Template:Client/Functions/Civilian: Difference between revisions
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{{icon-iii}} {{icon-vc}} {{icon-sa}} [[gta.createCivilian|gta.createCivilian]]<br><br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[gta.createCivilian|gta.createCivilian]]<br><br> | ||
{{icon-iii}} [[entity.alpha|civilian.alpha]]<br> | {{icon-iii}} {{icon-placeholder}} {{icon-placeholder}} {{icon-placeholder}} [[entity.alpha|civilian.alpha]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} [[ped.armour|civilian.armour]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[ped.armour|civilian.armour]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} [[ped.bleeding|civilian.bleeding]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[ped.bleeding|civilian.bleeding]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} [[entity.boundingCentre|civilian.boundingCentre]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[entity.boundingCentre|civilian.boundingCentre]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} [[entity.boundingMax|civilian.boundingMax]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[entity.boundingMax|civilian.boundingMax]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} [[entity.boundingMin|civilian.boundingMin]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[entity.boundingMin|civilian.boundingMin]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} [[entity.boundingRadius|civilian.boundingRadius]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[entity.boundingRadius|civilian.boundingRadius]]<br> | ||
{{icon-iii}} {{icon-vc}} [[ped.buyIceCream|civilian.buyIceCream]]<br> | {{icon-iii}} {{icon-vc}} {{icon-placeholder}} {{icon-placeholder}} [[ped.buyIceCream|civilian.buyIceCream]]<br> | ||
{{icon-vc}} {{icon-sa}} [[ped.canBeKnockedOffBike|civilian.canBeKnockedOffBike]]<br> | {{icon-placeholder}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[ped.canBeKnockedOffBike|civilian.canBeKnockedOffBike]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} [[ | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[physical.centerOfMass|civilian.centerOfMass]]<br> | ||
{{icon-placeholder}} {{icon-placeholder}} {{icon-placeholder}} {{icon-iv}} [[ped.changeBodyPart|civilian.changeBodyPart]]<br> | |||
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.children|civilian.children]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.children|civilian.children]]<br> | ||
{{icon-iii}} {{icon-vc}} [[ped.clearObjective|civilian.clearObjective]]<br> | {{icon-iii}} {{icon-vc}} {{icon-placeholder}} {{icon-placeholder}} [[ped.clearObjective|civilian.clearObjective]]<br> | ||
{{icon-iii}} {{icon-vc}} [[ped.clearThreatSearch|civilian.clearThreatSearch]]<br> | {{icon-iii}} {{icon-vc}} {{icon-placeholder}} {{icon-placeholder}} [[ped.clearThreatSearch|civilian.clearThreatSearch]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[ped.clearWeapons|civilian.clearWeapons]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[ped.clearWeapons|civilian.clearWeapons]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} [[ | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[physical.collisionPower|civilian.collisionPower]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} [[entity.collisionsEnabled|civilian.collisionsEnabled]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[entity.collisionsEnabled|civilian.collisionsEnabled]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} [[ped.contactEntity|civilian.contactEntity]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[ped.contactEntity|civilian.contactEntity]]<br> | ||
{{icon-vc}} {{icon-sa}} [[ped.contactEntityOffset|civilian.contactEntityOffset]]<br> | {{icon-placeholder}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[ped.contactEntityOffset|civilian.contactEntityOffset]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} [[ped.crouching|civilian.crouching]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[ped.crouching|civilian.crouching]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.dimension|civilian.dimension]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.dimension|civilian.dimension]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} [[entity.distanceFromCentreOfMassToBaseOfModel|civilian.distanceFromCentreOfMassToBaseOfModel]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[entity.distanceFromCentreOfMassToBaseOfModel|civilian.distanceFromCentreOfMassToBaseOfModel]]<br> | ||
{{icon-iv}} [[ped.dropObject|civilian.dropObject]]<br> | {{icon-placeholder}} {{icon-placeholder}} {{icon-placeholder}} {{icon-iv}} [[ped.dropObject|civilian.dropObject]]<br> | ||
{{icon-iii}} {{icon-vc}} [[ped.duck|civilian.duck]]<br> | {{icon-iii}} {{icon-vc}} {{icon-placeholder}} {{icon-placeholder}} [[ped.duck|civilian.duck]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[ped.enterVehicle|civilian.enterVehicle]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[ped.enterVehicle|civilian.enterVehicle]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[ped.exitVehicle|civilian.exitVehicle]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[ped.exitVehicle|civilian.exitVehicle]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.getData|civilian.getData]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.getData|civilian.getData]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[transformable.getRotation|civilian.getRotation]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[transformable.getRotation|civilian.getRotation]]<br> | ||
