
natives.camIsSphereVisible(int, float, float, float, float)
natives.camProcess(int)
natives.camRestore(void)
natives.camRestoreJumpcut(void)
natives.camSequenceClose(void)
natives.camSequenceGetProgress(int)
natives.camSequenceOpen(int)
natives.camSequenceRemove(int)
natives.camSequenceStart(int)
natives.camSequenceStop(int)
natives.camSequenceWait(int, int)
natives.camSetCinematic(object, bool)
natives.camSetDollyZoomLock(int, bool)
natives.camSetInterpGraphPos(int, int)
natives.camSetInterpGraphRot(int, int)
natives.camSetInterpolationDetails(int)
natives.camSetInterpStateSrc(int, int)
natives.camSetInterpStateSrc(int, int)
natives.canBeDescribedAsACar(Vehicle)
natives.cancelCurrentlyPlayingAmbientSpeech(object)
natives.cancelCurrentlyPlayingAmbientSpeech(object)
natives.cancelOverrideRestart(void)
natives.canCharSeeDeadChar(Ped, Ped)
natives.canCreateRandomChar(bool, bool)
natives.canFontBeLoaded(int)
natives.canPedShimmyInDirection(Ped, int)
natives.canPhoneBeSeenOnScreen(void)
natives.canPlayerStartMission(int)
natives.canRegisterMissionObject(void)
natives.canRegisterMissionPed(void)
natives.canRegisterMissionVehicle(void)
natives.canStartMissionPassedTune(void)
natives.canTheStatHaveString(int)
natives.ceil(float)
natives.cellCamActivate(bool, bool)
natives.cellCamIsCharVisible(Ped)
natives.cellCamIsCharVisibleNoFaceCheck(Ped)
natives.cellCamSetCentrePos(Vec2)
natives.cellCamSetColourBrightness(float, float, float, float)
natives.cellCamSetZoom(float)
natives.changeBlipAlpha(int, int)
natives.changeBlipColour(int, int)
natives.changeBlipDisplay(int, int)
natives.changeBlipNameFromAscii(int, string)
natives.changeBlipNameFromTextFile(int, string)
natives.changeBlipNameToPlayerName(int, int)
natives.changeBlipPriority(int, int)
natives.changeBlipRotation(int, int)
natives.changeBlipScale(int, float)
natives.changeBlipSprite(int, int)
natives.changeBlipTeamRelevance(int, int)
natives.changeCarColour(Vehicle, int, int)
natives.changeGarageType(int, int)
natives.changePickupBlipColour(int)
natives.changePickupBlipDisplay(int)
natives.changePickupBlipPriority(int)
natives.changePickupBlipScale(float)
natives.changePickupBlipSprite(int)
natives.changePlaybackToUseAi(object)
natives.changePlayerModel(int, int)
natives.changePlayerPhoneModel(int, int)
natives.changePlayerPhoneModelOffsets(int, Vec3, Vec3)
natives.changeTerritoryBlipScale(int, float, float)
natives.cheatHappenedRecently(int, int)
natives.checkNmFeedback(object, int, bool)
natives.checkStuckTimer(object, int, int)
natives.clearAdditionalText(int, bool)
natives.clearAllCharProps(Ped)
natives.clearAllCharRelationships(Ped, int)
natives.clearAngledAreaOfCars(Vec3, Vec3, float)
natives.clearArea(Vec3, float, bool)
natives.clearAreaOfCars(Vec3, float)
natives.clearAreaOfChars(Vec3, float)
natives.clearAreaOfCops(Vec3, float)
natives.clearAreaOfObjects(Vec3, float)
natives.clearBit(int)
natives.clearBrief(void)
natives.clearCarLastDamageEntity(Vehicle)
natives.clearCarLastWeaponDamage(Vehicle)
natives.clearCharLastDamageBone(Ped)
natives.clearCharLastDamageEntity(Ped)
natives.clearCharLastWeaponDamage(Ped)
natives.clearCharProp(Ped, bool)
natives.clearCharRelationship(Ped, int, int)
natives.clearCharSecondaryTask(Ped)
natives.clearCharTasks(Ped)
natives.clearCharTasksImmediately(Ped)
natives.clearCutscene(void)
natives.clearGroupDecisionMakerEventResponse(int, int)
natives.clearHelp(void)
natives.clearNamedCutscene(string)
natives.clearNetworkRestartNodeGroupList(void)
natives.clearNewsScrollbar(void)
natives.clearOnscreenCounter(int)
natives.clearOnscreenTimer(int)
natives.clearPedNonCreationArea(void)
natives.clearPedNonRemovalArea(void)
natives.clearPlayerHasDamagedAtLeastOnePed(int)
natives.clearPlayerHasDamagedAtLeastOneVehicle(int)
natives.clearPrints(void)
natives.clearRelationship(int, int, int)
natives.clearRoomForCar(Vehicle)
natives.clearRoomForChar(Ped)
natives.clearRoomForViewport(int)
natives.clearScriptArrayFromScratchpad(int)
natives.clearScriptedConversionCentre(void)
natives.clearSequenceTask(int)
natives.clearShakePlayerpadWhenControllerDisabled(void)
natives.clearSmallPrints(void)
natives.clearTextLabel(string)
natives.clearThisBigPrint(string)
natives.clearThisPrint(string)
natives.clearThisPrintBigNow(bool)
natives.clearTimecycleModifier(void)
natives.clearWantedLevel(int)
natives.cloneCam(int)
natives.closeAllCarDoors(Vehicle)
natives.closeDebugFile(void)
natives.closeGarage(string)
natives.closeMicPed(int, Ped)
natives.closeSequenceTask(int)
natives.codeWantsMobilePhoneRemoved(void)
natives.codeWantsMobilePhoneRemovedForWeaponSwitching(void)
natives.compareString(string, string)
natives.compareTwoDates(int, int, int, int)
natives.controlCarDoor(Vehicle, int, int, float)
natives.convertIntToPlayerindex(int)
natives.convertMetresToFeet(float)
natives.convertMetresToFeetInt(int)
natives.convertThenAddStringToHtmlScriptObject(int, string)
natives.copyAnimations(object, object, float)
natives.copyCharDecisionMaker(int)
natives.copyCombatDecisionMaker(int)
natives.copyGroupCharDecisionMaker(int)
natives.copyGroupCombatDecisionMaker(int)
natives.copySharedCharDecisionMaker(int)
natives.copySharedCombatDecisionMaker(int)
natives.cos(float)
natives.countPickupsOfType(int)
natives.countScriptCams(void)
natives.countScriptCamsByTypeAndOrState(int, int, int)
natives.createCam(int)
natives.createCar(int, Vec3, bool)
natives.createCarGenerator(Vec3, float, float, float, int, int, int, int, int, int, bool, bool)
natives.createCarsOnGeneratorsInArea(Vec3, Vec3)
natives.createChar(int, int, Vec3, bool)
natives.createCharAsPassenger(Ped, int, int, int)
natives.createCharInsideCar(Vehicle, int, int)
natives.createCheckpoint(int, Vec3, float, float)
natives.createEmergencyServicesCar(int, Vec3)
natives.createEmergencyServicesCarReturnDriver(int, Vec3)
natives.createEmergencyServicesCarThenWalk(int, Vec3)
natives.createGroup(bool, bool)
natives.createHtmlScriptObject(string)
natives.createHtmlViewport(void)
natives.createMissionTrain(int, Vec3, bool)
natives.createMobilePhone(int)
natives.createMoneyPickup(Vec3, int, bool)
natives.createNmMessage(bool, int)
natives.createObject(int, Vec3, bool)
natives.createObjectNoOffset(int, Vec3, bool)
natives.createPickup(int, int, Vec3, bool)
natives.createPickupRotate(int, int, int, Vec3, float, float, float)
natives.createPickupWithAmmo(int, int, int, Vec3)
natives.createPlayer(int, Vec3)
natives.createRandomCarForCarPark(Vec3, float)
natives.createRandomChar(Vec3)
natives.createRandomCharAsDriver(Ped)
natives.createRandomCharAsPassenger(Ped, int)
natives.createRandomFemaleChar(Vec3)
natives.createRandomMaleChar(Vec3)
natives.createTemporaryRadarBlipsForPickupsInArea(Vec3, float, int)
natives.createViewport(void)
natives.damageCar(Vehicle, Vec3, float, float, bool)
natives.damageChar(Ped, int, bool)
natives.damagePedBodyPart(Ped, int, int)
natives.deactivateFrontend(void)
natives.deactivateNetworkSettingsMenu(void)
natives.deactivateScriptPopulationZone(void)
natives.debugOff(void)
natives.decrementFloatStat(int, float)
natives.decrementIntStat(int, int)
natives.definePedGenerationConstraintArea(Vec3, float)
natives.deleteAllHtmlScriptObjects(void)
natives.deleteAllTrains(void)
natives.deleteCar(void)
natives.deleteCarGenerator(int)
natives.deleteChar(void)
natives.deleteCheckpoint(int)
natives.deleteHtmlScriptObject(int)
natives.deleteMenu(int)
natives.deleteMissionTrain(void)
natives.deleteMissionTrains(void)
natives.deleteObject(void)
natives.deletePlayer(void)
natives.destroyAllCams(void)
natives.destroyAllScriptViewports(void)
natives.destroyCam(int)
natives.destroyMobilePhone(void)
natives.destroyPedGenerationConstraintArea(void)
natives.destroyThread(int)
natives.destroyViewport(int)
natives.detachCamFromViewport(int)
natives.detachCar(Vehicle)
natives.detachPed(Ped, bool)
natives.didSaveCompleteSuccessfully(void)
natives.dimBlip(int, bool)
natives.disableCarGenerators(bool, bool)
natives.disableCarGeneratorsWithHeli(bool)
natives.disableEndCreditsFade(void)
natives.disableFrontendRadio(void)
natives.disableGps(bool)
natives.disableHeliChaseCamBonnetNitroFix(void)
natives.disableHeliChaseCamThisUpdate(void)
natives.disableIntermezzoCams(void)
natives.disableLocalPlayerPickups(bool)
natives.disablePauseMenu(bool)
natives.disablePlayerAutoVehicleExit(Vehicle, bool)
natives.disablePlayerLockon(int, bool)
natives.disablePlayerSprint(int, bool)
natives.disablePlayerVehicleEntry(int, bool)
natives.disablePoliceScanner(void)
natives.disableStickyBombActiveSound(object, bool)
natives.displayAltimeterThisFrame(void)
natives.displayAmmo(bool)
natives.displayAreaName(bool)
natives.displayCash(bool)
natives.displayFrontendMapBlips(bool)
natives.displayGrimeThisFrame(void)
natives.displayHelpTextThisFrame(string, bool)
natives.displayHud(bool)
natives.displayLoadingThisFrameWithScriptSprites(void)
natives.displayNonMinigameHelpMessages(bool)
natives.displayNthOnscreenCounterWithString(int, int, int, string)
natives.displayOnscreenTimerWithString(int, bool, string)
natives.displayPlayerNames(bool)
natives.displayRadar(bool)
natives.displaySniperScopeThisFrame(void)
natives.displayText(Vec2, string)
natives.displayTextWith2Numbers(Vec2, string, int, int)
natives.displayTextWith3Numbers(Vec2, string, int, int, int)
natives.displayTextWithBlipName(Vec2, string, int)
natives.displayTextWithFloat(Vec2, string, float, int)
natives.displayTextWithLiteralString(Vec2, string, string)
natives.displayTextWithNumber(Vec2, string, int)
natives.displayTextWithString(Vec2, string, string)
natives.displayTextWithStringAndInt(Vec2, string, string, int)
natives.displayTextWithSubstringGivenHashKey(Vec2, string, int)
natives.displayTextWithTwoLiteralStrings(Vec2, string, string, string)
natives.displayTextWithTwoStrings(Vec2, string, string, string)
natives.displayTextWithTwoSubstringsGivenHashKeys(Vec2, string, int, int)
natives.doAutoSave(void)
natives.doesBlipExist(int)
natives.doesCamExist(int)
natives.doesCarHaveHydraulics(Vehicle)
natives.doesCarHaveRoof(Vehicle)
natives.doesCarHaveStuckCarCheck(Vehicle)
natives.doesCharExist(Ped)
natives.doesDecisionMakerExist(int)
natives.doesGameCodeWantToLeaveNetworkSession(void)
natives.doesGroupExist(int)
natives.doesObjectExistWithNetworkId(int)
natives.doesObjectOfTypeExistAtCoords(Vec3, float, int)
natives.doesPedExistWithNetworkId(int)
natives.doesPlayerHaveControlOfNetworkId(int, int)
natives.doesScriptExist(string)
natives.doesScriptFireExist(int)
natives.doesTextLabelExist(string)
natives.doesThisMinigameScriptAllowNonMinigameHelpMessages(void)
natives.doesVehicleExist(Vehicle)
natives.doesVehicleExistWithNetworkId(int)
natives.doesViewportExist(int)
natives.doesWebPageExist(string)
natives.dontAbortCarConversations(bool, bool)
natives.dontDispatchCopsForPlayer(int, bool)
natives.dontDisplayLoadingOnFadeThisFrame(void)
natives.dontRemoveChar(Ped)
natives.dontSuppressAnyCarModels(void)
natives.dontSuppressAnyPedModels(void)
natives.dontSuppressCarModel(int)
natives.dontSuppressPedModel(int)
natives.doScreenFadeIn(int)
natives.doScreenFadeInUnhacked(int)
natives.doScreenFadeOut(int)
natives.doScreenFadeOutUnhacked(int)
natives.drawCheckpoint(Vec3, float, int, int, int)
natives.drawCheckpointWithAlpha(Vec3, float, int, int, int, int)
natives.drawColouredCylinder(Vec3, float, float, int, int, int, int)
natives.drawCurvedWindow(float, float, float, float, int)
natives.drawCurvedWindowNotext(float, float, float, float, int)
natives.drawCurvedWindowText(float, float, float, int, int, string, string, int)
natives.drawDebugSphere(Vec3, float)
natives.drawFrontendHelperText(string, string, bool)
natives.drawLightWithRange(Vec3, int, int, int, float, float)
natives.drawMovie(float, float, float, float, float, int, int, int, int)
natives.drawRect(Vec2, Vec2, int, int, int, int)
natives.drawSphere(Vec3, float)
natives.drawSprite(int, float, float, float, float, float, int, int, int, int)
natives.drawSpriteFrontBuff(Vec2, Vec2, float, int, int, int, int)
natives.drawSpritePhoto(Vec2, Vec2, float, int, int, int, int)
natives.drawSpriteWithFixedRotation(int, float, float, float, float, float, int, int, int, int)
natives.drawSpriteWithUv(int, float, float, float, float, float, int, int, int, int)
