Interface administrators, moderator
2,603
edits
m (Vortrex moved page SignificantChanges to ScriptingChanges: Applies to scripting only) |
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== Client 1.4.0 and newer == | == Client 1.4.0 and newer == | ||
Renamed <code>gta.createCivilian</code> to <code>gta.createPed.</code><br/> | * Renamed <code>gta.createCivilian</code> to <code>gta.createPed.</code><br/> | ||
Renamed <code>gta.currentWeather</code> to <code>gta.weather</code><br/> | * Renamed <code>gta.currentWeather</code> to <code>gta.weather</code><br/> | ||
Renamed <code>currentWeather</code> to <code>gta.weather</code> for IV<br/> | * Renamed <code>currentWeather</code> to <code>gta.weather</code> for IV<br/> | ||
Renamed <code>forceWeather</code> to <code>gta.forceWeather</code> for IV<br/> | * Renamed <code>forceWeather</code> to <code>gta.forceWeather</code> for IV<br/> | ||
Renamed <code>setWindSpeed</code> to <code>gta.setWindSpeed</code> for IV<br/> | * Renamed <code>setWindSpeed</code> to <code>gta.setWindSpeed</code> for IV<br/> | ||
Renamed <code>vehicle.carWanderRandomly</code> to <code>vehicle.wanderRandomly</code><br/> | * Renamed <code>vehicle.carWanderRandomly</code> to <code>vehicle.wanderRandomly</code><br/> | ||
Updated <code>vehicle.driveTo</code> to take a Vec3 instead of 3 floats<br/> | * Updated <code>vehicle.driveTo</code> to take a Vec3 instead of 3 floats<br/> | ||
Updated <code>vehicle.flyTo</code> to take a Vec3 instead of 3 floats<br/> | * Updated <code>vehicle.flyTo</code> to take a Vec3 instead of 3 floats<br/> | ||
Updated <code>gta.findGroundZ</code> to take a Vec2 instead of 2 floats<br/> | * Updated <code>gta.findGroundZ</code> to take a Vec2 instead of 2 floats<br/> | ||
Updated <code>gta.findRoofZ</code> to take a Vec3 instead of 3 floats<br/> | * Updated <code>gta.findRoofZ</code> to take a Vec3 instead of 3 floats<br/> | ||
Updated <code>int element.syncer</code> to be <code>Client element.syncer</code><br/> | * Updated <code>int element.syncer</code> to be <code>Client element.syncer</code><br/> | ||
Updated <code>element.setSyncer</code> to take a Client object<br/> | * Updated <code>element.setSyncer</code> to take a Client object<br/> | ||
Added <code>entity.model</code> as alias for entity.modelIndex</code><br/> | * Added <code>entity.model</code> as alias for entity.modelIndex</code><br/> | ||
Renamed <code>ped.setWeaponAmmunition</code> to <code>ped.setWeaponSlotAmmunition</code><br/> | * Renamed <code>ped.setWeaponAmmunition</code> to <code>ped.setWeaponSlotAmmunition</code><br/> | ||
Renamed <code>ped.getWeaponAmmunition</code> to <code>ped.getWeaponSlotAmmunition</code><br/> | * Renamed <code>ped.getWeaponAmmunition</code> to <code>ped.getWeaponSlotAmmunition</code><br/> | ||
Renamed <code>ped.setWeaponClipAmmunition</code> to <code>ped.setWeaponSlotClipAmmunition</code><br/> | * Renamed <code>ped.setWeaponClipAmmunition</code> to <code>ped.setWeaponSlotClipAmmunition</code><br/> | ||
Renamed <code>ped.getWeaponClipAmmunition</code> to <code>ped.getWeaponSlotClipAmmunition</code><br/> | * Renamed <code>ped.getWeaponClipAmmunition</code> to <code>ped.getWeaponSlotClipAmmunition</code><br/> | ||
Renamed <code>ped.setWeaponAmmunitionForWeaponId</code> to <code>ped.setWeaponAmmunition</code><br/> | * Renamed <code>ped.setWeaponAmmunitionForWeaponId</code> to <code>ped.setWeaponAmmunition</code><br/> | ||
Renamed <code>ped.getWeaponAmmunitionForWeaponId</code> to <code>ped.getWeaponAmmunition</code><br/> | * Renamed <code>ped.getWeaponAmmunitionForWeaponId</code> to <code>ped.getWeaponAmmunition</code><br/> | ||
Renamed <code>ped.setWeaponClipAmmunitionForWeaponId</code> to <code>ped.setWeaponClipAmmunition</code><br/> | * Renamed <code>ped.setWeaponClipAmmunitionForWeaponId</code> to <code>ped.setWeaponClipAmmunition</code><br/> | ||
Renamed <code>ped.getWeaponClipAmmunitionForWeaponId</code> to <code>ped.getWeaponClipAmmunition</code><br/> | * Renamed <code>ped.getWeaponClipAmmunitionForWeaponId</code> to <code>ped.getWeaponClipAmmunition</code><br/> | ||
Renamed <code>vehicle.carLock</code> to <code>vehicle.lockedStatus</code><br/> | * Renamed <code>vehicle.carLock</code> to <code>vehicle.lockedStatus</code><br/> | ||
Renamed <code>gta.findGroundZForCoord</code> to gta.findGroundZCoordinate</code><br/> | * Renamed <code>gta.findGroundZForCoord</code> to gta.findGroundZCoordinate</code><br/> | ||
Renamed event <code>OnWastePed</code> to <code>OnPedWastedFromAttackerClient</code><br/> | * Renamed event <code>OnWastePed</code> to <code>OnPedWastedFromAttackerClient</code><br/> | ||
Added <code>int vehicle.lightsStatus</code> to go with existing <code>bool vehicle.lights</code><br/> | * Added <code>int vehicle.lightsStatus</code> to go with existing <code>bool vehicle.lights</code><br/> | ||
* Added <code>ped.getVehicleNearestDoorPosition</code> for III and VC<br/> | |||
* Added <code>ped.getNearestPassengerDoorPosition</code> for III and VC<br/> | |||
* Added <code>ped.getPositionToOpenVehicleDoor</code> for III and VC<br/> | |||
* Added <code>ped.instantVehicleExit</code> for III and VC<br/> | |||
* Added <code>ped.instantVehicleJack</code> for III and VC<br/> | |||
* Added <code>ped.crouchingTime</code> for VC<br/> | |||
* Added pool count functions (getBuildingCount, getObjectCount) | |||
== Client/Server 1.3.0 and newer == | == Client/Server 1.3.0 and newer == |