{{icon-iv}} [[ped.giveHelmet|civilian.giveHelmet]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[ped.getWeaponAmmunition|civilian.getWeaponAmmunition]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[ped.getWeaponClipAmmunition|civilian.getWeaponClipAmmunition]]<br> | |||
{{icon-placeholder}} {{icon-placeholder}} {{icon-placeholder}} {{icon-iv}} [[ped.giveHelmet|civilian.giveHelmet]]<br> | |||
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[ped.giveWeapon|civilian.giveWeapon]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[ped.giveWeapon|civilian.giveWeapon]]<br> | ||
{{icon-iii}} {{icon-vc}} [[ped.hailTaxi|civilian.hailTaxi]]<br> | {{icon-iii}} {{icon-vc}} {{icon-placeholder}} {{icon-placeholder}} [[ped.hailTaxi|civilian.hailTaxi]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[entity.heading|civilian.heading]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[entity.heading|civilian.heading]]<br> | ||
{{icon-placeholder}} {{icon-placeholder}} {{icon-placeholder}} {{icon-iv}} [[physical.health|civilian.health]]<br> | |||
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[ped.health|civilian.health]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[ped.health|civilian.health]]<br> | ||
{{icon-iii}} {{icon-vc}} [[ped.heedThreats|civilian.heedThreats]]<br> | {{icon-iii}} {{icon-vc}} {{icon-placeholder}} {{icon-placeholder}} [[ped.heedThreats|civilian.heedThreats]]<br> | ||
{{icon-iv}} [[ped.holdObject|civilian.holdObject]]<br> | {{icon-placeholder}} {{icon-placeholder}} {{icon-placeholder}} {{icon-iv}} [[ped.holdObject|civilian.holdObject]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.id|civilian.id]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.id|civilian.id]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} [[entity.interior|civilian.interior]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[entity.interior|civilian.interior]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} [[ped.invincible|civilian.invincible]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[ped.invincible|civilian.invincible]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[ped.isEnteringVehicle|civilian.isEnteringVehicle]]<br> | |||
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[ped.isExitingVehicle|civilian.isExitingVehicle]]<br> | |||
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[ped.isInVehicle|civilian.isInVehicle]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[ped.isInVehicle|civilian.isInVehicle]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.isLocal|civilian.isLocal]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.isLocal|civilian.isLocal]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} [[entity.isOnScreen|civilian.isOnScreen]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[entity.isOnScreen|civilian.isOnScreen]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.isOwner|civilian.isOwner]]<br> | |||
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.isSyncer|civilian.isSyncer]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.isSyncer|civilian.isSyncer]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.isType|civilian.isType]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.isType|civilian.isType]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} [[ped.jumping|civilian.jumping]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[ped.jumping|civilian.jumping]]<br> | ||
{{icon-sa}} [[ped.lookAt|civilian.lookAt]]<br> | {{icon-placeholder}} {{icon-placeholder}} {{icon-sa}} {{icon-iv}} [[ped.lookAt|civilian.lookAt]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} [[entity.markAsNoLongerNeeded|civilian.markAsNoLongerNeeded]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[entity.markAsNoLongerNeeded|civilian.markAsNoLongerNeeded]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} [[ | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[physical.mass|civilian.mass]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[entity.matrix|civilian.matrix]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[entity.matrix|civilian.matrix]]<br> | ||
{{icon-vc}} {{icon-sa}} [[ped.maxHealth|civilian.maxHealth]]<br> | {{icon-placeholder}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[ped.maxHealth|civilian.maxHealth]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} [[ped.maxStamina|civilian.maxStamina]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[ped.maxStamina|civilian.maxStamina]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[entity.modelIndex|civilian.modelIndex]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[entity.modelIndex|civilian.modelIndex]]<br> | ||
{{icon-placeholder}} {{icon-placeholder}} {{icon-placeholder}} {{icon-iv}} [[ped.money|civilian.money]]<br> | |||
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.name|civilian.name]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.name|civilian.name]]<br> | ||