natives.drawSpriteWithUvCoords(int, float, float, float, float, float, float, float, float, float, int, int, int, int)
natives.drawToplevelSprite(int, float, float, float, float, float, int, int, int, int)
natives.drawWindow(float, float, float, float, string, int)
natives.drawWindowText(float, float, float, int, string, int)
natives.dropObject(object, bool)
natives.enableAllPedHelmets(bool)
natives.enableCamCollision(int, bool)
natives.enableChaseAudio(bool)
natives.enableDebugCam(bool)
natives.enableDeferredLighting(bool)
natives.enableEndCreditsFade(void)
natives.enableFancyWater(bool)
natives.enableFovLodMultiplier(bool)
natives.enableFrontendRadio(void)
natives.enableGpsInVehicle(Vehicle, bool)
natives.enableMaxAmmoCap(bool)
natives.enablePedHelmet(Ped, bool)
natives.enablePoliceScanner(void)
natives.enableSaveHouse(int, bool)
natives.enableSceneStreaming(bool)
natives.enableScriptControlledMicrophone(void)
natives.enableShadows(bool)
natives.endCamCommands(void)
natives.endCharSearchCriteria(void)
natives.endWidgetGroup(void)
natives.evolvePtfx(int, string, float)
natives.exp(float)
natives.explodeCar(Vehicle, bool, bool)
natives.explodeCarInCutscene(Vehicle, bool)
natives.explodeCarInCutsceneShakeAndBit(Vehicle, bool, bool, bool)
natives.explodeCharHead(Ped)
natives.extinguishCarFire(Vehicle)
natives.extinguishCharFire(Ped)
natives.extinguishFireAtPoint(Vec3, float)
natives.failKillFrenzy(void)
natives.fakeDeatharrest(void)
natives.findMaxNumberOfGroupMembers(void)
natives.findNearestCollectableBinBags(Vec3)
natives.findNearestEntitiesWithSpecialAttribute(Vec3)
natives.findNetworkKillerOfPlayer(int)
natives.findPositionInRecording(object)
natives.findPrimaryPopulationZoneGroup(void)
natives.findStaticEmitterIndex(string)
natives.findStreetNameAtPosition(float, float, float)
natives.findTimePositionInRecording(object)
natives.findTrainDirection(Vehicle)
natives.finishStreamingRequestList(void)
natives.firePedWeapon(Ped, Vec3)
natives.fireSingleBullet(Vec3, float, float, float, int)
natives.fixAmbienceOrientation(bool)
natives.fixCar(Vehicle)
natives.fixCarTyre(Vehicle, int)
natives.fixScriptMicToCurrentPosisition(void)
natives.flashBlip(int, bool)
natives.flashBlipAlt(int, bool)
natives.flashRadar(bool)
natives.flashRoute(bool)
natives.flashWeaponIcon(bool)
natives.floor(float)
natives.flushAllOutOfDateRadarBlipsFromMissionCleanupList(void)
natives.flushAllPlayerRespawnCoords(void)
natives.flushAllSpawnBlockingAreas(void)
natives.flushCoverBlockingAreas(void)
natives.flushPatrolRoute(void)
natives.flushScenarioBlockingAreas(void)
natives.forceAirDragMultForPlayersCar(int, float)
natives.forceAllVehicleLightsOff(bool)
natives.forceCarLights(Vehicle, int)
natives.forceCharToDropWeapon(Ped)
natives.forceFullVoice(object)
natives.forceGameTelescopeCam(bool)
natives.forceGenerateParkedCarsTooCloseToOthers(bool)
natives.forceHighLod(bool)
natives.forceInitialPlayerStation(string)
natives.forceInteriorLightingForPlayer(int, bool)
natives.forceLoadingScreen(bool)
natives.forceNoCamPause(bool)
natives.forceNoiseOff(bool)
natives.forcePedPinnedDown(Ped, bool, int)
natives.forcePedToFleeWhilstDrivingVehicle(Vehicle, Vehicle)
natives.forcePedToLoadCover(Ped, bool)
natives.forcePopulationInit(void)
natives.forceRadioTrack(string, string, int, int)
natives.forceRandomCarModel(int)
natives.forceRandomPedType(int)
natives.forceSpawnScenarioPedsInArea(Vec3, float, int)
natives.forceTimeOfDay(int, int)
natives.forceWeather(int)
natives.forceWeatherNow(int)
natives.forceWind(float)
natives.forwardToTimeOfDay(int, int)
natives.freezeCarPosition(Vehicle, bool)
natives.freezeCarPositionAndDontLoadCollision(Vehicle, bool)
natives.freezeCharPosition(Ped, bool)
natives.freezeCharPositionAndDontLoadCollision(Ped, bool)
natives.freezeOnscreenTimer(bool)
natives.freezePositionOfClosestObjectOfType(Vec3, float, int, bool)
natives.freezeRadioStation(string)
natives.generateDirections(Vec3)
natives.generateRandomFloat(void)
natives.generateRandomFloatInRange(float, float)
natives.generateRandomInt(void)
natives.generateRandomIntInRange(int, int)
natives.getAcceptButton(void)
natives.getAmmoInCharWeapon(Ped, int)
natives.getAmmoInClip(object, int)
natives.getAngleBetween2dVectors(Vec2, Vec2)
natives.getAnimGroupFromChar(Ped)
natives.getAsciiJustPressed(int, int)
natives.getAsciiPressed(int)
natives.getAspectRatio(void)
natives.getAudibleMusicTrackTextId(void)
natives.getAudioRoomId(void)
natives.getBitsInRange(int, int, int)
natives.getBlipAlpha(int)
natives.getBlipColour(int)
natives.getBlipCoords(int)
natives.getBlipInfoIdCarIndex(int)
natives.getBlipInfoIdDisplay(int)
natives.getBlipInfoIdObjectIndex(int)
natives.getBlipInfoIdPedIndex(int)
natives.getBlipInfoIdPickupIndex(int)
natives.getBlipInfoIdRotation(int)
natives.getBlipInfoIdType(int)
natives.getBlipSprite(int)
natives.getBufferedAscii(int)
natives.getCameraFromNetworkId(int)
natives.getCamFarClip(int)
natives.getCamFarDof(int)
natives.getCamFov(int)
natives.getCamMotionBlur(int)
natives.getCamNearClip(int)
natives.getCamNearDof(int)
natives.getCamPos(int)
natives.getCamRot(int)
natives.getCamState(int)
natives.getCarAnimCurrentTime(Vehicle, string, string)
natives.getCarAnimTotalTime(Vehicle, string, string)
natives.getCarBlockingCar(Vehicle)
natives.getCarCharIsUsing(Vehicle)
natives.getCarColours(Vehicle)
natives.getCarCoordinates(Vehicle)
natives.getCarDeformationAtPos(Vehicle, Vec3)
natives.getCarDoorLockStatus(Vehicle)
natives.getCarForwardVector(Vehicle)
natives.getCarForwardX(Vehicle)
natives.getCarForwardY(Vehicle)
natives.getCarHeading(Vehicle)
natives.getCarHealth(Vehicle)
natives.getCarLivery(Vehicle)
natives.getCarMass(Vehicle)
natives.getCarModel(Vehicle)
natives.getCarModelValue(Vehicle)
natives.getCarPitch(Vehicle)
natives.getCarRoll(Vehicle)
natives.getCarSirenHealth(Vehicle)
natives.getCarSpeed(Vehicle)
natives.getCarSpeedVector(Vehicle, bool)
natives.getCarUprightValue(Vehicle)
natives.getCellphoneRanked(void)
natives.getCharAllowedToRunOnBoats(Vehicle)
natives.getCharAnimBlendAmount(Ped, string, string)
natives.getCharAnimCurrentTime(Ped, string, string)
natives.getCharAnimIsEvent(Ped, string, string, bool)
natives.getCharAnimTotalTime(Ped, string, string)
natives.getCharArmour(Ped)
natives.getCharCoordinates(Ped)
natives.getCharDrawableVariation(Ped, int)
natives.getCharExtractedDisplacement(Ped, bool)
natives.getCharExtractedVelocity(Ped, bool)
natives.getCharGravity(Ped)
natives.getCharHeading(Ped)
natives.getCharHealth(Ped)
natives.getCharHeightAboveGround(Ped)
natives.getCharHighestPriorityEvent(Ped)
natives.getCharInCarPassengerSeat(Vehicle, int)
natives.getCharMaxMoveBlendRatio(Ped)
natives.getCharMeleeActionFlag0(Ped)
natives.getCharMeleeActionFlag1(Ped)
natives.getCharMeleeActionFlag2(Ped)
natives.getCharModel(Ped)
natives.getCharMoney(Ped)
natives.getCharMoveAnimSpeedMultiplier(Ped)
natives.getCharMovementAnimsBlocked(Ped)
natives.getCharPropIndex(Ped, bool)
natives.getCharReadyToBeExecuted(Ped)
natives.getCharReadyToBeStunned(Ped)
natives.getCharSpeed(Ped)
natives.getCharSwimState(Ped)
natives.getCharTextureVariation(Ped, int)
natives.getCharVelocity(Ped)
natives.getCharWalkAlongsideLeaderWhenAppropriate(Ped)
natives.getCharWeaponInSlot(Ped, int)
natives.getCharWillCowerInsteadOfFleeing(Ped)
natives.getCharWillTryToLeaveBoatAfterLeader(Vehicle)
natives.getCharWillTryToLeaveWater(Ped)
natives.getCinematicCam(void)
natives.getClosestCar(Vec3, float, bool, int)
natives.getClosestCarNode(Vec3)
natives.getClosestCarNodeFavourDirection(int, Vec3)
natives.getClosestCarNodeWithHeading(Vec3)
natives.getClosestChar(Vec3, float, bool, bool)
natives.getClosestMajorCarNode(Vec3)
natives.getClosestRoad(Vec3, float, int)
natives.getClosestStealableObject(Vec3, float)
natives.getConsoleCommandToken(void)
natives.getControlValue(int, int)
natives.getCoordinatesForNetworkRestartNode(int)
natives.getCorrectedColour(int, int, int)
natives.getCreateRandomCops(void)
natives.getCurrentBasicCopModel(void)
natives.getCurrentBasicPoliceCarModel(void)
natives.getCurrentCharWeapon(Ped)
natives.getCurrentCopModel(void)
natives.getCurrentDate(void)
natives.getCurrentDayOfWeek(void)
natives.getCurrentEpisode(void)
natives.getCurrentLanguage(void)
natives.getCurrentPlaybackNumberForCar(Vehicle)
natives.getCurrentPoliceCarModel(void)
natives.getCurrentPopulationZoneType(void)
natives.getCurrentScriptedConversationLine(void)
natives.getCurrentStackSize(void)
natives.getCurrentStationForTrain(int)
natives.getCurrentTaxiCarModel(void)
natives.getCurrentWeather(void)
natives.getCurrentWeatherFull(void)
natives.getCurrentZoneScumminess(void)
natives.getCutsceneAudioTimeMs(void)
natives.getCutscenePedPosition(int)
natives.getCutsceneSectionPlaying(void)
natives.getCutsceneTime(void)
natives.getDamageToPedBodyPart(Ped, int)
natives.getDeadCarCoordinates(Vehicle)
natives.getDeadCharPickupCoords(Ped)
natives.getDebugCam(void)
natives.getDestroyerOfNetworkId(int, int)
natives.getDisplayNameFromVehicleModel(int)
natives.getDistanceBetweenCoords2d(Vec2, Vec2)
natives.getDistanceBetweenCoords3d(Vec3, Vec3)
natives.getDoorAngleRatio(object, int)
natives.getDriverOfCar(Vehicle)
natives.getEngineHealth(object)
natives.getEpisodeIndexFromSummons(void)
natives.getEpisodeName(int)
natives.getExtraCarColours(Vehicle)
natives.getFilterMenuOn(void)
natives.getFilterSaveSetting(int)
natives.getFirstBlipInfoId(int)
natives.getFirstNCharactersOfLiteralString(string, int)
natives.getFirstNCharactersOfString(string, int)
natives.getFloatStat(int)
natives.getFollowVehicleCamSubmode(void)
natives.getFragmentDamageHealthOfClosestObjectOfType(Vec3, float, int, bool)
natives.getFrameCount(void)
natives.getFrameTime(void)
natives.getFreeCam(void)
natives.getFrontendDesignValue(int)
natives.getGameCam(void)
natives.getGameCamChild(void)
natives.getGamerNetworkScore(int, int, int)
natives.getGameTimer(void)
natives.getGameViewportId(void)
natives.getGfwlHasSafeHouse(void)
natives.getGfwlIsReturningToSinglePlayer(void)
natives.getGroupCharDucksWhenAimedAt(Ped)
natives.getGroupFormation(int)
natives.getGroupFormationSpacing(int)
natives.getGroupLeader(int)
natives.getGroupMember(int, int)
natives.getGroupSize(int)
natives.getHashKey(string)
natives.getHeadingFromVector2d(Vec2)
natives.getHeightOfVehicle(Vehicle, Vec3, bool, bool)
natives.getHelpMessageBoxSize(void)
natives.getHostId(void)
natives.getHostMatchOn(void)
natives.getHoursOfDay(void)
natives.getHudColour(int)
natives.getIdOfThisThread(void)
natives.getInteriorAtCoords(Vec3)
natives.getInteriorFromCar(Vehicle)
natives.getInteriorFromChar(Ped)
natives.getInteriorHeading(int)
natives.getIntStat(int)
natives.getIsAutosaveOff(void)
natives.getIsDepositAnimRunning(void)
natives.getIsDisplayingsavemessage(void)
natives.getIsHidef(void)
natives.getIsProjectileTypeInArea(Vec3, Vec3, int)
natives.getIsStickyBombStuckToVehicle(Vehicle)
natives.getIsWidescreen(void)
natives.getKeyboardMoveInput(void)
natives.getKeyForCarInRoom(Vehicle)
natives.getKeyForCharInRoom(Ped)
natives.getKeyForViewportInRoom(int)
natives.getLatestConsoleCommand(void)
natives.getLeftPlayerCashToReachLevel(int)
natives.getLengthOfLiteralString(string)
natives.getLengthOfStringWithThisHashKey(int)
natives.getLengthOfStringWithThisTextLabel(string)
natives.getLineHeight(void)
natives.getLocalGamerlevelFromProfilesettings(void)
natives.getLocalPlayerMpCash(void)
natives.getLocalPlayerWeaponStat(int, int)
natives.getMapAreaFromCoords(Vec3)
natives.getMaxAmmo(object, int)
natives.getMaxAmmoInClip(object, int)
natives.getMaximumNumberOfPassengers(object)
natives.getMaxWantedLevel(void)
natives.getMenuItemAccepted(int)
natives.getMenuItemSelected(int)
natives.getMenuPosition(int)
natives.getMinutesOfDay(void)
natives.getMinutesToTimeOfDay(int, int)
natives.getMissionFlag(void)
natives.getMobilePhoneRenderId(void)
natives.getMobilePhoneScale(void)
natives.getMobilePhoneTaskSubTask(object)
natives.getModelDimensions(int)
natives.getModelNameForDebug(int)
natives.getModelPedIsHolding(Ped)
natives.getMouseInput(void)
natives.getMousePosition(void)
natives.getMouseSensitivity(void)
natives.getMouseWheel(void)
natives.getNameOfInfoZone(Vec3)
natives.getNameOfZone(Vec3)
