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- Run the server executable. For Windows, this will be Server.exe for 32-bit and Server_x64.exe for 64-bit. For Linux, there are several options to do this, see the [[LinuxServer|linux server]] manual page.<br>
- Run the server executable. For Windows, this will be Server.exe for 32-bit and Server_x64.exe for 64-bit. For Linux, there are several options to do this, see the [[LinuxServer|linux server]] manual page.<br>


== GTA IV ==
== GTA IV (Rockstar Modes) ==
First, remove the freeroam resource that comes with the server, by deleting the freeroam folder in resources. Then remove the <code><resource src="freeroam" /></code> line in [[ServerConfiguration|server config]]. The server should launch normally now, and connecting will place you into a generic rendezvous lobby, which uses party mode. You can then use the phone in-game to start and join sessions.
First, remove the freeroam resource that comes with the server, by deleting the freeroam folder in resources. Then remove the <code><resource src="freeroam" /></code> line in [[ServerConfiguration|server config]]. The server should launch normally now, and connecting will place you into a generic rendezvous lobby, which uses party mode. You and other players who connect can use the phone in-game to start and join sessions.


== GTA III, VC, SA ==
== GTA III, VC, SA, and IV (Custom Modes/Scripted) ==
At the very minimum, you'll need to spawn the player and fade the camera using [[spawnPlayer|spawnPlayer]] and [[gta.fadeCamera|gta.fadeCamera]] in a logical event such as in the [[OnPlayerJoined|onPlayerJoined]] event. The default resource provided with the server, called "freeroam", includes spawning the player and fading the camera.
At the very minimum, you'll need to spawn the player and fade the camera using [[spawnPlayer|spawnPlayer]] and [[gta.fadeCamera|gta.fadeCamera]] in a logical event such as in the [[OnPlayerJoined|onPlayerJoined]] event. The default resource provided with the server, called "freeroam", includes spawning the player and fading the camera.


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