{{icon-iii}} [[ped.objective|civilian.objective]]<br> | {{icon-iii}} {{icon-placeholder}} {{icon-placeholder}} {{icon-placeholder}} [[ped.objective|civilian.objective]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.onAllDimensions|civilian.onAllDimensions]]<br> | |||
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.owner|civilian.owner]]<br> | |||
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.parent|civilian.parent]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.parent|civilian.parent]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} [[ped.pointGunAt|civilian.pointGunAt]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[ped.pedType|civilian.pedType]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[ped.pointGunAt|civilian.pointGunAt]]<br> | |||
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[transformable.position|civilian.position]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[transformable.position|civilian.position]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.removeAllData|civilian.removeAllData]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.removeAllData|civilian.removeAllData]]<br> | ||
{{icon-iii}} {{icon-vc}} [[ped.removeBodyPart|civilian.removeBodyPart]]<br> | {{icon-iii}} {{icon-vc}} {{icon-placeholder}} {{icon-placeholder}} [[ped.removeBodyPart|civilian.removeBodyPart]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.removeData|civilian.removeData]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.removeData|civilian.removeData]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} [[ped.removeFromVehicle|civilian.removeFromVehicle]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[ped.removeFromVehicle|civilian.removeFromVehicle]]<br> | ||
{{icon-iv}} [[ped.removeHelmet|civilian.removeHelmet]]<br> | {{icon-placeholder}} {{icon-placeholder}} {{icon-placeholder}} {{icon-iv}} [[ped.removeHelmet|civilian.removeHelmet]]<br> | ||
{{icon-iv}} [[ped.removeNametag|civilian.removeNametag]]<br> | {{icon-placeholder}} {{icon-placeholder}} {{icon-placeholder}} {{icon-iv}} [[ped.removeNametag|civilian.removeNametag]]<br> | ||
{{icon-iii}} {{icon-vc}} [[ped.resurrect|civilian.resurrect]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.resource|civilian.resource]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} [[ped.runTo|civilian.runTo]]<br> | {{icon-iii}} {{icon-vc}} {{icon-placeholder}} {{icon-placeholder}} [[ped.resurrect|civilian.resurrect]]<br> | ||
{{icon-iii}} {{icon-vc}} [[ped.say|civilian.say]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[ped.runTo|civilian.runTo]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-placeholder}} {{icon-placeholder}} [[ped.say|civilian.say]]<br> | |||
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[ped.seat|civilian.seat]]<br> | |||
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.setData|civilian.setData]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.setData|civilian.setData]]<br> | ||
{{icon-iv}} [[ped.setNametag|civilian.setNametag]]<br> | {{icon-placeholder}} {{icon-placeholder}} {{icon-placeholder}} {{icon-iv}} [[ped.setNametag|civilian.setNametag]]<br> | ||
{{icon-iii}} {{icon-vc}} [[ped.setPedStats|civilian.setPedStats]]<br> | {{icon-iii}} {{icon-vc}} {{icon-placeholder}} {{icon-placeholder}} [[ped.setPedStats|civilian.setPedStats]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} [[entity.setProofs|civilian.setProofs]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[entity.setProofs|civilian.setProofs]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[transformable.setRotation|civilian.setRotation]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[transformable.setRotation|civilian.setRotation]]<br> | ||
{{icon-iii}} [[ped.setSeek|civilian.setSeek]]<br> | {{icon-iii}} {{icon-placeholder}} {{icon-placeholder}} {{icon-placeholder}} [[ped.setSeek|civilian.setSeek]]<br> | ||
{{icon-iii}} {{icon-vc}} [[ped.setThreatSearch|civilian.setThreatSearch]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.setSyncer|civilian.setSyncer]]<br> | ||
{{icon-iii}} [[ped.setWaitState|civilian.setWaitState]]<br> | {{icon-iii}} {{icon-vc}} {{icon-placeholder}} {{icon-placeholder}} [[ped.setThreatSearch|civilian.setThreatSearch]]<br> | ||
{{icon-iii}} {{icon-vc}} [[ped.setWanderPath|civilian.setWanderPath]]<br> | {{icon-iii}} {{icon-placeholder}} {{icon-placeholder}} {{icon-placeholder}} [[ped.setWaitState|civilian.setWaitState]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} [[ped.skin|civilian.skin]]<br> | {{icon-iii}} {{icon-vc}} {{icon-placeholder}} {{icon-placeholder}} [[ped.setWanderPath|civilian.setWanderPath]]<br> | ||
{{icon-vc}} {{icon-sa}} [[ped.sprintTo|civilian.sprintTo]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[ped.setWeaponAmmunition|civilian.setWeaponAmmunition]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} [[ped.stamina|civilian.stamina]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[ped.setWeaponClipAmmunition|civilian.setWeaponClipAmmunition]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} [[ped.staminaDuration|civilian.staminaDuration]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[ped.skin|civilian.skin]]<br> | ||