natives.getNavmeshRouteResult(int)
natives.getNearestCableCar(Vec3, float)
natives.getNetworkIdFromPed(Ped)
natives.getNetworkIdFromVehicle(Vehicle)
natives.getNetworkJoinFail(void)
natives.getNetworkTimer(void)
natives.getNextBlipInfoId(int)
natives.getNextClosestCarNode(Vec3)
natives.getNextClosestCarNodeFavourDirection(Vec3)
natives.getNextClosestCarNodeWithHeading(Vec3)
natives.getNextClosestCarNodeWithHeadingOnIsland(Vec3)
natives.getNextStationForTrain(int)
natives.getNoLawVehiclesDestroyedByLocalPlayer(void)
natives.getNoOfPlayersInTeam(int)
natives.getNthClosestCarNode(Vec3, int)
natives.getNthClosestCarNodeFavourDirection(int, Vec3, int)
natives.getNthClosestCarNodeWithHeading(Vec3, int)
natives.getNthClosestCarNodeWithHeadingOnIsland(Vec3, int, int)
natives.getNthClosestWaterNodeWithHeading(Vec3, bool, bool)
natives.getNthGroupMember(int, int)
natives.getNthIntegerInString(string, int)
natives.getNumberLines(float, float, string)
natives.getNumberLinesWithLiteralStrings(float, float, string, string, string)
natives.getNumberLinesWithSubstrings(float, float, string, string, string)
natives.getNumberOfActiveStickyBombsOwnedByPed(Ped)
natives.getNumberOfCharDrawableVariations(Ped, int)
natives.getNumberOfCharTextureVariations(Ped, int, int)
natives.getNumberOfFiresInArea(Vec3, Vec3)
natives.getNumberOfFiresInRange(Vec3, float)
natives.getNumberOfFollowers(object)
natives.getNumberOfInjuredPedsInRange(Vec3, float)
natives.getNumberOfInstancesOfStreamedScript(string)
natives.getNumberOfPassengers(object)
natives.getNumberOfPlayers(void)
natives.getNumberOfStickyBombsStuckToVehicle(Vehicle)
natives.getNumberOfWebPageLinks(int)
natives.getNumCarColours(Vehicle)
natives.getNumCarLiveries(Vehicle)
natives.getNumOfModelsKilledByPlayer(int, int)
natives.getNumStreamingRequests(void)
natives.getObjectFromNetworkId(int)
natives.getObjectPedIsHolding(Ped)
natives.getOffsetFromCarGivenWorldCoords(Vehicle, Vec3)
natives.getOffsetFromCarInWorldCoords(Vehicle, Vec3)
natives.getOffsetFromCharInWorldCoords(Ped, Vec3)
natives.getOffsetFromInteriorInWorldCoords(int, Vec3)
natives.getOffsetsForAttachCarToCar(Vehicle, Vehicle)
natives.getOnlineLan(void)
natives.getOnlineScore(int)
natives.getPadPitchRoll(int)
natives.getPadState(int, int)
natives.getPedBonePosition(Ped, int, Vec3)
natives.getPedClimbState(Ped)
natives.getPedFromNetworkId(int)
natives.getPedGroupIndex(Ped)
natives.getPedModelFromIndex(int)
natives.getPedPathMayDropFromHeight(Ped)
natives.getPedPathMayUseClimbovers(Ped)
natives.getPedPathMayUseLadders(Ped)
natives.getPedPathWillAvoidDynamicObjects(Ped)
natives.getPedSteersAroundObjects(Ped)
natives.getPedSteersAroundPeds(Ped)
natives.getPedType(Ped)
natives.getPetrolTankHealth(object)
natives.getPhysicalScreenResolution(void)
natives.getPlaneUndercarriagePosition(Vehicle)
natives.getPlayerChar(int)
natives.getPlayerColour(int)
natives.getPlayerGroup(int)
natives.getPlayerHasTracks(void)
natives.getPlayerId(void)
natives.getPlayerIdForThisPed(Ped)
natives.getPlayerMaxArmour(int)
natives.getPlayerMaxHealth(int)
natives.getPlayerName(int)
natives.getPlayerRadioMode(void)
natives.getPlayerRadioStationIndex(void)
natives.getPlayerRadioStationName(void)
natives.getPlayerRadioStationName(void)
natives.getPlayerRadioStationNameRoll(void)
natives.getPlayerRankLevelDuringMp(int)
natives.getPlayerRgbColour(int)
natives.getPlayersettingsModelChoice(void)
natives.getPlayersLastCarNoSave(void)
natives.getPlayerTeam(int)
natives.getPlayerWantedLevelIncrement(int)
natives.getPositionOfAnalogueSticks(int)
natives.getPositionOfCarRecordingAtTime(int, float)
natives.getProfileSetting(int)
natives.getProgressPercentage(void)
natives.getRadarViewportId(void)
natives.getRadioName(int)
natives.getRandomCarBackBumperInSphere(Vec3, float, int, int)
natives.getRandomCarFrontBumperInSphereNoSave(Vec3, float, bool, bool, bool)
natives.getRandomCarInSphere(Vec3, float, int, int)
natives.getRandomCarInSphereNoSave(Vec3, float, int, bool)
natives.getRandomCarModelInMemory(bool)
natives.getRandomCarNode(Vec3, float, bool, bool, bool)
natives.getRandomCarNodeIncludeSwitchedOffNodes(Vec3, float, bool, bool, bool)
natives.getRandomCarOfTypeInAngledAreaNoSave(float, float, float, float, float, int)
natives.getRandomCarOfTypeInAreaNoSave(Vec2, Vec2, int)
natives.getRandomCharInAreaOffsetNoSave(Vec3, Vec3)
natives.getRandomWaterNode(Vec3, float, bool, bool, bool, bool)
natives.getReturnToFilterMenu(void)
natives.getRoomKeyFromPickup(int)
natives.getRootCam(void)
natives.getRouteSize(void)
natives.getSafePickupCoords(Vec3)
natives.getSafePositionForChar(Vec3, bool)
natives.getScreenFadeAlpha(void)
natives.getScreenResolution(void)
natives.getScreenViewportId(void)
natives.getScriptCam(void)
natives.getScriptDrawCam(void)
natives.getScriptFireCoords(int)
natives.getScriptRendertargetRenderId(void)
natives.getScriptTaskStatus(object, int)
natives.getSequenceProgress(int)
natives.getServerId(void)
natives.getSimpleBlipId(void)
natives.getSoundId(void)
natives.getSoundLevelAtCoords(object, Vec3)
natives.getSpeechForEmergencyServiceCall(void)
natives.getStartFromFilterMenu(void)
natives.getStateOfClosestDoorOfType(int, Vec3)
natives.getStatFrontendDisplayType(int)
natives.getStatFrontendVisibility(int)
natives.getStaticEmitterPlaytime(int)
natives.getStationName(int, int)
natives.getStreamBeatInfo(void)
natives.getStreamPlaytime(void)
natives.getStringFromHashKey(int)
natives.getStringFromString(string, int, int)
natives.getStringFromTextFile(string)
natives.getStringWidth(string)
natives.getStringWidthWithNumber(string, int)
natives.getStringWidthWithString(string, string)
natives.getStringWidthWithTextAndInt(string, string, int)
natives.getTaskPlaceCarBombUnsuccessful(void)
natives.getTeamRgbColour(int)
natives.getTextInputActive(void)
natives.getTexture(int, string)
natives.getTextureFromStreamedTxd(string, string)
natives.getTextureResolution(int)
natives.getTimeOfDay(void)
natives.getTimeSinceLastArrest(void)
natives.getTimeSinceLastDeath(void)
natives.getTimeSincePlayerDroveAgainstTraffic(int)
natives.getTimeSincePlayerDroveOnPavement(int)
natives.getTimeSincePlayerHitBuilding(int)
natives.getTimeSincePlayerHitCar(int)
natives.getTimeSincePlayerHitObject(int)
natives.getTimeSincePlayerHitPed(int)
natives.getTimeSincePlayerRanLight(int)
natives.getTimeTilNextStation(object)
natives.getTotalDurationOfCarRecording(int)
natives.getTotalNumberOfStats(void)
natives.getTrainCaboose(Vehicle)
natives.getTrainCarriage(Vehicle, int)
natives.getTrainPlayerWouldEnter(int)
natives.getTxd(string)
natives.getVehicleComponentInfo(Vehicle, int, bool)
natives.getVehicleDirtLevel(Vehicle)
natives.getVehicleEngineRevs(Vehicle)
natives.getVehicleFromNetworkId(int)
natives.getVehicleGear(Vehicle)
natives.getVehicleModelFromIndex(int)
natives.getVehiclePlayerWouldEnter(int)
natives.getVehicleQuaternion(Vehicle)
natives.getVehicleTypeOfModel(int)
natives.getViewportPosAndSize(int)
natives.getViewportPositionOfCoord(Vec3, int)
natives.getWaterHeight(Vec3)
natives.getWaterHeightNoWaves(Vec3)
natives.getWeapontypeModel(int)
natives.getWeapontypeSlot(int)
natives.getWebPageHeight(int)
natives.getWebPageLinkAtPosn(int, Vec2)
natives.getWebPageLinkHref(int, int)
natives.getWebPageLinkPosn(int, int)
natives.getWidthOfLiteralString(string)
natives.giveDelayedWeaponToChar(Ped, int, int, bool)
natives.givePedAmbientObject(Ped, int)
natives.givePedFakeNetworkName(Ped, string, int, int, int, int)
natives.givePedHelmet(Ped)
natives.givePedHelmetWithOpts(Ped, bool)
natives.givePlayerRagdollControl(int, bool)
natives.giveWeaponToChar(Ped, int, int, bool)
natives.grabNearbyObjectWithSpecialAttribute(int)
natives.handleAudioAnimEvent(object, string)
natives.handVehicleControlBackToPlayer(Vehicle)
natives.hasAchievementBeenPassed(int)
natives.hasAdditionalTextLoaded(int)
natives.hasCarBeenDamagedByCar(Vehicle, Vehicle)
natives.hasCarBeenDamagedByChar(Vehicle, Vehicle)
natives.hasCarBeenDamagedByWeapon(Vehicle, int)
natives.hasCarBeenDroppedOff(Vehicle)
natives.hasCarBeenResprayed(Vehicle)
natives.hasCarRecordingBeenLoaded(int)
natives.hasCarStoppedBecauseOfLight(Vehicle)
natives.hasCharAnimFinished(Ped, string, string)
natives.hasCharBeenArrested(Ped)
natives.hasCharBeenDamagedByCar(Vehicle, Vehicle)
natives.hasCharBeenDamagedByChar(Ped, Ped, bool)
natives.hasCharBeenDamagedByWeapon(Ped, int)
natives.hasCharBeenPhotographed(Ped)
natives.hasCharGotWeapon(Ped, int)
natives.hasCharSpottedChar(Ped, Ped)
natives.hasCharSpottedCharInFront(Ped, Ped)
natives.hasClosestObjectOfTypeBeenDamagedByCar(Vec3, float, int, Vehicle)
natives.hasClosestObjectOfTypeBeenDamagedByChar(Vec3, float, int, Ped)
natives.hasCollisionForModelLoaded(int)
natives.hasControlOfNetworkId(int)
natives.hasCutsceneFinished(void)
natives.hasCutsceneLoaded(void)
natives.hasDeatharrestExecuted(void)
natives.hasFragmentRootOfClosestObjectOfTypeBeenDamaged(Vec3, float, int)
natives.hasGamerChangedNetworkModelSettings(void)
natives.hasModelLoaded(int)
natives.hasNetworkPlayerLeftGame(int)
natives.hasOverridenSitIdleAnimFinished(object)
natives.hasPlayerDamagedAtLeastOnePed(int)
natives.hasPlayerDamagedAtLeastOneVehicle(int)
natives.hasReloadedWithMotionControl(int)
natives.hasResprayHappened(void)
natives.hasScriptLoaded(string)
natives.hasSoundFinished(int)
natives.hasStreamedTxdLoaded(string)
natives.hasThisAdditionalTextLoaded(string, int)
natives.haveAnimsLoaded(string)
natives.haveRequestedPathNodesBeenLoaded(int)
natives.heliAudioShouldSkipStartup(Vehicle, bool)
natives.hideCharWeaponForScriptedCutscene(Ped, bool)
natives.hideHelpTextThisFrame(void)
natives.hideHudAndRadarThisFrame(void)
natives.highFallScream(object)
natives.highlightMenuItem(int, int, bool)
natives.hintCam(Vec3, int, int, int, int)
natives.howLongHasNetworkPlayerBeenDeadFor(int)
natives.improveLowPerformanceMissionPerFrameFlag(void)
natives.increasePlayerMaxArmour(int, float)
natives.increasePlayerMaxHealth(int, int)
natives.incrementFloatStat(int, float)
natives.incrementFloatStatNoMessage(int, float)
natives.incrementIntStat(int, int)
natives.incrementIntStatNoMessage(int, int)
natives.initCutscene(string)
natives.initDebugWidgets(void)
natives.initFrontendHelperText(void)
natives.isAmbientSpeechDisabled(object)
natives.isAmbientSpeechPlaying(object)
natives.isAnyCharShootingInArea(Vec3, Vec3, bool)
natives.isAnyPickupAtCoords(Vec3)
natives.isAnySpeechPlaying(object)
natives.isAreaOccupied(Vec3, Vec3, bool, bool, bool, bool, bool)
natives.isAutoAimingOn(void)
natives.isAutoSaveInProgress(void)
natives.isBigVehicle(Vehicle)
natives.isBitSet(int, int)
natives.isBlipShortRange(int)
natives.isBulletInArea(Vec3, float, bool)
natives.isBulletInBox(Vec3, Vec3, bool)
natives.isButtonJustPressed(int, int)
natives.isButtonPressed(int, int)
natives.isCamActive(int)
natives.isCamHappy(int)
natives.isCamInterpolating(void)
natives.isCamPropagating(int)
natives.isCamSequenceComplete(int)
natives.isCamShaking(void)
natives.isCarAMissionCar(Vehicle)
natives.isCarAttached(Vehicle)
natives.isCarDead(Vehicle)
natives.isCarDoorDamaged(Vehicle, int)
natives.isCarDoorFullyOpen(Vehicle, int)
natives.isCarHealthGreater(Vehicle, float)
natives.isCarInAirProper(Vehicle)
natives.isCarInArea2d(Vehicle, Vec2, Vec2, bool)
natives.isCarInArea3d(Vehicle, Vec3, Vec3, int)
natives.isCarInGarageArea(string, Vehicle)
natives.isCarInWater(Vehicle)
natives.isCarLowRider(Vehicle)
natives.isCarModel(Vehicle, int)
natives.isCarOnFire(Vehicle)
natives.isCarOnScreen(Vehicle)
natives.isCarPassengerSeatFree(Vehicle, int)
natives.isCarPlayingAnim(Vehicle, string, string)
natives.isCarSirenOn(Vehicle)
natives.isCarStopped(Vehicle)
natives.isCarStoppedAtTrafficLights(Vehicle)
natives.isCarStreetRacer(Vehicle)
natives.isCarStuck(Vehicle)
natives.isCarStuckOnRoof(Vehicle)
natives.isCarTouchingCar(Vehicle, Vehicle)
natives.isCarTyreBurst(Vehicle, int)
natives.isCarUpright(Vehicle)
natives.isCarUpsidedown(Vehicle)
natives.isCarWaitingForWorldCollision(Vehicle)
natives.isCharArmed(Ped, int)
natives.isCharDead(Ped)
natives.isCharDucking(Ped)
natives.isCharFacingChar(Ped, Ped, float)
natives.isCharFatallyInjured(Ped)
natives.isCharGesturing(Ped)
natives.isCharGettingInToACar(Vehicle)
natives.isCharGettingUp(Ped)
