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| |false | | |false |
| |The status of whether to show the server in the server browser, use true or false. | | |The status of whether to show the server in the server browser, use true or false. |
| |-
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| |serverlistingurl
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| |serverlisting.gtaconnected.com
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| |The URL of the server listing.
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| |- | | |- |
| |servername | | |servername |
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| To explicitly not specify a server config XML setting, either remove that setting's XML element, or comment it out with an XML comment.<br> | | To explicitly not specify a server config XML setting, either remove that setting's XML element, or comment it out with an XML comment.<br> |
| Do not leave a setting's XML element present with a blank value. | | Do not leave a setting's XML element present with a blank value. |
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| == IV Settings ==
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| Server config settings <code>iv_episode</code>, <code>iv_gamemode</code>, and <code>iv_nativemultiplayer</code>, are all optional to be specified in the server config XML file. Check the list above for default values.<br>
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| '''When <code>iv_nativemultiplayer</code> is <code>false</code>:'''
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| <code>iv_episode</code> and <code>iv_gamemode</code> are ignored, whether they are specified or not.
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| '''When <code>iv_nativemultiplayer</code> is <code>true</code>:'''
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| <code>iv_episode</code> and <code>iv_gamemode</code> are acknowledged and used if specified, or their default values are used if not specified.<br><br>
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| <code>iv_gamemode -1</code><br>
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| This means that an internal IV gamemode is not used, and that a sandboxed scripting environment is preferred.<br>
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| A script will need to be present to fade the camera in and spawn the player, via scripting functions [[fadeCamera|fadeCamera]] and [[spawnPlayer|spawnPlayer]].<br><br>
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| <code>iv_gamemode 30</code><br>
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| This is an outdated value for <code>iv_gamemode</code>, and should not be used. Please use <code>-1</code> instead.<br>
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| Using <code>iv_gamemode</code> with a value of <code>30</code>, is different than using <code>iv_gamemode</code> with a value of <code>-1</code>.<br>
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| This setting value is currently left in for backward compatibility, however may become obsolete in the future.
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| == Example == | | == Example == |