{{icon-iii}} [[ped.state|civilian.state]]<br> | {{icon-placeholder}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[ped.sprintTo|civilian.sprintTo]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} [[entity.status|civilian.status]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[ped.stamina|civilian.stamina]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} [[ped.stayInSamePlace|civilian.stayInSamePlace]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[ped.staminaDuration|civilian.staminaDuration]]<br> | ||
{{icon-iii}} {{icon-placeholder}} {{icon-placeholder}} {{icon-placeholder}} [[ped.state|civilian.state]]<br> | |||
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[entity.status|civilian.status]]<br> | |||
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[ped.stayInSamePlace|civilian.stayInSamePlace]]<br> | |||
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.syncer|civilian.syncer]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.syncer|civilian.syncer]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[physical.turnVelocity|civilian.turnVelocity]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[physical.turnVelocity|civilian.turnVelocity]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.type|civilian.type]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[element.type|civilian.type]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} [[ped.upperTorsoRotation|civilian.upperTorsoRotation]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[ped.upperTorsoRotation|civilian.upperTorsoRotation]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[ped.vehicle|civilian.vehicle]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[ped.vehicle|civilian.vehicle]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[physical.velocity|civilian.velocity]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[physical.velocity|civilian.velocity]]<br> | ||
{{icon-iii}} [[ped.waitState|civilian.waitState]]<br> | {{icon-iii}} {{icon-placeholder}} {{icon-placeholder}} {{icon-placeholder}} [[ped.waitState|civilian.waitState]]<br> | ||
{{icon-iii}} {{icon-vc}} [[ped.walkStyle|civilian.walkStyle]]<br> | {{icon-iii}} {{icon-vc}} {{icon-placeholder}} {{icon-placeholder}} [[ped.walkStyle|civilian.walkStyle]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} [[ped.walkTo|civilian.walkTo]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[ped.walkTo|civilian.walkTo]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} [[ped.warpIntoVehicle|civilian.warpIntoVehicle]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[ped.warpIntoVehicle|civilian.warpIntoVehicle]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[ped.weapon|civilian.weapon]]<br> | {{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-iv}} [[ped.weapon|civilian.weapon]]<br> | ||
{{icon-iii}} {{icon-vc}} {{icon-sa}} {{icon-placeholder}} [[ped.weaponState|civilian.weaponState]]<br> |
Revision as of 20:03, 1 December 2020
gta.createCivilian
civilian.alpha
civilian.armour
civilian.bleeding
civilian.boundingCentre
civilian.boundingMax
civilian.boundingMin
civilian.boundingRadius
civilian.buyIceCream
civilian.canBeKnockedOffBike
civilian.centerOfMass
civilian.changeBodyPart
civilian.children
civilian.clearObjective
civilian.clearThreatSearch
civilian.clearWeapons
civilian.collisionPower
civilian.collisionsEnabled
civilian.contactEntity
civilian.contactEntityOffset
civilian.crouching
civilian.dimension
civilian.distanceFromCentreOfMassToBaseOfModel
civilian.dropObject
civilian.duck
civilian.enterVehicle
civilian.exitVehicle
civilian.getData
civilian.getRotation
civilian.getWeaponAmmunition
civilian.getWeaponClipAmmunition
civilian.giveHelmet
civilian.giveWeapon
civilian.hailTaxi
civilian.heading
civilian.health
civilian.health
civilian.heedThreats
civilian.holdObject
civilian.id
civilian.interior
civilian.invincible
civilian.isEnteringVehicle
civilian.isExitingVehicle
civilian.isInVehicle
civilian.isLocal
civilian.isOnScreen
civilian.isOwner
civilian.isSyncer
civilian.isType
civilian.jumping
civilian.lookAt
civilian.markAsNoLongerNeeded
civilian.mass
civilian.matrix
civilian.maxHealth
civilian.maxStamina
civilian.modelIndex
civilian.money
civilian.name
civilian.objective
civilian.onAllDimensions
civilian.owner
civilian.parent
civilian.pedType
civilian.pointGunAt
civilian.position
civilian.removeAllData
civilian.removeBodyPart
civilian.removeData
civilian.removeFromVehicle
civilian.removeHelmet
civilian.removeNametag
civilian.resource
civilian.resurrect
civilian.runTo
civilian.say
civilian.seat
civilian.setData
civilian.setNametag
civilian.setPedStats
civilian.setProofs
civilian.setRotation
civilian.setSeek
civilian.setSyncer
civilian.setThreatSearch
civilian.setWaitState
civilian.setWanderPath
civilian.setWeaponAmmunition
civilian.setWeaponClipAmmunition
civilian.skin
civilian.sprintTo
civilian.stamina
civilian.staminaDuration
civilian.state
civilian.status
civilian.stayInSamePlace
civilian.syncer
civilian.turnVelocity
civilian.type
civilian.upperTorsoRotation
civilian.vehicle
civilian.velocity
civilian.waitState
civilian.walkStyle
civilian.walkTo
civilian.warpIntoVehicle
civilian.weapon
civilian.weaponState