natives.isCharHealthGreater(Ped, int)
natives.isCharInAir(Ped)
natives.isCharInAngledArea2d(Ped, Vec2, Vec2, float, bool)
natives.isCharInAngledArea3d(Ped, Vec3, Vec3, float, bool)
natives.isCharInAnyBoat(Vehicle)
natives.isCharInAnyCar(Vehicle)
natives.isCharInAnyHeli(Vehicle)
natives.isCharInAnyPlane(Vehicle)
natives.isCharInAnyPoliceVehicle(Vehicle)
natives.isCharInAnyTrain(Vehicle)
natives.isCharInArea2d(Ped, Vec2, Vec2, bool)
natives.isCharInArea3d(Ped, Vec3, Vec3, bool)
natives.isCharInAreaOnFoot2d(Ped, Vec2, Vec2, bool)
natives.isCharInCar(Vehicle, Vehicle)
natives.isCharInFlyingVehicle(Vehicle)
natives.isCharInjured(Ped)
natives.isCharInMeleeCombat(Ped)
natives.isCharInModel(Ped, int)
natives.isCharInTaxi(Vehicle)
natives.isCharInWater(Ped)
natives.isCharInZone(Ped, string)
natives.isCharMale(Ped)
natives.isCharModel(Ped, int)
natives.isCharOnAnyBike(Vehicle)
natives.isCharOnFire(Ped)
natives.isCharOnFoot(Ped)
natives.isCharOnScreen(Ped)
natives.isCharPlayingAnim(Ped, string, string)
natives.isCharRespondingToAnyEvent(Ped)
natives.isCharRespondingToEvent(Ped, int)
natives.isCharShooting(Ped)
natives.isCharShootingInArea(Ped, Vec2, Vec2, bool)
natives.isCharSittingIdle(Ped)
natives.isCharSittingInAnyCar(Vehicle)
natives.isCharSittingInCar(Vehicle, Vehicle)
natives.isCharStopped(Ped)
natives.isCharStuckUnderCar(Vehicle)
natives.isCharSwimming(Ped)
natives.isCharTouchingChar(Ped, Ped)
natives.isCharTouchingVehicle(Vehicle, Vehicle)
natives.isCharTryingToEnterALockedCar(Vehicle)
natives.isCharUsingAnyScenario(Ped)
natives.isCharUsingMapAttractor(Ped)
natives.isCharUsingScenario(Ped, string)
natives.isCharVisible(Ped)
natives.isCharWaitingForWorldCollision(Ped)
natives.isClosestObjectOfTypeSmashedOrDamaged(Vec3, float, int, bool, bool)
natives.isControlJustPressed(int, int)
natives.isControlPressed(int, int)
natives.isCopPedInArea3dNoSave(Vec3, Vec3)
natives.isCopVehicleInArea3dNoSave(Vec3, Vec3)
natives.isDebugCameraOn(void)
natives.isEmergencyServicesVehicle(Vehicle)
natives.isEpisodeAvailable(int)
natives.isEpisodicDiscBuild(void)
natives.isExplosionInArea(int, Vec3, Vec3)
natives.isExplosionInSphere(int, Vec3, float)
natives.isFollowVehicleCamOffsetActive(void)
natives.isFontLoaded(int)
natives.isFrontendFading(void)
natives.isGameInControlOfMusic(void)
natives.isGameKeyboardKeyJustPressed(int)
natives.isGameKeyboardKeyPressed(int)
natives.isGameKeyboardNavDownPressed(bool)
natives.isGameKeyboardNavLeftPressed(bool)
natives.isGameKeyboardNavRightPressed(bool)
natives.isGameKeyboardNavUpPressed(bool)
natives.isGarageClosed(string)
natives.isGarageOpen(string)
natives.isGroupLeader(object, int)
natives.isGroupMember(object, int)
natives.isHeliPartBroken(Vehicle, bool, bool, bool)
natives.isHelpMessageBeingDisplayed(void)
natives.isHintRunning(void)
natives.isHudPreferenceSwitchedOn(void)
natives.isHudReticuleComplex(void)
natives.isInCarFireButtonPressed(void)
natives.isInLanMode(void)
natives.isInPlayerSettingsMenu(void)
natives.isInSpectatorMode(void)
natives.isInteriorScene(void)
natives.isJapaneseVersion(void)
natives.isKeyboardKeyJustPressed(int)
natives.isKeyboardKeyPressed(int)
natives.isLazlowStationLocked(void)
natives.isLcpdDataValid(void)
natives.isLookInverted(void)
natives.isMemoryCardInUse(void)
natives.isMessageBeingDisplayed(void)
natives.isMinigameInProgress(void)
natives.isMissionCompletePlaying(void)
natives.isMobilePhoneCallOngoing(void)
natives.isMobilePhoneRadioActive(void)
natives.isModelInCdimage(int)
natives.isMoneyPickupAtCoords(Vec3)
natives.isMouseButtonJustPressed(int)
natives.isMouseButtonPressed(int)
natives.isMouseUsingVerticalInversion(void)
natives.isNetworkGamePending(void)
natives.isNetworkGameRunning(void)
natives.isNetworkPlayerActive(int)
natives.isNetworkSession(void)
natives.isNextStationAllowed(object)
natives.isNonFragObjectSmashed(Vec3, float, int)
natives.isNumlockEnabled(void)
natives.isObjectReassignmentInProgress(void)
natives.isOurPlayerHigherPriorityForCarGeneration(int)
natives.isPainPlaying(object)
natives.isPartyMode(void)
natives.isPauseMenuActive(void)
natives.isPayNSprayActive(void)
natives.isPcUsingJoypad(void)
natives.isPcVersion(void)
natives.isPedAMissionPed(Ped)
natives.isPedAttachedToAnyCar(Vehicle)
natives.isPedBeingJacked(Ped)
natives.isPedClimbing(Ped)
natives.isPedDoingDriveby(Ped)
natives.isPedFleeing(Ped)
natives.isPedHoldingAnObject(Ped)
natives.isPedInCombat(Ped)
natives.isPedInCover(Ped)
natives.isPedInCutsceneBlockingBounds(Ped)
natives.isPedInGroup(Ped)
natives.isPedJacking(Ped)
natives.isPedLookingAtCar(Vehicle, Vehicle)
natives.isPedLookingAtPed(Ped, Ped)
natives.isPedPinnedDown(Ped)
natives.isPedRagdoll(Ped)
natives.isPedRetreating(Ped)
natives.isPedsVehicleHot(Vehicle)
natives.isPlaceCarBombActive(void)
natives.isPlaybackGoingOnForCar(Vehicle)
natives.isPlayerBeingArrested(void)
natives.isPlayerClimbing(int)
natives.isPlayerControlOn(int)
natives.isPlayerDead(int)
natives.isPlayerFreeAimingAtChar(int, Ped)
natives.isPlayerFreeForAmbientTask(int)
natives.isPlayerInRemoteMode(int)
natives.isPlayerOnline(void)
natives.isPlayerPerformingStoppie(int)
natives.isPlayerPerformingWheelie(int)
natives.isPlayerPlaying(int)
natives.isPlayerPressingHorn(int)
natives.isPlayerReadyForCutscene(int)
natives.isPlayerScriptControlOn(int)
natives.isPlayerSignedInLocally(void)
natives.isPlayerTargettingAnything(int)
natives.isPlayerTargettingChar(int, Ped)
natives.isPlayerVehicleEntryDisabled(int)
natives.isPointObscuredByAMissionEntity(float, float, float, float, float, float)
natives.isPosInCutsceneBlockingBounds(Vec3)
natives.isProjectileInArea(Vec3, Vec3)
natives.isRadioHudOn(void)
natives.isRadioRetuning(void)
natives.isRelationshipSet(int, int, int)
natives.isReplaySaving(void)
natives.isReplaySystemSaving(void)
natives.isScoreGreater(int, int)
natives.isScreenFadedIn(void)
natives.isScreenFadedOut(void)
natives.isScreenFading(void)
natives.isScreenFadingIn(void)
natives.isScreenFadingOut(void)
natives.isScriptedConversationOngoing(void)
natives.isScriptedSpeechPlaying(object)
natives.isScriptFireExtinguished(int)
natives.isSittingObjectNear(Vec3, int)
natives.isSniperInverted(void)
natives.isSpecificCamInterpolating(int)
natives.isStreamingAdditionalText(int)
natives.isStreamingPriorityRequests(void)
natives.isStreamingThisAdditionalText(string, int, int)
natives.isStringNull(string)
natives.isSystemUiShowing(void)
natives.isThisAMinigameScript(void)
natives.isThisHelpMessageBeingDisplayed(string)
natives.isThisHelpMessageWithNumberBeingDisplayed(string, int)
natives.isThisHelpMessageWithStringBeingDisplayed(string, string)
natives.isThisMachineTheServer(void)
natives.isThisModelABike(int)
natives.isThisModelABoat(int)
natives.isThisModelACar(int)
natives.isThisModelAHeli(int)
natives.isThisModelAPed(int)
natives.isThisModelAPlane(int)
natives.isThisModelATrain(int)
natives.isThisModelAVehicle(int)
natives.isThisPedAPlayer(Ped)
natives.isThreadActive(int)
natives.isUsingController(void)
natives.isVehDriveable(object)
natives.isVehicleExtraTurnedOn(Vehicle, int)
natives.isVehicleOnAllWheels(Vehicle)
natives.isVehStuck(object, int, bool, bool, bool)
natives.isVehWindowIntact(object, int)
natives.isViewportActive(int)
natives.isWantedLevelGreater(int, int)
natives.isWorldPointWithinBrainActivationRange(void)
natives.isXbox360Version(void)
natives.knockPedOffBike(Vehicle)
natives.launchLocalPlayerInNetworkGame(void)
natives.limitAngle(float)
natives.limitTwoPlayerDistance(float)
natives.line(Vec3, Vec3)
natives.listenToPlayerGroupCommands(object, bool)
natives.loadAdditionalText(string, int)
natives.loadAllObjectsNow(void)
natives.loadAllPathNodes(bool)
natives.loadCharDecisionMaker(int)
natives.loadCombatDecisionMaker(int)
natives.loadPathNodesInArea(Vec3, float)
natives.loadScene(Vec3)
natives.loadSceneForRoomByKey(int, int)
natives.loadSettings(void)
natives.loadTextFont(int)
natives.loadTxd(string)
natives.loadWebPage(int, string)
natives.localPlayerIsReadyToStartPlaying(void)
natives.locateCar2d(Vehicle, Vec2, Vec2, bool)
natives.locateCar3d(Vehicle, Vec3, Vec3, bool)
natives.locateCharAnyMeans2d(Ped, Vec2, Vec2, bool)
natives.locateCharAnyMeans3d(Ped, Vec3, Vec3, bool)
natives.locateCharAnyMeansCar2d(Vehicle, Vehicle, Vec2, bool)
natives.locateCharAnyMeansCar3d(Vehicle, Vehicle, Vec3, bool)
natives.locateCharAnyMeansChar2d(Ped, Ped, Vec2, bool)
natives.locateCharAnyMeansChar3d(Ped, Ped, Vec3, bool)
natives.locateCharInCar2d(Vehicle, Vec2, Vec2, bool)
natives.locateCharInCar3d(Vehicle, Vec3, Vec3, bool)
natives.locateCharInCarCar2d(Vehicle, Vehicle, Vec2, bool)
natives.locateCharInCarCar3d(Vehicle, Vehicle, Vec3, bool)
natives.locateCharInCarChar2d(Vehicle, Vehicle, Vec2, bool)
natives.locateCharInCarChar3d(Vehicle, Vehicle, Vec3, bool)
natives.locateCharOnFoot2d(Ped, Vec2, Vec2, bool)
natives.locateCharOnFoot3d(Ped, Vec3, Vec3, bool)
natives.locateCharOnFootCar2d(Vehicle, Vehicle, Vec2, bool)
natives.locateCharOnFootCar3d(Vehicle, Vehicle, Vec3, bool)
natives.locateCharOnFootChar2d(Ped, Ped, Vec2, bool)
natives.locateCharOnFootChar3d(Ped, Ped, Vec3, bool)
natives.locateDeadCar3d(Vehicle, Vec3, Vec3, bool)
natives.lockCarDoors(Vehicle, int)
natives.lockLazlowStation(void)
natives.lockPlayerSettingsGenreChange(int)
natives.loopRaceTrack(bool)
natives.m(int, int)
natives.maintainFlashingStarAfterOffence(int, bool)
natives.makePlayerFireProof(int, bool)
natives.makePlayerGangDisappear(void)
natives.makePlayerGangReappear(void)
natives.makePlayerSafeForCutscene(int)
natives.markCarAsConvoyCar(Vehicle, bool)
natives.markCarAsNoLongerNeeded(void)
natives.markCharAsNoLongerNeeded(void)
natives.markMissionTrainAsNoLongerNeeded(int)
natives.markMissionTrainsAsNoLongerNeeded(void)
natives.markModelAsNoLongerNeeded(int)
natives.markObjectAsNoLongerNeeded(void)
natives.markRoadNodeAsDontWander(Vec3)
natives.markScriptAsNoLongerNeeded(string)
natives.markStreamedTxdAsNoLongerNeeded(string)
natives.missionAudioBankNoLongerNeeded(void)
natives.modifyCharMoveState(Ped, int)
natives.mpGetAmountOfAnchorPoints(object, int)
natives.mpGetAmountOfVariationComponent(object, int)
natives.mpGetPreferenceValue(int)
natives.mpGetPropSetup(object, int, int, int, int)
natives.mpGetVariationSetup(object, int, int, int, int)
natives.mpSetPreferenceValue(int, int)
natives.muteGameworldAndPositionedRadioForTv(bool)
natives.muteGameworldAudio(bool)
natives.mutePositionedRadio(bool)
natives.muteStaticEmitter(int, bool)
natives.newMobilePhoneCall(void)
natives.newScriptedConversation(void)
natives.obfuscateInt(int, int)
natives.obfuscateString(string)
natives.onFireScream(object)
natives.openCarDoor(Vehicle, int)
natives.openDebugFile(void)
natives.openGarage(string)
natives.openSequenceTask(void)
natives.overrideFreezeFlags(bool)
natives.overrideNextRestart(Vec3, float)
natives.overrideNumberOfParkedCars(int)
natives.panicScream(object)
natives.pauseGame(void)
natives.pausePlaybackRecordedCar(Vehicle)
natives.pauseScriptedConversation(bool)
natives.pedQueueConsiderPedsWithFlagFalse(int)
natives.pedQueueConsiderPedsWithFlagTrue(int)
natives.pedQueueRejectPedsWithFlagFalse(int)
natives.pedQueueRejectPedsWithFlagTrue(int)
natives.pickupsPassTime(int)
natives.planeStartsInAir(Vehicle)
natives.playAudioEvent(string)
natives.playAudioEventFromPed(string, Ped)
natives.playAudioEventFromVehicle(string, Vehicle)
natives.playCarAnim(Vehicle, string, string, float, bool, bool)
natives.playerHasChar(int)
natives.playerHasFlashingStarsAboutToDrop(int)
natives.playerHasGreyedOutStars(int)
natives.playerIsInteractingWithGarage(void)
natives.playerIsNearFirstPigeon(Vec3)
natives.playerIsPissedOff(int)
natives.playerWantsToJoinNetworkGame(int)
natives.playFireSoundFromPosition(int, Vec3)
natives.playMovie(void)
natives.playScriptedConversationFrontend(bool)
natives.playSound(int, string)
natives.playSoundFromPed(int, string, Ped)
natives.playSoundFromPosition(int, string, Vec3)
natives.playSoundFromVehicle(int, string, Vehicle)
natives.playSoundFrontend(int, string)
natives.playstatsCheat(int)
natives.playstatsFloat(int, float)
natives.playstatsMissionCancelled(int)
natives.playstatsMissionFailed(int)
natives.playstatsMissionPassed(string)
natives.playstatsMissionStarted(int)
