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  • {{DISPLAYTITLE:Client Functions}} ...ore information on using functions, visit the [[HowTo/Functions|how to use functions]] page.
    193 bytes (28 words) - 18:43, 19 November 2022
  • {{DISPLAYTITLE: Native Scripting Functions}} Please choose a game below to see a list of native functions available in GTA Connected.
    285 bytes (46 words) - 14:54, 22 April 2023
  • |parametersSS = string networkEventName, null or Client client, [ ... ] |parameter2 = Client client Can be null. The client to trigger the network event for.
    1,022 bytes (123 words) - 13:39, 21 May 2022
  • #REDIRECT [[Shared/Functions/Client/name]]
    42 bytes (5 words) - 01:35, 26 July 2018
  • #REDIRECT [[Client/Functions/Vehicle/carWanderRandomly]]
    56 bytes (5 words) - 14:31, 13 August 2018
  • #REDIRECT [[Client/Functions/HUD/setHUDEnabled]]
    48 bytes (5 words) - 20:35, 12 August 2018
  • #REDIRECT [[Shared/Functions/Client/disconnect]]
    48 bytes (5 words) - 01:33, 26 July 2018
  • #REDIRECT [[Client/Functions/Vehicle/setCarMission]]
    52 bytes (5 words) - 14:26, 13 August 2018
  • #REDIRECT [[Client/Functions/Vehicle/setCarCruiseSpeed]]
    56 bytes (5 words) - 14:31, 13 August 2018
  • #REDIRECT [[Shared/Functions/Client/game]]
    42 bytes (5 words) - 01:35, 26 July 2018
  • #REDIRECT [[Client/Functions/Garage/closeGarage]]
    49 bytes (5 words) - 01:44, 14 August 2018
  • #REDIRECT [[Shared/Functions/Client/player]]
    44 bytes (5 words) - 01:35, 26 July 2018
  • |endpoint = client |parameters = string networkEventName, Client client, [ ... ]
    540 bytes (66 words) - 18:04, 7 May 2020
  • |callback3SyntaxSS = KeyEvent event, Client client |callback3ParameterSS2 = Client client The Client who triggered the key event.
    1 KB (148 words) - 23:49, 20 April 2021
  • Shared functionality is available to use both server-side and client-side, and consists of:<br> * functions
    685 bytes (97 words) - 16:49, 16 August 2018
  • |side = client |desc = when all files are finished downloading to the client, and the resource is ready to start
    650 bytes (87 words) - 20:28, 19 November 2022
  • To set a handler for an event, you'll need to use the [[Lua/Client/Functions/AddHandler|AddHandler]] function. The function you use to handle events mus There is more information on the [[Lua/Client/Types/Event|Event Object]] page.
    733 bytes (123 words) - 06:45, 14 August 2017
  • To set a handler for an event, you'll need to use the [[Lua/Client/Functions/AddHandler|AddHandler]] function. The function you use to handle events mus There is more information on the [[Lua/Client/Types/Event|Event Object]] page.
    733 bytes (123 words) - 06:36, 14 August 2017
  • {{DISPLAYTITLE:How to use Functions}} Functionality is split up into: Variables, Functions, Properties, Methods, and [[HowTo/Events|Events]].
    2 KB (264 words) - 14:01, 28 August 2023
  • When an event is invoked, all scripting functions that are bound to that event are called. {{JSCode|1=addEventHandler('onPlayerJoined', function(event,client)
    868 bytes (119 words) - 15:57, 21 April 2021
  • ...pting language, 1 with a global function, 1 with a lambda function. Lambda functions are favoured.<br> All examples below are server-side code, not client-side code.
    2 KB (283 words) - 17:13, 27 December 2018
  • For the client, '''/dumpdoc''' can be typed in-game in the chatbox.<br> * Documentation.xml contains a list of all available script types and functions
    1 KB (185 words) - 21:17, 7 September 2022
  • == Client 1.4.0 and newer == * Changed <code>int element.syncer</code> to be <code>Client element.syncer</code><br/>
    7 KB (853 words) - 08:10, 17 May 2022
  • {{DISPLAYTITLE:Client Commands}} This is a list of built-in client commands that can be typed in-game in the chat box.<br>
    3 KB (436 words) - 17:36, 20 April 2023
  • GTA Connected provides scripting functions to play custom audio sounds in-game. These are '''not''' replacements of in ...ound]]. You'll need to add the audio file to [[Resources|meta.xml]] so the client caches it.
    2 KB (285 words) - 10:32, 28 August 2022
  • ...ype means that the type is available to be used on both the server and the client in scripting.<br><br> * {{Side|shared=1}} <code>Client</code> - client representation
    8 KB (1,136 words) - 18:48, 5 September 2023
  • Multiple scripting languages can be used in the same server/client instance, and even in the same resource. <script language="lua" type="client" src="script1.lua" />
    5 KB (748 words) - 14:02, 10 May 2020
  • |A URL (like a CDN) containing the server's client resource files and scripts. Clients will download them from that URL instea ...ited tokens. [https://gtaconnected.com/downloads/client/version See latest client version here].
    10 KB (1,536 words) - 17:36, 22 March 2024
  • {{DISPLAYTITLE:GTA IV - Native Functions}} This is a list of all GTA IV natives that are supported in GTAC client-side scripting.<br>
    194 KB (17,498 words) - 14:56, 12 August 2023