netFlags.defaultExistance: Difference between revisions

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|returnTypes = bool
|returnTypes = bool
|returnInfo = a boolean representing whether or not this element exists for everyone by default
|returnInfo = a boolean representing whether or not this element exists for everyone by default
|notes = If defaultExistance is disabled, you can use [[element.setExistsFor|element.setExistsFor]] to make element exist for individual clients. For example, if you want a server blip to exist for one player (or multiple players, but only the ones you specify). Also use [[element.clearExistsFor|element.clearExistsFor]] to clear all players added by element.setExistsFor above
|notes = If defaultExistance is disabled, you can use [[element.setExistsFor|element.setExistsFor]] and [[element.clearExistsFor|element.clearExistsFor]] to manage whether or not the element exists for individual players.
}}
}}

Revision as of 03:55, 26 December 2021

Property Server Only icon-iii.png icon-vc.png icon-sa.png icon-iv.png Online and Offline Read and Set

Available since Server 1.0.0

bool element.defaultExistance

The element.defaultExistance property is used to get/set whether or not this element exists for everyone by default.

Value

bool A boolean representing whether or not this element exists for everyone by default.
read/set This property can be changed, as well as read.

Types

Shared Blip
Shared Building
Shared Element
Shared Entity
Shared Marker
Shared Object
Shared Ped
Shared Physical
Shared Player
Shared Vehicle

Notes

Examples

There aren't any examples for this property.

Compatibility

There isn't any compatibility information for this property.

Related

Server Related

icon-iii.png icon-vc.png icon-sa.png icon-iv.png destroyElement
icon-iii.png icon-vc.png icon-sa.png icon-iv.png getElementCount
icon-iii.png icon-vc.png icon-sa.png icon-iv.png getElementFromId
icon-iii.png icon-vc.png icon-sa.png icon-iv.png getElementFromName
icon-iii.png icon-vc.png icon-sa.png icon-iv.png getElements
icon-iii.png icon-vc.png icon-sa.png icon-iv.png getElementsByType

icon-iii.png icon-vc.png icon-sa.png icon-iv.png element.children
icon-iii.png icon-vc.png icon-sa.png icon-iv.png element.clearExistsFor
icon-iii.png icon-vc.png icon-sa.png icon-iv.png element.dimension
icon-iii.png icon-vc.png icon-sa.png icon-iv.png element.existsFor
icon-iii.png icon-vc.png icon-sa.png icon-iv.png element.getData
icon-iii.png icon-vc.png icon-sa.png icon-iv.png element.getRotation
icon-iii.png icon-vc.png icon-sa.png icon-iv.png element.id
icon-iii.png icon-vc.png icon-sa.png icon-iv.png element.isCreatedFor
icon-iii.png icon-vc.png icon-sa.png icon-iv.png element.isLocal
icon-iii.png icon-vc.png icon-sa.png icon-iv.png element.isOwner
icon-iii.png icon-vc.png icon-sa.png icon-iv.png element.isSyncer
icon-iii.png icon-vc.png icon-sa.png icon-iv.png element.isType
icon-iii.png icon-vc.png icon-sa.png icon-iv.png element.name
icon-iii.png icon-vc.png icon-sa.png icon-iv.png element.netFlags
icon-iii.png icon-vc.png icon-sa.png icon-iv.png element.parent
icon-iii.png icon-vc.png icon-sa.png icon-iv.png element.position
icon-iii.png icon-vc.png icon-sa.png icon-iv.png element.removeAllData
icon-iii.png icon-vc.png icon-sa.png icon-iv.png element.removeData
icon-iii.png icon-vc.png icon-sa.png icon-iv.png element.resource
icon-iii.png icon-vc.png icon-sa.png icon-iv.png element.rotation
icon-iii.png icon-vc.png icon-sa.png icon-iv.png element.setData
icon-iii.png icon-vc.png icon-sa.png icon-iv.png element.setExistsFor
icon-iii.png icon-vc.png icon-sa.png icon-iv.png element.setRotation
icon-iii.png icon-vc.png icon-sa.png icon-iv.png element.setSyncer
icon-iii.png icon-vc.png icon-sa.png icon-iv.png element.streamInDistance
icon-iii.png icon-vc.png icon-sa.png icon-iv.png element.streamOutDistance
icon-iii.png icon-vc.png icon-sa.png icon-iv.png element.syncer
icon-iii.png icon-vc.png icon-sa.png icon-iv.png element.syncerId
icon-iii.png icon-vc.png icon-sa.png icon-iv.png element.type