natives.playStreamFromPed(Ped)
natives.playStreamFrontend(void)
natives.pointCamAtCam(int, int)
natives.pointCamAtCoord(int, Vec3)
natives.pointCamAtPed(int, Ped)
natives.pointCamAtVehicle(int, Vehicle)
natives.pointFixedCam(Vec3, int)
natives.pointFixedCamAtPed(Ped, int)
natives.pointFixedCamAtPos(Vec3, int)
natives.pointFixedCamAtVehicle(Vehicle, int)
natives.popCarBoot(Vehicle)
natives.populateNow(void)
natives.pow(float, float)
natives.preloadStream(string)
natives.preloadStreamWithStartOffset(string, int)
natives.previewRingtone(int)
natives.print(string, int, bool)
natives.printBig(string, int, bool)
natives.printBigQ(string, int, int)
natives.printfloat(float)
natives.printHelp(string)
natives.printHelpForever(string)
natives.printHelpForeverWithNumber(string, int)
natives.printHelpForeverWithString(string, string)
natives.printHelpForeverWithStringNoSound(string, string)
natives.printHelpForeverWithTwoNumbers(string, int, int)
natives.printHelpOverFrontend(string)
natives.printHelpWithNumber(string, int)
natives.printHelpWithString(string, string)
natives.printHelpWithStringNoSound(string, string)
natives.printHelpWithTwoNumbers(string, int, int)
natives.printint(int)
natives.printnl(void)
natives.printNow(string, int, bool)
natives.printstring(string)
natives.printStringInString(string, string, int, bool)
natives.printStringInStringNow(string, string, int, bool)
natives.printStringWithLiteralString(string, string, int, int)
natives.printStringWithLiteralStringNow(string, string, int, bool)
natives.printStringWithSubstringGivenHashKeyNow(string, int, int, int)
natives.printStringWithTwoLiteralStrings(string, string, string, int, int)
natives.printStringWithTwoLiteralStringsNow(string, string, string, int, int)
natives.printvector(Vec3)
natives.printWith2Numbers(string, int, int, int, bool)
natives.printWith2NumbersBig(string, int, int, int, int)
natives.printWith2NumbersNow(string, int, int, int, bool)
natives.printWith3Numbers(string, int, int, int, int, int)
natives.printWith3NumbersNow(string, int, int, int, int, int)
natives.printWith4Numbers(string, int, int, int, int, int, int)
natives.printWith4NumbersNow(string, int, int, int, int, int, int)
natives.printWith5Numbers(string, int, int, int, int, int, int, int)
natives.printWith5NumbersNow(string, int, int, int, int, int, int, int)
natives.printWith6Numbers(string, int, int, int, int, int, int, int, int)
natives.printWith6NumbersNow(string, int, int, int, int, int, int, int, int)
natives.printWithNumber(string, int, int, bool)
natives.printWithNumberBig(string, int, int, bool)
natives.printWithNumberNow(string, int, int, bool)
natives.prioritizeStreamingRequest(void)
natives.processMissionDeletionList(void)
natives.prostituteCamActivate(bool)
natives.readKillFrenzyStatus(void)
natives.registerBestPosition(int, int)
natives.registerFloatStat(int, float)
natives.registerHatedTargetsAroundPed(Ped, float)
natives.registerHatedTargetsInArea(object, Vec3, float)
natives.registerIntStat(int, int)
natives.registerKillInMultiplayerGame(int, int, int)
natives.registerMissionPassed(string)
natives.registerMultiplayerGameWin(int, bool)
natives.registerNetworkBestGameScores(int, int, int)
natives.registerOddjobMissionPassed(void)
natives.registerPlayerRespawnCoords(int, Vec3)
natives.registerSaveHouse(Vec3, float, string, int)
natives.registerScriptWithAudio(bool)
natives.registerStringForFrontendStat(int, string)
natives.registerTarget(object, object)
natives.registerTrackNumber(int)
natives.registerWorldPointScriptBrain(string, float)
natives.releaseMovie(void)
natives.releasePathNodes(void)
natives.releaseScriptControlledMicrophone(void)
natives.releaseSoundId(int)
natives.releaseTexture(int)
natives.releaseTimeOfDay(void)
natives.releaseWeather(void)
natives.reloadWebPage(int)
natives.removeAdditionalPopulationModel(int)
natives.removeAllCharWeapons(Ped)
natives.removeAllInactiveGroupsFromCleanupList(void)
natives.removeAllPickupsOfType(int)
natives.removeAnims(string)
natives.removeBlip(int)
natives.removeBlipAndClearIndex(int)
natives.removeCarRecording(int)
natives.removeCarsFromGeneratorsInArea(Vec3, Vec3)
natives.removeCarWindow(Vehicle, int)
natives.removeCharDefensiveArea(Ped)
natives.removeCharElegantly(Ped)
natives.removeCharFromCarMaintainPosition(Vehicle, Vehicle)
natives.removeCharFromGroup(Ped)
natives.removeCloseMicPed(Ped)
natives.removeCoverPoint(int)
natives.removeDecisionMaker(int)
natives.removeFakeNetworkNameFromPed(Ped)
natives.removeGroup(int)
natives.removeIpl(string)
natives.removeIplDiscreetly(string)
natives.removeNavmeshRequiredRegion(float, float)
natives.removePedHelmet(Ped, bool)
natives.removePlayerHelmet(int, bool)
natives.removeProjtexInRange(Vec3, float)
natives.removePtfx(int)
natives.removePtfxFromPed(Ped)
natives.removePtfxFromVehicle(Vehicle)
natives.removeScriptFire(int)
natives.removeScriptMic(void)
natives.removeStuckCarCheck(Vehicle)
natives.removeTemporaryRadarBlipsForPickups(void)
natives.removeTxd(int)
natives.removeUpsidedownCarCheck(Vehicle)
natives.removeWeaponFromChar(Ped, int)
natives.renderRaceTrack(bool)
natives.renderWeaponPickupsBigger(bool)
natives.reportCrime(Vec3, string)
natives.reportDispatch(int, Vec3)
natives.reportPoliceSpottingSuspect(object)
natives.reportSuspectArrested(void)
natives.reportSuspectDown(void)
natives.reportTaggedRadioTrack(int)
natives.requestAdditionalText(string, int)
natives.requestAllSlodsInWorld(void)
natives.requestAmbientAudioBank(string)
natives.requestAnims(string)
natives.requestCarRecording(int)
natives.requestCollisionAtPosn(Vec3)
natives.requestCollisionForModel(int)
natives.requestControlOfNetworkId(int)
natives.requestInteriorModels(int, string)
natives.requestIpl(string)
natives.requestMissionAudioBank(string)
natives.requestModel(int)
natives.requestScript(string)
natives.requestStreamedTxd(string, bool)
natives.reserveNetworkMissionObjectsForHost(int)
natives.reserveNetworkMissionPedsForHost(int)
natives.reserveNetworkMissionVehicles(int)
natives.reserveNetworkMissionVehiclesForHost(int)
natives.resetAchievementsAward(void)
natives.resetCamInterpCustomSpeedGraph(void)
natives.resetCamSplineCustomSpeedGraph(void)
natives.resetCarWheels(Vehicle, bool)
natives.resetLocalPlayerWeaponStat(int, int)
natives.resetNoLawVehiclesDestroyedByLocalPlayer(void)
natives.resetNumOfModelsKilledByPlayer(int)
natives.resetStuckTimer(object, int)
natives.resetVisiblePedDamage(Ped)
natives.restartScriptedConversation(void)
natives.resurrectNetworkPlayer(int, Vec3, float)
natives.retuneRadioDown(void)
natives.retuneRadioToStationIndex(int)
natives.retuneRadioToStationName(string)
natives.retuneRadioUp(void)
natives.reviveInjuredPed(Ped)
natives.round(float)
natives.saveNewlineToDebugFile(void)
natives.saveSettings(void)
natives.sayAmbientSpeech(object, string, bool, bool, int)
natives.sayAmbientSpeechWithVoice(object, string, string, bool, bool, int)
natives.scriptAssert(string)
natives.scriptIsMovingMobilePhoneOffscreen(bool)
natives.scriptIsUsingMobilePhone(bool)
natives.searchCriteriaConsiderPedsWithFlagFalse(int)
natives.searchCriteriaConsiderPedsWithFlagTrue(int)
natives.searchCriteriaRejectPedsWithFlagFalse(int)
natives.searchCriteriaRejectPedsWithFlagTrue(int)
natives.securomSpotCheck1(void)
natives.securomSpotCheck2(void)
natives.securomSpotCheck3(void)
natives.securomSpotCheck4(void)
natives.selectWeaponsForVehicle(Vehicle, int)
natives.sendClientBroadcastVariablesNow(void)
natives.sendNmMessage(object)
natives.setAdvancedBoolInDecisionMaker(int, int, int, int, bool)
natives.setAllCarGeneratorsBackToActive(void)
natives.setAllCarsCanBeDamaged(bool)
natives.setAllowDummyConversions(bool)
natives.setAllPickupsOfTypeCollectableByCar(int, bool)
natives.setAllRandomPedsFlee(int, bool)
natives.setAlwaysDisplayWeaponPickupMessage(bool)
natives.setAmbientPlanesSpeedMultiplier(float)
natives.setAmbientVoiceName(object, string)
natives.setAnimGroupForChar(Ped, string)
natives.setArmourPickupNetworkRegenTime(int)
natives.setBikeRiderWillPutFootDownWhenStopped(Vehicle, bool)
natives.setBit(int)
natives.setBitsInRange(int, int, int)
natives.setBlipAsFriendly(int, bool)
natives.setBlipAsShortRange(int, bool)
natives.setBlipCoordinates(int, Vec3)
natives.setBlipMarkerLongDistance(int, bool)
natives.setBlipThrottleRandomly(object, bool)
natives.setBlockCameraToggle(bool)
natives.setBlockingOfNonTemporaryEvents(object, bool)
natives.setBriansMood(int)
natives.setCamActive(int, bool)
natives.setCamAttachOffset(int, Vec3)
natives.setCamAttachOffsetIsRelative(int, bool)
natives.setCamBehindPed(Ped)
natives.setCamComponentShake(int, int, int, int, Vec3)
natives.setCamDofFocuspoint(int, Vec3, float)
natives.setCameraAutoScriptActivation(bool)
natives.setCameraBeginCamCommandsRequired(bool)
natives.setCameraControlsDisabledWithPlayerControls(bool)
natives.setCameraState(int, int)
natives.setCamFarClip(int, float)
natives.setCamFarDof(int, float)
natives.setCamFov(int, float)
natives.setCamInFrontOfPed(Ped)
natives.setCamInheritRollPed(int, Ped)
natives.setCamInheritRollVehicle(int, Vehicle)
natives.setCamInterpCustomSpeedGraph(float)
natives.setCamInterpDetailRotStyleAngles(int)
natives.setCamInterpDetailRotStyleQuats(int)
natives.setCamInterpStyleCore(int, int, int, int, bool)
natives.setCamInterpStyleDetailed(int, bool, bool, bool, bool)
natives.setCamMotionBlur(int, float)
natives.setCamName(int, string)
natives.setCamNearClip(int, float)
natives.setCamNearDof(int, float)
natives.setCamPointDampingParams(int, Vec3)
natives.setCamPointOffset(int, Vec3)
natives.setCamPointOffsetIsRelative(int, bool)
natives.setCamPos(int, float, float, float)
natives.setCamPropagate(int, bool)
natives.setCamRoll(int, float)
natives.setCamRot(int, float, float, float)
natives.setCamShake(int, bool, int)
natives.setCamSplineCustomSpeedGraph(float)
natives.setCamSplineDuration(int, int)
natives.setCamSplineProgress(int, float)
natives.setCamSplineSpeedConstant(int, bool)
natives.setCamSplineSpeedGraph(int, int)
natives.setCamTargetPed(int, Ped)
natives.setCanBurstCarTyres(Vehicle, bool)
natives.setCanResprayCar(Vehicle, bool)
natives.setCanTargetCharWithoutLos(Ped, bool)
natives.setCarAllowedToDrown(Vehicle, bool)
natives.setCarAlwaysCreateSkids(Vehicle, bool)
natives.setCarAnimCurrentTime(Vehicle, string, string, float)
natives.setCarAnimSpeed(Vehicle, string, string, float)
natives.setCarAsMissionCar(Vehicle)
natives.setCarCanBeDamaged(Vehicle, bool)
natives.setCarCanBeVisiblyDamaged(Vehicle, bool)
natives.setCarCollision(Vehicle, bool)
natives.setCarColourCombination(Vehicle, int)
natives.setCarCoordinates(Vehicle, float, float, float)
natives.setCarCoordinatesNoOffset(Vehicle, Vec3)
natives.setCarDensityMultiplier(float)
natives.setCarDistanceAheadMultiplier(Vehicle, float)
natives.setCarDoorLatched(Vehicle, int, bool, bool)
natives.setCarEngineOn(Vehicle, bool, bool)
natives.setCarExistsOnAllMachines(Vehicle, bool)
natives.setCarForwardSpeed(Vehicle, float)
natives.setCarFovFadeMult(float)
natives.setCarFovMax(float)
natives.setCarFovMin(float)
natives.setCarFovRate(float)
natives.setCarFovStartSpeed(float)
natives.setCarFovStartSpeedBoat(float)
natives.setCarGeneratorsActiveInArea(Vec3, Vec3, bool)
natives.setCarHeading(Vehicle, float)
natives.setCarHealth(Vehicle, int)
natives.setCarInCutscene(Vehicle, bool)
natives.setCarLaneShift(Vehicle, float)
natives.setCarLightMultiplier(Vehicle, float)
natives.setCarLivery(Vehicle, int)
natives.setCarMotionBlurEffectBoat(float)
natives.setCarNotDamagedByRelationshipGroup(Vehicle, bool, int)
natives.setCarOnlyDamagedByPlayer(Vehicle, bool)
natives.setCarOnlyDamagedByRelationshipGroup(Vehicle, bool, int)
natives.setCarProofs(Vehicle, bool, bool, bool, bool, bool)
natives.setCarRandomRouteSeed(Vehicle, int)
natives.setCarStayInFastLane(Vehicle, bool)
natives.setCarStayInSlowLane(Vehicle, bool)
natives.setCarStrong(Vehicle, bool)
natives.setCarTraction(Vehicle, float)
natives.setCarVisible(Vehicle, bool)
natives.setCarWatertight(Vehicle, bool)
natives.setCellphoneRanked(bool)
natives.setCharAccuracy(Ped, int)
natives.setCharAllAnimsSpeed(Ped, float)
natives.setCharAllowedToDuck(Ped, bool)
natives.setCharAllowedToRunOnBoats(Vehicle, bool)
natives.setCharAmmo(Ped, int, int)
natives.setCharAngledDefensiveArea(Ped, Vec3, Vec3, float)
natives.setCharAnimBlendOutDelta(Ped, string, string, float)
natives.setCharAnimCurrentTime(Ped, string, string, float)
natives.setCharAnimPlayingFlag(Ped, string, string, bool)
natives.setCharAnimSpeed(Ped, string, string, float)
natives.setCharAsEnemy(Ped, bool)
natives.setCharAsMissionChar(Ped)
natives.setCharBleeding(Ped, bool)
natives.setCharBulletproofVest(Ped, bool)
natives.setCharCanBeKnockedOffBike(Vehicle, bool)
natives.setCharCanBeShotInVehicle(Vehicle, bool)
natives.setCharCanSmashGlass(Ped, bool)
natives.setCharCantBeDraggedOut(Ped, bool)
natives.setCharClimbAnimRate(Ped, float)
natives.setCharCollision(Ped, bool)
natives.setCharComponentVariation(Ped, int, int, int)
natives.setCharCoordinates(Ped, Vec3)
natives.setCharCoordinatesDontClearPlayerTasks(Ped, Vec3)
natives.setCharCoordinatesDontWarpGang(Ped, Vec3)
natives.setCharCoordinatesDontWarpGangNoOffset(Ped, Vec3)
natives.setCharCoordinatesNoOffset(Ped, Vec3)
natives.setCharCurrentWeaponVisible(Ped, bool)
natives.setCharDecisionMaker(Ped, int)
natives.setCharDecisionMakerToDefault(Ped)
natives.setCharDefaultComponentVariation(Ped)
natives.setCharDefensiveAreaAttachedToPed(Ped, Ped, Vec3, Vec3, int, int)
natives.setCharDesiredHeading(Ped, float)
natives.setCharDiesInstantlyInWater(Ped, bool)
natives.setCharDropsWeaponsWhenDead(Ped, bool)
natives.setCharDrownsInSinkingVehicle(Vehicle, bool)
natives.setCharDrownsInWater(Ped, bool)
natives.setCharDruggedUp(Ped, bool)
natives.setCharDuckingTimed(Ped, int)
natives.setCharFireDamageMultiplier(Ped, float)
natives.setCharForceDieInCar(Vehicle, bool)
natives.setCharGestureGroup(Ped, string)
natives.setCharGetOutUpsideDownCar(Vehicle, bool)
natives.setCharGravity(Ped, float)
natives.setCharHeading(Ped, float)
natives.setCharHealth(Ped, int)
natives.setCharInCutscene(Ped, bool)
natives.setCharInvincible(Ped, bool)
natives.setCharIsTargetPriority(Ped, bool)
natives.setCharKeepTask(Ped, bool)
natives.setCharMaxHealth(Ped, int)
natives.setCharMaxMoveBlendRatio(Ped, float)
natives.setCharMaxTimeInWater(Ped, float)
natives.setCharMaxTimeUnderwater(Ped, float)
natives.setCharMeleeActionFlag0(Ped, bool)
natives.setCharMeleeActionFlag1(Ped, bool)
natives.setCharMeleeActionFlag2(Ped, bool)
natives.setCharMeleeMovementConstaintBox(Ped, Vec3, Vec3)
natives.setCharMoney(Ped, int)
natives.setCharMoveAnimSpeedMultiplier(Ped, float)
natives.setCharMovementAnimsBlocked(Ped, bool)
natives.setCharNameDebug(Ped, string)
natives.setCharNeverLeavesGroup(Ped, bool)
natives.setCharNeverTargetted(Ped, bool)
natives.setCharNotDamagedByRelationshipGroup(Ped, int, bool)
natives.setCharOnlyDamagedByPlayer(Ped, bool)
natives.setCharOnlyDamagedByRelationshipGroup(Ped, bool, int)
natives.setCharProofs(Ped, bool, bool, bool, bool, bool)
natives.setCharPropIndex(Ped, int, int)
natives.setCharPropIndexTexture(Ped, int, int, int)
natives.setCharProvideCoveringFire(Ped, bool)
natives.setCharRandomComponentVariation(Ped)
natives.setCharReadyToBeExecuted(Ped, bool)
natives.setCharReadyToBeStunned(Ped, bool)
natives.setCharRelationship(Ped, int, int)
natives.setCharRelationshipGroup(Ped, int)
natives.setCharRotation(Ped, Vec3)
natives.setCharShootRate(Ped, int)
natives.setCharSignalAfterKill(Ped, bool)
natives.setCharSphereDefensiveArea(Ped, Vec3, float)
natives.setCharStayInCarWhenJacked(Vehicle, bool)
natives.setCharSuffersCriticalHits(Ped, bool)
natives.setCharUsesDeafultAnimGroupWhenFleeing(Ped, bool)
natives.setCharUsesUpperbodyDamageAnimsOnly(Ped, bool)
natives.setCharVelocity(Ped, Vec3)
natives.setCharVisible(Ped, bool)
natives.setCharWalkAlongsideLeaderWhenAppropriate(Ped, bool)
natives.setCharWantedByPolice(Ped, bool)
natives.setCharWatchMelee(Ped, bool)
natives.setCharWeaponSkill(Ped, int)
natives.setCharWillCowerInsteadOfFleeing(Ped, bool)
natives.setCharWillDoDrivebys(Ped, bool)
natives.setCharWillFlyThroughWindscreen(Ped, bool)
natives.setCharWillLeaveCarInCombat(Vehicle, bool)
natives.setCharWillMoveWhenInjured(Ped, bool)
natives.setCharWillOnlyFireWithClearLos(Ped, bool)
natives.setCharWillRemainOnBoatAfterMissionEnds(Vehicle, bool)
natives.setCharWillTryToLeaveBoatAfterLeader(Vehicle, bool)
natives.setCharWillTryToLeaveWater(Ped, bool)
natives.setCharWillUseCarsInCombat(Vehicle, bool)
natives.setCharWillUseCover(Ped, bool)
natives.setCinematicButtonEnabled(bool)
natives.setClearHelpInMissionCleanup(bool)
natives.setClearManifolds(bool)
natives.setCollectable1Total(int)
natives.setCollideWithPeds(bool)
natives.setCombatDecisionMaker(object, int)
natives.setConvertibleRoof(object, bool)
natives.setCreateRandomCops(bool)
natives.setCreditsToRenderBeforeFade(bool)
natives.setCurrentCharWeapon(Ped, int, bool)
natives.setCurrentMovie(string)
natives.setCutsceneExtraRoomPos(Vec3)
natives.setDanceShakeActiveThisUpdate(float)
natives.setDanceShakeInactiveImmediately(void)
natives.setDeadCharCoordinates(Ped, Vec3)
natives.setDeadPedsDropWeapons(bool)
natives.setDeathWeaponsPersist(object, bool)
natives.setDebugTextVisible(bool)
natives.setDecisionMakerAttributeCanChangeTarget(int, bool)
natives.setDecisionMakerAttributeCaution(int, int)
natives.setDecisionMakerAttributeFireRate(int, int)
natives.setDecisionMakerAttributeLowHealth(int, int)
natives.setDecisionMakerAttributeMovementStyle(int, int)
natives.setDecisionMakerAttributeNavigationStyle(int, int)
natives.setDecisionMakerAttributeRetreatingBehaviour(int, int)
natives.setDecisionMakerAttributeSightRange(int, int)
natives.setDecisionMakerAttributeStandingStyle(int, int)
natives.setDecisionMakerAttributeTargetInjuredReaction(int, int)
natives.setDecisionMakerAttributeTargetLossResponse(int, int)
natives.setDecisionMakerAttributeTeamwork(int, int)
natives.setDecisionMakerAttributeWeaponAccuracy(int, int)
natives.setDefaultGlobalInstancePriority(void)
natives.setDisablePlayerShoveAnimation(object, bool)
natives.setDisplayPlayerNameAndIcon(int, bool)
natives.setDitchPoliceModels(bool)
natives.setDoNotSpawnParkedCarsOnTop(int, bool)
natives.setDontActivateRagdollFromPlayerImpact(object, bool)
natives.setDrawPlayerComponent(int, bool)
natives.setDriveTaskCruiseSpeed(object, float)
natives.setDrunkCam(int, float, int)
natives.setEnableNearClipScan(bool)
natives.setEnableRcDetonate(bool)
natives.setEnableRcDetonateOnContact(bool)
natives.setEngineHealth(object, float)
natives.setEveryoneIgnorePlayer(int, bool)
natives.setExtraCarColours(Vehicle, int, int)
natives.setExtraHospitalRestartPoint(Vec3, float, float)
natives.setExtraPoliceStationRestartPoint(Vec3, float, float)
natives.setFadeInAfterLoad(bool)
natives.setFakeWantedCircle(Vec2, float)
natives.setFakeWantedLevel(int)
natives.setFilterMenuOn(bool)
natives.setFilterSaveSetting(int, int)
natives.setFixedCamPos(Vec3)
natives.setFloatStat(int, float)
natives.setFollowPedPitchLimitDown(float)
natives.setFollowPedPitchLimitUp(float)
natives.setFollowVehicleCamOffset(bool, Vec3)
natives.setFollowVehicleCamSubmode(int)
natives.setFollowVehiclePitchLimitDown(float)
natives.setFollowVehiclePitchLimitUp(float)
natives.setForceLookBehind(bool)
natives.setForcePlayerToEnterThroughDirectDoor(object, bool)
natives.setFovChannelScript(bool)
natives.setFreebiesInVehicle(Vehicle, bool)
natives.setFreeHealthCare(int, bool)
natives.setFreeResprays(bool)
natives.setGameCameraControlsActive(bool)
natives.setGameCamHeading(float)
natives.setGameCamPitch(float)
natives.setGangCar(Vehicle, bool)
natives.setGarageLeaveCameraAlone(string, bool)
natives.setGfwlHasSafeHouse(int)
natives.setGlobalInstancePriority(int)
natives.setGlobalRenderFlags(bool, bool, bool, bool)
natives.setGpsRemainsWhenTargetReachedFlag(bool)
natives.setGpsTestIn3dFlag(bool)
natives.setGpsVoiceForVehicle(Vehicle, int)
natives.setGravityOff(bool)
natives.setGroupCharDecisionMaker(int, int)
natives.setGroupCharDucksWhenAimedAt(Ped, bool)
natives.setGroupCombatDecisionMaker(int, int)
natives.setGroupFollowStatus(int, int)
natives.setGroupFormation(int, int)
natives.setGroupFormationSpacing(int, float)
natives.setGroupLeader(int, object)
natives.setGroupMember(int, object)
natives.setGroupSeparationRange(int, float)
natives.setGunshotSenseRangeForRiot2(float)
natives.setHasBeenOwnedByPlayer(object, bool)
natives.setHasBeenOwnedForCarGenerator(int, bool)
natives.setHeadingLimitForAttachedPed(Ped, float, float)
natives.setHeadingOfClosestObjectOfType(Vec3, float, int, float)
natives.setHealthPickupNetworkRegenTime(int)
natives.setHeliBladesFullSpeed(Vehicle)
natives.setHeliForceEngineOn(Vehicle, bool)
natives.setHeliStabiliser(Vehicle, bool)
natives.setHelpMessageBoxSize(float)
natives.setHelpMessageBoxSizeF(float)
natives.setHideWeaponIcon(bool)
natives.setHintAdvancedParams(float, float, float, float, bool)
natives.setHintFov(float)
natives.setHintMoveInDist(float)
natives.setHintMoveInDistDefault(void)
natives.setHintTimes(float, float, float)
natives.setHintTimesDefault(void)
natives.setHostMatchOn(bool)
natives.setHotWeaponSwap(bool)
natives.setIgnoreLowPriorityShockingEvents(object, bool)
natives.setIgnoreNoGpsFlag(bool)
natives.setIkDisabledForNetworkPlayer(int, bool)
natives.setInformRespectedFriends(object, int, int)
natives.setInMpTutorial(bool)
natives.setInSpectatorMode(bool)
natives.setInstantWidescreenBorders(bool)
natives.setInterpFromGameToScript(bool, int)
natives.setInterpFromScriptToGame(bool, int)
natives.setInterpInOutVehicleEnabledThisFrame(bool)
natives.setIntStat(int, int)
natives.setKillstreak(void)
natives.setLoadCollisionForCarFlag(Vehicle, bool)
natives.setLoadCollisionForCharFlag(Ped, bool)
natives.setLobbyMuteOverride(bool)
natives.setLocalPlayerPainVoice(string)
natives.setLocalPlayerVoice(string)
natives.setLoudVehicleRadio(Vehicle, bool)
natives.setMask(float, float, float, float)
natives.setMaxFireGenerations(int)
natives.setMaxWantedLevel(int)
natives.setMenuColumnOrientation(int, int, int)
natives.setMenuColumnWidth(int, int, float)
natives.setMenuItemWith2Numbers(int, int, int, string, int, int)
natives.setMenuItemWithNumber(int, int, int, string, int)
natives.setMessageFormatting(bool, int, int)
natives.setMessagesWaiting(bool)
natives.setMinigameInProgress(bool)
natives.setMinMaxPedAccuracy(Ped, float, float)
natives.setMissionFlag(bool)
natives.setMissionPassedCash(bool, int, int)
natives.setMissionPickupSound(int, string)
natives.setMissionRespectTotal(float)
natives.setMissionTrainCoordinates(Vehicle, Vec3)
natives.setMobilePhonePosition(Vec3)
natives.setMobilePhoneRadioState(bool)
natives.setMobilePhoneRotation(Vec3)
natives.setMobilePhoneScale(float)
natives.setMobileRadioEnabledDuringGameplay(bool)
natives.setMobileRingType(int)
natives.setMoneyCarriedByAllNewPeds(int)
natives.setMoneyCarriedByPedWithModel(int, int, int)
natives.setMovieTime(float)
natives.setMovieVolume(float)
natives.setMsgForLoadingScreen(string)
natives.setMultiplayerHudCash(int)
natives.setMultiplayerHudTime(string)
natives.setNeedsToBeHotwired(object, bool)
natives.setNetworkIdCanMigrate(int, bool)
natives.setNetworkIdExistsOnAllMachines(int, bool)
natives.setNetworkIdStopCloning(int, bool)
natives.setNetworkJoinFail(bool)
natives.setNetworkPedUsingParachute(Ped)
natives.setNetworkPlayerAsVip(int, bool)
natives.setNetworkVehicleRespotTimer(int, int)
natives.setNextDesiredMoveState(int)
natives.setNmAnimPose(object, string, string, float)
natives.setNmMessageBool(int, bool)
natives.setNmMessageFloat(int, float)
natives.setNmMessageInt(int, int)
natives.setNmMessageString(int, string)
natives.setNmMessageVec3(int, Vec3)
natives.setNoResprays(bool)
natives.setOnlineLan(bool)
natives.setOnscreenCounterFlashWhenFirstDisplayed(int, bool)
natives.setOverrideNoSprintingOnPhoneInMultiplayer(bool)
natives.setParkedCarDensityMultiplier(float)
natives.setPedAllowMissionOnlyDrivebyUse(Ped, bool)
natives.setPedAlpha(Ped, int)
natives.setPedComponentsToNetworkPlayersettingsModel(Ped)
natives.setPedDensityMultiplier(float)
natives.setPedDiesWhenInjured(Ped, bool)
natives.setPedDontDoEvasiveDives(Ped, bool)
natives.setPedDontUseVehicleSpecificAnims(Vehicle, bool)
natives.setPedEnableLegIk(Ped, bool)
natives.setPedExistsOnAllMachines(Ped, bool)
natives.setPedFallOffBikesWhenShot(Vehicle, bool)
natives.setPedFireFxLodScaler(float)
natives.setPedForceFlyThroughWindscreen(Ped, bool)
natives.setPedForceVisualiseHeadDamageFromBullets(Ped, bool)
natives.setPedGeneratesDeadBodyEvents(Ped, bool)
natives.setPedHeedsTheEveryoneIgnorePlayerFlag(Ped, bool)
natives.setPedHeliPilotRespectsMinimummHeight(Vehicle, bool)
natives.setPedHelmetTextureIndex(Ped, int)
natives.setPedInstantBlendsWeaponAnims(Ped, bool)
natives.setPedIsBlindRaging(Ped, bool)
natives.setPedIsDrunk(Ped, bool)
natives.setPedMobileRingType(Ped, int)
natives.setPedMotionBlur(Ped, bool)
natives.setPedNonCreationArea(Vec3, Vec3)
natives.setPedNonRemovalArea(Vec3, Vec3)
natives.setPedPathMayDropFromHeight(Ped, bool)
natives.setPedPathMayUseClimbovers(Ped, bool)
natives.setPedPathMayUseLadders(Ped, bool)
natives.setPedPathWillAvoidDynamicObjects(Ped, bool)
natives.setPedSkipsComplexCoverCollisionChecks(Ped, bool)
natives.setPedSteersAroundObjects(Ped, bool)
natives.setPedSteersAroundPeds(Ped, bool)
natives.setPedWindyClothingScale(Ped, float)
natives.setPedWithBrainCanBeConvertedToDummyPed(Ped, bool)
natives.setPedWontAttackPlayerWithoutWantedLevel(Ped, bool)
natives.setPetrolTankHealth(object, float)
natives.setPetrolTankWeakpoint(object, bool)
natives.setPhoneHudItem(int, string, int)
natives.setPhysCcdHandlesRotation(bool)
natives.setPickupsFixCars(bool)
natives.setPlaneThrottle(Vehicle, float)
natives.setPlaneUndercarriageUp(Vehicle, bool)
natives.setPlaybackSpeed(object, float)
natives.setPlayerAsCop(int, bool)
natives.setPlayerAsDamagedPlayer(int, int, bool)
natives.setPlayerCanBeHassledByGangs(int, bool)
natives.setPlayerCanDoDriveBy(int, bool)
natives.setPlayerCanDropWeaponsInCar(bool)
natives.setPlayerCanUseCover(int, bool)
natives.setPlayerControl(int, bool)
natives.setPlayerControlAdvanced(int, bool, bool, bool)
natives.setPlayerControlForAmbientScript(int, bool, bool)
natives.setPlayerControlForNetwork(int, bool, bool)
natives.setPlayerControlForTextChat(int, bool)
natives.setPlayerControlOnInMissionCleanup(bool)
natives.setPlayerDisableCrouch(int, bool)
natives.setPlayerDisableJump(int, bool)
natives.setPlayerFastReload(int, bool)
natives.setPlayerForcedAim(int, bool)
natives.setPlayerGroupRecruitment(int, bool)
natives.setPlayerGroupToFollowAlways(int, bool)
natives.setPlayerGroupToFollowNever(int, bool)
natives.setPlayerIconColour(int)
natives.setPlayerInvincible(int, bool)
natives.setPlayerInvisibleToAi(bool)
natives.setPlayerIsInStadium(bool)
natives.setPlayerKeepsWeaponsWhenRespawned(bool)
natives.setPlayerMayOnlyEnterThisVehicle(int, Vehicle)
natives.setPlayerMoodNormal(int)
natives.setPlayerMoodPissedOff(int, int)
natives.setPlayerMpModifier(int, int, float)
natives.setPlayerNeverGetsTired(int, bool)
natives.setPlayerPainRootBankName(string)
natives.setPlayerPlayerTargetting(bool)
natives.setPlayersDropMoneyInNetworkGame(bool)
natives.setPlayerSettingsGenre(object)
natives.setPlayersettingsModelVariationsChoice(int)
natives.setPlayerTeam(int, int)
natives.setPoliceFocusWillTrackCar(Vehicle, bool)
natives.setPoliceIgnorePlayer(int, bool)
natives.setPoliceRadarBlips(bool)
natives.setPtfxCamInsideVehicle(bool)
natives.setRadarAsInteriorThisFrame(void)
natives.setRadarScale(float)
natives.setRadarZoom(float)
natives.setRailtrackResistanceMult(float)
natives.setRandomCarDensityMultiplier(float)
natives.setRandomSeed(int)
natives.setRecordingToPointNearestToCoors(object, Vec3)
natives.setReducePedModelBudget(bool)
natives.setReduceVehicleModelBudget(bool)
natives.setRelationship(int, int, int)
natives.setRenderTrainAsDerailed(Vehicle, bool)
natives.setReturnToFilterMenu(bool)
natives.setRichPresenceTemplatefilter(void)
natives.setRichPresenceTemplatemp3(int, int)
natives.setRichPresenceTemplateparty(void)
natives.setRichPresenceTemplatesp2(int)
natives.setRocketLauncherFreebieInHeli(bool)
natives.setRomansMood(int)
natives.setRoomForCarByKey(Vehicle, int)
natives.setRoomForCarByName(Vehicle, string)
natives.setRoomForCharByKey(Ped, int)
natives.setRoomForCharByName(Ped, string)
natives.setRoomForViewportByKey(int, int)
natives.setRoomForViewportByName(int, string)
natives.setRotationForAttachedPed(Ped, Vec3)
natives.setRotOrder(int)
natives.setRoute(int, bool)
natives.setScenarioPedDensityMultiplier(float, float)
natives.setScreenFade(int, int, int, bool, int, int, int, int, int, float, float)
natives.setScriptedAnimSeatOffset(object, float)
natives.setScriptedConversionCentre(Vec3)
natives.setScriptLimitToGangSize(int)
natives.setScriptMicLookAt(Vec3)
natives.setScriptMicPosition(Vec3)
natives.setSelectedMenuItem(int, int)
natives.setSenseRange(object, float)
natives.setSequenceToRepeat(int, int)
natives.setServerId(int)
natives.setSirenWithNoDriver(object, bool)
natives.setSleepModeActive(bool)
natives.setSniperZoomFactor(float)
natives.setSpecificPassengerIndexToUseInGroups(object, int)
natives.setSpritesDrawBeforeFade(bool)
natives.setStartFromFilterMenu(bool)
natives.setStateOfClosestDoorOfType(int, Vec3, int, float)
natives.setStatFrontendAlwaysVisible(bool)
natives.setStatFrontendDisplayType(int, int)
natives.setStatFrontendNeverVisible(int)
natives.setStatFrontendVisibility(int, bool)
natives.setStatFrontendVisibleAfterIncremented(int)
natives.setStreamingRequestListTime(int)
natives.setStreamParams(float, int)
natives.setSuppressHeadlightSwitch(bool)
natives.setSwimSpeed(object, float)
natives.setSyncWeatherAndGameTime(bool)
natives.setTargetCarForMissionGarage(int, Vehicle)
natives.setTaxiGarageRadioState(bool)
natives.setTaxiLights(Vehicle, bool)
natives.setTelescopeCamAngleLimits(float, float, float, float, float, float)
natives.setTextBackground(bool)
natives.setTextCentre(bool)
natives.setTextCentreWrapx(float)
natives.setTextColour(int, int, int, int)
natives.setTextDrawBeforeFade(bool)
natives.setTextDropshadow(bool, int, int, int, int)
natives.setTextEdge(bool, int, int, int, int)
natives.setTextFont(int)
natives.setTextInputActive(bool)
natives.setTextJustify(bool)
natives.setTextLineDisplay(int, int)
natives.setTextLineHeightMult(float)
natives.setTextProportional(bool)
natives.setTextRenderId(int)
natives.setTextRightJustify(bool)
natives.setTextScale(float, float)
natives.setTextToUseTextFileColours(bool)
natives.setTextUseUnderscore(bool)
natives.setTextViewportId(int)
natives.setTextWrap(float, float)
natives.setThisMachineRunningServerScript(bool)
natives.setThisScriptCanRemoveBlipsCreatedByAnyScript(bool)
natives.setTimeCycleFarClipDisabled(bool)
natives.setTimecycleModifier(string)
natives.setTimeOfDay(int, int)
natives.setTimeOfNextAppointment(int)
natives.setTimeOneDayBack(void)
natives.setTimeOneDayForward(void)
natives.settimera(int)
natives.settimerb(int)
natives.setTimerBeepCountdownTime(int, int)
natives.settimerc(int)
natives.setTimeScale(float)
natives.setTotalNumberOfMissions(float)
natives.setTrainAudioRolloff(Vehicle, float)
natives.setTrainCruiseSpeed(Vehicle, float)
natives.setTrainForcedToSlowDown(Vehicle, bool)
natives.setTrainIsStoppedAtStation(Vehicle)
natives.setTrainSpeed(Vehicle, float)
natives.setTrainStopsForStations(Vehicle, bool)
natives.setUpsidedownCarNotDamaged(Vehicle, bool)
natives.setUseHighdof(bool)
natives.setUseLegIk(int, bool)
natives.setUsePoolGamePhysicsSettings(bool)
natives.setUsesCollisionOfClosestObjectOfType(Vec3, float, int, bool)
natives.setVariableOnSound(int, string, float)
natives.setVehAlarm(object, bool)
natives.setVehAlarmDuration(object, int)
natives.setVehHasStrongAxles(object, bool)
natives.setVehHazardlights(object, bool)
natives.setVehicleAlpha(Vehicle, int)
natives.setVehicleAlwaysRender(Vehicle)
natives.setVehicleCanBeTargetted(Vehicle, bool)
natives.setVehicleDeformationMult(Vehicle, float)
natives.setVehicleDirtLevel(Vehicle, float)
natives.setVehicleExplodesOnHighExplosionDamage(Vehicle, bool)
natives.setVehicleIsConsideredByPlayer(Vehicle, bool)
natives.setVehicleQuaternion(Vehicle, Vec3, float)
natives.setVehicleRenderScorched(Vehicle, bool)
natives.setVehicleSteerBias(Vehicle, float)
natives.setVehIndicatorlights(object, bool)
natives.setVehInteriorlight(object, bool)
natives.setViewport(int, float, float, float, float)
natives.setViewportDestination(int, Vec3, float, int, int)
natives.setViewportMirrored(int, bool)
natives.setViewportPriority(int, int)
natives.setViewportShape(int, int)
natives.setVisibilityOfClosestObjectOfType(Vec3, float, int, bool)
natives.setVisibilityOfNearbyEntityWithSpecialAttribute(int, bool)
natives.setVoiceIdFromHeadComponent(object, int, bool)
natives.setWantedMultiplier(float)
natives.setWeaponPickupNetworkRegenTime(int, int)
natives.setWebPageLinkActive(int, int, bool)
natives.setWebPageScroll(int, float)
natives.setWidescreenBorders(bool)
natives.setWidescreenFormat(int)
natives.setZoneNoCops(string, bool)
natives.setZonePopulationType(string, int)
natives.setZoneScumminess(string, int)
natives.shakePad(int, int, int)
natives.shakePadInCutscene(int, int, int)
natives.shakePlayerpadWhenControllerDisabled(void)
natives.shiftLeft(int, int)
natives.shiftRight(int, int)
natives.showBlipOnAltimeter(int, bool)
natives.showSigninUi(void)
natives.showUpdateStats(bool)
natives.shutCarDoor(Vehicle, int)
natives.shutdownAndLaunchNetworkGame(int)
natives.shutdownAndLaunchSinglePlayerGame(void)
natives.simulateUpdateLoadScene(void)
natives.sin(float)
natives.skipInPlaybackRecordedCar(Vehicle, float)
natives.skipRadioForward(void)
natives.skipTimeInPlaybackRecordedCar(int, float)
natives.skipToEndAndStopPlaybackRecordedCar(Vehicle)
natives.skipToNextAllowedStation(object)
natives.skipToNextScriptedConversationLine(void)
natives.smashCarWindow(Vehicle, int)
natives.smashGlassOnObject(Vec3, float, int, float)
natives.snapshotCam(int, int)
natives.soundCarHorn(Vehicle, int)
natives.specifyScriptPopulationZoneArea(int, int, int, int, int, int)
natives.specifyScriptPopulationZoneGroups(int, int, int, int, int)
natives.specifyScriptPopulationZoneNumCars(int)
natives.specifyScriptPopulationZoneNumParkedCars(int)
natives.specifyScriptPopulationZoneNumPeds(int)
natives.specifyScriptPopulationZoneNumScenarioPeds(int)
natives.specifyScriptPopulationZonePercentageCops(int)
natives.spotCheck5(void)
natives.spotCheck6(void)
natives.spotCheck7(void)
natives.spotCheck8(void)
natives.sqrt(float)
natives.startCarFire(Vehicle)
natives.startCharFire(Ped)
natives.startCredits(void)
natives.startCustomMobilePhoneRinging(int)
natives.startCutscene(void)
natives.startCutsceneNow(string)
natives.startEndCreditsMusic(void)
natives.startFiringAmnesty(void)
natives.startGpsRaceTrack(int)
natives.startKillFrenzy(string, int, int, int, int, int, int, int, bool)
natives.startLoadScene(Vec3)
natives.startMobilePhoneCall(object, string, object, string, bool, bool)
natives.startMobilePhoneCalling(void)
natives.startMobilePhoneRinging(void)
natives.startNewScript(string, int)
natives.startNewWidgetCombo(void)
natives.startPedMobileRinging(Ped, int)
natives.startPlaybackRecordedCar(Vehicle, int)
natives.startPlaybackRecordedCarLooped(Vehicle, int)
natives.startPlaybackRecordedCarUsingAi(Vehicle, int)
natives.startPlaybackRecordedCarWithOffset(Vehicle, int, Vec3)
natives.startPtfx(string, Vec3, float, float, float, float)
natives.startPtfxOnPed(string, Ped, Vec3, float, float, float, float)
natives.startPtfxOnPedBone(string, Ped, Vec3, float, float, float, int, float)
natives.startPtfxOnVeh(string, object, Vec3, float, float, float, float)
natives.startScriptConversation(bool, bool)
natives.startScriptFire(Vec3, int, int)
natives.startStreamingRequestList(string)
natives.stopCarBreaking(Vehicle, bool)
natives.stopCredits(void)
natives.stopCutscene(void)
natives.stopEndCreditsMusic(void)
natives.stopMobilePhoneRinging(void)
natives.stopMovie(void)
natives.stopPedDoingFallOffTestsWhenShot(Ped)
natives.stopPedMobileRinging(Ped)
natives.stopPedSpeaking(Ped, bool)
natives.stopPedWeaponFiringWhenDropped(Ped)
natives.stopPlaybackRecordedCar(Vehicle)
natives.stopPreviewRingtone(void)
natives.stopPtfx(int)
natives.stopSound(int)
natives.stopStream(void)
natives.stopSyncingScriptAnimations(bool)
natives.stopVehicleAlwaysRender(Vehicle)
natives.storeCarCharIsInNoSave(Vehicle)
natives.storeScore(int)
natives.storeWantedLevel(int)
natives.streamCutscene(void)
natives.stringDifference(string, string)
natives.stringString(string, string)
natives.stringToInt(string)
natives.suppressCarModel(int)
natives.suppressFadeInAfterDeathArrest(bool)
natives.suppressPedModel(int)
natives.swapNearestBuildingModel(Vec3, float, int, int)
natives.switchAmbientPlanes(bool)
natives.switchArrowAboveBlippedPickups(bool)
natives.switchCarGenerator(int, int)
natives.switchCarSiren(Vehicle, bool)
natives.switchGarbageTrucks(bool)
natives.switchMadDrivers(bool)
natives.switchObjectBrains(int, bool)
natives.switchOffWaypoint(void)
natives.switchPedPathsOff(Vec3, Vec3)
natives.switchPedPathsOn(Vec3, Vec3)
natives.switchPedRoadsBackToOriginal(Vec3, Vec3)
natives.switchPedToAnimated(Ped, bool)
natives.switchPedToRagdoll(Ped, int, int, bool, bool, bool, bool)
natives.switchPedToRagdollWithFall(Ped, int, int, int, float, float, int, float, float, float, float, float, float, float)
natives.switchPoliceHelis(bool)
natives.switchRandomBoats(bool)
natives.switchRandomTrains(bool)
natives.switchRoadsBackToOriginal(Vec3, Vec3)
natives.switchRoadsOff(Vec3, Vec3)
natives.switchRoadsOn(Vec3, Vec3)
natives.switchStreaming(bool)
natives.synchAmbientPlanes(int, int)
natives.synchRecordingWithWater(void)
natives.takeCarOutOfParkedCarsBudget(Vehicle, bool)
natives.tan(float)
natives.taskAchieveHeading(object, float)
natives.taskAimGunAtChar(Ped, Ped, int)
natives.taskAimGunAtCoord(object, float, float, float, int)
natives.taskCarDriveToCoord(Vehicle, Vehicle, float, float, float, float, int, int, int, float, int)
natives.taskCarDriveWander(Vehicle, Vehicle, float, int)
natives.taskCarMission(Vehicle, Vehicle, int, int, float, int, int, int)
natives.taskCarMissionCoorsTarget(Vehicle, Vehicle, Vec3, int, float, int, int, int)
natives.taskCarMissionCoorsTargetNotAgainstTraffic(Vehicle, Vehicle, Vec3, int, float, int, int, int)
natives.taskCarMissionNotAgainstTraffic(Vehicle, Vehicle, int, int, float, int, int, int)
natives.taskCarMissionPedTarget(Vehicle, Vehicle, Vehicle, int, float, int, int, int)
natives.taskCarTempAction(Vehicle, Vehicle, int, int)
natives.taskCharArrestChar(Ped, Ped)
natives.taskChatWithChar(Ped, Ped, bool, bool)
natives.taskClearLookAt(object)
natives.taskClimb(object, bool)
natives.taskCombat(object, object)
natives.taskCombatHatedTargetsAroundChar(Ped, float)
natives.taskCombatHatedTargetsAroundCharTimed(Ped, float, int)
natives.taskCombatTimed(object, object, int)
natives.taskCower(object)
natives.taskDead(object)
natives.taskDestroyCar(Vehicle, Vehicle)
natives.taskDie(object)
natives.taskDriveBy(object, object, int, Vec3, float, int, bool, int)
natives.taskDrivePointRoute(object, int, float)
natives.taskEnterCarAsDriver(Vehicle, Vehicle, int)
natives.taskEnterCarAsPassenger(Vehicle, Vehicle, int, int)
natives.taskEveryoneLeaveCar(Vehicle)
natives.taskFlushRoute(void)
natives.taskFollowNavMeshAndSlideToCoord(object, Vec3, int, int, float, float)
natives.taskFollowNavMeshAndSlideToCoordHdgRate(object, Vec3, int, int, float, float, float)
natives.taskFollowNavMeshToCoord(object, Vec3, int, int, float)
natives.taskFollowNavMeshToCoordNoStop(object, Vec3, int, int, float)
natives.taskGetOffBoat(Vehicle, int)
natives.taskGoStraightToCoord(object, Vec3, int, int)
natives.taskGotoCharOffset(Ped, Ped, int, float, float)
natives.taskGuardCurrentPosition(object, float, float, int)
natives.taskHandsUp(object, int)
natives.taskHeliMission(Vehicle, Vehicle, int, int, float, float, float, int, float, int, float, int, int)
natives.taskJump(object, bool)
natives.taskLeaveAnyCar(Vehicle)
natives.taskLeaveCar(Vehicle, Vehicle)
natives.taskLeaveCarDontCloseDoor(Vehicle, Vehicle)
natives.taskLeaveCarImmediately(Vehicle, Vehicle)
natives.taskLeaveCarInDirection(Vehicle, Vehicle, bool)
natives.taskLeaveGroup(object)
natives.taskLookAtChar(Ped, Ped, int, int)
natives.taskLookAtCoord(object, Vec3, int, int)
natives.taskLookAtVehicle(Vehicle, Vehicle, int, int)
natives.taskOpenDriverDoor(object, object, int)
natives.taskOpenPassengerDoor(object, object, int, int)
natives.taskPause(object, int)
natives.taskPerformSequence(object, int)
natives.taskPlayAnimNonInterruptable(object, string, string, float, int, int, int, int, int)
natives.taskPlayAnimWithFlags(object, string, string, float, int, int)
natives.taskSetCharDecisionMaker(Ped, int)
natives.taskSetCombatDecisionMaker(object, int)
natives.taskSetIgnoreWeaponRangeFlag(object, bool)
natives.taskShakeFist(object)
natives.taskShimmyClimbUp(object)
natives.taskShimmyLetGo(object)
natives.taskShootAtChar(Ped, Ped, int, int)
natives.taskSmartFleeChar(Ped, Ped, float, int)
natives.taskSmartFleeCharPreferringPavements(Ped, Ped, float, int)
natives.taskSmartFleePoint(object, Vec3, float, int)
natives.taskSmartFleePointPreferringPavements(object, Vec3, float, int)
natives.taskStandGuard(object, Vec3, float, float, bool, int)
natives.taskStandStill(object, int)
natives.taskSwapWeapon(object, int)
natives.taskSwimToCoord(object, Vec3)
natives.taskTired(object, int)
natives.taskToggleDuck(object, int)
natives.taskTogglePedThreatScanner(Ped, bool, bool, bool)
natives.taskTurnCharToFaceChar(Ped, Ped)
natives.taskTurnCharToFaceCoord(Ped, Vec3)
natives.taskUseMobilePhone(object, bool)
natives.taskUseMobilePhoneTimed(object, int)
natives.taskWanderStandard(object)
natives.taskWarpCharIntoCarAsDriver(Vehicle, Vehicle)
natives.taskWarpCharIntoCarAsPassenger(Vehicle, Vehicle, int)
natives.tellNetPlayerToStartPlaying(int, bool)
natives.terminateAllScriptsForNetworkGame(void)
natives.terminateAllScriptsWithThisName(string)
natives.terminateThisScript(void)
natives.thisScriptIsSafeForNetworkGame(void)
natives.thisScriptShouldBeSaved(void)
natives.timera(void)
natives.timerb(void)
natives.timerc(void)
natives.timestep(void)
natives.timestepunwarped(void)
natives.toFloat(int)
natives.toggleToplevelSprite(bool)
natives.trainLeaveStation(Vehicle)
natives.triggerLoadingMusicOnNextFade(void)
natives.triggerMissionCompleteAudio(int)
natives.triggerPoliceReport(string)
natives.triggerPtfx(string, Vec3, float, float, float, int)
natives.triggerPtfxOnPed(string, Ped, Vec3, float, float, float, int)
natives.triggerPtfxOnPedBone(string, Ped, Vec3, float, float, float, int, int)
natives.triggerPtfxOnVeh(string, object, Vec3, float, float, float, float)
natives.triggerVehAlarm(object)
natives.triggerVigilanteCrime(int, Vec3)
natives.turnCarToFaceCoord(Vehicle, Vec2)
natives.turnOffRadiohudInLobby(void)
natives.turnOffVehicleExtra(Vehicle, int, bool)
natives.unattachCam(int)
natives.unfreezeRadioStation(string)
natives.uninheritCamRoll(int)
natives.unloadTextFont(void)
natives.unlockGenericNewsStory(int)
natives.unlockLazlowStation(void)
natives.unlockMissionNewsStory(int)
natives.unlockRagdoll(object, bool)
natives.unmarkAllRoadNodesAsDontWander(void)
natives.unobfuscateInt(int)
natives.unobfuscateString(string)
natives.unpauseGame(void)
natives.unpausePlaybackRecordedCar(Vehicle)
natives.unpauseRadio(void)
natives.unpointCam(int)
natives.unregisterScriptWithAudio(void)
natives.unsetCharMeleeMovementConstaintBox(Ped)
natives.updateLoadScene(void)
natives.updateNetworkStatistics(int, int, int, int)
natives.updatePedPhysicalAttachmentPosition(Ped, Vec3, Vec2)
natives.updatePtfxOffsets(int, Vec3, float, float, float)
natives.updatePtfxTint(int, float, float, float, float)
natives.useMask(bool)
natives.usePlayerColourInsteadOfTeamColour(bool)
natives.usePreviousFontSettings(void)
natives.usingStandardControls(void)
natives.vdist(Vec3, Vec3)
natives.vdist2(Vec3, Vec3)
natives.vehicleCanBeTargettedByHsMissile(Vehicle, bool)
natives.vehicleDoesProvideCover(Vehicle, bool)
natives.vmag(Vec3)
natives.vmag2(Vec3)
natives.wait(int)
natives.wantedStarsAreFlashing(void)
natives.warpCharFromCarToCar(Vehicle, Vehicle, int)
natives.warpCharFromCarToCoord(Vehicle, Vec3)
natives.warpCharIntoCar(Vehicle, Vehicle)
natives.warpCharIntoCarAsPassenger(Vehicle, Vehicle, int)
natives.wasCutsceneSkipped(void)
natives.washVehicleTextures(Vehicle, int)
natives.wasPedKilledByHeadshot(Ped)
natives.wasPedSkeletonUpdated(Ped)
natives.whatWillPlayerPickup(int)

Network Natives

natives.network.acceptInvite(int)
natives.network.advertiseSession(bool)
natives.network.allPartyMembersPresent(void)
natives.network.amIBlockedByPlayer(int)
natives.network.amIMutedByPlayer(int)
natives.network.changeGameMode(int, int, int, int)
natives.network.changeGameModePending(void)
natives.network.changeGameModeSucceeded(void)
natives.network.checkInviteArrival(void)
natives.network.clearInviteArrival(void)
natives.network.clearSummons(void)
natives.network.didInviteFriend(string)
natives.network.endSession(void)
natives.network.endSessionPending(void)
natives.network.expandTo32Players(void)
natives.network.findGame(int, bool, int, int)
natives.network.findGamePending(void)
natives.network.finishExtendedSearch(void)
natives.network.getFriendCount(void)
natives.network.getFriendName(int)
natives.network.getGameMode(void)
natives.network.getHealthReticuleOption(void)
natives.network.getHostAverageRank(int)
natives.network.getHostLatency(int)
natives.network.getHostMatchProgress(int)
natives.network.getHostServerName(int)
natives.network.getLanSession(void)
natives.network.getMaxPrivateSlots(void)
natives.network.getMaxSlots(void)
natives.network.getNextTextChat(void)
natives.network.getNumberOfGames(void)
natives.network.getNumOpenPublicSlots(void)
natives.network.getNumPartyMembers(void)
natives.network.getNumPlayersMet(void)
natives.network.getNumUnacceptedInvites(void)
natives.network.getNumUnfilledReservations(void)
natives.network.getPlayerIdOfNextTextChat(void)
natives.network.getRendezvousHostPlayerId(void)
natives.network.getServerName(void)
natives.network.getUnacceptedInviteEpisode(int)
natives.network.getUnacceptedInviterName(int)
natives.network.hasStrictNat(void)
natives.network.haveAcceptedInvite(void)
natives.network.haveOnlinePrivileges(void)
natives.network.haveSummons(void)
natives.network.hostGameE1(int, bool, int, int, int, int)
natives.network.hostGamePending(void)
natives.network.hostGameSucceeded(void)
natives.network.hostRendezvousE1(int, int, int)
natives.network.inviteFriend(string, string)
natives.network.isBeingKicked(void)
natives.network.isCommonEpisode(int)
natives.network.isFindResultUpdated(int)
natives.network.isFindResultValid(int)
natives.network.isFriendInSameTitle(string)
natives.network.isFriendOnline(string)
natives.network.isGameRanked(void)
natives.network.isInviteeOnline(void)
natives.network.isNetworkAvailable(void)
natives.network.isOperationPending(void)
natives.network.isPlayerBlockedByMe(int)
natives.network.isPlayerMutedByMe(int)
natives.network.isPlayerTalking(int)
natives.network.isPlayerTyping(int)
natives.network.isRendezvous(void)
natives.network.isRendezvousHost(void)
natives.network.isRockstartSessionIdValid(void)
natives.network.isSessionAdvertise(void)
natives.network.isSessionInvitable(void)
natives.network.isSessionStarted(void)
natives.network.isTvt(void)
natives.network.joinGamePending(void)
natives.network.joinGameSucceeded(void)
natives.network.joinSummons(void)
natives.network.kickPlayer(int, bool)
natives.network.leaveGame(void)
natives.network.leaveGamePending(void)
natives.network.limitTo16Players(void)
natives.network.playerHasCommPrivs(void)
natives.network.playerHasDiedRecently(int)
natives.network.playerHasHeadset(int)
natives.network.playerHasKeyboard(int)
natives.network.resultMatchesSearchCriteria(int)
natives.network.returnToRendezvous(void)
natives.network.returnToRendezvousPending(void)
natives.network.returnToRendezvousSucceeded(void)
natives.network.setHealthReticuleOption(bool)
natives.network.setLanSession(bool)
natives.network.setLocalPlayerIsTyping(int)
natives.network.setMatchProgress(float)
natives.network.setPlayerMuted(int, bool)
natives.network.setServerName(string)
natives.network.setSessionInvitable(bool)
natives.network.setTeamOnlyChat(bool)
natives.network.showMetPlayerFeedbackUi(int)
natives.network.showPlayerFeedbackUi(int)
natives.network.showPlayerProfileUi(int)
natives.network.startSession(void)
natives.network.startSessionPending(void)
natives.network.startSessionSucceeded(void)
natives.network.stringVerifyPending(void)
natives.network.stringVerifySucceeded(void)